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Alchemical
Imbalance
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by Bruce Cor del l a n d Ch r is S i m s
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Investigation
eyes toward civilized lands, wondering if his altered the Nentir Vale. It’s unlike the Bile Spiders to be so
Depending on the hook, the PCs can look into the
soldiers can lead the tribe to greater conquests. He daring. Success on this check provides general infor-
problem in a variety of ways. Here, skill challenges
also desires enough slaves, human, elf, dwarf, or mation about the Bile Spider and their role in your
help simulate investigation. When characters make
otherwise, to fuel his malevolent research. campaign’s past.
skill checks in response to a series of changing condi-
Success: The characters know where to go to find
tions, with success or failure being uncertain, they’re
Adventure Hooks in a skill challenge. See the Dungeon Master’s Guide for
the Bile Spiders goblin tribe. The tracks of the raiders
As the Bile Spiders grow bolder, search wider areas lead into the Winterbole Forest.
more on skill challenges.
for reagents, and take prisoners for Ziguarz’s new Failure: Even a partial failure still lets PCs know
from which direction the attackers came and went.
line of study, they’re unlikely to remain unnoticed for Vanished Caravan
long. Any or all these might be hooks to attract heroic It’s easy enough to find the site at which the caravan
attention. This section uses locations set in the Nentir Missing People
was attacked by asking around (Streetwise DC 10).
Vale, which is described in the Dungeon Master’s Asking around reveals Velma was odd but liked. She
The place is littered with signs of battle.
Guide. You can replace them with locations from your had many friends and no enemies (DC 10 Streetwise
Setup: For the PCs to discover goblins were
own campaign if you wish. check). PCs easily learn where to find Velma’s home.
behind the attack (the Bile Spider goblin tribe in
Vanished Caravan: A small caravan was lost on This skill challenge is provided for Velma’s house, but
particular) and from which direction the attack came,
an old trade trail through the wilderness from Nen- a similar challenge at the farmstead reveals a grue-
the PCs must spend time searching the battle area
last. Travelers that have passed that way report seeing some clash with goblins and animals, and the tracks
for clues and putting together the pieces.
signs of a battle on the road, but little debris and no of the raiders, which lead into the Winterbole Forest.
Level: 3.
bodies were apparent. No member of the merchant Setup: For the PCs to discover that reagents good
Complexity: 1 (requires 4 successes before 2
party appears to have escaped the mysterious attack. for alchemy and poisons were taken from Velma’s
failures).
Missing People: A local herbalist named Velma home, that goblin tracks litter the area, and that there
Primary Skills: Nature, Perception, History.
appears to have been snatched in the night from the was little struggle, the PCs must spend time searching
Perception DC 20: PCs look for tell-tale clues about
outskirts of the borderlands village of Nenlast. Her the residence and thinking about what they find.
the attackers in the detritus of combat. First success
home was carefully looted of all her reagents and sup- Level: 3.
with this skill opens up the use of the Nature skill.
plies. The same night, livestock and a farming family Complexity: 1 (requires 4 successes before 2
PCs find broken weaponry, footprints, and a crude
disappeared, with signs of foul play. failures).
iron emblem that looks like a spider.
Goblin Skirmishes: When coming to trade in Primary Skills: Arcana, Heal, Nature, Perception.
Perception DC 15: Second success with Perception
Nenlast, Tigerclaw barbarians of the Winterbole Perception DC 20: Characters look for telltale clues
shows the direction from which the attack came, and
Forest report clashes with goblins. Although goblins in Velma’s house. One success allows a PC to find
to where the attackers retreated (the same direction).
aren’t unusual in the forest, these particular goblins sticky crimson material—is it blood? This opens up the
Nature DC 18: The characters can attempt to iden-
are fierce, sometimes strangely deformed, and they use of the Heal skill.
tify the kinds of creatures that leave a particular size
often take prisoners or leave blood-drained corpses. A second successful Perception check shows signs
of print behind and the kind of weapons. First success
Alchemical Mutant Rampage: A misshapen rage that Velma was subdued while sleeping, tied with
with this challenge opens up the use of the History
drake rampaged through a lumber camp near Nen- rope (bits of cut rope remain), and dragged away.
skill. The footprints are probably goblin and spider,
last a few days ago. It had Dwarven runes inscribed Muddy footprints of small feet in crude boots lead
and the weaponry is of goblin make, which means the
and burned into it, but the language appears to be a into, around, and back out of the house. The direc-
spider emblem is also likely one used by goblins.
