Modular Magic Items
Modular Magic Items
E
VERY MAGICAL ITEM HAVE SPECIAL Spells and Charges
properties which can go from dealing
additional damage, giving resistance to a If an item has the charges or spell properties, the creator must
particular damage type, allowing a character decide which spell wants to add when creating the item. The
to cast spells, increase their attributes and character must have proficiency in the Arcana skill and must
more. This section gives both players and provide any material components required for the casting of
DMs some guidelines to create custom the spell. Moreover, the character must have the spell
magic items, which can also be crafted using the previous prepared, or it must be among the character's known spells, in
rules. order to add that spell to the item.
The character level determines the recommended levels a For items with the Spell property, a character can choose
character should have to gain access to a specific tier. For only one spell to add. The spell level is determined by the
example, a 3rd level character should have a tier 1 item, while property rarity. For example, an item that have the Spell III
a 9th level character can have a tier 3 item or lower. property with the lightning bolt spell, that spell will be casted
Character Level Item Tier Properties' Rarity
as a 7th-level spell every time a character uses it.
For items with charges, a character can choose to add
1st-4th Tier 1 Minor various spells. The number of spells and the spell level is
5th-8th Tier 2 Uncommon
determined by the rarity of the property, as shown in the
following table.
9th-12th Tier 3 Rare
Property Number of Spells Maximum Spell Level
13th-16th Tier 4 Very Rare
Charges I 1 1st
17th-20th Tier 5 Legendary
Charges II 2 3rd