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They All Burn Down Here

The party investigates strange happenings in the village of Hogsfoot, following a trail of burned sheep into the northern bogs. They arrive at the lair of the Cinder Hag, an ash-covered witch, finding the sealed entrance torn open. Inside they encounter hazards like gas pockets and cursed totems, as well as enemies like a fenghor and giant mosquitoes. Deeper in, they face the Cinder Hag herself amid burning pools of oil. Upon defeating her, they discover Dester Hymes, a rival farmer, was also in the lair.

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100% found this document useful (1 vote)
199 views2 pages

They All Burn Down Here

The party investigates strange happenings in the village of Hogsfoot, following a trail of burned sheep into the northern bogs. They arrive at the lair of the Cinder Hag, an ash-covered witch, finding the sealed entrance torn open. Inside they encounter hazards like gas pockets and cursed totems, as well as enemies like a fenghor and giant mosquitoes. Deeper in, they face the Cinder Hag herself amid burning pools of oil. Upon defeating her, they discover Dester Hymes, a rival farmer, was also in the lair.

Uploaded by

Evandro Machado
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© © All Rights Reserved
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THEY ALL BURN DOWN HERE

A LEVEL 0 ONE-SHEET CRAWL


Author, Cartography, Art: KJ O'Brien
Proofreaders: Sam Dester, Sara Easton and Tamás Illés The Cinder Hag and Fenghors are inspired by creatures
Playtesters: Sam Dester, Sean Looney and James Walls created by Steven Marella of the OSR blog “The Lair”.
SETUP Area 3b – Gas Pocket: A pocket of methane has built up here.
DC 12 Int check to notice the wavy fumes and/or spiking of torch
This fan-made DCC RPG One-Sheet Crawl is designed for smaller flames. If a fire source is brought any closer to the pocket, the
groups of 2 to 4 players controlling a total of 8 to 12 0-level charac- fumes ignite and cause 1d4+1 damage to anyone within 20' of the
ters. The Judge should feel free to add, remove, or modify anything gas pocket. DC 12 Reflex check to dive away and take half damage.
to fit their personal tastes, player group size, or campaign setting.
Area 3c – Totem Wall (Handout): Here lies a wall of shoddy
PLAYER START shelves constructed from bog muck and drift wood. The shelves
Malevolent things have started happening around the small ham- are littered with animal bones, twisted totems, and vile trinkets.
let of Hogsfoot. A fortnight ago multiple children started reporting Amongst the items on the shelves are four totems with markings
identical nightmares about an ash-covered figure hovering over shown in the table below (and in the optional linked handout).
their sleeping bodies. Last night an entire herd of sheep and a Each totem has a magical result tied to a specific physical action.
prized wooly ram were found mangled and set ablaze in the Clark
family's pasture. You join the local posse of concerned villagers in Marking Result
tracking the still-smoldering trail into the northern bogs.
Any PC that views this doll's marking suffers the
THE CINDER HAG'S LAIR Curse of Iron Bane. All metal possessions start to rust
away. Any non-magical metal weapon suffers a per-
Area 1 – Outside: The singed trail leads your party right to the manent -2d to its damage. This totem is initially faced
most feared local landmark – the troll's hallow. Last winter a band away from the PCs, so it must be turned to be viewed.
of traveling adventurers burned the troll witch to death in her own
lair. The group's cleric sealed off the mound with a holy emblem of This totemic relic can be held by a Chaotic caster PC
Ulesh, but the sealed door has been torn away from its iron hinges. as a focus item, granting a +1 boon to all spell checks.

The entrance to the lair is set in a rocky mound at the foot of a If a PC touches this urn totem, they are struck by the
warped and petrified tree. The scents of ash and bog rot permeates level 3 wizard spell “Turn to Stone” with a 1d7+15 as
this area. Swarms of insects bite and torment the PCs incessantly. the spell check. The PC can make a Fort save.

