Class Specific Magic Items
Class Specific Magic Items
Class Specific Magic Items While wielding this instrument, when you grant a creature
These items are designed with particular classes in mind and a Bardic Inspiration die, that creature gains resistance to
their power directly affects how core class mechanics non-magical bludgeoning, slashing and piercing damage until
function. the start of your next turn.
You gain +2 to all Charisma (Performance) checks made
Barbarian: Reckless Weapons while performing in the company of at least one dwarf.
Barbarian's recklessness shapes their combat. Some of the Heaven's Pipes
greatest barbarians in history have wielded these weapons. Wondrous item, legendary (requires attunement by a bard)
While wielding this instrument, when a creature adds a
Bone Greatsword Bardic Inspiration die you granted them to a saving throw,
Weapon (greatsword), uncommon you regain one use of your Bardic Inspiration feature.
Whenever you make an attack while attacking recklessly While wielding this instrument, when a creature adds a
with this weapon, you gain temporary hit points equal to your Bardic Inspiration die you granted them to an attack roll, the
Rage damage bonus. attack deals an additional 3d8 radiant damage on hit.
While wielding this instrument, when a creature adds a
Broad Skullsplitting Greatsword Bardic Inspiration die you granted them to an ability check,
Weapon (greatsword), rare (requires attunement by a they may reroll the bardic inspiration die up to two times and
barbarian) choose any of the rolled results to add to the ability check.
After you make a weapon attack while attacking recklessly
with this weapon, you may make another attack with the Bard: Instruments of Rest
same weapon against a different creature that is within 5 feet
of origignal target within range of this weapon. Entertaining themselves and their allies is vital to a bard's
You can this feature once per turn. power. During short rests when a bard performs using their
Song of Rest feature, they can empower the rest using these
Darkiron Maul instruments to give their allies additional power.
Weapon (maul), very rare Angelic Harp
Whenever you hit a creature with this weapon while
attacking recklessly, the attack deals one extra weapon die Wondrous item, very rare (requires attunement by a bard)
damage. Whenever a creature regains extra hit points from your
Song of Rest feature, that creature gains use of a special
Frog-skin Maul Angelic Inspiration die, a d6.
Weapon (maul), uncommon Once within the next hour, the creature can roll the die and
Whenever you hit a creature with this weapon while add the number rolled to one attack roll, saving throw or
attacking recklessly, you may leap over the creature to any ability check it makes. The creature can wait until after it
unoccupied space within 5 feet of the creature without rolls the d20 before deciding to use the Angelic Inspiration
provoking attacks of opportunity. die, but must decide before the DM says whether the roll
succeeds or fails. Once the Angelic Inspiration die is rolled, it
Orcish Maul of Brutality is lost.
Weapon (maul), very rare (requires attunement by a The Angelic Inspiration die increases when you reach
barbarian) certain levels in Bard: to 1d8 at 9th level, to 1d10 at 13th level
After you kill a creature you attacked while attacking and to 1d12 at 17th level.
recklessly, you may immediately move up to your speed
towards another hostile creature you can see without Chimes of the Will-o-Wisp
provoking attacks of opportunity. Wondrous item, rare
Whenever a creature regains extra hit points from your
Bard: Inspiring Instruments Song of Rest feature, that creature gains resistance to one of
the following damage types for up to one hour (their choice):
A bard's instrument can change and empower how inspiring acid, cold, fire, necrotic, thunder or bludgeoning, piercing or
they are to their allies. These instruments each improve a slashing from non-magical weapons.
character's status when they become inspired by the Bardic Once a creature has reduced damage from the chosen
Inspiration feature. damage type, the effect ends.
Tavern Lute
Wondrous item, uncommon (requires attunement by a bard)
While wielding this instrument, when a creature uses a
Bardic Inspiration die you granted them, they heal the rolled
result + your Charisma modifier.
You gain +2 to all Charisma (Performance) checks made
while performing with this instrument in taverns, bars,
alehouses, and other locations pedaling alcohol.