mystical form of Goblin. A spider of unusual size and tion the interlopers departed from the house toward
History DC 15: A PC suddenly puts two and two
coloration attacked hunters in the Winterbole Forest the Winterbole Forest is discernable. This Perception
together—a tribe of goblins called the Bile Spiders
at about the same time. check also opens up the use of the Nature skill.
has been around for some time and it is located in
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Heal DC 18: Is the spilled red material blood? Success: The characters know goblins entered A negotiation skill challenge involving Diplomacy,
Success opens up Arcana skill—no, it’s not blood. It’s the house and probably took the reagents specifically Insight, History, and Nature can gain enough infor-
something artificial. Moreover, there is no other sign when they took Velma. mation from the barbarians to point the party to a
that Velma was injured. Failure: Even a partial failure still lets PCs know skirmish site and identify the goblins as Bile Spider
Arcana DC 20: The dried material is a common from which direction the attackers came. The tracks folk. Tigerclaw barbarians are taciturn and don’t like
alchemical reagent used in mild poisons. Looking of the raiders lead into the Winterbole Forest. strangers, so the PCs have to earn their trust. The
around the house reveals that Velma had a supply of characters can investigate the skirmish area using
alchemical reagents, but they are mostly gone. Little Goblin Skirmishes Arcana, Nature, Heal, and Perception. They discover
seems disturbed; however the creature that removed A few successful Streetwise checks can lead the party a slain and deformed goblin, and his body reveals that
the reagents took care to remove them delicately. to the right Tigerclaw barbarians. Use the previous he was altered by a toxin or foreign substance. The
Nature DC 18: The PCs can attempt to identify the examples and the entry on skill challenges in the site also has tracks.
kinds of creatures that leave a particular size of print Dungeon Master’s Guide to design one of your chal-
behind: Goblins! lenges for this investigation. Alchemical Mutant Rampage
The bodies of the misshapen beasts can be examined
like the body of the goblin in Goblin Skirmishers
above. PCs can do legwork among the woodcutters in
the lumber camp or talk to the hunters who survived
the spider assault.
Use the previous examples and the entry on skill
challenges in the Dungeon Master’s Guide to design one
of your challenges for this investigation.
Either is a negotiation skill challenge involving
Diplomacy, Insight, History, and Nature. It can reveal
the Bile Spider connection and lead the characters
into the Winterbole Forest. The rage drake can be
tracked easily.
Goblins
A successful Nature check can tell PCs more about
goblins in general, as detailed in the Goblin entry
of the Monster Manual. History can be used to learn
more about the Bile Spiders in particular.
Winterbole Forest
Venturing deeper into the Winterbole Forest while
seeking the Bile Spider goblins is risky. In any case,
tracking the Bile Spider raiders to their lair is a simple
skill challenge that can lead to encounters in the Win-
terbole Forest and eventually to the Bile Spider lair.
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Setup: The PCs must track the prints back to the a goblin tribe with weird alchemical resources Alchemical Breath Altered Attack
raider lair. might control. Green smog reaches like a living tendril toward its target.
Level: 3. Combat Encounter: The first time PCs go off The smell is horrendous.
Complexity: 1 (requires 4 successes before 2 track and fail the skill challenge to track the goblins Encounter ✦ Arcane, Acid
failures). back to the lair, they run into trouble. Standard Ranged 10
Primary Skills: Perception. Reagent Seekers (Level 3; 775 XP): The mad goblin Target: One creature
Perception DC 20: Characters try to follow the alchemist Ziguarz sends his minions to search the Attack: Constitution vs. Will
tracks through rough forested terrain. Four successes forest. One altered skullcleaver forms the nucleus Hit: 1d6 + Constitution modifier acid damage, and
lead them to the lair entrance, but a failure gets PCs of a small group of creatures that roam the forest ongoing acid damage equal to Constitution modifier
(save ends).
off track and potentially triggers an encounter. in search of reagents. The skullcleaver is deformed,
Success: The characters discover the entrance to bloated, and occasionally burps green gas.
the Bile Spider’s cavern lair after a day of travel. ✦ Altered goblin skullcleaver (level 3 brute) Bile Spider Customization
Failure: The PCs spend the day wandering the ✦ 2 goblin warriors (level 1 skirmisher) When constructing the Bile Spider lair, consider the
forest without finding the Bile Spider lair. They also ✦ Deathjump spider (level 4 skirmisher) following monsters in addition to goblinoids. Modify fire
run into trouble. Once they deal with the combat ✦ 2 goblin sharpshooters (level 2 artillery) creatures to deal and resist acid damage instead.