Charred fragments of the wooden door are scattered all around. If This drum totem is marked with an ancient elvish
searched for, the holy emblem of Ulesh is nowhere to be found. rune for the word “Ice”. If a PC reads the word aloud,
an icy skeleton (with the Chilling Touch trait per the
Area 2 – Mossy Chamber: The ground here is overgrown with DCC RPG book) forms up from the ground and de-
intensely bright-green moss and throbbing yellow pustules. Some fends the reader for 1d3+2 hours or until destroyed.
parts of the oval-shaped chamber are submerged under dark fer-
menting pools of water. The ceiling is decorated with ash-covered Area 4 – Ash Mound: The root-filled tunnels open up into a
skulls and bones of local fauna, strung together with dried entrails. vast earthen chamber. Rivers of volatile crude oil surround a large
saturated mound of ash. Unholy faces form out of the viscous
A giant turtle shell hanging from the ceiling stands out as it's mound, crying out in an unknown tongue, then melting away.
wrapped in bands of bright-red cloth. If opened, there is a healing
potion inside. Drinking the potion instantly heals 1d5 hit points. After a few moments the Cinder Hag rises from the ashy mound
with a shrill scream. Parts of her gaunt, charred body glow with
Lurking below one of the pools is a 10' tall, humanoid, purple- hellish embers. Her eyes burst into flame, as do the surrounding oil
skinned, undead alligator-like creature. The fenghor will spring reserves. Upon defeat, the Cinder Hag crumples into herself while
from the pool and ambush the closest PC. The undead creature's screaming in agony and spewing funnels of ash and embers. The
fully exposed ribcage houses three starving giant bog mosquitoes. burning oil pits will extinguish once the Cinder Hag is defeated.
There's a 75% chance for each melee hit against the fenghor to shat-
ter the ribcage, thus releasing the giant bog mosquitoes. The Cinder Hag: Init +5; Atk claw +3 melee (1d4 + burning touch)
or throw; AC 13; HD 5d6+2 (18); MV 30’; Act 2d20; SP burning
Fenghor: Init +3; Atk bite +2 melee (1d5+1); AC 12; HD 3d6+2 (12); touch (sets the target on fire for 1d3 dmg per round), throw (DC 14
MV 30’; Act 1d20; SP undead; SV Fort +4, Ref +0, Will +2; AL C. Reflex check or the PC is flung into the burning oil, suffering 1d5
dmg per round), immune to fire, immune to critical hits, immune
Three Giant Bog Mosquitoes: Init +1; Atk sting +1 melee (1d3 + to mind-affecting spells, vulnerable to ice-based attacks and holy
blood drain); AC 11; HD 1d3; MV fly 40’; Act 1d20; SP blood drain water (causes double damage); SV Fort +3, Ref +2, Will +3; AL C.
(starting the following round, automatic 1d3 damage per round
until removed or killed); SV Fort +0, Ref +2, Will +0; AL N. After the PCs leave the ash mound, a shadowy humanoid figure is
spotted ducking into the root tunnels. This is Dester Hymes, a rival
Closer inspection of the hanging bones will reveal a moose skull wool farmer of the Clark family. As the PCs near the tunnel's exit
with an onyx gem (worth 5 gp) in its left eye socket. There are large to the mossy chamber, the floor portal slams closed. The portal can
finger smears all over the ash-covered skull. If the skull is pulled, a be lifted open with a DC 10 Strength check, but Dester gets a free
section of the floor sinks away, revealing a roughly 5' in diameter attack with his short bow on anyone attempting to lift it open.
tunnel formed from mud, singed moss, and rotting tree roots.
Dester Hymes: Init +1; Atk short bow +1 missile fire (1d6) or dag-
Once released, the moose skull will start to slide back into place, ger +1 melee (1d4); AC 10; HD 2d4 (5); MV 30’; Act 1d20; SV Fort
slowly closing the floor portal. This reset takes about 30 seconds. +1, Ref +0, Will +1; N.

Area 3a – Root Tunnels: Gnarled tree roots wrap around and Dester is wearing the holy emblem of Ulesh on a rope around his
form these narrow tunnels. The knotted ground is slathered in bog neck. The emblem can be used by a Lawful or Neutral PC to reseal
water and ash. An intense odor of burnt flesh clings to the wet air. the mound or it can be sold for 50 gp to a willing buyer.

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