VHS - Quickstart
VHS - Quickstart
W
elcome. • Blood Survey, a small survey for us to know what you
Please, take a seat, on the couch or where you think, what could be improved, suggestions and how
feel most comfortable. Not that it makes much much you are enjoying the game. If you compile it,
of a difference, you won’t be sitting for long. there is a small surprise for you, too.
Just give me a moment to find the remote… ah, there it is.
I can tell from your faces you do not know what is about
to happen, am I right? Don’t worry, you shall have your WHAT IS VHS?
answers as soon as I press this button. This tiny, simple whi-
te triangle is the beginning of everything, my friends. VHS is a roleplay game inspired by horror classics such
Begins what, you ask? as Halloween, Alien, Nightmare and many more, where your
Of the horror… of course. goal is to survive the horrors the world (whether ours or
even darker ones) pits you against.
If you are reading these words, you must be holding the You could find yourself fleeing from a grove, chased by a
Quickstart for VHS, the RPG for Nights of Blood and Horror. bloodthirsty murderer, breaking out from a house inhabi-
ted by cannibals, destroying the ship of a carnivorous alien
before it lands on Earth, performing a ritual to banish a
demonic creature back to hell and so much more. If you
have ever watched a horror movie, I am sure you have a
couple of ideas of what could happen, after all it is the clas-
sics we are dealing with!
How many times you yelled at the screen “Don’t split, you
idiots!”, “It’s behind you!” or “Not a chance I would’ve gone the-
re”? In VHS, you will not need to do so (not for that, at
least), because you will be right there, with the protagoni-
sts (or, if you prefer, aspiring victims) facing in first person
the horrors lurking in the shadow.
2 - Introduction Introduction - 3
It will be you preventing the ritual for summoning a
Kandarian demon; you will rescue your companions from
the torture dungeon of a bloodthirsty killer or fight a hau-
nting spirit who steals the souls of the living.
In addition to feeding you to monsters and demons,
ghosts and aliens, VHS allows you to write your own Films,
leveraging its deep and adaptable system. Breathe life into
your own Sets, Characters and, most of all, the Monsters they
will face in game. All of this, plus the clichés and classics
that made one of the most beloved genres ever what it is
now… surely the one capable of keeping you up at night.
4 - Introduzione
1 - PRESS PLAY... AND SCREAM! 5. 2 Six Sided Dice: No need to elaborate on this, I assume.
6. Characters and a Director: Like many roleplay games,
this too requires a master, in this case called Director,
“In the dark of the swamp, only two things catch fleeting glimpses; two tasked with arbitrating the game, controlling Mon-
white eyes and a straight silver. The hunt begins.” sters, Non Protagonist Actors and managing events. If
[From the tale “The Alligator - The Mystery of the Blind Ripper”] the master is the Director, players are the Protagonist
Actors or, as they are more commonly called, Cha-
This chapter contains the main rules to play different racters. “Players” are the people sitting at the table,
Film types, in addition to the Bloodlust Genre. Films? Genre? including the master, while Characters are those who
What is this stuff? Do not panic (not yet, at least) and let us must face the game events and fight (or, more often,
delve into what you need to play VHS. escape from) Monsters.
MAKING A FILM
“I just can’t take no pleasure in killing .There’s just some thing As mentioned earlier, the Film, just like a movie, is made
of all the elements that, in the case of VHS, shape game
you gotta do. Don’t mean you have to like it.”
sessions into what you actually play. In the specific, they
[Drayton Sawyer, The Texas Chainsaw Massacre, 1974] include:
• Name: Any self respecting horror movie (well… any
movie period) has a title;
• Number of Players and Time: Premade Films include
the recommended number of players (not including
Conditions [2]
The mental states your character can be: Calm, Fear and
Shock. States alter your Parameters and establish which Traits
you have access to. Everything you see written in yellow or
6 next to a heart (the first column of the Parameters and the
first two Traits) applies to your Calm status. Everything in
red or next to a half hear, the second Parameters column
and the last two Traits, instead applies to your Fear status.
TEST
Front
MONSTERS
Monsters are all the main villains your
Character will face in VHS sessions. A Monster
can be anything, from a vengeful spirit to a
murderous doll, from a serial killer to a werewolf.
However, remember that Monsters are not the only
dangers out after your Character’s blood, soul or who
knows what else. After all, demons have adepts and
alien beasts have the nasty habit of spawning progeny.
When a Monster is mentioned, however, it is always a
creature with their own sheet, the greatest danger for
you and the other Characters.
