Module 1-Lesson 2
Module 1-Lesson 2
NAME: COURSE:
DATE: TECHNOLOGY FOR TEACHING & LEARNING 1 ROOM:
CONTACT NO. PROFESSOR:
EMAIL ADD: RATING:
II. INTRODUCTION: “I think we need to be careful not to get too specific (i.e., technology = computers)
while at the same time not getting so broad that our definition of technology includes everything from
pencil and paper to lasers and computers. I’d like to see us define technology in a manner that looks at
electronic tools we use to enhance teaching and learning. “Sally, grade teacher from Joy Egbert (2009).
III. STRATEGIES
A. ACTIVITY: TURN UP YOUR KNOWLEDGE
➢ Excite
2. Make a glossary of terms of at least 20 ICT-related terms with each having a conceptual
or operational definition or description. Cite the source of your definition.
Highlights:
➢ LESSON 2: UNDERSTANDING THE BASIC CONCEPTS IN ICT
Here are some terms and concepts that you need to know and understand.
1. Technology refers to a mix of process and product used in the application of knowledge. It includes tools
from pencil and paper to the latest electronic gadgets and tools for practical tasks.
2. Information and Communication Technology Literacy or ICT Literacy is the use of digital technology,
communication tools and/or networks to access, mange, integrate, evaluate, create and communicate
information in order to function in a knowledge society (Guro 21, 2011).
3. Educational Technology refers to the use of technology in teaching and learning. Educational
Technology includes both the non-digital (flip charts, pictures, models, realias, etc.) and digital (electronic
tools: hardware, software and connections, etc.).
4. Digital Literacy is the ability to find, evaluate, utilize, share and create contents using information
technologies and the Internet (Cornell University). According to American Library Association (2018),
digital literacy is the ability to use information and communication, requiring both cognitive and technical
skills (https:// edweek.org. downloaded 06-03-18).
5. Digital learning is any type of learning that is accompanied by technology or by instructional practice
that makes effective use of technology. It encompasses the application of a wide spectrum of practices
which includes blended or virtual learning. It can come as online or off-line which utilizes digital
technology.
6. Online digital tools and apps use an Internet connection to access the information needed. A common
example is Skype. It is a telecommunication application software product that specializes in providing
video chat and voice calls between computers, tablets, mobile devices via Internet and to regular
telephones.
7. Off-line digital tools and apps can still be used even if there is no internet access. Among these are
Canary Learning, Pocket, Evertone, ibooks, KA LITE (Gupta, Prinyaka, 2017) downloaded in edtech
review (July 03, 2017).
8. Instructional technology is the theory and practice of design, development, utilization, management,
and evaluation of the processes and resources for learning (Association for Educational Communications
and Technology, Seels, B.B & Richey, P.C. 1994).
9. Software refers to program control instructions and accompanying documentations; stored on disks or
tapes when not being used in the computer. By extensions, the term refers to any audiovisual materials
(Smaldino, 20050.
10. Multimedia is a sequential or simultaneous use of a variety of media formats in a given presentation or
self-study program (Smaldino, 2005).
11. Internet is a massive network of networks, a networking infrastructure. It connects millions of computers
together globally, forming a network in which any computer can communicate with any other computer
as long as they are connected to the Internet. It is generally defined as a global network connecting
millions of computer (https://www.webopedia.com).
12. World Wide Web (www) is also called the Web which is a graphical environment on computer networks
that allows you to access, view and maintain documentations that can include text, data, sound and
videos. (Smaldino, 2005). It is a way of accessing information over the medium of the Internet. It is an
information sharing model thet is built on top of the Internet.
13. Web access is the ability of the learner to access the Internet at any point during the lesson in order to
take advantage of the array of available education resources.
14. Webquest is an inquiry-oriented lesson format in which most or all information that learners work with
comes from the web. These can be created using various programs, including simple word processing
documents that include links to websites.
15. Productivity tools refer to any type of software associated with computers and related technologies that
can be used as tools for personal, professional or classroom productivity. Examples: Microsoft Office,
Apple works – word processing, grade and record keeping, web page production, presentation) (KFIT-
Unesco 2016)
16. Technology Tool is an instrument used for doing work. It can be anything that help you accomplish your
goal with the use of technology. These technology tools can be classified as:
(a) Data/Calculation tools. Examples: Spreadsheets, Excels, Sketchpads, probability
constructor.
