Dark Age Turning Points Liao
Dark Age Turning Points Liao
TM
TM
BATTLETECH
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35TP006
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©2011 The Topps Company Inc. All rights Reserved. Dark Age Turning Points: Liao, Classic BattleTech, BattleTech, BattleMech
and ’Mech are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other
countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.
HARSH REALITY
MAUTI SUPPLY DEPOT “Operation’s gone tits up, boss. Bunker Two’s on fire and spreading fast.
HEBEI PROVINCE, LIAO Bunker One is toast. What do you want us to do?”
PREFECTURE V, THE REPUBLIC OF THE SPHERE That snapped her back to reality, memory washing over her like a tidal
14 JULY 3134 flood. They were in the midst of a battle and here she was cautiously test-
ing out her ‘Mech like some virgin cadet. Get with the program, Kincaid.
The blackness slowly congealed into colors, first red then orange then Though her monitors were still out, Eve now had a clearer view of the
shading into yellows and greens and blues until finally her vision was battlefield out her cockpit glass. The spider web of cracks in the center of
mostly normal. She shook her head to clear it, immediately cursing as the left pane did not obscure the several BattleMechs strewn in various
pain ricocheted around inside her skull. She coughed and was not sur- positions across a paved but potholed ground before her. Some were
prised to see a smattering of blood fleck across her console. Her ears were already standing, though unsteadily, while others knelt. Some lay prone
filled with a high-pitched whine backed by a roar like a tornado. and didn’t appear to be functional at all. Most of them bore the markings
As she gained her bearings, she noticed that everything seemed off- of the Fifth Principes Guards. Many more vehicles had been damaged,
kilter, as if the world had suddenly tilted a few degrees off horizontal. It flipped, crushed.
took her several seconds to realize that it was her ‘Mech leaning to the Eve’s step hiccuped as the foot of her Mad Cat briefly caught on some-
left, not her reality. Her left arm had been slammed against the side wall thing before pulling itself free. Or maybe it was just shock from the sight
of the cockpit by the weight of her own body and was starting to throb that greeted her when she turned her gaze towards the supply depot her
with pain. She tried to shift her body but found herself too stunned to do forces had been guarding.
more than wiggle about ineffectually. A glance at her monitors showed Where once had stood the two reinforced bunkers of the Mau-ti Supply
her little but staticky and fleeting images that didn’t make a whole lot of Depot, there now was merely destruction. One of the low-slung buildings
sense. From what little she could make out, a jumble of noise emanated was the center of a growing conflagration, orange flames licking skyward,
from her speakers, a testimony that others were experiencing the same punctuated every few seconds with small detonations as the munitions
disorientation as herself. stored within added their strength to the blaze. She helplessly watched a
I am Knight-Errant Eve Kincaid of The Republic of the Sphere, she recited Principes Tundra Wolf , silhouetted against the flames, dance to a macabre
in her mind. I am on the planet Liao. I was fighting the... MAC... at... Mau-ti? tune as its load of missiles overheated and exploded in their bins, jerking
Yes, that seemed right. the 75-ton machine around like a marionette.
The fuzz in her brain was gradually ebbing, replaced more and more The other bunker was simply…gone. What remained was a smoking
by the world around her. She could now see out the ferroglass cockpit crater and the thinning whisps of a large black cloud billowing upwards to
window. Judging by the view, she was leaning against some kind of the heavens. Scattered around the destruction were several BattleMechs
groundcar or other small vehicle that had obviously broken her fall. But and mangled vehicles. A Balac had crashed headlong into the ground not
what had knocked her down? twenty meters from her own position; from the damage she could see, Eve
Shaking her head again, Eve reached for the joystick controls of her guessed it had been flying over the doomed bunker when it erupted and
‘Mech. Powering through the nausea that arose in her stomach from such flung aside like litter. She quickly scanned the wreckage and took a little
an effort, she focused her concentration through her neurohelmet while comfort when she saw the charred outline of a red-plumed knight. That
simultaneously working the foot pedals until her BattleMech—a Mad Cat was a McCarron’s Balac, not one of her own. And that over there was a Mc-
III , she recalled—was once more standing erect. The effort weakened her, Carron’s Hatchetman with half its torso caved in, its head barely attached.
but she could feel her strength beginning to return. But she couldn’t gloat too much. Yoshi’s Firestarter . Stevenson’s Shock-
Eve looked down through her cockpit window to see what wave. The Fox they’d affectionately nicknamed “Rumrunner”. All hers. All
had propped her up. Looked like maybe a Shandra scout motionless. Casualties on the field.
car, now crushed almost beyond recognition by the That was that, then. There wasn’t any reason to stick around the depot
55-ton monster that had fallen on it. anymore. Eve Kincaid, Knight-Errant of The Republic of the Sphere, hated
“—er Actual, Tiger Actual. Come in, Tiger like hell to retreat from McCarron’s assault, but if the supply depot she
Actual!” was supposed to be protecting was turning to ashes before her eyes,
Good, her hearing was coming back. she’d be better off letting the Cappies have it and saving her own people.
“Tiger One, this is Tiger Actual. What “All units, this is Tiger Actual,” she transmitted on the Principes’ tactical
the hell was that?” Tentatively, Eve band. “Fall back by the numbers. We’re history.” The words were bitter on
kicked her ‘Mech into forward her tongue. The next were almost too much to get out.
motion, testing out her unsteady “Let the foe have their prize.”
legs one foot at a time. She knew
she could count on her XO –
Gino Valenti! – to give her a
calm and rational update on
their situation.
1
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elcome to Dark Age Turning Points: Liao, a campaign book designed to give players the opportunity to fight in one of the land-
mark conflicts of the Inner Sphere’s tumultuous history.
The general information contained in the Atlas and Combatants sections gives players the tools needed to fight an infinite
number of engagements on Liao, while the Track section gives details on some of the larger and more pivotal battles of the planetary
struggle. These sections can be used with stand-alone games set in 3134.
The Atlas section presents a global view followed by some quick facts about Liao. Included in this section are terrain tables broken
into various categories. These tables can be used as a random chart to determine the maps used in the tracks or simply as a guide to give
you ideas of the types of terrain found on the world. This section also contains a list of various additional terrain types, environment, and
other rules that can be used to enhance your game experience. All players should agree whether or not to use any or all of these features
before play begins.
The Combatants section gives details on the units who participated in the conflict and can be used by players who wish to add
authenticity to their game. While the units who actually participated in the battles are noted, in most cases the numbers on each side are
left undetermined. This allows the players to pursue the tracks with different forces as they wish. The rough ratio of forces on each side is
provided as a guideline. Players should feel free to balance the forces in each track as they see fit, whether by battle value, tonnage, total
number of ’Mechs, or whatever else suits them.
The Tracks section presents several key battles that occurred on the world, though they are not the only ones. Players wishing to
incorporate these tracks into their Chaos Campaign campaigns should use the Warchest Points (WP) listed in the brackets. Optional
points are awarded only if the group achieves at least one Objective while using the listed option. Objective points are cumulative as
they are achieved, unless otherwise noted.
The Annex section contains three official Record Sheets. First is the Mad Cat III of Lady Eve Kincaid, Knight-Errant of the Republic. Next
is the Yu Huang of Sang-shao Carson Rieves of the Dynasty Guard, and finally the Praetorian Mobile HQ used by Shiao-zhang Mai Uhn Wa
throughout the conflict.
CREDITS
Project Development: Ben H. Rome
Production Staff
Cover Design and Layout: Ray Arrastia
Evolved faction Logos Design: Jason Vargas
Maps and Unit Logos: Ray Arrastia
Record Sheets: Chris Smith
2
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LIAO
T Governor: Anna Lu Pohl
A
Legate: Viktor Ruskoff
StarType(RechargeTime): K5V (196 hours)
Position in System: 3 (of 9)
Time to Jump Point: 4.12 days
Number of Satellites: 1 (Elias’Promise)
Surface Gravity: 1.05
Atm. Pressure: Standard (Breathable)
Equatorial Temperature: 30° C ( Temperate)
SurfaceWater: 55 percent
RechargingStation: Nadir
HPG Class Type: A
Highest Native Life: Reptiles
Population (3134): 2,395,427,000
Socio-IndustrialLevels: B-C-C-D-A
R N
N O R T H E
S E A
R .
