Technology For Teaching and Learning: Elementary Grades
Technology For Teaching and Learning: Elementary Grades
4,Tanauan City
Batangas Philippines 4232
TANAUAN INSTITUTE, INC. Tel. Nos.: (043) 778-1742 / (043) 784-1611
“Quality Education with Quality Service”
Technology
for Teaching and Learning
Learning Module
Elementary Grades
INTRODUCTION
Motivating and engaging students in active learning is challenging even for the most
experienced teachers. Due to students’ different learning styles, cultural and ethnic
backgrounds, prescriptions of either a “one-size-fits-all” approach or the “cookie-cutter”
approach do not necessarily gear them towards achieving high standards.
“The classroom is a place where people can live a fulfilling life together as a community
of learners if needs and concerns are appropriately expressed. Problems can be
discussed. Support, encouragement, and models can be provided by both teachers and
peers. Where expectations for children’s learning are high, it is important that the social
interaction itself is designed to facilitate learning.”
Project-based Learning (PBL) is a model for classroom activity that shifts away from the
usual classroom practices of short, isolated, teacher-centred lessons. PBL learning
activities are long-term, interdisciplinary, student-centred, and integrated with real-world
issues and practices. It is a method that fosters abstract, intellectual tasks to explore
complex issues. It promotes understanding, which is true knowledge. In PBL, students
explore, make judgments, interpret, and synthesise information in meaningful ways. It is
more representative of how adults are asked to learn and demonstrate knowledge.
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According to Sylvia Chard, the Project-based Learning approach is an “in-depth
investigation of a real-world topic worthy of children’s attention and effort.” Hence, field
trips, experiments, model building, posters, and the creation of multimedia presentations
are sample activities within PBL where students with differing learning styles
demonstrate their knowledge by means of inquiry. In sum, PBL should:
PBL teaches students not just content, but also important skills in ways students have to
be able to function like adults in our society. These skills include communication and
presentation skills, organization and time management skills, research and inquiry skills,
self-assessment and reflection skills, group participation and leadership skills, and
critical thinking.
Performance is assessed on an individual basis, and takes into account the quality of
the product produced, the depth of content understanding demonstrated, and the
contributions made to the on-going process of project realization.
PBL allows students to reflect upon their own ideas and opinions, and make decisions
that affect project outcomes and the learning process in general. The final product
results in high quality, authentic products and presentations.
“We are living in a new economy – powered by technology, fuelled by information, and
driven by knowledge”
(Futureworks: Trends and Challenges for Work in the 21st Century, US Department of
Labor, 1999)
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today’s world. Solving highly complex problems requires students to have both
fundamental skills and Digital Age skills. With this combination of skills, students
become directors and managers of their learning, guided and mentored by a skilled
teacher.
How is it Different?
CHARACTERISTICS
Serve as facilitator
Model thinking and problem-solving strategies effectively
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Structure meaningful tasks
Work with students to frame worthwhile questions
Manage the structure of multiple day-to-day activities to produce high quality
outcomes
Teach students to set goals
Set goals
Explore and ask questions
Work well with peers
Stay accountable to self, peers, and teacher for project outcomes
Conventional Instruction
In this instruction the teacher is instructing her students on probability and statistics.
She shows examples of probability problems on the black board. Students work from
math textbooks to practice the new concepts and take a quiz to check their
understanding of probability.
Project-Based Instruction
In this instruction, students are learning about probability and fairness. They explore the
question, What is the likelihood that certain events will occur? Students participate in
several chance activities and examine games for fairness.
Students groups become game designers who design a fair game for a toy company,
describing the rules for a play and explaining mathematically why the game is fair. A
fictional board of directors from the company visits the class. The students present and
try to convince the company to sell their games.
Throughout the project, students engage in questioning, write in math journals, and use
rubrics and checklists to guide their learning, stay on track, and self-assess.
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Components of Project Based Learning Method
Significant content:
The problem must involve students working with the essential content.
In-depth inquiry:
A good project will last more than a day or two. Teachers need to give students the time
to really investigate, ask questions and construct their own answers.
Driving questions:
A quality project will be framed around a question that both engages students and helps
focus their inquiry.
Need to know:
A project should entice students to want to complete research to find the answer.
Quality projects motivate students to learn and investigate.
