Module 2.4
Module 2.4
By
Prof. Sagar D. Korde
Department of Information Technology
K J Somaiya College of Engineering, Mumbai-77
(Constituent college of Somaiya Vidyavihar University)
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Course Outcomes:
At the end of successful completion of the module a student will be able to
CO2: Demonstrate use of inter process communication.
Module 2: Process Management
2.1 Processes: Process Concept, process creation , suspension and termination ,Process States: 2, 5, 7
state models, Process Description, Process Control block.
2.2 Threads: Multithreading models, Thread implementations – user level and kernel level threads,
Symmetric Multiprocessing.
2.3 Uniprocessor Scheduling: Scheduling Criteria, Types of Scheduling: Preemptive, Non-preemptive,
Long-term, Medium- term, Short-term schedulers. Scheduling Algorithms: FCFS, SJF, SRTF,RR, Priority.
2.4 Multiprocessor Scheduling: Granularity, Design Issues, Process Scheduling. Thread Scheduling,
Real Time Scheduling
2.5 Process Security
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Classifications of Multiprocessor Systems
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Synchronization Granularity
and Processes
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Independent Parallelism
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Coarse and Very
Coarse-Grained Parallelism
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Medium-Grained
Parallelism
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Fine-Grained Parallelism
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Design Issues
actual assignment of
dispatching of use of processes to
a process multiprogramming on processors
individual processors
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Assignment of Processes to Processors
• A disadvantage of static assignment is that one processor can be idle, with an empty queue,
while another processor has a backlog
• to prevent this situation, a common queue can be used
• another option is dynamic load balancing
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Assignment of
Processes to Processors
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Master/Slave Architecture
• Key kernel functions always run on a particular processor
• Master is responsible for scheduling
• Slave sends service request to the master
• Is simple and requires little enhancement to a uniprocessor
multiprogramming operating system
• Conflict resolution is simplified because one processor has control of
all memory and I/O resources
Disadvantages:
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Peer Architecture
• Kernel can execute on any processor
• Each processor does self-scheduling from the pool of available
processes
• operating system must ensure that two processors do not choose the same
process and that the processes are not somehow lost from the queue
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Process Scheduling
• Usually processes are not dedicated to processors
• A single queue is used for all processors
• if some sort of priority scheme is used, there are multiple queues based on priority
• System is viewed as being a multi-server queuing architecture
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Process Scheduling
• With static assignment: should individual processors be multiprogrammed or should each be dedicated to a
single process?
• Often it is best to have one process per processor; particularly in the case of multithreaded programs where
it is advantageous to have all threads of a single process executing at the same time.
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Thread Scheduling
• Thread execution is separated from the rest of the definition of a process
• An application can be a set of threads that cooperate and execute concurrently in the same address
space
• On a uniprocessor, threads can be used as a program structuring aid and to overlap I/O with processing
• In a multiprocessor system kernel-level threads can be used to exploit true parallelism in an application
• Dramatic gains in performance are possible in multi-processor systems
• Small differences in thread management and scheduling can have an impact on applications that
require significant interaction among threads
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Approaches to Thread Scheduling
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Load Sharing
• Simplest approach and carries over most directly from a uniprocessor environment
Advantages:
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Disadvantages of Load Sharing
• Central queue occupies a region of memory that must be accessed in a manner that enforces mutual
exclusion
• can lead to bottlenecks
• Preemptive threads are unlikely to resume execution on the same processor
• caching can become less efficient
• If all threads are treated as a common pool of threads, it is unlikely that all of the threads of a program will
gain access to processors at the same time
• the process switches involved may seriously compromise performance
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Gang Scheduling
• Simultaneous scheduling of the threads that make up a single process
Benefits:
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Example of Scheduling Groups With Four and One Threads
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Dedicated Processor Assignment
• When an application is scheduled, each of its threads is assigned to a
processor that remains dedicated to that thread until the application
runs to completion
• If a thread of an application is blocked waiting for I/O or for
synchronization with another thread, then that thread’s processor
remains idle
• there is no multiprogramming of processors
• Defense of this strategy:
• in a highly parallel system, with tens or hundreds of processors, processor utilization is no
longer so important as a metric for effectiveness or performance
• the total avoidance of process switching during the lifetime of a program should result in
a substantial speedup of that program
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Dynamic Scheduling
• For some applications it is possible to provide language and system
tools that permit the number of threads in the process to be altered
dynamically
• this would allow the operating system to adjust the load to improve utilization
• Both the operating system and the application are involved in
making scheduling decisions
• The scheduling responsibility of the operating system is primarily limited to processor allocation
• This approach is superior to gang scheduling or dedicated processor assignment for applications
that can take advantage of it
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Real-Time Systems
• The operating system, and in particular the scheduler, is perhaps the most important component
• Correctness of the system depends not only on the logical result of the computation but also on the time
at which the results are produced
• Tasks or processes attempt to control or react to events that take place in the outside world
• These events occur in “real time” and tasks must be able to keep up with them
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Hard and Soft Real-Time Tasks
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Periodic and Aperiodic
Tasks
• Periodic tasks
• requirement may be stated as:
• once per period T
• exactly T units apart
• Aperiodic tasks
• has a deadline by which it must finish or start
• may have a constraint on both start and finish time
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Characteristics of Real Time Systems
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Determinism
• Concerned with how long an operating system delays before
acknowledging an interrupt
• Operations are performed at fixed, predetermined times or within
predetermined time intervals
• when multiple processes are competing for resources and processor time, no system will
be fully deterministic
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Responsiveness
