Advanced Keyboard Guide
Advanced Keyboard Guide
Description
The Chyron Advanced keyboard is a physical device that communicates with the outside
world over USB. In fact, the keyboard consists of several USB devices:
● A large LCD
● An additional keypad
● 4 banks of 21 smaller LCD keys for a total of 84 assignable keys
● A standard QWERTY keyboard
● A power cable
● A USB cable
● A USB port
Software components required
Requires Prime 3.5 or greater.
Requires “Advanced Keyboard Manager.exe” to be running in the system tray. Version 2.0.3 or
greater.
Configure
Logging Level
Set logging to “Off” under normal operation. Chyron support may ask to set it to a different
logging level as a diagnostic tool.
About
Gray Keys
The gray keys are hard-coded for standard graphics playback operation.
Device only needs to be added for Playout, designing of flex keys and assigning events can be
done through editor without the need to add keyboard device.
Editor Flex Keys Design & Configuration
Configure Flex Keys look and Keypress events, a Keyboard Bank resource is added to the
Scene or Project file.
● The Keyboard Bank is resource is added under a Resource section of Scene Tree.
● The view bank of the bank is shown in separate dialog.
● User can select keys to configure either by clicking Keys in Scene Tree or on Keyboard
Bank Dialog
*Keyboard Bank resource is available under Resource section of Scene Editor’s Toolbox.
Each flex key can be custom-designed with text, color and/or an image.
Flex keys have two levels of hierarchy
1. Project
2. Scene
See Key Scope below
Enables the key and allows the Project or a Scene to listen for key press events. Appearance
and Events can only be configured if the key is enabled.
● Single Listener: Key Up and Down events are only broadcast to one listener (Single
Scene or Project).
● Multiple Listener: Key Up and Down events are broadcast to all available listeners (All
Scenes on Output and the Project). The “Allow Override” option is disabled in this mode
and set to deny. See Multiple Listener Mode in detail below.
Only available in Project Editor configuration.
Allow Override
Appearance
● Color: Background Color for the key. Choices are Red, Green, Yellow and Off.
● Font: The font facename, style and size for the text on the key.
● Alignment: Justification of the text on the key. Choices are Left, Center or Right
● Text: Text to be shown on the key.
● Image: Filename of an image to appear on the key. Image is black and white with a
maximum resolution of 24x36 pixels. Supported image formats are PNG or BMP.
● Draw Mode: Position of the image with respect to the text. Choices are Image After Text
or Image Before Text.
Events
Actions can be triggered when key events occur (keys are pressed and/or released)
Assignable in both Project and Scene levels.
Executes a specific function or set of functions.
Ex: “Clear”, “Activate Action”, “Bank 2: Activate”
Key Down: assign the Trigger Action(s) to execute when this key is pressed.
Key Up: assign the Trigger Action(s) to execute when this key is released.
Modifier Events
In addition to Key Down and Key Up , KeyDown events with different Modifier Keys
(Ctrl,Alt,Shift). Assign Trigger to different Modifier Keys combination.
*KeyDown Event occurs, if user presses modifier keys with Key Press, but didn’t add Modifier
Event for that key combination
Keyboard Bank Dialog
Representation of Bank Layout. Also allow user to Select Keys
Bank DropDown
● Shows to which bank of keyboard, bank resource is assigned.
● Clicking on DropDown items allow to move the bank resource to available(empty) bank
or swap bank resources (if another bank resource is already assigned to clicked bank)
Actions can be triggered when key events occur (keys are pressed and/or released)
Perform KeyDown: Executes Trigger Action that should trigger when the key is pressed.
Perform KeyUp : Executes Trigger Action that should trigger when the key is released.
Clear: Resets the Key. This will disable the key, restore all Appearance settings to their default
values.
Broadcast Key Press: Multiple Listener
In Multiple Listener Mode:
● Key Up and Down events are broadcast to all available listeners. All the Scenes that are
on output and the Project can react to the events.
● The key will be highlighted with a purple border around it.
● The Allow Override option is disabled and set to deny.
● Key Appearance can only be set at the Project Level. At the Scene level, the key
appearance controls are disabled, the appearance settings as set at the Project level are
shown on the key, and a broadcast key indicator is also shown.
● Any scene can react to key press events. Once the key is enabled at the Scene level,
Events can be added in Events Section
In the screenshots below. Key 1 (B1) and Key 2 (B2) are marked as Multiple Listeners
Project Level
In the screenshots below. Key 3 (E1) and Key 4 (E2) are marked with Allow Override Deny
option.
Project Level
Scene Level
● All the Key Properties are disabled for that key
● If the Scene had a set appearance and events were assigned to a specific key and
subsequently Allow Override is changed to Deny at the ProjectLevel, the scene key
configuration will be disabled.
● A preview of the appearance as set at the Project level is shown on the key..
Switching Flex Key Banks
There are four banks of 21 user assignable flex keys. Switching banks can be achieved by
assigning Keyboard Bank to Activate on KeyDown or KeyUp. Only the banks that are assigned
Keyboard Bank Resource’s can be activated
In the screenshot below, Bank 1 with “Keyboard Bank 1” Resource’s Key 21(Red B2) is
assigned to activate KeyboardBank2 Resource (assigned to Bank2) on Key Down.
Pressing the Bank 1’s Key 21 will activate Keyboard Bank2 Resource and switch to Bank2
Project Key 1
● Appearance: “Clear” Text
● Broadcast Key Mode: Single Listener
● Allow Override: Allow
● Key Down Event: Scene:Clear
Scene 100 Key 1
● Appearance: “Bug On” Text
● Key Down Event Command: Activate Action“Bug On”
Scene 200 Key 1:
● Appearance: “Clock On” Text
● Key Down Event Command: Activate Action“Clock On”
Example 2:
Project Key 2
● Appearance: “Play Actions” Text
● Broadcast Key Mode: Multiple Listener
Scene 100 Key 2
● Key Down Event Command: Activate Action“Bug On”
Scene 200 Key 2:
● Key Down Event Command: Activate Action “Clock On”
The Appearance of this key cannot be changed at the scene level and will always say “Play
Actions”. However, any scene can react to this key by adding events at the scene level. When
the key is pressed, both the “Bug On” action of Scene 1 and “Clock On” action of Scene 2 will
be activated.