Public audience:
Students should be given the opportunity to deliver their final project to an authentic
audience that will either use or benefit from the work.
Benefits of PBL
Increased motivation
- Students participating in project-based learning showed increased attendance
and improved attitudes towards learning. Project-based learning teachers
often report that students willingly devote extra time or effort to a project.
(Thomas, 2000)
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Academic gains
- Project-based learning students show academic gains equal to or better than
those generated by other model, with students involve in projects taking
greater responsibility for their own learning than during more traditional
classroom activities. (Boaler, 1999; SRI, 2000)
Increased collaboration
- Many projects depend on students working together in learning groups.
Cognitive theories suggest learning is a social phenomenon and students
learn more in collaborative environment. (Wiburg, 1994)
Growth in self-direction
- Project work involves students engaging in complex tasks that help students
develop organization, time management, and self-direction skills. (Thomas,
2000)
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Step 1
Start with the Essential Question The question that will launch a Project-based Learning
lesson must be one that will engage students. It is greater than the task at hand. It is
open-ended. It will pose a problem or a situation that the students can tackle knowing
that there is no ONE answer or solution.
To start off,
Take a real-world topic and begin an in-depth investigation.
Question is based on situations or topics that are authentic.
Make students feel that they are making an impact by answering the question or
solving the problem.
Make the question relevant for students. The question should have meaning in
their lives at that moment of time.
Step 2
Design a Plan for the Project
When designing the project, it is essential to select content standards to be addressed.
Involve students in the planning process. Students feel ownership of the project when
they have an active role in deciding activities. Base on the curriculum, select activities
that support the question. Know what materials and resources to be made accessible to
students. Be prepared to delve deeper into new topics and issues as students become
more involved in pursuit of answers.
Step 3
Create a Schedule
Design a timeline for project components. Realise that changes to the schedule will
happen. Be flexible, but help students realise that a time will come when they need to
finalise their thoughts, findings, and evaluations. Allow students to go in new directions.
Guide them when they appear to be going in a direction that has no connection to the
project. Help students to stay on course but don’t accidentally set limitation
Step 4
Monitor Students and Project Progress
Facilitate the process and inculcate love for learning. Teach students how to work
collaboratively. Designate fluid roles for group members. Let students choose their
primary roles but assume responsibility and interactivity for other group roles. Remind
students that every part of the process belongs to them and needs their total
involvement. Provide resources, guidance and assess the process through creating
team rubrics and project rubrics. Team rubrics state the expectations of each team
member while project rubrics refer to evaluation requirements of the projects. As such,
these requirements must be made clear to students to ensure success in their projects.
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Step 5
Assess the Outcome
Assessment provides diagnostic feedback and helps educators set standards. It allows
one to evaluate progress and to relate that progress to others. It gives students
feedback on how well they understand the information and what they need to improve
on. Assessment also helps teachers design instruction to teach more effectively.
Whenever possible, allow self-assessment among students. If student’s and teacher’s
assessment contradicts, a student-teacher conference to justify learning outcomes
should be held
Step 6
Evaluate the Experience
In the busy schedule of a school day, there is often little time for reflection. Yet,
reflection is a very important part of the learning process. Set a time for reflection of
daily activities. Allow individual reflection, such as journaling, as well as group reflection
and discussion. Share feelings and experiences, and discuss what worked well and
what needs change. Share ideas that will lead to new questions, thus new projects.
Projects in Action
Projects can engage students in a variety of ways
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EXAMPLES OF PBL IN MATHEMATICS
There is a wide variety of the type of project that teachers use in math class projects.
Some teachers present a scenario for the project and have students take the role of a
person in the workplace.
ROLE OF A HISTORIAN
In a high school algebra or trigonometry class, students take the role of historian by
researching the life of a mathematician of the past. Students present an important
contribution of the person in addition to his or her life story. The end product can be a
PowerPoint presentation about the mathematician presented to interested students or
adults.
REFERENCE:
Educational Technology Division Ministry of Education, PROJECT-BASED LEARNING
HANDBOOK “Educating the Millennial Learner”, Communications and Training Sector
Smart Educational Development Educational Technology Division Ministry of
Education Pesiaran Bukit Kiara 50604 Kuala Lumpur Malaysia, SEPTEMBER 2006
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Sample Unit Plan
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