Base Computer Hardware
Base Computer Hardware
• Computer Registers
• Computer Instructions
• Instruction Cycle
INTRODUCTION
• Every different processor type has its own design (different
registers, buses, microoperations, machine instructions, etc)
• Modern processor is a very complex device
• It contains
– Many registers
– Multiple arithmetic units, for both integer and floating point calculations
– The ability to pipeline several consecutive instructions to speed execution
– Etc.
• However, to understand how processors work, we will start
with a simplified processor model, which is similar to what
real processors were like ~45 years ago, PDP8 from DEC
• M. Morris Mano introduces a simple processor model he
calls the Basic Computer
• We will use this to introduce processor organization and the
relationship of the RTL model to the higher level computer
processor
CPU RAM
0
15 0
4095
INSTRUCTIONS
• Program
– A sequence of (machine) instructions
• (Machine) Instruction (Machine Code)
– A group of bits that tell the computer to perform a specific operation
(a sequence of micro-operation)
• The instructions of a program, along with any needed data
are stored in memory
• The CPU reads the next instruction from memory
• It is placed in an Instruction Register (IR)
• Control circuitry in control unit then translates the
instruction into the sequence of microoperations
necessary to implement it
INSTRUCTION FORMAT
• A computer instruction is often divided into two parts
– An opcode (Operation Code) that specifies the operation for that
instruction
– An address that specifies the registers and/or locations in memory
to use for that operation
• In the Basic Computer, since the memory contains 4096 (=
212) words, we needs 12 bit to specify which memory
address this instruction will use
• In the Basic Computer, bit 15 of the instruction specifies
the addressing mode (0: direct addressing, 1: indirect
addressing)
• Since the memory words, and hence the instructions, are
16 bits long, that leaves 3 bits for the instruction’s opcode
Instruction Format
15 14 12 11 0
I Opcode Address
Addressing
mode
ADDRESSING MODES
• The address field of an instruction can represent either
– Direct address: the address in memory of the data to use (the address of the
operand), or
– Indirect address: the address in memory of the address in memory of the data
to use
Direct addressing Indirect addressing
300 1350
457 Operand
1350 Operand
+ +
AC AC
PROCESSOR REGISTERS
• A processor has many registers to hold instructions,
addresses, data, etc
• The processor has a register, the Program Counter (PC) that
holds the memory address of the next instruction to get
– Since the memory in the Basic Computer only has 4096 locations, the PC
only needs 12 bits
• In a direct or indirect addressing, the processor needs to keep
track of what locations in memory it is addressing: The
Address Register (AR) is used for this
– The AR is a 12 bit register in the Basic Computer
• When an operand is found, using either direct or indirect
addressing, it is placed in the Data Register (DR). The
processor then uses this value as data for its operation
• The Basic Computer has a single general purpose register –
the Accumulator (AC)
PROCESSOR REGISTERS
• The significance of a general purpose register is that it can be
referred to in instructions
– e.g. load AC with the contents of a specific memory location; store the
contents of AC into a specified memory location
• Often a processor will need a scratch register to store
intermediate results or other temporary data; in the Basic
Computer this is the Temporary Register (TR)
• The Basic Computer uses a very simple model of input/output
(I/O) operations
– Input devices are considered to send 8 bits of character data to the processor
– The processor can send 8 bits of character data to output devices
• The Input Register (INPR) holds an 8 bit character gotten from an
input device
• The Output Register (OUTR) holds an 8 bit character to be send
to an output device
11 0
PC
Memory
11 0
4096 x 16
AR
15 0
IR CPU
15 0 15 0
TR DR
7 0 7 0 15 0
OUTR INPR AC
List of BC Registers
DR 16 Data Register Holds memory operand
AR 12 Address Register Holds address for memory
AC 16 Accumulator Processor register
IR 16 Instruction Register Holds instruction code
PC 12 Program Counter Holds address of instruction
TR 16 Temporary Register Holds temporary data
INPR 8 Input Register Holds input character
OUTR 8 Output Register Holds output character
P.Moallem,E.E. Dept., University of Isfahan Computer System Architecture
Basic Computer Organization & Design 10 Registers
LD INR CLR
PC 2
LD INR CLR
DR 3
LD INR CLR
E
ALU AC 4
LD INR CLR
INPR
IR 5
LD
TR 6
LD INR CLR
OUTR
Clock
LD
16-bit common bus
P.Moallem,E.E. Dept., University of Isfahan Computer System Architecture
Basic Computer Organization & Design 12 Registers
Read
INPR
Memory Write
4096 x 16
Address E ALU
AC
L I C
L I C L
L I C DR IR L I C
PC TR
AR OUTR LD
L I C
7 1 2 3 4 5 6
• Instruction Types
Functional Instructions
- Arithmetic, logic, and shift instructions
- ADD, CMA, INC, CIR, CIL, AND, CLA
Transfer Instructions
- Data transfers between the main memory
and the processor registers
- LDA, STA
Control Instructions
- Program sequencing and control
- BUN, BSA, ISZ
Input/Output Instructions
- Input and output
- INP, OUT
CONTROL UNIT
3x8
decoder
7 6543 210
D0
I Combinational
D7 Control Control
logic signals
T15
T0
15 14 . . . . 2 1 0
4 x 16
decoder
TIMING SIGNALS
- Generated by 4-bit sequence counter and 416 decoder
- The SC can be incremented or cleared.
