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Flutter & Dart - A Complete Guide To The Flutter SDK & Flutter Framework For Building Native IOS and Android Apps (BooksRack - Net)

Flutter is an open-source mobile app development framework developed by Google. It allows developers to build high-performance, native-like mobile apps for iOS and Android from a single codebase. Some key benefits of Flutter include its reactive views, cross-platform approach, design-specific widgets, and native performance. While Flutter has emerged as a popular choice for cross-platform mobile development, it still has some limitations like calling native APIs from Dart and limited library support since it is still in development. Overall, Flutter enables faster development and rich user experiences across platforms.
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© © All Rights Reserved
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100% found this document useful (1 vote)
1K views176 pages

Flutter & Dart - A Complete Guide To The Flutter SDK & Flutter Framework For Building Native IOS and Android Apps (BooksRack - Net)

Flutter is an open-source mobile app development framework developed by Google. It allows developers to build high-performance, native-like mobile apps for iOS and Android from a single codebase. Some key benefits of Flutter include its reactive views, cross-platform approach, design-specific widgets, and native performance. While Flutter has emerged as a popular choice for cross-platform mobile development, it still has some limitations like calling native APIs from Dart and limited library support since it is still in development. Overall, Flutter enables faster development and rich user experiences across platforms.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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Preface

Nileriver Publications is the finest book publishers in the world.

We publish excellent books to the learning environment.

One of the notable secrets for our success in public friendly books is that we note the different
approaches to project development that are needed to meet one or more of differing objectives in all the
activities we do and try to put everything in the book.

The main goal of our book writing is to give the subject to all the ranges of learners right from the
basics to the advanced level. We believe in sharing knowledge and we conduct lot of activities to share
the knowledge to the world which you can get it from our website.

With the experience of publishing 20,000 books so far we are becoming better and better and getting
very close to the learners which exactly matches the requirement at the hour of need.

Nileriver Team is proud to receive thousands of reviews which say our team is the best in providing
solutions. We continue to work hard and provide the best for the years coming.
Table of Contents

Preface
Chapter : Flutter Architecture and Introduction
What exactly is Google Flutter?
Limitations:
Is Flutter likely to replace Java for Android app development?
Benefits of Flutter
Can Flutter replace Java
But does that mean it can replace Java for Android development
What are the benefits of flutter?
What is the future of Flutter in mobile apps?
Chapter : Understanding Flutter Architecture
Flutter Engine
Foundation Library
Design Specific Widgets
State Management
Layers
Overview of App Structure
Different types of apps you can develop using Flutter
Chapter : Getting Started
Flutter Version
Upgrading packages
How do I integrate the iOS Flutter app with Firebase on a MacOS
What are Material Design and Material Components for Flutter
Chapter : Set up your Flutter environment
Before you start
Ensure your Flutter SDK is in the right state
Flutter upgrade
Chapter : Flutter Basics
Flutter Module Development
Example Modules
Running the Examples on Fuchsia
Normal Dart Packages
FIDL-Generated Dart Bindings
Proxies and Bindings Should Be Closed Properly
Create a Flutter module
Add the Flutter module as a dependency
Option A - Depend on the Android Archive (AAR)
Executing Script Online with DartPad
Setting Up the Local Environment
Installing the Dart SDK
Verifying the Installation
Add a Dart File to the Project
Constructors in Dart
How constructor is different from other methods of Class
Named Constructor
Syntax of defining a named constructor
Introduction to widgets
Advanced Enums In Flutter
Introducing "if" Statement flutter
Package scores & pub points
Follow Dart file conventions
Provide documentation
Chapter : Running Apps on Different Devices and Debugging Apps
Running the App on a Real Android Device
How to open iOS Simulator in Android Studio for Flutter application
Using the debugger
Setting breakpoints
The call stack and variable areas
Stepping through source code
Which IDE is good for Flutter development, Android Studio or VS Code?
Chapter: Build Real App
What is widget in flutter?
Responsive Design From a Business Perspective
Responsive Design Goals
Everything is widget in flutter
What is a stateful widget flutter?
What are advantages and disadvantages of flutter
showDatePicker function
Chapter : Deep Dive Into DatePicker In Flutter
Presenting the showDatePicker function
Let’s try to build something like this.
How to show/display only a specific date range
How to show the Text input box instead of the calendar
How to show the year’s list first?
How to allow the user to enter a date from a specific range
How to change the Text
How to change the error messages
How to change the label and hint text
How to change the theme?
How to open native-like DatePicker in the Target platform?
Chapter : Responsive and Adaptive User Interface App
Creating responsive apps
Use the LayoutBuilder class
Use the MediaQuery.of() method in your build functions
What is Responsive Design?
Handling Different Device Types and Screen Sizes
Handling Keyboard State Changes
Handling Orientation Changes
Getting Started
Auto-Resizing Text Based on Parent Widget Size
Chapter : Sending HTTP Requests
Database Concepts
Convert the http.Response to an Album
Display the response on screen
Updating data via patch requests flutter
Storing Orders in the Web flutter
Chapter : Adding User Authentication
Authentication state
Persisting authentication state
Anonymous sign-in
Verifying a users email
Chapter : Adding Animations
Introduction to animations
Tween animation
Physics-based animation
Common animation patterns
Shared element transition
AnimatedModalBarrier class
Chapter : Using Native Device Architecture
High Level Architecture Overview
Code Setup
Dependency Injection Implementation
ViewModels and Injetion
Implementing a ViewModel
Implementing a View
Chapter : Firebase, Image Upload ,Push Notifications
Firebase
Authentication Providers
Cloud Firestore
Firebase ML Kit
Firebase Cloud Functions
SSD- Backed Hosting
Firebase Cloud Storage
Key Features of Firebase Database
Real-time
Offline
Accessible from Client Devices
Scale across multiple databases
Real World Usage
Using StreamBuilder in Flutter
What is Stream Builder?
Chapter : Flutter Architecture and Introduction

What exactly is Google Flutter?

Flutter is a free and open-source software development kit (SDK) launched


by Google to create mobile apps for iOS, Android, and Google Fuchsia and
this is really best of the capabilities. Depending on necessity its framework is
based on reactive programming which incorporates Dart programming
language, ready-made widgets, et al and this plays great role in this. Since for
a purpose getting in to details of this the Google’s development kit enables
users with building 2D mobile apps.

Flutter is a cross-development framework that helps users in building fully-


equipped apps supporting cameras, storage, network, geolocation and so on
for your project information. Since for a purpose getting in to details of this
the framework facilitates app development for Android and iOS from a single
database and the programmers can do more with less code.

One of the best things about Flutter is Hot Reload which allows developers to
preview all the changes they have done to the code in no time in the app but
be careful in using this in your projects. However I totally agree
consequently, they can include better features, enhance appearance, get rid of
bugs, and check effects firsthand and you observe the changes. In real
projects flutter can be easily set up as it can be initialized with the coding on
low-end machines, so, the users don’t have to think much about the version
of the OS they have installed on their PCs.

As Flutter requires less code, it eliminates the problem of bugs to a large


extent to make the purpose meet from all the ends for this. Depending on
necessity it is based on Dart programming language which is object-oriented
and you observe the changes. That’s pretty common that dart leverages
Ahead-Of-Time (AOT) compilation or Just-In-Time (JIT) to smoothen the
flow of development, reducing the need for a completely new build and you
observe the changes. In real projects furthermore, building a ground-level app
for iOS requires about 400 man-hours and about 250 hours for Android and
you observe the changes. I think for next understanding yet, creating apps in
the premise of Flutter cuts down the time-consumption to 250 hours both for
Android and iOS without disturbing the quality of Android and iOS apps.

To wrap up, Flutter is a top-notch cross-platform solution and is garnering a


lot of attention in recent times in the app development domain for your
project information. Since for a purpose getting in to details of this the
adoption of Flutter among developers is increasing exponentially with
emerging organizations looking for flutter developers for creating their
mobile applications.
Offering cross-platform, native-like, and superior experiences, Flutter has
emerged as one of the top choices for cross-platform app development.
Developed by Google and was first unveiled at the 2015 Dart Developer
Summit following the first stable release in December 2018.
Flutter is an open-source mobile app development framework by Google.
Reactive views, cross-platform approach, design-specific widgets, and native
performance make it one of the top players in cross-platform app
development.
Best features:
Faster development
Fast rendering and expressive UI
Hot Reload for quick changes
Access to native features and SDKs
Uses Dart language
Less, reusable code
You can build apps for Android, iOS, Mac, Linux, Windows, Web, and
Google Fuchsia(Operating System) using Flutter.
Alibaba, Reflecting, Google Greentea, JD Finance, Hamilton Musical are
some of the popular organizations that use Flutter.
Can develop native-like, attractive, and UI-centric apps with Flutter.
It is compared with React Native, Ionic, and other app development tools.
Limitations:
Calling Native APIs from Dart, not using the same language
Limited library support
Still in development mode

Google's Flutter has emerged as an excellent choice to build rich and


beautiful native applications and I wish you get this explanation. In real
projects flutter is hit amongst developers across the globe, Flutter can work
with all the existing codes, has a single codebase, is free and open for coders
and I wish you get this explanation. Since for a purpose getting in to details
of this the mobile app SDK offers the best Cross-Platform App Development
experience and likely the act of utmost plausible task. In real projects flutter
is responsible for making the development process faster alongside overall
cost reduction and ease in coding.

The main concern idea behind Flutter is that it revolves around widgets and I
wish you get this explanation. Adding further to explain this with the
different combination of Widgets UI is combined which defines a structural
element (like a button or menu), a stylistic element and aspect of the layout
(like padding) etc., Flutter does not use OEM widgets but provides its ready-
made widgets which look native either to Android or iOS apps and I wish
you get this explanation. Proceeding further for the purpose of enlighten not
just this user can create their custom widgets also.
Flutter is the framework developed by Google and likely the act of utmost
plausible task. In real projects flutter effectively tackles the increasing need
for cross-platform, native mobile applications and I wish you get this
explanation. Since for a purpose google uses Flutter as a revolutionary
platform to create better and more feasible applications.
Flutter is essentially a mobile SDK app that is operated by its own set of
frameworks, widgets, and tools and I wish you get this explanation.
Remember very carefully that as a mobile app developer, you can be sure that
Flutter is going to help you develop easy and productive mobile apps for both
Android as well as iOS platforms.
Flutter is an open-source, cross-platform, mobile application development
framework from Google and likely the act of utmost plausible task. And
adding to these along with experience of projects high performance and
beautiful application are built using the framework and this is very useful for
all the purposes. Depending on necessity it allows building of iOS and
Android from a single codebase and likely the act of utmost plausible task.
Depending on necessity it is the platform use for the development of fuchsia
upcoming operating system by Google and likely the act of utmost plausible
task. That’s pretty common that due to the way it is architected, it can be
brought to other platforms via custom Flutter engine embedded[1] .
Remember very carefully that apart from flutter there are also other hybrid
mobile application frameworks such as Xamarin, Cordova, Ionic, React
Native , but when it comes to advance native features these hybrid
frameworks I have just mentioned are lacking behind, but Google flutter is
different it has a lot of features that is lacking in these frameworks.
Is Flutter likely to replace Java for Android app development?

Wait a minute, didn't we see similar questions for Dart, Angular JS and GO
in the past? Don’t you see a pattern here? This all goes back to Java and
GWT’s “glory” days and I wish you get this explanation. I really find this
interesting unfortunately my answer is going to be more political than
technical, because that is what seem to be the case here.

Before Oracle’s acquisition Google was a wholehearted supporter of Java,


just like Apache, IBM and so many other tech companies and I wish you get
this explanation. Adding further to explain this while developers hated some
poorly designed Java frameworks like, early versions of JEE, applets, JSF
and JavaFX, no one really hated Java itself, even Microsoft silently loved it!
Spring framework was written to compensate for JEE’s weaknesses and I
wish you get this explanation. And adding to these along with experience of
projects hibernate was written to as an alternative to cumbersome entity
beans, and GWT was written to address the client side java gap but be careful
in using this in your projects. Proceeding further for the purpose of enlighten
no one created a brand new “language” because Java sucked in a particular
area.

