They All Burn Down Here
They All Burn Down Here
The entrance to the lair is set in a rocky mound at the foot of a If a PC touches this urn totem, they are struck by the
warped and petrified tree. The scents of ash and bog rot permeates level 3 wizard spell “Turn to Stone” with a 1d7+15 as
this area. Swarms of insects bite and torment the PCs incessantly. the spell check. The PC can make a Fort save.
Charred fragments of the wooden door are scattered all around. If This drum totem is marked with an ancient elvish
searched for, the holy emblem of Ulesh is nowhere to be found. rune for the word “Ice”. If a PC reads the word aloud,
an icy skeleton (with the Chilling Touch trait per the
Area 2 – Mossy Chamber: The ground here is overgrown with DCC RPG book) forms up from the ground and de-
intensely bright-green moss and throbbing yellow pustules. Some fends the reader for 1d3+2 hours or until destroyed.
parts of the oval-shaped chamber are submerged under dark fer-
menting pools of water. The ceiling is decorated with ash-covered Area 4 – Ash Mound: The root-filled tunnels open up into a
skulls and bones of local fauna, strung together with dried entrails. vast earthen chamber. Rivers of volatile crude oil surround a large
saturated mound of ash. Unholy faces form out of the viscous
A giant turtle shell hanging from the ceiling stands out as it's mound, crying out in an unknown tongue, then melting away.
wrapped in bands of bright-red cloth. If opened, there is a healing
potion inside. Drinking the potion instantly heals 1d5 hit points. After a few moments the Cinder Hag rises from the ashy mound
with a shrill scream. Parts of her gaunt, charred body glow with
Lurking below one of the pools is a 10' tall, humanoid, purple- hellish embers. Her eyes burst into flame, as do the surrounding oil
skinned, undead alligator-like creature. The fenghor will spring reserves. Upon defeat, the Cinder Hag crumples into herself while
from the pool and ambush the closest PC. The undead creature's screaming in agony and spewing funnels of ash and embers. The
fully exposed ribcage houses three starving giant bog mosquitoes. burning oil pits will extinguish once the Cinder Hag is defeated.
There's a 75% chance for each melee hit against the fenghor to shat-
ter the ribcage, thus releasing the giant bog mosquitoes. The Cinder Hag: Init +5; Atk claw +3 melee (1d4 + burning touch)
or throw; AC 13; HD 5d6+2 (18); MV 30’; Act 2d20; SP burning
Fenghor: Init +3; Atk bite +2 melee (1d5+1); AC 12; HD 3d6+2 (12); touch (sets the target on fire for 1d3 dmg per round), throw (DC 14
MV 30’; Act 1d20; SP undead; SV Fort +4, Ref +0, Will +2; AL C. Reflex check or the PC is flung into the burning oil, suffering 1d5
dmg per round), immune to fire, immune to critical hits, immune
Three Giant Bog Mosquitoes: Init +1; Atk sting +1 melee (1d3 + to mind-affecting spells, vulnerable to ice-based attacks and holy
blood drain); AC 11; HD 1d3; MV fly 40’; Act 1d20; SP blood drain water (causes double damage); SV Fort +3, Ref +2, Will +3; AL C.
(starting the following round, automatic 1d3 damage per round
until removed or killed); SV Fort +0, Ref +2, Will +0; AL N. After the PCs leave the ash mound, a shadowy humanoid figure is
spotted ducking into the root tunnels. This is Dester Hymes, a rival
Closer inspection of the hanging bones will reveal a moose skull wool farmer of the Clark family. As the PCs near the tunnel's exit
with an onyx gem (worth 5 gp) in its left eye socket. There are large to the mossy chamber, the floor portal slams closed. The portal can
finger smears all over the ash-covered skull. If the skull is pulled, a be lifted open with a DC 10 Strength check, but Dester gets a free
section of the floor sinks away, revealing a roughly 5' in diameter attack with his short bow on anyone attempting to lift it open.
tunnel formed from mud, singed moss, and rotting tree roots.
Dester Hymes: Init +1; Atk short bow +1 missile fire (1d6) or dag-
Once released, the moose skull will start to slide back into place, ger +1 melee (1d4); AC 10; HD 2d4 (5); MV 30’; Act 1d20; SV Fort
slowly closing the floor portal. This reset takes about 30 seconds. +1, Ref +0, Will +1; N.
Area 3a – Root Tunnels: Gnarled tree roots wrap around and Dester is wearing the holy emblem of Ulesh on a rope around his
form these narrow tunnels. The knotted ground is slathered in bog neck. The emblem can be used by a Lawful or Neutral PC to reseal
water and ash. An intense odor of burnt flesh clings to the wet air. the mound or it can be sold for 50 gp to a willing buyer.