Dwarvish Bagpipes
Kalimor's Viola While attuned to this item, while you are concentrating on
Wondrous item, very rare (requires attunement by a bard) your Channel Divinity: Invoke Duplicity feature, the
Whenever a creature regains extra hit points from your duplicates no longer must remain within 120 feet of you. As a
Song of Rest feature, they also regain use of spell slots equal bonus action on your turn, you can swap positions with any of
to the highest expended spell slot they have. your duplicate illusions within 120 feet of you that occupy an
For example, if a creature has expended a 7th level spell unoccupied space.
slot, that creature regains use of 7 spell levels worth of spell Umberlee's Locket
slots (one level 7 spell slot, two level 3 spell slots and one
level 1 spell slot, etc). Wondrous item, very rare (requires attunement by a tempest
domain cleric)
Cleric: Divine Symbols While worn, you gain a swim speed equal to your
movement speed.
Divine symbols allow clerics to better channel the power of While attuned to the item, whenever you reduce all
the gods into their Channel Divinity features. Each domain creatures hit with lightning or thunder damage that has been
has a uniquely powerful symbol tied to a deity from that maximized by your Channel Divinity: Destructive Wrath
domain that has been fashioned into a necklace, locket or feature to 0 hit points, you regain one use of your Channel
pendant worn around the neck. Divinity feature.
Amulet of Pelor
Wondrous item, uncommon Druid: Animal Totems
While worn, whenever you regain hit points from a spell, These totems grant a druid power when using their Wild
increases the regained amount by half your cleric or paladin Shape feature to transform into a specific beast.
level. Totem of the Bear
Additionally, while worn, whenever you use your Channel
Divinity: Preserve Life feature, you can restore creatures to Wondrous item, rare
more than half of their hit point maximum. While transformed into a black bear, brown bear, or polar
bear, you gain several benefits:
Emblem of the War Gods
Wondrous item, uncommon Whenever you hit a creature with a Claw attack, the
While worn, allies within 5 feet of you add +1 to melee creature must succeed on a saving throw equal to your
weapon attack rolls. druid spell save DC or take an additional 2d8 points of
Whenever you use your Channel Divinity: Guided Strike damage at the start of their next turn. Creatures that can
feature, choose any number of allies within 5 feet of you. The not bleed are immune to this effect.
chosen creatures have advantage on the next weapon attack Your AC increases by your forms Constitution modifier
roll they make against a creature you hit with your Guided You have resistance to cold, fire, and piercing damage
Strike feature before the start of your next turn. Whenever you hit a creature with your Bite attack, you
may attempt to grapple it as a bonus action.
Idol of Oghma Totem of the Cat
Wondrous item, uncommon (requires attunement) Wondrous item, rare
While attuned to this item, choose one of your skill While transformed into a cat, lion, panther or tiger, you
proficiencies. Your proficiency bonus is doubled for any gain several benefits:
ability check you make that uses the chosen proficiency.
While worn, whenever you use your Channel Divinity: You have advantage on Dexterity (Stealth) checks
Knowledge of the Ages feature, the duration extends up to If you have the pound trait, the distance required to move
one hour and you may select two skills or tools to gain is reduced to 10 feet in a straight line from 20 feet in a
proficiency with instead of one. straight line
Necklace of Blinding Dawn
After you make a Claw attack on your turn, you may make
an additional Claw attack as a bonus action
Wondrous item, rare (requires attunement by a light domain A creature that is hit by a Claw attack has its speed
cleric) reduced by 15 until the start of its next turn
While worn, double the area of light created by any spells
you cast. Totem of the Elk
While attuned to this item, whenever you use your Channel Wondrous item, rare
Divinity: Radiance of the Dawn feature, hostile creatures that While transformed into a camel, deer, draft horse, elk, giant
fail the Constitution saving throw are also blinded until the elk, giant goat, giant sea horse, giant weasel, goat, mastiff,
start of your next turn. mule, pony, riding horse, or warhorse, you gain several
Pendant of Duplicity
benefits:
Wondrous item, rare (requires attunement by a trickery Your carrying capacity doubles
domain cleric) Creatures have disadvantage on saving throws you impose
While worn, you have advantage on Dexterity (Stealth) to be knocked prone=
checks. If you have a speed greater than 0, your speed increases
by 10 feet
Creatures riding you have advantage on ability checks and
saving throws to remain on you
Totem of the Hawk Wondrous item, uncommon
Wondrous item, rare After you regain hit points using your Second Wind
While transformed into an axe beak, bat, blood hawk, feature, you ignore difficult terrain until the start of your next
eagle, flying snake, giant bat, giant eagle, giant owl, giant turn.