By the time first generation IPhones and Android OSes were adopted, GWT
was already a popular and promising client side technology and may or may
not be tentative. Since for a purpose gWT extended Java’s slogan of “write
once, run everywhere” to the browser world and you observe the changes.
Depending on necessity it was only obvious and expected that GWT platform
will eventually extend to smartphone operating systems (basically generate
mobile apps, similar to webapps).
But then, the most disliked acquisition of tech history happened and you
observe the changes. That’s pretty common and also I heard that a lot of
people had the same experience oracle swallowed the sun, and darkness was
cast over the future of Java and this is really best of the capabilities. Since for
a purpose google and many other big adopters of Java found themselves
threatened due to this move and likely the act of utmost plausible task. Since
for a purpose google aggressively steered away from Java and started writing
various different technologies to replace GWT TO MAKE THE PURPOSE
MEET FROM ALL THE ENDS FOR THIS. Since for a purpose gWT is still
alive, but Google seems to have strategically dis-invested itself due to the
Oracle acquisition of Sun/Java(though there were no such official statements
from Google). That’s pretty common that due to Google’s credibility in tech
industry, it is obvious that Google’s new launch of tech frameworks is going
to excite developers and I wish you get this explanation. And adding to these
along with experience of projects however, from what I am seeing, Google is
trying to create a replacement of Java in all possible ways just for “political
reasons” and not for appropriate “technical reasons”. But with some
experience even today, Java is relevant and the creation of alternatives does
not seem to solve a technical problem.
Benefits of Flutter

Flutter is hyped for many reasons and I wish you get this explanation.
Depending on necessity i personally love Flutter for its versatility and ease of
usage and likely the act of utmost plausible task. Adding further to explain
this what more does Flutter bring to the table?
1. Ease of Code Re-usability
Almost 95% of the code written in Flutter can be reused and you observe the
changes. In real projects flutter has its own widget library which makes code
reusability even more convenient and easy and may or may not be tentative.
In real projects for businesses, it means that they can employ less number of
resources for a single project and reduce cost overheads.
2. In real projects faster Development & Time-to-market
The need of the market is now and the faster your app reaches the audience
makes all the difference and likely the act of utmost plausible task. Since for
a purpose getting in to details of this the early customer response helps you to
understand their experience and expectations with your app.
Flutter is indeed blazing fast and takes only 25 seconds for full compilation
for your project information. Since for a purpose getting in to details of this
the hot reload option in Flutter offers incremental compilation for your
project information. Depending on necessity in detail, the hot reloading
options allow us to update the changes and reflect it instantly as the
application is running.
3. It’s important to give you some information which is important for
this learning reduced Time for Quality Assurance
Reduced time for quality assurance is a boon to both the development and
quality assurance teams and I wish you get this explanation. Since for a
purpose getting in to details of this the tests conducted on a single platform is
quite enough to run it efficiently on other platforms as well and this plays
great role in this. Since for a purpose getting in to details of this thus, the time
needed for application testing and quality assurance can be reduced
substantially.
And the benefit? Your fine-tuned mobile app is in the market even before you
know it!
4. And in a bit of rage for perfection in this pretext performance
Enhancement
We need high-performing mobile apps to build competitive advantage and
gain customer loyalty and may or may not be tentative. Remember very
carefully that as I said above, Dart in Flutter makes it incredibly fast.
The Flutter-Dart combo eliminates the need for using a JavaScript bridge as
the middleman for your project information. Since for a purpose getting in to
details of this the tree shaking compiler in Dart includes only the necessary
codes and fastens the development cycle and likely the act of utmost
plausible task. Since for a purpose getting in to details of this the allocation
model in Dart minimizes poor quality UI and stutter to give you the best of
the result in assertion of progression. That’s pretty common and also I heard
that a lot of people had the same experience overall, Dart boosts Flutter’s
performance during application development.
5. But with some experience easy Customization & Navigation
Customization in Flutter can be done in a nick of time and likely the act of
utmost plausible task. Since for a purpose getting in to details of this the
developers have the privilege to customize widgets with the look and feel that
the customers prefer to give you the best of the result in assertion of
progression. In real projects flutter ensures that your mobile app is in-line
with your customer needs with the look and feel it deserves.
Talking about Navigation and User Interface (UI), these concepts need to be
written perfectly once and likely the act of utmost plausible task. Since for a
purpose getting in to details of this then, it's shared across all the platforms.

If we look at today’s mobile app development industry, it is not the same


scenario as it used to be and likely the act of utmost plausible task.
Proceeding further for the purpose of enlighten now, it is not like that only
native frameworks are used for Mobile application development to make the
purpose meet from all the ends for this. But also remember that but, it is
changed for good where powerful cross-platform application development
framework like Flutter is evolving.

Flutter is a mobile application development framework and this is very useful


for all the purposes. Depending on necessity it is a free and open-source
framework that is utilized for building a cross-platform mobile application for
Android and iOS platforms and I wish you get this explanation. In real
projects flutter SDK enables applications to offer a good user experience.
Can Flutter replace Java
Communication Speed
For the communication interface between the mobile device and application,
Flutter does not utilize the JavaScript bridge and likely the act of utmost
plausible task. Since for a purpose getting in to details of this therefore the
app will be compiled natively that reduces the communication time because
of less context switching.
Time compilation
Flutter can compile the dart code natively into machine code when it used
ahead of time compilation for your project information. Remember very
carefully that and because of this feature, disc space, start time, battery life,
memory, and time will be saved and you observe the changes. Since for a
purpose getting in to details of this this gives the Flutter an upper hand over
Java.
Hot reload
This feature enables application development with incredible speed, and it
utilizes just-in-time compilation for your project information. Remember
very carefully that and because of this, Flutter developers will be able to see
the changes in the code the moment they are being changed easily and may or
may not be tentative. But also remember that because of the lightning-fast
speed, it is recommended by many Flutter development company.
Simplicity
The simplicity of Flutter makes it faster than Java and this is really best of the
capabilities. Further getting things in to your control simplicity enables
customizability and extensibility, which makes the Flutter more powerful
than Java and this is really best of the capabilities. Remember very carefully
that and as the Flutter is an open-source like Java, you can customize
anything for an individual application.
Different Architecture
It has new & different architecture having various widgets and I wish you get
this explanation. Depending on necessity it does not use OEM widgets and
provides its own widgets and I wish you get this explanation. In real projects
flutter only requires a platform for rendering the widgets so that they be
visible on the screen of the device and likely the act of utmost plausible task.
Depending on necessity it also gives access to touches, timers, camera,
location, etc.,
Wrap Up
Android app development has been witnessing a plethora of changes over
time and likely the act of utmost plausible task. Remember very carefully that
and with its unique functionalities and features, Flutter is going to replace
Java in the coming future and likely the act of utmost plausible task.
Remember very carefully that and yes, we will witness more and more
mobile apps build with Flutter!

But, there still are things that you will want to do only in native Android and
you observe the changes. Further getting things in to your control somehow,
replacing the native is simply not in the vicinity as of now and this is the
precautionary status. But also remember that but having said that, flutter will
become a major part of Android development to make the purpose meet from
all the ends for this. And by with utmost consideration of clarity in this let us
take a look at both sides of the argument.
For the last several years, there has been immense focus on finding solutions
that can eliminate the need for developing apps separately for iOS and
Android, and instead using just one codebase for both platforms and I wish
you get this explanation. In real projects flutter is the newest entrant in that
category, and an excellent one at that to make the purpose meet from all the
ends for this. Depending on necessity it learns from the mistakes of its two
biggest predecessors – Xamarin and React Native and likely the act of utmost
plausible task. But also remember that both of these require you to change
your IDE, which is anathema to most developers for they love their Android
Studio and IntelliJ WITH GREAT OBJECT AND SCOPE OF
FULFILMENT. But with some experience enter Flutter, and you have your
own cross-platform SDK developed by Google with an Android Studio
plugin, so you can write in your favorite IDE.
You have your own language too – Dart which offers additional type safety
support to make the purpose meet from all the ends for this. That’s pretty
common that dart happens to be one of the most communicative languages
thanks to it being compiled “ahead of time”. Since for a purpose getting in to
details of this this way,
With its easy setup, maximum code sharing and its hot reload, flutter is
extremely productive and fast to work with which gives you amazing
information. Remember very carefully that another major advantage flutter
offers is Reactive Views and I wish you get this explanation. Depending on
necessity in fact, flutter is the only mobile SDK that offers reactive views
without needing a JavaScript bridge.
Now coming to what developers love the most – widgets and I wish you get
this explanation. Adding further to explain this widgets control the view and
interface to an app, making it an extremely important part of a mobile app but
be careful in using this in your projects. Remember very carefully that and
this is where flutter really shines and I wish you get this explanation.
Depending on necessity instead of using DOM WebViews or OEM widgets,
flutter has its own widgets that are extremely customizable and extensible,
mainly because flutter moves them from the platform to the app but be
careful in using this in your projects. Remember very carefully that
additionally, it lets you extract parts of your UI into widgets allowing you to
easily reuse those widgets across the app but be careful in using this in your
projects. Further getting things in to your control several parts of the layout
can be reused, in your app as well as other apps and I wish you get this
explanation. Since for a purpose getting in to details of this this entire setup
makes it extremely fast, effective and productive.
One of the biggest plus points you have with flutter is that it is a whole lot
closer to Java that JS, making the switch that much easier, giving you
maximum comfort and bigger advantages and I wish you get this explanation.
I think for next understanding you can build feature rich high performance
apps with flutter in much lesser time, with greater ease and comfort, making
it an overall winning experience for developers.
But does that mean it can replace Java for Android development

Not really, at least not yet to make the purpose meet from all the ends for
this. Remember very carefully that as amazing as it may be, flutter is still the
middle course between native apps and progressive web apps and I wish you
get this explanation. Further getting things in to your control some projects
will always require native quality and any developers and stakeholders with
long term business gains in mind will not cut the rope short to make the
purpose meet from all the ends for this. That’s pretty common and also I
heard that a lot of people had the same experience others looking for a quick
solution will find it easier to create a website with their existing knowledge
and turn it
into a progressive web app but be careful in using this in your projects. Since
for a purpose getting in to details of this they probably won’t go to the trouble
of learning Dart and developing an app with a new framework.
Additionally, flutter is still in its beta stage and there are plenty of things left
to be desired and you observe the changes. And by with utmost consideration
of clarity in this learning Dart is indispensable for working with flutter which
might turn off time-pressed developers.
In the end, I’d just like to say that Flutter is a fantastic alternative for Android
developers, and probably one that will be widely loved over other cross
platform solutions and I wish you get this explanation. But also remember
that but it might not replace Java as it probably wasn’t meant to and this is
the thing which is making difference. Depending on necessity it is what it is,
a better alternative.
Just heard about this language right now for the very first time and likely the
act of utmost plausible task. Depending on necessity i was still in the process
of absorbing Firebase, also from Google, to unify multiple platforms and I
wish you get this explanation. Further getting things in to your control seems
like no day goes by that a new tool pops up trying to unify multiple platforms
and I wish you get this explanation. Depending on necessity i am tired of this
all and this plays great role in this. Depending on necessity if people just
spend this time instead learning Java and Swift, the world would be a much
better place for everyone in my opinion, and less confusing for those who
want to make good apps for Android and iOS.

Over six years that I have been doing mobile application development, all
native, I have come to this conclusion, that all non-native stuff eventually
results in crap, and the only real way to make proper apps is to code them
natively and may or may not be tentative. Proceeding further for the purpose
of enlighten non native or one size fits all type shortcuts end up bad and you
observe the changes. Since for a purpose getting in to details of this they
waste more time than would have taken learning and programing natively and
may or may not be tentative. Remember very carefully that and all serious
companies program natively, unless they are in the process of learning the
hard way, and then switch to native and likely the act of utmost plausible
task. Depending on necessity i don't understand why there are still efforts to
produce new tools with false promises that our tool will do wonders on
platforms over which we have no control and this plays great role in this.
Remember very carefully that and as I see, these tools attract only lazy
developers, cheap managers and those who lack knowledge and experience in
proper software development, including those who think JavaScript is
software development.
What are the benefits of flutter?

At the Mobile World Congress of 2018, Google announced the launch of the
beta version of Google’s Flutter – a cross-platform mobile app development
framework.

Flutter is an open-source mobile app development SDK, which is used to


develop mobile apps for both- Android & iOS.

What are the benefits of Flutter?

1. And adding to these along with experience of projects high Speed


Development:

Flutter is inspired by React, it is mainly developed to speed up the mobile app


development process for iOS and Android.

2. And adding to these along with experience of projects hot Reload Feature:

The most attractive benefit of using Flutter is its Hot Reload Feature and
likely the act of utmost plausible task. Since for a purpose getting in to details
of this this is quite similar to what React Native does.
The Hot Reload feature helps the developers to inject the updated source code
in the running Dart Virtual Machine (DVM).
So now, you can see the updated features on the app within a second, which
was not the case earlier with Android Studio.
3. But also remember that built-in Material Components & Cupertino (iOS-
flavor) Widgets:
While talking about Flutter, Material Design is unavoidable.
During Google I/O 2018, the software engineers from Flutter and Material
Design showcased how to develop the apps using both which are expressive,
enhanced, and a delightful experience for the developers.
Material Design and Cupertino are set of visual, behavioral and motion-rich
widgets that make the apps look beautiful both on Android and iOS devices
respectively.
4. But also remember that built-in animation library:

Nowadays, we all love animations in the apps as it looks beautiful and


improves the user experience.
Flutter comes with an animation library that works on building well-designed
animations that make the mobile app look a polished one.
5. It’s important to give you some information which is important for this
learning rich 2D GPU-accelerated APIs:

Flutter uses 2D GPU-accelerated APIs which makes the app animations look
faster, smoother and cleaner.
And, the rich 2D GPU-accelerated APIs offers rich UI and UX BUT YOU
NEED TO BE AWARE OF ITS CHANGES. Further getting things in to
your control so, when you look at the app developed using React Native and
an app developed using Flutter, you can actually notice the difference of rich
UI in the Flutter apps.
Flutter has a number of benefits that keep attracting developers and app
owners, including:

Relatively fast development, which saves you time, effort, and money (at
least at the very beginning, but we will get to that). And by with utmost
consideration of clarity in this like any other cross-platform technology, it
allows you to use the same code base for building separate iOS and Android
apps and I wish you get this explanation. Since for a purpose getting in to
details of this this, in turn, speeds up the whole development process and
means that you don’t need two teams working on the code for a single
platform.
Flutter’s “hot reload” makes it possible to make changes to the code and see
the results immediately in the app preview, without the need to recompile the
code and likely the act of utmost plausible task. Since for a purpose getting in
to details of this this way, you can easily fix bugs and experiment with
different UI elements and features once you’re at it.

Full customization & fast rendering thanks to Flutter’s layered architecture


and likely the act of utmost plausible task. Depending on necessity it’s said to
“give you control over every pixel on the screen” and let you overlay &
animate graphics, video, text, and controls without limits.
Flutter also works for web and offers proper documentation, allowing you to
check how native controls work,
What’s more, it also separates UI from native controls, which eliminates a lot
of nuances and errors made by smartphone manufacturers and I wish you get
this explanation. Since for a purpose getting in to details of this these might
not happen too often but are difficult to omit with native development to
make the purpose meet from all the ends for this. Further getting things in to
your control separate UI also means having a unified view on all system
versions without an effort.
What is the future of Flutter in mobile apps?

Most of the companies try to adopt a cross-platform app development


framework so that they have to hire a small number of developers who would
be handling both the iOS and native Android parts and I wish you get this
explanation. But also remember that but, this mindset of people is slowly
changing now, with the introduction of Flutter to give you the best of the
result in assertion of progression. But with some experience even some of the
big companies (who already have developers for both native Android and
iOS) are using Flutter in their production app.

Automate your app distribution, streamline your development process,


manage feedback cycles, and deliver faster & better to market with TestFairy.

Can Flutter dominate over native apps?

Flutter is full of features and it promises a good performance, but it still not
production-ready for certain applications.

