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Dark Age Turning Points Liao

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50% found this document useful (2 votes)
413 views35 pages

Dark Age Turning Points Liao

Uploaded by

John Smith

Copyright:

© All Rights Reserved

Available Formats

Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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 TM

 TM

A DARK AGE PLOT SOURCEBOOKS COMPANION


 

BATTLETECH
 TM

 TM

35TP006
 ® 

©2011 The Topps Company Inc. All rights Reserved. Dark Age Turning Points: Liao, Classic BattleTech, BattleTech, BattleMech
and ’Mech are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other
countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.
 

HARSH REALITY
MAU󰀭TI SUPPLY DEPOT  “Operation’s gone tits up, boss. Bunker Two’s on fire and spreading fast.
HEBEI PROVINCE, LIAO Bunker One is toast. What do you want us to do?”
PREFECTURE V, THE REPUBLIC OF THE SPHERE  That  snapped her back to reality, memory washing over her like a tidal
14 JULY 3134 flood. They were in the midst of a battle and here she was cautiously test-
ing out her ‘Mech like some virgin cadet. Get with the program, Kincaid.
 The blackness slowly congealed into colors, first red then orange then  Though her monitors were still out, Eve now had a clearer view of the
shading into yellows and greens and blues until finally her vision was battlefield out her cockpit glass. The spider web of cracks in the center of
mostly normal. She shook her head to clear it, immediately cursing as the left pane did not obscure the several BattleMechs strewn in various
pain ricocheted around inside her skull. She coughed and was not sur- positions across a paved but potholed ground before her. Some were
prised to see a smattering of blood fleck across her console. Her ears were already standing, though unsteadily, while others knelt. Some lay prone
filled with a high-pitched whine backed by a roar like a tornado. and didn’t appear to be functional at all. Most of them bore the markings
As she gained her bearings, she noticed that everything seemed off- of the Fifth Principes Guards. Many more vehicles had been damaged,
kilter, as if the world had suddenly tilted a few degrees off horizontal. It flipped, crushed.
took her several seconds to realize that it was her ‘Mech leaning to the Eve’s step hiccuped as the foot of her Mad Cat  briefly caught on some-
left, not her reality. Her left arm had been slammed against the side wall thing before pulling itself free. Or maybe it was just shock from the sight
of the cockpit by the weight of her own body and was starting to throb that greeted her when she turned her gaze towards the supply depot her
with pain. She tried to shift her body but found herself too stunned to do forces had been guarding.
more than wiggle about ineffectually. A glance at her monitors showed Where once had stood the two reinforced bunkers of the Mau-ti Supply
her little but staticky and fleeting images that didn’t make a whole lot of Depot, there now was merely destruction. One of the low-slung buildings
sense. From what little she could make out, a jumble of noise emanated was the center of a growing conflagration, orange flames licking skyward,
from her speakers, a testimony that others were experiencing the same punctuated every few seconds with small detonations as the munitions
disorientation as herself. stored within added their strength to the blaze. She helplessly watched a
I am Knight-Errant Eve Kincaid of The Republic of the Sphere, she recited Principes Tundra Wolf , silhouetted against the flames, dance to a macabre
in her mind. I am on the planet Liao. I was fighting the... MAC... at... Mau-ti?   tune as its load of missiles overheated and exploded in their bins, jerking
Yes, that seemed right. the 75-ton machine around like a marionette.
 The fuzz in her brain was gradually ebbing, replaced more and more  The other bunker was simply…gone. What remained was a smoking
by the world around her. She could now see out the ferroglass cockpit crater and the thinning whisps of a large black cloud billowing upwards to
window. Judging by the view, she was leaning against some kind of the heavens. Scattered around the destruction were several BattleMechs
groundcar or other small vehicle that had obviously broken her fall. But and mangled vehicles. A Balac had crashed headlong into the ground not
what had knocked her down? twenty meters from her own position; from the damage she could see, Eve
Shaking her head again, Eve reached for the joystick controls of her guessed it had been flying over the doomed bunker when it erupted and
‘Mech. Powering through the nausea that arose in her stomach from such flung aside like litter. She quickly scanned the wreckage and took a little
an effort, she focused her concentration through her neurohelmet while comfort when she saw the charred outline of a red-plumed knight. That
simultaneously working the foot pedals until her BattleMech—a Mad Cat was a McCarron’s Balac, not one of her own. And that over there was a Mc-
III , she recalled—was once more standing erect. The effort weakened her, Carron’s Hatchetman with half its torso caved in, its head barely attached.
but she could feel her strength beginning to return. But she couldn’t gloat too much. Yoshi’s Firestarter . Stevenson’s Shock-
Eve looked down through her cockpit window to see what wave. The Fox they’d affectionately nicknamed “Rumrunner”. All hers. All
had propped her up. Looked like maybe a Shandra scout motionless. Casualties on the field.
car, now crushed almost beyond recognition by the  That was that, then. There wasn’t any reason to stick around the depot
55-ton monster that had fallen on it. anymore. Eve Kincaid, Knight-Errant of The Republic of the Sphere, hated
“—er Actual, Tiger Actual. Come in, Tiger like hell to retreat from McCarron’s assault, but if the supply depot she
Actual!” was supposed to be protecting was turning to ashes before her eyes,
Good, her hearing was coming back. she’d be better off letting the Cappies have it and saving her own people.
“Tiger One, this is Tiger Actual. What “All units, this is Tiger Actual,” she transmitted on the Principes’ tactical
the hell was that?” Tentatively, Eve band. “Fall back by the numbers. We’re history.” The words were bitter on
kicked her ‘Mech into forward her tongue. The next were almost too much to get out.
motion, testing out her unsteady “Let the foe have their prize.”
legs one foot at a time. She knew
she could count on her XO –
Gino Valenti! – to give her a
calm and rational update on
their situation.

1
 

W
elcome to Dark Age Turning Points: Liao, a campaign book designed to give players the opportunity to fight in one of the land-
mark conflicts of the Inner Sphere’s tumultuous history.
 The general information contained in the Atlas and Combatants sections gives players the tools needed to fight an infinite
number of engagements on Liao, while the Track  section gives details on some of the larger and more pivotal battles of the planetary
struggle. These sections can be used with stand-alone games set in 3134.
 The Atlas section presents a global view followed by some quick facts about Liao. Included in this section are terrain tables broken
into various categories. These tables can be used as a random chart to determine the maps used in the tracks or simply as a guide to give
you ideas of the types of terrain found on the world. This section also contains a list of various additional terrain types, environment, and
other rules that can be used to enhance your game experience. All players should agree whether or not to use any or all of these features
before play begins.
 The Combatants section gives details on the units who participated in the conflict and can be used by players who wish to add
authenticity to their game. While the units who actually participated in the battles are noted, in most cases the numbers on each side are
left undetermined. This allows the players to pursue the tracks with different forces as they wish. The rough ratio of forces on each side is
provided as a guideline. Players should feel free to balance the forces in each track as they see fit, whether by battle value, tonnage, total
number of ’Mechs, or whatever else suits them.
 The Tracks section presents several key battles that occurred on the world, though they are not the only ones. Players wishing to
incorporate these tracks into their Chaos Campaign campaigns should use the Warchest Points (WP) listed in the brackets. Optional
points are awarded only if the group achieves at least one Objective while using the listed option. Objective points are cumulative as
they are achieved, unless otherwise noted.
 The Annex section contains three official Record Sheets. First is the Mad Cat III  of Lady Eve Kincaid, Knight-Errant of the Republic. Next
is the Yu Huang of Sang-shao Carson Rieves of the Dynasty Guard, and finally the Praetorian Mobile HQ used by Shiao-zhang Mai Uhn Wa
throughout the conflict.

CREDITS
Project Development: Ben H. Rome

BattleTech Line Developer: Herb A. Beas II

Writing: Patrick Wynne

Production Staff 
  Cover Design and Layout: Ray Arrastia
  Evolved faction Logos Design: Jason Vargas
  Maps and Unit Logos: Ray Arrastia
  Record Sheets: Chris Smith

Factchecking/Playtesting:  Joel Agee, Joel Bancroft-


Connors, Rich Cencarik, Johannes Heidler, Glenn
Hopkins, Mike Miller, Darrell Myers, Michael Pfister,
Aaron Pollyea, Luke Richardson, Andreas Rudolph, Eric
Salzman, Jeff Skidmore, Chris Smith, Øystein Tvedten,
Chris Wheeler

Special thanks from the author: To Ben, for letting


me try my hand at one of these. To Joel, for his patient
feedback to my dumb questions. To the MUL team, for
their help wrangling the damn RATs. To Susan, Bernard,
Martin and Milly for being understanding and not kill- DARK AGE ERA
ing me in my sleep.

For more information about the liberation of Liao,


see the novel By Temptations and By War , by Loren
L. Coleman. NOTE!
 The last four pages of this PDF are sized for 11” x 17” paper. Please keep
this in mind when printing out the document.

2
 

    S
    A
    L
LIAO
    T Governor: Anna Lu Pohl
    A
Legate: Viktor Ruskoff 
StarType(RechargeTime):  K5V (196 hours)
Position in System: 3 (of 9)
Time to Jump Point: 4.12 days
Number of Satellites: 1 (Elias’Promise)
Surface Gravity: 1.05
Atm. Pressure: Standard (Breathable)
Equatorial Temperature: 30° C ( Temperate)
SurfaceWater: 55 percent
RechargingStation: Nadir
HPG Class Type: A
Highest Native Life: Reptiles
Population (3134): 2,395,427,000
Socio-IndustrialLevels: B-C-C-D-A

R N 
N O R  T H E
 S E A

     R .
 
     N    G
    O
      W
     I
     R
    S     U

Lianyungang
Chang-an
C     
A    
V     
A    
L    R    
Hussan
Hunnan Y     

 N 
  R    

 E A  S  T  E  R

Thei Overland

 O  C  E A  N

Xiapu

Kurnath Liao
Memorial
Naval Base

W  E S T  E R N  Franco City
 (Ruins)
C  Y N  T H E R  Y E N 
 Jaffa
(Ruins)
O C  E A N S E A

Shanto Yulan

Duan Desu

Mau-ti

 Jila HungLi
Military
     R .
      T 
     A
Base
     R
      U
     M

M        
U R           

Opskillion
A T           
  R        
.  

