d20 Creation's Edge Games Add-A-Room I - The Alchemist's Workshop
d20 Creation's Edge Games Add-A-Room I - The Alchemist's Workshop
A-R
Room I
The
Alchemist’s
This product requires the use
of Dungeons & Dragons,
Workshop
Third Edition rules
A room-based
encounter for use with
D20 Fantasy Rules
Alchemist’s
System 20 allows you to create your
own supplements, featuring the content
of your choice, for a fraction of the cost
of traditional RPG supplements.
Add-A-Room I: The Alchemist’s Workshop is available for download on the Creation Edge
Games website as part of the System 20 collection. Check out our website at
creationsedge.com for more System 20 resources and information on upcoming releases.
The mention of or reference to any company or product in these pages is not a challenge to the trade-
mark or copyright concerned.
Dungeons & Dragons® and Wizards of the Coast® are registered trademarks of Wizards of the Coast,
and are used with permission. This document contains material based on the D20 System. The D20
System is trademark by Wizards of the Coast and is used according to the terms of the d20 System
License version 1.0. A copy of this License can be found at www.wizards.com.
Add-A-Room I: The Alchemist’s Workshop - for use with D20 rules - © 2002 Creation’s Edge Games
www.creationsedge.com
The Alchemist’s Workshop
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Healing Pool
11) Goldfish Pool
The liquid which fills the fountain pool is
This is a simple pool filled with cool clear actually a failed healing potion. Drinking
water. Four nice size gold fish swim about directly from this pool will heal 2d8 points of
within. If a fish is caught and removed from damage. Any liquid taken from the pool will
the pool it turns to solid gold. This change quickly lose its potency, transforming after
will remain permanent as long as the fish 24 hour’s time, into a potion of temporary
remains out of the pool and out of contact healing. The liquid will still heal a character,
with water. The slightest contact with a liquid curing 1d4 points of damage, however the
will cause a solid gold fish to revert back to effect will wear off in one hour and any
its living form and start either swimming or wounds healed by the potion will return. The
flopping about. Each fish “statue” is worth equivalent of 20 doses may be taken from
50gp. the pool before it runs dry.