It lacks in the availability of certain plugins and I wish you get this
explanation. Further getting things in to your control some of the important
plugins that are available, are still buggy and are not usable in large scale
production applications and I wish you get this explanation. But also
remember that but this highly depends on the kind of app you or your
company would be working on, if you get good plugins and it satisfies your
app's feature needs, then Flutter might be the best choice for you.

As you might have already understood till now, Flutter takes a very different
approach as compared to other cross-platform solutions, which enables it to
achieve nearly native performance and the Dart language makes it really easy
for developers to show their creative skills, by making the apps beautiful and
intuitive to use for the users.

Flutter has become a really powerful framework and can't be ignored


anymore and likely the act of utmost plausible task. But with some
experience even if you are a professional native Android or iOS developer,
you should definitely try out Flutter and Dart to understand their true powers.

Whether Flutter will replace native apps, still remains a question for your
project information. Adding further to explain this while we wait for this
answer, it is safe to say that Flutter has a very bright future and likely the act
of utmost plausible task. But with some experience even if it fails to replace
native app development, it has already proved to be the best UI design
framework available at this point of time.
Many companies are trying to adopt a cross-platform application
development framework to hire a small number of developers to manage both
iOS and native Android components and I wish you get this explanation. But
also remember that but, with the introduction of Flutter, the mentality of
people is now slowly changing this gives you best idea of all. Further getting
things in to your control some large companies (which already have both
native Android and iOS developers) also use Flutter in their product
application for your project information. Further getting things in to your
control so, how does this radical change come about?

It is probably the first of its kind development application that comes with a
stable, comprehensive architecture and framework and this is very useful for
all the purposes. Since for a purpose google developed Flutter which takes
into account future development needs and emerging trends and I wish you
get this explanation. Proceeding further for the purpose of enlighten
naturally, the architecture provides different attributes for performance-savvy
aspects to innovative functionality for any mobile application development
company.

Improving Flutter app features and capabilities have become easier than ever
to give you the best of the result in assertion of progression. Since for a
purpose getting in to details of this the framework can easily be a great tool
for integrating the advanced features and capabilities of iOS and Android into
an existing app.

Flutter applications are basically made to be in a Fuschia environment to


make the purpose meet from all the ends for this. Since for a purpose getting
in to details of this thanks to Flutter, Android app developers are able to
create a wide range of libraries and applications for the Fuchsia environment
to make the purpose meet from all the ends for this. But also remember that
below are some points which make them even better

Performance boost, a key to flutter development


Simple setup and great documentation
Less coding effort
Custom UI widgets
Firebase support
Chapter : Understanding Flutter Architecture

Flutter Engine

It is a portable runtime for high-quality mobile apps and primarily based on


the C++ language and likely the act of utmost plausible task. Depending on
necessity it implements Flutter core libraries that include animation and
graphics, file and network I/O, plugin architecture, accessibility support, and
a dart runtime for developing, compiling, and running Flutter applications
and I wish you get this explanation. Depending on necessity it takes Google's
open-source graphics library, Skia, to render low-level graphics.
Foundation Library

It contains all the required packages for the basic building blocks of writing a
Flutter application for your project information. Since for a purpose getting in
to details of this these libraries are written in Dart language.
Widgets
In Flutter, everything is a widget, which is the core concept of this framework
and this is very useful for all the purposes. Adding further to explain this
widget in the Flutter is basically a user interface component that affects and
controls the view and interface of the app but be careful in using this in your
projects. Depending on necessity it represents an immutable description of
part of the user interface and includes graphics, text, shapes, and animations
that are created using widgets and I wish you get this explanation. Since for a
purpose getting in to details of this the widgets are similar to the React
components.
In Flutter, the application is itself a widget that contains many sub widgets
and I wish you get this explanation. Depending on necessity it means the app
is the top-level widget, and its UI is build using one or more children
widgets, which again includes sub child widgets and I wish you get this
explanation. Since for a purpose getting in to details of this this feature helps
you to create a complex user interface very easily.
We can understand it from the hello world example created in the previous
section for your project information. And adding to these along with
experience of projects here, we are going to explain the example with the
following diagram.
In the above example, we can see that all the components are widgets that
contain child widgets and I wish you get this explanation. Since for a purpose
getting in to details of this thus, the Flutter application is itself a widget.
Design Specific Widgets

The Flutter framework has two sets of widgets that conform to specific
design languages and I wish you get this explanation. Since for a purpose
getting in to details of this these are Material Design for Android application
and Cupertino Style for IOS application.
Gestures
It is a widget that provides interaction (how to listen for and respond to) in
Flutter using GestureDetector to give you the best of the result in assertion of
progression. Since for a purpose gestureDector is an invisible widget, which
includes tapping, dragging, and scaling interaction of its child widget to make
the purpose meet from all the ends for this. Adding further to explain this we
can also use other interactive features into the existing widgets by composing
with the GestureDetector widget.
State Management

Flutter widget maintains its state by using a special widget, StatefulWidget to


make the purpose meet from all the ends for this. Depending on necessity it is
always auto re-rendered whenever its internal state is changed and you
observe the changes. Since for a purpose getting in to details of this the re-
rendering is optimized by calculating the distance between old and new
widget UI and render only necessary things that are changes.
Layers

Layers are an important concept of the Flutter framework, which are grouped
into multiple categories in terms of complexity and arranged in the top-down
approach which gives you amazing information. Since for a purpose getting
in to details of this the topmost layer is the UI of the application, which is
specific to the Android and iOS platforms and I wish you get this
explanation. Since for a purpose getting in to details of this the second
topmost layer contains all the Flutter native widgets and I wish you get this
explanation. Since for a purpose getting in to details of this the next layer is
the rendering layer, which renders everything in the Flutter app but be careful
in using this in your projects. Since for a purpose getting in to details of this
then, the layers go down to Gestures, foundation library, engine, and finally,
core platform-specific code and likely the act of utmost plausible task. Since
for a purpose getting in to details of this the following diagram specifies the
layers in Flutter app development.
Overview of App Structure

Here’s the overview of our project structure: In the lib folder, we will make
the following folders:
The view folder houses all the code for the UI.
The model folder contains the application logic, like classes and code,
to make API calls for cat photos.
The provider folder contains our provider to connect the UI and
application logic.
Let's divide our model into 3 parts so that we can update it easily, and also so
that it doesn’t depend on the UI of the app.
The Core folder will contain our classes, like the CatPhoto class.
The Services folder will contain classes to make external calls, like
calls to get photos and I wish you get this explanation. Since for a
purpose getting in to details of this these classes don’t care about the UI
or how the UI wants to display the data and this is really best of the
capabilities. Since for a purpose getting in to details of this they can
throw an exception when something goes wrong.
The Helper folder will contain classes that will convert the raw data
from Services to the form that is useful in our app but be careful in
using this in your projects. Since for a purpose getting in to details of
this these classes gracefully handle exceptions that can occur in
Services and convert them to messages which will be helpful to UI
developers.
As many exceptions can occur while making calls in Services, we don’t want
our UI developers to handle exceptions/errors of code and likely the act of
utmost plausible task. Further getting things in to your control so, we are
going to create a Glitch class with a user-friendly message stating what went
wrong to display in the UI.
Different types of apps you can develop using Flutter
Utility App: The utility app market has not witnessed any turbulence
since its inception; it has been the eternal app category! Using Flutter,
app developers can build the best utility app but be careful in using this
in your projects. Since for a purpose google Ads is the best example of
a Utility app developed in Flutter.
eCommerce App: Your eCommerce app should have flawless UI and
presence on multiple platforms so that you can target a maximum
number of users and earn well and this plays great role in this. In real
projects flutter does justice to your needs in the best possible way and
may or may not be tentative. That’s pretty common and also I heard
that a lot of people had the same experience one of the most popular
eCommerce apps, Alibaba is developed using Flutter.
Lifestyle App: Lifestyle app owners pay extra heed to the UI of the
app but be careful in using this in your projects. Further getting things
in to your control since Flutter offers many options to customize the UI
of the app, you won’t regret choosing Flutter for lifestyle app
development to make the purpose meet from all the ends for this. It’s
important to give you some information which is important for this
learning reflictly, a journal and mindfulness app, is developed using
Flutter.
Entertainment app: Flutter empowers many entertainment apps and I
wish you get this explanation. Since for a purpose getting in to details
of this the live animation capability of Flutter makes it the best choice
for Entertainment app development to make the purpose meet from all
the ends for this. And adding to these along with experience of projects
hamilton Musical, a very popular entertainment app is developed in
Flutter.
Social media apps: The social media app market has already been
intensified and you observe the changes. Adding further to explain this
which means, your app should have many features to build a good user
base and likely the act of utmost plausible task. I really find this
interesting using Flutter, developers can add many features in your
social media app without delaying your project to make the purpose
meet from all the ends for this. And adding to these along with
experience of projects hooke, a social media manager app is developed
in Flutter.
Chapter : Getting Started

Flutter Version

This command gets the most recent version of the Flutter SDK that’s
available on your current Flutter channel.

If you want an even more recent version of the Flutter SDK, switch to a less
stable Flutter channel and then run flutter upgrade.
To view your current channel, use the following command:
flutter channel
To change to another channel, use flutter channel <channel-name>. That’s
pretty common and also I heard that a lot of people had the same experience
once you’ve changed your channel, use flutter upgrade to download the
Flutter SDK and dependent packages and I wish you get this explanation. In
real projects for example:
flutter channel dev
flutter upgrade
Upgrading packages

If you’ve modified your pubspec.yaml file, or you want to update only the
packages that your app depends upon (instead of both the packages and
Flutter itself), then use one of the flutter pub commands.
To update to the latest compatible versions of all the dependencies listed in
the pubspec.yaml file, use the upgrade command:
content_copy
$ flutter pub upgrade
To identify out-of-date package dependencies and get advice on how to
update them, use the outdated command and you observe the changes.
How do I integrate the iOS Flutter app with Firebase on a MacOS

Firebase is a mobile app development platform developed by Firebase, Inc


for all the purposes of beneficial needs. Depending on necessity in 2011, and
then Acquired by Google in 2014. Depending on necessity it provides various
features such as Cloud Storage, Authentication and an ML kit, which are
essential to developing modern mobile applications and I wish you get this
explanation. Remember very carefully that additionally, it provides services
such as Performance Monitoring, Crashlytics and Google Analytics to help
you improve the quality of your applications.

1. It’s important to give you some information which is important for this
learning readying a Gmail Account and a Flutter Project

In order to utilize services from Firebase and Google Cloud Platform, you
will need a Google Account to make the purpose meet from all the ends for
this. Depending on necessity if you do not have one, simply following the
page instructions here to register for one.

This tutorial is going to show you how to connect your existing Flutter
application to the Firebase platform this must be done carefully. Depending
on necessity if you are interested in how to create your first Flutter
application, I have a tutorial on How to create your first iOS Flutter app on
MacOS AND I WISH YOU GET THIS EXPLANATION. But also
remember that by the end of that tutorial, you should have a hello_world
application ready in the simulator and understand how to alter the application
by modifying the main.dart file.
Creating a Firebase Project

In order to integrate your Flutter application with the Firebase Platform, first
you have to create a Firebase Project to make the purpose meet from all the
ends for this. Remember very carefully that and here are the steps.

Go to the Firebase Console.

Click on the big Add project button.

Enter your Project name.

I used hello-world for this example and likely the act of utmost plausible
task. In real projects firebase automatically appends a unique ID to your
project name — for example, the project I created ended up with the name
hello-world-f2206.
You can pick a Cloud Firestore Location.

I left it as nam5 (us-central) because I live in Los Angeles, but the Cloud
Functions are not available on us-west2, and the traffic in between will create
additional charges and I wish you get this explanation. I think for next
understanding you can find more about service availabilities and server
locations here.
Accept the Terms and Conditions.

Once you are done, scroll to the bottom and click Create Project.
See 3.1 Switching to Administrator Account in the appendix at the end of this
article if you encountered an error message asking for an administrator
account.
Firebase will take some time to ready your application for your project
information. That’s pretty common and also I heard that a lot of people had
the same experience once done, click on the Continue button to open up the
Firebase Project Overview Page.

Configure an iOS Application

In your Firebase Project Overview Page, launch the setup wizard for
iOS.

Inside the setup wizard, put in the iOS bundle ID AND YOU
OBSERVE THE CHANGES. Since for a purpose getting in to
details of this the Register app button should then light up, click on
it.

A guide on how to find the iOS bundle ID can be found the below in section
4.1 Finding iOS Project root folder & Acquiring Bundle ID of the appendix.

Download the GoogleService-Info.plist configuration file and put it


into the iOS Project root folder, then click Next.
A guide on how to find the iOS bundle ID can be found below in section 4.1
Finding iOS Project root folder & Acquiring Bundle ID of the appendix.

Follow the instructions to add the Firebase SDK, then click Next.

