Key Frame Animation - Part I: Basic 3D Animation Using Blender
Key Frame Animation - Part I: Basic 3D Animation Using Blender
SKANI102x
IIT Bombay
Outline
Timeline window
• Properties
• Components
Animation planning
• Initial state and final state (key frames)
• Add/delete key frames
• Animation using transformations
Location
Rotation
Scaling
• Alternate method to add/delete key frames
SKANI102x | Key frame animation – Part I 2
Timeline window – properties
Properties:
• Display current time frame (in frames / seconds), start, end frame and Location of
key frames
• Time cursor (green line) – to set and display the current time frame
• Offers player controls, to play, pause, rewind, forward and stop animation
1 2 3 4
Information area
1. Visual representation of the total duration of the animation. Displays key frames
Control area
1. Start frame of the animation
2. End frame of the animation
3. Current frame of the animation
4. Player
Key frames are used to lock the initial and final state of the object
Key frame
SKANI102x | Key frame animation – Part I 14
Deleting key frames
Set the current frame to
the frame which has the
key frame added
Enable Delete key frame
pop-up (Alt + I)
• Pop-up ‘Delete
keyframe’ will appear
Select ‘OK’ option to
delete the key frame for
object
Applying transformation
decides the action
performed by object
during the animation
Applying transformation
decides the action
performed by object
during the animation
Applying transformation
decides the action
performed by object
during the animation
Basic transformation (grab, rotate scale), can be also done using transform panel