Module 3: Linear Programming: Graphical Method: Learning Outcomes
Module 3: Linear Programming: Graphical Method: Learning Outcomes
Learning Outcomes
1. Formulate the objective function and the explicit constraints of the problem
2. Determine the feasible region using graphical method
3. Formulate the decisions of linear programming problems
There are different constraints that is being considered in linear programming. Constraints
can be thought as scarce resources or other limitations. They can be men, machine, money, or time.
They can also be specifications, contractual limitations or policy restrictions. The set of constraints
in a linear programming problem constitutes a bounded region or a solution’s space. Within this
region the variables in the problem take on feasible values; in other words, a feasible solution is
one which does not violate any constraints. The optimum solution always lies at an extreme point
of the bounded region or at the intersection of two or more constraints.
In linear programming. The primary assumption involves linearity. First, the profit or cost
components must add up. In other words, if you make P10.00 producing one unit of a given
variable, then you make P20.00 if you produce two units, and P30.00 if you produce three units.
The input-output relationship is linear as well. For example, if you have a certain number f
constraining resources and can produce 20 units of output, then you must double each of the
resources if you want to realize 40 units, or double, the output. In effect, this means that our
problem must always assume constant returns to scale. Another assumption with linear
programming is that it is deterministic. This means that if we assign a given coefficient a certain
value, we assume with certainty that it is not only correct, but also does not change over time and
it does not change with a different mix of the solution variables. This, of course, applies to
coefficient in the objective function, such as peso per unit contribution, or coefficients in the
constraints, such as hours of inactive time per unit of output.
2. Determine the objective of the problem to formulate the objective function (e.g.,
maximize profit or minimize cost)
3. Write the objectives in terms of the decision variables (e.g., minimize 2x +5y)
4. Determine the constraints (e.g., the hours a machine is available per week, say 25
hours. then the hours spent in making product x is 3 and 2 hours for product y)
5. Write the constraints in terms of the decision variables (e.g., hours spent: 3x + 2y
≤ 25 hours)
6. Include the implicit constraints. This means that only the positive values of x and y
will be used since there are no negative number of hours, negative number of
workers, etc. this will also limit your graph in the 1st quadrant where the values of
x and y are positive. (e.g., x ≥ 0 and y ≥ 0)
Answer:
Linear programming is a technique used to make decisions that will maximize or minimize
quantity know as the objective function. This is a linear equation made up of decision variables.
By changing the value of the decision variable, the value of the objective function will also change.
The objective of linear programming graphical method is to choose values of two decision
variables x and y that will maximize the profit or minimize the cost of operation or production of
the company as the case may be depending on the problem to be solved. The decision variables
are subject to various explicit constraints. These constraints impose limits on the values of the
decision variables and often represent the availability of resources.
Using the example above, let us solve the problem using graphical method.
A Vertex Coordinates
A (0, 200)
B (100, 100)
B C (150, 0)
D (0, 0)
D C
𝑥 + 𝑦 = 200
−
2𝑥 + 𝑦 = 300 Substitute the x= 100 to either equation 1 or equation
−𝑥 = −100 2, you will arrive at the answer 𝒚 = 𝟏𝟎𝟎
𝒙 = 𝟏𝟎𝟎
We will now compute for the profit in each vertex using our objective function.
Formulate a decision.
Since the highest profit is 6, 000, therefore, we will only produce product B.
𝟑𝟎𝒚 = 𝟔, 𝟎𝟎𝟎
An appliance manufacturer produces two models of electric fan: stand fans and desk fans.
Both models require fabrication and assembly work. Each stand fan uses 4 hours of fabrication
and 2 hours assembly. The desk fan, on the other hand, requires 2 hours fabrication and 6 hours
assembly. There are 600 fabrication hours available per week and 480 hours of assembly. Each
stand fan contributes P400 to profits and each desk fan contributes P300 to profits. How many
stand fans and desk fans must the manufacturer produce in order to maximize profit?
Solution:
If x = 0, y = 80 (0, 80)
If y = 0, x = 240 (240, 0)
Vertex Coordinates
A (0, 80)
B (132, 36)
C (150, 0)
A
D (0, 0)
B
D
C
4𝑥 + 2𝑦 = 600
−
2𝑥 + 6𝑦 = 480 Multiply equation 1 with 3 so we can eliminate y
12𝑥 + 6𝑦 = 1800
−
2𝑥 + 6𝑦 = 480 Substitute the x= 132 to either equation 1 or equation
10𝑥 = 1320 2, you will arrive at the answer 𝒚 = 𝟑𝟔
𝒙 = 𝟏𝟑𝟐
We will now compute for the profit in each vertex using our objective function.
Formulate a decision.
Since the highest profit is 63, 600, therefore, we will produce 132 of the stand fans and 36
of the desk fans.