A detailed guide on how to install CocoaPods and Firebase SDK can be


found below in section 4.2 Installing CocoaPods and Firebase SDK.
What are Material Design and Material Components for Flutter

Material Design is a system for building bold and beautiful digital products
and I wish you get this explanation. But also remember that by uniting style,
branding, interaction, and motion under a consistent set of principles and
components, product teams can realize their greatest design potential.
Material Components for Flutter (MDC-Flutter) unite design and
engineering with a library of components that create a consistent user
experience across apps and platforms and I wish you get this explanation.
Remember very carefully that as the Material Design system evolves, these
components are updated to ensure consistent pixel-perfect implementation,
adhering to Google's front-end development standards and I wish you get this
explanation. Because of such importance and credibility mDC is also
available for Android, iOS, and the web.
In this codelab, you'll build a login page using several of MDC Flutter's
components.
What you'll build
This codelab is the first of four codelabs that will guide you through building
an app called Shrine, an e-commerce app that sells clothing and home goods
and I wish you get this explanation. Depending on necessity it will
demonstrate how you can customize components to reflect any brand or style
using MDC-Flutter.
In this codelab, you'll build a login page for Shrine that contains:
An image of Shrine's logo
The name of the app (Shrine)
Two text fields, one for entering a username and the other for a
password
Two buttons
Chapter : Set up your Flutter environment

Before you start

To start developing mobile apps with Flutter you need to:


1. Download and install the Flutter SDK.
2. Update your PATH with the Flutter SDK.
3. Install Android Studio with the Flutter and Dart plugins, or your
favorite editor.
4. Install an Android emulator, an iOS simulator (requires a Mac with
Xcode), or use a physical device.
When installing an Android emulator, feel free to use the default options such
as a Pixel 3 phone with the latest System Image and likely the act of utmost
plausible task. Depending on necessity it's recommended but not required to
enable VM acceleration for your project information. Remember very
carefully that after the above 4 steps have been completed, you can return to
the codelab and this is beautiful one of all. Since for a purpose getting in to
details of this to complete this codelab, you only need to install Flutter for
one platform (Android or iOS).
Ensure your Flutter SDK is in the right state

Before proceeding with this codelab, make sure that your SDK is in the right
state and likely the act of utmost plausible task. Depending on necessity if the
Flutter SDK was installed previously, then use flutter upgrade to ensure that
the SDK is at the latest state.
Flutter upgrade

Running flutter upgrade will automatically run flutter doctor to give you the
best of the result in assertion of progression. Depending on necessity if this a
fresh Flutter install and no upgrade was necessary, then run flutter
doctor manually and may or may not be tentative. Depending on necessity it
will report if there are any dependencies you need to install to complete the
setup but be careful in using this in your projects. In real projects feel free to
ignore the check marks that are not relevant for you (for example Xcode if
you do not intend to develop for iOS).
Chapter : Flutter Basics

Flutter Module Development

This directory demonstrates how you create modules with Dart and Flutter to
give you the best of the result in assertion of progression. Remember very
carefully that at the moment this document assumes that every module gets
built as part of the core fuchsia build and included in the bootfs.
Example Modules

Hello
(More samples located in //topaz/examples/ui/)
This example demonstrates how to create a minimal flutter module and
implement the Module interface and likely the act of utmost plausible task.
Depending on necessity it shows a simple flutter text widget displaying
"hello" on the screen.
Running the Examples on Fuchsia

You can run an example module without going through the full-blown
session shell and this plays great role in this. Since for a purpose getting in to
details of this the available URLs for flutter module examples are:
hello_mod
After a successful build of fuchsia, type the following command from the zx
console to run the basemgr with the dev session shell:
Normal Dart Packages

Any third-party dart packages, or regular dart packages manually written in


the fuchsia tree and likely the act of utmost plausible task. Depending on
necessity import them with their relative paths from
the <fuchsia_root> directory followed by two slashes and I wish you get this
explanation. Since for a purpose getting in to details of this third-party dart
packages are usually located at //third_party/dart-pkg/pub/<package_name>.
FIDL-Generated Dart Bindings

To use any FIDL generated dart bindings, you need to first look at
the BUILD.gn defining the fidl target that contains the desired .fidl file and
likely the act of utmost plausible task. In real projects for example, let's say
we want to import and use the module.fidl file (located
in //peridot/public/lib/module/fidl/) in our dart code and likely the act of
utmost plausible task. Adding further to explain this we should first look at
the BUILD.gn file, in this case //peridot/public/lib/BUILD.gn for your project
information. Depending on necessity in this file we can see that
the module.fidl file is included in the fidl("fidl") target.
Proxies and Bindings Should Be Closed Properly

You need to explicitly close FooProxy and FooBinding objects that are bound
to channels, when they are no longer in use and likely the act of utmost
plausible task. I think for next understanding you do not need to explicitly
close InterfaceRequest<Foo> or InterfaceHandle<Foo> objects, as those
objects represent unbound channels.
If you don't close or unbind these objects and they get picked up by the
garbage collector, then FIDL will terminate the process and (in debug builds)
log the Dart stack for when the object was bound and you observe the
changes. Since for a purpose getting in to details of this the only exception to
this rule is for static objects that live as long as the isolate itself making this
very interesting. Since for a purpose getting in to details of this the system is
able to close these objects automatically for you as part of an orderly
shutdown of the isolate.
If you are writing a Flutter widget, you can override the dispose() function
on State to get notified when you're no longer part of the tree and likely the
act of utmost plausible task. Since for a purpose getting in to details of this
that's a common time to close the proxies used by that object as they are often
no longer needed.
Create a Flutter module

Let’s assume that you have an existing Android app at some/path/MyApp,


and that you want your Flutter project as a sibling:
content_copy
$ cd some/path/
$ flutter create -t module --org com.example my_flutter
This creates a some/path/my_flutter/ Flutter module project with some Dart
code to get you started and an .android/ hidden subfolder to give you the best
of the result in assertion of progression. Since for a purpose getting in to
details of this the .android folder contains an Android project that can both
help you run a barebones standalone version of your Flutter module
via flutter run and it’s also a wrapper that helps bootstrap the Flutter module
an embeddable Android library.
Note: Add custom Android code to your own existing application’s project
or a plugin, not to the module in .android/. However I totally agree changes
made in your module’s .android/ directory won’t appear in your existing
Android project using the module.
Do not source control the .android/ directory since it’s autogenerated and you
observe the changes. But also remember that before building the module on a
new machine, run flutter pub get in the my_flutter directory first to regenerate
the .android/ directory before building the Android project using the Flutter
module.
Note: To avoid Dex merging issues, flutter.androidPackage should not be
identical to your host app’s package name
Add the Flutter module as a dependency

Next, add the Flutter module as a dependency of your existing app in Gradle
and likely the act of utmost plausible task. Since for a purpose getting in to
details of this there are two ways to achieve this and I wish you get this
explanation. Since for a purpose getting in to details of this the AAR
mechanism creates generic Android AARs as intermediaries that packages
your Flutter module and likely the act of utmost plausible task. Since for a
purpose getting in to details of this this is good when your downstream app
builders don’t want to have the Flutter SDK installed and you observe the
changes. But also remember that but, it adds one more build step if you build
frequently.
The source code subproject mechanism is a convenient one-click build
process, but requires the Flutter SDK AND THIS IS VERY USEFUL FOR
ALL THE PURPOSES. Since for a purpose getting in to details of this this is
the mechanism used by the Android Studio IDE plugin.
Option A - Depend on the Android Archive (AAR)

This option packages your Flutter library as a generic local Maven repository
composed of AARs and POMs artifacts and I wish you get this explanation.
Since for a purpose getting in to details of this this option allows your team to
build the host app without installing the Flutter SDK AND THIS IS VERY
USEFUL FOR ALL THE PURPOSES. I think for next understanding you
can then distribute the artifacts from a local or remote repository.
Executing Script Online with DartPad

You may test your scripts online by using the online editor
at https://dartpad.dartlang.org/. Since for a purpose getting in to details of this
the Dart Editor executes the script and displays both HTML as well as
console output to make the purpose meet from all the ends for this. Since for
a purpose getting in to details of this the online editor is shipped with a set of
preset code samples.
A screenshot of the Dartpad editor is given below −

Dartpad also enables to code in a more restrictive fashion for your project
information. Since for a purpose getting in to details of this this can be
achieved by checking the Strong mode option on the bottom right of the
editor to give you the best of the result in assertion of progression. Further
getting things in to your control strong mode helps with −
Stronger static and dynamic checking
Idiomatic JavaScript code generation for better interoperability.
You may try the following example using Dartpad
Live Demo
void main() {
print('hello world');
}
The code will display the following output
hello world
Setting Up the Local Environment

In this section, let us see how to set up the local environment.


Using the Text Editor
Examples of a few editors include Windows Notepad, Notepad++, Emacs,
vim or vi, etc., Editors may vary from one Operating System to another to
give you the best of the result in assertion of progression. Since for a purpose
getting in to details of this the source files are typically named with the
extension ".dart".
Installing the Dart SDK

The current stable version of Dart is 1.21.0. Since for a purpose getting in to
details of this the dart sdk can be downloaded from −
https://www.dartlang.org/install/archive
http://www.gekorm.com/dart-windows/
A screenshot of the Dart SDK installation is given below −

On completion of the SDK installation, set the PATH environment variable


to −
<dart-sdk-path>\bin
Verifying the Installation

To verify if Dart has been successfully installed, open the command prompt
and enter the following command −
Dart
If installation is successful, it will show the dart runtime.
IDE Support
A plethora of IDEs support scripting in Dart to make the purpose meet from
all the ends for this. But with some experience examples include Eclipse,
IntelliJ, and WebStorm from Jet brains.
Given below are the steps for configuring the Dart environment
using WebStrom IDE.
Installing WebStorm
The installation file for WebStorm can be downloaded
from https://www.jetbrains.com/webstorm/download/#section=windows-
version.
The WebStorm installation file is available for Mac OS, Windows and Linux.
After downloading the installation files, follow the steps given below −
Install the Dart SDK: Refer to the steps listed above
Create a new Dart project and configure Dart support
To create a new Dart project,
Click Create New Project from the Welcome Screen
In the next dialog box, click Dart
If there is no value specified for the Dart SDK path, then provide the
SDK path which gives you amazing information. In real projects for
example, the SDK path may be <dart installation
directory>/dart/dartsdk.
Add a Dart File to the Project

To add a Dart file to the Project −


Right-click on the Project
New → Dart File
Enter the name of the Dart Script
A screenshot of the WebStorm Editor is given below −

The dart2js Tool


The dart2js tool compiles Dart code to JavaScript to make the purpose meet
from all the ends for this. However I totally agree compiling Dart code to JS
enables running the Dart script on browsers that do not support the Dart VM.
The dart2js tool is shipped as a part of the Dart SDK and can be found in
the /dartsdk/bin folder.
To compile Dart to JavaScript, type the following command in the terminal
dart2js - - out = <output_file>.js <dart_script>.dart
This command produces a file that contains the JavaScript equivalent of your
Dart code and likely the act of utmost plausible task. Remember very
carefully that a complete tutorial on using this utility can be found on the
official Dart website.
Constructors in Dart
A constructor is a special method (function) of a class that helps to
create an object to make the purpose meet from all the ends for this.
Remember very carefully that as its name indicates its constructs the
new object.
It helps to create the object by initializing values to instance variables
and I wish you get this explanation. Further getting things in to your
control so we can say that its main goal is to provide values to instance
variables.
How constructor is different from other methods of Class

There are some major differences between the normal method and
constructor.
1. The constructor has the same name as the class.
2. The constructor doesn’t have a return type.
3. A constructor is automatically called when the object is created.
4. If we don’t specify a constructor, the default no-argument constructor
will be created.

Syntax of declaring constructor


Sample Code
Named Constructor
After seeing the advantages of the constructor you might want to create
multiple constructors and I wish you get this explanation. But also
remember that but as we know constructor holds the name of the class
and I wish you get this explanation. Further getting things in to your
control so, in that case, you might ask then how can we create multiple
constructors and treat them differently and may or may not be tentative.
Since for a purpose getting in to details of this then here comes
a Named Constructor in the picture.
By using named constructor you can create multiple constructors in the
same class and I wish you get this explanation. But with some
experience each constructor will have a unique name and likely the act
of utmost plausible task. Further getting things in to your control so that
you can identify each of them.
Syntax of defining a named constructor

Sample Code
So, guys, that’s it for constructors in a dart to make the purpose meet from all
the ends for this. Remember very carefully that again this is also the core
concept of Object Oriented Programming this gives you best idea of all.
Further getting things in to your control so practice it a little bit to make the
purpose meet from all the ends for this. And in a bit of rage for perfection in
this pretext please feel free to share with me if I miss something this gives
you best idea of all. Since for a purpose getting in to details of this till Then
Keep Loving, Keep Coding this gives you best idea of all. Remember very
carefully that and I surely catch you up in the next article.
Remember no teacher, no book, no video tutorial, or no blog can teach you
everything this gives you best idea of all. Remember very carefully that as
one said Learning is Journey and Journey never ends and I wish you get this
explanation. Henceforth for the example of your convenience just collect
some data from here and there, read it, learn it, practice it, and try to apply it
to make the purpose meet from all the ends for this. That’s pretty common
that don’t feel hesitate that you can’t do that or you don’t know this concept
or that concept to make the purpose meet from all the ends for this. It’s
important to give you some information which is important for this learning
remember every programmer was passed from the path on which you are
walking right now and this is the precautionary status. It’s important to give
you some information which is important for this learning remember Every
Master was Once a Beginner to give you the best of the result in assertion of
progression. Adding further to explain this work hard and Give your best.
Introduction to widgets

Flutter widgets are built using a modern framework that takes inspiration
from React to make the purpose meet from all the ends for this. Since for a
purpose getting in to details of this the central idea is that you build your UI
out of widgets and I wish you get this explanation. Adding further to explain
this widgets describe what their view should look like given their current
configuration and state and likely the act of utmost plausible task. Adding
further to explain this when a widget’s state changes, the widget rebuilds its
description, which the framework diffs against the previous description in
order to determine the minimal changes needed in the underlying render tree
to transition from one state to the next.
Advanced Enums In Flutter

Enums are an essential part of programming languages and I wish you get
this explanation. Since for a purpose getting in to details of this they help
developers define a small set of predefined set of values that will be used
across the logics they develop.
In Dart language, which is used for developing for Flutter, Enums have
limited functionality and may or may not be tentative. And adding to these
along with experience of projects however, there are ways to overcome these
limitations and I wish you get this explanation. Depending on necessity in
this article, the strategies to overcome these limitations along with their pros
and cons will be reviewed.
On StackOverflow, people often ask questions such as: “How to get Value
from enums in Flutter?” or “How To get String Values from Enums in
Flutter”, etc.,
Enum from String
Thanks for contributing an answer to Stack Overflow! Please be sure to
answer the question for your project information. And in a bit of rage for
perfection in this pretext provide details and share…
stackoverflow.com
Dart How to get the "value" of an enum
Before enums were available in Dart I wrote some cumbersome and hard to
maintain code to simulate enums and now want to…
stackoverflow.com
Image for post
Basic Enums
In Dart, Enums are a special kind of class used to represent a fixed number of
constant values and declaration is pretty straightforward:
Enum cases in Dart language are zero based indexed and you observe the
changes. Since for a purpose getting in to details of this this means each case
defined in the enum type can be accessed by their index-value depending the
order of definition for your project information. Depending on necessity in
the above example Sedan = 0 , suv = 1 , truck = 2
Using enums in a Dart language is also easy and may or may not be tentative.
Depending on necessity in the example below CarHireCompany class
contains storage type that is an enum of CarType which represents the type of
car available for hire:

At first glance this looks good for simple use cases and I wish you get this
explanation. And adding to these along with experience of projects however,
there are a few limitations that need to be considered when using basic
enums.
1- Since Enums are zero base indexed, the new cases must be be added to the
bottom of the existing cases in order to maintain consistency and
compatibility of the enum with the other parts of the code.
2- Enums can not carry any other value type other than integers and I wish
you get this explanation. Since for a purpose getting in to details of this this
means you can not assign other values such as strings or other objects to the
enum cases and I wish you get this explanation. Depending on necessity it is
particularly important to consider when there’s a communication with 3rd
party libraries or API’s where there is list of internal constant values that
needs to be mapped.
2. But with some experience extending Enums for basic support of String
values.
If Enum case names are the same as their string values, by implementing the
below generic helper functions, cases can be converted to strings and vice
versa:

Generic helper functions to add string support functionality to enums in Dart


Let’s look at the following code:

In the first line carTypeFromString is an enum initialized with a suv value


and likely the act of utmost plausible task. And by with utmost consideration
of clarity in this line 6 shows how enumToString function is used to convert
truck enum case to string to be printed in output.
So far this approach could help enums which have the same value as case
names, but what if enum cases had different string values to the case names
or required different object types to be assigned to them?
3. But with some experience enumClass
EnumClass has been released as part of a build value pub package by Google
and likely the act of utmost plausible task. Since for a purpose getting in to
details of this this package was introduced to add support for complex enum
types and serializations.
Here is the how to use EnumClass in the project:
1- Update `pubspec.yml` file and add related dependencies.
2- Define your Enums in individual files.
3- Register Enum Serializer.
4- Use code generator to generate necessary codes in terminal using the
‘build_runner build’ command.
Here is how the code should look in each step:

Step 1–4 required to define Enums using EnumClass


Step 2 demonstrates how to define Enums in code and likely the act of utmost
plausible task. Depending on necessity in order to define cases using
EnumClass it is required to add @BuiltValueEnumConst attribute with the
string-value of the case being passed using wireName parameter above each
case.
In this approach, it is important to remember any change to Enum cases
requires regeneration of codes in step 4.
Once Enum using EnumClass is defined, it can be used like below:

As demonstrated above, EnumClass offers the flexibility of custom values to


Enum cases and additional support for easy serialization and deserialization.
EnumClass comes with a few limitations:
Each Enum is required to be defined in a new file.
EnumClass doesn’t support Integer values or other type of custom values.
For more information check out original repository.
4. Personally speaking what I feel is vnum: A class type to provide advanced
enum functionality
Vnum is a highly performant library that facilitates defining of complex
Enums.
As reviewed previously, the implementations of Enums were limited or
required complex configurations to setup but be careful in using this in your
projects. Since for a purpose getting in to details of this the original idea
behind the development of Vnum pub package was to reduce frictions of
defining Enums while supporting advanced use cases in complex scenarios.
Vnum uses the Reflection and Serialization package to generate necessary
codes and I wish you get this explanation. Remember very carefully that
additionally, it supports defining cases with any value type.
Here is the how to use Vnum in the project:
1- Update ‘PubSpec.yaml’ to include Vnum package
2- Add build.yaml file to the root of your project folder.
3- Add ‘initializeReflectable()’ and reference to the package in ‘main.dart’.
4- Define Enum.
5- Use code generator to generate necessary codes in terminal using the
‘build_runner build’ command.
Introducing "if" Statement flutter

Else if ladder is a type of conditionals in the dart to make the purpose meet
from all the ends for this. Henceforth for the example of your convenience
just like if and if-else and likely the act of utmost plausible task. Adding
further to explain this we use else if ladder when we want to check multiple
conditions.
Package scores & pub points

NOTE: The Pub scoring model evolves over time, and is likely to be extended
with additional checks in the future.
For each package, this site displays three scoring dimensions and I wish you
get this explanation. Since for a purpose getting in to details of this these are
displayed in search results, in the sidebar on individual package pages, and in
full detail in the scoring report on the 'Scores' tag of an individiual package
and likely the act of utmost plausible task. Since for a purpose getting in to
details of this the three dimensions are:
Likes: A measure of how many developers have liked a package and
likely the act of utmost plausible task. Since for a purpose getting in to
details of this this provides a raw measure of the overall sentiment of a
package from peer developers.
Pub Points: A new measure of quality and may or may not be tentative.
Since for a purpose getting in to details of this this includes several
dimensions of quality such as code style, platform support, and
maintainability and may or may not be tentative. Because of such
importance and credibility more about this below.
Popularity: A measure of how many developers use a package,
providing insight into what other developers are using.
Likes
Likes offer a measure of how many developers have liked a package and
likely the act of utmost plausible task. Since for a purpose getting in to details
of this to like a package, locate the thumbs up button located in the upper-
right corner of a package page.
To view packages you have liked, use the My pub.flutter-io.cn > My liked
packages menu option.
Popularity
Popularity measures the number of apps that depend on a package over the
past 60 days and I wish you get this explanation. Adding further to explain
this we show this on a normalized scale from 100% (the most used package)
to 0% (the least used package), but are investigating if we can provide
absolute usage counts in a future version.
Although this score is based on actual download counts, it compensates for
automated tools such as continuous builds that fetch the package on each
change request.
Pub Points
Pub points is pub.flutter-io.cn's measure of quality and may or may not be
tentative. And in a bit of rage for perfection in this pretext pub points are
awarded in five categories:
Follow Dart file conventions

Dart packages are expected to follow certain file conventions for how
to organize a package. Because of such importance and credibility most
importantly make sure to:
Provide a pubspec.yaml file. But with some experience ensure all Urls
are valid and use a secure https: scheme.
Provide a LICENSE file, preferably using an an OSI-approved license.
Provide a README.md file describing the changes in each version of
the package.
Provide a CHANGELOG.md file describing the changes in each
version of the package and likely the act of utmost plausible task.
Because of such importance and credibility make sure to follow the
guidelines for how to format headings and versions so that these can be
rendered correctly on pub.flutter-io.cn.
Provide documentation

This category measures if a package has documentation in two areas:


The package has an illustrative code example and likely the act of
utmost plausible task. Further getting things in to your control see
the layout documentation for details about where to place this example.
At least 20% of the public API members contain API documentation.
Support multiple platforms
Packages are encouraged to support multiple platforms, to enable app
developers to support a wide vieratity of platforms for their apps and I wish
you get this explanation. Since for a purpose getting in to details of this this
includes Dart's native and web platforms, and Flutter's mobile, web,
and desktop targets.
Pub.dev uses two different algorithms for determining which platforms are
supported:
Flutter packages: For packages that depend on the Flutter SDK,
platform support is determined by looking at the platforms tag in
the pubspec.yaml file.
Dart packages: For packages that depend on just the Dart SDK,
platform support is inferred by looking at the imports of Dart core
libraries; the majority of these are multiplatform, but as listed a few
support just the Dart native or Dart web platforms.
Chapter : Running Apps on Different Devices and Debugging Apps

Running the App on a Real Android Device

Enable Developer options and USB debugging on your device and likely the
act of utmost plausible task. Since for a purpose getting in to details of this
this varies slightly by Android version, but the short version is you tap on the
Device Build Number 7 times and I wish you get this explanation. Since for a
purpose getting in to details of this then a "Developer Options" option comes
up and you can click "enable USB Debugging." See the linked Android
documentation for the most up-to-date instructions.
Then plug your phone into your computer with a USB cable and likely the act
of utmost plausible task. I think for next understanding you'll probably see
some popup on your phone asking if you want to allow USB debuggng with
that computer to give you the best of the result in assertion of progression.
Further getting things in to your control say "yes".
Run Flutter just like you would if you had a simulator running.
For iOS this is a little more complicated because you need an Apple ID or to
sign up for a "Developer Account":

Open XCode, then open "Preferences>Accounts". Further getting things in to


your control sign in with your ID.
"Manage Certificates" > click on the "+" sign and select "iOS Development".
Plug your device into your machine and likely the act of utmost plausible
task. In real projects find your device in the drop down (Window >
Organizer).
Below the Team pop-up menu, click Fix Issue.
In Xcode, click the Run button.
How to open iOS Simulator in Android Studio for Flutter application

If you don't need IDE debugger support, you can skip the overhead of
launching it through the IDE, and instead simply launch the Flutter app from
the command line.
Once Simulator is running, run these 2 commands:
1. flutter doctor - to verify the simulator is recognized by Flutter and no
other emulators are running
You should see this in the output: [ ✓ ] Connected device (1
available)
2. flutter run - will deploy the app to the know emulator or simulator
Using the debugger

DevTools includes a full source-level debugger, supporting breakpoints,


stepping, and variable inspection.
When you open the debugger tab, you should see the source for the main
entry-point for your app loaded in the debugger.
In order to browse around more of your application sources,
click Libraries (top right) or us the hot key command ⌘ + P / ctrl + P BUT
BE CAREFUL IN USING THIS IN YOUR PROJECTS. Since for a purpose
getting in to details of this this will open the libraries window and allow you
to search for other source files.
Setting breakpoints

To set a breakpoint, click the left margin (the line number ruler) in the source
area and this is really best of the capabilities. However I totally agree clicking
once sets a breakpoint, which should also show up in the Breakpoints area
on the left to make the purpose meet from all the ends for this. However I
totally agree clicking again removes the breakpoint.
The call stack and variable areas

When your application encounters a breakpoint, it pauses there, and the


DevTools debugger shows the paused execution location in the source area
and this is really best of the capabilities. Depending on necessity in addition,
the Call stack and Variables areas populate with the current call stack for the
paused isolate, and the local variables for the selected frame and likely the act
of utmost plausible task. Further getting things in to your control selecting
other frames in the Call stack area changes the contents of the variables.
Within the Variables area, you can inspect individual objects by toggling
them open to see their fields and I wish you get this explanation. And adding
to these along with experience of projects hovering over an object in
the Variables area calls toString() for that object and displays the result.
Stepping through source code

When paused, the three stepping buttons become active.


Use Step in to step into a method invocation, stopping at the first
executable line in that invoked method.
Use Step over to step over a method invocation; this steps through
source lines in the current method.
Use Step out to step out of the current method, without stopping at any
intermediary lines.
In addition, the Resume button continues regular execution of the
application.
Console output
Console output for the running app (stdout and stderr) is displayed in the
console, below the source code area and this is really best of the capabilities.
I think for next understanding you can also see the output in the Logging
view.
Breaking on exceptions
To adjust the stop-on-exceptions behavior, toggle the Ignore dropdown at the
top of the debugger view.
Breaking on unhandled excepts only pauses execution if the breakpoint is
considered uncaught by the application code and likely the act of utmost
plausible task. But also remember that breaking on all exceptions causes the
debugger to pause whether or not the breakpoint was caught by application
code.
Which IDE is good for Flutter development, Android Studio or VS Code?

Android Studio is the software built by Google themselves to be used for


Android Development to make the purpose meet from all the ends for this.
Remember very carefully that as such, it's certain that support for it will
never drop as long as Android apps are still being developed.
Studio is also the tool that Google recommends using for Android
development and it's the IDE that gets updates related to Android first.
Cons
Gradle sync fail
Render problem
Class can't be found
Layout
Reinstall repository
Update SDK (even with latest version)
Android Studio is the official IDE for Android and it works great as an
Android IDE AND LIKELY THE ACT OF UTMOST PLAUSIBLE TASK. I
really find this interesting unfortunately, that's the only thing it can do and
this is the thing which is making difference. Depending on necessity if you
want to develop applications for other platforms in Java, you have to learn
another IDE as well.
Visual Studio-
Pros
Visual Studio Code comes fairly complete out of the box, but there are many
plug-ins available to extend its functionality.
There is very solid TypeScript integration in Visual Studio Code and likely
the act of utmost plausible task. But also remember that both are developed
by Microsoft and VSC itself is written in TypeScript.
Visual Studio Code has integrated Git control, guaranteeing speed, data
integrity, and support for distributed, non-linear workflows.
These features allow you to have a glance at code without opening it as a
whole in a separate tab and this is beautiful one of all. Because of such
importance and credibility moreover, editing is allowed.
Cons
Sometimes it doesn't tell you if you made a typo in a method name or if a
method is not used and several other important features.
Because file search is so slow your results are limited in order to simulate a
faster search.
It's absolutely not possible to use this tool with big projects given how long it
takes to search for files.
These are the points I looked on comparing AS and VS from my point of
view if you have a fast pc then I would suggest you to go with Android
STUDIO AND THIS IS THE THING WHICH IS MAKING DIFFERENCE.
Remember very carefully that although vs is faster compared to AS but AS
have a lote more functionalities which is cherry on cake.
I would suggest the VS Code for two simple reasons, it is light-weight and
versatile and likely the act of utmost plausible task. Depending on necessity it
won’t go hard on computer RAM, as it is much lighter than Android Studio.
It has almost everything that a Flutter developer would need and you observe
the changes. Henceforth for the example of your convenience just like
Android Studio, VS Code has integrated Git control and terminal and this
plays great role in this. Depending on necessity it also has a very large plugin
system where you can find plenty of plugins, including the Dart
Extension and Flutter Extension, and also for others like web development.
I had used it for developing quite big applications, and the experience was
pretty good and there was nothing that fell short for.
Android Studio is one of the best IDE for Flutter App Development, It
supports download on Windows, macOS and Linux based operating systems
and I wish you get this explanation. Remember very carefully that android
Studio helps you build the highest-quality applications for every Android
device also offers tools custom-tailored for Android programmers, including
rich code editing, debugging, testing, and profiling tools.
Chapter: Build Real App

What is widget in flutter?

