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6 OOP Concepts in Java With Examples

The document discusses the six main object-oriented programming (OOP) concepts in Java - abstraction, encapsulation, inheritance, polymorphism, association, and aggregation/composition. It provides examples and descriptions of each concept, explaining how they are implemented in Java code through mechanisms like abstract classes, interfaces, inheritance with the "extends" keyword, method overloading and overriding, and relationships between classes. The concepts are meant to improve code readability and reusability through structured programming.

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0% found this document useful (0 votes)
180 views15 pages

6 OOP Concepts in Java With Examples

The document discusses the six main object-oriented programming (OOP) concepts in Java - abstraction, encapsulation, inheritance, polymorphism, association, and aggregation/composition. It provides examples and descriptions of each concept, explaining how they are implemented in Java code through mechanisms like abstract classes, interfaces, inheritance with the "extends" keyword, method overloading and overriding, and relationships between classes. The concepts are meant to improve code readability and reusability through structured programming.

Uploaded by

heyraj@gmail.com
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
Download as docx, pdf, or txt
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6 OOP Concepts in Java with examples

Java is a class-based object-oriented programming (OOP) language that is built


around the concept of objects. OOP concepts (OOP) intend to improve code
readability and reusability by defining how to structure a Java program efficiently.
The main principles of object-oriented programming are:

1. Abstraction
2. Encapsulation
3. Inheritance
4. Polymorphism
5. Association
6. Aggregation
7. Composition

Java comes with specific code structures for each OOP principle. For example,
the extends keyword for inheritance or getter and setter methods for
encapsulation.

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What are OOP concepts in Java?


OOP concepts allow us to create specific interactions between Java objects. They
make it possible to reuse code without creating security risks or making a Java
program less readable.

Here are the four main principles in more detail.

Abstraction

Abstraction aims to hide complexity from the users and show them only the
relevant information. For example, if you want to drive a car, you don’t need to
know about its internal workings. The same is true of Java classes. You can hide
internal implementation details by using abstract classes or interfaces. On the
abstract level, you only need to define the method signatures (name and
parameter list) and let each class implement them in their own way.

Abstraction in Java:

 Hides the underlying complexity of data


 Helps avoid repetitive code
 Presents only the signature of internal functionality
 Gives flexibility to programmers to change the implementation of the
abstract behaviour
 Partial abstraction (0-100%) can be achieved with abstract classes
 Total abstraction (100%) can be achieved with interfaces

Encapsulation

Encapsulation allows us to protect the data stored in a class from system-wide


access. As its name suggests, it safeguards the internal contents of a class like a
real-life capsule. You can implement encapsulation in Java by keeping the fields
(class variables) private and providing public getter and setter methods to each of
them. Java Beans are examples of fully encapsulated classes.

Encapsulation in Java:

 Restricts direct access to data members (fields) of a class.


 Fields are set to private
 Each field has a getter and setter method
 Getter methods return the field
 Setter methods let us change the value of the field

Polymorphism

Polymorphismrefers to the ability to perform a certain action in different ways. In


Java, polymorphism can take two forms: method overloading and method
overriding. Method overloading happens when various methods with the same
name are present in a class. When they are called they are differentiated by the
number, order, and types of their parameters. Method overriding occurs when the
child class overrides a method of its parent.

Polymorphism in Java:
 The same method name is used several times.
 Different methods of the same name can be called from the object.
 All Java objects can be considered polymorphic (at the minimum, they are
of their own type and instances of the Object class).
 Example of static polymorphism in Java is method overloading.
 Example of dynamic polymorphism in Java is method overriding.

Inheritance

Inheritance makes it possible to create a child class that inherits the fields and
methods of the parent class. The child class can override the values and methods
of the parent class, however it’s not necessary. It can also add new data and
functionality to its parent. Parent classes are also called superclasses or base
classes, while child classes are known as subclasses or derived classes as well. Java
uses the extends keyword to implement the principle of inheritance in code.

Inheritance in Java:

 A class (child class) can extend another class (parent class) by inheriting its
features.
 Implements the DRY (Don’t Repeat Yourself) programming principle.
 Improves code reusability.
 Multilevel inheritance is allowed in Java (a child class can have its own child
class as well).
 Multiple inheritances are not allowed in Java (a class can’t extend more
than one class).

Association

Besides the four main principles of OOP, Java also works with three further
concepts (association, aggregation, composition) you can make use of when
designing your programs. Aggregation is a special form of association,
while composition is a special form of aggregation.

Association simply means the act of establishing a relationship between two


unrelated classes. For example, when you declare two fields of different types
(e.g. Car and Bicycle) within the same class and make them interact with each
other, you have performed association.
Association in Java:

 Two separate classes are associated through their objects.


 The two classes are unrelated, each can exist without the other one.
 Can be a one-to-one, one-to-many, many-to-one, or many-to-many
relationship.

