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Sealed Beast (Draft)

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Sealed Beast (Draft)

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CREDITS

Copyright Holder: Masashi Kishimoto, Shueisha, Viz Media,


Shonen Jump and all affiliated partners
Art: Masashi Kishimoto, Naruto
Cover Illustrator: Masashi Kishimoto, Naruto
Interior Illustrators: Masashi Kishimoto, Naruto

Designer: Kingsare4ever (Tommie)


Editor: Kingsare4ever (Tommie)
Template: Simple Microsoft Word Template by Laura
Hirsbrunner
Special Thanks: Elease, Denziel, Lauren for being the first play
test dummies and allowing me to ruin your lives with this
little idea of mine. Hope you guys stay on for the long haul.
Play testers: Elease, Denziel, Lauren, Tommie, Jaden, Keenan,
Jared, David, Antonio, Jackson, Taylor, Julia and over 100
Naruto fans who are taking the time to help make this game
infinitely better.

S EALED B EAST U NLOCK T ABLE


Condition 1 Condition 2 Condition 3
HP Reach 0 Experience high level of anger Fail 2 Death Saving throws
Watched ally fall to 0 HP Experienced ally death Lose a Jutsu Clash with less than 10 Chakra
& below 25% Hit points.
Unlocked a Secret Seal Fail 1 Death Saving throw HP Reach 0
Experience serious Mental Trauma Reach less than 10 Chakra, while Ally is at 0 HP Experienced ally death
Experience Highly Stressful Situations. Unlocked a Secret Seal Reach 0 Chakra, while Ally is at 0 HP
Experience high level of anger Experienced Serious Physical Trauma Watched ally fall to 0 HP

1
SEALED BEAST (JINCHŪRIKI)
Unlocking the power of a Sealed beast is a major LEVELING UP SEALED BEASTS
undertaking and should not be taken lightly as the
Leveling up the Sealed Beast Class Mod is not as difficult
holder's life is in jeopardy every moment, they unleash
as other Class Mods and doesn’t follow the same
this power. The Beast sealed inside them can be a
Experience requirements, unlike normal shinobi classes
benevolent Demon from the underworld or a vindictive
that require the player to gain XP to reach their next
mystical beast sealed away against its will who wants
level. The Sealed beast you are stuck with requires the
nothing more than to escape. The creature residing
user to actually access their chakra for ANY reason and
inside you is the result of a ritual using you as the focus
use it. A holder of a sealed beast must utilize the beast’s
and sealing instrument. Either through desperation,
chakra which causes the seal to weaken. A seal can only
your culture or even unwanted circumstance you are the
take so much punishment before a layer of the seal
Host of an undeniably powerful creature. The Sealing
cracks, allowing more of the beast’s power to leak out
circle used to keep the demon in check is looked at as a
allowing for more powerful Vermilion arts.
curse more than a blessing and generally causes a lot of
When you first gain access to your Sealed beast, your
negative feelings to be focused on the holder of such a
body is bathed in an oddly colored but blatantly sinister
seal and creature.
chakra belonging to the beast inside you, granting you
A Sealed Beast is a tool that can be used for both
unique abilities and powerful boosts to your physical
narrative plots and mechanical relevance. Both the DM
body. Each time you access the seal weakens ever so
and player can benefit from including this into the
slightly. A Sealed beasts’ seal can only manage a total of
narrative. The Sealed beasts were designed to fit into any
100 Seal Bleed before it can no longer restrain the beast
story and can be reflavored to include any already
inside. When this happens the seal dissolves away
established demons or creatures such as the Nine-Tailed
releasing the sealed beast, killing the host in the process.
fox, the 8 Tailed Bull, or the 1 Tailed Tanuki.
Each level of this class mod grants its host a
Additionally, this class mod can be easily flavored to be
monumental surge of power that most all other class
any other type of creature you and your players can
mods can only wish they had access too. Beginning with
conceive. This is a powerful Class Mod and should not be
a virtually limitless pool of chakra, ways to augment
handed out freely without careful consideration into
their jutsu techniques, and sometimes even grants them
enemy choice.
access to a wide array of normally clan restricted jutsu.

GAINING OR ACCESSING A As shown on the class mod table below, the lowest
level required to access this class mod is 4 th level. After
SEALED BEAST this, you level in this class mod based on how much seal
bleed you have.
Gaining a Sealed beast or even accessing a dormant one
should always be a narrative changing event that has If the table below is confusing, you can view the
lasting effects across the rest of the adventure and story. following to determine what level you should be in this
This introduces a feeling of uncertainty that is not to be class mod;
underestimated or left unattended. This should have • If you have 10+ Seal Bleed, you are Level 2 In this class
lasting consequences and benefits to the player as they Mod.
balance this constant eb and flow of power and control. • If you have 20+ Seal Bleed, you are Level 3 in this class
This advancement and power is not something that mod.
should come easy or should be planned for. This power • If you have 30+ Seal Bleed, you are Level 4 in this class
should only become unlocked as the result of a major mod.
emotionally traumatic event in the characters life. As • If you have 40+ Seal Bleed, you are level 5 in this class
there is no direct path to attaining it, the decision for mod.
when it’s unlocked is wholly in the hands of the DM
and/or players as they build the world. While there are
no hard-set rules around accessing it, it can prove
difficult to come up with something on the fly. There will
be a few different options that can be set up by the DM.
While this list will include options, it should not be taken
as the only possible options. You may roll on the table
above to decide the combination of conditions that need
to be set to access the power of the Sealed Beast.

2
CLASS MOD FEATURES
When you finally gain the Sealed Beast Class Mod, you
gain the following class mod features.

DORMANT BEAST
Beginning at the first level of the Sealed Beast Class
mod, you either realize, or come into contact with this
dormant beast within you for the first time. This beast
can either be extra ordinarily hostile towards you, or
extremely friendly towards you. Either way this the first
time you have come into contact with it. At this point,
you finally get to see the beast up close and are able to
discern its racial traits. Select the type of beast inside
you. Work with your DM so that this choice goes along
with the narrative being put forth. The beast within you
can potentially provide you with a series of unique ANGEL
benefits based on its type. While you and the DM will be A celestial creature. A heavenly figure. Divine power.
the final decision makers in regards to what is sealed This is an Angel in all its glory. But this angel within you
inside you. You do have some leeway in how that beast may have been captured and restrained by the forces
will benefit you mechanically. When you unlock/gain that be, and you happened to be the sacrifice to house or
this class mod regardless of the type of beast you choose. store this incomprehensible divine power. This beast
As an Action, you may meet with your Dormant beast wishes to escape back to its own domain by any means.
within you, gaining access to the Twisted Chakra you While it may not inherently want its host dead. It also
bartered for or forced out of the beast, using the Twisted will not actively work against its own self-interest in
Chakra class mod feature. When you do, you gain access regards to getting free.
to the pool of Twisted Chakra for the next minute, that • Your Twisted Chakra has a white, golden, or some
your sealed beast have given you access too, granting other bright color hue to it.
you the following benefits; • Your Twisted Chakra Cloak takes on an angelic form
• Increase your Strength and Dexterity Scores by +2. with Wings and other angelic qualities.
This bonus increases by an additional +2 for each level • Your Vermilion Arts takes on a holy feel to them.
you have in this class mod beyond 1st level.
• All unarmed or weapon attacks you make count as CONSTRUCT
Chakra enhanced. Elementals, Artificial beings, Mechanical Engines, and
• Whenever you would deal damage of any type when other beasts that constitute a non-organic make up. This
you take the attack action or cast a jutsu, you deal Construct within you was specifically designed to be a
additional damage equal to your level in this class mod weapon of mass destruction. A tool of unrivaled power.
in additional damage die. An engine of devastation. This Construct was placed
• When you would have to make a Save of any type inside you to incubate. Your use of this construct grants
against a jutsu cast by a creature you consider hostile it the experience needed to accomplish its goals one day.
you gain a +2 to your saving throw result. This This beast doesn’t have a wish. It doesn’t want or need as
bonuses increases to a +4 at 3rd level in this class mod much as it has a primary directive. It cannot be reasoned
and +6 at 5th level in this class mod. with, nor does it have any rational outside of its primary
directives.
Additionally, when you are under the effects Desperate
• Your Twisted Chakra has a more artificial feel to it,
Rage or Twisted Chakra Cloak you count as being under
the effects of Dormant Beast. resulting in unnatural colors and hues. There is also
the potential for your chakra to move in a less fluid
motion and move in purely geometric methods such as
triangles or squares.
• Your Twisted Chakra Cloak takes on a shape almost
exactly like what the final form of the Sealed Construct
is within you. Whether that be an Elemental or even as
structured as a pseudo mechanical humanoid
construct.
• Your Vermilion Arts has a geometric, non-natural feel
to them.