A
lity for a single action
or specific moment (as escapes in (more or less) one nd here we are, one of the most important compo-
long as it is not tied to piece), unless they choose to nents of VHS: Main Sets. A haunted house, a cur-
an item); go after the creature. The sed grove, an abandoned slaughterhouse, a ceme-
• Grant a Character the Last One Standing rule can tery, a hotel inhabited by a demon. These and many other
score of one of their also be applied if the Charac- locations are the typical settings of horror movies, around
own Parameters in ter does not have all the nec- which you and the other Characters wander to escape or
the Calm state for one essary means to achieve their defeat the horrors out for your lives. Main Sets can also por-
single test; Deliverance, which, then, is tray the den of the Monsters, their hunting grounds or even
• Add +2 to the end simply narrated in. summoning location, scattered with unsettling findings,
result (after the Direc- The Happy Ending can hap- useful items and, of course, the key for your deliverance.
tor has rerolled any pen when the Monster is killed, A Film can make use of more than one Main Set. The
bonus dice) to deter- even should its death not be more sets, the longer the Film lasts and the greater the risks.
mine the Dreadful accounted for in the Deliver-
Event..
Event ance, but only should the Film
not include any other types of AREAS
Every time they spend a dangers for the Characters.
Point, the spirit must
Spirit Point, Like the Last One Standing, the Every Main Set is split in Areas of varying size, each a self
roll a test against difficulty ending is narrated. contained environment Characters can explore for items
7. On a failure, the Spirit and to reveal Side Sets.
Point is wasted and nothing
happens.
Discarding a Dreadful Event: If a Dreadful Event cannot Apparition Limits: Unless specified otherwise, until
be applied (such as the apparition of a Monster that is alre- every Character has moved from the starting Area to another,
ady doing something in another Area of the Main Set or a the Monster cannot appear. Similarly, if a Monster is already
Monster that is dead), the roll is considered null and that doing something in an Area, it cannot appear in another.
event does not happen. There are exceptions, but they are always specified.
Delaying the Roll: If deemed necessary, the Director can More information on page 57 on how to fight a Monster
decide against rolling for events. Maybe they prefer for ten- that just appeared in an Area.
sion to rise, letting their players believe they are in a lull in
the action, or do not want the roll to bog the pace of a mad
dash to salvation down.
MONSTER TYPES
Attacks: There are two types of attack: Melee (or M, for As explained on page 48, should a Character flee into a
short) and Ranged, both represented by an Agility test. Weap- Large Building, the Monster does not need to appear with a
ons always inflict 1 Wound, while Brutal ones (see page 66 - Dreadful Event, unless the Character Quickly Runs Through it
Items) deal 2 Wounds, but only if the Character’s Parameter relat- (moving through 2 Areas instead of just 1). Remember that,
ed to their use (Strength for Melee Weapons and Mind for Ranged in this case, the Area’s Tension Level increases by +2.
ones) is equal to or greater than 9.
We are the things that were and shall be again! Ahahahah! Spirits
of the book! We want what is yours! LIFE! Dead by dawn!
Dead by dawn!
[Possessed, Evil Dead 2, 1987]
“Not sure it still does anything, but when the devil’s back to hunt me (and, blast Unarmed: Punches, headbutts and kicks are considered
me, it will) don’t want wasting the one thing that could even slow it down.” Simple Weapons, deal only 1 point of damage and have no
[Eva Lenoir, survivor of the Slaughter House] effect on Monsters.
A
nything can be useful when fighting a Monster, Trinkets
whether it is a weapon, a map, talismans or even a As mentioned on page 28, Trinkets are unique items that
broken bottle. Anything you can stuff in a pocket trigger specific reactions from a Monster. Personal effects
will eventually be your best friend. of the Monster, charms or formulae to recite, Trinkets are
unique for each Monster and are specifically mentioned on
Items are Weapons, Trinkets, Clues and Utilities. Item mar- its heir sheet.
ked with a lightning bolt (🗲) next to their name are faster
to use and do not require an action to be activated during Clues
one’s turn. However, in a turn a Character can use only one If Trinkets are useful against Monsters, Clues are equally
rapid item. precious, for they provide information both on them (news
articles, letters, photos ecc.) and the Main Set (maps, clues
Weapons on where to find Side Sets or other points of interest). Clues
Weapons are combat tools to attack and defend from Mon- are always specific to a Monster and the Main Set.
sters with. They can be Melee or Ranged, Brutal (otherwise,
they are considered Simple Weapons) or effective on specific Utilities
Dark Creatures or Entities (if not specified, a weapon is consi- Utilities include all the items not belonging to the categories
dered lethal only for Living Monsters). above, such as medicine and other commonly used items.