N G
O
W
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S U
Lianyungang
Chang-an
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V
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L R
Hussan
Hunnan Y
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E A S T E R
.
Thei Overland
O C E A N
Xiapu
Kurnath Liao
Memorial
Naval Base
W E S T E R N Franco City
(Ruins)
C Y N T H E R Y E N
Jaffa
(Ruins)
O C E A N S E A
Shanto Yulan
Duan Desu
Mau-ti
Jila HungLi
Military
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Base
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U R
Opskillion
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Sovetskaya
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LIAO LIAO MAPSHEETS TABLE
T
A
The planet settled in 2189 and originally named Cynthiana by Elias Liao is a non- T 1D6 Result Map
N
descript and rather dull world with few outstanding physical features or extreme E
N
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1 Open Terrain #1 (MS5, MSC2)
weather patterns. The vast grasslands on the northern and southern continents of T
N 2 Rolling Hills #1 (MS2, MSC1)
Nánlù and Beilù provided ample space to raise livestock. Under Liao’s leadership Ù O
L
I C
and with the benefit of imported Eridani stallions and other animals, Cynthiana E N 3 Scattered Woods (MS2, MSC1)
B R
became a breadbasket world supplying inexpensive foodstuffs to worlds through- E 4 Lake Area (MS2, MSC1)
H
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out the region. By the time Liao died in 2202, the colony had flourished to such an R 5 Open Terrain #2 (MS5, MSC2)
O
extent that by popular referendum the planet was renamed in honor of their leader. N
6 Heavy Forest #2 (MS4, MSC1)
When Devlin Stone claimed Liao as part of his new Republic of the Sphere, the
citizenry was torn between their Capellan heritage and the excitement of the post-
T 1D6 Result Map
Jihad victory. Though many supported Stone’s ambitions, just as many, if not more, N
E
N
I 1 Scattered Woods (MS2, MSC2)
were skeptical and wary of leaving the Confederation. Liao was a major target for T
the hated Resettlement Directives and Senator Melissa Allard-Liao became a vocal Ù N 2 Open Terrain #1 (MS5, MSC1)
L O
opponent of the policy until its repeal in 3095. N C 3 Open Terrain #2 (MS5, MSC1)
Á N
Tensions between the two sides reached a boiling point in 3111. In that year, a N R
E 4 Wide River (MS6, MSC2)
H
young RAF lieutenant named Daniel Peterson allowed a single Capellan DropShip T 5 BattleTech (CBT, MS2, MSC1)
U
to land on Liao. His hopes for a simple fight to resolve the internal conflict between O
S
6 Woodland (MS6, MSC2)
heritage and progress were dashed when the DropShip disgorged an unexpected
number of Capellan troops into the streets of the capital city of Chang-an. The re-
sulting Liao Massacre (also called the Night of Screams) and the subsequent two 1D6 Result Map
years of war ultimately claimed the lives of millions of citizens, including Lieutenant 1 Archipelago #1 (MS7)
Peterson’s own parents and retired Senator Allard-Liao. In the final battle in March A
I 2 Coast #1 (MS7)
R
3113, Chancellor Sun-Tzu Liao himself took the field with his forces and “ascended” E 3 City Ruins (MS2, MSC1)
D
to godhood during the battle. Whatever the true explanation, his body was never N
4 Large Lakes #2 (MS4, MSC1)
A
found and a small cult to his divinity grew up on Liao in the following decades.
5 Scattered Woods (MS2, MSC1)
The end of the war failed to bring peace to Liao, however. Students at the rebuilt
Liao Conservatory of Military Arts chafed under what they claimed were anti-Ca- 6 Woodland (MS6, MSC2)
pellan prejudices. Those cadets who sat courses in Capellan history or culture were NOTE: Anderia was the victim of chemical warfare and massive bombardment
seemingly blacklisted upon graduation, receiving less desirable assignments and during the Jihad and has only recently (as of 3130) become habitable again.
watching their careers stall while their more pro-Republic comrades fared better.
Though the events of 3134 would later provide evidence showing that their claims
were correct, the cadets had to resort to demonstrations and peaceful protests to
mark their resentment. By 3128, two years of manipulation by Capellan agitators Mapsheets
had the Conservatory ready to explode. The seizure of the campus by disgruntled The following tables represent the categories of terrain that can
cadets and the violent reaction by Legate Kang Lo Den resulted in the deaths of be found on the battlefields of Liao. Players may either select a map
two students. A full assault on the dissenters was prevented only through the in- from the appropriate table or randomly determine which map to use,
tervention of Paladin Ezekiel Crow. Using his authority, Crow covered up Capellan unless otherwise specified by the scenario. MS = Map Set , MSC = Map
complicity in the student revolt and pressured Legate Kang to resign in disgrace. Set Compilation, BT = Classic BattleTech Introductory Box Set .
Though tensions returned to a simmer, the birth of the Ijori Dè Guāng insurgent
OPTIONAL RULES
group in the wake of the failed student revolt presaged the troubles to come.
If all players agree, the following particular effects from Tactical
Operations (TO) may be used to add specific Liao aspects to the battles
played out.
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RANDOM ASSIGNMENT RANDOM ASSIGNMENT TABLE:
T
N BATTLEMECHS
E
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TABLES: LIAO, 3134
I The Random Assignment Tables are meant to be used by players 2D6 REPUBLIC CAPELLAN
S
S RESULT OF THE SPHERE CONFEDERATION
A
wishing to determine their forces randomly, or help them determine the
M likely equipment used by each side during the struggle for Liao. Players 2 Koshi WSP-3L Wasp
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D are not required to use these tables, especially when using player-group 3 Pack Hunter 3 STG-5G Stinger
N
A units. To randomly assign pilot quality, see the appropriate tables in Total S 4 RVN-4L Raven WSP-7MAF Wasp
R H
Warfare (see p. 273, TW ) C 5
E PNT-10K2 Panther Koshi
M
’ 6 MLR-B2 Mjolnir Pack Hunter 4
T
H 7 Ocelot 3 RVN-4Lr Raven
RANDOM ASSIGNMENT TABLE: G
I
L 8 LCT-6M Locust MEB-10 Ebony
VEHICLES AND INFANTRY 9 STG-5T Stinger BLD-XL Blade
10 V4-LNT-J3 Valiant LCT-5T Locust
2D6 REPUBLIC CAPELLAN 11 SDR-8R Spider SDR-8R Spider
S RESULT OF THE SPHERE CONFEDERATION 12 BLD-XL Blade UM-R80 UrbanMech
E
L 1 Beagle Hover Scout Sprint Scout Helicopter
C
I
H 2 Pegasus Scout Hover Tank Balac Strike VTOL
E 2D6 REPUBLIC CAPELLAN
V 3 Saxon APC Harasser Missile Platform
T RESULT OF THE SPHERE CONFEDERATION
H 4 Donar Assault Helic opter Cavalry Attack Helic opter
G
I 2 TRM-1N Targe TRM-1N Targe
L 5 Aeron Strike VTOL Saxon APC
3 PXH-7K Phoenix Hawk NH-2 Rook
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6 Fox Armored Car Scorpion Light Tank (LAC) H 4 TFT-A9 Thunder Fox YOL-4C Yao Lien
C
E
M 5 LGN-2D Legionnaire PXH-7K Phoenix Hawk
’
2D6 REPUBLIC CAPELLAN 6 ENF-6Ma Enforcer III Black Hawk
S M
E RESULT OF THE SPHERE CONFEDERATION U
I 7
L HCT-7S Hatchetman VDN-6L Vindicator
C
I D
1 Giggins APC Joust Medium Tank E 8 Black Hawk GRF-5L Griffin
H M
E 2 Bellona Hover Tank Regulator Hover Tank
V
9 CN9-D5 Centurion MS1-O Men Shen F
M 3 Demon Medium Tank Regulator II Hover Tank 10 GRF-4R Griffin DV-8D Dervish
U
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D 4 Ranger Armored Fighting Vehicle Danai Support Vehicle 11 GST-11 Ghost HUR-W0-R4O Huron Warrior
E
M 5 Condor Heavy Hover Tank JES Tactical Missil e Carrier 12 SKW-2F Shockwave CN9-D9 Centurion
6 Pro wl er Mu lt i-Te rr ain Ve hic le SM1 Ta nk De st ro ye r
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RANDOM ASSIGNMENT TABLE: COMBATANTS
B This section lists the combat units active in the Liao campaign. The
M LIAO INSURGENTS Experience Level indicates which column to roll on using the Random
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Skills Table (see p. 273, TW ) for the combatants.
