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Rust by Example

Rust by Example provides runnable code examples that illustrate various Rust concepts and standard libraries, starting with a traditional "Hello World" program and covering topics like variables, types, expressions, functions, modules, crates, macros, error handling, and testing. The examples are organized into sections that can be run directly on the site or by installing Rust locally and checking the official documentation for more details.

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0% found this document useful (0 votes)
72 views335 pages

Rust by Example

Rust by Example provides runnable code examples that illustrate various Rust concepts and standard libraries, starting with a traditional "Hello World" program and covering topics like variables, types, expressions, functions, modules, crates, macros, error handling, and testing. The examples are organized into sections that can be run directly on the site or by installing Rust locally and checking the official documentation for more details.

Uploaded by

victoriogaiero
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Rust by Example

Rust is a modern systems programming language focusing on safety, speed, and


concurrency. It accomplishes these goals by being memory safe without using garbage
collection.

Rust by Example (RBE) is a collection of runnable examples that illustrate various Rust
concepts and standard libraries. To get even more out of these examples, don't forget to
install Rust locally and check out the official docs. Additionally for the curious, you can also
check out the source code for this site.

Now let's begin!

Hello World - Start with a traditional Hello World program.

Primitives - Learn about signed integers, unsigned integers and other primitives.

Custom Types - struct and enum .

Variable Bindings - mutable bindings, scope, shadowing.

Types - Learn about changing and defining types.

Conversion - Convert between different types, such as strings, integers, and floats.

Expressions - Learn about Expressions & how to use them.

Flow of Control - if / else , for , and others.

Functions - Learn about Methods, Closures and Higher Order Functions.

Modules - Organize code using modules

Crates - A crate is a compilation unit in Rust. Learn to create a library.

Cargo - Go through some basic features of the official Rust package management
tool.

Attributes - An attribute is metadata applied to some module, crate or item.

Generics - Learn about writing a function or data type which can work for multiple
types of arguments.

Scoping rules - Scopes play an important part in ownership, borrowing, and lifetimes.

Traits - A trait is a collection of methods defined for an unknown type: Self

Macros - Macros are a way of writing code that writes other code, which is known as
metaprogramming.
Error handling - Learn Rust way of handling failures.

Std library types - Learn about some custom types provided by std library.

Std misc - More custom types for file handling, threads.

Testing - All sorts of testing in Rust.

Unsafe Operations - Learn about entering a block of unsafe operations.

Compatibility - Handling Rust's evolution and potential compatibility issues.

Meta - Documentation, Benchmarking.


Hello World
This is the source code of the traditional Hello World program.

1 // This is a comment, and is ignored by the compiler.


2 // You can test this code by clicking the "Run" button over there ->
3 // or if you prefer to use your keyboard, you can use the "Ctrl + Enter"
4 // shortcut.
5
6 // This code is editable, feel free to hack it!
7 // You can always return to the original code by clicking the "Reset" button ->
8
9 // This is the main function.
10 fn main() {
11 // Statements here are executed when the compiled binary is called.
12
13 // Print text to the console.
14 println!("Hello World!");
15 }

println! is a macro that prints text to the console.

A binary can be generated using the Rust compiler: rustc .

$ rustc hello.rs

rustc will produce a hello binary that can be executed.

$ ./hello
Hello World!

Activity

Click 'Run' above to see the expected output. Next, add a new line with a second println!
macro so that the output shows:

Hello World!
I'm a Rustacean!
Comments
Any program requires comments, and Rust supports a few different varieties:

Regular comments which are ignored by the compiler:


// Line comments which go to the end of the line.
/* Block comments which go to the closing delimiter. */
Doc comments which are parsed into HTML library documentation:
/// Generate library docs for the following item.
//! Generate library docs for the enclosing item.

1 fn main() {
2 // This is an example of a line comment.
3 // There are two slashes at the beginning of the line.
4 // And nothing written after these will be read by the compiler.
5
6 // println!("Hello, world!");
7
8 // Run it. See? Now try deleting the two slashes, and run it again.
9
10 /*
11 * This is another type of comment, a block comment. In general,
12 * line comments are the recommended comment style. But block comments
13 * are extremely useful for temporarily disabling chunks of code.
14 * /* Block comments can be /* nested, */ */ so it takes only a few
15 * keystrokes to comment out everything in this main() function.
16 * /*/*/* Try it yourself! */*/*/
17 */
18
19 /*
20 Note: The previous column of `*` was entirely for style. There's
21 no actual need for it.
22 */
23
24 // You can manipulate expressions more easily with block comments
25 // than with line comments. Try deleting the comment delimiters
26 // to change the result:
27 let x = 5 + /* 90 + */ 5;
28 println!("Is `x` 10 or 100? x = {}", x);
29 }

See also:

Library documentation
Formatted print
Printing is handled by a series of macros defined in std::fmt some of which include:

format! : write formatted text to String


print! : same as format! but the text is printed to the console (io::stdout).
println! : same as print! but a newline is appended.
eprint! : same as print! but the text is printed to the standard error (io::stderr).
eprintln! : same as eprint! but a newline is appended.