encounter described below, they can attempt the skill The altered skullcleaver possess the alchemical ✦ Shadowhunter bat, fire bat (Monster Manual page 27)
challenge again to reacquire the tracks and discover breath power (see below), in addition to its normal ✦ Fire beetle, tangler beetle (Monster Manual page 30)
their true goal. abilities. It uses alchemical breath as its very first ✦ Cavern choker (Monster Manual page 42)—depicted
Each additional failure doesn’t necessarily indicate action, then rushes into battle. It fights to the death, as an altered goblin
a new random encounter, though it could at your but the other goblins might flee, leading the charac- ✦ Guard drake, spitting drake, and rage drake (Monster
option. Reuse the encounter provided below, or better ters back to the Bile Spider lair. Manual page 90)—use the rage drake sparingly, and
yet, substitute a few monsters of similar level from the Other altered creatures encountered in the course depict it as a bloated alchemical brute.
Monster Manual. Feel free to use anything that of this adventure might have alchemical breath ✦ Ochre jelly (Monster Manual page 202)—depicted as
as an additional power. a weird alchemical ooze, maybe with hints of goblin
features
The Hazards of Alchemy ✦ Rats, especially the dire rat (Monster Manual page 219)
lins should seem vile and strange, repulsing the ✦ Blazing skeleton (Monster Manual page 235)—use sparingly
Ziguarz’s work is described as alchemy. This means
you should feel free to give the goblins a few bizarre PCs rather than making them want to use ✦ Deathjump spider, bloodweb spider swarm (Monster
devices that act like very minor magic items but aren’t. Ziguarz’s formulas. In fact, the transformative Manual page 246)—use the bloodweb swarm sparingly
See the kobold slinger (Monster Manual 168) for some agents Ziguarz has created should be poisonous ✦ Zombies, especially the corruption corpse (Monster
examples. The Bile Spiders have access to deathjump to the PCs or cause a disease, such as Manual page 274)—depict as alchemically altered
spider venom, and you can use that as an example of mindfire or slimy doom. undead goblins or bugbears
other poisons you can create. If you have access to You can include traps that use alchem-
Adventurer’s Vault, use level-appropriate alchemical ical devices and hazards that involve Bile Spider Lair
devices from that book. alchemical pollution, such as shallow pools Once PCs reach the goblin caves, you can use a
The powers described in this article go a ways of mixed agents. They might even be based variety of different map types for terrain. Some of
toward reinforcing the alchemical take on Ziguarz and on magic traps but use Ziguarz’s twisted the caverns are natural, while the Bile Spiders have
the Bile Spiders. By adding descriptive elements, such formulas. For more on traps,
carved others.
as deformities that have no actual mechanical effect, see Chapter 5 of the Dungeon
you add to the feel of the Bile Spiders. These gob- Master’s Guide.
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Social Encounters: Characters can try to Bluff Important Characters gain victory by having one of the party members duel
or Intimidate their way into the Bile Spider lair by The leaders of the Bile Spiders are the most danger- Glax’s bugbear warrior or Glax.
overcoming a level 3, complexity 3 negotiation skill ous foes the PCs face in this scenario. If the PCs suitably impress Glax with religious and
challenge. Pretending to be emissaries bearing warlike talk, by succeeding in the negotiation, she’s
reagents or news of an alliance with other evil forces Glax, Bile Spider Warchief willing to send them on to Ziguarz. Her underboss
is the surest way to succeed in this. The guards usher The “boss” of the Bile Spiders, Glax ascended to her guides the PCs deeper into the Bile Spider lair.
successful PCs to a goblin underboss (Monster Manual position with Ziguarz. A bloodthirsty bully with a Combat Encounter: If PCs find they must fight
138), where another successful negotiation could see penchant for eating those that dare oppose her, Glax Glax, 3rd- or 4th-level PCs discover she and her
the characters to Glax. This is a dangerous gambit, serves as Ziguarz’s military commander. She is placed berserkers are fierce adversaries.
because only the savviest negotiators can avoid vio- to lead any major operation the Bile Spiders might Glax’s Brute Squad (Level 5; 1,150 XP): Glax com-
lence at that point, and they find enemies on all sides. one day undertake. Right now, she coordinates units mands several dozen goblins and bugbears, but she
Combat Encounters: The way the PCs try to of goblins that venture abroad to collect reagents and keeps her favorites nearby at all times. Of these, Glax
gain entrance to the lair determines the number of harass Bile Spider enemies, such as the Tigerclaw keeps the most able with her most hours of the day.