2
DEMON it does not house any of their previous ambitions,
A Yokai, An Abyssal Fiend, A Kappa, A Devil from the feelings, goals, or restrictions. This Phantasm carries
deepest reaches of the underworld or a corrupted the face and lingering memories of that person, but not
individual who’s been consumed by the Celestial their humanity. It wants nothing more than to return to
Doctrine of Yomi (Underworld). This Beast is one you the world of the living, even if it has to wear you as its
may be familiar with from the series proper of Naruto. new skin.
Massive engines of death and destruction. These beasts • Your Twisted Chakra is ethereal in nature. Carrying the
harbor unmatched power, chakra, force, and authority. power of the spirit currently sealed inside you. Its past
This beast may have been placed inside you, for you to strength is your new strength.
act as a prison for one of these beasts. To keep it locked • Your Twisted Chakra Cloak takes on an ethereal look
away so the current generation no longer needs to deal and forms a shell that has a similar silhouette to the
with it. You have been used as a stop gap between the spirits pass life.
previous generation and the next. This beast wants • Your Vermilion Arts become ethereal in nature.
nothing more than to escape. Threatening you, urging Harboring a ghastly power that carries the memories
you to use its power. Begging you to just die so it can be of the spirit inside you. You may garner some of these
free. This beast is generally the most hostile. memories through use.
• Your Twisted Chakra is wild and sinister. It has an air
of destruction and power behind it. Your chakra may SAGE BEAST
become more hostile in its color palette; Red, Orange, A rogue Sage Toad from Mount Myōboku, a hyper
Black, Dark Green etc. dangerous Sage Snake from Ryūchi Cave. These beasts
• Your Twisted Chakra Cloak takes on the shape of the are extremely powerful and on rare occasions cannot be
beast inside you. It may take you through a series of reasoned with or stopped by normal means. So, sealing
stages. Growing tails, wings, arms, legs, heads etc. them away becomes the best and only viable option.
• Your Vermilion Arts has a wild and sinister feel to them. • Your Twisted Chakra is Sage like in nature. Carrying
People in the presence of these arts generally do not the unique traits of Raw Nature Energy in its purest
feel safe. form. Your power is the raw power most sages strive
after.
MONSTROSITY • Your Twisted Chakra Cloak takes on a regal and Sage
A beast born out of an Abnormal marriage of nature and like look. This chakra wraps itself into a shape that
circumstance. A Tarrasque, a Chimera, an Androsphinx. closely resembles the Sage beast inside you
A mistake (or curse) born of the world itself. A creature • Your Vermilion Arts have a powerful calm
of this type was sealed away as a last-ditch effort to keep attached to them. People in the presence
its power in check. You just happen to be the only one of these arts generally feel a since of
those in power were willing to sacrifice at the time. hope or despair depending on how this is
These beasts do not have rationales or even language. used.
They are a mix of both intelligent and primal creatures
who are scared, angry, and driven by the primal need to
escape. You may be able to take advantage of their
situation, the more you take from them, the more room
they have to fight back. These beasts while hostile, are
not intentionally so. Their hostility comes from their
primal instincts reacting as if they were a caged bird.
• Your Twisted Chakra is a primal and wildly powerful
source of strength. Your chakra gains a wild, untamed
and primal feel to it. It may take on a brown, green,
grey or yellow hue to it.
• Your Twisted Chakra Cloak takes on the shape of the
Monstrosity inside you. It becomes more solid. More
real. More alive the stronger your chakra cloak
becomes, gaining more defining features of the
monstrosity.
• Your Vermilion Arts becomes primal in nature.
Harboring the power of the world itself. When used
it feels like the world itself is fighting alongside you.

PHANTASM
A beast who has no physical form. A specter. A Ghoul.
A Phantom. A spirit who does not belong on this side.
This beast is one who’s strength and power has posed an
existential threat to the living. A long dead shinobi or
Samurai’s spirit. The soul of a demon. The soul of an
Ōtsutsuki. The spirit of a long dead deity. This Phantasm
very existence brings threat of destruction by its very
nature. These Phantasm’s are usually only sealable
within the bodies of strong spirited individuals. Those
who’s wills may be powerful enough to stave off the
attempted possessions by the Phantasm. While this
phantasm maybe the spirit of such a person or creature,

3
TWISTED CHAKRA damage the seal takes by fixing the seal ever so slightly,
by using your knowledge of Ninshou.
Twisted Chakra is the virtually bottomless source of
When you would gain the benefit of 1 week of
chakra available to the Sealed Beast. This vast well of
Downtime, you may spend this time repairing the seal.
chakra is seemingly ever present, and a definite
You make two checks, and must pass both in order to
additional resource for hosts to draw from. You begin
successfully repair the seal’s bleed. You must first succeed
with 0 access to this chakra as your sealed beast has not
a Constitution (Chakra control) check vs a DC 20. You
given you access to your own pool of it.
must next succeed an Intelligence (Ninshou) check vs a
As an action, you enter your mind palace, a place of
DC 20. You cannot benefit from the effects of jutsu for
mental serenity that both you and your sealed beast
either check. If you succeed in both checks. Roll 1d4
inhabit, while in this mind palace, the passage of time of
reducing the amount of seal Bleed you have accumulated.
delayed. For every hour of time, you remain in this mind
Your seal bleed cannot be reduced below 20.
palace, 6 seconds passes in real time. While here, you
Beginning at 4th level in this class mod, your seal
can communicate with your sealed beast and begin to
bleed cannot be reduced below 30.
either bargain for or forcefully draw out their vast
Finally, at 5th level in this class mod, your seal bleed
reserve of chakra.
cannot be reduced below 40.
If you are bargaining for this chakra, make a
Twisted chakra you use from your Twisted Chakra
Bargaining Check, using your Charisma (Persuasion) vs
pool, counts as Temporary Chakra, which means you
a DC 16. On a success, your beast sets aside 1 batch of
must spend it first before spending your own chakra.
chakra for you at your request, for you to permanently
Also, Twisted chakra you spend does not immediately
have access to when using your Dormant Beast class mod
come back. Your sealed beast leaks chakra out gradually
feature. You can only receive batches of this chakra and
over the course of a full rest, providing you with a
cannot, for example, only ask for 5 Twisted chakra. For
completely replenished Twisted chakra pool.
each batch of chakra your sealed beast grants you this
way, you add 20 Twisted chakra to your Twisted chakra
pool. You can make a Bargaining Check as an Action on
DESPERATE RAGE
your turn. Each time you fail your Bargaining Check, you Beginning at 1st level of this class mod, the beast inside
increase your Bargaining Check DC by +1 until you you has figured a perfect time to attempt to take control
complete a Full rest Additionally, you can only make a when your close to losing consciousness. Moving
Bargaining Check a number of times equal to your forward while you have this class mod, when you fall to 0
proficiency bonus per full rest. or less hit points you must make a DC 15 Charisma check
If you are forcefully drawing out their vast reserve of at disadvantage. For the remainder of this Class mod, the
chakra, make a Withdrawal Check, using Constitution aforementioned check will be called, the Escaping Beast
(Chakra Control) vs a DC 18 (Checks made while in your check. This Checks DC cannot be modified by any other
mind palace cannot benefit from bonuses granted by class mod feature that would increase or decrease this
jutsu or Expertise). When you do, your beast is forced to class mods features DC. On a failure you enter a blind
permanently set aside batches of chakra against its will, Rage based on the level of this class mod.
granting you permanent access to this pool of chakra. Also, at 1st level of this class mod, when you would fall
Gaining access to this pool works in the same way as if to or below 1/4th of your maximum hit points (rounded
you are bargaining, but it may make the beast more up), see an ally or close friend reduced to 0 hit points by
hostile towards you. You can only force the beast to give a hostile creature, or experience extreme grief during a
you Twisted Chakra in batches. Each batch of Twisted singular moment you must make a Desperate Rage
chakra gained this way, adds 10 Twisted chakra to your Check, which is a DC 5 Charisma check to maintain
Twisted Chakra pool. You can add up to 6 batches of control of yourself. On a failure you enter a Desperate
Twisted chakra at a time using this method. Each time Rage. For the next minute, you immediately gain access
you fail your Withdrawal Check, you increase your to double your maximum Twisted Chakra pool and gain
Bargaining Check DC by +1. This penalty can be removed 25 Temporary hit points. If you gained these temporary
by spending 1 week of Downtime focusing exclusively on hit points while at 0 Hit points via this feature, you do
improving your Sealed Beast’s disposition. not enter the dying condition and are instead treated as
For each batch of chakra you gain, regardless of the if you are fully conscious. If you lose all 25 of the
method you take to gain access to it, you gain 1 Seal Temporary hit points granted by this class mod feature,
Bleed. For every 2 Seal Bleed you have, you increase the you fall unconscious but are automatically stable.
DC of your Desperate Rage DC by +1. Seal Bleed cannot be Additionally, you see all creatures within 500 feet of you
restored by any means outside of this class mod feature. as hostile and must attack at least one. While in combat
When you reach the 3rd level in this class mod, Reduce there are a few rules in regards to attacking hostile
the DC needed to both Bargain for, or Forcefully draw creatures that you must follow;
out your sealed beasts chakra by -3. 1. You must attack the last creature who dealt damage
Additionally, when you bargain for chakra from your to you within the last round.
sealed beast, on a successful check, when they set aside 2. If no creature has dealt damage to you, then the last
one batch of chakra for you at your request, this batch creature who has attempted to or has affected you
now adds 30 Twisted chakra to your Twisted chakra pool. with a condition, feature, or jutsu.
When you are forcefully drawing out their vast reserve of 3. If no creature has dealt damage to you, or attempted
chakra and setting aside batches, each batch you pull to affect you with a condition, feature or jutsu, then
now adds 20 Twisted chakra to your twisted chakra pool. you attack the closest creature to you.
Also, beginning at 3rd level in this class mod, your While you are under the effects of Desperate Rage;
seal has become damaged beyond Repair. You become
• If your Strength and Dexterity Ability scores are below
unable to recognize it from what it used to look like
earlier in your career, but you do learn how to reduce the 18, they become 18 for the duration.
• You gain Multiattack (2)