All parse text in the same fashion. As a plus, Rust checks formatting correctness at compile
time.
1 fn main() {
2 // In general, the `{}` will be automatically replaced with any
3 // arguments. These will be stringified.
4 println!("{} days", 31);
5
6 // Positional arguments can be used. Specifying an integer inside `{}`
7 // determines which additional argument will be replaced. Arguments start
8 // at 0 immediately after the format string.
9 println!("{0}, this is {1}. {1}, this is {0}", "Alice", "Bob");
10
11 // As can named arguments.
12 println!("{subject} {verb} {object}",
13 object="the lazy dog",
14 subject="the quick brown fox",
15 verb="jumps over");
16
17 // Different formatting can be invoked by specifying the format character
18 // after a `:`.
19 println!("Base 10: {}", 69420); // 69420
20 println!("Base 2 (binary): {:b}", 69420); // 10000111100101100
21 println!("Base 8 (octal): {:o}", 69420); // 207454
22 println!("Base 16 (hexadecimal): {:x}", 69420); // 10f2c
23 println!("Base 16 (hexadecimal): {:X}", 69420); // 10F2C
24
25 // You can right-justify text with a specified width. This will
26 // output " 1". (Four white spaces and a "1", for a total width of 5.)
27 println!("{number:>5}", number=1);
28
29 // You can pad numbers with extra zeroes,
30 println!("{number:0>5}", number=1); // 00001
31 // and left-adjust by flipping the sign. This will output "10000".
32 println!("{number:0<5}", number=1); // 10000
33
34 // You can use named arguments in the format specifier by appending a `$`.
35 println!("{number:0>width$}", number=1, width=5);
36
37 // Rust even checks to make sure the correct number of arguments are used.
38 println!("My name is {0}, {1} {0}", "Bond");
39 // FIXME ^ Add the missing argument: "James"
40
41 // Only types that implement fmt::Display can be formatted with `{}`. User-
42 // defined types do not implement fmt::Display by default.
43
44 #[allow(dead_code)] // disable `dead_code` which warn against unused module
45 struct Structure(i32);
46
47 // This will not compile because `Structure` does not implement
48 // fmt::Display.
49 // println!("This struct `{}` won't print...", Structure(3));
50 // TODO ^ Try uncommenting this line
51
52 // For Rust 1.58 and above, you can directly capture the argument from a
53 // surrounding variable. Just like the above, this will output
54 // " 1", 4 white spaces and a "1".
55 let number: f64 = 1.0;
56 let width: usize = 5;
57 println!("{number:>width$}");
58 }
std::fmt contains many traits which govern the display of text. The base form of two
important ones are listed below:

fmt::Debug : Uses the {:?} marker. Format text for debugging purposes.
fmt::Display : Uses the {} marker. Format text in a more elegant, user friendly
fashion.

Here, we used fmt::Display because the std library provides implementations for these
types. To print text for custom types, more steps are required.

Implementing the fmt::Display trait automatically implements the ToString trait which
allows us to convert the type to String .

In line 43, #[allow(dead_code)] is an attribute which only apply to the module after it.

Activities

Fix the issue in the above code (see FIXME) so that it runs without error.
Try uncommenting the line that attempts to format the Structure struct (see TODO)
Add a println! macro call that prints: Pi is roughly 3.142 by controlling the
number of decimal places shown. For the purposes of this exercise, use let pi =
3.141592 as an estimate for pi. (Hint: you may need to check the std::fmt
documentation for setting the number of decimals to display)

See also:

std::fmt , macros , struct , traits , and dead_code


Debug
All types which want to use std::fmt formatting traits require an implementation to be
printable. Automatic implementations are only provided for types such as in the std
library. All others must be manually implemented somehow.

The fmt::Debug trait makes this very straightforward. All types can derive
(automatically create) the fmt::Debug implementation. This is not true for fmt::Display
which must be manually implemented.