Ranged Weapons list the maximum number of rounds of Some Utilities have a limited amount of uses before being
ammunition they can hold, while Melee Weapons feature a exhausted and not usable anymore, expressed in square
durability score in square brackets that, when it reaches 0, brackets. As with weapons, Characters may recover Utilities
causes them to break and become unusable. Note that the with a lower number of uses left than the cap, as a conse-
Weapons you recover may have an ammunition or durabi- quence of previous usage or poor conditions.
lity score inferior to their listing, to portray those weapons
you find with partially shot magazines or that have been Utilities do not always have a specific use in the game,
already used. instead allowing for some creative freedom to the Cha-
As per page 20, attacking with a weapon is an Agility test. racters. In this way, a fishing line combined with a bell could
make for a sound trap, reducing the Tension Level by 2 for
Brutal Weapons: These Weapons can cause more damage the Area this new contraption was placed in. Otherwise, the
than the others, but only if their user can harness their full Director could have the Monster lose its first action in surpri-
potential. A Brutal Weapon deals 2 points of damage inste- se if they appear there.
66 - Items Items - 67
ITEM LIST brought in is a deer’s skull expertly carved with arcane
symbols, to which is bound part of the beast’s essence.
The following is the list of all the items the Characters
have access to in the premade Films of this Quickstart. Monster Clues List
“I Saw His Eyes” Diary Entry: A page full of delirious
Weapons List writing, probably by one of Edmund’s victims, as they
Baseball Bat [6] (Cac, Simple) recount their encounter with him. A sentence jumps to the
Broken Bottle [1] (Melee, Simple) reader’s attention:
Chainsaw [10] (Melee, Brutal): Its uses are restored with gasoline. “I stared at him, but he was ignoring me. Of his eyes, one is
Knife [5] (Melee, Simple) buried completely in a bulging scar, the other the white of the full
Machete [7] (Melee, Simple) moon. He’s blind… that monster is blind!”.
Revolved [6] (Ranged, Simple) Page from the book “The Face Hunter”: This page bears
Rifle [5] (Ranged, Brutal) the story of the Howling Host (read from the background
Semi-Automatic Pistol [12] (Ranged, Simple) in its sheet).
Throwing Knife 🗲 [3] (Ranged, Simple): The number in “People Gone Missing in the Swamps” News Article: A
square brackets is its durability. newspaper article about the recent people gone missing in
the swamp, attributing it to an imposing figure suppose-
Trinkets List dly capable of controlling alligators. Of course, though the
Arcane Flashlight: Its greenish light is not natural and it reporter does not know it, it refers to Edmund.
turns off just seconds before being turned on. However, its “The Black Tree” Tale: A tale about a demonic tree. One
power goes beyond this apparent lack of use. of its most disconcerting passages quotes: “Its black trunk
Carving Family Photo: An old and faded photograph oozes dead sap. Its arms bury deep in the ground and feed evil the
portraying the Carving family: Edmund’s father Merle, same evil it is made of. Evil that it spreads like bread for the hun-
his mother Abigail Sharpnel, their firstborn Lester, their gry. The beast never strays too far from the black-blooded tree and
second born Orville, twin sisters Dotte and Etta and, of in exchange it gives it strength.”
course, young Edmund, whose face was punched in with a
sharp object. The expressions of the others make it abun- Main Set Clues
dantly clear that the Carvings are not a happy family. On Complete Map: A map revealing the whole Main Set.
the back of the photograph are reported all their names. Some Complete Maps can reveal Side Sets.
Edmund Carving’s Pacifier: A worn out, blue handled Partial Map: A map revealing a certain amount of Areas,
child’s pacifier Edmund’s mother gave him, often after either separated from one another or adjacent. Some Par-
dunking it in whisky, every time he even hinted at crying. tial Maps can reveal Side Sets.
The rubber part is heavily nibbled and munched over: Side Set Clue: A picture, a sign or any other item revealing a
even at a young age, Edmund had good teeth! Side Set (either specific or determined at random) in the Main Set.
Ornate Deer Skull: When they are not out hunting, the
Howling Host takes the shape of an altar, to which at times
are brought offerings. One of the most precious to be ever
68 - Items Items - 69
Trinket Clue: A sheet of paper, writing on a wall or any
other direction to a Trinket. If the Trinket is a random item,
it is removed from that list and the Character can find it by
5 - FILMS
Exploring the Area mentioned by the Clue. If, instead, the “Take her, Eloise, and bring her here… I said BRING HER HERE, YOU DUMB SOW!
Trinket is inside a Side Set, it is exposed in the Main Set. Here you are… oh no, cry not, do not fear. You will see, we are a normal
family, like every other. We take care of each other. We sustain and feed
Utilities List each other. And you shall be part of all this.
Adrenaline 🗲: Allows to shift from Calm to Fear. Discard More than you imagine.”
the item after use. [Mother Willow, Grand Lady of the Bourbier family]
Calming Pills 🗲: Allows to shift from Fear to Calm.