4
o Multiattack (2): You make 3 unarmed attacks.
• Your unarmed damage becomes 2d8 + your Strength
VERMILION ARTS
Beginning at the 1st level of this class mod, you have an
modifier.
• You gain an additional action which you MUST use to
innate understanding on how to utilize a Vermilion Art.
Secrets techniques and abilities that happen to be
either cast a jutsu or use a Vermilion Art against a
monstrously powerful and unique to the beast within
hostile creature.
• Your movement speed is doubled
you. These arts fall into one of 3 categories. Abilities,
• When you would make an unarmed attack, you score a
Passives and Techniques. The Vermilion Arts you gain
help define the type of Sealed beast within you. You can
critical hit on a roll of 19 or 20.
gain the benefits of some of your Vermilion Arts while not
• You must attack your currently targeted creature until
even benefitting from any active class mod features.
they are dead or dying.
While some you can only benefit from while you have
At the end of each of your turns, you remake the certain class mod features active. Select the Vermilion
Desperate Rage Check to regain control of your body. On Arts at define the beast inside you. You Cannot switch
a successful check, you are no longer under the effects of these once learned.
desperate rage. Some Vermilion Arts you use will use your Vermilion
Beginning at the 2nd level of this class mod you Attack Bonus or Vermilion Save DC. You calculate those
instead must fall below 1/3rd of your maximum hit as follows;
points (rounded up), see an ally or close friend reduced
Vermilion Save DC = 12 + Your Level in this Class Mod +
to 0 hit points by a hostile creature, or experience
Your Proficiency bonus
extreme grief during a singular moment before the
Vermilion Attack Modifier: Twice your proficiency
sealed beast attempts to take control forcing you to
Bonus + Your Level in this class mod.
make the Desperate Rage Check to maintain control of
yourself. Also, when you would gain this features
benefits, you also immediately gain the benefits of your
TWISTED CHAKRA CLOAK
Twisted Chakra Cloak class mod feature at its highest Twisted Chakra swells and encircles you twisting and
possible level at no additional Twisted Chakra cost. Your coiling around your very being. Your Chakra cloak takes
unarmed damage becomes 3d8 + your strength modifier, the shape of a of your sealed beast based on far you’ve
and you instead score a critical hit on a roll of 18-20. progressed in this class mod. All Temporary Hit points
Beginning at the 3rd level of this class mod you gained via any Twisted Chakra Cloak supersedes all other
instead must fall to 1/2 or less hit points, see an ally or Temporary hit points. You cannot replace Temporary hit
close friend reduced to 0 hit points by a hostile creature, points gained from this class mod with other sources of
or experience extreme grief during a singular moment Temporary Hit points. Additionally, for the purpose of
before the sealed beasts takes over. Your unarmed jutsu, features, feats, or abilities that take into account a
damage becomes 4d8 + Twice your strength modifier, creature current hit point total in order to impose some
when you score a critical hit, you deal maximum affect, you count all Temporary hit points gained via
damage, and the last creature you attacked, you must Twisted Chaka cloaks as hit points.
continue to attack until they are dead.
When the sealed beast takes over, they maintain TWISTED CLOAK, LEVEL 1
control for 1 minute, until you succeed your charisma Beginning at 2nd level in this class mod, you have
check, or fall unconscious, whichever comes first. While reached a point where the swelling of Twisted chakra has
you are controlled by your sealed beast, they will always reached a boiling point.
attempt to use the most damaging Jutsu, Weapon, or As a bonus action, while you are under the effects of
feature you have to fight. If you have any of the following Dormant Beast and have a Twisted chakra pool of at least
Vermilion Arts; Beast Bomb, Beast Bullet, Beast Beam, or 100 Twisted Chaka, you are able to spend 50 Twisted
Beast Flare, your sealed beast will always attempt to cast chakra to assume the Twisted cloak, Level 1 form. When
it at least once during its takeover targeting the First or you do, your Chakra cloak takes on an infantile shape in
Last creature it has engaged in combat while in control. its best attempt to facilitate the look and feel of your
At the beginning of each of your turns, roll 1d6. On a roll Sealed beast. For the next minute your Dormant Beast
of 6 they cast the selected Vermilion Art. If you do not class mod feature lasts as long as this class mod feature
have enough Vermilion Chakra to use the selected lasts, ending at the same time as this one and you gain
Vermilion Art the sealed beast will increase your Twisted the following benefits & effects. Temporary hit points
chakra pool by 10, each time counting as you purchasing gain by this class mod counts as Hit points for the
a batch of Chakra from it, until you have enough purpose calculating Current Hit points.
Vermilion chakra to cast it. • Your Speed is increased by 20.
If you do not have any of the 3 Vermilion arts listed, • Your Unarmed or Weapon damage die becomes 2d8 +
the Beast will use the most damaging jutsu or Vermilion Your Proficiency bonus or your Weapons Damage
art you know, upcasted to the highest Rank you can cast modifier (Whichever is higher)
+1, or the highest tier you can cast for Vermilion Arts. If • Your Unarmed or Melee attacks gains the Reach
you do not have enough Vermilion chakra to cast the Weapon Property.
selected jutsu or Vermilion art, then the sealed beast will • You gain 50 Temporary Hit points.
increase your Twisted chakra pool by 10, each time • You regain 5 Hit points at the beginning of each of
counting as you purchasing a batch of chakra from it, your turns up to half your maximum hit points.
until you have enough Twisted chakra to cast it. • If your Temporary Hit points would reach 0 you
Once you successfully pass Desperate Rage Check, the immediately end this form.
sealed beast cannot attempt to take over out of a • While in this state, at the 2nd level of this class mod,
desperate rage until your next Long or Full Rest. increase the Desperate Rage DC by +1.

5
TWISTED CLOAK, LEVEL 2 • If your Temporary Hit points would reach 0 you
Beginning at 3rd level in this class mod, you gain access immediately end this form.
to the second level of your Twisted chakra cloak. Your • You can cast Tier 3 Vermilion Art Techniques.
Twisted Cloak begin to grow in similarities to your • While in this state increase Desperate Rage DC by +3.
sealed beast. Additional tails, more claws, more wings,
thicker exterior. As a bonus action, while you are under TWISTED CLOAK, LEVEL 4
the effects of Dormant Beast and have a Twisted chakra Finally, at 5th level in this class mod, you gain access to
pool of at least 150 Twisted Chaka, you may spend 60 what makes your sealed beast such a terror, and you
Twisted Chakra to enter the second stage of your Twisted have complete understanding of the power you have
Chakra Cloak gaining the following benefits for the next within you. Your Twisted Chakra takes on a more
minute. compete form. It solidifies and becomes less a construct
You may ignore the Class mod Level and Twisted of chakra and more its own entity that you drive. As a
Chakra Requirements by makes a DC 14 Charisma Check bonus action, while you are under the effects of Dormant
to gain access to this Cloak for the duration. On a failed Beast and have a Twisted chakra pool of at least 250
check, you immediately fall under the effects of Twisted Chaka you may spend 80 Twisted Chakra to
Desperate Rage; enter this final stage of your Twisted Chakra Cloak
gaining the following benefits for the next minute.
• Your Speed is increased by 40.
You may ignore the Class mod Level and Twisted
• Your Unarmed or Weapon damage die becomes 2d8 +
Chakra Requirements of by makes a DC 18 Charisma
Your Proficiency bonus or your Weapons Damage
Check to gain access to this Cloak for the duration. On a
modifier (Whichever is higher)
failed check, you immediately fall under the effects of
• You gain a bonus to your Attack rolls equal to twice
Desperate Rage
your level in this class mod.
• Your Unarmed or Melee attacks gains the Reach 2 • Your speed is increased by 80.

Weapon Property. • Your Unarmed or Weapon damage die becomes 6d8 +


• You gain 75 Temporary Hit points. Twice your Proficiency bonus.
• You regain 10 Hit points at the beginning of each of • You gain a bonus to your Attack rolls equal to twice

your turns up to half your maximum hit points. your level in this class mod.
• If your Temporary Hit points would reach 0 you • Your Unarmed or Melee attacks gains the Reach 5

immediately end this form. weapon property.