// This structure cannot be printed either with `fmt::Display` or


// with `fmt::Debug`.
struct UnPrintable(i32);

// The `derive` attribute automatically creates the implementation


// required to make this `struct` printable with `fmt::Debug`.
#[derive(Debug)]
struct DebugPrintable(i32);

All std library types are automatically printable with {:?} too:

1 // Derive the `fmt::Debug` implementation for `Structure`. `Structure`


2 // is a structure which contains a single `i32`.
3 #[derive(Debug)]
4 struct Structure(i32);
5
6 // Put a `Structure` inside of the structure `Deep`. Make it printable
7 // also.
8 #[derive(Debug)]
9 struct Deep(Structure);
10
11 fn main() {
12 // Printing with `{:?}` is similar to with `{}`.
13 println!("{:?} months in a year.", 12);
14 println!("{1:?} {0:?} is the {actor:?} name.",
15 "Slater",
16 "Christian",
17 actor="actor's");
18
19 // `Structure` is printable!
20 println!("Now {:?} will print!", Structure(3));
21
22 // The problem with `derive` is there is no control over how
23 // the results look. What if I want this to just show a `7`?
24 println!("Now {:?} will print!", Deep(Structure(7)));
25 }

So fmt::Debug definitely makes this printable but sacrifices some elegance. Rust also
provides "pretty printing" with {:#?} .
1 #[derive(Debug)]
2 struct Person<'a> {
3 name: &'a str,
4 age: u8
5 }
6
7 fn main() {
8 let name = "Peter";
9 let age = 27;
10 let peter = Person { name, age };
11
12 // Pretty print
13 println!("{:#?}", peter);
14 }

One can manually implement fmt::Display to control the display.

See also:

attributes , derive , std::fmt , and struct


Display
fmt::Debug hardly looks compact and clean, so it is often advantageous to customize the
output appearance. This is done by manually implementing fmt::Display , which uses the
{} print marker. Implementing it looks like this:

// Import (via `use`) the `fmt` module to make it available.


use std::fmt;

// Define a structure for which `fmt::Display` will be implemented. This is


// a tuple struct named `Structure` that contains an `i32`.
struct Structure(i32);

// To use the `{}` marker, the trait `fmt::Display` must be implemented


// manually for the type.
impl fmt::Display for Structure {
// This trait requires `fmt` with this exact signature.
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// Write strictly the first element into the supplied output
// stream: `f`. Returns `fmt::Result` which indicates whether the
// operation succeeded or failed. Note that `write!` uses syntax which
// is very similar to `println!`.
write!(f, "{}", self.0)
}
}

fmt::Display may be cleaner than fmt::Debug but this presents a problem for the std
library. How should ambiguous types be displayed? For example, if the std library
implemented a single style for all Vec<T> , what style should it be? Would it be either of
these two?

Vec<path> : /:/etc:/home/username:/bin (split on : )


Vec<number> : 1,2,3 (split on , )

No, because there is no ideal style for all types and the std library doesn't presume to
dictate one. fmt::Display is not implemented for Vec<T> or for any other generic
containers. fmt::Debug must then be used for these generic cases.

This is not a problem though because for any new container type which is not generic,
fmt::Display can be implemented.
1 use std::fmt; // Import `fmt`
2
3 // A structure holding two numbers. `Debug` will be derived so the results can
4 // be contrasted with `Display`.
5 #[derive(Debug)]
6 struct MinMax(i64, i64);
7
8 // Implement `Display` for `MinMax`.
9 impl fmt::Display for MinMax {
10 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
11 // Use `self.number` to refer to each positional data point.
12 write!(f, "({}, {})", self.0, self.1)
13 }
14 }
15
16 // Define a structure where the fields are nameable for comparison.
17 #[derive(Debug)]
18 struct Point2D {
19 x: f64,
20 y: f64,
21 }
22
23 // Similarly, implement `Display` for `Point2D`.
24 impl fmt::Display for Point2D {
25 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
26 // Customize so only `x` and `y` are denoted.
27 write!(f, "x: {}, y: {}", self.x, self.y)
28 }
29 }
30
31 fn main() {
32 let minmax = MinMax(0, 14);
33
34 println!("Compare structures:");
35 println!("Display: {}", minmax);
36 println!("Debug: {:?}", minmax);
37
38 let big_range = MinMax(-300, 300);
39 let small_range = MinMax(-3, 3);
40
41 println!("The big range is {big} and the small is {small}",
42 small = small_range,
43 big = big_range);
44
45 let point = Point2D { x: 3.3, y: 7.2 };
46
47 println!("Compare points:");
48 println!("Display: {}", point);
49 println!("Debug: {:?}", point);
50
51 // Error. Both `Debug` and `Display` were implemented, but `{:b}`
52 // requires `fmt::Binary` to be implemented. This will not work.
53 // println!("What does Point2D look like in binary: {:b}?", point);
54 }

So, fmt::Display has been implemented but fmt::Binary has not, and therefore cannot
be used. std::fmt has many such traits and each requires its own implementation. This
is detailed further in std::fmt .

