Battle Scars PDF
Battle Scars PDF
In Shadow of the Demon Lord, damage is a necessary Battle Scars provides a set of optional rules that
abstraction that represents a combination of the amplify the existing damage rules to present a grittier
cuts, scrapes, and bruises one might sustain fighting game, where injuries sustained in the course of an
in a battle combined with the physical and mental adventure can have lasting consequences. The rules do
exhaustion suffered from battle. Furthermore, it not simplify the game or make it any easier to survive.
represents the diminishing ability to turn a significant In fact, they turn what is arguably a challenging game
injury into a minor one. Damage, when used in this for characters to survive into a potentially lethal one.
way, keeps the game moving quickly and the players Before deploying these rules, Game Masters should
free from the minutia involved in tracking each explain how they work and make sure their use would
potential wound. While the manner in which the not diminish play but instead improve it.
game portrays damage is in keeping with the design Finally, the rules are primarily designed for damage
goals, some groups might prefer a more complex applied to player characters. The complexity they
system, one that more closely matches the effects of entail makes them unsuited for most secondary
being cut, shot, burned, or worse. characters controlled by the GM. However, GMs might
find these rules interesting when applied to major
characters (see Secondary Characters, Shadow 194),
especially when those characters have a strong and
lasting presence in the campaign.
~Credits~
WRITING AND DESIGN:
rOBERT j. sCHWALB
editing: Jay Spight
Proofreading: Kara Hamilton
ART DIRECTION: rOBERT j. sCHWALB
Graphic Design: Hal Mangold
and Kara Hamilton
LAYOUT: kara hamilton
ILLUSTRATIONs: Svetoslav Petrov
Battle Scars is ©2016 Schwalb Entertainment, LLC.
All rights reserved.
Shadow of the Demon Lord, Poisoned Pages, Battle Scars
Schwalb Entertainment, and their associated logos
are trademarks of Schwalb Entertainment, LLC.
SCHWALB ENTERTAINMENT, LLC
Many injuries leave lasting scars. The GM might assign 6 You heal 1 damage and become impaired
for 1 round.
a scar’s location or use the table to randomly determine
it. To determine right or left, roll a d6. An even number Dying
indicates right, while an odd number indicates left.
You are defenseless, and you remain defenseless until
Scars you heal any damage. At the end of each round, make a
d20 Scar Location d20 Scar Location
fate roll and find the results on the following table.
1 Head 11 Abdomen
Dying Fate Roll
2 Forehead 12 Shoulder
d6 Result
3 Cheek 13 Ribs
1 Death
4 Ear 14 Upper back
2–5 You continue dying. If you get this result three
5 Chin 15 Lower back times in a row, you die.
6 Nose 16 Buttocks 6 You become unconscious for 1d3 hours and do
not make fate rolls. At the end of this time, you
7 Hand 17 Foot heal 1 damage and become impaired for 1d6 days.
8 Forearm 18 Calf
9 Upper arm 19 Thigh
Death
10 Chest 20 Groin You die and your soul finds whatever waits for it through
the last door. Unless you can be restored to life, make a
new character.
3
Dealing with Injuries Mishaps: While true marvels of engineering,
mechanical limbs can wear down and break. Whenever
Using the rules in these pages can saddle characters with
the creature wearing the limb makes an attack roll or
missing limbs and long-lasting effects. Characters can
challenge roll and the total of the roll is 0 or less, one
mitigate or overcome some of these challenges, however.
mechanical limb or extremity breaks.
Prosthetics Magic
Characters missing limbs can find some benefit from
Sometimes the best answer to dealing with injuries
prosthetics. Quality varies a great deal.
is magic.
Prosthetics RESTORE BODY LIFE UTILITY 4
Item Price Availability Target One creature you can reach
False eye 1 ss Uncommon
You touch the target, and it heals damage equal to its
False nose 2 cp Common
healing rate. If you concentrate for 1 minute, during which
Peg leg 2 cp Common time you maintain contact with the target, you restore one
Prosthetic arm 5 ss Rare missing extremity, organ, or limb.