(b) Design tools. These are used to make models and designs, creating and building. Included
here are Family Tree Maker, Golly Gee, and Crazy Machines among others.
(c) Discussion tools. There are 4 different approaches that utilize discussion and interaction in
the Internet. These are threaded discussion forum, Blogging, Live chat and Video
Teleconferencing, Netiquette and Safety on the Net.
(d) Email tools. Emails are great communication tools for sending messages, photographs,
videos and other files. It allows you to reach out to others around the world. Examples are
google mail, Ymail, Yahoo mail and many more.
(e) Handheld devices. Handheld devices have become popular among learners. These include
Personal Digital Assistants, global positioning system (GSIS) in the classroom, Portable
electronic keyboards, Digital Cameras, Mobile phones, Palm, Handheld computers,
17. Webquest is a teacher structured research experience for the student that is primarily based on use of
the World Wide Web and typically takes one or more instructional periods (Bender & Waller, 2011).
18. Blog is an online journal where posted information from both teachers and students are arranged. There
are three kinds of blogs: blogs used for communication, blogs used for instruction, and blogs used for
both (Ferriter & Garry, 2010)
19. Wiki, an editable website usually with limited access, allows students to collaboratively create and post
written work or digital files, such as digital photos or videos. Wikipedia is one of the most widely
recognized of all the wikis (Watters, 2011)
20. Flipped classroom utilizes a reverse instructional delivery, where the teachers is required to use the we
resources as homework or out of class activity as initial instruction of the lesson which will be discussed
during class time.
21. Podcast is a video or audio multi-media clip about a single topic typically in the format of the radio talk
show. The two basic functions of podcast are to retrieve information and to disseminate information (Eash,
2006).
22. Google Apps is a cloud-based teaching tool which is stored in the Google server and is available for
students both at home and in school. It includes the gmail, a free-email for all; Google calendar – a tool
used for organizational purposes; Google does is used for sophisticated word processing and editing of
the document.
23. Vlog is a video blog where each entry is posted as a video instead of the text.
24. Facebook is a popular social networking site used by students and adults worldwide to present
information on themselves and to the world.
25. VOIP (voice over internet protocol) is a category of hardware and software that enables people to use
the Internet as transmission medium for telephone calls by sending voice data in packets using IP rather
than traditional circuit transmission.
C. APPLICATION/ ANALYSIS/ASSESSMENT
Task Lesson 1
Experience
Game Show: WORDLES
1. Each team shall develop a game show using the words found in the wordle. Create a game for the
whole class. The purpose is to become more familiar with the words and to have a deeper
understanding of them. Write the procedure and submit to your faculty for review. Try the game out in
your class when you are ready.
I. Procedure:
IV. Scoring:
V. Prepared by:
Task 2 Lesson 1
Exchange
1. With an ICT gadget, find a friend in the FB, Twitter or Instagram who is also a college student.
Preference should be given to a pre-service teacher from the Philippines or abroad. Choose at least 3
important concepts that you can discuss with him/her. Record your thoughts in the discussion and also
your friend’s thoughts. Are they similar or different? If they differ, why?
Concepts B
Concepts C
Examine
B. Choose the best answer from the option given:
____1. How best did you learn about the different concepts in ICT?
A. By memorizing the definition verbatim from the definition.
B. By understanding first, the meaning and memorizing
C. By memorizing first, then understanding the meaning
D. A and B
____2. When did educational technology become part of teacher’s conversation in a Learning Action
Cell (LAC) with their peers?
A. During the digital age with the use of computers
B. After World War 2, when there were many inventions
C. During the 21st Century when there was a digital superhighway
D. During the time instructional support materials were used
____3. What is the fastest way to find the meaning of a word in the Webster?
A. Ask a friend in the library.
B. Text the teacher to ask.
C. Google the word in the internet.
D. Use another dictionary in the library.
A. I C. I and II
B. II D. I, II, and III
Prepared by:
MR. JAYMAR B. MAGTIBAY
Instructor