Aggregation

Aggregation is a narrower kind of association. It occurs when there’s a one-way


(HAS-A) relationship between the two classes you associate through their objects.
For example, every Passenger has a Car but a Car doesn’t necessarily have
a Passenger. When you declare the Passenger class, you can create a field of
the Car type that shows which car the passenger belongs to. Then, when you
instantiate a new Passenger object, you can access the data stored in the
related Car as well.

Aggregation in Java:

 One-directional association.
 Represents a HAS-A relationship between two classes.
 Only one class is dependent on the other.

Composition

Compositionis a stricter form of aggregation. It occurs when the two classes you
associate are mutually dependent on each other and can’t exist without each
other. For example, take a Car and an Engine class. A Car cannot run without
an Engine, while an Engine also can’t function without being built into a Car.
This kind of relationship between objects is also called a PART-OF relationship.

Composition in Java:

 A restricted form of aggregation


 Represents a PART-OF relationship between two classes
 Both classes are dependent on each other
 If one class ceases to exist, the other can’t survive alone
OOP Concepts in Java infographic
What are the characteristics of OOP?
Now, let’s see the real-life characteristics of the four main OOP concepts in Java:
abstraction, encapsulation, inheritance, and polymorphism.

Abstraction

With abstraction, you can hide the internal workings of an object and only show
the features the user needs to know about. Java provides two ways to implement
abstraction: abstract classes and interfaces. With abstract classes, you can achieve
partial abstraction, while interfaces make total (100%) abstraction possible.

Abstract classes

An abstract class is a superclass (parent class) that cannot be instantiated. You


need to instantiate one of its child classes if you want to create a new object.
Abstract classes can have both abstract and concrete methods. Abstract methods
contain only the method signature, while concrete methods declare a method
body as well. Abstract classes are defined with the abstract keyword.

In the example below, you can see an abstract class called Animal with two
abstract and one concrete method.

abstract class Animal {


// abstract methods
abstract void move();
abstract void eat();

// concrete method
void label() {
System.out.println("Animal's data:");
}
}
Extend the Animal abstract class with two child classes: Bird and Fish. Both of
them set up their own functionality for the move() and eat() abstract methods.

class Bird extends Animal {

void move() {
System.out.println("Moves by flying.");
}
void eat() {
System.out.println("Eats birdfood.");
}
}

class Fish extends Animal {


void move() {
System.out.println("Moves by swimming.");
}
void eat() {
System.out.println("Eats seafood.");
}
}
Now, test it with the TestBird and TestFish classes. Both call the one concrete
(label()) and the two abstract (move() and eat()) methods.

class TestBird {
public static void main(String[] args) {
Animal myBird = new Bird();

myBird.label();
myBird.move();
myBird.eat();
}
}

class TestFish {
public static void main(String[] args) {
Animal myFish = new Fish();

myFish.label();
myFish.move();
myFish.eat();
}
}
In the console, the concrete method has been called from the Animal abstract
class, while the two abstract methods have been called from Bird() and Fish(),
respectively.

[Console output of TestBird]


Animal's data:
Moves by flying.
Eats birdfood.

[Console output of TestFish]


Animal's data:
Moves by swimming.
Eats seafood.

Interfaces

An interface is a 100% abstract class. It can have only static, final, and public fields
and abstract methods. It’s frequently referred to as a blueprint of a class as well.
Java interfaces allow us to implement multiple inheritance in our code, as a class
can implement any number of interfaces. Classes can access an interface using
the implements keyword.

In the example, define two interfaces, Animal and Bird. Animal has two abstract


methods, while Bird has two static fields and an abstract method.

interface Animal {
public void eat();
public void sound();
}

interface Bird {
int numberOfLegs = 2;
String outerCovering = "feather";

public void fly();


}
The class Eagle implements both interfaces. It defines its own functionality for
the three abstract methods. The eat() and sound() methods come from
the Animal class, while fly() comes from Bird.

class Eagle implements Animal, Bird {


public void eat() {
System.out.println("Eats reptiles and amphibians.");
}
public void sound() {
System.out.println("Has a high-pitched whistling
sound.");
}
public void fly() {
System.out.println("Flies up to 10,000 feet.");
}
}
In the TestEagle test class, instantiate a new Eagle object (called myEagle) and
print out all the fields and methods to the console.
As static fields don’t belong to a specific object but to a whole class, you need to
access them from the Bird interface instead of the myEagle object.

class TestEagle {
public static void main(String[] args) {
Eagle myEagle = new Eagle();

myEagle.eat();
myEagle.sound();
myEagle.fly();

System.out.println("Number of legs: " +


Bird.numberOfLegs);
System.out.println("Outer covering: " +
Bird.outerCovering);
}
}
The Java console returns all the information you wanted to access:

[Console output of TestEagle]


Eats reptiles and amphibians.
Has a high-pitched whistling sound.
Flies up to 10,000 feet.
Number of legs: 2
Outer covering: feather

Encapsulation

With encapsulation, you can protect the fields of a class. To do so, declare the
fields as private and providing access to them with getter and setter methods.