encounters they are likely to face. If they try to fight barbarians. She doesn’t trust Ziguarz enough to allow any his
their way directly in or find a secondary entrance Social Encounter: Glax is bellicose, boastful, and altered goblins into her personal force. Should any
and sneak in, they end up facing Bile Spider goblins bullying. Only slightly less egotistical than Ziguarz, creature displease Glax, her ego demands nothing
and their minions before the venturing deep enough she’s smart enough to realize that the goblin alche- less than that creature’s quick and messy eradication.
to find Ziguarz. Here is one example. mist should be allowed to make important decisions ✦ Glax, female goblin level 5 skullcleaver savage
Bile Spider Checkpoint (Level 3; 825 XP): At some about the Bile Spiders. He has powers beyond Glax’s berserker (see template, Dungeon Master’s Guide 180)
point, the PCs have to fight their way past a hardened reckoning. It’s better to serve than to end up like the ✦ 2 goblin skullcleavers (level 3 brute)
checkpoint surrounded by goblin living areas. While Bile Spiders’ former chief. But Glax is even more ✦ Bugbear warrior (level 5 brute)
doing so, they attract the attention of goblins living in prone to using aggressive and bloody means to solve ✦ Bugbear strangler (level 6 lurker)
the nearby areas, who rush to attack. her problems. Combat with Glax and her brute squad is one of
✦ 1 altered goblin hexer (level 3 controller) Glax assumes a diplomatic stance toward non- howling violence, goblin oaths of doom, and slaver-
✦ 1 altered needlefang drake swarm (level 2 goblin intruders only if one of her underbosses ing bloodshed. The brutes lay into the PCs from
soldier) brings such interlopers to her in peace. By using the outset. Glax and her servants might take minor
✦ 2 goblin sharpshooters (level 2 artillery) Bluff, Insight, Intimidate, and Religion to succeed actions to lick blood from her weapons and engage in
✦ 2 goblin warriors (level 1 skirmisher) on a level 4, complexity 4 skill challenge negotiation, other inhuman displays, including a savage coup de
✦ 4 goblin cutters (level 1 minion) the PCs can continue a diplomatic ruse. Diplomacy grace. They use goblin tactics to maneuver into flank-
The hexer, one warrior, and sharpshooters enjoy checks result in automatic failures during this skill ing positions, until they become bloodied and totally
cover behind a low barricade made of stacked rubble challenge—Glax hates honeyed words, which she lose it. Only the bugbear strangler is at all cautious,
and debris, while the drakes swarm over the bar- takes as a sign of weakness. Religion can be used to starting from hiding if she can and waiting until she
ricade. The second goblin warrior and the cutters discern, by observing the decorations and idols in her has a choice target to strangle before engaging fully.
arrive from nearby rooms at the start of the second lair, that Glax is a pious servant of Bane. She respects
round. The warriors chuck their javelins, then fall others who respect her god. The goblin warchief also Ziguarz, Bile Spider King
back if one or more characters pass the barrier. The respects those who seem strong and bold, hence she Ziguarz is a black-hearted and devious goblin who
hexer and sharpshooters stay behind the barricade pays heed to successful Intimidate checks. Insight can is drunk with accursed magic and newfound power.
to launch attacks. The drake swarm attacks the first be used to gauge these facts, as well as to observe that He’s vain, arrogant, and paranoid, and he’s willing
character within reach. the PCs on the road to failing the skill challenge can to sacrifice any of his underlings for any purpose he
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deems worthy. He’s also willing to torture, maim, and Insidious Goblins ✦ Ziguarz, male altered goblin level 6 hexer dema-
kill to continue to expand his powers. Goblins are often depicted as pesky rabble, incompe- gogue (see template, Dungeon Master’s Guide 178)
Social Encounter: Ziguarz is loud, depraved, fop- tent savages, and comic relief. Sinister goblins, maybe ✦ 1 goblin skullcleaver (level 3 brute)
pish in a goblin way, pompous, and prone to random with a little black humor thrown in for spice, seem ✦ 1 clay scout (homunculus, level 2 lurker)
violence. He’s willing to listen to flattery and accept more fun to me, though. After all, a goblin murders, ✦ 2 altered deathjump spiders (level 4 skirmisher)
bribes. The goblin alchemist is insane enough to steal, and even engages in cannibalism if it has a reason ✦ 1 altered zombie hulk (level 8 brute)
believe that other evil forces might seek his aid. to do so. It is devoted to dark spirits and evil gods, When a fight beckons, Ziguarz covers his allies
If the characters made it this far peacefully by whom it serves out of fear. The terror and suffering of and the PCs with a vexing cloud, then uses an action
posing as emissaries, Ziguarz can be fooled into lis- others is inconsequential, even desirable, to goblins point to use stinging hex, blinding hex, or alchemical
tening to them. By using Bluff, Diplomacy, Insight, as groups and individuals. A goblin takes what it can, breath. The skull cleaver and zombie hulk hurl them-
and Arcana to succeed on a level 4, complexity 4 from wealth to power. selves at the PC party’s front line. Deathjump spiders
negotiation, the PCs can pose as emissaries from Good examples of this type of goblin can be found use death from above to deliver their deadly attacks.