Sovetskaya

3 4
 

    S
    A
    L
LIAO LIAO MAPSHEETS TABLE
    T
    A      󰀩
 The planet settled in 2189 and originally named Cynthiana by Elias Liao is a non-      T 1D6 Result Map
     N
descript and rather dull world with few outstanding physical features or extreme      E
     N
     I
1 Open Terrain #1 (MS5, MSC2)
weather patterns. The vast grasslands on the northern and southern continents of      T
     N 2 Rolling Hills #1 (MS2, MSC1)
Nánlù and Beilù provided ample space to raise livestock. Under Liao’s leadership       Ù     O
     L
     I      C
and with the benefit of imported Eridani stallions and other animals, Cynthiana      E     N 3 Scattered Woods (MS2, MSC1)
     B     R
became a breadbasket world supplying inexpensive foodstuffs to worlds through-      E 4 Lake Area (MS2, MSC1)
     H
     T
out the region. By the time Liao died in 2202, the colony had flourished to such an      R 5 Open Terrain #2 (MS5, MSC2)
     O
extent that by popular referendum the planet was renamed in honor of their leader.      N
     󰀨 6 Heavy Forest #2 (MS4, MSC1)
When Devlin Stone claimed Liao as part of his new Republic of the Sphere, the
citizenry was torn between their Capellan heritage and the excitement of the post-      󰀩
     T 1D6 Result Map
Jihad victory. Though many supported Stone’s ambitions, just as many, if not more,      N
     E
     N
     I 1 Scattered Woods (MS2, MSC2)
were skeptical and wary of leaving the Confederation. Liao was a major target for      T
the hated Resettlement Directives and Senator Melissa Allard-Liao became a vocal       Ù     N 2 Open Terrain #1 (MS5, MSC1)
     L     O
opponent of the policy until its repeal in 3095.      N     C 3 Open Terrain #2 (MS5, MSC1)
      Á     N
 Tensions between the two sides reached a boiling point in 3111. In that year, a      N     R
     E 4 Wide River (MS6, MSC2)
     H
young RAF lieutenant named Daniel Peterson allowed a single Capellan DropShip      T 5 BattleTech (CBT, MS2, MSC1)
     U
to land on Liao. His hopes for a simple fight to resolve the internal conflict between      O
     S
     󰀨 6 Woodland (MS6, MSC2)
heritage and progress were dashed when the DropShip disgorged an unexpected
number of Capellan troops into the streets of the capital city of Chang-an. The re-
sulting Liao Massacre (also called the Night of Screams) and the subsequent two 1D6 Result Map
years of war ultimately claimed the lives of millions of citizens, including Lieutenant 1 Archipelago #1 (MS7)
Peterson’s own parents and retired Senator Allard-Liao. In the final battle in March      A
     I 2 Coast #1 (MS7)
     R
3113, Chancellor Sun-Tzu Liao himself took the field with his forces and “ascended”      E 3 City Ruins (MS2, MSC1)
     D
to godhood during the battle. Whatever the true explanation, his body was never      N
4 Large Lakes #2 (MS4, MSC1)
     A
found and a small cult to his divinity grew up on Liao in the following decades.
5 Scattered Woods (MS2, MSC1)
 The end of the war failed to bring peace to Liao, however. Students at the rebuilt
Liao Conservatory of Military Arts chafed under what they claimed were anti-Ca- 6 Woodland (MS6, MSC2)
pellan prejudices. Those cadets who sat courses in Capellan history or culture were NOTE: Anderia was the victim of chemical warfare and massive bombardment
seemingly blacklisted upon graduation, receiving less desirable assignments and during the Jihad and has only recently (as of 3130) become habitable again.
watching their careers stall while their more pro-Republic comrades fared better.
 Though the events of 3134 would later provide evidence showing that their claims
were correct, the cadets had to resort to demonstrations and peaceful protests to
mark their resentment. By 3128, two years of manipulation by Capellan agitators Mapsheets
had the Conservatory ready to explode. The seizure of the campus by disgruntled  The following tables represent the categories of terrain that can
cadets and the violent reaction by Legate Kang Lo Den resulted in the deaths of be found on the battlefields of Liao. Players may either select a map
two students. A full assault on the dissenters was prevented only through the in- from the appropriate table or randomly determine which map to use,
tervention of Paladin Ezekiel Crow. Using his authority, Crow covered up Capellan unless otherwise specified by the scenario. MS = Map Set , MSC = Map
complicity in the student revolt and pressured Legate Kang to resign in disgrace. Set Compilation, BT = Classic BattleTech Introductory Box Set .
 Though tensions returned to a simmer, the birth of the Ijori Dè Guāng insurgent
OPTIONAL RULES
group in the wake of the failed student revolt presaged the troubles to come.
If all players agree, the following particular effects from Tactical
Operations (TO) may be used to add specific Liao aspects to the battles
played out.

Terrain Modifications Weather Conditions


Bug Storm (See p. 40, TO) Heavy Fog (see pp. 57, TO)
Mud (see p. 50, TO) Lightning Storm (see p. 59, TO)
 Thin Snow (see p. 52, TO) Tornado (see p. 61, TO)
Ice (see p. 50, TO) Light Hail (see p. 57, TO)
Swamp (see p. 51, TO)

5
 

    O

THE LIBERATION OF LIAO


    A
    I
    L
    F
    O
    N
 The HPG blackout triggered long-simmering tensions throughout the By the end of June, the Capellan forces on Liao had free reign over
    O
    I entire Republic but nowhere as much as on the former Capellan worlds most of two continents. The MAC seized the northern ranching city of
    T
    A of the rimward Prefectures. On Liao, nearly six years of insurgency by the Xiapu on 30 June, decimating a Triarii company that tried to hold them
    R
    E Ijori Dè Guāng already had the government and garrison forces on edge. off. Just hours after that battle, the MAC’s officers met with representa-
    B
    I
    L It wouldn’t take much to send matters spiraling out of control. tives from the Ijori Dè Guāng and the Conservatory students. The three
    E
    H  The spark that set things off came in late May 3134 as Capellan troops groups joined forces.
    T
lunged across the border into The Republic, bent on reclaiming their July brought no relief for the beleaguered Republic troops. Legate
lost worlds and exacting revenge for nearly half a century of perceived Ruskoff himself was caught in an ambush on 10 July while escorting a
slights. On 7 June, detachments from the Second McCarron’s Armored supply convoy to Chang-an. Knight Kincaid took command of all south-
Cavalry put down on both inhabited continents of Liao and proceeded ern forces but lost a major supply depot at Mau-ti, though a chance
to seize industrial sites and population centers. The appearance of Capel- accident also denied the depot to the attackers. On 17 July, long-awaited
lan forces on Liao caused the vocal minority of pro-Capellan citizens and reinforcements for the Capellan invaders arrived in the form of the Dy-
residents—mostly the latter—to swell in numbers and begin a series of nasty Guard, led by Sang-shao Carson Rieves. These fresh troops hit the
civil disobedience protests. The first major incident was a labor strike in remaining industrial sites on Nánlù and seriously wounded Knight-Errant
the southern industrial city of Jíla. The local magistrate shut down all resi- Kincaid. The Republic all but abandoned the southern continent.
dential power supply in an attempt to pacify the populace and force their But by far the worst event in July came on the 25th, when Republic air
return to work but instead triggered several days of rioting that required control in Chang-an, acting on information supplied by Major Ritter Mi-
martial law to bring it back under control and destroyed large swaths of chaelson, formerly of the Tenth Hastati Sentinels, shot down a DropShip
the city in fire. suspected of carrying Capellan troops into the city. When it was revealed
Within two weeks of landing, the MAC forces had wreaked havoc on that the DropShip was actually a medical transport full of refugees from
Republic defenses on Nánlù and were beginning to head north to link Gan Singh, the capital erupted in an orgy of outraged violence. Within
up with their comrades on Beilù. On 21 June, the swift raiders of McCar- hours Chang-an was under the control of an angry mob.
ron’s force struck at the city of Opskillion, which was lightly defended by  The end appeared to be nearing as August opened with the Dynasty
the Liao Planetary Militia. This lopsided battle against a garrison unused Guard suddenly abandoning Nánlù to relocate to the Du-jin Mountains
to action ended quickly. As the Republic troops retreated through the on Beilù. This placed them near enough to Chang-an to be a credible
city, fires broke out and Opskillion suffered great damage. Though the threat, yet they did not immediately press their advantage. Within days
government in Chang-an blamed the fires on the invaders, some observ- of this relocation, rumors began to crisscross Beilù reporting sightings
ers on the scene attributed the two-day conflagration to the retreating of the Ascended Sun-Tzu Liao. These quasi-religious manifestations em-
militia. boldened the pro-Liao members of the populace and the countryside
 The suppression of the populace and the massive damage done to became increasingly hostile to Republic forces.
Opskillion could not stand. Most of the cadets and many of the faculty at Determined to retake the capital as the first step in retaking the planet,
the Liao Conservatory for the Military Arts, recently renamed The Repub- Legate Ruskoff assaulted the Conservatory at dawn on 4 August. In addi-
lic Conservatory in the wake of continued vandalism and rising unrest, tion to their pro-Capellan sentiments, the students and their MAC allies
gathered on campus in an impromptu demonstration. Peaceful at first, were driven to win by hatred of Ritter Michaelson, recently revealed as an
the gathering turned ugly when Republic troops arrested several of the alias used by Daniel Peterson, the instigator of the Liao Massacre – who
organizers, including Mai Uhn Wa, a supposed guest lecturer on Capellan turned out to be the so-called “Black Paladin” Ezekiel Crow. Many among
History and Culture but in actuality an agent sent by Chancellor Daoshen the student body had suffered losses in 3111 and likewise bore ill-will
Liao to destabilize the planet. His arrest and the subsequent use of force stemming from Crow’s actions to defuse the student revolt of 3128. The
against the demonstrators by the local militia caused a riot centered battle on the Conservatory’s parade grounds initially went well for The
on the Conservatory but spilling out into the streets of the Chang-an Republic’s defenders. The cadets and their allies faced a hard core of
suburbs. The aftermath of this riot saw the students seize control of dedicated loyalists who were determined not to lose the planet. But then
several buildings on campus and take hostages from among the loyalist one ‘Mech from the Principes Guards turned its weapons on a downed
students, staff and faculty. Less than a week later, all hostages were freed, enemy vehicle, roasting alive the helpless cadets inside. The Republic
though only sixty percent of the staff and fewer than half of the students forces broke in the face of this barbarism and turned on one another.
chose to leave. Reinforcements from the Governor, intended to help the Legate win
In the midst of the escalating problems, Knight-Errant Eve Kincaid ar- back control of Chang-an, threw in their lot with the rebellion instead.
rived with reinforcements from the Fifth Principes Guards. Though just a With the Dynasty Guard’s seizure of the eastern DropPort city of Hussan
mixed company in size, Lady Kincaid led her forces into Nánlù to chase a few days later, the loyalist forces were nearly encircled in the LianChang
down and eliminate McCarron’s Armored Cavalry. This task was made all Military Reserve.
the more difficult by the propensity for the MAC units to hit and run, Legate Ruskoff was faced with a dire choice: fight the Capellans on
using the speed of their hovercraft and light ‘Mechs to retreat before Beilù and hope for a victory or fall back to Nánlù and eventually fight
Kincaid’s forces could arrive. them there instead. Advised in part by Lady Kincaid and Daniel Peter-
With Capellan and Republic forces struggling for possession of Liao, son, he decided a full-on assault against the Dynasty Guard was his best
it was not surprising that the same tensions that had riven the planet hope. If he could prove to the people that the Capellan forces were not
for decades would erupt within Republic ranks. Loyalties and oaths were invincible, he might be able to win back their support. He marched his
tested by the necessary actions undertaken by Legate Viktor Ruskoff in troops north towards the Guard’s positions in the mountains, not know-
performance of his duties. After the violent end to the riot at the Con- ing that the reborn House Ijori led the Conservatory cadets, the MAC, and
servatory, a number of the Fifth Triarii defected to the student’s side and Governor Lu Pohl’s forces. The two sides met in the Suriwong Floods and,
provided the cadets with military expertise. Even remote outposts were mistaking this force for the Dynasty Guard, Legate Ruskoff launched his
affected: when the Shanto garrison was ordered to break up a protest at final attack. The battle was decided by the arrival of the actual Guard and
Shanto Preparatory Academy where students had seized campus offices a breakthrough action led by Ijori MechWarrior Evan Kurst. Surrendering,
in support of the LCMA demonstrators, half of the garrison sided with Legate Ruskoff and any remaining loyalists were permitted to retreat off-
the students. world. Liao was free of The Republic.

6
 

    S
    E
    L
    B
    A
    T
RANDOM ASSIGNMENT RANDOM ASSIGNMENT TABLE:
    T
    N BATTLEMECHS
    E
    M
    N
    G
TABLES: LIAO, 3134
    I  The Random Assignment Tables are meant to be used by players 2D6 REPUBLIC CAPELLAN
    S
    S RESULT OF THE SPHERE CONFEDERATION
    A
 
wishing to determine their forces randomly, or help them determine the
    M likely equipment used by each side during the struggle for Liao. Players 2 Koshi WSP-3L Wasp
    O
    D are not required to use these tables, especially when using player-group 3 Pack Hunter 3 STG-5G Stinger
    N
    A units. To randomly assign pilot quality, see the appropriate tables in Total      S 4 RVN-4L Raven WSP-7MAF Wasp
    R      H
Warfare (see p. 273, TW )      C 5
     E PNT-10K2 Panther Koshi
     M
     ’ 6 MLR-B2 Mjolnir Pack Hunter 4
     T
     H 7 Ocelot 3 RVN-4Lr Raven
RANDOM ASSIGNMENT TABLE:      G
     I
     L 8 LCT-6M Locust MEB-10 Ebony
 VEHICLES AND INFANTRY  9 STG-5T Stinger BLD-XL Blade
10 V4-LNT-J3 Valiant LCT-5T Locust
2D6 REPUBLIC CAPELLAN 11 SDR-8R Spider SDR-8R Spider
     S RESULT OF THE SPHERE CONFEDERATION 12 BLD-XL Blade UM-R80 UrbanMech
     E
     L 1 Beagle Hover Scout Sprint Scout Helicopter
     C
     I
     H 2 Pegasus Scout Hover Tank Balac Strike VTOL
     E 2D6 REPUBLIC CAPELLAN
     V 3 Saxon APC Harasser Missile Platform
     T RESULT OF THE SPHERE CONFEDERATION
     H 4 Donar Assault Helic opter Cavalry Attack Helic opter
     G
     I 2 TRM-1N Targe TRM-1N Targe
     L 5 Aeron Strike VTOL Saxon APC
3 PXH-7K Phoenix Hawk NH-2 Rook
     S
6 Fox Armored Car Scorpion Light Tank (LAC)      H 4 TFT-A9 Thunder Fox YOL-4C Yao Lien
     C
     E
     M 5 LGN-2D Legionnaire PXH-7K Phoenix Hawk
     ’
 