• amount of time required to initially handle the interrupt and begin execution of the
interrupt service routine (ISR)
• amount of time required to perform the ISR
• effect of interrupt nesting
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User Control
• Generally much broader in a real-time operating system than in
ordinary operating systems
• It is essential to allow the user fine-grained control over task priority
• User should be able to distinguish between hard and soft tasks and to
specify relative priorities within each class
• May allow user to specify such characteristics as:
what processes what disk what rights the
paging or transfer
must always be processes in
process algorithms are
resident in main various priority
swapping to be used
memory bands have
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Reliability
• More important for real-time systems than non-real time systems
• Real-time systems respond to and control events in real time so
loss or degradation of performance may have catastrophic
consequences such as:
• financial loss
• major equipment damage
• loss of life
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Fail-Soft Operation
• A characteristic that refers to the ability of a system to fail in such a way as to preserve as much capability
and data as possible
• Important aspect is stability
• a real-time system is stable if the system will meet the deadlines of its most critical, highest-
priority tasks even if some less critical task deadlines are not always met
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Scheduling of Real-Time Process
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Real-Time Scheduling
Scheduling approaches
depend on:
whether the result of the
analysis itself produces a
scheduler plan according to
which tasks are dispatched at
run time
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Classes of Real-Time Scheduling Algorithms
Static table-driven approaches
• performs a static analysis of feasible schedules of dispatching
• result is a schedule that determines, at run time, when a task must begin execution
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Deadline Scheduling
• Real-time operating systems are designed with the objective of
starting real-time tasks as rapidly as possible and emphasize rapid
interrupt handling and task dispatching
• Real-time applications are generally not concerned with sheer speed
but rather with completing (or starting) tasks at the most valuable
times
• Priorities provide a crude tool and do not capture the requirement of
completion (or initiation) at the most valuable time
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Information Used for Deadline Scheduling
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Execution Profile of Two Periodic Tasks
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Execution Profile of Five Aperiodic Tasks
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Rate Monotonic Scheduling
Figure 10.7
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Periodic Task Timing Diagram
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Value of the RMS Upper Bound
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Priority Inversion
• Can occur in any priority-based preemptive scheduling scheme
• Particularly relevant in the context of real-time scheduling
• Best-known instance involved the Mars Pathfinder mission
• Occurs when circumstances within the system force a higher priority
task to wait for a lower priority task
Unbounded Priority Inversion
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Unbounded Priority Inversion
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Priority Inheritance
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Linux Scheduling
• The three classes are:
• SCHED_FIFO: First-in-first-out real-time threads
• SCHED_RR: Round-robin real-time threads
• SCHED_OTHER: Other, non-real-time threads
• Within each class multiple priorities may be used
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Linux Real-Time Scheduling
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Non-Real-Time Scheduling
• The Linux 2.4 scheduler for the SCHED_OTHER • Time to select the appropriate process and
class did not scale well with increasing number assign it to a processor is constant regardless of
of processors and processes the load on the system or number of
processors
• Linux 2.6 uses a new priority scheduler known • Kernel maintains two scheduling data
as the O(1) scheduler structures for each processor in the system
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Linux Scheduling Data Structures
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UNIX SVR4 Scheduling
• A complete overhaul of the scheduling algorithm used in earlier UNIX
systems
The new algorithm is designed to give:
• Major modifications:
• addition of a preemptable static priority scheduler and the introduction of a set of 160
priority levels divided into three priority classes
• insertion of preemption points
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SVR Priority Classes
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SVR Priority Classes
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SVR4 Dispatch Queues
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UNIX FreeBSD Scheduler
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SMP and Multicore Support
FreeBSD scheduler was designed to provide effective scheduling for a SMP or multicore system
Design goals:
address the need for processor affinity in SMP and multicore systems
processor affinity – a scheduler that only migrates a thread when necessary to avoid
having an idle processor
provide better support for multithreading on multicore systems
improve the performance of the scheduling algorithm so that it is no longer a function of the
number of threads in the system
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Windows
Thread
Dispatching Priorities
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Interactivity Scoring
• A thread is considered to be interactive if the ratio of its voluntary sleep time versus its runtime is below a
certain threshold
• Interactivity threshold is defined in the scheduler code and is not configurable
• Threads whose sleep time exceeds their run time score in the lower half of the range of interactivity scores
• Threads whose run time exceeds their sleep time score in the upper half of the range of interactivity scores
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Thread Migration
• Processor affinity is when a Ready thread is scheduled onto the last processor that it ran on
• significant because of local caches dedicated to a single processor
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Windows Scheduling
• Priorities in Windows are organized into two bands or classes:
real time priority class
• a thread’s priority begins an initial priority value and then may be temporarily boosted during the thread’s
lifetime
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Windows Priority Relationship
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Linux Virtual Machine Process Scheduling
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Summary
• With a tightly coupled multiprocessor, multiple processors have access to the same main memory
• Performance studies suggest that the differences among various scheduling algorithms are less significant in
a multiprocessor system
• A real-time process is one that is executed in connection with some process or function or set of events
external to the computer system and that must meet one or more deadlines to interact effectively and
correctly with the external environment
• A real-time operating system is one that is capable of managing real-time processes
• Key factor is the meeting of deadlines
• Algorithms that rely heavily on preemption and on reacting to relative deadlines are appropriate in this
context
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THANK YOU
9/15/2020 Silberschatz A., Galvin P., Gagne G, “Operating Systems Concepts”, VIIIth Edition, Wiley, 2011. 66