Activity

After checking the output of the above example, use the Point2D struct as a guide to add a
Complex struct to the example. When printed in the same way, the output should be:

Display: 3.3 + 7.2i


Debug: Complex { real: 3.3, imag: 7.2 }

See also:

derive , std::fmt , macros , struct , trait , and use


Testcase: List
Implementing fmt::Display for a structure where the elements must each be handled
sequentially is tricky. The problem is that each write! generates a fmt::Result . Proper
handling of this requires dealing with all the results. Rust provides the ? operator for
exactly this purpose.

Using ? on write! looks like this:

// Try `write!` to see if it errors. If it errors, return


// the error. Otherwise continue.
write!(f, "{}", value)?;

With ? available, implementing fmt::Display for a Vec is straightforward:

1 use std::fmt; // Import the `fmt` module.


2
3 // Define a structure named `List` containing a `Vec`.
4 struct List(Vec<i32>);
5
6 impl fmt::Display for List {
7 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
8 // Extract the value using tuple indexing,
9 // and create a reference to `vec`.
10 let vec = &self.0;
11
12 write!(f, "[")?;
13
14 // Iterate over `v` in `vec` while enumerating the iteration
15 // count in `count`.
16 for (count, v) in vec.iter().enumerate() {
17 // For every element except the first, add a comma.
18 // Use the ? operator to return on errors.
19 if count != 0 { write!(f, ", ")?; }
20 write!(f, "{}", v)?;
21 }
22
23 // Close the opened bracket and return a fmt::Result value.
24 write!(f, "]")
25 }
26 }
27
28 fn main() {
29 let v = List(vec![1, 2, 3]);
30 println!("{}", v);
31 }
Activity

Try changing the program so that the index of each element in the vector is also printed.
The new output should look like this:

[0: 1, 1: 2, 2: 3]

See also:

for , ref , Result , struct , ? , and vec!


Formatting
We've seen that formatting is specified via a format string:

format!("{}", foo) -> "3735928559"


format!("0x{:X}", foo) -> "0xDEADBEEF"
format!("0o{:o}", foo) -> "0o33653337357"

The same variable ( foo ) can be formatted differently depending on which argument type is
used: X vs o vs unspecified.

This formatting functionality is implemented via traits, and there is one trait for each
argument type. The most common formatting trait is Display , which handles cases where
the argument type is left unspecified: {} for instance.
1 use std::fmt::{self, Formatter, Display};
2
3 struct City {
4 name: &'static str,
5 // Latitude
6 lat: f32,
7 // Longitude
8 lon: f32,
9 }
10
11 impl Display for City {
12 // `f` is a buffer, and this method must write the formatted string into it.
13 fn fmt(&self, f: &mut Formatter) -> fmt::Result {
14 let lat_c = if self.lat >= 0.0 { 'N' } else { 'S' };
15 let lon_c = if self.lon >= 0.0 { 'E' } else { 'W' };
16
17 // `write!` is like `format!`, but it will write the formatted string
18 // into a buffer (the first argument).
19 write!(f, "{}: {:.3}°{} {:.3}°{}",
20 self.name, self.lat.abs(), lat_c, self.lon.abs(), lon_c)
21 }
22 }
23
24 #[derive(Debug)]
25 struct Color {
26 red: u8,
27 green: u8,
28 blue: u8,
29 }
30
31 fn main() {
32 for city in [
33 City { name: "Dublin", lat: 53.347778, lon: -6.259722 },
34 City { name: "Oslo", lat: 59.95, lon: 10.75 },
35 City { name: "Vancouver", lat: 49.25, lon: -123.1 },
36 ] {
37 println!("{}", city);
38 }
39 for color in [
40 Color { red: 128, green: 255, blue: 90 },
41 Color { red: 0, green: 3, blue: 254 },
42 Color { red: 0, green: 0, blue: 0 },
43 ] {
44 // Switch this to use {} once you've added an implementation
45 // for fmt::Display.
46 println!("{:?}", color);
47 }
48 }

You can view a full list of formatting traits and their argument types in the std::fmt
documentation.
Activity

Add an implementation of the fmt::Display trait for the Color struct above so that the
output displays as:

RGB (128, 255, 90) 0x80FF5A


RGB (0, 3, 254) 0x0003FE
RGB (0, 0, 0) 0x000000

Three hints if you get stuck:

The formula for calculating a color in the RGB color space is: RGB = (R*65536)+
(G*256)+B , (when R is RED, G is GREEN and B is BLUE) . For more see RGB color
format & calculation.
You may need to list each color more than once.
You can pad with zeros to a width of 2 with :0>2 .

