Unit 6 Advanced Databases
Unit 6 Advanced Databases
UNIT-VI
Advanced Databases
Database System Architectures
Centralized Systems
• Run on a single computer system and do not interact with other
computer systems.
• General-purpose computer system: one to a few CPUs and a
number of device controllers that are connected through a
common bus that provides access to shared memory.
• Single-user system: desk-top unit, single user, usually has only one
CPU and one or two hard disks; the OS may support only one user.
• Multi-user system: more disks, more memory, multiple CPUs, and a
multi-user OS. Serve a large number of users who are connected to
the system vie terminals. Often called server systems.
A Centralized Computer System
Client-Server Systems
• Server systems satisfy requests generated at m client systems,
whose general structure is shown below:
Client-Server Systems
• Database functionality can be divided into:
• Back-end: manages access structures, query evaluation and
optimization, concurrency control and recovery.
• Front-end: consists of tools such as forms, report-writers, and
graphical user interface facilities.
• The interface between the front-end and the back-end is through SQL
or through an application program interface.
Client-Server Systems
• Advantages of replacing mainframes with networks of
workstations or personal computers connected to back-end
server machines:
• better functionality for the cost
• flexibility in locating resources and expanding facilities
• better user interfaces
• easier maintenance
Server System Architecture
• Server systems can be broadly categorized into two kinds:
• transaction servers which are widely used in relational
database systems, and
• data servers, used in object-oriented database systems
Transaction Servers
• Also called query server systems or SQL server systems
• Clients send requests to the server
• Transactions are executed at the server
• Results are shipped back to the client.
• Requests are specified in SQL, and communicated to the server
through a remote procedure call (RPC) mechanism.
• Transactional RPC allows many RPC calls to form a transaction.
• Open Database Connectivity (ODBC) is a C language application
program interface standard from Microsoft for connecting to a
server, sending SQL requests, and receiving results.
• JDBC standard is similar to ODBC, for Java
Transaction Server Process Structure
• A typical transaction server consists of multiple processes accessing
data in shared memory.
• Server processes
• These receive user queries (transactions), execute them and
send results back
• Processes may be multithreaded, allowing a single process to
execute several user queries concurrently
• Typically multiple multithreaded server processes
• Lock manager process
• More on this later
• Database writer process
• Output modified buffer blocks to disks continually
Transaction Server Processes
• Log writer process
• Server processes simply add log records to log record buffer
• Log writer process outputs log records to stable storage.
• Checkpoint process
• Performs periodic checkpoints
• Process monitor process
• Monitors other processes, and takes recovery actions if any of
the other processes fail
• E.g., aborting any transactions being executed by a server
process and restarting it
Transaction System Processes
Transaction System Processes
• Shared memory contains shared data
• Buffer pool
• Lock table
• Log buffer
• Cached query plans (reused if same query submitted again)
• All database processes can access shared memory
• To ensure that no two processes are accessing the same data
structure at the same time, databases systems implement mutual
exclusion using either
• Operating system semaphores
• Atomic instructions such as test-and-set
• To avoid overhead of interprocess communication for lock
request/grant, each database process operates directly on the lock
table
• instead of sending requests to lock manager process
• Lock manager process still used for deadlock detection
Data Servers
• Used in high-speed LANs, in cases where
• The clients are comparable in processing power to the server
• The tasks to be executed are compute intensive.
• Data are shipped to clients where processing is performed, and
then shipped results back to the server.
• This architecture requires full back-end functionality at the
clients.
• Used in many object-oriented database systems
• Issues:
• Page-Shipping versus Item-Shipping
• Locking
• Data Caching
• Lock Caching
Data Servers
• Page-shipping versus item-shipping
• Smaller unit of shipping more messages
• Worth prefetching related items along with requested item
• Page shipping can be thought of as a form of prefetching
• Locking
• Overhead of requesting and getting locks from server is high due
to message delays
• Can grant locks on requested and prefetched items; with page
shipping, transaction is granted lock on whole page.
• Locks on a prefetched item can be P{called back} by the server,
and returned by client transaction if the prefetched item has not
been used.
• Locks on the page can be deescalated to locks on items in the
page when there are lock conflicts. Locks on unused items can
then be returned to server.
Data Servers
• Data Caching
• Data can be cached at client even in between transactions
• But check that data is up-to-date before it is used (cache
coherency)
• Check can be done when requesting lock on data item
• Lock Caching
• Locks can be retained by client system even in between
transactions
• Transactions can acquire cached locks locally, without
contacting server
• Server calls back locks from clients when it receives conflicting
lock request. Client returns lock once no local transaction is
using it.
• Similar to deescalation, but across transactions.
Parallel Systems
• Parallel database systems consist of multiple processors and
multiple disks connected by a fast interconnection network.
• A coarse-grain parallel machine consists of a small number of
powerful processors
• A massively parallel or fine grain parallel machine utilizes
thousands of smaller processors.