2D6 RESULT RAT shows which Random Assignment Table (see pp. 5-6) to roll units
2 Jabberwocky 66B EngineerMech from if randomly determining a force. To build a unit (if not using a
3 CON-1 Carbine ConstructionMech (RL) player-defined unit from a campaign), follow the Unit Generation rules
4 HVR-99 Harvester AgroMech in Total Warfare (see p. 264, TW ).
S
H 5 RA-4 CattleMaster (Herder) Unit Abilities are special game rules that apply to that unit in combat.
C
E Keep in mind these rules are optional and all players should agree to
M 6 WI-DM2 DemolitionMech
E their use before gameplay begins.
L 7 Powerman XI LoaderMech
T
T
A 8 BC-XV Buster HaulerMech (AC) CAPELLAN CONFEDERATION
B
9 HYN-4A Hyena SalvageMech
10 K-3N-KR4 Kiso ConstructionMech Second McCarron’s Armored Cavalry
11 PM6 Peacemaker PoliceMech CO: Sao-shao Terrence McCarron
Average Experience: Veteran
12 ED-X2 Crosscut LoggerMech (RL)
RAT: Capellan Confederation
Unit Abilities: The hovertank compa-
Y 2D6 nies of Second McCarron’s are masters
R
T RESULT VEHICLES INFANTRY
N of the hit and run. Any time their force
A
F 1 Crow Scout Helicopter Motorized consists of no units heavier than me-
N
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D 2 Flatbed Truck Foot dium vehicles or BattleMechs, add 1 to
N their Running/Flank MP and all units
A 3 Brunel Dump Truck Foot
S ignore Attacker movement modifiers
E 4 Rotunda Scout Vehicle Foot
L
C
I for weapon attacks. The Second can also
H 5 Savannah Master Hovercraft Purifier battle armor
E use the Overrun Combat special ability.
V 6 Tamerlane Strike Sled Motorized In mostly clear or open terrain, they gain a +1 Initiative modifier.
Notes: As part of the general Capellan thrust into the Republic, a bat-
talion of the 2nd MAC was sent to Liao by the Strategios to liaise with
local insurgents and prepare the way for the Dynasty Guard. Sao-shao
McCarron was initially wary of the local partisans but quickly came to see
them as allies. Many times, the MAC would find themselves accompanied
by local farmers and ranchers in civilian vehicles and armed with shot-
guns and hunting rifles. The majority of this MAC detachment consists of
vehicles only; the unit brought only a single lance of BattleMechs to Liao.
8
S Ijori Dè Guāng fielded by the Principes; on a result of 5 or 6, that unit receives a -1 to its
T
N
A CO: Shiao-zhang Mai Uhn Wa Gunnery skill. For purposes of Crisis of Conscience rules (see p. 9), the Fifth
T
A Average Experience: Green Principes Guards are of Questionable loyalty.
B
M RAT: Liao Insurgents Notes: Fresh from shoring up Prefecture defenses on New Aragon,
O
C Unit Abilities: Made up of pro-Capellan Knight-Errant Eve Kincaid led a mixed company of Principes to Liao in
insurgents native to the planet Liao, the Ijori order to oppose the newly-landed MAC. The Principes prides itself on
Dè Guāng is able to use their greater knowl- its close connections to the people of their Prefecture, but the strong
edge of the land to their benefit. Players pro-Capellan sentiment on Liao has always prevented them from feeling
controlling IDG forces can select a mapsheet too welcome there. Still, their innate sense of justice for the people of
off the appropriate Terrain table instead of their Prefecture has made them the conscience of the RAF and they are
rolling randomly. When fighting in an urban not above defying their commanders if they feel actions warrant a stand
environment or non-open terrain, they can on principle.
use Hidden Unit rules (see p. 259, T W ) when
setting up. In addition, IDG units receive a -2 Piloting Skill modifier in Fifth Triarii Protectors
urban environments. CO: Legate Viktor Ruskoff
Notes: The Light of Ijori was founded by Mai Uhn Wa in the wake of Average Experience: Regular
the failed uprising of 3128, intended by the Capellan agent provocateur RAT: Republic of the Sphere
to undermine the uneasy peace crafted by Ezekiel Crow. When Wa was Unit Abilities: The Triarii embody the principles
recalled to Sian four years later, the movement nearly collapsed but was of diversity and inclusiveness championed by The
saved through the efforts of Evan Kurst and others. Mai Uhn Wa returned Republic. When randomly determining force com-
to Liao at the Chancellor’s orders and soon realized that he could use the position, the Fifth Triarii can roll 1 out of every 4
Ijori Dè Guāng as the core towards his goal of resurrecting the Warrior units off of any RAT in use for the scenario, even
House Ijori. their opponent’s. Because their frequent public ap-
pearances in formation have honed their ability to
Liao Conservatory student militia handle their machines, Triarii MechWarriors gain a
CO: Colonel Khinh Feldspar +1 bonus to their Piloting Skill Rolls and, in circum-
Average Experience: Green stances when they are not having to coordinate with another unit, a +1
RAT: Capellan Confederation, Republic of the Sphere, Liao Insurgents to their Initiative rolls. For purposes of Crisis of Conscience rules (see p.
Unit Abilities: The students of the Liao Con- 9), the Fifth Triarii Protectors are of Reliable loyalty.
servatory of the Military Arts know the ins and Notes: The Fifth Triarii has been used to augment the Liao Planetary
outs of the city of Chang-an like the backs of Militia since the end of the Capellan Crusades and has tried to show the
their hands. When fighting in Chang-an or its flag for the Republic during that time. Though partially successful in en-
surrounding suburbs, they automatically win gendering positive feelings for The Republic, the fact that the majority of
Initiative every odd-numbered turn and apply a the Fifth’s ranks come from off-world has prevented the populace from
+2 modifier to their roll in every even-numbered accepting them wholeheartedly. Legate Ruskoff maintains a firm hand
turn. As cadets, they are not yet fully versed in at the rudder but is frequently caught between the rabidly pro-Republic
the details of modern combat and receive a -1 Lord Governor Marion Hidic and the opportunistic Governor Anna Lu
to all Piloting and To-hit rolls. These cadets have been trained in the Pohl.