F
Discard the item after use. inally, here are the premade Films, everything from
First Aid Kit [3]: On a successful Mind test, it heals 1 the previous pages blended into the core of your
Wound to you or another Character. Regardless of the result gaming experience. Every Film features a name, a
of the test, each time the item is used it consumes one use. length, a player number, a Script, its Main Set (with its Side
Flashlight: Counters Partial Darkness and turns Total Sets and the Tension Levels of its Areas), a list of random items
Darkness into Partial one… but horror tradition has it that and, of course, the Monsters waiting for your Characters.
flashlights are short lived. The Director can choose at any So, have at it with the Films in this Quickstart and sweet
moment to render the Flashlight unusable. nightmares!
Lockpicking Kit [2]: With an Agility test, it allows a Cha-
racter to open a simple lock (a chest or a door) without
making noise. Regardless of the result of the test, each time
the item is used it consumes one use. FILM #1 - THE ALLIGATOR
Overdrive Pills 🗲: +1 Strength and Agility for the first
test after taking a pill. Discard the item after use. It is time for Edmund Carving to hunt for his next sacrificial victims. His
Sedatives 🗲: Sedatives remove 1 Insanity point and can life force is waning, he can feel death inching ever closer, but he has nothing
bring a Character out of the state of Shock, into Fear. Discard to fear; the dark gods shall lead to him more souls for his knife, hooked rope
the item after use. and zombie alligators to feed on. The hunt begins!
Stabilizers 🗲: Remove 1 Insanity point if the Character is
not in state of Shock. Discard the item after use. Length: 120-150 minutes.
Stimulants 🗲: +1 to Mind and Charisma, for the first test Players: 2-4.
after taking a pill. Discard the item after use. Main Set: The Swamp.
Monsters: Edmund Carving. At first he attempts to cap-
ture all the Characters and bring them to his den, occasio-
nally torturing them. If a Character wounds him multiple
times or tries to flee, Edmund goes for the kill on the spot.
Conditions: Isolated, Exposed (no Weapons), No Service, Lost.
Start (after the First Scare): Area H.
70 - Items Items - 71
NON PROTAGONIST ACTORS AND
Zombie Alligator
SECONDARY HORRORS Every time Edmund hunts, he is joined by zombie alliga-
Daniel Brady, the Drunkard tors, a gift from the dark gods. The other alligators know
Sheriff (Enemy) best to avoid them, or be torn to shreds.
Brady lost his daughter to the swamps and his grumpy demeanor Strength 8
hides… the determination to help sacrificing as many lives as pos- Found in…: Dreadful Event, Side Set – Alligator’s Den (Area O).
sible to the dark gods to have his daughter back.
Charisma 9
Found in…: Introduction and First Scare.
SCRIPT
Items: Pistol [6], Flashlight.
72 - Films Films - 73
After gathering all the Characters (whether in his car or First Scare
making them follow him), he states he must return to the While in the hut, cuffed to the radiator, agent Brady
station, while, instead, he is headed to the swamp. Unfor- explains, without providing much detail, why they were
tunately, all vehicles get stuck in the mud and, as if things captured. He talks in a cryptic and disconcerting way, sip-
could not turn for the worse, it starts raining. At this point, ping from his trusted canteen, when all of a sudden the
agent Brady aims his pistol at the Characters, disarms them window he was leaning against shatters into a million pie-
and forces them to delve in the swamp to an old dilapida- ces, a bouquet of hooks tied to as many lengths of rope
ted wooden house, cuffing them to a radiator. easily breaking through it. Hooks sinking into the flesh of
the policeman, the rope goes taught and an incredulous
Tips for the initial meeting: Jack Bergeron, being versed agent Brady is yanked outside, screaming as he disappears
in hoodoo, could be in the swamp gathering herbs for his in the foliage… Edmund chose him as his first victim.
brews. Here, he is captured by agent Brady, suspecting he
is connected to the disappearances. Amelia Green could have Deliverance
been near the swamps looking for a client for an ancient The Characters do not know where they are and following
text when her car breaks down and she is promptly hel- tracks backwards is made impossible by the thick mud and the
ped by agent Brady. Tobe could have been headed for the rain. The only way out is finding the sheriff ’s car and its keys.
swamp to meet a new client, though he was actually lured
in with a ruse by agent Brady, who captures him like he did
with Jack. Eva, traveling along the swamps, may have been MAIN SET
forced to stop by a trunk fallen on the road and, like Amelia,
helped by Brady. Areas and Tension Level
A: 7 (5), Hill.
B, T: 7 (5).
C: 7 (5), Pagan Altar.
E: 5 (3), Hill.
F: 9 (7), Hunting Lodge.
G: 9 (7), Bridge.
H: 7 (5), Abandoned House.
I: 5 (3).
J: 5 (3), Speedboat Wreck.
K, L, P, R: 9 (7).