2D6 REPUBLIC CAPELLAN 6 ENF-6Ma Enforcer III Black Hawk
     S      M
     E RESULT OF THE SPHERE CONFEDERATION      U
     I 7
     L HCT-7S Hatchetman VDN-6L Vindicator
     C
     I      D
1 Giggins APC Joust Medium Tank      E 8 Black Hawk GRF-5L Griffin
     H      M
     E 2 Bellona Hover Tank Regulator Hover Tank
     V
  9 CN9-D5 Centurion MS1-O Men Shen F
     M 3 Demon Medium Tank Regulator II Hover Tank 10 GRF-4R Griffin DV-8D Dervish
     U
     I
     D 4 Ranger Armored Fighting Vehicle Danai Support Vehicle 11 GST-11 Ghost HUR-W0-R4O Huron Warrior
     E
     M 5 Condor Heavy Hover Tank JES Tactical Missil e Carrier 12 SKW-2F Shockwave CN9-D9 Centurion
6 Pro wl er Mu lt i-Te rr ain Ve hic le SM1 Ta nk De st ro ye r

2D6 REPUBLIC CAPELLAN


2D6 REPUBLIC CAPELLAN RESULT OF THE SPHERE CONFEDERATION
     S RESULT OF THE SPHERE CONFEDERATION
     E 2 GLT-7-0 Gallant SHY-3B Shen Yi
     L
     C
     I
1 Brutus Assault Tank Po II Heavy Tank 3 TDR-10SE Thunderbolt Tundra Wolf 3
     H 2 Winston Combat Vehicle Zhukov Heavy Tank      S
     E      H 4 CPLT-C5A Catapult CPLT-C6 Catapult
     V      C
     Y 3 Kinnol MBT LRM Carrier      E 5 Ryoken II 2 TDR-10M Thunderbolt
     V      M
     A 4 Marsden II MBT Manticore Heavy Tank      ’ 6 Tundra Wolf Ryoken II
     E      Y
     H 5 Demon Tank Bulldog Medium Tank      V
     A 7 RFL-7X Rifleman CTF-3LL Cataphract
6 LRM Carrier SRM Carrier      E
     H 8 ARC-9W Archer THR-2L Thunder
9 Vulture H LHU-3C Lao Hu
2D6 REPUBLIC CAPELLAN 10 PRF-1R Prefect PEN-2H Penthesilea
     S
     E RESULT OF THE SPHERE CONFEDERATION 11 MNL-3L Mangonel JN-G8A Jinggau
     L
     C
     I 1 Al aco rn He av y Tan k J ES II St rat eg ic Mi ssi le Ca rr ie r
     H 12 BL-12-KNT Black Knight TSG-9C Ti Ts’ang
     E 2 Behemoth I I Heav yTank Behemoth Heav yTank
     V
     T 3 M1 Marksman MBT Schrek PPC Carrier
     L 2D6 REPUBLIC CAPELLAN
     U
     A 4 DI Morgan Assault Tank Ontos Heavy Tank RESULT OF THE SPHERE CONFEDERATION
     S
     S 5 Partisan Air Defense Tank Heavy LRM Carrier
     A 2 ZEU-9T Zeus Y-H9GC Yu Huang
6 JES II Strategic Missil e Carrie r Demolis her Heavy Tank 3 BNC-8S Banshee AS7-K2 Atlas
     S
     H 4 Hellstar 3 LGB-12R Longbow
     C
2D6 REPUBLIC CAPELLAN      E
     M 5 AS7-K3 Atlas GOL-3L Goliath
     ’
RESULT OF THE SPHERE CONFEDERATION      T 6 Jupiter 3 EMP-7L Emperor
     L
     Y 1 Motorized Fa Shih battle armor      U 7 PKP-1B Peacekeeper PLG-5Z Pillager
     R      A
     T 2 Foot Purifier battle armor      S
     N      S 8 VTR-10L Victor STC-2D Striker
     A      A
     F 3 Hauberk battle armor Motorized 9 GUN-2ERD Gunslinger LGB-14C Longbow
     N
     I 4 Infiltrator Mk II battle armor Foot 10 TI-2P Titan II XNT-5O Xanthos
5 Jump Motorized 11 BLR-2G Warlord TR-XL Trebaruna
6 Angerona battle armor Jump 12 AWS-9Q Awesome BLR-4L BattleMaster

7
 

    S
    T
    N
    A
    T
    A
RANDOM ASSIGNMENT TABLE: COMBATANTS
    B  This section lists the combat units active in the Liao campaign. The
    M LIAO INSURGENTS Experience Level indicates which column to roll on using the Random
    O
    C
Skills Table (see p. 273, TW ) for the combatants.
2D6 RESULT RAT  shows which Random Assignment Table (see pp. 5-6) to roll units
2 Jabberwocky 66B EngineerMech from if randomly determining a force. To build a unit (if not using a
3 CON-1 Carbine ConstructionMech (RL) player-defined unit from a campaign), follow the Unit Generation rules
4 HVR-99 Harvester AgroMech in Total Warfare (see p. 264, TW ).
     S
     H 5 RA-4 CattleMaster (Herder) Unit Abilities are special game rules that apply to that unit in combat.
     C
     E Keep in mind these rules are optional and all players should agree to
     M 6 WI-DM2 DemolitionMech
     E their use before gameplay begins.
     L 7 Powerman XI LoaderMech
     T
     T
     A 8 BC-XV Buster HaulerMech (AC) CAPELLAN CONFEDERATION
     B
9 HYN-4A Hyena SalvageMech
10 K-3N-KR4 Kiso ConstructionMech Second McCarron’s Armored Cavalry
11 PM6 Peacemaker PoliceMech CO: Sao-shao Terrence McCarron
Average Experience: Veteran
12 ED-X2 Crosscut LoggerMech (RL)
RAT: Capellan Confederation
Unit Abilities: The hovertank compa-
     Y 2D6 nies of Second McCarron’s are masters
     R
     T RESULT VEHICLES INFANTRY  
     N of the hit and run. Any time their force
     A
     F 1 Crow Scout Helicopter Motorized consists of no units heavier than me-
     N
     I
     D 2 Flatbed Truck Foot dium vehicles or BattleMechs, add 1 to
     N their Running/Flank MP and all units
     A 3 Brunel Dump Truck Foot
     S ignore Attacker movement modifiers
     E 4 Rotunda Scout Vehicle Foot
     L
     C
     I for weapon attacks. The Second can also
     H 5 Savannah Master Hovercraft Purifier battle armor
     E use the Overrun Combat special ability.
     V 6 Tamerlane Strike Sled Motorized In mostly clear or open terrain, they gain a +1 Initiative modifier.
Notes: As part of the general Capellan thrust into the Republic, a bat-
talion of the 2nd MAC was sent to Liao by the Strategios to liaise with
local insurgents and prepare the way for the Dynasty Guard. Sao-shao 
McCarron was initially wary of the local partisans but quickly came to see
them as allies. Many times, the MAC would find themselves accompanied
by local farmers and ranchers in civilian vehicles and armed with shot-
guns and hunting rifles. The majority of this MAC detachment consists of
vehicles only; the unit brought only a single lance of BattleMechs to Liao.

Dynasty Guard (Fourth Capellan Hussars)


CO: Sang-shao Carson Rieves
Average Experience: Elite
RAT: Capellan Confederation
Unit Abilities: As one of the premier units in the
Capellan Armed Forces, the Dynasty Guard inspires
its allies to greater results. One Guard unit should
always be designated as Sang-shao Rieves; as long as
his unit remains active on the board, the Guard and
all allied forces receive a +2 Initiative bonus. How-
ever, Rieves is prejudiced against irregular forces;
the Guard and their allies suffer a -2 penalty to their
Initiative rolls in any engagement where they fight
alongside a non-traditional force. This penalty replaces the bonus given
when Rieves is on the board.
Notes: Led by the haughty Sang-shao  Rieves, the Dynasty Guard
was the main force sent to liberate Liao. They arrived with supplies and
weapons for the local insurgents but Rieves distributed them parsimoni-
ously. The Guard was meant to be the hero of the liberation but they
were overshadowed by the students of the Conservatory and the reborn
House Ijori.

8
 

    S Ijori Dè Guāng fielded by the Principes; on a result of 5 or 6, that unit receives a -1 to its
    T
    N
    A CO: Shiao-zhang Mai Uhn Wa Gunnery skill. For purposes of Crisis of Conscience rules (see p. 9), the Fifth
    T
    A Average Experience: Green Principes Guards are of Questionable loyalty.
    B
    M RAT: Liao Insurgents Notes: Fresh from shoring up Prefecture defenses on New Aragon,
    O
    C Unit Abilities: Made up of pro-Capellan Knight-Errant Eve Kincaid led a mixed company of Principes to Liao in
insurgents native to the planet Liao, the Ijori order to oppose the newly-landed MAC. The Principes prides itself on
Dè Guāng is able to use their greater knowl- its close connections to the people of their Prefecture, but the strong
edge of the land to their benefit. Players pro-Capellan sentiment on Liao has always prevented them from feeling
controlling IDG forces can select a mapsheet too welcome there. Still, their innate sense of justice for the people of
off the appropriate Terrain table instead of their Prefecture has made them the conscience of the RAF and they are
rolling randomly. When fighting in an urban not above defying their commanders if they feel actions warrant a stand
environment or non-open terrain, they can on principle.
use Hidden Unit rules (see p. 259, T W ) when
setting up. In addition, IDG units receive a -2 Piloting Skill modifier in Fifth Triarii Protectors
urban environments. CO: Legate Viktor Ruskoff 
Notes: The Light of Ijori was founded by Mai Uhn Wa in the wake of Average Experience: Regular
the failed uprising of 3128, intended by the Capellan agent provocateur RAT: Republic of the Sphere
to undermine the uneasy peace crafted by Ezekiel Crow. When Wa was Unit Abilities: The Triarii embody the principles
recalled to Sian four years later, the movement nearly collapsed but was of diversity and inclusiveness championed by The
saved through the efforts of Evan Kurst and others. Mai Uhn Wa returned Republic. When randomly determining force com-
to Liao at the Chancellor’s orders and soon realized that he could use the position, the Fifth Triarii can roll 1 out of every 4
Ijori Dè Guāng as the core towards his goal of resurrecting the Warrior units off of any RAT in use for the scenario, even
House Ijori. their opponent’s. Because their frequent public ap-
pearances in formation have honed their ability to
Liao Conservatory student militia handle their machines, Triarii MechWarriors gain a
CO: Colonel Khinh Feldspar +1 bonus to their Piloting Skill Rolls and, in circum-
Average Experience: Green stances when they are not having to coordinate with another unit, a +1
RAT: Capellan Confederation, Republic of the Sphere, Liao Insurgents to their Initiative rolls. For purposes of Crisis of Conscience rules (see p.
Unit Abilities: The students of the Liao Con- 9), the Fifth Triarii Protectors are of Reliable loyalty.
servatory of the Military Arts know the ins and Notes: The Fifth Triarii has been used to augment the Liao Planetary
outs of the city of Chang-an like the backs of Militia since the end of the Capellan Crusades and has tried to show the
their hands. When fighting in Chang-an or its flag for the Republic during that time. Though partially successful in en-
surrounding suburbs, they automatically win gendering positive feelings for The Republic, the fact that the majority of
Initiative every odd-numbered turn and apply a the Fifth’s ranks come from off-world has prevented the populace from
+2 modifier to their roll in every even-numbered accepting them wholeheartedly. Legate Ruskoff maintains a firm hand
turn. As cadets, they are not yet fully versed in at the rudder but is frequently caught between the rabidly pro-Republic
the details of modern combat and receive a -1 Lord Governor Marion Hidic and the opportunistic Governor Anna Lu
to all Piloting and To-hit rolls. These cadets have been trained in the Pohl.
tactics and techniques of the RAF, allowing them to cancel any Initiative
bonuses enjoyed by their opponents when facing Republic forces. Liao Republic Standing Guard (Planetary Militia)
Notes: Though their right to acknowledge their Capellan heritage CO: Colonel Francesca Altamira
was upheld by Ezekiel Crow in the aftermath of the 3128 Uprising, most Average Experience: Regular
students at LCMA were convinced that showing too much interest would RAT: Republic of the Sphere
get them blacklisted in the RAF. Their dissatisfaction with this covert Unit Abilities: As a result of their near-con-
oppression boiled over once Confederation troops landed on Liao and stant training on the wide-open grasslands
they rose up once more. But it wasn’t until records were discovered that of Liao, the Planetary Militia have become
backed up their long-held suspicions that the cadets made their final experts at long-range combat. Their to-hit
choice between the Republic and the Confederation. modifier for ranged weapons fire at medium
range is 0, long range is +2, extreme range is
REPUBLIC OF THE SPHERE +4 and line-of-sight range is +6. They suffer a
-1 to-hit penalty for physical combat and a -1
Fifth Principes Guards penalty to any PSRs arising from making physi-
CO: Lady Eve Kincaid cal attacks. In addition, the Liao Planetary Militia
Average Experience: Veteran can use the Off-Map Movement special ability. For purposes of Crisis of
RAT: Republic of the Sphere Conscience rules (see p. 9), the Liao Planetary Militia are of Question-
Unit Abilities:  The Principes Guards are the able loyalty.
backbone of the RAF line regiments and fre- Notes: Made up mostly of natives of Liao, the men and women of the
quently have their pick of equipment. When planetary militia have experienced firsthand the divisiveness that has
randomly determining forces, players can gripped the planet for so long. It was, after all, one of their own who
select units from their designated RATs rather instigated the Liao Massacre in 3111. Since the end of open hostilities,
than rolling randomly. Under Knight Kincaid’s the Militia has been viewed as something of a dumping ground for LCMA
leadership, the warriors of the Fifth pride students who were considered “too Capellan” in their politics. Though
themselves on the accuracy of their weapons the officer corps consists of loyal and dedicated Republicans, much of
fire and reduce the modifier for Called Shots by 1 the lower ranks harbors resentment towards a system they feel has un-
(see p. 78-79, TO). In addition, roll 1D6 for each unit fairly cast them aside.

