C++ Classes and Objects
C++ Classes and Objects
Class: A class in C++ is the building block that leads to Object-Oriented programming. It is a user-defined
data type, which holds its own data members and member functions, which can be accessed and used
by creating an instance of that class. A C++ class is like a blueprint for an object.
For Example: Consider the Class of Cars. There may be many cars with different names and brand but all
of them will share some common properties like all of them will have 4 wheels, Speed Limit, Mileage
range etc. So here, Car is the class and wheels, speed limits, mileage are their properties.
• A Class is a user defined data-type which has data members and member functions.
• Data members are the data variables and member functions are the functions used to
manipulate these variables and together these data members and member functions defines
the properties and behavior of the objects in a Class.
• In the above example of class Car, the data member will be speed limit, mileage etc and
member functions can be apply brakes, increase speed etc.
An Object is an instance of a Class. When a class is defined, no memory is allocated but when it is
instantiated (i.e. an object is created) memory is allocated.
A class is defined in C++ using keyword class followed by the name of class. The body of class is defined
inside the curly brackets and terminated by a semicolon at the end.
Declaring Objects: When a class is defined, only the specification for the object is defined; no memory
or storage is allocated. To use the data and access functions defined in the class, you need to create
objects.
Syntax:
ClassName ObjectName;
Accessing data members and member functions: The data members and member functions of class can
be accessed using the dot(‘.’) operator with the object. For example if the name of object is obj and you
want to access the member function with the name printName() then you will have to
write obj.printName() .
The public data members are also accessed in the same way given however the private data members
are not allowed to be accessed directly by the object. Accessing a data member depends solely on the
access control of that data member.
This access control is given by Access modifiers in C++. There are three access modifiers:
i. Public
ii. private
iii. protected.
#include <bits/stdc++.h>
using namespace std;
class Geeks
{
// Access specifier
public:
// Data Members
string geekname;
// Member Functions()
void printname()
{
cout << "Geekname is: " << geekname;
}
};
int main() {
Output:
Geekname is: Abhi
Member Functions in Classes
To define a member function outside the class definition we have to use the scope resolution :: operator
along with class name and function name.
#include <bits/stdc++.h>
using namespace std;
class Geeks
{
public:
string geekname;
int id;
Geeks obj1;
obj1.geekname = "xyz";
obj1.id=15;
// call printname()
obj1.printname();
cout << endl;
// call printid()
obj1.printid();
return 0;
}
Output:
Geekname is: xyz
Geek id is: 15
Note that all the member functions defined inside the class definition are by default inline, but you can
also make any non-class function inline by using keyword inline with them. Inline functions are actual
functions, which are copied everywhere during compilation, like pre-processor macro, so the overhead
of function calling is reduced.
Note: Declaring a friend function is a way to give private access to a non-member function.