T0
T1
T2
T3
T4
D3
CLR
SC
INSTRUCTION CYCLE
T1 S2
T0 S1 Bus
S0
Memory
7
unit
Address
Read
AR 1
LD
PC 2
INR
IR 5
LD Clock
Common bus
T0
AR PC
T1
IR M[AR], PC PC + 1
T2
Decode Opcode in IR(12-14),
AR IR(0-11), I IR(15)
T3 T3 T3 T3
Execute Execute AR M[AR] Nothing
input-output register-reference
instruction instruction
SC 0 SC 0 Execute T4
memory-reference
instruction
SC 0
D'7IT3: AR M[AR]
D'7I'T3: Nothing
D7I'T3: Execute a register-reference instr.
D7IT3: Execute an input-output instr.
P.Moallem,E.E. Dept., University of Isfahan Computer System Architecture
Basic Computer Organization & Design 23 Instruction Cycle
- The effective address of the instruction is in AR and was placed there during
timing signal T2 when I = 0, or during timing signal T3 when I = 1
- Memory cycle is assumed to be short enough to complete in a CPU cycle
- The execution of MR instruction starts with T4
AND to AC
D0T4: DR M[AR] Read operand
D0T5: AC AC DR, SC 0 AND with AC
ADD to AC
D1T4: DR M[AR] Read operand
D1T5: AC AC + DR, E Cout, SC 0 Add to AC and store carry in E
AR = 135 135 21
136 Subroutine PC = 136 Subroutine
BSA:
D5T4: M[AR] PC, AR AR + 1
D5T5: PC AR, SC 0
D0 T 4 D1 T 4 D2 T 4 D 3T 4
DR M[AR] DR M[AR] DR M[AR] M[AR] AC
SC 0
D0 T 5 D1 T 5 D2 T 5
AC AC DR AC AC + DR AC DR
SC 0 E Cout SC 0
SC 0
D4 T 4 D5 T 4 D6 T 4
PC AR M[AR] PC DR M[AR]
SC 0 AR AR + 1
D5 T 5 D6 T 5
PC AR DR DR + 1
SC 0
D6 T 6
M[AR] DR
If (DR = 0)
then (PC PC + 1)
SC 0
AC
Transmitter
Keyboard interface INPR FGI
INPR Input register - 8 bits
OUTR Output register - 8 bits Serial Communications Path
FGI Input flag - 1 bit Parallel Communications Path
FGO Output flag - 1 bit
IEN Interrupt enable - 1 bit
FGI=0 FGO=1
Start Input Start Output
FGI 0
AC Data
yes yes
FGI=0
FGO=0
no
no
AC INPR
OUTR AC
INPUT-OUTPUT INSTRUCTIONS
D7IT3 = p
IR(i) = Bi, i = 6, …, 11
p: SC 0 Clear SC
INP pB11: AC(0-7) INPR, FGI 0 Input char. to AC
OUT pB10: OUTR AC(0-7), FGO 0 Output char. from AC
SKI pB9: if(FGI = 1) then (PC PC + 1) Skip on input flag
SKO pB8: if(FGO = 1) then (PC PC + 1) Skip on output flag
ION pB7: IEN 1 Interrupt enable on
IOF pB6: IEN 0 Interrupt enable off
PROGRAM-CONTROLLED INPUT/OUTPUT
• Program-controlled I/O
- Continuous CPU involvement
- I/O takes valuable CPU time
- CPU slowed down to I/O speed
- Simple
- Least hardware
Input Output
- The I/O interface, instead of the CPU, monitors the I/O device.