tactics and techniques of the RAF, allowing them to cancel any Initiative
bonuses enjoyed by their opponents when facing Republic forces. Liao Republic Standing Guard (Planetary Militia)
Notes: Though their right to acknowledge their Capellan heritage CO: Colonel Francesca Altamira
was upheld by Ezekiel Crow in the aftermath of the 3128 Uprising, most Average Experience: Regular
students at LCMA were convinced that showing too much interest would RAT: Republic of the Sphere
get them blacklisted in the RAF. Their dissatisfaction with this covert Unit Abilities: As a result of their near-con-
oppression boiled over once Confederation troops landed on Liao and stant training on the wide-open grasslands
they rose up once more. But it wasn’t until records were discovered that of Liao, the Planetary Militia have become
backed up their long-held suspicions that the cadets made their final experts at long-range combat. Their to-hit
choice between the Republic and the Confederation. modifier for ranged weapons fire at medium
range is 0, long range is +2, extreme range is
REPUBLIC OF THE SPHERE +4 and line-of-sight range is +6. They suffer a
-1 to-hit penalty for physical combat and a -1
Fifth Principes Guards penalty to any PSRs arising from making physi-
CO: Lady Eve Kincaid cal attacks. In addition, the Liao Planetary Militia
Average Experience: Veteran can use the Off-Map Movement special ability. For purposes of Crisis of
RAT: Republic of the Sphere Conscience rules (see p. 9), the Liao Planetary Militia are of Question-
Unit Abilities: The Principes Guards are the able loyalty.
backbone of the RAF line regiments and fre- Notes: Made up mostly of natives of Liao, the men and women of the
quently have their pick of equipment. When planetary militia have experienced firsthand the divisiveness that has
randomly determining forces, players can gripped the planet for so long. It was, after all, one of their own who
select units from their designated RATs rather instigated the Liao Massacre in 3111. Since the end of open hostilities,
than rolling randomly. Under Knight Kincaid’s the Militia has been viewed as something of a dumping ground for LCMA
leadership, the warriors of the Fifth pride students who were considered “too Capellan” in their politics. Though
themselves on the accuracy of their weapons the officer corps consists of loyal and dedicated Republicans, much of
fire and reduce the modifier for Called Shots by 1 the lower ranks harbors resentment towards a system they feel has un-
(see p. 78-79, TO). In addition, roll 1D6 for each unit fairly cast them aside.
9
S Man, we used to bitch and moan all the time about being
K
C stationed here in Opskillion. It’s too hot. The local cuisine tastes
A
R
T like ass. There is nothing to do in this town when you’re off-duty.
THE REAL THING The women are stuck up and frigid. We never see any action.
Now they tell us that we’ve got McCarron’s coming down on
SITUATION us. McCarron’s Armored Frickin’ Cavalry. That ain’t no pirate raid
Opskillion or disgruntled noble; that’s the mother-flippin’ CapCon. Shit.
Liao, Republic of the Sphere I think I liked it better when Opskillion was boring.
20 June 3134
The first major action in the fight for Liao took place near the city of Opskillion on the southern Nánlù continent. A mostly sleepy
backwater town whose main claim to fame was the CitruSoda sweetened cola bottling plant located nearby, the local garrison was not
used to seeing any action more strenuous than a heavy training exercise. So when McCarron’s Armored Cavalry came to call, they were
hopelessly outclassed.
GAME SETUP +100 Night Combat: A lack of ambient light degrades the abil-
Recommended Terrain: Flatlands, Hill, Light Urban (see p. 263, ity of BattleMechs to target and hit an opposing unit. Apply a +2
TW ) or Nánlù (see p. 3). To-hit modifier to all weapon attacks. Other unit types apply a +3
Place 2 mapsheets side by side with the long edges together. To-hit modifier to all weapon attack rolls.
Designate one side as the city limits of Opskillion; this is the De-
fender’s home map edge. Exiting units off the Defender’s home OBJECTIVES
map edge means those units have entered the city. The Attacker’s 1. Heading into town. For every unit the Attacker succeeds
home map edge is the opposite side. in exiting off the Defender’s home map edge, or every Attacking
unit the Defender cripples or destroys before they can exit off the
Attacker Defender’s home map edge. (Reward: 25)
Recommended Forces: Second McCarron’s Armored Cavalry 2. No quarter. Cripple/destroy 75% of the enemy’s forces. (Re-
The Attacker is 125% of the Defender’s deployed force. No more ward: 200)
than 25% of the Attacker’s force can consist of BattleMechs (to a
maximum of 4), the rest should be vehicles and/or infantry. When SPECIAL RULES
determining units randomly, all BattleMechs should be rolled from The following rules are in effect for this track:
the Light RATs. The Attacker’s forces should set up within four
hexes of the Attacker’s home map edge. Forced Withdrawal
Both sides are operating under Forced Withdrawal rules (see p.
Defender 258, TW ), unless negated by special unit rules (see pp. 6-7).
Recommended Forces: Liao Planetary Militia
The Defender places his or her units first, within four hexes of Salvage
the Defender’s home map edge. The Defender’s forces can contain The Salvage rules (see pp. 192-193, SO) may be used by the
no more than one lance of BattleMechs; the rest consists of infan- player that achieves the most Objective points in the track.
try and combat vehicles.
AFTERMATH
WARCHEST As expected by their commander, the local militia was no match
Track Cost: 100 WP for the fresher and more experienced Cavalry troops. When it be-
Optional Bonuses: came clear that they wouldn’t be able to hold the line, the militia
+100 High Winds: Apply a +2 To-hit modifier to all ballistic and forces retreated, hoping to put the city between themselves and the
missile weapons fire, as well as a +2 modifier to all Piloting Skills MAC so they could escape. The fires that erupted throughout the
Rolls. When rolling on the Missile Hits Table, subtract 4 from the city during their retreat were blamed on the militia by the victori-
die roll; on a modified result of less than 2, the missile attack misses ous Capellans and on the Capellans by the planetary government,
the target. though no one could say with any certainty how they really began.
10
TEACH THE CHILDREN this stupid protest and disperse back to their barracks. They do
that, no one gets hurt.”
SITUATION “You know it won’t be that easy.”
Shanto “It can be. Now get that ‘Mech in gear and let’s go! Company’s
Liao, Republic of the Sphere moving out.”
25 June 3134 “... No. I’m sorry, Tony, but I’m not going to just stand by and
watch kids get bullied by BattleMechs.”
In the aftermath of the first shots at the Liao Conservatory of Military “Sergeant Estevez, are you disobeying a direct order from
Arts, people all over the planet began dividing up into two camps. The your superior officer?”
students at the Shanto Preparatory Academy expressed their solidarity
with the Conservatory cadets by peacefully taking over the campus.
Ordered to break up the protest, the garrison at Shanto self-destructed
as the divided loyalties of the troops there erupted in violence.
GAME SETUP 2. Know their place (Defender) The Defender must get as many
Recommended Terrain: Flatlands, Hill, Wooded (see p. 263, TW ) of their units as possible off the Defender’s map edge towards the
or Nánlù (see p. 3). Academy. (Reward: 25 each)
Place 2 mapsheets end to end with the short edges together. 3. Pull Your Punches. Defeat the enemy force by crippling their
Designate one end of the mapboard as the Attacker’s home edge; units rather than destroying them. (Reward: 300)
the other is the Defender’s home edge. The Defender’s goal is to
escape off the Defender’s home edge of the mapboard while the SPECIAL RULES
Attacker tries to prevent this. The following rules are in effect for this track:
Alternate placing units on the mapboard, with the Defender
going first. All units must be placed within 8 hexes of the Attacker’s Crisis of Conscience
home edge. One of the worst aspects of civil war is that it pits parent against
child, sibling against sibling, comrade against comrade. The planet
Attacker Liao has been subject to divided loyalties since the very beginning
Recommended Forces: Liao Planetary Militia, no more than a of The Republic and those tensions erupted in 3134. Use these
company rules to simulate the shifting allegiances of the time.