M: 7 (5), Carving Family Graveyard.
N: 5 (3), Skydiver’s Corpse.
O: 5 (3), Alligator’s Den.
Q: 11 (8), Edmund’s Shack Carving.
S: 9 (7), Agent Brady’s Remains, Hill.
U: 5 (3), Agent Brady’s Car.
74 - Films Films - 75
Hill (Static Element): Characters moving in this Area reve-
al all adjacent ones and their Side Sets. Carving Family Graveyard (Point of Interest, Area M):
Bridge (Static Element): The river can only be crossed here. After wiping out his family, Edmund built a ramshackle
Swamp Patches (Static Element): Areas with these large graveyard for them. On the headstones, some of wood and
swampy patches can be crossed normally, but if Character others of stone, somebody scribbled the names of the Car-
arrives there after fleeing from combat, the Dreadful Event vings. On the tomb of Carving senio, a photograph.
roll of the Monster receives +1, as its victim is bogged down. Items: Trinket - Carving Family Photograph.
Revealed Areas: At the beginning of the Film only Areas Edmund’s Shack Carving (Building, Den, Area Q):
H (beginning Area) and I, crossed while agent Brady was Edmund Carving’s personal slaughterhouse. on the out-
escorting the Characters to the Abandoned House, are revea- side hang alligator skulls with human ones inside them.
led. The others are still covered because it is impossible for Indoors, there are blood and human remains all over the
the Characters to remember where they come from through place; around the large central table, on the ground and
the rain. along the walls, death implements of all shapes. In the clo-
set, an iron cage for animals where Edmund locked Erika
Side Sets Storace(Insanity and Fear).
Abandoned House (Building, Area H): The rundown
house where our Characters are brought by agent Brady. Hunting Lodge (Point of Interest, Area F): A small woo-
den shack not in good conditions where hunters hide to
Agent Brady’s Car (Point of Interest, Area U): The car shoot fowl. It is empty, but a spot of dried up blood is easily
to bring Characters to their deliverance… assuming they seen on its inside walls.
find its keys. They will also get it out of the bog. Items: Rifle [2], Diary Page “I saw His Eyes”.
Items: Whisky Flask, Pistol Ammunition [3].
Pagan Altar (Point of Interest, Area C): A ceremonial
Agent Brady’s Remains (Crime Scene, Area S): What is altar was built around a mass of tar-like goo. On it, animal
left of the policeman who began everything: his lower body. skulls, some hung with trinkets of the most different nature
Items: Car Keys, “Disappearances in the Swamp”, Side Set and make.
Clue – Edmund’s Shack. Items: Partial Map (un reveals Areas L, U and F and their
Extra: Corpse (Insanity and Fear). Side Sets).
Extra: Fear.
Alligator’s Den (Point of Interest, Area O): A den where
Edmund Carving’s favorite alligator, a beast whose head is
almost as large as its master’s torso, rests.
Items: Trinket - Edmund’s Pacifier.
Secondary Horror: Large Zombie Alligator (Strength 9, Bru-
tal attacks).
Extra: Fear.
76 - Films Films - 77
Skydiver’s Corpse (Crime Scene, Area N): Hanging
from a tree and tangled in the ropes of his parachute is the FILM #2 - THE FACE HUNTER
corpse of a skydiver. His belly was torn open with a slash
and his guts now hang motionless. The ritual was successful: Edmund’s sacrificial offerings were enough
Items: First Aid Kit [2]. to appease the dark gods and now their emissary, the Howling Host, si
Extra: Corpse (Insanity and Fear). è risvegliato! Edmund will return to the shadows for another year, but in
the coming weeks another nightmare shall roam the swamp and nearby
Speedboat Wreck (Point of Interest, Area J): An old spe- woods, hunting for heads to add to its body to increase its power.
edboat that somehow found its way in the vegetation. Mud
and moss have almost completely claimed it, but something
can maybe be salvaged from its carcass.
Items: Adrenaline x2, Knife.
Random Items
2 – Throwing Knife [1];
3 – Overdrive Pills x1;
4 – Partial Map (reveals Areas E, S, and G, but not Side Sets);
5 – Trinket Clue – Family Photograph (shows the Area and
Carving Family Graveyard Side Set);
6 – Lockpicking Kit [2];
7 – Fishing Rod; Length: 120-150 minutes.
8 – Broken Bottle [1]; Players: 2-5.
9 – Rifle Ammunition x1; Main Set: The Swamp.
10 – Sedatives x1; Monsters: The Howling Host. Everything this Monster
11 – Lighter; does is wrenching the heads of its victims to let the tar-like
12 – Gasoline Tank; goo of its body absorb them.
Conditions: Isolated, No Service, Lost.