• You can cast Tier 2 Vermilion Art Techniques. • You gain 250 Temporary Hit points.
• While in this state, at the 3rd level of this class mod, • You gain Immunity to non-Chakra based damage and

increase the Desperate Rage DC by +2 resistance all other types of damage while you have
Temporary hit points.
TWISTED CLOAK, LEVEL 3 • You regain Hit Points at the beginning of each of your
Beginning at 4th level in this class mod, you have turns equal to Three times your character level.
teetered on the edge of oblivion. You gain access to the • You regain Temporary Hit points at the beginning of
Penultimate level of your Twisted Chakra Cloak. Your each of your turns equal to your character level.
Twisted Cloak begins to bleed as it tears the skin from • If your Temporary Hit points would reach 0 you
your flesh leaving behind muscle and bone. It takes on a immediately end this form.
bloody red texture as your blood and Twisted chakra • You can cast Tier 4 Vermilion Art Techniques.
mixes. You are but a few steps away from fulling • You make Charisma Checks in relation to the Desperate
devolving into the beast within. Your Chakra cloak looks Rage Class mod feature at disadvantage.
extremely similar to that of your sealed beast in all but • While in this state increase Desperate Rage DC by +5.
its original look.
As a bonus action, while you are under the effects of
Dormant Beast and have a Twisted chakra pool of at least
200 Twisted Chaka you may spend 70 Twisted chakra to
enter the third stage of your Twisted Chakra Cloak
gaining the following benefits for the next minute.
You may ignore the Class mod Level and Twisted
Chakra Requirements by makes a DC 16 Charisma Check
to gain access to this Cloak for the duration. On a failed
check, you immediately fall under the effects of
Desperate Rage;
• Your speed is increased by 60.
• Your Unarmed or Weapon damage die becomes 3d8 +
Twice your Proficiency bonus.
• You gain a bonus to your Attack rolls equal to twice
your level in this class mod.
• Your Unarmed or Melee attacks gains the Reach 4
weapon property.
• You gain 125 Temporary Hit points.
• You gain Immunity to non-Chakra based damage and
resistance to Slashing, Piercing and Bludgeoning
damage while you have Temporary Hit points.
• You regain Hit Points at the beginning of each of your
turns equal to your character level or 10 (Whichever is
higher) up to half

6
UNLEASHED BEAST
You have come so far. Only to be pushed to this point,
with little chance of stopping this great escape.
Beginning at 5th level of this class mod, while you
have 40 or more Seal bleed, your Seal, made to
contain the sealed beast within you, has become as
thin as paper, with little chance to be repaired
further. The next time you would trigger any check
within the Desperate Rage class mod feature
(Desperate Rage Check or Escaping Beast Check) and
fail by 5 or more, you and up to 3 creatures within 30
feet of you of your choice whom you know are your
friends and are willing to do so, mental projection of
themselves are pulled into your mind palace with
you. You and all your allies, have all equipment you
had prior to teleporting. They all have their HP and
Chakra for the purpose of this fight.
While inside you and all of your allies who have
come with you, if any, are confronted with your
sealed beast in their full glory, released and
unbound. The sealed beast wants freedom, and
through you they will achieve it.
Before initiative is rolled, you can attempt a DC 40
Charisma (Persuasion) check to talk down your
sealed beast. On a successful save, they delay their
escape, and your death.
If you cannot convince them, initiative is rolled,
and combat begins. Your objective is to reduce the
sealed beasts Hit points by Half. If a creature is killed
in your mind palace, their mind is destroyed in the
process immediately killing them outright in the real
world. If they are revived after the battle, their mind
is far to fractured to be considered sentient or living,
if at all.
If you are killed inside your mind palace, all other
allied creatures who’s mental projects were
summoned to aid you are shunted back to the real
world and their mind immediately takes all damage
they took while inside the mind palace as psychic
damage. Psychic damage dealt this way cannot be
resisted, or reduced in any way. If they had any jutsu
or features active at the time, it immediately ends,
and they immediately suffer any effects this may
cause. Features used in the mind palace count against
any use limitations. The sealed beast will immediately
transform using your body as a catalyst back into its true
form, regardless of size or location. If it transforms
within a room too small to hold it, the room and all
surrounding constricting space is destroyed by the
sudden expansion of mass and weight.
If you succeed in the battle, your mind palace resets,
and your sealed beast returns to how it was prior. Your
Seal bleed is reset to 30, regardless of any conditions, or
jutsu that were cast on it. Additionally, your allies do not
take any psychic damage as a result of this conflict. But
creatures must finish the duration of any jutsu, features
or abilities they are currently using before returning to
their body.
If the sealed beast inside you is somehow killed, you
lose this class mod permanently.
Your sealed beast a Level 30 Adversary, but unlike
other Level 30 Adversaries, who have 31 total stat points
they can distribute, this adversary has 40, at minimum,
10 of those points are dedicated towards Constitution.
Below is an example of a Sealed beast, named Kurama,
The Nine-Tailed Fox.

7
8
VERMILION ARTS • Jutsu you cast with the Earth Release Keyword can
never deal less than half of its maximum damage
DEVILISH BLOOD under any circumstance.
Vermilion Art Type: Passive • Creatures who are vulnerable to Earth damage, instead

Your body has become accustomed to Twisted chakra take Four times as much damage from your Earth
and you begin to feel the power of your sealed beast even release jutsu.
when you are at rest.
You gain the following Benefits at all times, even DEVILISH FLAMES
without benefiting from any other Class mod Feature; Vermilion Art Type: Passive
Your Twisted chakra has the ability to ignite like flames.
• You gain a +1 Bonus to all Ability scores.
You gain the following Benefits at all times, even
• You gain proficiency in one Saving throw of your
without benefiting from any other Class mod Feature;
choice.
• You gain the Fire Release Affinity. Select 3 Jutsu with
• When you would regain Hit points by spending hit die,
you can never recover less than three times your the fire release keyword that you qualify for. Add them
Constitution Modifier (min 3). to your known jutsu list immediately as if innately
taught by your Sealed beast. (If you have any
You gain the following benefits while you are under the preexisting Nature Release affinities you also qualify
effects of Desperate Rage or Twisted Chakra Cloak. for Jutsu with both the Fire Release Nature release and
• Increase the Desperate Rage DC by +1. the pre-existing Nature Release keywords.)
• You add twice your Strength or Dexterity modifier to • Ninjutsu you cast with the Fire Release Keyword

your weapon attacks. cannot be negated or countered.


• Your movement speed cannot be reduced by any • You can cast Ninjutsu with the Fire Release Keyword of

means B-Rank or lower without Handsigns (HS)


Components.
DEVILISH CLAWS You gain the following benefits while you are under the
Vermilion Art Type: Passive
effects of Desperate Rage, Twisted Chakra, or Twisted
Your Twisted Chakra Forms Claws that allow you a
Chakra Cloak.
greater destructive power.
• Increase the Desperate Rage DC by +1.
You gain the following Benefits Only when you are
• Jutsu you cast with the Fire Release Keyword can never
gaining the benefits of Twisted Chakra Cloak;
deal less than half of its maximum damage under any
• You unarmed damage die becomes a d10 instead of a
circumstance.
d8 while using any Twisted Chakra Cloak. • Creatures who are vulnerable to Fire damage, instead
• You can, as a bonus action make an additional 2
take Four times as much damage from your Fire
unarmed attacks.
release jutsu.
• When you would hit a creature two or more times in a
single turn using an unarmed attack, the target DEVILISH FOCUS
creature makes a Constitution saving throw vs your Vermilion Art Type: Passive
Taijutsu save DC, being Dazed on a failed save until the You can feel the eb and flow of Twisted chakra within
end of your next turn. you. You can feel how it meshes with your normal
• You can make opportunity attacks without spending a
chakra, and every so often you can feel it leak out into
reaction. A creature can only trigger an opportunity your normal chakra supply
attack from you once per 10 feet of movement. You gain the following Benefits at all times, even
without benefiting from any other Class mod Feature;
DEVILISH EARTH
• Ninjutsu and Genjutsu you cast gain a +2 bonus to
Vermilion Art Type: Passive
Your Twisted chakra has the ability to harden and Attack Rolls and Save DC’s.
• You apply your Proficiency bonus to damage rolls
materialize solid material like Earth.
You gain the following Benefits at all times, even made with Ninjutsu and Genjutsu.
• Ability checks made using Constitution are made at
without benefiting from any other Class mod Feature;
advantage.
• You gain the Earth Release Affinity. Select 3 Jutsu with
the earth release keyword that you qualify for. Add You gain the following benefits while you are under the
them to your known jutsu list immediately as if effects of Desperate Rage or Twisted Chakra Cloak.
innately taught by your Sealed beast. (If you have any • Increase the Desperate Rage DC by +1.
preexisting Nature Release affinities you also qualify • Ninjutsu and Genjutsu you cast do not cost chakra to
for Jutsu with both the Earth Release Nature release concentrate on.
and the pre-existing Nature Release keywords.) • You gain a +5 bonus to Concentration checks made to
• Ninjutsu you cast with the Earth Release Keyword maintain Concentration on a jutsu or Vermilion Art
cannot be negated or countered. you cast.
• You can cast Ninjutsu with the Earth Release Keyword
of B-Rank or lower without Handsigns (HS)
Components.
You gain the following benefits while you are under the
effects of Desperate Rage, Twisted Chakra, or Twisted
Chakra Cloak.
• Increase the Desperate Rage DC by +1.