The Attacker should designate one unit as the commander; Units subject to Crisis of Conscience may switch sides during
historically this was Field Sergeant Lynette Estevez in a Locust a battle when unit(s) from their own side act in a way they con-
BattleMech. sider dishonorable. Examples of such behavior could include
The Attacker is subject to the Crisis of Conscience special rule, attacking an enemy unit that has surrendered or is withdraw-
though the Attacker’s commander is immune to this rule. ing, attacking an already-crippled enemy unit, ganging up on
enemy units with a greater than 2:1 ratio, doing more than 30
Defender points of damage to an enemy unit in a single Turn, etc. In the
Recommended Forces: Liao Planetary Militia event of one or more of these conditions, the player subject to
The Defender’s forces are 125% of the Attacker’s. The Defender Crisis of Conscience should make a 2d6 roll for each of his or
should designate one unit as the commander; historically this was her units. The default target number for this roll is 5, modified
Lieutenant Anthony Yeung in an Ocelot BattleMech. by the following:
The Defender is subject to the Crisis of Conscience special rule,
though the Defender’s commander is immune to this rule. Condition Mod
Other units on the same side
WARCHEST +1
have previously failed a check
Track Cost: 200 WP
Multiple conditions triggered the check +1
Optional Bonuses:
+200 Commanders: Killing or crippling the enemy’s command- Unit has already been damaged by the enemy -1
er applies a -1 penalty to their Initiative rolls for the remainder of Unit loyalty is Fanatical -1
the track. Unit loyalty is Reliable 0
+200 Brother versus Brother: Apply a -2 to-hit penalty to all
Unit loyalty is Questionable +1
weapons fire.
Unit experience is Elite -1
OBJECTIVES Unit experience is Veteran 0
1. Think of the children! (Attacker) For each Defender unit Unit experience is Regular or Green +1
the Attacker prevents from moving off the Defender’s map edge
towards the Academy. (Reward: 50)
11
S
K
C
A
R A unit that fails this roll will immediately attack the friendly unit Salvage
T
whose actions triggered the check. If the unit cannot make an at- The Salvage rules (see pp. 192-193, SO) may be used by the
tack in the current turn, it will attack at the earliest opportunity. In player that achieves the most Objective points in the track.
addition, the unit will move to defend the enemy who was subject
to the actions that triggered the check. The unit will not attack any AFTERMATH
other units from its former side unless attacked first. If the new side Led by Field Sergeant Lynette Estevez, nearly half of the garri-
withdraws from the field, the turncoat unit must make another son turned on their comrades before they reached the Academy
Conscience check against the same target number as before; fail- grounds. The battle was quick and brutal and when it ended only
ure means they also withdraw, success means they stay with their three soldiers remained alive. Two of them fled and eventually
former comrades to face the consequences of their actions. joined the students at LCMA. The destruction of the Shanto gar-
Once a unit switches allegiance, it will retain that new allegiance rison was just the most extreme example of a process that would
for the remainder of the track and is no longer subject to Crisis of soon sweep across Liao.
Conscience rolls.
GAME SETUP die roll; on a modified result of less than 2, the missile attack misses
Recommended Terrain: Flatlands, Hill, Badlands (see p. 263, TW ) the target. High winds will also affect the spread of any fires (see
or Beilù (see p. 3). Special Rules below).
Place 2 mapsheets side by side with the long edges together. +100 Fatigue: The tank jockeys of McCarron’s Armored Cavalry
Use 2 mapsheets per 2 lances of Attackers, rounding down, with have been engaged in hit-and-run attacks for weeks now and are
a minimum of 2 mapsheets (ex. If the Attackers use 3 lances, use exhausted. Likewise, Republic forces have been on high alert for a
3 mapsheets. If the Attackers use 4 lances, use 4 mapsheets). The long time and are similarly tired. Apply a +1 to each unit’s Piloting
Defender should choose one map edge as his or her home edge; Skill Roll target number and a +1 to-hit penalty to all direct-fire
the Attacker’s home edge is the opposite. Each side sets up within weapon attacks.
4 hexes of their home edge, with the Defender going first.
OBJECTIVES
Attacker 1. Cut off the head. Cripple or destroy the enemy’s commander.
Recommended Forces: Fifth Triarii Protectors (Reward: 200)
The Attacker is 110% of the Defender’s force. One unit should be 2. Hammer. Cripple or destroy at least half of the opposing
designated as the Attacker’s commander. force. (Reward: 400)
12
S
K
C
A
R Tinderbox no allowable hexes to turn to, the stampede comes to a halt until
T
The grasslands of central Beilù can become a flaming inferno all a path opens up.
too easily. Any missed weapons fire has a chance of igniting the When a stampede would enter a hex containing any non-
grass and starting a fire. Use the rules for accidental fires (see p. infantry unit, it will instead change direction. Randomly determine
43, TO) and apply a -2 modifer to the first 2D6 roll to represent the whether the stampede breaks to the left or the right. Once a turn
greater chance of sparking a blaze on Liao’s prairie. is completed, the stampede will continue in a straight line in the
new direction until another obstacle is reached. In addition, the
Stampede! non-infantry unit that triggered the direction change must make
Xiapu is in the middle of ranching country and vast herds of a Piloting skill roll to avoid falling or skidding. If the unit has not
Eridani stallions cross the plains that stretch for hundreds of kilo- moved in the current turn, it does not need to make a PSR. Bat-
meters around the city. The longer the fight goes on, the greater tleMechs, ProtoMechs, IndustrialMechs and non-hover vehicles
the chance that the hue and cry of the battle will spook a nearby cannot cross the path traveled by a stampede in the same turn
herd and they will stampede right through the battlefield. At the by walking or traveling at cruising speed. Units that run, jump
end of Turn 3, roll 2D6 against a target number of 3; failure indi- or travel at flank speed may do so with a successful PSR. Infantry
cates a stampede has begun. At the end of each subsequent turn, units (both conventional and battle armored) will be overrun by
increase the target number by 1 and roll again. Once it has been an oncoming stampede, receiving 20 points of damage per hex of
determined that a stampede has occurred, randomly select a map the stampede. Infantry units cannot cross the path traveled by a
edge and a hex along that edge for its starting location. The initial stampede in the same turn.
path of the stampede will be to cross the map in a straight line Stampedes may be targeted by weapons fire. Each hex of a
from that starting hex. There can be a maximum of four stampedes stampede can take up to 30 points of damage. Treat the herd like
generated in this way for every two maps used; if the number of an infantry platoon for purposes of applying damage. In addition,
current stampedes meets this limit, no rolls need be made until or an attack on any hex after the leader of a stampede will split the
unless one of them either leaves the map or is destroyed. stampede in two, each half turning in a randomly determined
Once a stampede begins, roll 1D6+2 to determine how long it direction to escape the noise and destruction of the attack. Child
is. The stampede must always be contiguous, with no spaces be- stampedes that split off from a larger parent do not apply to the
tween occupied hexes, and the following hexes must always follow limit on the number of stampedes on the map. A stampede of just
the head. A stampede will follow a straight path until it meets an one hex length ceases to be of any effect on the battlefield and
obstacle it cannot run through. A stampede has a movement rate can be ignored.
of 4 MP per turn and has its own Initiative rolled to determine Two stampedes that cross each other’s paths will merge into a
when it moves. Stampedes cannot go up levels if the difference larger stampede. Roll 1D6 for each of the merging stampedes; the
between hexes is greater than 1 but can go down any number higher result becomes the leader of the combined herd. The win-
of levels, suffering damage in the process if the number of levels ning herd continues in its current direction and adds the length of
changed is greater than 1 (e.g., from Level 3 to Level 1). Obstacles the losing herd to its own.
such as woods hexes of any type, fire, water hexes deeper than
Depth 0, buildings, rubble or level changes greater than 1 require AFTERMATH
a successful PSR by the lead hex (assume the equivalent of a Pilot- Though they had the element of surprise, the Fifth Triarii were
ing skill of 5 and apply appropriate modifiers for movement and simply outfought by the hardened troops of the Second MAC.
terrain); failure means the lead hex is destroyed (falls off a cliff, When it became clear they would not prevail and the Triarii com-
dispersed by woods, drowns, etc). The former second hex then mander ordered a retreat, the Republic forces were pursued and
becomes the new lead hex and turns the stampeding herd in a harried by McCarron’s swift hovercraft for quite a distance before
random direction to avoid the obstacle. If the new lead hex has they were allowed to depart unmolested.