Dreadful Events Start: Every Character begins play in a different Area,
1 – Sensory Cue; beginning from those with a Volunteer Corpse. If there are
2 – Secondary Horror – Zombie Alligator; more Characters than corpses, the other Areas Characters can
3 – Sensory Cue; begin in are D and U.
4 – Leering Hallucination (for a split second, the Character
sees a skull hovering mid air. It is Edmund’s mask, which
mere sight is enough to inflict 1 Insanity point);
5 – Sensory Cue;
6 – Secondary Horror – Zombie Alligator;
78 - Films Films - 79
NON PROTAGONIST ACTORS AND
Rosenborg, who called during a delirium bout where he
SECONDARY HORRORS was going on about “killing the damned thing”. Caring
Anthony Rosenborg, the much about his clients, Tobe entered the swamp to avoid
Paranoid Hunter (Ally) him making unredeemable mistakes. Amelia instead, belie-
For years, he was called crazy for talking about a “soul stealing ving in the legend of the creature awakened by arcane
beast” in the woods. Now, however, he means to… put an end to rituals, could have ventured in the swamp after artifacts or
this being’s existence. ancient texts to sell.
Agility 9.
Found in…: Introduction, Side Set - Abandoned House.
Items: Rifle [5], Calming Pills x3. HORROR SAGA
In the game’s final release, thanks to the
Howling Progeny additional elements and rules to create your own
The Howling Host drops large clumps of tar-like goo Characters, you will be able to play this Film as a sequel
containing human and animal remains that, after taking of the first, with new Characters going after the ones
vaguely humanoid shapes, attack anything moving. that now have been captured (and sadly sacrificed).
Agility 8. To justify their search, the new protagonists of this
Found in…: Dreadful Event. sequel could be related, whether by blood or feelings, to
the ones you played in the previous Film.
This is but one example, applied to the Films in this
SCRIPT booklet, but thanks to these tools you will be able to
weave into existence a whole horror saga, with YOUR
Introduction Monster, YOUR Sets and YOUR Plots.
It is the dawn of a humid morning in the swamps, the
same that for years have been the theater for mysterious
disappearances and revolting findings. Like every year,
volunteers head to these lands looking for tracks to find
lost people or at least vague remains of their bodies, to
give them proper burials. Of these volunteers, some heard
about Edmund Carving, who appears to be intimately con-
nected to the equally mysterious legend according to whi-
ch people going missing in this manner are heralds of the
coming of an even more terrifying creature into this world,
summoned by a dark ritual.
Tips for the initial meeting: Jack Bergeron and Eva Leno-
ir could be part of the volunteer group. Tobe could be in
the swamp after a call from a client of his, some Anthony
80 - Films Films - 81
First Scare Hill (Static Element): Characters in this Area reveal all the
There will be other people alongside the Characters, for- adjacent ones and their Side Sets.
ming search groups of two or three individuals each. One Bridge (Static Element): The river can only be crossed
after the other, these people are seemingly kidnapped or kil- here.
led by the vegetation, pierced by reeds, choked by branches Swamp Patches (Static Element): Areas with the large
or swallowed by puddles until there is only the Charactersleft. swamp patches can be moved through normally, but if a
Character arrives there fleeing from combat, the Dreadful
Deliverance Event roll for Monster chasing them receives +1.
After butchering all the volunteers, thanks to its body
and powers, the Howling Host manipulated the swamp Revealed Areas: At the beginning of the Film, the revea-
into trapping the survivors in a maze of reeds, swamp led Areas are only those the Characters begin in (Starting Are-
patches… and horror. as). The passage of the Howling Host altered all the others
The group must kill the Monster or, through the clues, cut beyond recognition.
the tree which roots grant strength to the being, removing
the Lost condition to allow the Characters to escape. Side Sets
Abandoned House (Building, Area H): This rundown
house is Anthony Rosenborg’s hideout, the madman who
MAIN SET wants to take what he calls “the soul stealing beast” (the
Howling Host) down. He is willing to help the Characters
Areas and Tension Level hunt the thing, telling them of the Mystery Trunk (Area real).
A: 11 (9), Mystery Trunk. Everything he knows of the tree is something related to
B, C: 9 (7). the beast. In addition to that, Anthony gives the group the
D: 7 (5). Trinket – Arcane Flashlight.
E: 10 (8), Researcher’s Camp. Items: Trinket - Arcane Flashlight.
F: 9 (7), Hunting Lodge.
G: 9 (7), Bridge. Alligator’s Den (Point of Interest, Area O): The empty
H: 7 (5), Abandoned House, Hill. den of an alligator. Among the detritus, one can spot bone
I: 5 (3), Volunteer Corpse #1. fragments and chewed off tatters of clothing.