9
 

    S Man, we used to bitch and moan all the time about being
    K
    C stationed here in Opskillion. It’s too hot. The local cuisine tastes
    A
    R
    T like ass. There is nothing to do in this town when you’re off-duty.

THE REAL THING The women are stuck up and frigid. We never see any action.
Now they tell us that we’ve got McCarron’s coming down on
SITUATION us. McCarron’s Armored Frickin’ Cavalry. That ain’t no pirate raid
Opskillion or disgruntled noble; that’s the mother-flippin’ CapCon. Shit.
Liao, Republic of the Sphere I think I liked it better when Opskillion was boring.
20 June 3134

 The first major action in the fight for Liao took place near the city of Opskillion on the southern Nánlù continent. A mostly sleepy
backwater town whose main claim to fame was the CitruSoda sweetened cola bottling plant located nearby, the local garrison was not
used to seeing any action more strenuous than a heavy training exercise. So when McCarron’s Armored Cavalry came to call, they were
hopelessly outclassed.

GAME SETUP +100 Night Combat: A lack of ambient light degrades the abil-
Recommended Terrain: Flatlands, Hill, Light Urban (see p. 263, ity of BattleMechs to target and hit an opposing unit. Apply a +2
TW ) or Nánlù (see p. 3).  To-hit modifier to all weapon attacks. Other unit types apply a +3
Place 2 mapsheets side by side with the long edges together.  To-hit modifier to all weapon attack rolls.
Designate one side as the city limits of Opskillion; this is the De-
fender’s home map edge. Exiting units off the Defender’s home OBJECTIVES
map edge means those units have entered the city. The Attacker’s 1. Heading into town.  For every unit the Attacker succeeds
home map edge is the opposite side. in exiting off the Defender’s home map edge, or every Attacking
unit the Defender cripples or destroys before they can exit off the
Attacker Defender’s home map edge. (Reward: 25)
Recommended Forces: Second McCarron’s Armored Cavalry 2. No quarter. Cripple/destroy 75% of the enemy’s forces. (Re-
 The Attacker is 125% of the Defender’s deployed force. No more ward: 200)
than 25% of the Attacker’s force can consist of BattleMechs (to a
maximum of 4), the rest should be vehicles and/or infantry. When SPECIAL RULES
determining units randomly, all BattleMechs should be rolled from The following rules are in effect for this track:
the Light RATs. The Attacker’s forces should set up within four
hexes of the Attacker’s home map edge. Forced Withdrawal
Both sides are operating under Forced Withdrawal rules (see p.
Defender 258, TW ), unless negated by special unit rules (see pp. 6-7).
Recommended Forces: Liao Planetary Militia
 The Defender places his or her units first, within four hexes of Salvage
the Defender’s home map edge. The Defender’s forces can contain  The Salvage rules (see pp. 192-193, SO) may be used by the
no more than one lance of BattleMechs; the rest consists of infan- player that achieves the most Objective points in the track.
try and combat vehicles.
AFTERMATH
WARCHEST As expected by their commander, the local militia was no match
Track Cost: 100 WP for the fresher and more experienced Cavalry troops. When it be-
Optional Bonuses: came clear that they wouldn’t be able to hold the line, the militia
+100 High Winds: Apply a +2 To-hit modifier to all ballistic and forces retreated, hoping to put the city between themselves and the
missile weapons fire, as well as a +2 modifier to all Piloting Skills MAC so they could escape. The fires that erupted throughout the
Rolls. When rolling on the Missile Hits Table, subtract 4 from the city during their retreat were blamed on the militia by the victori-
die roll; on a modified result of less than 2, the missile attack misses ous Capellans and on the Capellans by the planetary government,
the target. though no one could say with any certainty how they really began.

10
 

    S “Tony, they’re just kids!” 


    K
    C “Don’t you think I know that? I don’t want to hurt kids any
    A
    R
    T more than you do, but we have our orders. They need to call off

TEACH THE CHILDREN this stupid protest and disperse back to their barracks. They do
that, no one gets hurt.” 
SITUATION “You know it won’t be that easy.” 
Shanto “It can be. Now get that ‘Mech in gear and let’s go! Company’s
Liao, Republic of the Sphere moving out.” 
25 June 3134 “... No. I’m sorry, Tony, but I’m not going to just stand by and
watch kids get bullied by BattleMechs.” 
In the aftermath of the first shots at the Liao Conservatory of Military “Sergeant Estevez, are you disobeying a direct order from
Arts, people all over the planet began dividing up into two camps. The  your superior officer?” 
students at the Shanto Preparatory Academy expressed their solidarity
with the Conservatory cadets by peacefully taking over the campus.
Ordered to break up the protest, the garrison at Shanto self-destructed
as the divided loyalties of the troops there erupted in violence.

GAME SETUP 2. Know their place (Defender) The Defender must get as many
Recommended Terrain: Flatlands, Hill, Wooded (see p. 263, TW ) of their units as possible off the Defender’s map edge towards the
or Nánlù (see p. 3). Academy. (Reward: 25 each)
Place 2 mapsheets end to end with the short edges together. 3. Pull Your Punches. Defeat the enemy force by crippling their
Designate one end of the mapboard as the Attacker’s home edge; units rather than destroying them. (Reward: 300)
the other is the Defender’s home edge. The Defender’s goal is to
escape off the Defender’s home edge of the mapboard while the SPECIAL RULES
Attacker tries to prevent this. The following rules are in effect for this track:
Alternate placing units on the mapboard, with the Defender
going first. All units must be placed within 8 hexes of the Attacker’s Crisis of Conscience
home edge. One of the worst aspects of civil war is that it pits parent against
child, sibling against sibling, comrade against comrade. The planet
Attacker Liao has been subject to divided loyalties since the very beginning
Recommended Forces:  Liao Planetary Militia, no more than a of The Republic and those tensions erupted in 3134. Use these
company rules to simulate the shifting allegiances of the time.
 The Attacker should designate one unit as the commander; Units subject to Crisis of Conscience may switch sides during
historically this was Field Sergeant Lynette Estevez in a Locust   a battle when unit(s) from their own side act in a way they con-
BattleMech. sider dishonorable. Examples of such behavior could include
 The Attacker is subject to the Crisis of Conscience special rule, attacking an enemy unit that has surrendered or is withdraw-
though the Attacker’s commander is immune to this rule. ing, attacking an already-crippled enemy unit, ganging up on
enemy units with a greater than 2:1 ratio, doing more than 30
Defender points of damage to an enemy unit in a single Turn, etc. In the
Recommended Forces: Liao Planetary Militia event of one or more of these conditions, the player subject to
 The Defender’s forces are 125% of the Attacker’s. The Defender Crisis of Conscience should make a 2d6 roll for each of his or
should designate one unit as the commander; historically this was her units. The default target number for this roll is 5, modified
Lieutenant Anthony Yeung in an Ocelot  BattleMech. by the following:
 The Defender is subject to the Crisis of Conscience special rule,
though the Defender’s commander is immune to this rule. Condition Mod
Other units on the same side
WARCHEST +1
have previously failed a check 
Track Cost: 200 WP
Multiple conditions triggered the check +1
Optional Bonuses:
+200 Commanders: Killing or crippling the enemy’s command- Unit has already been damaged by the enemy -1
er applies a -1 penalty to their Initiative rolls for the remainder of Unit loyalty is Fanatical -1
the track. Unit loyalty is Reliable 0
+200 Brother versus Brother: Apply a -2 to-hit penalty to all
Unit loyalty is Questionable +1
weapons fire.
Unit experience is Elite -1
OBJECTIVES Unit experience is Veteran 0
1. Think of the children! (Attacker)  For each Defender unit Unit experience is Regular or Green +1
the Attacker prevents from moving off the Defender’s map edge
towards the Academy. (Reward: 50)

11
 

    S
    K
    C
    A
    R A unit that fails this roll will immediately attack the friendly unit Salvage
    T
whose actions triggered the check. If the unit cannot make an at-  The Salvage rules (see pp. 192-193, SO) may be used by the
tack in the current turn, it will attack at the earliest opportunity. In player that achieves the most Objective points in the track.
addition, the unit will move to defend the enemy who was subject
to the actions that triggered the check. The unit will not attack any AFTERMATH
other units from its former side unless attacked first. If the new side Led by Field Sergeant Lynette Estevez, nearly half of the garri-
withdraws from the field, the turncoat unit must make another son turned on their comrades before they reached the Academy
Conscience check against the same target number as before; fail- grounds. The battle was quick and brutal and when it ended only
ure means they also withdraw, success means they stay with their three soldiers remained alive. Two of them fled and eventually
former comrades to face the consequences of their actions.  joined the students at LCMA. The destruction of the Shanto gar-
Once a unit switches allegiance, it will retain that new allegiance rison was just the most extreme example of a process that would
for the remainder of the track and is no longer subject to Crisis of soon sweep across Liao.
Conscience rolls.

COUNTRY CLAMOR  Carolyn,


The Legate has us camped outside of [CENSORED] because
SITUATION [CENSORED] has been reported in this area. Hopefully we’ll get
Outside Xiapu to lay the smack down on them.
Liao, Republic of the Sphere
In the meantime, we should really think about taking our
30 June 3134
next vacation up here. Yeah, the land is flat as all hell, but my
god the stallions are just beautiful! Maybe for Lianne’s birthday
McCarron’s Armored Cavalry has had a pretty easy time of it
next year? If she’s still obsessed with horses by then, that is.
fighting scattered garrisons and supply convoys on two continents.
Love ya, babe, hope to see you soon.
Having determined that taking the city of Xiapu, set deep in the
— Jennifer 
heart of ranching country, would open a gateway to the capital
city, they press forward. But Legate Ruskoff has ordered a nearby
contingent from the Fifth Triarii to intercept the invaders before
they can reach the city.

GAME SETUP die roll; on a modified result of less than 2, the missile attack misses
Recommended Terrain: Flatlands, Hill, Badlands (see p. 263, TW ) the target. High winds will also affect the spread of any fires (see
or Beilù (see p. 3). Special Rules below).
Place 2 mapsheets side by side with the long edges together. +100 Fatigue: The tank jockeys of McCarron’s Armored Cavalry
Use 2 mapsheets per 2 lances of Attackers, rounding down, with have been engaged in hit-and-run attacks for weeks now and are
a minimum of 2 mapsheets (ex. If the Attackers use 3 lances, use exhausted. Likewise, Republic forces have been on high alert for a
3 mapsheets. If the Attackers use 4 lances, use 4 mapsheets). The long time and are similarly tired. Apply a +1 to each unit’s Piloting
Defender should choose one map edge as his or her home edge; Skill Roll target number and a +1 to-hit penalty to all direct-fire
the Attacker’s home edge is the opposite. Each side sets up within weapon attacks.
4 hexes of their home edge, with the Defender going first.
OBJECTIVES
Attacker 1. Cut off the head. Cripple or destroy the enemy’s commander.
Recommended Forces: Fifth Triarii Protectors (Reward: 200)
 The Attacker is 110% of the Defender’s force. One unit should be 2. Hammer. Cripple or destroy at least half of the opposing
designated as the Attacker’s commander. force. (Reward: 400)

Defender SPECIAL RULES


Recommended Forces: Second McCarron’s Armored Cavalry The following rules are in effect for this track:
 The Defender ’s forces can contain no more than one lance of
BattleMechs; the rest consists of vehicles and/or infantry. One unit Forced Withdrawal
should be designated as the Defender’s commander. Both sides are operating under Forced Withdrawal rules (see p.
258, TW ), unless negated by special unit rules (see pp. 6-7).
WARCHEST
Track Cost: 100 WP Salvage
Optional Bonuses:  The Salvage rules (see pp. 192-193, SO) may be used by the
+100 High Winds: Apply a +2 To-hit modifier to all ballistic and player that achieves the most Objective points in the track.
missile weapons fire, as well as a +2 modifier to all Piloting Skills
Rolls. When rolling on the Missile Hits Table, subtract 4 from the Missed Shots
Use the Missed Shots rules (see p. 81, TO).