9
DEVILISH MIGHT DEVILISH PRESENCE
Vermilion Art Type: Passive Vermilion Art Type: Passive
Your Twisted Chakra Reinforces your Strength that allow The twisted chakra has found a way to move in and out
you a higher limits of your physical prowess. of you avoiding detection from the Seal. This chakra
You gain the following Benefits Only when you are continues to flow around you in such a way that when
gaining the benefits of Twisted Chakra Cloak; you wish to exert your presence in any way, it usually
• You gain a +2 Bonus to Strength equal to the Level of reacts and begins to influence those around you.
You gain the following Benefits at all times, even
Twisted Chakra Cloak are benefiting from.
• Vermilion Arts that require a Melee Attack of any type
without benefiting from any other Class mod Feature
increases their Damage die by 1 step. • You gain Expertise in Intimidation.
(D4>D6>D8>D10>D12) • When you take an Action to Intimidate a creature, all
• Unarmed attacks that you make cannot be made at creatures of your choice within 90 feet of you can
disadvantage by any means. immediately feel your presence and the bloodlust it
• When you take damage from a melee attack, you can, presents. Select creatures must succeed a Wisdom
as a reaction, reduce the damage taken by your saving throw at disadvantage vs your Vermilion Save
Strength Modifier. DC. On a failure they are frightened of you for the next
hour. A creature affected by this feature regardless of
DEVILISH MOBILITY if they pass or fail, becomes immune to further
Vermilion Art Type: Passive application of it for 24 hours.
Your body has begun to feel light as a feather. You feel • As a reaction to being targeted for an attack or jutsu
faster, more agile, more in control of your movements; that you can see, you may immediately express a
You gain the following Benefits at all times, even seething bloodlust against the triggering creature
without benefiting from any other Class mod Feature; forcing them to make a Wisdom saving throw vs your
• You gain a +2 Bonus to your Dexterity Ability score. Vermilion Save DC. On a failed save, target creatures
• Your speed is increased by 15. attack immediately fails as they are overcome with
• You gain proficiency in Dexterity saving throws. extreme fear. A creature can only be affected by this
• Ability checks made using Dexterity are made at feature a number of times equal to your proficiency
advantage. bonus per long rest.

You gain the following benefits while you are under the You gain the following benefits while you are under the
effects of Desperate Rage, or Twisted Chakra Cloak. effects of Desperate Rage or Twisted Chakra Cloak
• Increase the Desperate Rage DC by +1.
• Increase the Desperate Rage DC by +1.
• When you would be Banished, Teleported, or moved by
• When you would make an attack using an attack, Jutsu
or Vermilion art that uses Dexterity, you add an any means and you are required to make a saving
additional 2d4 to your attack roll. throw of any type, you instead succeed automatically,
• You gain a +5 Bonus to Armor Class. suffering no additional effects.
• When a hostile creature would be banished,
• Your AC can never be reduced by any means.
Additionally, creatures can never gain advantage teleported, or moved by any and they are within 30
against you. feet of you. You can spend 5 Twisted Chakra for each
banished, teleported, or moved creature, forcing each
DEVILISH POWER one to make a Strength saving throw vs your
Vermilion Art Type: Passive Vermilion Save DC. On a failed save, you pull them
You are able to output a massive amount of force within 5 feet of you and they cannot be banished,
inherent to you due to your Twisted Chakra. This power teleported or moved by anything else, except you until
acts like a steroid with seemingly no drawback. This the end of your next turn.
strength feels bottomless.
You gain the following Benefits at all times, even DEVILISH STORM
without benefiting from any other Class mod Feature; Vermilion Art Type: Passive
Your Twisted chakra has the ability to vibrate and
• Attacks, Jutsu or Features that use your Strength
electrocute like jolts of lightning.
ignore resistance and treats immunity as resistance. You gain the following Benefits at all times, even
• Taijutsu you cast applies your Proficiency bonus to
without benefiting from any other Class mod Feature;
damage rolls.
• You gain the Lightning Release Affinity. Select 3 Jutsu
• Taijutsu you cast gain a +2 bonus to Attack Rolls and
with the lightning release keyword that you qualify
Save DC’s
• Weapon Attacks, Taijutsu or Vermilion Arts you use
for. Add them to your known jutsu list immediately as
if innately taught by your Sealed beast. (If you have
that use Strength as their casting ability adds twice
any preexisting Nature Release affinities you also
your Strength Modifier if it doesn’t already. If your
qualify for Jutsu with both the Lightning Release
strength modifier is already applied to the damage
Nature release and the pre-existing Nature Release
dealt, increase the damage die by 2 instead.
keywords.)
You gain the following benefits while you are under the • Ninjutsu you cast with the Lightning Release Keyword
effects of Desperate Rage, Twisted Chakra, or Twisted cannot be negated or countered.
Chakra Cloak. • You can cast Ninjutsu with the Lightning Release
• Increase the Desperate Rage DC by +1. Keyword of B-Rank or lower without Handsigns (HS)
• Taijutsu you cast do not cost chakra to concentrate on. Components.
• You gain a +5 bonus to Concentration checks made to
maintain concentration on a jutsu or Vermilion Art
you cast.

10
You gain the following benefits while you are under the • Creatures who are vulnerable to Cold damage, instead
effects of Desperate Rage, Twisted Chakra, or Twisted take Four times as much damage from your Water
Chakra Cloak. release jutsu.

DEVILISH WILL
• Increase the Desperate Rage DC by +1.
• Jutsu you cast with the Lightning Release Keyword can
Vermilion Art Type: Passive
never deal less than half of its maximum damage
Your Twisted chakra has found a way to enhance your
under any circumstance.
will. Your ability to push through have virtually tripled,
• Creatures who are vulnerable to Lightning damage,
and your ability to push forward with your ambition has
instead take Four times as much damage from your
also been magnified further.
Lightning release jutsu.
You gain the following Benefits at all times, even

DEVILISH STRENGTH without benefiting from any other Class mod Feature;
Vermilion Art Type: Passive • You gain a +2 bonus to all Intelligence, Wisdom &
Your strength has grown since becoming aware of your Charisma Saving throws.
beasts’ power and you begin to feel immeasurable • You may spend 10 chakra to immediately end any
strength coming from within. Genjutsu effect on you.
You gain the following Benefits at all times, even • When you would make a Constitution (Chakra Control)
without benefiting from any other Class mod Feature; check to maintain concentration or a jutsu, you may
• Your gain a +2 Bonus to your Strength Ability score. instead spend 5 chakra to automatically succeed.
• You increase your Bulk limit by +5. You gain the following benefits while you are under the
• You gain Proficiency in Strength or Constitution effects of Desperate Rage, Twisted Chakra, or Twisted
Saving throws (Pick one) Chakra Cloak.
• Ability checks made using strength or Constitution are
• Increase the Desperate Rage DC by +1.
made at advantage. (This does not count for • You gain advantage on Intelligence, Wisdom &
Constitution (Chakra Control) Checks made when
Charisma Saving throws against effects from hostile
using this class mods features.)
creatures.
You gain the following benefits while you are under the • When you would make a Strength, Dexterity, or
effects of Desperate Rage or Twisted Chakra Cloak. Constitution saving throw you may instead spend 10
• Increase the Desperate Rage DC by +1. chakra to automatically succeed and suffer no further
• When you would deal damage using an attack, Jutsu or
effects.
Vermilion Art that uses Strength, your Damage can
not be reduced by more than 5.
• When you would take bludgeoning, piercing or
slashing damage from any source, your brute
strength would push through. Reduce that
triggering damage by your Strength Modifier.
• You can never be moved in any direction against
your will.

DEVILISH WAVES
Vermilion Art Type: Passive
Your Twisted chakra has the ability to bend and
adapt like water.
You gain the following Benefits at all times,
even without benefiting from any other Class mod
Feature;
• You gain the Water Release Affinity. Select 3
Jutsu with the water release keyword that you
qualify for. Add them to your known jutsu list
immediately as if innately taught by your Sealed
beast. (If you have any preexisting Nature
Release affinities you also qualify for Jutsu with
both the Water Release Nature release and the
pre-existing Nature Release keywords.)
• Ninjutsu you cast with the Water Release
Keyword cannot be negated or countered.
• You can cast Ninjutsu with the Water Release
Keyword of B-Rank or lower without Handsigns
(HS) Components.

You gain the following benefits while you are


under the effects of Desperate Rage, Twisted
Chakra, or Twisted Chakra Cloak.
• Increase the Desperate Rage DC by +1.
• Jutsu you cast with the Water Release Keyword
can never deal less than half of its maximum
damage under any circumstance.