Changes are usual for an app configuration for your project information.
Adding further to explain this when the user rotates the phone either
vertically or horizontally, the keyboard appears.
The release of foldable smartphones, multi-window features for Android
and Catalyst (the project allowing users to run iOS apps on macOS) for iOS,
has uncovered unlimited variations of screen sizes.
If you want your app design to look polished, your app is supposed to
appropriately “react” to configuration changes.
Responsive Design From a Business Perspective

Responsive design is a design and development technique allowing an


application, website or system to adjust to the size of a user’s screen for your
project information. Depending on necessity it will optimize a user’s
browsing experience by making a web page/application responsive for the
specific device.
The concept of responsive design lies in using one set of code that adapts to
different layout changes corresponding to various devices (smartphones,
tablets, and desktop computers).
Responsive Design Goals

1. Larger audience and likely the act of utmost plausible task. Since for a
purpose getting in to details of this the more devices an app can be run
on, the wider audience it will attract.
2. Lead users to the purchase and likely the act of utmost plausible task.
Depending on necessity i believe there must be an emotional
component pushing people to move intuitively on the user path which
gives you amazing information. Further getting things in to your
control simply speaking, it’s thinking ahead on all user stories.
3. Brand awareness and I wish you get this explanation. Remember very
carefully that a beautiful design makes your brand easy to recognize
among competitors.
There has been a significant audience transition in favor of mobile browsing
this gives you best idea of all. Since for a purpose getting in to details of this
the responsive design is the easiest way to reach users across multiple devices
and ensures a smooth user experience.
During the development stage, we use the rule called “let the mobile version
go first”.
This approach is convenient because it’s always easier to adjust the design
created for mobile devices to a larger screen (the remaining space can be
filled with content).
In other words, if we have a simple thing we can turn it into a complex thing
this gives you best idea of all. Since for a purpose getting in to details of this
the reverse process is more complicated.
Stateless widgets are widgets that don't store any state and likely the act of
utmost plausible task. Since for a purpose getting in to details of this that is,
they don't store values that might change and likely the act of utmost
plausible task. In real projects for example, an Icon is stateless; you set the
icon image when you create it and then it doesn't change any more.
The second type of widget is called a stateful widget to make the purpose
meet from all the ends for this. Since for a purpose getting in to details of this
that means it can keep track of changes and update the UI based on those
changes.A stateful widget is useful for something like a checkbox but you
need to be aware of its changes. Adding further to explain this when a user
clicks it, the check state is updated.
Everything is widget in flutter

Everything is widget in flutter to give you the best of the result in assertion of
progression. In real projects from top to bottom whatever you see everything
is widget even the styling is also a widget to make the purpose meet from all
the ends for this. I think for next understanding you can create custom
widgets by building widget tree and likely the act of utmost plausible task. In
real projects flutter comes with lots of built in widgets.
Broadly, custom widgets are classified by stateless widget and stateful
widget.
Text, appbar, color, padding these are stateless widget to make the purpose
meet from all the ends for this. Since for a purpose getting in to details of this
they do not manage data and do not re build the UI
Checkbox, button are stateful widget.they manage the data and when state
changes by setState((){}) method, UI re render itself by calling build
function.
What is a stateful widget flutter?

Stateful Widget is used when something is going to be changed on the current


UI of the app but be careful in using this in your projects. Adding further to
explain this we can that any widget that wants to rebuild again on performing
some task.
As the Name suggest stateful means that have some state associated with it
and this state changes and I wish you get this explanation. In real projects for
example:- showing the result of calculation on the widget…since this widget
value changes on run time hence it should be used within stateful class.
What are advantages and disadvantages of flutter

The framework, Flutter was introduced by Google in 2015 and officially


launched in 2018. In real projects flutter in mobile app development has
gained immense popularity since then for your project information. But also
remember that business heads all over the world are choosing flutter to
develop their apps due to its myriad benefits and I wish you get this
explanation. Since for a purpose getting in to details of this those who are
thinking of hiring Flutter development services for their projects should know
that this framework has certain drawbacks as well and this plays great role in
this. But also remember that but its usefulness outsmarts them this must be
done carefully. And by with utmost consideration of clarity in this let’s
compare its pros and cons to get a clearer picture.

Pros:

The smart compilation techniques in Flutter boost up the speed of an app,


thereby enhancing performance levels and I wish you get this explanation.
Remember very carefully that also, the use of widgets makes the apps user-
friendly.
A single code can be used for multiple This reduces development time and
speeds up the time to market.
Hot reloading feature enables the Flutter app developers to instantly see the
changes done in code to reflect in the app but be careful in using this in your
projects. Depending on necessity it also helps them to fix any bugs with ease.
Flutter supports 24 languages and thus caters to the need of a wider spectrum
of users.
It can run on several devices because of a good portability.
The language used is for Flutter’s development is Dart, which can be
understood and learnt quite easily, even by beginners.
Cons :

Flutter development services are quite immature and have lesser libraries and
packages required for efficient programming and are not apt for large apps.
Being greater in size, Flutter apps consume more storage space of the device.
Although Dart is easy to learn, only a handful of developers have expertise in
it.
showDatePicker function

The firstDate is the earliest allowable date and likely the act of utmost
plausible task. Since for a purpose getting in to details of this the lastDate is
the latest allowable date and likely the act of utmost plausible task.
Depending on necessity initialDate must either fall between these dates, or be
equal to one of them this must be done carefully. In real projects for each of
these DateTime parameters, only their dates are considered and you observe
the changes. Since for a purpose getting in to details of this their time fields
are ignored and you observe the changes. Since for a purpose getting in to
details of this they must all be non-null.

The currentDate represents the current day (i.e., today). Since for a purpose
getting in to details of this this date will be highlighted in the day grid and
you observe the changes. Depending on necessity if null, the date of
DateTime.now() will be used.

An optional initialEntryMode argument can be used to display the date picker


in the DatePickerEntryMode.calendar (a calendar month grid) or
DatePickerEntryMode.input (a text input field) mode and likely the act of
utmost plausible task. Depending on necessity it defaults to
DatePickerEntryMode.calendar and must be non-null.

An optional selectableDayPredicate function can be passed in to only allow


certain days for selection for your project information. Depending on
necessity if provided, only the days that selectableDayPredicate returns true
for will be selectable and likely the act of utmost plausible task. In real
projects for example, this can be used to only allow weekdays for selection
for your project information. Depending on necessity if provided, it must
return true for initialDate.

The following optional string parameters allow you to override the default
text used for various parts of the dialog:

helpText, label displayed at the top of the dialog.


cancelText, label on the cancel button.
confirmText, label on the ok button.
errorFormatText, message used when the input text isn't in a proper date
format.
errorInvalidText, message used when the input text isn't a selectable date.
fieldHintText, text used to prompt the user when no text has been entered in
the field.
fieldLabelText, label for the date text input field.
An optional locale argument can be used to set the locale for the date picker
to give you the best of the result in assertion of progression. Depending on
necessity it defaults to the ambient locale provided by Localizations.

An optional textDirection argument can be used to set the text direction


(TextDirection.ltr or TextDirection.rtl) for the date picker to give you the best
of the result in assertion of progression. Depending on necessity it defaults to
the ambient text direction provided by Directionality and may or may not be
tentative. Depending on necessity if both locale and textDirection are non-
null, textDirection overrides the direction chosen for the locale.

The context, useRootNavigator and routeSettings arguments are passed to


showDialog, the documentation for which discusses how it is used and you
observe the changes. However I totally agree context and useRootNavigator
must be non-null.

The builder parameter can be used to wrap the dialog widget to add inherited
widgets like Theme.

An optional initialDatePickerMode argument can be used to have the


calendar date picker initially appear in the DatePickerMode.year or
DatePickerMode.day mode and likely the act of utmost plausible task.
Depending on necessity it defaults to DatePickerMode.day, and must be non-
null.

See also:

showDateRangePicker, which shows a material design date range picker used


to select a range of dates.
CalendarDatePicker, which provides the calendar grid used by the date picker
dialog.
InputDatePickerFormField, which provides a text input field for entering
dates.
Chapter : Deep Dive Into DatePicker In Flutter

There are a lot of use cases where users need to enter the date and likely the
act of utmost plausible task. Remember very carefully that a very common
example is to enter the date of birth, Book a ticket, Make a restaurant
reservation, Schedule a meeting, etc.,
So how do we allow the user to enter the date which provides the best
user experience?
Instead of creating our own UI to let the user enter the date, The best solution
is to use an already available view or widget like DatePicker in the respective
Platform.
So how do we do that in Flutter?
Presenting the showDatePicker function

Shows a dialog containing a Material Design date picker.


The basic code looks like this…
showDatePicker(
context: context,
initialDate: DateTime.now(),
firstDate: DateTime(2000),
lastDate: DateTime(2025),
)
Let’s try to build something like this.
Step ➊ : Prepare a variable
/// Which holds the selected date
/// Defaults to today's date.
DateTime selectedDate = DateTime.now();
Step ➋ : Setup UI
Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Text(
"${selectedDate.toLocal()}".split(' ')[0],
style: TextStyle(fontSize: 55, fontWeight: FontWeight.bold),
),
SizedBox(
height: 20.0,
),
RaisedButton(
onPressed: () => _selectDate(context), // Refer step 3
child: Text(
'Select date',
style:
TextStyle(color: Colors.black, fontWeight: FontWeight.bold),
),
color: Colors.greenAccent,
),
],
)
A minimal UI consists of Text to show date and RaisedButton to open
DatePicker dialog.
Step ➌ : Write a Method to call showDatePicker function
_selectDate(BuildContext context) async {
final DateTime picked = await showDatePicker(
context: context,
initialDate: selectedDate, // Refer step 1
firstDate: DateTime(2000),
lastDate: DateTime(2025),
);
if (picked != null && picked != selectedDate)
setState(() {
selectedDate = picked;
});
}
This method actually calls showDatePicker function and waits for the date
selected by the user to give you the best of the result in assertion of
progression. Depending on necessity if a user does not select anything then
the date return will be null otherwise the selected date.
✍ Note:
The initialDate property is used to display a default date when DatePicker
dialog is opened.
SetState will be called to update the selected date in UI and you are done.
How to show/display only a specific date range

Just by setting the firstDate and the lastDate properties like this…
showDatePicker(
context: context,
initialDate: selectedDate,
firstDate: DateTime(2000), // Required
lastDate: DateTime(2025), // Required
)
This will allow the user to enter the date between 1st January 2000 to 1st
January 2025.
How to show the Text input box instead of the calendar

Sometimes it becomes difficult for old age people to interact with the
calendar for changing the dates especially when they use it for the first time.
In such a situation it is better to just provide an input box to enter the date,
and this can be done very easily just by setting initialEntryMode property.
showDatePicker(
context: context,
initialDate: selectedDate,
firstDate: DateTime(2000),
lastDate: DateTime(2025),
initialEntryMode: DatePickerEntryMode.input,
)
How to show the year’s list first?

Sometimes you are very sure that the user will enter the date from the past
years like date of birth, In such a case you can directly show the year’s list
instead of showing a list of days then making users open the year list.
Setting initialDatePickerMode to DatePickerMode.year will do the work
and this is very useful for all the purposes. Since for a purpose getting in to
details of this this will save one-click for users, which is good.
showDatePicker(
context: context,
initialDate: selectedDate,
firstDate: DateTime(2000),
lastDate: DateTime(2025),
initialDatePickerMode: DatePickerMode.year,
)
How to allow the user to enter a date from a specific range

What if we want to enable only a few dates within a month which gives you
amazing information. I really find this interesting users can see the dates in
the whole month but select only a few which we decide to enable.
selectableDayPredicate property comes to the rescue and likely the act of
utmost plausible task. Adding further to explain this we can simply pass here
the function which decides which dates to enable.
/// This decides which day will be enabled
/// This will be called every time while displaying day in calender.
bool _decideWhichDayToEnable(DateTime day) {
if ((day.isAfter(DateTime.now().subtract(Duration(days: 1))) &&
day.isBefore(DateTime.now().add(Duration(days: 10))))) {
return true;
}
return false;
}showDatePicker(
context: context,
initialDate: selectedDate,
firstDate: DateTime(2000),
lastDate: DateTime(2025),
selectableDayPredicate: _decideWhichDayToEnable,
)
This code will allow the user to enter a date within 10 days starting from
today.
How to change the Text

These highlighted texts can be changed very easily by setting below


properties.
showDatePicker(
context: context,
initialDate: selectedDate,
firstDate: DateTime(2000),
lastDate: DateTime(2025),
helpText: 'Select booking date', // Can be used as title
cancelText: 'Not now',
confirmText: 'Book',
)
How to change the error messages

When the user tries to enter the date via text input box, there is a high chance
of making a mistake like giving an invalid date.
By default, this widget provides some predefined error text but you can
always change it if you want in a case like assisting users what to do next
instead of just showing the message.
showDatePicker(
context: context,
initialDate: selectedDate,
firstDate: DateTime(2000),
lastDate: DateTime(2025),
errorFormatText: 'Enter valid date',
errorInvalidText: 'Enter date in valid range',
)
How to change the label and hint text

showDatePicker(
context: context,
initialDate: selectedDate,
firstDate: DateTime(2000),
lastDate: DateTime(2025),
fieldLabelText: 'Booking date',
fieldHintText: 'Month/Date/Year',
)
How to change the theme?

Simply by making the use of the builder parameter you can wrap the dialog
widget inside theme like this.
showDatePicker(
context: context,
initialDate: selectedDate,
firstDate: DateTime(2000),
lastDate: DateTime(2025),
builder: (context, child) {
return Theme(
data: ThemeData.light(), // This will change to light theme.
child: child,
);
},
)
How to open native-like DatePicker in the Target platform?