12
 

    S
    K
    C
    A
    R Tinderbox no allowable hexes to turn to, the stampede comes to a halt until
    T
 The grasslands of central Beilù can become a flaming inferno all a path opens up.
too easily. Any missed weapons fire has a chance of igniting the When a stampede would enter a hex containing any non-
grass and starting a fire. Use the rules for accidental fires (see p. infantry unit, it will instead change direction. Randomly determine
43, TO) and apply a -2 modifer to the first 2D6 roll to represent the whether the stampede breaks to the left or the right. Once a turn
greater chance of sparking a blaze on Liao’s prairie. is completed, the stampede will continue in a straight line in the
new direction until another obstacle is reached. In addition, the
Stampede! non-infantry unit that triggered the direction change must make
Xiapu is in the middle of ranching country and vast herds of a Piloting skill roll to avoid falling or skidding. If the unit has not
Eridani stallions cross the plains that stretch for hundreds of kilo- moved in the current turn, it does not need to make a PSR. Bat-
meters around the city. The longer the fight goes on, the greater tleMechs, ProtoMechs, IndustrialMechs and non-hover vehicles
the chance that the hue and cry of the battle will spook a nearby cannot cross the path traveled by a stampede in the same turn
herd and they will stampede right through the battlefield. At the by walking or traveling at cruising speed. Units that run, jump
end of Turn 3, roll 2D6 against a target number of 3; failure indi- or travel at flank speed may do so with a successful PSR. Infantry
cates a stampede has begun. At the end of each subsequent turn, units (both conventional and battle armored) will be overrun by
increase the target number by 1 and roll again. Once it has been an oncoming stampede, receiving 20 points of damage per hex of
determined that a stampede has occurred, randomly select a map the stampede. Infantry units cannot cross the path traveled by a
edge and a hex along that edge for its starting location. The initial stampede in the same turn.
path of the stampede will be to cross the map in a straight line Stampedes may be targeted by weapons fire. Each hex of a
from that starting hex. There can be a maximum of four stampedes stampede can take up to 30 points of damage. Treat the herd like
generated in this way for every two maps used; if the number of an infantry platoon for purposes of applying damage. In addition,
current stampedes meets this limit, no rolls need be made until or an attack on any hex after the leader of a stampede will split the
unless one of them either leaves the map or is destroyed. stampede in two, each half turning in a randomly determined
Once a stampede begins, roll 1D6+2 to determine how long it direction to escape the noise and destruction of the attack. Child
is. The stampede must always be contiguous, with no spaces be- stampedes that split off from a larger parent do not apply to the
tween occupied hexes, and the following hexes must always follow limit on the number of stampedes on the map. A stampede of just
the head. A stampede will follow a straight path until it meets an one hex length ceases to be of any effect on the battlefield and
obstacle it cannot run through. A stampede has a movement rate can be ignored.
of 4 MP per turn and has its own Initiative rolled to determine  Two stampedes that cross each other’s paths will merge into a
when it moves. Stampedes cannot go up levels if the difference larger stampede. Roll 1D6 for each of the merging stampedes; the
between hexes is greater than 1 but can go down any number higher result becomes the leader of the combined herd. The win-
of levels, suffering damage in the process if the number of levels ning herd continues in its current direction and adds the length of
changed is greater than 1 (e.g., from Level 3 to Level 1). Obstacles the losing herd to its own.
such as woods hexes of any type, fire, water hexes deeper than
Depth 0, buildings, rubble or level changes greater than 1 require AFTERMATH
a successful PSR by the lead hex (assume the equivalent of a Pilot-  Though they had the element of surprise, the Fifth Triarii were
ing skill of 5 and apply appropriate modifiers for movement and simply outfought by the hardened troops of the Second MAC.
terrain); failure means the lead hex is destroyed (falls off a cliff, When it became clear they would not prevail and the Triarii com-
dispersed by woods, drowns, etc). The former second hex then mander ordered a retreat, the Republic forces were pursued and
becomes the new lead hex and turns the stampeding herd in a harried by McCarron’s swift hovercraft for quite a distance before
random direction to avoid the obstacle. If the new lead hex has they were allowed to depart unmolested.

13
 

    S So I says to Darlene, I says whatcha doin’ with all that mo-
    K
    C lasses? And you know what she says to me? She tells me it ain’t
    A
    R
    T none of my damn business. Here I am, risking my ass long-haul-

HIGHWAY STAR  ing shit to Chang-an while them Cappie bastards are rippin’ up
the province and doing whatever they damn well please on our
SITUATION  planet. And my lovin’ wife is keepin’ secrets from me! 
Paragon Thruway  I tell ya, somedays I just wanna— Holy shit! Hit the brakes,
Liao, Republic of the Sphere Tito! 
10 July 3134

Supplies were becoming short in Chang-an and Legate Ruskoff


decided to personally command the protective escort on the latest supply convoy to the city. When the vanguard came under attack in
the Methow Narrows region of Paragon Province, protective escort quickly became a fight for survival. At the same time, the main body
of the convoy was ambushed by local insurgents.

GAME SETUP WARCHEST


Recommended Terrain: Hill, Wooded, Badlands (see p. 263, TW ) Track Cost: 300 WP
or Beilù (see p. 3). Optional Bonuses:
Select one edge of the map as the Defender’s home edge; the +100 Artillery (Defender only): The Attacker may call on four
opposite edge is the Attacker’s home edge. After choosing and  Thumper barrages (one per turn); the gun is two turns away (see
placing mapsheets, designate a two-hex wide strip of hexes run- p. 179, TO).
ning from the Defender’s home edge to the Attacker’s home edge +200 Surprised!: The Defender has a -2 to his or her Initiative
across the map as the Paragon Thruway. This is a paved road which roll for the first four Turns.
can curve around terrain features and can narrow to do so, but in +200 Dusk/Dawn: Use the Dusk/Dawn rules (see p. 58, TO).
general should follow as straight a path as possible from one end
of the map to the other. Additionally, designate 1D6 one-hex wide OBJECTIVES
dirt roads (see p. 51, TO) branching off from the main thruway and 1. Grab and go (Attacker). The Attacker captures one or more
leading off the map in other directions. of the convoy’s transport trucks. If any Attacker unit enters the hex
occupied by a truck, that truck may not move out of the hex as
Attacker long as the enemy unit is there. Capture is achieved by an Attacker
Recommended Forces: Second McCarron’s Armored Cavalry, Ijori infantry or vehicle unit spending one Turn in the same hex as a
Dè Guāng irregulars, Liao Conservatory student militia truck without engaging in combat with any other unit. Once this
 The Attacker is 150% of the Defender’s total force. Up to 25% has been achieved, the now-captured truck will attempt to retreat
of the Attacker’s force should be designated as having broken off off the Defender’s home edge. The Defender can recapture a truck
from the main body to attack the convoy’s protective escort. This using the same procedure. (Reward: 75 each)
force is not available until the Reinforcements rule comes into ef- 2. Get the hell outta Dodge (Defender). The Defender moves
fect (see Special Rules, below). The Attacker sets up his or her units one or more of the convoy’s transport trucks off the Attacker’s
in hidden positions on the map before the first turn. If randomly home edge. (Reward: 100 each)
determining force composition, any Ijori Dè Guāng force may roll 1 3. Don’t half-ass it. Cripple or destroy at least 75% of the en-
of every 4 of its units from the Capellan RAT. emy’s combat forces. (Reward: 300)

Defender SPECIAL RULES


Recommended Forces:  Liao Planetary Militia, Fifth Principes The following rules are in effect for this track:
Guards
 The Defender should designate up to 25% of his or her force Forced Withdrawal
as the convoy’s vanguard protective escort. This force ranges out Both sides are operating under Forced Withdrawal rules (see p.
away from the convoy as it travels, searching for possible enemy 258, TW ), unless negated by special unit rules (see pp. 6-7).
attackers. It is not available to the Defender until the Reinforce-
ments rule comes into effect (see Special Rules, below). At least Salvage
half of the Defender’s BattleMechs should be assigned to the  The Salvage rules (see pp. 192-193, SO) may be used by the
vanguard. The Defender enters the map along the main road on player that achieves the most Objective points in the track.
 Turn 1, traveling from the Defender’s home edge to the Attacker’s
home edge. The convoy contains six Burro II Super-Heavy Cargo Minefield
 Trucks in addition to combat units. These trucks must begin play  The ambushing Capellan forces have set a minefield in the
on the road but the rest of the Defender’s forces can be on or off Methow Narrows. This is a 10-point command-detonated mine-
the road. field (see p. 207, TO). The Attacker should secretly designate four
mined hexes before the start of play.

14
 

    S
    K
    C
    A
    R Reinforcements reinforcements enter from the same map edge as the Defender’s
    T
Both the Attacker and Defender are eligible to receive reinforce- reinforcements.
ments during this engagement, latecomers who were part of the All reinforcements regardless of allegiance are subject to damage
Republic vanguard protecting the convoy and the Capellans who from their prior engagement. Allocate 3D6 points of damage to
ambushed them in the nearby forest. each unit before it enters the map, splitting into 5-point groups and
Starting in the End Phase of Turn 6, the Defender may gain randomly rolling for location. Reroll any result that calls for a critical
up to 25% of his or her initial force in reinforcements. Roll 1D6 hit. In addition, all ammunition stores must be reduced by 50%.
to determine which map edge the Defender’s reinforcements
enter from: on a result of 1-3, they enter from the edge to AFTERMATH
the left of the Defender’s home edge; on a result of 4-6, they  Though they tried to run when it became clear they were in
enter from the right. One of the reinforcement units should be danger, the convoy ran right into an ambush laid by Mai Uhn
designated as Legate Viktor Ruskoff. This unit should be a Bat- Wa and his Ijori Dè Guāng irregulars. The narrow causeway gave
tleMech (historically Ruskoff piloted a  Zeus X ) and as long as the the insurgents all the help they needed to make quick work of
Legate is active on the field, the Defender receives a +2 to all the defenders. Legate Ruskoff and his BattleMechs escaped back
Initiative rolls. to Chang-an, but the majority of the other Republic troops sur-
Starting in the End Phase of Turn 8, the Attacker may gain up rendered to the victorious Capellans and the supplies they were
to 25% of his or her initial force in reinforcements. The Attacker’s escorting ended up in rebel hands.

I sometimes wonder if we shouldn’t just give up this planet


and let Daoshen have it. I believe in The Republic and Stone’s
dream with all my heart, but should we be forcing the people
MAU-TI ON MY MIND of Liao to be a part of that dream? Doesn’t that go against ev-
erything we supposedly stand for? But if we give up Liao, where
SITUATION would it end? 
Mau-ti  I guess if it comes down to it, my first priority is my troops. I’m
Liao, Republic of the Sphere not going to sacrifice any of these brave men and women any
14 July 3134 more than is absolutely necessary. Liao is just a place, after all;
it’s the people that make The Republic strong. And these days
Determined to put a stop to the MAC’s rampage on Nánlù, we need every single one of them pulling for us.
Knight-Errant Eve Kincaid assumed command of the southern
continent’s defenses. When she realized that McCarron intended to
seize the supply depot at Mau-ti, Lady Kincaid gathered her forces
together and rushed to the depot to make a stand.