13
S So I says to Darlene, I says whatcha doin’ with all that mo-
K
C lasses? And you know what she says to me? She tells me it ain’t
A
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T none of my damn business. Here I am, risking my ass long-haul-
HIGHWAY STAR ing shit to Chang-an while them Cappie bastards are rippin’ up
the province and doing whatever they damn well please on our
SITUATION planet. And my lovin’ wife is keepin’ secrets from me!
Paragon Thruway I tell ya, somedays I just wanna— Holy shit! Hit the brakes,
Liao, Republic of the Sphere Tito!
10 July 3134
14
S
K
C
A
R Reinforcements reinforcements enter from the same map edge as the Defender’s
T
Both the Attacker and Defender are eligible to receive reinforce- reinforcements.
ments during this engagement, latecomers who were part of the All reinforcements regardless of allegiance are subject to damage
Republic vanguard protecting the convoy and the Capellans who from their prior engagement. Allocate 3D6 points of damage to
ambushed them in the nearby forest. each unit before it enters the map, splitting into 5-point groups and
Starting in the End Phase of Turn 6, the Defender may gain randomly rolling for location. Reroll any result that calls for a critical
up to 25% of his or her initial force in reinforcements. Roll 1D6 hit. In addition, all ammunition stores must be reduced by 50%.
to determine which map edge the Defender’s reinforcements
enter from: on a result of 1-3, they enter from the edge to AFTERMATH
the left of the Defender’s home edge; on a result of 4-6, they Though they tried to run when it became clear they were in
enter from the right. One of the reinforcement units should be danger, the convoy ran right into an ambush laid by Mai Uhn
designated as Legate Viktor Ruskoff. This unit should be a Bat- Wa and his Ijori Dè Guāng irregulars. The narrow causeway gave
tleMech (historically Ruskoff piloted a Zeus X ) and as long as the the insurgents all the help they needed to make quick work of
Legate is active on the field, the Defender receives a +2 to all the defenders. Legate Ruskoff and his BattleMechs escaped back
Initiative rolls. to Chang-an, but the majority of the other Republic troops sur-
Starting in the End Phase of Turn 8, the Attacker may gain up rendered to the victorious Capellans and the supplies they were
to 25% of his or her initial force in reinforcements. The Attacker’s escorting ended up in rebel hands.
GAME SETUP
Recommended Terrain: Light Urban or Heavy Urban (see p. 263, Attacker
TW ) or Nánlù (see p. 3). Recommended Forces: Second McCarron’s Armored Cavalry
Place at least 2 mapsheets side by side with the long edges to- The Attacker ’s forces are 125% of the Defender’s. The Attacker
gether and place 2 heavy buildings (CF 100) near one edge of the enters from the Attacker’s home edge on Turn 1.
map. These are the supply bunkers located at Mau-ti. The buildings
should each be at least three hexes big and no more than three Defender
hexes apart from each other. These buildings are 1 level tall. If Light Recommended Forces: Fifth Principes Guards, Liao Planetary
Urban or Heavy Urban maps are used, place 3D6 buildings at ran- Militia
dom on the map. These buildings have a CF of 15 (for Light Urban) At least 50% of the Defender’s forces should be Liao Planetary
or 30 (for Heavy Urban). Militia. One BattleMech unit should be designated the Defender’s
The map edge closest to the supply bunkers is the Defender’s commander. This is Knight-Errant Eve Kincaid, who historically
home edge and the Defender’s forces must set up within four piloted a custom Mad Cat III . As long as Knight Kincaid is active on
hexes of the buildings. The Attacker’s home edge is the opposite the field, the Defender receives a +2 Initiative bonus. Eve Kincaid
edge of the map. possesses Piloting Skill of 2 and a Gunnery Skill of 0.
15
S
K
C
A
R WARCHEST Salvage
T
Track Cost: 200 WP The Salvage rules (see pp. 192-193, SO) may be used by the
Optional Bonuses: player that achieves the most Objective points in the track.
+200 Get It While the Gettin’s Good: Attacker is subject to Forced
Withdrawal if they fail to capture the supply depot after 14 Turns. Supply Depot
+300 Time for a tune-up: The Republic forces pushed them- Use Missed Shots rules (see p. 81, TO) in this battle. Once a hex of a
selves hard to get to Mau-ti before the Capellans. For each of supply depot bunker takes at least half its CF in damage, it will explode.
Defender’s units, roll 1D6; on a result of 1-3 apply one of the fol- This explosion delivers 5D6 points of damage to its hex and decreasing
lowing Negative Design Quirks (see pp. 196-199, SO): Ammunition amounts of damage further out, reduced by 1D6 per hex. In addition,
Feed Problem, Cooling System Flaws, Difficult Ejection, EM Interfer- the surrounding two rings of hexes catch fire (see p. 43, TO).
ence, Inaccurate Weapon, No Torso Twist, Poor Cooling Jacket, Poor The Atta cker would prefer to capture the supply depot rath er
Performance, Poor Targeting, Sensor Ghosts, or Unbalanced. than destroy it. To capture the depot bunkers, an Attacker unit
+50 Night Combat: A lack of ambient light degrades the abil- must remain motionless in an adjacent hex and not engage in
ity of BattleMechs to target and hit an opposing unit. Apply a +2 any combat for 3 consecutive turns. No enemy unit may occupy
To-hit modifier to all weapon attacks. Other unit types apply a +3 a hex adjacent to the building during the 3 turns or the timer
To-hit modifier to all weapon attack rolls. resets.
OBJECTIVES AFTERMATH
1. No quarter. Cripple or destroy at least half of the enemy From the beginning, things did not go well for the Republic
forces. (Reward: 500) defenders. The low point of the battle came when an errant
2. Hey, that’s mine! Capture/retain possession of a supply missile strike from a Republic tank lit up the very supply depot
depot bunker. (Reward: 200 each) they were supposed to be protecting. With the object of their
defense ablaze, Lady Kincaid decided to cut her losses and or-
SPECIAL RULES dered her forces to retreat. Terrence McCarron elected not to
The following rules are in effect for this track: pursue and tried in vain to save the burning depot. In the end,
he succeeded in taking the depot from The Republic but gained
Forced Withdrawal nothing but ash.
Both sides are operating under Forced Withdrawal rules (see p.
258, TW ), unless negated by special unit rules (see pp. 6-7).
16
S When Lady Kincaid’s MC3 took that hit to the cockpit, we all
K
C feared the worst. For the first few seconds after the hit, it was like
A
R
T she was drunk or something the way she stumbled about. We
SMALL-TOWN CHARMS thought maybe her gyro’d been hit. Turns out she got clipped by
some shrapnel that went banging around in there, tore up her
SITUATION side a bit. But that’s one tough woman; she snapped out of it
Metauque Township pretty quickly. With leaders like her, I think The Republic’s going
Liao, Republic of the Sphere to be a-okay.
31 July 3134
In a frenzy of sudden assaults, the newly arrived Dynasty Guard struck at a number of Nánlù industrial sites over the course of several
days. Lord Governor Hidic, still reeling from the events of New Year’s Day, barely managed to hold onto the continent. Recovering from
the failed defense of Mau-ti in Metauque Township, a small village outside the industrial city of Yulan that was home to the largest civilian
automotive plant on Liao, Lady Eve Kincaid issued a challenge to the commander of the Capellan forces, hoping to draw the Guard to her
to deliver a decisive blow before they could get too entrenched on the planet.
17
S Lord, I know you and I, well, we haven’t seen eye-to-eye on a great many things
K
C these last few years. Truth be told, I’m still kind of pissed off about that whole parents
A
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T dying thing. But don’t worry, Lord, I don’t blame you anymore. I blame him.