J: 5 (3), Speedboat Wreck. Items: Clue – Page from the book “The Face Hunter”,
K: 9 (7), Hill. Adrenaline x1.
L, R, S: 7 (5).
M: 7 (5), Carving Family Graveyard. Carving Family Graveyard (Point of Interest, Area M):
N, U: 5 (3) After wiping out his family, Edmund built a ramshackle
O: 5 (3), Alligator’s Den. graveyard for them. On the headstones, some of wood and
P: 7 (5), Volunteer Corpse #3. others of stone, somebody scribbled the names of the Carv-
Q: 9 (7), Edmund’s Shack Carving. ings. On the tomb of Carving senio, a photograph
T: 5 (3), Volunteer Corpse #2. Items: Hooked Roped [2] (Ranged Weapon, Brutal).
82 - Films Films - 83
Edmund Carving’s Shack (Building, Area Q): Edmund Volunteer Corpse (Crime Scene, Areas I, P and T): What
Carving’s personal slaughterhouse. On the outside, it is hung is left of the poor volunteers who went after the people who
with alligator skulls full of human ones. Inside, dried blood disappeared in the swamp (see First Scare). If the Characters
and rotting human remains; around the large central table, return in these Areas later, they see the corpses have been
on the ground and along the walls, implements of death of decapitated. Characters in these Areas at the beginning of
all kinds. Its only saving grace is that Edmund is not home. the Film can immediately recover items from the corpses.
Items: Chainsaw [10]. Items Corpse #1: Partial Map (reveals Areas J, O and U and
Extra: Cadaveri (Insanity and Fear). their Side Sets).
Items Corpse #2: Rifle [2], Knife [2].
Hunting Lodge (Point of Interest, Area F): A small Items Corpse #3: First Aid Kit [1], Stabilizers x1.
wooden shack not in good conditions where hunters hide Extra: Corpse (Insanity and Fear).
to shoot fowl. It is empty, but a spot of dried up blood is
easily seen on its inside walls. Random Items
Items: First Aid Kit, Partial Map (reveals Areas E, M and Q 2 – Lighter;
and their Side Sets). 3 – Broken Bottle [1];
4 – Rifle Ammunition x2;
Mystery Trunk (Point of Interest, Area A): A normal 5 – Sedatives x1;
looking tree, the only unusual trait being its larger size. 6 – Lockpicking Kit [2];
Closing it, it is possible to see tar flowing through the wood. 7 – Fishing Rod;
Its roots confer strength to the Howling Host. If felled, the 8 – Bear Trap;
Monster cannot control the vegetation anymore. 9 – Trinket – Ornate Deer Skull;
Extra: Strong discomfort (Fear). 10 – Gasoline Tank;
11 – Baseball Bat [2];
Researcher’s Camp (Point of Interest, Area E): In this 12 – First Aid Kit [1].
Area are a tent and a field stove and a backpack full of vari-
ous items, including a mysterious text that leads to the dis- Dreadful Events
covery of the story of the Black Tree. 1 – Sensory Cue;
Item: Machete, Clue – Tale “The Black Tree”. 2 – Sensory Cue;
3 – Murderous Vegetation (Plants begin shifting to attack
Speedboat Wreck (Point of Interest, Area J): An old the Character, who sufferes 1 Wound)
speedboat that somehow found its way in the vegetation. 4 – Sensory Cue;
The sludge and lichens that almost claimed it whole have 5 – Secondary Horror – Howling Progeny;
left something usable from its carcass. But there is more… 6 – Sensory Cue;
a smashed corpse on what is left of the deck, as if they had
met it at terminal velocity.
Items: Adrenaline x2, Knife.
Extra: Corpse (Insanity and Fear).
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FILM #3 - ESCAPE FROM Deliverance
The Characters are at a great distance from any form of
BLOOD MANSION civilization or even road and wandering around the coun-
tryside at night means begging to be killed before dawn.
Far from the swamps, in the middle of fields left to rot, stands an old The only hope for the Characters is the pick up in the garage
mansion surrounded by a pall of terror. Nobody dares going there, not in front of the main entrance… though it lacks the battery,
even the most reckless kids looking for an afternoon of adventure. And hidden somewhere in the baskets full of heads in the base-
they do well, especially now that the murderer called The Alligator, Edmund ment. Once the group finds this battery and plugs it in the
Carving, chose the mansion as his personal retreat and theater of horror. truck, they can leave.
SCRIPT
Introduction
This Film is meant as a quick game where the Charac-
ters are already together after being captured by Edmund
Carving, who wants to “have some fun” by allowing his
prey to break free and wander around the house… before
setting out after them.
The Characters, then, after being captured, are left in the
barn. The sun is about to set, the only light source in the
mansion being but a handful of candles.
First Scare
Being captured by a maniacal murderer and thrown in
a barn is enough to trigger the First Scare and, in this case,
the beginning of the game.