another evil force. Intimidate checks result in auto- in literature, movies, and Dungeons & Dragons. The Ziguarz tries to stay adjacent to his skullcleaver
matic failures during this skill challenge, since goblins of The Hobbit and the Lord of the Rings are bodyguard, using lead from the rear to transfer damage
Ziguarz considers himself above petty threats. By great examples of evil and selfish goblin behavior, to the skullcleaver. Once Ziguarz is bloodied, his
promising alliances and trade, the characters can although one might use them as an example of hob- alchemical juggernaut power comes into play. The
pump Ziguarz for information on his plans and even goblins as well. Although most of the goblins from the goblin alchemist uses clever escape (a demagogue
be allowed to leave the Bile Spider Lair in amity. 1985 Ridley Scott film Legend were just goofy, the power) to escape when the battle turns sour. He
During negotiations, PCs can discern through goblin Blix is a fine example of how the worst goblins believes that if he is struck down, he will return even
Insight that Ziguarz’s main weakness is the arrogance should be—wicked, selfish, and grasping, but cowed stronger than before from one of his hidden alchemi-
formed during his dramatic rise to prominence by superior force. Monte Cook also introduced truly cal crèches (maybe he’s delusional, maybe not—it’s up
among the Bile Spiders. This overconfidence has led depraved goblins in the Goblins of Ao-Rach in Book of to you).
him to allow his warriors and freed experiments to Vile Darkness. The Bile Spiders are direct descendants
attract attention before the Bile Spider tribe is ready of Monte’s degenerate goblins. About the Authors
to face tough opposition. He dismisses suggestions Chris Sims started out working for small d20 companies
that he should be more careful with an amused wave have made him unhinged, probably due to a mix of in 2003, then landed a freelance editor gig for Wizards RPG
of his hand. Insight also quickly tells the characters toxic agents he has accidentally ingested and unthink- R&D. Wizards finally got annoyed enough by his constant
applications to hire him as the Duel Masters editor in 2005.
that this is in part because Ziguarz’s experiments able transformations he has witnessed.
From there, Chris wheedled his way into RPG R&D as an
Combat Encounter: If swords are drawn against editor, and finally became a story designer after mastermind-
Alchemical Juggernaut Altered Utility Ziguarz, 3rd- or 4th-level PCs find they have a serious ing a few choice assassinations. His credits include Monster
With the sound of breaking clay and a billow of bilious fight on their hands. Manual V, Secrets of Sarlona, Rules Compendium, and the Eberron
green smoke, you warp, your eyes smoke and then flare Mad Goblin Alchemist (Level 6; 1,475 XP): The mad Survival Guide (thanks, Logan!).
with an emerald flame, and your skin glistens with a green Bruce Cordell is a D&D designer, but during his twelve
goblin alchemist Ziguarz is not so mad as to go any-
sheen. years in the game industry, he has dabbled in miniatures,
where without his personal coterie of alchemically
Daily ✦ Acid, Arcane, Polymorph board games, collectible card games, d20 games, and more.
animated undead servitors. Moreover, Ziguarz has a
Minor Action Personal Bruce has over a sixty listed credits to his name, including
few tricks of his own. The zombie hulk is the previous the Expanded Psionics Handbook, Libris Mortis, and Expedition
Effect: You can spend a healing surge and gain regen-
eration 5. Until the end of the encounter, all of your Bile Spider chieftain that Ziguarz supplanted, then to Castle Ravenloft. His body of work also includes three pub-
attacks deal extra acid damage equal to your Consti- reanimated and “improved” with his terrible alchemi- lished Forgotten Realms novels (Lady of Poison, Darkvision, and
tution modifier (minimum 1). cal knowledge. Stardeep), with more on the way.
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