If you have noticed carefully that we have kept on opening Material design
date picker in the iOS device! so how do we go for Cupertino Datepicker in
iOS?
It's pretty simple than you imagine!
Chapter : Responsive and Adaptive User Interface App

Creating responsive apps

A responsive app lays out its UI according to the size and shape of the screen
or window and this is the precautionary status. Since for a purpose getting in
to details of this this is especially necessary when the same app can run on a
variety of devices, from a watch, phone, tablet, to a laptop or desktop
computer to give you the best of the result in assertion of progression.
Adding further to explain this when the user resizes the window on a laptop
or desktop, or changes the orientation of the phone or tablet, the app should
respond by rearranging the UI accordingly.
Flutter allows you to create apps that self-adapt to the device’s screen size
and orientation.
There are two basic approaches to creating Flutter apps with responsive
design:
Use the LayoutBuilder class

From its builder property, you get a BoxConstraints object to make the
purpose meet from all the ends for this. But with some experience examine
the constraint’s properties to decide what to display and may or may not be
tentative. In real projects for example, if your maxWidth is greater than your
width breakpoint, return a Scaffold object with a row that has a list on the left
to make the purpose meet from all the ends for this. Depending on necessity
if it’s narrower, return a Scaffold object with a drawer containing that list to
make the purpose meet from all the ends for this. I think for next
understanding you can also adjust your display based on the device’s height,
the aspect ratio, or some other property and may or may not be tentative.
Adding further to explain this when the constraints change (for example, the
user rotates the phone, or puts your app into a tile UI in Nougat), the build
function runs.
Use the MediaQuery.of() method in your build functions

This gives you the size, orientation, etc, of your current app but be careful in
using this in your projects. Since for a purpose getting in to details of this this
is more useful if you want to make decisions based on the complete context
rather than on just the size of your particular widget to make the purpose
meet from all the ends for this. Remember very carefully that again, if you
use this, then your build function automatically runs if the user somehow
changes the app’s size.
What is Responsive Design?

The concept of Responsive Design is all about using one set of code
that respond to various changes to layout to make the purpose meet from all
the ends for this. And in a bit of rage for perfection in this pretext platforms
such as the iOS and Android native SDKs tackled this issue with “universal
layouts.” The universal layouts respond to layout changes by using
constraints and automatically resizing elements.
There are a variety of reasons why layout needs to responsively change from
initial designs.
Handling Different Device Types and Screen Sizes

Your Flutter app can run on a phone, tablet, TV screen or (when they start
supporting it) watch which gives you amazing information. But with some
experience even within the category of phones there’s a large array of
different resolutions and screen sizes and I wish you get this explanation. I
think for next understanding you need to make sure that the layout works as
intended for each device type and screen size and likely the act of utmost
plausible task. Remember very carefully that additionally, you can
have different layouts for each device type and screen size.
With this in mind, Flutter provides several widgets and classes for responsive
design for your project information. I think for next understanding you’ll
learn about some of these in this tutorial.
Handling Keyboard State Changes

Your interface might have text fields and I wish you get this explanation.
Since for a purpose getting in to details of this the keyboard pops up when the
user starts interacting with those fields and I wish you get this explanation.
Adding further to explain this when that keyboard pops up, so do layout
issues.
Android handles this with configuration changes for the keyboard and you
observe the changes. Depending on necessity iOS uses internal notifications
for keyboard state changes and I wish you get this explanation. But also
remember that but in Flutter, the Scaffold class automatically handles
keyboard state changes.
In detail, Scaffold adjusts the bottom insets to make room for the keyboard
and you observe the changes. I think for next understanding you can,
however, disable this behavior by setting
the resizeToAvoidBottomInset property to false.
You can read more about Scaffold‘s interaction with the keyboard here.
Handling Orientation Changes

Let’s face it, users can rotate their device, and will do so frequently and may
or may not be tentative. I think for next understanding you could disable
responding to this within your app, locking your app into portrait or
landscape mode, but your app wouldn’t be as fun and might in fact be less
useful with respect to user experience.
When rotation happens in Flutter, MediaQuery can help rebuild your layout
to make the purpose meet from all the ends for this. Because of such
importance and credibility materialApp and WidgetsApp already
use MediaQuery and may or may not be tentative. Depending on necessity if
you use them, Flutter rebuilds your widgets under MaterialApp if orientation
changes.
You can read more about MediaQuery here.
Now that you understand the reasons for Responsive Design, it’s time to see
what Flutter widgets can do to help.
Getting Started

Download the starter project by clicking on the Download Materials button at


the top or bottom of the tutorial and this plays great role in this. Since for a
purpose getting in to details of this then, open the starter project in Android
Studio 3.4 or later to give you the best of the result in assertion of
progression. I think for next understanding you can also use VS Code, but
you’ll have to adapt instructions below as needed.
You should be using a recent version of Flutter, 1.5 or above and likely the
act of utmost plausible task. But also remember that be sure to get Flutter
dependencies for the project if prompted to do so by Android Studio with
a ‘Packages get’ has not been run message.
You’ll find the starter project provides some parts of the chat app you’ll be
working with.
Auto-Resizing Text Based on Parent Widget Size

As you can see in the landscape screenshot above, the text in the colored
boxes for the user isn’t resizing properly to fill the box but you need to be
aware of its changes. I think for next understanding you can’t just increase
the size of the font because you might go over the box but you need to be
aware of its changes. Since for a purpose getting in to details of this the right
way to do it is to allow the widget to scale according to the size of the parent
widget.
Chapter : Sending HTTP Requests
Database Concepts

SQLite
SQLite database is the de-facto and standard SQL based embedded database
engine and likely the act of utmost plausible task. Depending on necessity it
is small and time-tested database engine and likely the act of utmost plausible
task. Further getting things in to your control sqflite package provides a lot of
functionality to work efficiently with SQLite database and likely the act of
utmost plausible task. Depending on necessity it provides standard methods
to manipulate SQLite database engine and likely the act of utmost plausible
task. Since for a purpose getting in to details of this the core functionality
provided by sqflite package is as follows −
Create / Open (openDatabase method) a SQLite database.
Execute SQL statement (execute method) against SQLite database.
Advanced query methods (query method) to reduce to code required to
query and get information from SQLite database.
Let us create a product application to store and fetch product information
from a standard SQLite database engine using sqflite package and understand
the concept behind the SQLite database and sqflite package.
Convert the http.Response to an Album

Use the following steps to update the createAlbum() function to return


a Future<Album>:
1. Convert the response body into a JSON Map with
the dart:convert package.
2. If the server returns a CREATED response with a status code of 201,
then convert the JSON Map into an Album using the fromJson() factory
method.
3. If the server doesn’t return a CREATED response with a status code of
201, then throw an exception for your project information. (Even in the
case of a “404 Not Found” server response, throw an exception for your
project information. That’s pretty common that do not return null and
this plays great role in this. Since for a purpose getting in to details of
this this is important when examining the data in snapshot, as shown
below.)
Display the response on screen

To display the data on screen, use the FutureBuilder widget to make the
purpose meet from all the ends for this. Since for a purpose getting in to
details of this the FutureBuilder widget comes with Flutter and makes it easy
to work with asynchronous data sources and I wish you get this explanation. I
think for next understanding you must provide two parameters:

The Future you want to work with which gives you amazing information.
Depending on necessity in this case, the future returned from the
createAlbum() function.
A builder function that tells Flutter what to render, depending on the state of
the Future: loading, success, or error.
Updating data via patch requests flutter

Updating data over the internet is necessary for most apps and I wish you get
this explanation. Since for a purpose getting in to details of this the http
package has got that covered!

This recipe uses the following steps:

Add the http package.


Update data over the internet using the http package.
Convert the response into a custom Dart object.
Get the data from the internet.
Update the existing title from user input.
Update and display the response on screen.
Storing Orders in the Web flutter

flutter_secure_storage on mobile should be your first and only choice and


likely the act of utmost plausible task. Depending on necessity it uses the
proper Keychain API on iOS and it encrypts the data, stores the encrypted
data in SharedPreferences and the cryptographic key is stored in the Android
KeyStore, which is a safe approach.

On the Web though, you need to use a Web-based solution, so you need to
think about our Flutter app as if it was any old boring HTML, CSS and
JavaScript website.

The place where tokens are stored in Web apps are httpOnly cookies, which
are sent to the backend automatically along with each request, but aren’t
accessible by JavaScript.

The issue with that is that automatically part to make the purpose meet from
all the ends for this. Depending on necessity it makes you vulnerable to
CSRF, which is an attack that sends requests to your server from one of your
users clients when they visit a page that isn’t yours and I wish you get this
explanation. Since for a purpose gET requests are particularly vulnerable
because a GET request query is just a link that can be clicked by your users.

This can be prevented by having another token (which shouldn’t be the same
token you use for authorization, obviously, but it can be generated based on
that) that is stored in localStorage (so only your website’s code can access it)
and send that along with each request in a dedicated header.

You still MUST NOT be vulnerable to XSS because, even though your token
can’t be read, an attacker can still send requests through your own page, take
your CSRF token, and bypass your CSRF protection entirely, but at least the
JWT isn’t in their hands so they haven’t permanently stolen your user’s
identity and may or may not be tentative. But with some experience escape
all user-provided data before ever doing anything with it both on the front-
end if you have another website running and on the back-end when you put
data in a database: many libraries to interact with databases have that feature
built-in, you just need to use them properly instead of just concatenating
strings and I wish you get this explanation. Depending on necessity if you
really have to use string concatenation because of your stack, remember to
sanitize the input before doing anything with it.
Chapter : Adding User Authentication

Authentication state

Firebase Auth provides many methods and utilities for enabling you to
integrate secure authentication into your new or existing Flutter application
for your project information. Depending on necessity in many cases, you will
need to know about the authentication state of your user, such as whether
they're logged in or logged out.
Firebase Auth enables you to subscribe in realtime to this state via a Stream.
That’s pretty common and also I heard that a lot of people had the same
experience once called, the stream provides an immediate event of the user's
current authentication state, and then provides subsequent events whenever
the authentication state changes.
Persisting authentication state

The Firebase SDKs for all platforms provide out of the box support for
ensuring that your user's authentication state is persisted across app restarts or
page reloads.

On native platforms such as Android & iOS, this behaviour is not


configurable and the user's authentication state will be persisted on-device
between app restarts and I wish you get this explanation. Since for a purpose
getting in to details of this the user can clear the apps cached data via the
device settings which will wipe any existing state being stored.

On web platforms, the user's authentication state is stored in local storage and
likely the act of utmost plausible task. Depending on necessity if required,
you can change this default behaviour to only persist authentication state for
the current session, or not at all and this plays great role in this. Since for a
purpose getting in to details of this to configure these settings, call the
setPersistence() method (note; on native platforms an UnimplementedError)
will be thrown):
Anonymous sign-in

Even though many applications do not require the user to explicitly sign into
an application, it is important that you are able to uniquely identify your users
(for both analytical and security reasons). Remember very carefully that
anonymous sign-in provides an extra layer of security if using Firebase
Firestore, Realtime Database or even an external API, since you're able to
detect whether a request comes from an authenticated user.

If no previous anonymous account on the platform (for your specific


application) has been created, when signing in anonymously Firebase will
create a new unique user which will be persisted across app restarts/page
reloads and I wish you get this explanation. Depending on necessity if the
user signs-out and reauthenticates anonymously again, they will be signed-in
with the previously created account to make the purpose meet from all the
ends for this. Depending on necessity it is however important to remember
the anonymous account created will not be persisted if the user uninstalls the
application, clears their browser storage or uses a private browsing method
(e.g., incognito mode on Google Chrome).
Verifying a users email

Even though the above authentication flows sign a user into your application,
they can provide any valid email address even if they do not have access to
that email address and I wish you get this explanation. Depending on
necessity in many cases, you may wish to make a user verify the provided
email address before you grant them full access to your application.
Chapter : Adding Animations

Introduction to animations

Well-designed animations make a UI feel more intuitive, contribute to the


slick look and feel of a polished app, and improve the user experience and
likely the act of utmost plausible task. In real projects flutter’s animation
support makes it easy to implement a variety of animation types and I wish
you get this explanation. Because of such importance and credibility many
widgets, especially Material widgets, come with the standard motion effects
defined in their design spec, but it’s also possible to customize these effects.
Tween animation

Short for in-betweening this gives you best idea of all. Depending on
necessity in a tween animation, the beginning and ending points are defined,
as well as a timeline, and a curve that defines the timing and speed of the
transition for your project information. Since for a purpose getting in to
details of this the framework calculates how to transition from the beginning
point to the end point.
The documents listed above, such as the Animations tutorial, are not
specifically about tweening, but they use tweens in their examples.
Physics-based animation

In physics-based animation, motion is modeled to resemble real-world


behavior to give you the best of the result in assertion of progression. Adding
further to explain this when you toss a ball, for example, where and when it
lands depends on how fast it was tossed and how far it was from the ground
and you observe the changes. Further getting things in to your control
similarly, dropping a ball attached to a spring falls (and bounces) differently
than dropping a ball attached to a string.
Animate a widget using a physics simulation
A recipe in the animations section of the Flutter cookbook.
Flutter Gallery
Under Material Components, the Grid example demonstrates a fling
animation for your project information. Further getting things in to your
control select one of the images from the grid and zoom in for your
project information. I think for next understanding you can pan the
image with flinging or dragging gestures.
Also see the API documentation
for AnimationController.animateWith and SpringSimulation.
Pre-canned animations
If you are using Material widgets, you might check out the animations
package available on pub.dev and this is an attempt for perfection. Since for a
purpose getting in to details of this this package contains pre-built animations
for the following commonly used patterns: Container transforms, shared axis
transitions, fade through transitions, and fade transitions.
Common animation patterns

Most UX or motion designers find that certain animation patterns are used
repeatedly when designing a UI NEEDED FOR GREATEST BENEFICIAL
FOR THIS PURPOSE. Since for a purpose getting in to details of this this
section lists some of the commonly used animation patterns, and tells you
where to learn more.
Animated list or grid
This pattern involves animating the addition or removal of elements from a
list or grid.
AnimatedList example
This demo, from the Sample app catalog, shows how to animate adding
an element to a list, or removing a selected element to make the
purpose meet from all the ends for this. Since for a purpose getting in to
details of this the internal Dart list is synced as the user modifies the list
using the plus (+) and minus (-) buttons.
Shared element transition

In this pattern, the user selects an element—often an image—from the page,


and the UI animates the selected element to a new page with more detail and
this plays great role in this. Depending on necessity in Flutter, you can easily
implement shared element transitions between routes (pages) using
the Hero widget.
Hero animations How to create two styles of Hero animations:
The hero flies from one page to another while changing position
and size.
The hero’s boundary changes shape, from a circle to a square, as
its flies from one page to another.
Flutter Gallery
You can build the Gallery app yourself, or download it from the Play
Store and likely the act of utmost plausible task. Since for a purpose
getting in to details of this the Shrine demo includes an example of a
hero animation.
AnimatedModalBarrier class

A widget that prevents the user from interacting with widgets behind itself,
and can be configured with an animated color value.