- When the interface founds that the I/O device is ready for data transfer,
it generates an interrupt request to the CPU
Execute =0
IEN
instructions
=1 Branch to location 1
PC 1
=1
FGI
=0
=1 IEN 0
FGO R0
=0
R1
Main Main
255 Program 255 Program
PC = 256 256
1120 1120
I/O I/O
Program Program
1 BUN 0 1 BUN 0
=0(Instruction =1(Interrupt
R
Cycle) Cycle)
R’T0 RT0
AR PC AR 0, TR PC
R’T1 RT1
IR M[AR], PC PC + 1 M[AR] TR, PC 0
R’T2 RT2
AR IR(0~11), I IR(15) PC PC + 1, IEN 0
D0...D7 Decode IR(12 ~ 14) R 0, SC 0
Fetch RT0: AR PC
RT1: IR M[AR], PC PC + 1
Decode RT2: D0, ..., D7 Decode IR(12 ~ 14),
AR IR(0 ~ 11), I IR(15)
Indirect D7IT3: AR M[AR]
Interrupt T0T1T2(IEN)(FGI + FGO):
R1
RT0: AR 0, TR PC
RT1: M[AR] TR, PC 0
RT2: PC PC + 1, IEN 0, R 0, SC 0
Memory-Reference
AND D0T4: DR M[AR]
D0T5: AC AC DR, SC 0
ADD D1T4: DR M[AR]
D1T5: AC AC + DR, E Cout, SC 0
LDA D2T4: DR M[AR]
D2T5: AC DR, SC 0
STA D3T4: M[AR] AC, SC 0
BUN D4T4: PC AR, SC 0
BSA D5T4: M[AR] PC, AR AR + 1
D5T5: PC AR, SC 0
ISZ D6T4: DR M[AR]
D6T5: DR DR + 1
D6T6: M[AR] DR, if(DR=0) then (PC PC + 1),
SC 0
Register-Reference
D7IT3 = r (Common to all register-reference instr)
IR(i) = Bi (i = 0,1,2, ..., 11)
r: SC 0
CLA rB11: AC 0
CLE rB10: E0
CMA rB9: AC AC
CME rB8: E E
CIR rB7: AC shr AC, AC(15) E, E AC(0)
CIL rB6: AC shl AC, AC(0) E, E AC(15)
INC rB5: AC AC + 1
SPA rB4: If(AC(15) =0) then (PC PC + 1)
SNA rB3: If(AC(15) =1) then (PC PC + 1)
SZA rB2: If(AC = 0) then (PC PC + 1)
SZE rB1: If(E=0) then (PC PC + 1)
HLT rB0: S0
12 12
From bus AR To bus
D'7
I
LD Clock
T3
T2 INR
CLR
R
T0
D5
T4
CONTROL OF FLAGS
IEN: Interrupt Enable Flag
pB7: IEN 1 (I/O Instruction)
pB6: IEN 0 (I/O Instruction)
RT2: IEN 0 (Interrupt)
D
7
p
I J IEN
Q
B7
T3
B6
K
R
T2
selected
x1 x2 x3 x4 x5 x6 x7 S2 S1 S0 register
0 0 0 0 0 0 0 0 0 0 None
1 0 0 0 0 0 0 0 0 1 AR
0 1 0 0 0 0 0 0 1 0 PC
0 0 1 0 0 0 0 0 1 1 DR
0 0 0 1 0 0 0 1 0 0 AC
0 0 0 0 1 0 0 1 0 1 IR
0 0 0 0 0 1 0 1 1 0 TR
0 0 0 0 0 0 1 1 1 1 Memory
For AR D4T4: PC AR
D5T5: PC AR
x1 = D4T4 + D5T5
8 circuit To bus
From INPR
Control
gates
CONTROL OF AC REGISTER
AND
Ci ADD LD
FA Ii J Q
DR AC(i)
C i+1
INPR K
From
INPR
bit(i)
COM
SHR
AC(i+1)
SHL
AC(i-1)