86 - Films Films - 87
MAIN SET ror. On the desk, surrounded by posters of old movies and
monster action figures, is the head of a mannequin, wear-
Areas and Tension Level ing a wig. Its hair looks real… and made of strands of dif-
A, B, F, G, H: 7 (5). ferent colors and length.
C: 7 (5), Secret Trapdoor. Item: Trinket – Carving Family Photograph.
D, R: 9 (7).
E: 7 (5), Occult Bookshelves. Occult Bookshelves (Point of Interest, Area E): Of all
I: 6 (4), Disquieting Collection. the books on that shelf, many make no sense and others
J, L: 6 (4). are torn to shreds, making their binding stand out even
K: 6 (4), Stairs. further, their covers and the pages behind them filling the
M: 6 (4), Weapons Locker. reader with disquiet. Inside one is the photograph of a bed-
N, O: 10 (8). room with an altar, with “Victor’s bedroom” written on the
P: 10 (8), Slaughterhouse. back. The layout of the room is strikingly similar to that of
Q: 10 (8), Baskets full of Heads, Stairs. the house and from its window one can see the barn.
Item: Side Set Clue – Disquieting Collection.
Secret Trapdoor (Static Element): In Area C, on the low- Extra: Discomforting Terror (Insanity and Fear).
er left, a trapdoor leads to Area Q.
Stairs (Static Element): In Areas K and Q are two sets of Slaughterhouse (Crime Scene, Den, Area P): This room
stairs. The first leads to Area M, the second to Area R. seems to have been meticulously prepared for an incoming
massacre. Who knows who are the guests of honor, right?
Revealed Areas: At the beginning of the Film only Area A Item: Knives x3 [2, 1, 3], Machete [3].
(Starting Area) is revealed. Extra: Jump Scare – Corpse falling from the ceiling (Insanity
Outside Area: The area outside the house is divided in and Fear)
two Areas: the front area, where the garage is also located,
and the back area, where the barn is located. Both have Weapons Locker (Point of Interest, Area M): Whoever
Dreadful Level 7 (5). owned that locker must have been a fan of war related arti-
cles… or war itself.
Side Set Items: Rifle x2 [5, 3], Revolver [6].
Baskets full of Heads (Crime Scene, Area Q): Skulls and
heads in advanced decaying state (both animal and human)
fill these wicker baskets. In the dried blood, a Character
spots a small and blue item. A pacifier.
Items: Pick Up Battery, Trinket – Edmund’s Pacifier.
Extra: Corpse (Insanity and Fear)
88 - Films Films - 89
Press Pause... For Now
Random Items If you are reading these pages, it means you survived or
2 – Flashlight; you could not resist the curiosity from the beginning, am I
3 – Adrenaline x1 right? Now, we cannot yet tell you EVERYTHING in store
4 – Pick Up truck; for the 10th of March Kickstarter, but what we can say is
5 – Flashlight; that, in addition to new Characters, Monsters and Films for
6 – Baseball Bat [2]; the Bloodlust genre, in the final release of the game you will
7 – Pistol Ammunition x2 find TWO more genres…
8 – Flashlight Batteries; Now you just have to play VHS and wait until we launch
9 – Partial Map (reveals Areas E, M, and R and their Side the game’s Kickstarter campaign!
Sets);
10 – Lockpicking Kit [2];
11 – Calming Pills x2;
12 – First Aid Kit [2];
OVERPLAGUE
Dreadful Events
1 – Sensory Cue; Aliens, beings from other worlds and
2 – Leering Hallucination (for a split second, the Character parasitic creatures. Will you survive
sees a skull hovering mid air. It is Edmund’s mask, which the labyrinthian research centers,
mere sight is enough to inflict 1 Insanity point); spaceships and far away worlds… all
3 – Sensory Cue; the while these nightmarish creatures
4 – Sensory Cue; hunt you?
5 – Sensory Cue;
6 – Leering Hallucination (for a split second, the Character
sees a skull hovering mid air. It is Edmund’s mask, which
mere sight is enough to inflict 1 Insanity point);
UNCHAINED
Alongside the worlds we know, the
ones we see orbiting in space, there
are much darker ones, the realm of
demons, malign entities and dark
gods. Face cults, stop rituals and fight
the creatures they spawn immersed
in the atmospheres of the early 20th
century.
90 - Films Introduction - 91
EXPETING A
CLASSIC RULEBOOK?
?
C l i c k h e re a n d j o i n u s o n Fa c e b o o k
Fi n d o u t m o re o n o u r we b si te
WHAT AWAITS YOU! Fo r a ny q u e sti o n o r d o u b t, w r i te u s to
i n fo @a c e sga m e s. i t
92 - Introduction Introduction - 93