vulture, giant wasp hawk, owl, raven, or vulture, you gain Gloves of the Viper
several benefits:
Wondrous item, rare
Your fly speed increases by 10 feet After you regain hit points using your Second Wind
Any time you make a Beak, Bite or Sting attack, you may feature, the next weapon attack you make this turn deals an
make an additional Beak, Bite or Sting attack as a bonus additional 1d10 + half your fighter level poison damage.
action.
If you move your entire fly speed in one turn, ranged Fighter: Heroic Capes
weapon attacks against you have disadvantage Heroic Capes are decorated ornately with grand patterns.
Totem of the Monkey These capes grant a fighter bonuses whenever they use their
Wondrous item, uncommon Action Surge feature to take a particular action.
While transformed into an ape or baboon, you gain several Combat Medic's Cloak
benefits: Wondrous item, uncommon
You do not suffer disadvantage on ranged attack rolls Whenever you use the extra action granted by your Action
made with your Rock attack when attacking at its long Surge feature to take any action, you regain the use of your
range. Second Wind feature if you have already used your Second
Your climb speed increases by 10 feet. Wind feature.
You can take the Use an Object action as a bonus action Additionally, if you use the extra action granted by your
on your turn Action Surge feature to attempt to stabilize a dying creature,
Your jump distance doubles you automatically succeed on the Medicine check and the
creature regains 1 hit point.
Totem of the Serpent
Wondrous item, rare Gladiator's Bloodsoaked Mantle
While transformed into a constrictor snake, flying snake, Wondrous item, rare
giant constrictor snake, giant poisonous snake, or poisonous Whenever you use the extra action granted by your Action
snake, you gain several benefits: Surge feature to take the Attack action, all allies gain
advantage on the next attack roll they make against any
The save DC of your Constrict action increases by 2 creature you hit with weapon attacks made during that Attack
Creatures have disadvantage on Constitution saving action.
throws against the poison effect of your Bite action
You have advantage on Dexterity (Stealth) Tactician's Cape
If you have a fly speed, it increases by 10 feet Wondrous item, rare
Whenever you use the extra action granted by your Action
Fighter: Recovery Gauntlets Surge feature to take the Disengage action, you may
Recovery Gauntlets are gloves and gauntlets that have immediately move up to your speed.
additional power when a fighter uses their Second Wind Whenever you use the extra action granted by your Action
class feature. Surge feature to take the Dash action, your speed increases
by 15 feet until the end of your turn.
Ambusher's Gauntlets Whenever you use the extra action granted by your Action
Wondrous item, uncommon Surge feature to take the Help action, you may help one
Whenever you use your Second Wind feature, you can additional creature within 5 feet of you.
choose to gain 1d10 + your fighter level temporary hit points
instead of regaining hit points. These temporary hit points War Caster's Spell Cape
last for 10 minutes. Wondrous item, very rare (requires attunement by a fighter)
Whenever you use the extra action granted by your Action
Combat Medic's Gloves Surge feature to cast a spell that consumes a spell slot, you
Wondrous item, rare regain use of the expended spell slot.
Whenever you regain hit points using your Second Wind
feature, choose a creature within 5 feet of you. That creature
restores the same amount of hitpoints.
Dragon Claws
Wondrous item, rare (requires attunement by a fighter)
After you regain hit points using your Second Wind
feature, choose one of the following damage types: fire, acid,
cold, lightning, poison. You have resistance to that damage
type for one minute.