GAME SETUP
Recommended Terrain: Light Urban or Heavy Urban (see p. 263, Attacker
TW ) or Nánlù (see p. 3). Recommended Forces: Second McCarron’s Armored Cavalry
Place at least 2 mapsheets side by side with the long edges to-  The Attacker ’s forces are 125% of the Defender’s. The Attacker
gether and place 2 heavy buildings (CF 100) near one edge of the enters from the Attacker’s home edge on Turn 1.
map. These are the supply bunkers located at Mau-ti. The buildings
should each be at least three hexes big and no more than three Defender
hexes apart from each other. These buildings are 1 level tall. If Light Recommended Forces:  Fifth Principes Guards, Liao Planetary
Urban or Heavy Urban maps are used, place 3D6 buildings at ran- Militia
dom on the map. These buildings have a CF of 15 (for Light Urban) At least 50% of the Defender’s forces should be Liao Planetary
or 30 (for Heavy Urban). Militia. One BattleMech unit should be designated the Defender’s
 The map edge closest to the supply bunkers is the Defender’s commander. This is Knight-Errant Eve Kincaid, who historically
home edge and the Defender’s forces must set up within four piloted a custom Mad Cat III . As long as Knight Kincaid is active on
hexes of the buildings. The Attacker’s home edge is the opposite the field, the Defender receives a +2 Initiative bonus. Eve Kincaid
edge of the map. possesses Piloting Skill of 2 and a Gunnery Skill of 0.

15
 

    S
    K
    C
    A
    R WARCHEST Salvage
    T
Track Cost: 200 WP  The Salvage rules (see pp. 192-193, SO) may be used by the
Optional Bonuses: player that achieves the most Objective points in the track.
+200 Get It While the Gettin’s Good: Attacker is subject to Forced
Withdrawal if they fail to capture the supply depot after 14 Turns. Supply Depot
+300 Time for a tune-up: The Republic forces pushed them- Use Missed Shots rules (see p. 81, TO) in this battle. Once a hex of a
selves hard to get to Mau-ti before the Capellans. For each of supply depot bunker takes at least half its CF in damage, it will explode.
Defender’s units, roll 1D6; on a result of 1-3 apply one of the fol-  This explosion delivers 5D6 points of damage to its hex and decreasing
lowing Negative Design Quirks (see pp. 196-199, SO): Ammunition amounts of damage further out, reduced by 1D6 per hex. In addition,
Feed Problem, Cooling System Flaws, Difficult Ejection, EM Interfer- the surrounding two rings of hexes catch fire (see p. 43, TO).
ence, Inaccurate Weapon, No Torso Twist, Poor Cooling Jacket, Poor  The Atta cker would prefer to capture the supply depot rath er
Performance, Poor Targeting, Sensor Ghosts, or Unbalanced. than destroy it. To capture the depot bunkers, an Attacker unit
+50 Night Combat: A lack of ambient light degrades the abil- must remain motionless in an adjacent hex and not engage in
ity of BattleMechs to target and hit an opposing unit. Apply a +2 any combat for 3 consecutive turns. No enemy unit may occupy
 To-hit modifier to all weapon attacks. Other unit types apply a +3 a hex adjacent to the building during the 3 turns or the timer
 To-hit modifier to all weapon attack rolls. resets.

OBJECTIVES AFTERMATH
1. No quarter. Cripple or destroy at least half of the enemy From the beginning, things did not go well for the Republic
forces. (Reward: 500) defenders. The low point of the battle came when an errant
2. Hey, that’s mine!  Capture/retain possession of a supply missile strike from a Republic tank lit up the very supply depot
depot bunker. (Reward: 200 each) they were supposed to be protecting. With the object of their
defense ablaze, Lady Kincaid decided to cut her losses and or-
SPECIAL RULES dered her forces to retreat. Terrence McCarron elected not to
The following rules are in effect for this track: pursue and tried in vain to save the burning depot. In the end,
he succeeded in taking the depot from The Republic but gained
Forced Withdrawal nothing but ash.
Both sides are operating under Forced Withdrawal rules (see p.
258, TW ), unless negated by special unit rules (see pp. 6-7).

16
 

    S When Lady Kincaid’s MC3 took that hit to the cockpit, we all
    K
    C feared the worst. For the first few seconds after the hit, it was like
    A
    R
    T she was drunk or something the way she stumbled about. We

SMALL-TOWN CHARMS thought maybe her gyro’d been hit. Turns out she got clipped by
some shrapnel that went banging around in there, tore up her
SITUATION side a bit. But that’s one tough woman; she snapped out of it
Metauque Township  pretty quickly. With leaders like her, I think The Republic’s going
Liao, Republic of the Sphere to be a-okay.
31 July 3134

In a frenzy of sudden assaults, the newly arrived Dynasty Guard struck at a number of Nánlù industrial sites over the course of several
days. Lord Governor Hidic, still reeling from the events of New Year’s Day, barely managed to hold onto the continent. Recovering from
the failed defense of Mau-ti in Metauque Township, a small village outside the industrial city of Yulan that was home to the largest civilian
automotive plant on Liao, Lady Eve Kincaid issued a challenge to the commander of the Capellan forces, hoping to draw the Guard to her
to deliver a decisive blow before they could get too entrenched on the planet.

GAME SETUP OBJECTIVES


Recommended Terrain: Flatlands or Blank. 1. Scan all of the Defender’s buildings: Scanning must be
Select and arrange 4 maps in a 2x2 layout. The Defender should done within 2 hexes of an enemy building at the end of the Move-
place 5 2-3 hex Medium (CF 45) buildings of Level 1 height anywhere ment phase and in lieu of any attack. Scanning may be completed
on the map. The Attacker should place 10 1-2 hex Light (CF 15) build- by spending one complete turn within two hexes of the target.
ings no taller than Level 3 anywhere on the map. At least one hex Units with equipment that have “probe” in the title may scan tar-
must separate all buildings and all buildings must be at least two gets within 4 hexes. A unit that is scanning without a probe may
hexes from a map edge. The Attacker selects one edge of the map not fire any weapons during the time it takes to complete a scan;
as their home edge; the Defender’s home edge is the opposite edge. multiple buildings may be scanned at the same time. Line of sight
Ignore terrain features on the map and consider all hexes paved. is not required. (Reward: 100)
2. Reduce their numbers: Destroy at least 75% of the enemy’s
Attacker forces. (Reward: 300)
Recommended Forces: Dynasty Guard 3. Cut off the head: Cripple/destroy the enemy’s commander.
 The Attacker is 110% of the Defender’s forces and is weighted (Reward: 200)
more towards BattleMechs than infantry or vehicles. The Attacker
enters the map on Turn 1 from their home edge and enters up to 4 SPECIAL RULES
units per turn until all forces are on the map. The following rules are in effect for this track:
Designate one unit as Sang-shao Carson Rieves; historically he
piloted a custom Yu Huang. Forced Withdrawal
Both sides are operating under Forced Withdrawal rules (see p.
258, TW ), unless negated by special unit rules (see pp. 6-7).
Defender
Recommended Forces: Fifth Principes Guards Salvage
 The Defender may set up anywhere on the board as long as all  The Salvage rules (see pp. 192-193, SO) may be used by the
of their units are within four hexes of one of the Medium buildings. player that achieves the most Objective points in the track.
Designate one unit as Knight-Errant Eve Kincaid, the command-
er of this force; historically she piloted a custom Mad Cat III . Kincaid Commanders
has a Piloting Skill of 2 and a Gunnery Skill of 0. Both sides should designate one of their units as a commander.
For historical accuracy, this would be Knight-Errant Eve Kincaid
WARCHEST in her custom Mad Cat III  for the Defender and Sang-shao Carson
Track Cost: 300 WP Rieves in a custom Yu Huang for the Attacker. If either commander
Optional Bonuses: unit is crippled or destroyed, that side will suffer a -2 penalty to
+200 It’s a frog-strangler: Use the Torrential Downpour rules their Initiative rolls each subsequent turn.
(see p. 59, TO).
+100 Night Combat: A lack of ambient light degrades the abil- AFTERMATH
ity of BattleMechs to target and hit an opposing unit. Apply a +2  The fight at Metauque Township was fairly evenly matched
 To-hit modifier to all weapon attacks. and neither side could gain strong advantage over the other. The
+200 Airstrike (Defender only): The Attacker can call in two air- Principes looked to finally stumble when Lady Kincaid suffered a
strikes during the game for strafing attacks. Each strike consists of bad cockpit hit, but the sudden and mysterious departure of the
two medium-class fighters. The strikes can occur on any turn after Dynasty Guard in the middle of the battle shocked and surprised
the Attacker’s forces have fully entered the map but cannot occur everyone. Within two days, the Guard had relocated to Beilù’s
on consecutive turns. Northern Range and the Republic defenders were left with noth-
+200 Booby Trap (Attacker only): The Defender selects 4 of the ing but questions.
5 Medium buildings on the map to be booby trapped. Treat each
hex of these buildings as 30-point command-detonated minefield.

17
 

    S Lord, I know you and I, well, we haven’t seen eye-to-eye on a great many things
    K
    C these last few years. Truth be told, I’m still kind of pissed off about that whole parents
    A
    R
    T dying thing. But don’t worry, Lord, I don’t blame you anymore. I blame him.

THE GRINDER  Ritter Michaelson. Ezekiel Crow. Daniel Peterson. Whatever the hell he calls him-
self now, I hope he’s on the field today and I get a clear shot at the bastard. He killed
SITUATION my parents back in ‘11 and Francis in ‘28. He’s the reason I’m all alone in this world.
Liao Conservatory of Military Arts So please, Lord, I’ll never ask you for anything ever again if you just let me pull that
Chang-an trigger.
Liao, Republic of the Sphere  Amen.
4 August 3134

 The revelation of Ritter Michaelson’s true identity as both the Black Paladin Ezekiel Crow and the Betrayer of Liao Daniel Peterson sent
Chang-an and the LCMA into a frenzy. Legate Ruskoff’s only chance at restoring order was to regain control of the Conservatory. Facing
off with the cadets and their allies on the campus parade grounds, known as The Grinder, this may just be the Republic’s last stand.

GAME SETUP 2. Remove their advantage. (Attacker) The Attacker must crip-


Recommended Terrain: Blank, Flatlands ple or destroy the Praetorian mobile command HQ. (Reward: 200)
Place 4 mapsheets arranged 2x2. Designate one side of the map- 3. Maximum carnage. Destroy or cripple 75% of the enemy’s
board as north. The Attacker’s home edge is the western side; the force. (Reward: 400)
Defender’s home edge is the eastern. All hexes on the map are paved.
Ignore any terrain features on the map. Place up to 10 medium build- SPECIAL RULES
ings (CF 35) randomly within 2 hexes of the edges of the board. The following rules are in effect for this track:

Attacker Forced Withdrawal


Recommended Forces: Liao Planetary Militia, Fifth Triarii Protec- Both sides are operating under Forced Withdrawal rules (see p.
tors, Fifth Principes Guards 258, TW ), unless negated by special unit rules (see pp. 6-7).
 The Attacker sets up on the southwestern map, within 4 hexes of
the southern or western edges. No Attacker unit can have an initial Salvage
position more than two hexes from a friendly unit. The Attacker’s  The Salvage rules (see pp. 192-193, SO) may be used by the
forces are 125% of the Defender’s forces. player that achieves the most Objective points in the track.
 The Attacker should designate one BattleMech unit as belong-
ing to Daniel Peterson (a.k.a. Ezekiel Crow, a.k.a. Ritter Michaelson). Crisis of Conscience
Historically, he piloted a Tundra Wolf  in this engagement. Peterson  The Attacker is operating under Crisis of Conscience rules (see
has a Piloting Skill of 1 and a Gunnery Skill of 1. p. 9). If the Governor’s forces enter the fight on the Attacker’s side,
 The Attacker should also designate one BattleMech unit as be- they are also subject to these special rules, but with an additional
longing to Legate Viktor Ruskoff. Historically, he piloted a  Zeus X   -1 modifier to their rolls.
in this engagement. He is the commander of the Attacker forces.
If Legate Ruskoff was killed in a previous track, designate another Reinforcements
unit as the commander of the Attacker’s forces. Governor Anna Lu Pohl has not yet made up her mind which
side to support and wants to keep her options open as long as pos-
Defender sible. On Turn 4 of the battle, troops loyal to the Governor begin to
Recommended Forces: Liao Conservatory Student Militia, Second appear on the map, approaching from the Attacker’s home edge.
McCarron’s Armored Cavalry, Ijori Dè Guāng Randomly determine the Governor’s forces using the same RATs
 The Defender sets up on the northeastern map, within 4 hexes as the Liao Planetary Militia. Lu Pohl has no more than 50% of the
of the northern or eastern edges. No more than 10% of the De- Attacker’s forces at her disposal. Four units may enter the map per
fender’s forces should consist of BattleMechs; the rest should be turn. These forces will immediately move away from the map edge
infantry, vehicles and IndustrialMechs. If randomly determining no more than 4 hexes to give their comrades room to enter the
force composition, any Ijori Dè Guāng force may roll 1 of every 3 of map but will not move farther than that until all of their units have
its units from the Capellan RATs. arrived nor will they participate in combat unless directly attacked.
 The Defender has the services of a Praetorian mobile command Once all of the Governor’s forces have set up on the map, they
HQ, which provides a +2 to Initiative and a +1 to all weapons fire will wait for a sign as to which side they should join and will neither
to-hit rolls as long as it remains uncrippled and active on the map. move nor attack. If they are themselves attacked, they will join with
the opposing side. If they remain unmolested for 4 full turns after
WARCHEST completing their set up, they will choose the side that has taken
Track Cost: 500 WP the least amount of total damage to all units.
Optional Bonuses: For purposes of Crisis of Conscience rules, the Governor’s troops
+100 Dawn: Use the Dusk/Dawn rules (see p. 58, TO). are of Regular experience and Questionable loyalty.
+100 Moderate Rainfall: Apply a +1 To-hit modifier to all
weapon attacks. Apply a -1 modifier to Piloting skill rolls when at- AFTERMATH
 The fight against the rebellious students went well, despite the
tempting to avoid skidding.
presence of some McCarron’s armor and the brittle emotions of
+100 Artillery (Defender): The Attacker may call on four Thump-
the day. Governor Anna Lu Pohl even sent troops to reinforce The
er barrages (one per turn); the gun is two turns away (see p. 179, TO).
Republic’s assault. But when one Republic MechWarrior turned his
flamers against a crippled Conservatory vehicle in a malicious act
OBJECTIVES
of spite, the Governor’s forces threw in with the rebels, as did a
1. Kill the Betrayer! (Defender) The Defender must destroy, not
number of the Legate’s own troops. With that one tragic reversal,
cripple, the unit designated as Daniel Peterson. (Reward: 300)
Ruskoff lost Chang-an and probably Liao itself.