THE GRINDER Ritter Michaelson. Ezekiel Crow. Daniel Peterson. Whatever the hell he calls him-
self now, I hope he’s on the field today and I get a clear shot at the bastard. He killed
SITUATION my parents back in ‘11 and Francis in ‘28. He’s the reason I’m all alone in this world.
Liao Conservatory of Military Arts So please, Lord, I’ll never ask you for anything ever again if you just let me pull that
Chang-an trigger.
Liao, Republic of the Sphere Amen.
4 August 3134
The revelation of Ritter Michaelson’s true identity as both the Black Paladin Ezekiel Crow and the Betrayer of Liao Daniel Peterson sent
Chang-an and the LCMA into a frenzy. Legate Ruskoff’s only chance at restoring order was to regain control of the Conservatory. Facing
off with the cadets and their allies on the campus parade grounds, known as The Grinder, this may just be the Republic’s last stand.
18
The eastern city of Hussan is the site of the second-largest dropport on Liao. Now that they controlled the Northern Ranges of Beilù,
by seizing Hussan the Dynasty Guard hoped to ring in the Republic defenders on three sides and force them into an untenable position.
But first they had to root out the defending garrison.
GAME SETUP +100 High Winds: Apply a +2 To-hit modifier to all ballistic and
Recommended Terrain: Heavy Urban or Flatlands (see p. 263, TW ) missile weapons fire, as well as a +2 modifier to all Piloting Skills
or Beilù (see p. 3). Rolls. When rolling on the Missile Hits Table, subtract 4 from the
Select 4 mapsheets and arrange in a 2x2 pattern. If using a map die roll; on a modified result of less than 2, the missile attack misses
without buildings, the Defender should place 2D6 3-4 hex Medium the target.
(CF 45) buildings anywhere on the map. The Defender should
choose one map edge as his or her home edge; the Attacker’s OBJECTIVES
home edge is the opposite edge. The Defender’s forces set up at 1. Leave no foe standing. Destroy, cripple or force the with-
the start of the game while the Attacker enters beginning on Turn drawal of at least 75% of the enemy’s forces. (Reward: 200)
1 via combat drop. 2. Watch what you’re doing. Inflict no more than 10% damage
on the buildings of the spaceport. (Calculate this value using the
Attacker CF values of all the buildings present at Turn 1.) (Reward: 200)
Recommended Forces: Dynasty Guard 3. Live to fight another day.At least 50% of your force survives
The Attacker should be 125% of the Defender ’s forces. The to the end of the scenario. (Reward: 300)
Guard is making a combat drop onto the field; use the Dropping
Units rules (see p. 22, SO). Up to 4 units may be deployed per turn SPECIAL RULES
until the entire Attacker force is deployed. Units that land outside The following rules are in effect for this track:
the battlefield map are considered destroyed for the purposes of
the scenario. Forced Withdrawal
Both sides are operating under Forced Withdrawal rules (see p.
Defender 258, TW ), unless negated by special unit rules (see pp. 6-7).
Recommended Forces: Liao Planetary Militia
The Defender forces consists mostly of vehicles and infantry; no Salvage
more than 2 lances of BattleMechs should be part of the force. The Salvage rules (see pp. 192-193, SO) may be used by the
player that achieves the most Objective points in the track.
WARCHEST
Track Cost: 500 WP AFTERMATH
Optional Bonuses: The Militia fought hard but was no match for the Dynasty Guard.
+300 Yóng yuăn Liào Sūn Zĭ! (Defender): Reported sightings Rather than expend their strength needlessly against an enemy
of a resurrected Sun-Tzu Liao have inspired Capellan troops across they knew they could not defeat, the Militia commander gave up
the planet. Apply a +2 Initiative bonus every turn. In addition, the dropport and retreated to the LianChang Military Reserve to
Capellan forces believe their cause is divinely blessed and are not reinforce the embattled units there. Though disappointed that the
subject to Forced Withdrawal. defense had failed, Legate Ruskoff could not deny that the addi-
+100 Hide and Seek (Attacker): Up to 20% of the Defender’s tional troops would be put to good use in the coming days.
forces may set up using Hidden Unit rules.
19
S I can tell that Viktor is still not sure about me. I know the
K
C others hate me. And I can’t say I blame them. There have been
A
R
T so many times over the last twenty-three years when I’ve hated
DOWN IN THE MUD myself so deeply that I’ve considered just eating a bullet.
But I have a debt to repay. To The Republic. To Liao. To the
idealistic young man I once was.
SITUATION
Suriwong Floods
Liao, Republic of the Sphere
15 August 3134
The Republic’s days on Liao were at an end, unless Legate Ruskoff and the defenders could pull off a spectacular victory. With Chang-an
lost, Republic leadership set their eyes on the Dynasty Guard, calculating that if they could remove the Capellan unit from Liao, they’d
stand a better chance of negotiating a solution to the situation. The remaining loyalists abandoned Chang-an and headed north to
confront the invaders in one final battle, unaware that a reborn Warrior House Ijori was leading reinforcements to the same destination.
GAME SETUP command of The Republic’s forces, they suffer a -1 Initiative pen-
Recommended Terrain: Wetlands, Flatlands, Hills (see p. 263, TW ) alty and every undestroyed unit must make a Crisis of Conscience
or Beilù (see p. 3). check (see p. 9) in each of the first two turns after he assumes
The Defender chooses one edge of the map as his or her home command; failure means that unit immediately retreats from the
edge. The Attacker’s home edge is the opposite edge. Both sides battlefield off the Attacker’s home edge rather than switching
begin the scenario off the map and can enter up to 4 units per turn sides. Legate Ruskoff and Knight Kincaid are immune to this check.
from their home edge. If Daniel Peterson was killed in a previous track, ignore the above
rules regarding Initiative penalties and Crisis of Conscience effects.
Attacker
Recommended Forces: Liao Planetary Militia, Fifth Triarii Protec- Defender
tors, Fifth Principes Guards Recommended Forces: Ijori Dè Guāng irregulars, Second McCar-
The Attacker should designate one BattleMech unit as belong- ron’s Armored Cavalry, Liao Planetary Militia
ing to Legate Viktor Ruskoff. Historically, he piloted a Zeus X in this The Defender should be 150% of the Attacker ’s forces. Up to
engagement. The Defender forces receive a +2 Initiative bonus 10% of the Defender’s forces is made up of defectors from the
as long as Ruskoff is active on the field and uncrippled. If he is Planetary Militia. If randomly determining force composition, any
crippled or destroyed, command of The Republic’s forces falls to Ijori Dè Guāng force may roll 1 of every 3 of its units from the Ca-
Lady Kincaid. pellan RATs.
The Attacker should designate one BattleMech unit as belong- The Defender has the services of a Praetorian mobile command
ing to Knight-Errant Eve Kincaid. Historically, she piloted her HQ, which provides a +1 to Initiative and a +1 to all weapons fire
custom Mad Cat III in this engagement. Kincaid has a Piloting Skill to-hit rolls as long as it remains uncrippled and active on the map.
of 2 and a Gunnery Skill of 0. If she is in command of The Repub-
lic’s forces and is uncrippled, they receive a +1 Initiative bonus. If WARCHEST
Kincaid is crippled or destroyed, command of The Republic’s force Track Cost: 700 WP
falls to Daniel Peterson. Optional Bonuses:
If either Legate Ruskoff or Knight Kincaid (or both) have been +100 Storm on the horizon: Use the Storm rules from Tactical
killed in a previous track, designate another two units as com- Operations (p. 61).
manders and apply all Initiative bonuses as above. +100 Artillery (Defender): The Attacker may call on four
The Attacker should designate one BattleMech unit as belong- Thumper barrages (one per turn); the gun is two turns away (see
ing to Daniel Peterson (aka Ezekiel Crow, aka Ritter Michaelson). p. 179, TO).