• Two main performance measures:
• throughput --- the number of tasks that can be completed in a
given time interval
• response time --- the amount of time it takes to complete a
single task from the time it is submitted
Interconnection Network Architectures
• Bus. System components send data on and receive data from a single
communication bus;
• Does not scale well with increasing parallelism.
• Mesh. Components are arranged as nodes in a grid, and each
component is connected to all adjacent components
• Communication links grow with growing number of components,
and so scales better.
• Hypercube. Components are numbered in binary; components are
connected to one another if their binary representations differ in
exactly one bit.
Interconnection Architectures
Parallel Database Architectures
• Shared memory -- processors share a common memory
• Shared disk -- processors share a common disk
• Shared nothing -- processors share neither a common memory nor
common disk
• Hierarchical -- hybrid of the above architectures
Parallel Database Architectures
Shared Memory
• Processors and disks have access to a common memory, typically via
a bus or through an interconnection network.
• Extremely efficient communication between processors — data in
shared memory can be accessed by any processor without having to
move it using software.
• Downside – architecture is not scalable beyond 32 or 64 processors
since the bus or the interconnection network becomes a bottleneck
• Widely used for lower degrees of parallelism (4 to 8).
Shared Disk
• All processors can directly access all disks via an interconnection
network, but the processors have private memories.
• The memory bus is not a bottleneck
• Architecture provides a degree of fault-tolerance — if a processor
fails, the other processors can take over its tasks since the
database is resident on disks that are accessible from all
processors.
• Examples: IBM Sysplex and DEC clusters (now part of Compaq)
running Rdb (now Oracle Rdb) were early commercial users
• Downside: bottleneck now occurs at interconnection to the disk
subsystem.
• Shared-disk systems can scale to a somewhat larger number of
processors, but communication between processors is slower.
Shared Nothing
• Node consists of a processor, memory, and one or more disks.
Processors at one node communicate with another processor at
another node using an interconnection network. A node functions as
the server for the data on the disk or disks the node owns.
• Examples: Teradata, Tandem, Oracle-n CUBE
• Data accessed from local disks (and local memory accesses) do not
pass through interconnection network, thereby minimizing the
interference of resource sharing.
• Shared-nothing multiprocessors can be scaled up to thousands of
processors without interference.
• Main drawback: cost of communication and non-local disk access;
sending data involves software interaction at both ends.
Hierarchical
• Combines characteristics of shared-memory, shared-disk, and
shared-nothing architectures.
• Top level is a shared-nothing architecture – nodes connected by an
interconnection network, and do not share disks or memory with
each other.
• Each node of the system could be a shared-memory system with a
few processors.
• Alternatively, each node could be a shared-disk system, and each of
the systems sharing a set of disks could be a shared-memory system.
• Reduce the complexity of programming such systems by distributed
virtual-memory architectures
• Also called non-uniform memory architecture (NUMA)
Distributed Systems
• Data spread over multiple machines (also referred to as sites or
nodes).
• Network interconnects the machines
• Data shared by users on multiple machines
Distributed Databases
• Homogeneous distributed databases
• Same software/schema on all sites, data may be partitioned
among sites
• Goal: provide a view of a single database, hiding details of
distribution
• Heterogeneous distributed databases
• Different software/schema on different sites
• Goal: integrate existing databases to provide useful functionality
• Differentiate between local and global transactions
• A local transaction accesses data in the single site at which the
transaction was initiated.
• A global transaction either accesses data in a site different from
the one at which the transaction was initiated or accesses data in
several different sites.
Trade-offs in Distributed Systems
• Sharing data – users at one site able to access the data residing at
some other sites.
• Autonomy – each site is able to retain a degree of control over data
stored locally.
• Higher system availability through redundancy — data can be
replicated at remote sites, and system can function even if a site fails.
• Disadvantage: added complexity required to ensure proper
coordination among sites.
• Software development cost.
• Greater potential for bugs.
• Increased processing overhead.
Implementation Issues for Distributed Databases
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Column family data model
Some statistics about Facebook Search (using Cassandra)
Easy to distribute
Don't require a schema
What does NoSQL Not Provide?
Joins
Group by
But PNUTS provides interesting materialized view approach
to joins/aggregation.
ACID transactions
SQL
Integration with applications that are based on SQL
Internet / Mobile Database
Mobile Database
• Portable devices and wireless technology led to mobile
computing.
• Portable computing devices and wireless
communication allowed the client to access data from
any ware and any time.
• There are some HW and SW problems that must be
solved to make maximum exploitation of mobile
•computing.
i.e. Database recovery.
• •Hardware
Wirelessproblems
coverage.are more difficult.
• Battery.
• Changes in network
topology.
• Wireless Transmission
Speed.
Mobile Database
• Mobile Computing Architecture:
Mobile Database
• Mobile Ad-Hoc Network (MANET):
• In a MANET, co-located mobile units do not need to
communicate via a fixed network, but instead, form their
own using cost-effective technologies such as Bluetooth.
