Collection Rules
Collection Rules
implementation by
www.twobatsgaming.com
COLLECTION is a game designed as a training tool employed in U.S. Central Intelligence Agency officer education. The
game was designed by CIA Senior Collection Analyst David Clopper. The game was originally concieved as an in-house
CIA project, and as such was considered classified material. Public knowledge of the game was brought to light after
Clopper (and a number of other CIA officers) hosted a panel at the 2017 SXSW Conference, discussing the CIA’s use of
tabletop and video games in officer training. However, while COLLECTION (as well as two other Clopper-designed games)
was on public display, it was still considered CIA classified material and journalists were restricted to the extent of
their coverage of the game.
Enter one Douglas Palmer, who filed a Freedom of Information Act request for any and all material relating to the three
games showcased at the conference. The CIA responded to Palmer’s request by declassifying and publically releasing a
bevy of information about the games-rulebooks, component examples, and design notes. Essentially, enough to actually
play the game.
Not without some work though- the released files were in incredibly low quality resolution, black and white only, and
occasionally having some redacted text or graphics. The files were not in sequential order- parts of one game were
interspersed with another. You could determine how to play the game, but the actual materials to do so were far too low
quality to use.
And that’s where we come in. We’ve recreated the entirety of component materials for Collection: the board, every card,
every token. And we want to share it with the gaming world, as we feel this is an important moment in tabletop gaming
history that shouldn’t be forgotten.
All information in this collection of files is sourced from FOIA released file F-2017-01865.
17 U.S. Code § 105 states that any work of the United States Government is public domain.
We have no affilliation whatsoever with the Central Intelligence Agency or US Government.
COLLECTOR LOCATIONS: Each scenario con- If any scenario’s CRISIS LEVEL reaches 10 on
tains six collector locations that agents will visit the CRISIS LADDER, the game ends immediate-
and move between throughout the game. If two ly and the players are defeated.
(or more) players are located on the same collec-
tor location in the same scenario, they are con-
sider collocated and may apply their collocation 5. Sequence of Play
bonuses.
Each player may take two actions on their turn,
ENGAGEMENT TOKENS: Every turn the players choosing from three possible actions: MOVE,
will have a chance to place ENGAGEMENT TO- ENGAGE, or ROLL FOR REPORTING. They can
KENS on a collector space: the tokens represent take any comination of the three types of actions
how much effort the player has made to reach out (e.g., taking two MOVE actions), so long as they
to that collector in that scenario. There are three only take two actions.
types of engagment tokens:
MOVE: As a single action, a player may move
POLITICAL (Blue) TOKENS between two different COLLECTOR SPACES
MILITARY (Red) TOKENS in the same scenario (for example, from NSA in
ECONOMIC (Green) TOKENS Scenario A to OSE in Scenario A), OR between
the same collector in two different scenarios (for
The kind(s) of ENGAGEMENT TOKENS a player example, from DH in Scenario A to DH in Scenar-
can place are dictated by their analyst role. A play- io C).
er must be located on a specific collector space to
place an engagement token on that location, and ENGAGE: As a single action, players may place
one an engagement token has been placed on a one ENGAGEMENT TOKEN on the COLLECTOR
particular location, it cannot be moved elsewhere. SPACE where they are currently location. The
type/color of engagement token they can place is
3. Setup determined by their analyst role, per their Player
Role card.
Each player chooses their analyst role (keeping in
mind the rules listed in 2.1 Player Roles). ROLL FOR REPORTING: As a single action,
a player may roll dice to see if the collector on
Shuffle the SCENARIO and COLLECTION card whose collector space they are currently location
decks and plce each one face down next to the generates a report of interest, per the instructions
game board. in Section 5.2.
Draw the top-most SCENARIO CARD and place After completing their two actions, a player
it in the scenario card space of SCENARIO A. must draw a COLLECTION CARD. If the card
Place a CRISIS MARKER at Level 1 in Scenario is RED, it is played immediately and its text is
A. applied immediately. If the card is BLUE, a player
may choose to play or hold the card. A player may
Play begins with whichever player wants to go play a held blue collection card at any time during
first, and continues around the board clockwise, their turn before, during, or after their actions, but
prior to drawing the collection card at the end of Coin on the Response Ladder) is at 6. If Harry
their turn. rolls a 5 or less on any of his four dice, he suc-
cessfully generates a report.