The Animal class below is fully encapsulated. It has three private fields and each
of them has its own set of getter and setter methods.

class Animal {
private String name;
private double averageWeight;
private int numberOfLegs;

// Getter methods
public String getName() {
return name;
}
public double getAverageWeight() {
return averageWeight;
}
public int getNumberOfLegs() {
return numberOfLegs;
}

// Setter methods
public void setName(String name) {
this.name = name;
}
public void setAverageWeight(double averageWeight) {
this.averageWeight = averageWeight;
}
public void setNumberOfLegs(int numberOfLegs) {
this.numberOfLegs = numberOfLegs;
}
}
The TestAnimal class first sets a value for each field with the setter methods,
then prints out the values using the getter methods.
public class TestAnimal {
public static void main(String[] args) {
Animal myAnimal = new Animal();

myAnimal.setName("Eagle");
myAnimal.setAverageWeight(1.5);
myAnimal.setNumberOfLegs(2);

System.out.println("Name: " + myAnimal.getName());


System.out.println("Average weight: " +
myAnimal.getAverageWeight() + "kg");
System.out.println("Number of legs: " +
myAnimal.getNumberOfLegs());
}
}
As you can see below, the Java console returns properly all the values you set
with the setter methods:

[Console output of TestAnimal]


Name: Eagle
Average weight: 1.5kg
Number of legs: 2

Inheritance
Inheritance allows us to extend a class with child classes that inherit the fields and
methods of the parent class. It’s an excellent way to achieve code reusability. In
Java, we need to use the extends keyword to create a child class.

In the example, the Eagle class extends the Bird parent class. It inherits all of its


fields and methods, plus defines two extra fields that belong only to Eagle.

class Bird {
public String reproduction = "egg";
public String outerCovering = "feather";

public void flyUp() {


System.out.println("Flying up...");
}
public void flyDown() {
System.out.println("Flying down...");
}
}

class Eagle extends Bird {


public String name = "eagle";
public int lifespan = 15;
}
The TestEagle class instantiates a new Eagle object and prints out all the
information (both the inherited fields and methods and the two extra fields
defined in the Eagle class).

class TestEagle {
public static void main(String[] args) {
Eagle myEagle = new Eagle();

System.out.println("Name: " + myEagle.name);


System.out.println("Reproduction: " + myEagle.reproduction);
System.out.println("Outer covering: " +
myEagle.outerCovering);
System.out.println("Lifespan: " + myEagle.lifespan);

myEagle.flyUp();
myEagle.flyDown();
}
}
You can see the console output below:

[Console output of TestEagle]


Reproduction: another egg
Outer covering: feather
Lifespan: 15
Flying up...
Flying down...

Polymorphism

Polymorphism makes it possible to use the same entity in different forms. In Java,
this means that you can declare several methods with the same name until they
are different in certain characteristics. Java provides us with two ways to
implement polymorphism: method overloading and method overriding.

Static polymorphism

Method overloading means that you can have several methods with the same
name within a class. However, the number, names, or types of their parameters
need to be different.

For example, the Bird() class below has three fly() methods. The first one


doesn’t have any parameters, the second one has one parameter (height), and
the third one has two parameters (name and height).

class Bird {
public void fly() {
System.out.println("The bird is flying.");
}
public void fly(int height) {
System.out.println("The bird is flying " + height +
" feet high.");
}
public void fly(String name, int height) {
System.out.println("The " + name + " is flying " +
height + " feet high.");
}
}
The test class instantiates a new Bird object and calls the fly() method three
times. Firstly, without parameters, secondly, with one integer parameter
for height, and thirdly, with two parameters for name and height.

class TestBird {
public static void main(String[] args) {
Bird myBird = new Bird();
myBird.fly();
myBird.fly(10000);
myBird.fly("eagle", 10000);
}
}
In the console, we can see that Java could have differentiated the three
polymorphic fly() methods:

[Console output of TestBird]


The bird is flying.
The bird is flying 10000 feet high.
The eagle is flying 10000 feet high.

Dynamic polymorphism

By using the method overriding feature of Java, you can override the methods of
a parent class from its child class.

The Bird class extends the Animal class in the example below. Both have


an eat() method. By default, Bird inherits its parent’s eat() method. However,
as it also defines its own eat() method, Java will override the original method
and call eat() from the child class.

class Animal {
public void eat() {
System.out.println("This animal eats insects.");
}
}

class Bird extends Animal {

public void eat() {


System.out.println("This bird eats seeds.");
}

}
The TestBird class first instantiates a new Animal object and calls
its eat() method. Then, it also creates a Bird object and calls the
polymorphic eat() method again.

class TestBird {
public static void main(String[] args) {
Animal myAnimal = new Animal();
myAnimal.eat();

Bird myBird = new Bird();


myBird.eat();
}
}
The console returns the values of the relevant methods properly. Therefore Java
could have differentiated the two eat() methods indeed.

[Console output of TestBird]


This animal eats insects.
This bird eats seeds.

Conclusion
OOP concepts in Java define how to structure a Java problem more efficiently.

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