11
DEVILISH WINDS VERMILION AUGMENTATION
Vermilion Art Type: Passive Vermilion Art Type: Ability
Your Twisted chakra has the ability to sharpen itself like When you would cast a jutsu using Twisted Chakra, the
blades. jutsu cast erupts with the power of your sealed beast. As
You gain the following Benefits at all times, even a bonus action, while casting a jutsu of any type, Choose
without benefiting from any other Class mod Feature; one of the following:
• You gain the Wind Release Affinity. Select 3 Jutsu with • If your jutsu deals damage, you deal additional
the wind release keyword that you qualify for. Add damage equal to twice your proficiency bonus. (If the
them to your known jutsu list immediately as if jutsu cast requires more than 1 attack or damage roll,
innately taught by your Sealed beast. (If you have any then you instead deal additional damage equal to your
preexisting Nature Release affinities you also qualify Casting Ability Modifier to each damage roll.)
for Jutsu with both the wind Release Nature release • If your jutsu heals hit points, you heal additional hit
and the pre-existing Nature Release keywords.) points equal to your proficiency bonus.
• Ninjutsu you cast with the Wind Release Keyword • If your jutsu summons a structure, creature, or
cannot be negated or countered. construct with hit points, it gains additional hit points
• You can cast Ninjutsu with the Wind Release Keyword equal to your Proficiency bonus times the rank of your
of B-Rank or lower without Handsigns (HS) jutsu cast. (This bonus only happens once per casting)
Components. (D-Rank: 1, C-Rank: 2, B-Rank: 3, A-Rank: 4, S-Rank: 5)
• If your Jutsu grants temporary hit points, you gain
You gain the following benefits while you are under the
additional temporary hit points equal to your
effects of Desperate Rage, Twisted Chakra, or Twisted
proficiency bonus. (This bonus only happens once per
Chakra Cloak.
casting)
• Increase the Desperate Rage DC by +1. • If your Jutsu requires a saving throw of any type,
• Jutsu you cast with the Wind Release Keyword can affected creatures cannot gain advantage.
never deal less than half of its maximum damage
under any circumstance. VERMILION AUTHORITY
• Creatures who are vulnerable to Wind damage, instead Vermilion Art Type: Ability
take Four times as much damage from your Wind When a hostile creature would attempt to cast a jutsu,
release jutsu. make an attack, or use an ability, feature or feat that
targets. You may as a reaction spend 15 Twisted Chakra.
DEVILISH WINGS/GILLS If you do, for the next minute, you release enough
Vermilion Art Type: Passive chakra to tinge the air itself with a weight of malice and
Your Twisted Chakra forms wings, gills, or claws that authority. All hostile creatures who are within 120 feet of
allow you the ability of special movement such as flight, you, who do not target you with any jutsu, feature, feat
swimming or burrowing. or ability they use, adds 2d20 to their attack rolls taking
You gain the following Benefits Only when you are the lower of the result. If their jutsu, feature, feat or
gaining the benefits of Twisted Chakra Cloak; ability does not require an attack roll, then they instead
• You gain a flying, burrow, or swimming speed equal to must succeed a Wisdom Saving throw vs your Vermilion
your walking speed. (Choose one) Save DC or have double the cost of their jutsu.
• Jutsu, Features, and Vermilion Arts you cast, with a
range of 5 feet or more, double their range. VERMILION BLEED
• When you would trigger an attack of opportunity while Vermilion Art Type: Ability
flying or Swimming or Burrowing the triggering When you would attempt to force withdraw batches of
attack is made at disadvantage. Twisted chakra from your sealed beast, you may make
• You can, as a reaction use your Wings or Chakra Arms your Constitution check at advantage. If you succeed the
to intercept an attack that would you and deal damage. Constitution (Chakra Control) check by 10 or more, you
Your Wings have a number of Hit points equal to twice gain half the amount of bleed, you would normally gain
your character level. When their hit points are reduced using this method (Rounded up, Min 1).
to 0, you cannot use them to intercept attacks until Additionally, Jutsu you cast with Twisted chakra have
you complete a short rest. a reduced cost equal to your level in this class mod.

VERMILION ASSAULT VERMILION DEFIANCE


Vermilion Art Type: Ability Vermilion Art Type: Ability
Your Twisted chakra pushes your body to the absolute When you would make a saving throw as a result of being
extremes of what a shinobi’s body can do. As a bonus within a Jutsu’s Area of effect, you may as a reaction roar
action, by spending 15 Twisted chakra, for the next with the ferocity only your sealed beast could conjure.
minute, if you have the Extra Attack class feature, you When you do, you spend multiples of 5 twisted chakra.
gain an additional 2 attacks in addition to the two For every 5 twisted chakra you spend, you reduce the
attacks granted by the Extra attack class feature. damage you would take by 4d8.
If you do not have the Extra Attack class feature, then If you reduce the damage you would take to 0 the
you instead gain an additional action, which you can triggering creature(s) must succeed a Strength saving
only use to cast a Ninjutsu or Genjutsu. throw vs Your Vermilion Save DC On a failed save the
target is assaulted by an unrelenting wave of force from
the roar you unleashed, being thrown back 60 feet in a
straight line. They must then make a Dexterity
(Acrobatics) check vs Your Vermilion Save DC. On a
failed save they land prone. If they would hit a wall as a
part of being thrown back, they make this Check at

12
disadvantage, instead taking triple falling damage as if Additionally, creatures have advantage on their first
they fall from the distance thrown back. attack against you on each of their turns.
Additionally, if at any point you cannot Mold chakra
(CM) you can spend 10 Twisted Chakra to regain the VERMILION REGENERATION
ability to Mold Chakra regardless of the conditions Vermilion Art Type: Ability
imposed on you. Your Twisted chakra repairs damage from even the most
extreme damage. As a bonus action, you may spend 5
VERMILION EMPOWERMENT Twisted chakra, recovering a number of hit points equal
Vermilion Art Type: Ability to Twice your character level or ending 1 condition you
Your Twisted Chakra empowers jutsu you cast with the are currently under the effects of immediately.
ability to shred through any defense that stands in its Additionally, by spending 10 Twisted chakra, you gain
way. By spending an additional 10 Vermillion Chakra, one additional use of any clan or class feature or feat for
creatures who are the target of or would make a saving which you have reached its use limit.
throw to resist the effect of any Jutsu, feature, or
Vermilion art you cast cannot benefit from any bonuses VERMILION RESILIENCE
to their AC, saving throw, Ability checks, Temporary hit Vermilion Art Type: Ability
points, Damage reduction, Resistance or immunity from Your Sealed beasts’ resistances becomes your own. As a
any Jutsu they may cast or are currently under the effects bonus action you can spend 15 Twisted chakra, granting
of. (Ex. Substitution Technique, Bless, Absorb Heat, etc.) you resistance to up to 3 damage types from the
following for the next minute; Bludgeoning, Piercing,
VERMILION FORTITUDE Slashing, Fire, Cold, Wind, Earth, Lightning, Acid, Poison,
Vermilion Art Type: Ability Force, Necrotic and Psychic. You can only gain the benefit
Your Sealed beasts’ fortitude becomes your own. As a of this Vermilion Art once per casting, meaning, if you
bonus action you can spend 15 Twisted chakra, cast this Vermilion Art again, you do not gain 3
temporarily increasing your Hit point total by three additional resistances, instead choosing 3 new
times your Character level. resistances to replace your old resistances.
Additionally, you gain the same number of hit points.
This benefit lasts for 8 hours, or until your Twisted VERMILION SHIELD
Chakra Reserve reaches 0 after which, your Hit point Vermilion Art Type: Ability
total is reduced to its original value. You can only gain Your Twisted Chakra creates a construct shield of chakra
the benefit of this Art while you are benefiting from to protect you from incoming attacks without your
Dormant Beast once per Long Rest. input. As a Bonus action, by spending 10 Twisted Chakra
you gain 20 Twisted Shields for the next minute. Twisted
VERMILION GROWTH Shields acts like Temporary hit points. For this duration
Vermilion Art Type: Ability of this feature, you cannot gain the benefits of any other
Your Sealed beasts’ size can become your own. While Temporary hit point-based feature or jutsu except for
gaining the benefits of your Twisted Chakra Cloak you Twisted Chakra Cloak. This feature only works in addition
can spend 15 Twisted chakra, temporarily increasing to Twisted Chakra Cloak. At the beginning of each of
your Temporary hit point total by 5 times your level in your turns, you can choose to spend Twisted chakra to
this class mod and increasing your Size by one category repair your Twisted shields. For each Twisted chakra you
(Small>Medium>Large> Huge>Gargantuan). spend you regain 2 Twisted Shields.
If there isn’t enough room for you to increase your
size by 1 category, this ability fails but you do not spend VERMILION TENACITY
the Twisted Chakra. This benefit last for the duration of Vermilion Art Type: Ability
your Twisted Chakra cloak, or until you dismiss your Your Sealed beasts’ tenacity becomes your own. As a
growth in size as a bonus action. For the duration, when bonus action, you can spend 5 Twisted chakra, granting
you make a Strength Check or Saving throw, you add you advantage on all attacks you make until the
1d10 per size category increase to the check. beginning of your next turn. Additionally, creatures
cannot gain advantage on attacks against you during
VERMILION INSTINCT that same time period.
Vermilion Art Type: Ability
Your Sealed beasts’ instincts becomes your own. You VERMILION TOUGHNESS
instinctually know where attacks come from almost as if Vermilion Art Type: Ability
you had a 6th sense for these things. As a reaction, when Your Sealed beasts’ toughness becomes your own. As a
you would be hit with an attack that is 5 or greater than bonus action you can spend 15 Twisted chakra, granting
your current AC. You may spend vermillion chakra up to you immunity to up to 4 conditions types from the
the difference between your AC and the rolled attack. following for the next minute; Berserk, Bleeding, Blinded,
When you do, you instead completely dodge the attack Burned, Charmed, Dazed, Deafened, Poisoned, Exhaustion
even if the attack happened to be a critical hit. (From outside sources), Frightened, Grappled,
Incapacitated, Paralyzed, Petrified, Prone, Restrained,
VERMILION RAGE Shocked, Slowed, Stunned and Weakened. You can only
Vermilion Art Type: Ability gain the benefit of this Vermilion Art once per casting,
Your Sealed beasts’ indignation becomes your own. meaning, if you cast this Vermilion Art again, you do not
When you use your action to attack a creature with a gain 3 additional resistances, instead choosing 3 new
weapon or jutsu, you may as a bonus action spend 25 resistances to replace your old resistances.
Twisted chakra to treat each successful attack on your
turn as a Critical hit. When you do, until the end of your
next turn you cannot score another critical hit.