Generating New Scenarions: If a “Crisis Expan-
sion” Collection Card is drawn that affects the cri- Different analysts may be limited in the kinds of
sis level in a scenario which is not actve (has no reporting they can roll for, or in the number of dice
current scenario card), players must draw a new they may roll when rolling for reporting, as indicat-
SCENARIO CARD, place it on the appropriate ed on their player role card.
scenario card location as identified on the collec-
tion card, and place a CRISIS TOKEN on level The number “0” on a ten-sided die counts as 10,
one of the CRISIS LADDER of that scenario. and is always a failure when rolling for reporting.
Each SCENARIO CARD lists the amount of OSE (OPEN SOURCE ENTERPRISE): Collects,
political, military and economic reports that are translates and disseminates open source materi-
required to complete that scenario. Once enough al from around the world, including foreign news-
reports have been placed in that scenario’s RE- papers, journals, radio, and television stations.
PORT CIRCLE, take the following actions:
DO (CIA DIRECTORATE OF OPERATIONS):
1. Turn the relevant SCENARIO CARD over. Clandestinely collects foreign intelligence from
human sources.
2. Reduce that scenario’s CRISIS LEVEL down to
level one. NGA (NATIONAL GEOSPATIAL-INTELLIGENCE
AGENCY): Collects and analyzes imagery from
3. Reduce all collector response levels on that many sources, including satellites and airborne
scenario’s RESPONSE LADDER by three. vehicles.
Keep in mind: COLLECTION CARDS can still NSA (NATIONAL SECURITY AGENCY): Col-
affect a completed scenario’s CRISIS LEVEL, so lects and analyzes intelligence from the intercep-
players should keep an eye on them! Players may tion and decryption of data transmissions.
continue to generate reports in completed sce-
narios for the purpose of lowering that scenario’s STATE (STATE DEPARTMENT): Not technically a
crisis level. collector; disseminates insights gathered by US
diplomatic personnel overseas.
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Design Notes/Frequently Asked Questions
So, first off, if you’re reading this, you’ve probably seen our YouTube video covering Collection.
If not, go check it out: https://www.youtube.com/watch?v=xLRxL5osmGY If you’re not familiar with Two Bats
Gaming: we’re a team of tabletop enthusiasts who run a Youtube & a Twitch channel dedicated to all things
tabletop. We’d really appreciate you checking us out.
We were first clued into Collection through an article on Ars Technica written by Sam Machkovech. Kudos to
him, as well as Douglas Palmer, who filed the FOIA request. We were immensely interested in the CIA’s use of
tabletop (as well as video) games to train intelligence officers. When the FOIA docs came out, we were excit-
ed, but also saddened- the quality was so low that it became obvious that a ton of work would be needed to
turn the docs into an actual game. But the occurrence was just too cool to let pass by- so we got to work, and
now you have the result. We hope you enjoy.
Q: What is changed from the original game as described in the FOIA documents?
As little as possible. We made slight edits to the rules and certain card texts for the sake of clarity. As far as art
style, we attempted to emulate the style shown in the few photographs of Collection that were taken at the
SXSW conference, but we took some liberties as we felt the game needed a bit more of a modern look. One
note, however: the FOIA rulebook lists 80 collection cards in the component listing, but only 70 card images
were located in the FOIA docs. We believe that this was a typo, rather than there being 10 missing cards, giv-
en the completeness of all other related info (and that it’s unlikely any collection cards were redacted from the
release, as they are fairly generic in description text).
Q: What about the other two games in the FOIA docs? Will you cover/create them?
As for Kingpin: The Hunt for El Chapo, it is unlikely that we will create an implementation due to a number of
legal issues surrounding the game. Volko Ruhnke (creator of GMT Games’ popular COIN series) was a co-de-
signer of Kingpin, and as such our hope for Kingpin is that he publishes it through GMT’s guidance.
As for Collection Deck: it has been created as a Kickstarter project by a separate group of designers and is
currently undergoing funding. Go check it out: https://www.kickstarter.com/projects/mmasnick/cia-collect-it-all
Q: Are you going to be sued/hassled/hit with a javelin missile for releasing this?
We certainly hope not. We conversed with a number of relevant parties before releasing this implementation,
and all information we received pointed to the conclusion that the information released in the FOIA docs is
public domain thanks to 17 U.S.C. 105, which states that all released works of the US Government are not
subject to copyright law. HOWEVER, We are not lawyers and are not offering any legal advice of any sort con-
cerning the legality of these files.