Historically, he piloted a Tundra Wolf in this engagement. Peterson +500 No rest for the weary: Each side retains any damage
has a Piloting Skill of 1 and a Gunnery Skill of 1. If Peterson is in received in previous tracks.
20
S
K
C
A
R OBJECTIVES Reinforcements
T
1. Kill the Betrayer (Defender). The Defender must destroy, not On Turn 8, elements of the Dynasty Guard begin arriving on the
cripple, the unit piloted by Daniel Peterson. (Reward: 200) battlefield. These reinforcements are up to 25% of the Attacker’s
2. Remove their advantage. (Attacker) The Attacker must crip- force. The reinforcements enter from one of the map edges that is
ple or destroy the Praetorian mobile command HQ. (Reward: 200) not either the Attacker’s or Defender’s home edge and can enter
3. Make it count. Destroy or cripple at least 75% of the enemy’s up to 4 units per Turn.
forces. (Reward: 600) One of the reinforcement units should be designated as Sang-
4. Prove yourself. For each enemy unit destroyed or crippled shao Carson Rieves. Historically, he piloted a custom Yu Huang.
prior to Turn 8. (Reward: 50)
AFTERMATH
SPECIAL RULES It was not to be a good day for The Republic. Despite an initial
The following rules are in effect for this track: success, Ruskoff’s forces soon found themselves fighting in diffi-
cult terrain against an enemy they mistook for their true target.
The Floods When the real Dynasty Guard arrived, things took an even worse
The Suriwong Floods are a large area of marshy ground formed turn. Ruskoff and Knight Kincaid barely lived to surrender to the
from run-off from the Northern Ranges. Every year the meltwater triumphant Capellans. Daniel Peterson—the Betrayer of Liao, the
creates an enormous swampy marsh before finally coalescing into Black Paladin—did not. By the end of the month, Lord Governor
the Suriwong River for the rest of the season. Movement within the Hidic and Legate Ruskoff had both relocated to Genoa to continue
Floods is difficult because of the spongy and mucky ground. All The Republic’s resistance to the Capellan invasion. Mai Uhn Wa
non-water Level 1 hexes on the map should be treated as Swamp was granted leave to reform Warrior House Ijori with Liao as their
hexes (see p. 51, TO). Any Woods hexes retain their character as homeworld. Five decades of uneasy rule by The Republic had come
Woods in addition to following Swamp rules. to an end and Liao was in Capellan hands once again.
21
O O O O O
O
O O O O
O O O
O O O O O
O O O
O O O O
O O O O
O O O O
O O O O
O O O O
O O
O O
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2011
2011
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2011
2011
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2011
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2011
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2011
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2011
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2011
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2011
A01
1 3
B B
0 0
1 6
N O
D D D D D
0 0 0 0 0
1 3 4 6 6
E E E E E E E
0 0 0 0 0 0 0
1 2 4 5 6 6 7
F F F F F F F
0 0 0 0 0 0 0 Hunnan
1 2 3 4 5 6 7
G G G G G G G
0 0 0 0 0 0 0
1 2 3 4 5 6 7
H H H H H H
0 0 0 0 0 0
2 3 4 5 6 7
I
0 I
0 I
0 I
0 I
0 I
0
2
Jaffa
3 4
W E 5 S T E R 6 N 7
(Ruins)
O C E A N
J J J J J
0 0 0 0 0
3 4 5 6 7
N K
0
K
0
K
0
K
0
K
0
3 4 5 6 7
KEY 2
KEY
M M M M
PLAINS WATER 0 0 0 0
3 5 6 8
Plains
FOREST DESERT
Woods N
0
3
N N
0 0
6 8
MOUNTAINS ARCTIC
Mountains
ITEM OF
DROPPORT
INTEREST
O O
Water
0 0
3 8
CITY CITY
A01 EPICENTER OF POPULATION OF
A01
METROPOLITAN SURROUNDING
5 7
COMPLEX; POPULATION AREA < 1,000,000
B B B B
0 1
6 1 Desert
OF SURROUNDING
AREA > 50,000,000
1 1
1 6
P01
T H E R N
8 1 1 3 6
SD E A D D D D D D
0 0 1 1 1 1 1
8 9 1 1 3 4 6
R .
N G
O
W
I
E E E E E R
U E E E
S
0 0 1 1 1 1 1 1
8 9 1 1 2 3 4 6
Lianyungang
Chang-an
C
F F F F F F F F F
A
V
A
0 0 1 1 1 1 1 1 1
L
R
Y
R
8 9 0 1 2 . 3 4 5 6
Thei Overland
G G G G G G G G
0 0 1 1 1 1 1 1
8 9 0 1 2 3 4 5
H H H H H H H H Xiapu H
0 0 1 1 1 1 1 1 1
8 9 0 1 2 3 4 5 6
Kurnath Liao
Memorial
Naval Base
I
0 I
0 I
1 I
1 I
1 I
1 I
1 I
1
8 9 0 1 2 3 4 5
C Y N T H E R Y E N
S E A
J J J J J J J J J
0 0 1 1 1 1 1 1 1
8 9 0 1 2 3 4 5 6
Shanto Yulan
K K K K K K K K
0 0 1 1 1 1 1 1
8 9 0 1 2 3 4 5
Mau-ti
4 6
Jila
R .
T
A
R
U
M
M
U
R
Opski
A T
M M MM R
. M M
0 1 1 1 1 1
8 0 1 3 3 5
N N N N N N
0
1
1
0
N N N N N N
0 1 1 1 1 1
8 1 3 3 6 8
A01 A01
9
B B B B
1 2 2 0
6 1 1 1
O O O O
0 1 1 1
8 3 3 8
D D D D D D D D
1 1 1 2 2 2 2 0
6 8 9 1 1 3 4 1
E E E E E E E E E E
1 1 1 1 2 2 2 2 2 0
6 7 8 9 1 1 2 3 4 1
F Hussan F F F F F F F
1 1 1 2 2 2 2 2
R N
7 8 9 0 1 2 3 4
E A S T E
O C E A N
G G G G G G G G G
1 1 1 1 2 2 2 2 2
6 7 8 9 0 1 2 3 4
H H H H H H H H
1 1 1 2 2 2 2 2
7 8 9 0 1 2 3 4
I
1 I
1 I
1 I
1 I
2 I
2 I
2 I
2 I
2
6 7 8 9 0 1 2 3 4 F
K K Duan K K K K K K K
1 1 1 1 2 Desu 2 2 2 2
6 7 8 9 0 1 2 3 4
8 Military
Base 10
llion
MM M M MM M
1 1 1 2 2 2 2
6 8 8 0 1 3 3
N N N
1 2 2
0 0 0 0 0 0 0 0 0
+
1 1 1 1 1 1 1 1 1
0 0 0 0 0 0 0 0 0
9 8 7 6 5 4 3 2 1
1 2 2
8 1 3
Sovetskaya
0 0 0 0 P01 0 0 0 0 0
3 3 3 3 3 3 3 3 3
0 0 0 0 0 0 0 0 0
9 8 7 6 5 4 3 2 1
+6
0 0 0 0 0 0 0 0
8 7 6 5 4 3 2 1
+6 +6
2 0 0 0 0 0 0 0 0
5 1 7 6 5 4 3 2 1
+6 +6 +6
2 0 7 7 7 7 7 7 7
5 1 0 0 0 0 0 0 0
7 6 5 4 3 2 1
+6 +6 +6
2 0 9 9 9 9 9 9
anco City 5 1 2 0 0 0 0 0 0
(Ruins) 6 5 4 3 2 1
+6 +6
5 1 2 3 0 0 0 0 0
5 4 3 2 1
K K K K 1 1
P 1 1 1
+6
2 0 0 0 1 1 1 1 1
5 1 2 3 0 0 0 0 0
5 4 3 2 1
+0
2 0 0 0 0 0 0 0 0
3 3 7 6 5 4 3 2 1
P01