13
BEAST BARRIER reaches the end of its range or until it strikes another
Vermilion Art Type: Technique creature in its path or a structure, when it does it
Classification: Vermilion Art explodes forcing all creatures within 30 feet of its ending
Casting Time: 1 Reaction, which you take when you or position to make a Dexterity saving throw taking 15d10
another creature within 15 feet of you must succeed a Necrotic damage on a failed save or half as much on a
saving throw, or would take damage. successful on.
Range: Self (15-foot Sphere) A straight line 15 feet wide and up to 120 feet long
Duration: 1 Round between you and the target creature is now counted as
Components: CM difficult terrain as your beast bomb tears through
Cost: 25 Twisted Chakra everything in its path.
Description: (As a part of casting this Vermilion Art you Tier X. You can magnify your Vermilion art beyond its
must currently be benefiting from Twisted Chakra Cloak) base power. By increasing its Twisted Chakra cost by 15,
You use Twisted Chakra to generate a large barrier. All you increase the tier of this art by 1. If you do, increase
creatures of your choice in range are treated as if they the damage done by 3d12 and 3d10 respectively per tier.
are sharing in all Temporary Hit points you currently
have left. If multiple creatures would take damage from BEAST BULLET
a single casting of a jutsu or effect, you instead take the Vermilion Art Type: Technique
highest instance of damage reducing your temporary hit Classification: Vermilion Art
points by the result. Casting Time: 1 Action
Range: Self (120-foot Cone)
BEAST BEAM Duration: Instant
Vermilion Art Type: Technique Components: CM
Classification: Vermilion Art Cost: 15 Twisted Chakra
Casting Time: 1 Action Description: (As a part of casting this Vermilion Art you
Range: Self (120 Foot Line) must currently be benefiting from Twisted Chakra Cloak)
Duration: Instant You use Twisted Chakra to generate a volley of smaller
Components: CM less focused beast bombs. Roll 4d6. You generate that
Cost: 50 Twisted Chakra many smaller spheres of power that you fire wildly in a
Description: (As a part of casting this Vermilion Art you cone in front of you. All creatures in this cone’s radius,
must currently be benefiting from Twisted Chakra Cloak) must succeed a Dexterity saving throw vs your
You use Twisted Chakra to generate a 15-foot wide, 120- Vermilion Save DC. On a failed save, they take xd8
foot-long beam of destruction. All creatures who are in Necrotic damage, or half as much on a successful save.
this beams path must succeed a Dexterity Saving throw (X = Twice the result of your 4d6 Roll.)
vs your Ninjutsu Save DC. On a failed save creatures take Tier X. You can magnify your Vermilion art beyond its
15d12 Necrotic damage. Additionally, any creature who base power. By increasing its Twisted Chakra cost by 5,
failed their saving throw by 10 or more; All non-chakra you increase the tier of this art by 1. If you do, increase
enhanced weapons and equipment they may have is the size of the initial die by 1 step. (D6>D8>D10>D12)
immediately destroyed by the destructive property of
this Vermilion Art. On a successful save creatures take
half damage.
Tier X. You can magnify your Vermilion art beyond its
base power. By increasing its Twisted Chakra cost by 5,
you increase the tier of this art by 1. If you do, increase
the range of the line by 20 feet and its damage by 3d12
per tier.

BEAST BOMB
Vermilion Art Type: Technique
Classification: Vermilion Art
Casting Time: 1 Action
Range: 120 Feet
Duration: Instant
Components: CM
Cost: 75 Twisted Chakra
Keywords:
Description: (As a part of casting this Vermilion Art you
must currently be benefiting from Twisted Chakra Cloak)
You use Twisted Chakra to generate a sphere of
compressed malice. Created from both yin and yang
release along with your blood. This ball compresses in
your mouth before you release it like a cannon towards
your target. Make a Ranged Vermilion attack dealing
15d12 Necrotic damage. Additionally, on a hit all
creatures, within 30 feet of the target, excluding the
target, must succeed a Dexterity saving throw vs your
Vermilion Save DC taking 15d10 Necrotic damage on a
failed save or half as much on a successful save.
If you miss your attack your attack does not dissipate
harmlessly, instead it continues in a straight line until it

14
BEAST CLAW BEAST CRASH
Vermilion Art Type: Technique Vermilion Art Type: Technique
Classification: Vermilion Art Classification: Vermilion Art
Casting Time: 1 Action Casting Time: 1 Action
Range: 30 Feet Range: 120 feet
Duration: Instant Duration: Instant
Components: CM Components: CM
Cost: 25 Twisted Chakra Cost: 25 Twisted Chakra
Description: (As a part of casting this Vermilion Art you Description: (As a part of casting this Vermilion Art you
must currently be benefiting from Twisted Chakra Cloak) must currently be benefiting from Twisted Chakra Cloak)
You use Twisted Chakra to generate a massive arm of You use the strength Twisted Chakra provides you, to
chakra usually in the shape of a claw or beast maw. Make propel yourself faster than anything naturally occurring
a Melee Vermilion attack. On a hit you deal 8d12 Necrotic in nature can, going so far as to shatter sound and even
Damage. crack the air. You extend your arm attempting to Lariat a
The target creature is then marked until the end of creature you can see within range. Make a Taijutsu
your next turn with your Twisted Chakra. If you Attack a attack, against the target. On a hit, you slam your arm
Creature marked with your Twisted Chakra you have into them with all of the built-up force and inertia
advantage on the first attack roll made against them. If you’ve garnered from your movement. The target takes
they would make a Saving throw to resist a Vermilion Art 30d4 Necrotic Damage and is knocked prone and Dazed
you cast, they make the save at disadvantage until the end of your next turn.
Tier X. You can magnify your Vermilion art beyond its
base power. By increasing its Twisted Chakra cost by 5, BEAST DEFLECTION
you increase the tier of this art by 1. If you do, increase Vermilion Art Type: Technique
the damage done by 4d12 per tier. Classification: Vermilion Art
Casting Time: 1 Reaction, which you take when you
BEAST CONSUMPTION would take damage from an attack or Jutsu
Vermilion Art Type: Technique Range: Self
Classification: Vermilion Art Duration: Instant
Casting Time: 1 Reaction, which you take when you Components: CM
would take damage from a Ninjutsu or Genjutsu Cost: 25 Twisted Chakra
Range: Self Description: (As a part of casting this Vermilion Art you
Duration: Instant must currently be benefiting from Twisted Chakra Cloak)
Components: CM You use Twisted Chakra to generate a massive arm,
Cost: 25 Twisted Chakra shield, tail or other appendage that your beast would
Description: (As a part of casting this Vermilion Art you have. When you do you immediately use this appendage
must currently be benefiting from Twisted Chakra Cloak) to smack away an attack that would have dealt damage
You use Twisted Chakra to generate a massive maw of to you completely converting its force into a shockwave.
chakra in the same shape as your beast’s head or Roll 5d12 + Your Character level, reducing the damage
something similar as it catches the attack in its mouth you would take by the result. Then the triggering
consuming the chakra that constitutes the jutsu. You creature and all creatures in a 15-foot cone must succeed
nullify all damage and any effect you would suffer from, a Dexterity saving throw taking damage equal to the
instead gaining Temporary hit points equal to the amount you reduced the triggering attack by.
amount of damage you would have taken, repairing any
missing Temporary Hit points your Twisted Chakra BEAST DEVASTATION
Cloak might be missing. If you would not have taken any Vermilion Art Type: Technique
damage, you instead restore 15 Temporary hit points. Classification: Vermilion Art
When you use this Vermilion art, you cannot use it Casting Time: 1 Action
again until 1d4 turns of your turns have passed. Range: 120 feet (90 Foot Cube)
Duration: Instant
BEAST CORRUPTION Components: CM
Vermilion Art Type: Technique Cost: 150 Twisted Chakra
Classification: Vermilion Art Description: (As a part of casting this Vermilion Art you
Casting Time: 1 Bonus Action must currently be benefiting from Twisted Chakra Cloak)
Range: Self (90 Foot Cube) You use Twisted Chakra undo the fabric of what is real
Duration: Instant and what isn’t as your beasts will is forced upon the
Components: CM world itself. Select a space you can see within 120 feet of
Cost: 75 Twisted Chakra you. You generate a temporary construct of chakra
Description: (As a part of casting this Vermilion Art you emulating your Sealed beast which performs a series of
must currently be benefiting from Twisted Chakra Cloak) attacks on the area before then dissipating. All creatures
You use Twisted Chakra to upheave and destabilize an (except you) in a 90-foot cube on the chosen space must
entire area. Your twisted Chakra begins to seep into all do one of the following. You use your Vermilion Save DC
creatures with chakra. Creature within range, must for each;
succeed a Constitution Saving throw vs your Vermilion • Strength Saving Throw:
Save DC. On a failed save they reduce their maximum
o On a failed save, each target is crushed beneath
chakra by 5d10 for the next hour and take half the result
the weight of your Sealed beast’s chakra
as Necrotic Damage. On a successful save, they instead
construct, taking 25d12 Necrotic Damage, or half
double the cost of all jutsu, features, and feats until the
as much on a successful one.
end of their next turn as your Vermilion chakra eats
away at their chakra network.