18
 

    S The Ascendant Sun-Tzu smiles upon us! 


    K
    C The Republic is on the run! 
    A
    R
    T Truly, we  jans hi  of the Dynasty Guard

HUSSAN DROP carry the blessings of the divine Daoshen


and his father in our souls. They steel our
SITUATION hearts and strengthen our hands.
Hussan Yóng yuăn Liào Sūn Zĭ!
Liao, Republic of the Sphere
9 August 3134

 The eastern city of Hussan is the site of the second-largest dropport on Liao. Now that they controlled the Northern Ranges of Beilù,
by seizing Hussan the Dynasty Guard hoped to ring in the Republic defenders on three sides and force them into an untenable position.
But first they had to root out the defending garrison.

GAME SETUP +100 High Winds: Apply a +2 To-hit modifier to all ballistic and
Recommended Terrain: Heavy Urban or Flatlands (see p. 263, TW ) missile weapons fire, as well as a +2 modifier to all Piloting Skills
or Beilù (see p. 3). Rolls. When rolling on the Missile Hits Table, subtract 4 from the
Select 4 mapsheets and arrange in a 2x2 pattern. If using a map die roll; on a modified result of less than 2, the missile attack misses
without buildings, the Defender should place 2D6 3-4 hex Medium the target.
(CF 45) buildings anywhere on the map. The Defender should
choose one map edge as his or her home edge; the Attacker’s OBJECTIVES
home edge is the opposite edge. The Defender’s forces set up at 1. Leave no foe standing. Destroy, cripple or force the with-
the start of the game while the Attacker enters beginning on Turn drawal of at least 75% of the enemy’s forces. (Reward: 200)
1 via combat drop. 2. Watch what you’re doing. Inflict no more than 10% damage
on the buildings of the spaceport. (Calculate this value using the
Attacker CF values of all the buildings present at Turn 1.) (Reward: 200)
Recommended Forces: Dynasty Guard 3. Live to fight another day.At least 50% of your force survives
 The Attacker should be 125% of the Defender ’s forces. The to the end of the scenario. (Reward: 300)
Guard is making a combat drop onto the field; use the Dropping
Units rules (see p. 22, SO). Up to 4 units may be deployed per turn SPECIAL RULES
until the entire Attacker force is deployed. Units that land outside The following rules are in effect for this track:
the battlefield map are considered destroyed for the purposes of
the scenario. Forced Withdrawal
Both sides are operating under Forced Withdrawal rules (see p.
Defender 258, TW ), unless negated by special unit rules (see pp. 6-7).
Recommended Forces: Liao Planetary Militia
 The Defender forces consists mostly of vehicles and infantry; no Salvage
more than 2 lances of BattleMechs should be part of the force.  The Salvage rules (see pp. 192-193, SO) may be used by the
player that achieves the most Objective points in the track.
WARCHEST
Track Cost: 500 WP AFTERMATH
Optional Bonuses:  The Militia fought hard but was no match for the Dynasty Guard.
+300 Yóng yuăn Liào Sūn Zĭ! (Defender): Reported sightings Rather than expend their strength needlessly against an enemy
of a resurrected Sun-Tzu Liao have inspired Capellan troops across they knew they could not defeat, the Militia commander gave up
the planet. Apply a +2 Initiative bonus every turn. In addition, the dropport and retreated to the LianChang Military Reserve to
Capellan forces believe their cause is divinely blessed and are not reinforce the embattled units there. Though disappointed that the
subject to Forced Withdrawal. defense had failed, Legate Ruskoff could not deny that the addi-
+100 Hide and Seek (Attacker): Up to 20% of the Defender’s tional troops would be put to good use in the coming days.
forces may set up using Hidden Unit rules.

19
 

    S I can tell that Viktor is still not sure about me. I know the
    K
    C others hate me. And I can’t say I blame them. There have been
    A
    R
    T so many times over the last twenty-three years when I’ve hated

DOWN IN THE MUD myself so deeply that I’ve considered just eating a bullet.
But I have a debt to repay. To The Republic. To Liao. To the
idealistic young man I once was.

AND THE MUCK


No, I was never really that idealistic. Stupid, maybe. Naïve.
Yeah, those are much better words for what I am.

SITUATION
Suriwong Floods
Liao, Republic of the Sphere
15 August 3134

 The Republic’s days on Liao were at an end, unless Legate Ruskoff and the defenders could pull off a spectacular victory. With Chang-an
lost, Republic leadership set their eyes on the Dynasty Guard, calculating that if they could remove the Capellan unit from Liao, they’d
stand a better chance of negotiating a solution to the situation. The remaining loyalists abandoned Chang-an and headed north to
confront the invaders in one final battle, unaware that a reborn Warrior House Ijori was leading reinforcements to the same destination.

GAME SETUP command of The Republic’s forces, they suffer a -1 Initiative pen-
Recommended Terrain: Wetlands, Flatlands, Hills (see p. 263, TW ) alty and every undestroyed unit must make a Crisis of Conscience
or Beilù (see p. 3). check (see p. 9) in each of the first two turns after he assumes
 The Defender chooses one edge of the map as his or her home command; failure means that unit immediately retreats from the
edge. The Attacker’s home edge is the opposite edge. Both sides battlefield off the Attacker’s home edge rather than switching
begin the scenario off the map and can enter up to 4 units per turn sides. Legate Ruskoff and Knight Kincaid are immune to this check.
from their home edge. If Daniel Peterson was killed in a previous track, ignore the above
rules regarding Initiative penalties and Crisis of Conscience effects.
Attacker
Recommended Forces: Liao Planetary Militia, Fifth Triarii Protec- Defender
tors, Fifth Principes Guards Recommended Forces: Ijori Dè Guāng irregulars, Second McCar-
 The Attacker should designate one BattleMech unit as belong- ron’s Armored Cavalry, Liao Planetary Militia
ing to Legate Viktor Ruskoff. Historically, he piloted a Zeus X in this  The Defender should be 150% of the Attacker ’s forces. Up to
engagement. The Defender forces receive a +2 Initiative bonus 10% of the Defender’s forces is made up of defectors from the
as long as Ruskoff is active on the field and uncrippled. If he is Planetary Militia. If randomly determining force composition, any
crippled or destroyed, command of The Republic’s forces falls to Ijori Dè Guāng force may roll 1 of every 3 of its units from the Ca-
Lady Kincaid. pellan RATs.
 The Attacker should designate one BattleMech unit as belong-  The Defender has the services of a Praetorian mobile command
ing to Knight-Errant Eve Kincaid. Historically, she piloted her HQ, which provides a +1 to Initiative and a +1 to all weapons fire
custom Mad Cat III in this engagement. Kincaid has a Piloting Skill to-hit rolls as long as it remains uncrippled and active on the map.
of 2 and a Gunnery Skill of 0. If she is in command of The Repub-
lic’s forces and is uncrippled, they receive a +1 Initiative bonus. If WARCHEST
Kincaid is crippled or destroyed, command of The Republic’s force Track Cost: 700 WP
falls to Daniel Peterson. Optional Bonuses:
If either Legate Ruskoff or Knight Kincaid (or both) have been +100 Storm on the horizon: Use the Storm rules from Tactical
killed in a previous track, designate another two units as com- Operations (p. 61).
manders and apply all Initiative bonuses as above. +100 Artillery (Defender):  The Attacker may call on four
 The Attacker should designate one BattleMech unit as belong-  Thumper barrages (one per turn); the gun is two turns away (see
ing to Daniel Peterson (aka Ezekiel Crow, aka Ritter Michaelson). p. 179, TO).
Historically, he piloted a Tundra Wolf  in this engagement. Peterson +500 No rest for the weary: Each side retains any damage
has a Piloting Skill of 1 and a Gunnery Skill of 1. If Peterson is in received in previous tracks.

20
 

    S
    K
    C
    A
    R OBJECTIVES Reinforcements
    T
1. Kill the Betrayer (Defender). The Defender must destroy, not On Turn 8, elements of the Dynasty Guard begin arriving on the
cripple, the unit piloted by Daniel Peterson. (Reward: 200) battlefield. These reinforcements are up to 25% of the Attacker’s
2. Remove their advantage. (Attacker) The Attacker must crip- force. The reinforcements enter from one of the map edges that is
ple or destroy the Praetorian mobile command HQ. (Reward: 200) not either the Attacker’s or Defender’s home edge and can enter
3. Make it count. Destroy or cripple at least 75% of the enemy’s up to 4 units per Turn.
forces. (Reward: 600) One of the reinforcement units should be designated as Sang-
4. Prove yourself. For each enemy unit destroyed or crippled shao Carson Rieves. Historically, he piloted a custom Yu Huang.
prior to Turn 8. (Reward: 50)
AFTERMATH
SPECIAL RULES It was not to be a good day for The Republic. Despite an initial
The following rules are in effect for this track: success, Ruskoff’s forces soon found themselves fighting in diffi-
cult terrain against an enemy they mistook for their true target.
The Floods When the real Dynasty Guard arrived, things took an even worse
 The Suriwong Floods are a large area of marshy ground formed turn. Ruskoff and Knight Kincaid barely lived to surrender to the
from run-off from the Northern Ranges. Every year the meltwater triumphant Capellans. Daniel Peterson—the Betrayer of Liao, the
creates an enormous swampy marsh before finally coalescing into Black Paladin—did not. By the end of the month, Lord Governor
the Suriwong River for the rest of the season. Movement within the Hidic and Legate Ruskoff had both relocated to Genoa to continue
Floods is difficult because of the spongy and mucky ground. All  The Republic’s resistance to the Capellan invasion. Mai Uhn Wa
non-water Level 1 hexes on the map should be treated as Swamp was granted leave to reform Warrior House Ijori with Liao as their
hexes (see p. 51, TO). Any Woods hexes retain their character as homeworld. Five decades of uneasy rule by The Republic had come
Woods in addition to following Swamp rules. to an end and Liao was in Capellan hands once again.