• In a MANET, mobile units are responsible for routing their
own data, effectively acting as base stations as well as
clients.
• MANET must be robust enough to handle changes in
network topology such as arrival or departure of mobile
unites.
• MANET can fall under P2P architecture.
Characteristics of Mobile Environments
• Communication latency
• Intermittent connectivity
• Limited battery life
• Changing client location
• The client has his own application and DBMS in his local
laptop.
Insert\Update Data
Multimedia Database
Multimedia Databases
• In the years ahead multimedia information systems are
expected to dominate our daily lives.
Nature of Multimedia Data and Applications
• DBMSs have been constantly adding to the types of
data they support.
• Today many types of multimedia data are available
in current systems.
• Text.
• Graphics.
• Images.
• Animation.
• Video.
• Audio.
Nature of Multimedia Applications
• Multimedia data may be stored, delivered, and utilized in many
different ways.
• Applications may be categorized based on their data
management characteristics.
• Repository applications.
• A large amount of multimedia data as well as metadata is
stored for retrieval purposes.
• Presentation applications.
• Simple multimedia viewing of video or audio data.
• Collaborative work using multimedia information.
• Complex design task by merging drawings, fitting
subjects to design constraints, and generating new
documentation, change notifications etc.
Data Management Issues
• Multimedia applications dealing with thousands of images,
documents, audio and video segments, and free text data
depend critically on:
– Appropriate modeling of the structure and content of
data.
– Designing appropriate database schemas for storing
and retrieving multimedia information.
Data Management Issues
• Multimedia information systems are very complex and
embrace a large set of issues:
• Modeling:
• Complex Objects, dealing with large number of types
of data (Graphics).
• Design:
• Conceptual, logical, and physical design of multimedia
has not been addressed fully, and it remains an area
of active research.
• Storage:
• Multimedia data on standard disk devices presents
problems
•
of representation, compression, mapping to
device hierarchies, archiving, and buffering during the
input/output operation. DBMS has presented the
BLOB type (Binary Large Object).
Data Management Issues
• Multimedia information systems are very complex and
embrace a large set of issues (cont.):
• Queries and retrieval:
• The database way of retrieving information is based on
query languages and internal index structures.
• Performance :
• Multimedia applications involving only documents and
text, performance constraints are subjectively
determined by the user.
• Applications involving video playback or audio-video
synchronization, physical limitations dominate.
Multimedia Database Applications
• Documents and records management
• Knowledge dissemination
• Education and training
• Marketing, advertising, retailing, entertainment, and
travel
• Real-time control and monitoring
Cloud Database (Dbaas)
What is Cloud Database?
public static final String KEY_TITLE = "title"; public static final String KEY_BODY = "body"; public static
final String KEY_ROWID = "_id";
/**
* Database creation sql statement
*/
private static final String DATABASE_CREATE =
"create table notes (_id integer primary key autoincrement, "
+ "title text not null, body text not null);";
private static final String DATABASE_NAME = "data"; private static final String DATABASE_TABLE =
"notes"; private static final int DATABASE_VERSION = 2;
DatabaseHelper(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
}
@Override
public void onCreate(SQLiteDatabase db) {
db.execSQL(DATABASE_CREATE);
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
Log.w(TAG, "Upgrading database from version " + oldVersion + " to "
+ newVersion + ", which will destroy all old data");
db.execSQL("DROP TABLE IF EXISTS notes");
onCreate(db);
}
}
SQLite Databases
• Database queries are returned as Cursor objects
– Pointers to the resulting sets within the underlying
data
• Cursor class provides several methods:
– moveToFirst, moveToNext, moveToPrevious,
moveToPosition used to move to a row
– getCount to get the number of rows in the cursor
– getPosition to get the current row position
– getColumnName, getColumnNames,
getColumnIndexorThrow to get info on columns
– startManagingCursor and stopManagingCursor
methods used to integrate cursor lifetime into the
activity’s lifetime
Content Providers
• Store and retrieve data and make it available to all
applications
– Only way to share data across applications
• Standard content providers part of Android:
– Common data types (audio, video, images, personal
contact information)
• Applications can create their own content providers to make
their data public
– Alternatively add the data to an existing provider
• Implement a common interface for querying the provider,
adding, altering and deleting data
• Actual storage of data is up to the designer
• Provides a clean separation between the application layer and
data layer
Accessing Content
• Applications access the content through a ContentResolver instance
– ContentResolver allows querying, inserting, deleting and updating data
from the content provider
ContentResolver cr = getContentResolver();
●An object that can be used to get information about the types
and properties of the columns in a Resultset object
Modules- to be Implemented
●Implementing Searching
●Implementing Indexing
Searching XML
●Search process begins in the root node
●Search proceeds comparing characters in the search key to edge
labels
●Entering a wrong block may lead to backtracking
Indexing XML
Thank You