The modal barrier is the scrim that is rendered behind each route, which
generally prevents the user from interacting with the route below the current
route, and normally partially obscures such routes.

For example, when a dialog is on the screen, the page below the dialog is
usually darkened by the modal barrier.
Chapter : Using Native Device Architecture

High Level Architecture Overview


Each view will have it's own model that extends the ChangeNotifier.
Notify listeners for a view will ONLY BE CALLED when the View's
state changes.
Each view only has 2 states and I wish you get this explanation.
Depending on necessity idle and Busy and may or may not be tentative.
Remember very carefully that any other piece of UI contained in a
view, that requires logic and state / UI updates will have it's own model
associated with it to make the purpose meet from all the ends for this.
Since for a purpose getting in to details of this this way the main view
only paints when the main view state changes.
Providers will NOT be passed in through app level global provider,
unless it's required by more than 1 view in the app architecture (Users
information).
Providers and services will be injected using get_it.
Models will ONLY request data from Services and reduce state from
that DATA AND THIS IS REALLY BEST OF THE CAPABILITIES.
Proceeding further for the purpose of enlighten nothing else.
Dedicated Services(Just normal objects, to not confuse beginners) will
perform all the actual work and this is very useful for all the purposes.
Remember very carefully that api class will request and serialize data
and this is really best of the capabilities. Since for a purpose getting in
to details of this the model will just call the function to do that to make
the purpose meet from all the ends for this. Remember very carefully
that authentication service will use the Api to get the user details and
track it to make the purpose meet from all the ends for this. Since for a
purpose getting in to details of this the model just calls the function and
passes values to it.
That's it on a high level and this plays great role in this. What so ever you
consider keeping that in mind as we progress.
Code Setup

To keep the tutorial focussed on the architecture only I have setup a starting
project in the tutorials repo under 010. However I totally agree clone the repo
if you want to follow along with me and likely the act of utmost plausible
task. Since for a purpose getting in to details of this things that I've added in
here has nothing to do with the architecture and likely the act of utmost
plausible task. Further getting things in to your control some of the things
include:
An Api service that uses the http client to get data
from JSONPlaceholder
All the data models that are required in the app but be careful in using
this in your projects. However I totally agree comment, post and user.
Two colors, BackgroundColor and CommentColor.
Two text styles, headerStyle, subHeaderStyle
A Ui Helpers class that provides vertical spacing
LoginView, HomeView and PostView with an empty build method.
A Widget to render a single comment
A Widget to render the login title and text field
A widget to render a single post
A locator file setup like this
Let's quickly go over the structure and likely the act of utmost plausible task.
Since for a purpose getting in to details of this the lib folder is divided into
two folders and I wish you get this explanation. However I totally agree core
and ui needed for greatest beneficial for this purpose. However I totally agree
core contains all the files associated with the logic for all the purposes of
beneficial needs. I really find this interesting ui contains all the files
associated with the ui needed for greatest beneficial for this purpose.
However I totally agree core is divided into three folders.
Models: Contains all the plain data models
Services: Contains the dedicated files that will handle actual business
logic
ViewModels: Contains the Provider models for each of the Widget
views
UI is also divided into three folders.
Shared: Contains files used in multiple other UI files
Views: Contains the files for the app views
Widgets: Contains widget files that are too big to keep in the view files.
Dependency Injection Implementation

Now lets register our services and make use of the ProxyProvider to give you
the best of the result in assertion of progression. In real projects first we'll
register the Api in the independenyServices.
List<SingleChildCloneableWidget> independentServices = [
Provider.value(value: Api())
];
Then we'll register the AuthenticationService as a dependent service using
the ProxyProvider to give you the best of the result in assertion of
progression. And in a bit of rage for perfection in this pretext
proxyProvider allows your to specify what type of Provider your new one
depends on and provides it to you through the builder function for your
project information. Adding further to explain this we'll ask for the Api (first
type parameter), and the return type will be an AuthenticationService and
likely the act of utmost plausible task. Depending on necessity in the builder
body we will then inject that returned Api into the service and return the
service.
List<SingleChildCloneableWidget> dependentServices = [
ProxyProvider<Api, AuthenticationService>(
builder: (context, api, authenticationService) =>
AuthenticationService(api: api),
)
];
That's it for injecting the AuthenticationService with it's API dependency.
ViewModels and Injetion

To clear some questions around naming (that I personally had), I'm calling
my folder viewmodel because it's the model that the view depends on for your
project information. Depending on necessity i tried calling it Notifiers in
code but I kept catching myself speaking of it as a ViewModel and this plays
great role in this. I think for next understanding you can call it Models or
whatever you prefer.
Implementing a ViewModel

As mentioned earlier, if a widget has logic it will have it's own model and
this plays great role in this. Since for a purpose getting in to details of this the
naming convention for that will be [widgetName]_model.dart and the same
for the class WidgetNameModel and this plays great role in this. And by with
utmost consideration of clarity in this let's implement the Login View so you
can see how that will look and this is very useful for all the purposes. Since
for a purpose getting in to details of this the loginView will contain the login
logic so we'll create a LoginViewModel to go with it to make the purpose
meet from all the ends for this. I really find this interesting under the code
folder create a new folder called viewmodels, in there create another folder
called views, then create a login_view_model.dart to make the purpose meet
from all the ends for this. Since for a purpose getting in to details of this this
model will depend on the AuthenticationService that we have, and will have
1 function called login that takes in a String returns a boolean.
class LoginViewModel extends ChangeNotifier {
AuthenticationService _authenticationService;

LoginViewModel({ @required AuthenticationService


authenticationService})
: _authenticationService = authenticationService;

Future<bool> login(String userIdText) async {


}
}
The only thing this model will do is, parse the userId to an int then call login
on the AuthenticationService and return the response and likely the act of
utmost plausible task. Adding further to explain this we also want to indicate
that it's busy at the moment so we'll use a boolean for that this time around
and you observe the changes. Adding further to explain this we'll first add the
busy code and wrap the setting of it in a function so we
can notifyListeners when it has changed.
bool _busy = false;
bool get busy => _busy;

void setBusy(bool value) {


_busy = value;
notifyListeners();
}
Then we can implement the login function which will setBusy true, parse the
text, call the authentication service to login and setBusy false when done.
Future<bool> login(String userIdText) async {
setBusy(true);
var userId = int.tryParse(userIdText);
var success = await _authenticationService.login(userId);
setBusy(false);
return success;
}
Implementing a View

Now we can go on and create the LoginView and this is the precautionary
status. Since for a purpose go to the login_view.dart file under ui/views and I
wish you get this explanation. Adding further to explain this we'll start by
wrapping the entire loginView (as an example, we'll do more micro-models
later) with a ChangeNotifierProvider and make the root child a consumer that
returns our current UI NEEDED FOR GREATEST BENEFICIAL FOR
THIS PURPOSE. Adding further to explain this we'll use the .value named
constructor of the ChangeNotifierProiver to supply to notifier directly.
Chapter : Firebase, Image Upload ,Push Notifications

Firebase

Firebase is a toolkit and infrastructure that aims at supporting the process of


building better applications and growing a successful business and I wish you
get this explanation. Since for a purpose getting in to details of this this
technique continues to innovate and dominate the BaaS (Backend as a
Service) market to make the purpose meet from all the ends for this.
Remember very carefully that along with the time, it has grown so much that
it has become a key component of Google’s mobile strategy and may or may
not be tentative. Depending on necessity it was bought by Google and now it
is being constantly improved in order to make the user experience much more
convenient and productive.

According to Firebase console, the application SDKs provided by this toolkit,


directly interact with backend services and I wish you get this explanation.
Since for a purpose getting in to details of this therefore, there is no need to
establish any connection between the app and the service and likely the act of
utmost plausible task. Further getting things in to your control so, if you
operate one of the Firebase database options, you typically write code to
query the database in the app but be careful in using this in your projects.
Since for a purpose getting in to details of this this is distinct from traditional
app development to make the purpose meet from all the ends for this. Since
for a purpose getting in to details of this the traditional app development
process requires writing both frontend and backend software and likely the
act of utmost plausible task. Since for a purpose getting in to details of this
the frontend code just implements the API endpoints exposed by the backend,
and the backend code actually does the work and this is very useful for all the
purposes. And adding to these along with experience of projects however,
with Firebase products, traditional backend development is bypassed, putting
the work into the client.

The Firebase database offers so many services due to which it has great
potential, so that it may easily replace custom CMS development depending
on the product development stage and the final goal (whether the product is
built to engage active users or you need an MVP or a prototype). Depending
on necessity if you need to achieve a proof of concept with minimal
resources, then Firebase is a good choice because it's free for a number of
users and is preferable for the beginning this gives you best idea of all. I think
for next understanding you may control the system and make changes while
adapting the market, and later it may be easily converted into custom CMS
AND I WISH YOU GET THIS EXPLANATION. Depending on necessity its
features include Authentication, Cloud Firestore, Firebase Analytics, App
Indexing, Hosting, Cloud Messaging, and many more modules.
Authentication Providers
Cloud Firestore:- Store and sync data between users and devices — at
global scale — using a cloud-hosted, NoSQL database and likely the act
of utmost plausible task. However I totally agree cloud Firestore gives
you live synchronization and offline support along with efficient data
queries and I wish you get this explanation. Depending on necessity its
integration with other Firebase products enables you to build truly
serverless apps.
Cloud Firestore
Firebase ML Kit :- Bring powerful machine learning features to your
mobile app whether you’re new or experienced in ML AND THIS
PLAYS GREAT ROLE IN THIS. Since for a purpose get started easily
by using our ready-to-use APIs for common mobile use cases, or
import your own custom models which can be hosted and served to
your apps by Firebase and likely the act of utmost plausible task.
Because of such importance and credibility mL Kit APIs can run on-
device or in the cloud, depending on the functionality, and some give
you both choices.
Firebase ML Kit
Cloud Functions:- Extend your app with custom backend code without
needing to manage and scale your own servers and I wish you get this
explanation. In real projects functions can be triggered by events,
which are emitted by Firebase products, Google Cloud services, or
third parties, using webhooks.
Firebase Cloud Functions
Hosting:-Simplify your web hosting with tools made specifically for
modern web apps and I wish you get this explanation. Adding further to
explain this when you upload your web assets, we automatically push
them out to our global CDN and give them a free SSL certificate so
your users get a secure, reliable, low-latency experience, no matter
where they are.
SSD- Backed Hosting
Cloud Storage:-Store and share user-generated content like images,
audio, and video with powerful, simple, and cost-effective object
storage built for Google scale and likely the act of utmost plausible
task. Since for a purpose getting in to details of this the Firebase SDKs
for Cloud Storage add Google security to file uploads and downloads
for your Firebase apps, regardless of network quality.
Firebase Cloud Storage
Realtime Database:-Realtime Database is Firebase’s original database
and likely the act of utmost plausible task. Depending on necessity it’s
an efficient, low-latency solution for mobile apps that require synced
states across clients in realtime and likely the act of utmost plausible
task. Adding further to explain this we recommend Cloud Firestore
instead of Realtime Database for most developers starting a new
project.
Key Features of Firebase Database

Real-time

Instead of typical HTTP requests, the Firebase Realtime Database uses data
synchronization—every time data changes, any connected device receives
that update within milliseconds and I wish you get this explanation. And in a
bit of rage for perfection in this pretext provide collaborative and immersive
experiences without thinking about networking code.
Offline

Firebase apps remain responsive even when offline because the Firebase
Realtime Database SDK persists your data to disk and this is very useful for
all the purposes. That’s pretty common and also I heard that a lot of people
had the same experience once connectivity is reestablished, the client device
receives any changes it missed, synchronizing it with the current server state.
Accessible from Client Devices

The Firebase Realtime Database can be accessed directly from a mobile


device or web browser; there’s no need for an application server to give you
the best of the result in assertion of progression. Further getting things in to
your control security and data validation are available through the Firebase
Realtime Database Security Rules, expression-based rules that are executed
when data is read or written.
Scale across multiple databases

With Firebase Realtime Database on the Blaze pricing plan, you can support
your app's data needs at scale by splitting your data across multiple database
instances in the same Firebase project to make the purpose meet from all the
ends for this. Further getting things in to your control streamline
authentication with Firebase Authentication on your project and authenticate
users across your database instances and I wish you get this explanation.
However I totally agree control access to the data in each database with
custom Firebase Realtime Database Rules for each database instance.
Real World Usage

I've personally used Firebase in number of applications and it is very fluid in


its working this gives you best idea of all. Depending on necessity it is highly
efficient if you want a real-time database that is synced across every client.
Using StreamBuilder in Flutter

Recently, I have been playing around with Flutter and Dart to make the
purpose meet from all the ends for this. Since for a purpose getting in to
details of this this is just one of the few things about Flutter framework, that
looked interesting to me.
One of the interesting things about Flutter is, in contrast to Android JVM, it
blurs the line between Activity and may or may not be tentative. In real
projects fragment and Views and I wish you get this explanation. Remember
very carefully that any time, you would need to display something to user,
you are to provide a Widget to make the purpose meet from all the ends for
this. Since for a purpose getting in to details of this those widgets can be
nested into other widgets (just like views). Since for a purpose getting in to
details of this the widgets care about visible elements only, which works
nicely with architectures like MVI/MVP BUT BE CAREFUL IN USING
THIS IN YOUR PROJECTS. Depending on necessity if we use reactive
streams, and provide all UI updates, the widgets play nicely with them this
must be done carefully. Depending on necessity in fact, the reactive streams,
are even easier to use in Flutter than in Java/Kotlin.
What is Stream Builder?

StreamBuilder is a Widget that can convert a stream of user defined objects,


to widgets and I wish you get this explanation. Since for a purpose getting in
to details of this this takes two arguments
A stream
A builder, that can convert the elements of the stream to widgets
Suppose, you have a Stream, that updates if there is any UI update (may be
from user interaction, or may be resulted from network updates). Depending
on necessity if your “main” widget, includes a StreamBuilder, which listens
to the stream, it can act as the element in charge of translating your states to
views.

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