21
 

O O O O O
O
O O O O
O O O
O O O O O
O O O
O O O O
O O O O
O O O O
O O O O
O O O O
O O
O O
O O

O O
O O

O O

O O

O O
O O
O O
O O

O O

O O O O O
O O O O
O O O O

2011

2011
 

O OOO OO OO O O
O
O OO OO OOO
O O
O OOO OO OO O
O
O OO OO OOO O
O O O O O O O O O O O
O O OOO OO O
O O O O O O O O
O O O OO OO O O O
O O O OOO OO O O O
O O O O O O
O O O O O O
O O O O
O O
O O
O O O O
O O
O O O O
O O
O O
O O
O OO O O O
O O O O OO O O O
O O O O O O O O O
OO O O O O O
O O O OO O O
O O O O O O O O
O O
O O O O

OO   O O OO O OO OO
O OO OO O OO OO O
OO OO O OO OO O

2011

2011
 

O
O OO O
OO O
O O OO O O O
O O
O OOOOO O
O O O O
O O O O

O O

O O

OOOOO
O O

O O

O O

O O

O O
OOO
O O

OOO   OOO
O O

OOO

O
OO
O O O O
O O
O OOO O
O O
O O
O O O O

O O
O O
OOO
O O O O

O O

O O

O O

O O

O O

O
O
O
O
O
O
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O
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O

2011
 

O
O O OO O O
OO O
O O OO O O O
O O
O O O O O O
OOOOO
O O O O O O
O O
O O O O
O O
O OO OO O
O O
O
O O
O OO OO O
O O O O O O
O O O O O O O O O O

OOOOO
O O O O

O O O O

O O
O O
O O
O O
O O
O O
O O
O O
O O
O O
O O

O O O O

O O O O
OOO
O O

OOO   OOO
O O

OOO

O
OO
O OO OO O
O O O O
OO OOO OO
O O
O O
O O O
O O O O
O O O
O O O O
O O O O O
O O O O
O O O
O O O O
OOO
O O O O
O O
O O
O O
O O
O O
O O
O O
O O
O O
O O
O O

O O
O O
O O
O O
O
O
O
O
O
O

2011
 

O
O O OO O O
OO O
OOO OO OO O OOO OO
O O O O
O OOOOO O
O O
O OOO OO OOO OO O
O O O
O OO O O OO O
O O
O O O
O OO OO O
O O O O
O O O
O O O O
OO OO
O O O OOOOO O O O
O O O O O O O O

OOOOO
O O O O

O O O O

O O O O

O O O O

O O O O

O O O O

O O O O

O O O O

O O O O

O O O O
OOO
O O

OO   OO
O O

OOO

O
OO
O OO OO O
OO OO
O O O OOO O O O
O O O O
O OOO O
O O
O O
OOO
O O
O O
OOO
O O O O
O O OOO O O
O O
O OOO O
O O O O
O O
O O
O O
O O
O O
O O
O O
O O
O O
O O
O O
O O

O O
O O
O O
O O
O
O
O
O
O
O

2011
 

O
OOO OO OO O
OO O
OO O OOO OO OO O OOO OO OO O
OO O OO O
OOO OO OOOOO OOO OO
O O O O
O OOOOO O
O O OOO OO OOO OO O O
O OO OOOOO OO O
O O O O
O OOOOO O
O O O O OOOOO O O O O
O OO OO O
OOOOO
O OO OO OO OO O
O O O O OOOOO O O O O
O OO O O O OOOOO O O O OO O

OOOOO
OO O OOO
O O
OO O O OO

OO O O OO

O O O O
O O
O O O O
O O
O O O O
O O
O O O O
O O
O O O O
O
O O OO O

O OO OOO

OOO O OO
OOO
OOO O O OOO
O
OO O O OO
O O
O
OOO OOO

OOO

O
OO
O OOO OOO O
O O
OOO OO O
O OOO O
O OOO OOO O
O O OOO O O
O OOO O
O O O O
O O OOO O O
O O O O O O
O
O O O O O O
O O OOO O O
O O O
O O O O O OO O
O OOO O
O OOO O
O O O O
O O O O
O O
O O
O O
O O
O O
O O
O O
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O O
O O
O O
O O
O O
O O
O O
O O
O O

O
O
O
O
O
O
O
O
O
O

2011
 

O OO O
OO O
O O OO O O O

O
O O
O O O O

O O
OO OO

O O

O
O O

O O

O O

O O

O O

O O

OO O O OO

O
OO
O O O O
O O
O OOO O
O O
O O
O O O O

O O
O O
OOO
O O O O

O O

O O

O O

O O

O O

2011
 

O O
OO
O O OO O O O
O O
O O O O
O O OOOOO O O
O O O O
O O O O O O

O O

O O

O O

O O

OOOOO
O O O O

O O O O

O O O O

O O O O

O O O O
O O

OOO O OOO

O O

O
OO
O O O O
O O
O OOO O
O O
O O
O O
O
O O O O
O O
O
O O O O
OOO
O O O O

O O

O O

O O

O O

O O

O O

2011
 

A01

1 3
B  B 
 0    0  
1    6  

 C   C   C   C 


 0    0    0    0  
1    3    6    6  

N O
D  D  D  D  D 
 0    0    0    0    0  
1    3   4    6    6  

E  E  E  E  E  E  E 
 0    0    0    0    0    0    0  
1   2   4    5    6    6   7  

F  F  F  F  F  F  F 
 0    0    0    0    0    0    0   Hunnan
1   2    3   4    5    6   7  

 G  G  G  G  G  G  G
 0    0    0    0    0    0    0  
1   2    3   4    5    6   7  

H  H  H  H  H  H 
 0    0    0    0    0    0  
2    3   4    5    6   7  

I   
 0   I   
 0   I   
 0   I   
 0   I   
 0   I   
 0  
2  
 Jaffa
 3   4  
W  E 5   S T  E R  6  N  7  

(Ruins)
O C  E A N
 J    J    J    J    J  
 0    0    0    0    0  
 3   4    5    6   7  

N K 
 0  

 0  

 0  

 0  

 0  
 3   4    5    6   7  

L   L   L   L   L  


 0    0    0    0    0  
 3    5    6   7    8  

KEY 2
KEY 
M M M M
PLAINS WATER  0    0    0    0  
 3    5    6    8  
Plains
FOREST DESERT

Woods N 
 0  
 3  
N  N 
 0    0  
 6    8  
MOUNTAINS ARCTIC

Mountains
ITEM OF
DROPPORT
INTEREST
 

 O  O

Water
 0    0  
 3    8  
CITY CITY
A01 EPICENTER OF POPULATION OF
A01
METROPOLITAN SURROUNDING

5 7
COMPLEX; POPULATION AREA < 1,000,000
B  B  B  B 
 0   1  
 6   1   Desert
OF SURROUNDING
AREA > 50,000,000
1   1  
1    6  
P01

 C   C   C   C   C 


 0   1   1   1   1  

 T H E R N 
 8   1   1    3    6  

 SD E A D  D  D  D  D  D 
 0    0   1   1   1   1   1  
 8    9   1   1    3   4    6  

     R   .
     N    G
    O
      W
     I
E  E  E  E  E       R
     U E  E  E 
     S
 0    0   1   1   1   1   1   1  
 8    9   1   1   2    3   4    6  

Lianyungang
Chang-an
C     
F  F  F  F  F  F  F  F  F 
A    
V     
A    
 0    0   1   1   1   1   1   1   1  
L    
R    
Y     
  R    
 8    9    0   1   2   .   3   4    5    6  
Thei Overland

 G  G  G  G  G  G  G  G
 0    0   1   1   1   1   1   1  
 8    9    0   1   2    3   4    5  

H  H  H  H  H  H  H  H  Xiapu H 
 0    0   1   1   1   1   1   1   1  
 8    9    0   1   2    3   4    5    6  

Kurnath Liao
Memorial
Naval Base
I   
 0   I   
 0   I   
1   I   
1   I   
1   I   
1   I   
1   I   
1  
 8    9    0   1   2    3   4    5  

C  Y N  T H E R  Y E N 
S E A
 J    J    J    J    J    J    J    J    J  
 0    0   1   1   1   1   1   1   1  
 8    9    0   1   2    3   4    5    6  
Shanto Yulan

K  K  K  K  K  K  K  K 
 0    0   1   1   1   1   1   1  
 8    9    0   1   2    3   4    5  

Mau-ti

L   L   L   L   L   L   L   L  


 0   1   1   1   1   1   1   1  
 8    0   1   2    3    3    5    6  

4 6
 Jila
     R .
      T 
     A
     R
      U
     M

M        
U        
R        
Opski
A T             
M M MM   R        
.   M M
 0   1   1   1   1   1  
 8    0   1    3    3    5  

N  N  N  N  N  N 
 0  
 
1  
1  
 0  
N  N  N  N  N  N 
 0   1   1   1   1   1  
 8   1    3    3    6    8  
A01 A01

9
B  B  B  B 
1   2   2    0  
 6   1   1   1  
 O  O  O  O
 0   1   1   1  
 8    3    3    8  

 C   C   C   C   C   C 


1   1   2   P01 2   2    0   P01
 6    8   1   1    3   1  

D  D  D  D  D  D  D  D 
1   1   1   2   2   2   2    0  
 6    8    9   1   1    3   4   1  

E  E  E  E  E  E  E  E  E  E 
1   1   1   1   2   2   2   2   2    0  
 6   7    8    9   1   1   2    3   4   1  

F  Hussan F  F  F  F  F  F  F 
1   1   1   2   2   2   2   2  

 R  N 
7    8    9    0   1   2    3   4  

 E A  S  T  E
 O  C  E A  N
 G  G  G  G  G  G  G  G  G
1   1   1   1   2   2   2   2   2  
 6   7    8    9    0   1   2    3   4  

H  H  H  H  H  H  H  H 
1   1   1   2   2   2   2   2  
7    8    9    0   1   2    3   4  

I   
1   I   
1   I   
1   I   
1   I   
2   I   
2   I   
2   I   
2   I   
2  
 6   7    8    9    0   1   2    3   4   F

 J    J    J    J    J    J    J    J  


1   1   1   2   2   2   2   2  
7    8    9    0   1   2    3   4  

K  K  Duan K  K  K  K  K  K  K 
1   1   1   1   2   Desu 2   2   2   2  
 6   7    8    9    0   1   2    3   4  

L   L   L   L   L   L   L   L  


1   1   1   2   2   2   2   2  
7    8    8   HungLi  0   1   2    3    3  

8 Military
Base 10
llion
MM M M MM M
1   1   1   2   2   2   2  
 6    8    8    0   1    3    3  

N  N  N 
1   2   2  
 0    0    0    0    0    0    0    0    0  

+
 
1   1   1   1   1   1   1   1   1  
 0    0    0    0    0    0    0    0    0  
 9    8   7    6    5   4    3   2   1  
1   2   2  
 8   1    3  
Sovetskaya

0    0    0    0    0    0    0    0    0  


2   2   2   2   2   2   2   2   2  
0    0    0    0    0    0    0    0    0  
9    8   7    6    5   4    3   2   1  
 O  O
1   2  
 8    3  

 0    0    0    0   P01  0    0    0    0    0  
 3    3    3    3    3    3    3    3    3  
 0    0    0    0    0    0    0    0    0  
 9    8   7    6    5   4    3   2   1  

 0    0    0    0    0    0    0    0  


4   4   4   4   4   4   4   4  
 0    0    0    0    0    0    0    0  
 8   7    6    5   4    3   2   1  

 0    0    0    0    0   P  0    0    0  


 5    5    5    5    5    5    5    5  

+6
 0    0    0    0    0    0    0    0  
 8   7    6    5   4    3   2   1  

F  F   0    0    0    0   P  0   P  0    0  


 6    6    6    6    6    6    6  

+6 +6
2    0    0    0    0    0    0    0    0  
 5   1   7    6    5   4    3   2   1  

 G  G  0    0    0  


P  0  
P  0  
P  0    0  

+6 +6 +6
2    0   7   7   7   7   7   7   7  
 5   1    0    0    0    0    0    0    0  
7    6    5   4    3   2   1  

H  H  H   0    0    0    0    0    0  


2    0    0    8    8    8    8    8    8  
 5   1   2    0    0    0    0    0    0  
 6    5   4    3   2   1  

I    I     0  


I     0    0  
P  0  
P  0  
P  0    0  

+6 +6 +6
2    0    9    9    9    9    9    9  
anco City  5   1   2    0    0    0    0    0    0  
 (Ruins)  6    5   4    3   2   1  

 J    J    J    J   1  


 0  
1  
 0  
P 1  
 0  
P 1  
 0  
1  
 0  
2    0    0    0  

+6 +6
 5   1   2    3    0    0    0    0    0  
 5   4    3   2   1  

K  K  K  K  1   1  
P 1   1   1  

+6
2    0    0    0   1   1   1   1   1  
 5   1   2    3    0    0    0    0    0  
 5   4    3   2   1  

L   L   L   L   1   1   1   1   1  


2    0    0    0   2   2   2   2   2  
 5   1   2    3    0    0    0    0    0  
 5   4    3   2   1  

M MM 1   1   1   1   1   1  


2    0    0    3    3    3    3    3    3  
 5   1    3    0    0    0    0    0    0  
 6    5   4    3   2   1  

N  N  N  1   1   1   1   1   1  


2    0    0   4   4   4   4   4   4  
 0    0    0    0    0    0  
2    0    0   4   4   4   4   4   4  
 3   1    3    0    0    0    0    0    0  
 6    5   4    3   2   1  

 O  O 1   1   N 1   1   1   1   1  


 5    5    5    5    5    5    5  

+0
2    0    0    0    0    0    0    0    0  
 3    3   7    6    5   4    3   2   1  

P01

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