15
• Dexterity Saving throw: vs your Vermilion Save DC, taking 9d12 necrotic damage
o On a failed save, each target takes 30d10 Necrotic on failed save and becoming blinded until the end of
Damage, or 1/3rd as much on a successful one. their next turn, weakened for the next minute, and
• Constitution Saving throw: dazed for the next hour.
o On a failed save, each target takes 38d8 Necrotic Tier X. You can magnify your Vermilion art beyond its
Damage, or 1/4th as much on a successful one. base power. By increasing its Twisted Chakra cost by 5,
you increase the tier of this art by 1. If you do, increase
A creature who is reduced to 0 hit points by this Art is
the size of the sphere by 20 feet and its damage by 4d12
turned into Twisted chakra and consumed by your
per tier.
Twisted Chakra Cloak, unable to be revived by any
means.
BEAST SIGHT
BEAST DOMINION Vermilion Art Type: Technique
Classification: Vermilion Art
Vermilion Art Type: Technique
Casting Time: 1 Action
Classification: Vermilion Art
Range: Self
Casting Time: 1 Bonus Action
Duration: Until Dispelled as a bonus action.
Range: Self (120-foot sphere)
Components: CM
Duration: Concentration, Until dispelled
Cost: 15 Twisted Chakra
Components: CM
Description: (As a part of casting this Vermilion Art you
Cost: 15 Twisted Chakra
must currently be benefiting from Twisted Chakra Cloak)
Description: (As a part of casting this Vermilion Art you
You use Twisted Chakra removes all obstructions from
must currently be benefiting from Twisted Chakra Cloak)
your view as you no longer need to use your eyes to truly
You use Twisted Chakra to create a field of influence
see. You do not pay chakra cost to maintain this
around yourself. You do not pay Chakra cost to maintain
Vermilion Art. You gain Blind Sight and True sight up to
this Vermilion Art. For the duration, you are aware of all
500 feet.
creatures and effects within the radius. You cannot be
surprised. Attacks against you deal reduced damage
equal to twice your Level in this class mod. Creatures in
BEAST FIELD
Vermilion Art Type: Technique
this radius always count as being seen or heard for the
Classification: Vermilion Art
purpose of Casting jutsu or Vermilion Arts.
Casting Time: 1 Action.

BEAST ROAR Range: 120 feet (60-foot Cube)


Duration: Concentration, Until dispelled.
Vermilion Art Type: Technique
Components: CM
Classification: Vermilion Art
Cost: 30 Twisted Chakra
Casting Time: 1 Action
Description: (As a part of casting this Vermilion Art you
Range: Self (60 Foot Cone)
must currently be benefiting from Twisted Chakra Cloak)
Duration: Instant
You use Twisted Chakra to generate a multitude of chakra
Components: CM
arms, claws, mouths and other offensive appendages
Cost: 20 Twisted Chakra
that assault all creatures in the select area. All creatures
Description: (As a part of casting this Vermilion Art you
of your choice in range when you cast this Vermilion Art
must currently be benefiting from Twisted Chakra Cloak)
or who begins their turn in the area, must succeed a
You use Twisted Chakra to generate a shockwave of force
Dexterity saving throw vs your Vermilion Save DC, being
when you roar. All creatures who are in this cone must
smacked around by the chakra constructs taking 6d12
succeed a Strength Saving throw vs your Taijutsu or
Necrotic Damage.
Ninjutsu Save DC (Whichever is higher). On a failed save
As a bonus action, you may move the target area up to
creatures are thrown back 120 feet falling prone and
60 feet to another location where more chakra construct
being dazed until the end of your next turn. If they would
appendages will appear and attack.
stop their movement from impacting a structure or
Tier X. You can magnify your Vermilion art beyond its
another creature then both creatures and structures take
base power. By increasing its Twisted Chakra cost by 5,
quadruple falling damage as if they fell an equivalent
you increase the tier of this art by 1. If you do, increase
distance.
the size of the cube by 10 feet and its damage by 3d12 per
Tier X. You can magnify your Vermilion art beyond its
tier.
base power. By increasing its Twisted Chakra cost by 5,
you increase the tier of this art by 1. If you do, increase
the size of the cone by 20 feet per tier.

BEAST FLARE
Vermilion Art Type: Technique
Classification: Vermilion Art
Casting Time: 1 Action
Range: Self (60 Sphere)
Duration: Instant
Components: CM
Cost: 25 Twisted Chakra
Description: (As a part of casting this Vermilion Art you
must currently be benefiting from Twisted Chakra Cloak)
You use Twisted Chakra to generate a gargantuan
explosion of deteriorating Twisted chakra. All creatures
within range must succeed a Constitution saving throw

16
CLASS MOD CONSIDERATIONS
All players and DM’s want to include huge monsters in SEALED BEAST VERMILION ART
their campaigns, and even more so, they would love to
include iconic beasts such as the Nine Tailed Fox, or the
CHOICE EXAMPLES
8 Tails, or maybe even create their own! But there are a
NARUTO UZUMAKI
few traps and pit falls that can trap both a player and DM Sealed Beast, Level 1
in this regard when using this Class Mod.
• Vermilion Assault- When Naruto began to make use
• This was not, and is not designed to replicate all of the
of the 9 Tails Chakra, he tended to use it as a Steroid to
abilities of a Jinchuriki. This was designed with the amplify his physical stats. It led to him overwhelming
idea that not all campaigns want to use the Tailed his enemies (like Haku) with brute strength.
beasts, but potentially use other sealed away • Vermilion Augmentation- When Naruto would tap
monsters. into the chakra of the 9 Tails, his Ninjutsu (Including
• Players DO NOT get to decide what is sealed inside Shadow Clones) would be amplified accordingly.
them. This is not designed to be a cart Blanche build
your own inner monster. This is still a narrative tool. Sealed Beast, Level 2
When you inform your player that they will have a • Vermilion Empowerment- When Naruto would
Sealed Beast, or when you seal a Beast within them, be amplify his Rasengan with 9 Tails chakra, he could
prepared to have a List of Vermilion Arts that they output huge spike in power able to tear through just
CANNOT take. Not all Sealed beasts can fly, use about any defense in his way.
multiple elements, grow in size, swim, breathe • Vermilion Defiance- While Naruto was in his 1 Tailed
underwater, negate teleportation, have enhanced Kyuubi Cloak, just his roar was enough to completely
sensory abilities, etc. Set a line and never cross it. destabilize incoming attacks, completely invalidating
• Do not be afraid to impose additional penalties to them.
players who attempt to manipulate and abuse this
(Optional Level 2 Arts)
Class Mod. I am certain both I and the Kage Council are
fully aware of all feature interactions in regards to this • Beast Field- Naruto could conjure arms of chakra to
class mod and potential future Classes, Features, assault an entire area with little difficulty. This creates
Feats, etc. If there happens to be an issue do not areas of denial or damage that makes it hard to fight
hesitate to reach out to the Developers about any him in this state.
questions you may have HERE.
Sealed Beast, Level 3
• This class mod will not embody the later half of
Shippuden when Naruto achieved what is known as • Beast Bomb- Naruto in this state could reliably pump

Kyuubi Chakra Mode or KCM for short. The design out Beast bombs with enough force to completely blow
intents behind this class mod was to embody the early through
design philosophy with how early Naruto and Naruto • Beast Claw- Naruto in this state could completely

Shippuden regarded Sealed beasts and the dangers overwhelm his enemies with claws made of chakra as
they posed to the host and everyone around the host. his primary form of offense.
• Fuinjutsu do not need to have specific text dedicated (Optional Level 3 Arts)
towards restraining a sealed beast. If you have a
• Vermilion Rage- Naruto’s attacks are brutally
situation where a player, or NPC wants to try to
restrain a players Sealed beast via sealing Jutsu powerful. In this state he is able to overwhelm Pein
(Fuinjutsu) and want a way to gamify the situation, rather easily completely breaking through his shields
and defenses.
you should perform a skill challenge for the NPC to
• Beast Crash- Naruto can exert enough force to
pass. Intelligence (Ninshou) vs Vermilion Save DC. On
a successful check, the Fuinjutsu can temporarily seal completely break lesser opponents with a single
away the sealed beasts Chakra for a limited amount of attack. He has shown to be able to with a well places
time. leap, crush his enemies.
• Beast Bullet- Naruto can fire off multiple, weaker
• This is a highly lethal class mod. There is a High
chance for the user of this class to TPK the rest of beast bombs rather harshly.
his/her/their allies. Keep this in mind before giving Sealed Beast, Level 4
this out.
• Beast Devastation- At this point Naruto is conjuring
• Players with this class mod WILL have more resources
or slowly becoming Kurama. His chakra reserves are
than all of players, even those with class mods of their
immeasurable and he is a world altering threat.
own. This can be off set with threats who have either,
• Beast Flare- Naruto has the ability to completely
more Hit points, or traps that drain the users actual
devastate the battlefield by destroying everything in
Chakra reserves.
his immediate area.
• A DM’s goal when a player has this class mod, is to
reduce this select players hit points as quickly as
possible to force the player into a compromising
position. This should really only be done when you are
managing a boss battle. Force the player into a
situation where their class mod triggers against their
best interest.

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