Goat Horn Gauntlets
Monk: Emblem of Ki Climber's Headscarf
Wondrous item, uncommon
Different monastic orders have different techniques in Whenever you use a bonus action granted by your Cunning
martial arts. Different emblems of orders empower a monks Action feature, your climb speed doubles until the end of your
internal ki and give them new ways to harness this energy. turn.
Emblem of 1,000 Arms Mask of the Fleeing Thief
Wondrous item, rare Wondrous item, uncommon
Whenever you use your Flurry of Blows feature, you can Whenever you use a bonus action granted by your Cunning
spend 2 ki points to make two additional unarmed strikes. Action feature, your base movement speed increases by 10
Emblem of Retaliatory Defense feet until the start of your next turn.
Wondrous item, rare Mask of Stolen Time
When you use your Patient Defense feature to take the Wondrous item, legendary (requires attunement by a rogue)
Dodge action, until the start of your next turn, when a After you use a bonus action granted by your Cunning
creature misses you with an attack while within 5 feet of you, Action feature, you may immediatly take a second bonus
as a reaction you can consume 1 ki point make two unarmed action granted by your Cunning Action feature this turn as
strikes as a reaction against the creature. part of the same bonus action. This ability can only be used
Symbol of Changing Winds once on each turn.
Wondrous item, uncommon Windsoaked Bandana
Whenever you use your Step of the Wind feature, you gain Wondrous item, rare (requires attunement by a rogue)
a fly speed equal to your movement speed until the start of Whenever you use a bonus action granted by your Cunning
your next turn. Action feature, you gain a fly speed equal to your movement
Symbol of Elemental Adaptation speed until the end of your turn. If you are still in the air at
Wondrous item, rare the end of your turn, you begin falling.
As a reaction to taking cold, fire, lightning, thunder, poison General: Spellweaving Hoods
or acid damage, you can spend 1 Ki to gain resistance the
damaging type until the start of your next turn. Spellweaving Hoods empower the casters cantrips in one
Whenever you hit a creature with an unarmed strike, you way or another.
can consume up to 5 ki points to deal an additional d6 of fire,
cold, thunder, acid, poison or lightning damage for each ki Corrupt Spellweaver's Hood
point spent + 1. Wondrous item, uncommon
The damage type of the cantrip changes to necrotic.
Paladin: Rings of Healing Hands Gambler's Cap
These rings improve or change a Paladin's Lay on Hands Wondrous item, uncommon
feature to improve their versatility in healing and defending Whenever you roll for damage for a cantrip, roll a d4. If the
allies. result is odd, subtract it from the spell’s damage. If it is even,
Ring of Divine Protection
add it to the spell’s damage.
Ring, uncommon Mother Pickletoe's Bonnet
Whenever you restore a creature's hit points with your Lay Wondrous item, very rare (requires attunement)
on Hands feature, it gains temporary hit points equal to the While attuned to this item, whenever you deal damage with
amount healed until the start of your next turn. this cantrip, choose one ability score. The damaged creatures
have disadvantage on saving throws using chosen ability
Rogue: Cunning Masks score until the start of your next turn.
These masks and headwear grant rogues special abilities Additionally, while attuned, your cantrips deal +3 necrotic
related to their Cunning Action class feature. damage and you add +3 to spell attack rolls.
Bandit Leader's Guise Spell Sniper's Goggles
Wondrous item, rare Wondrous item, very rare (requires attunement)
After you use a bonus action granted by your Cunning After you hit with a cantrip spell attack, roll a d20 and
Action feature, allies moving towards you until the start of record the roll. The next cantrip attack roll you make within 1
your next turn can take the Dash action as a bonus action on minute can use the rolled result. You can only use this feature
their turn. once per turn.
Brutish Mask
Wondrous item, rare (requires attunement by a rogue)
After you use a bonus action granted by your Cunning
Action feature, you gain temporary hit points equal to 1 +
your Constitution modifier. These temporary hit points last
one minute.