See also:

std::fmt
Primitives
Rust provides access to a wide variety of primitives . A sample includes:

Scalar Types

Signed integers: i8 , i16 , i32 , i64 , i128 and isize (pointer size)
Unsigned integers: u8 , u16 , u32 , u64 , u128 and usize (pointer size)
Floating point: f32 , f64
char Unicode scalar values like 'a' , 'α' and '∞' (4 bytes each)
bool either true or false
The unit type () , whose only possible value is an empty tuple: ()

Despite the value of a unit type being a tuple, it is not considered a compound type
because it does not contain multiple values.

Compound Types

Arrays like [1, 2, 3]


Tuples like (1, true)

Variables can always be type annotated. Numbers may additionally be annotated via a suffix
or by default. Integers default to i32 and floats to f64 . Note that Rust can also infer types
from context.
1 fn main() {
2 // Variables can be type annotated.
3 let logical: bool = true;
4
5 let a_float: f64 = 1.0; // Regular annotation
6 let an_integer = 5i32; // Suffix annotation
7
8 // Or a default will be used.
9 let default_float = 3.0; // `f64`
10 let default_integer = 7; // `i32`
11
12 // A type can also be inferred from context.
13 let mut inferred_type = 12; // Type i64 is inferred from another line.
14 inferred_type = 4294967296i64;
15
16 // A mutable variable's value can be changed.
17 let mut mutable = 12; // Mutable `i32`
18 mutable = 21;
19
20 // Error! The type of a variable can't be changed.
21 mutable = true;
22
23 // Variables can be overwritten with shadowing.
24 let mutable = true;
25 }

See also:

the std library, mut , inference , and shadowing


Literals and operators
Integers 1 , floats 1.2 , characters 'a' , strings "abc" , booleans true and the unit type
() can be expressed using literals.

Integers can, alternatively, be expressed using hexadecimal, octal or binary notation using
these prefixes respectively: 0x , 0o or 0b .

Underscores can be inserted in numeric literals to improve readability, e.g. 1_000 is the
same as 1000 , and 0.000_001 is the same as 0.000001 .

Rust also supports scientific E-notation, e.g. 1e6 , 7.6e-4 . The associated type is f64 .

We need to tell the compiler the type of the literals we use. For now, we'll use the u32
suffix to indicate that the literal is an unsigned 32-bit integer, and the i32 suffix to indicate
that it's a signed 32-bit integer.

The operators available and their precedence in Rust are similar to other C-like languages.

1 fn main() {
2 // Integer addition
3 println!("1 + 2 = {}", 1u32 + 2);
4
5 // Integer subtraction
6 println!("1 - 2 = {}", 1i32 - 2);
7 // TODO ^ Try changing `1i32` to `1u32` to see why the type is important
8
9 // Scientific notation
10 println!("1e4 is {}, -2.5e-3 is {}", 1e4, -2.5e-3);
11
12 // Short-circuiting boolean logic
13 println!("true AND false is {}", true && false);
14 println!("true OR false is {}", true || false);
15 println!("NOT true is {}", !true);
16
17 // Bitwise operations
18 println!("0011 AND 0101 is {:04b}", 0b0011u32 & 0b0101);
19 println!("0011 OR 0101 is {:04b}", 0b0011u32 | 0b0101);
20 println!("0011 XOR 0101 is {:04b}", 0b0011u32 ^ 0b0101);
21 println!("1 << 5 is {}", 1u32 << 5);
22 println!("0x80 >> 2 is 0x{:x}", 0x80u32 >> 2);
23
24 // Use underscores to improve readability!
25 println!("One million is written as {}", 1_000_000u32);
26 }
Tuples
A tuple is a collection of values of different types. Tuples are constructed using
parentheses () , and each tuple itself is a value with type signature (T1, T2, ...) , where
T1 , T2 are the types of its members. Functions can use tuples to return multiple values, as
tuples can hold any number of values.
1 // Tuples can be used as function arguments and as return values.
2 fn reverse(pair: (i32, bool)) -> (bool, i32) {
3 // `let` can be used to bind the members of a tuple to variables.
4 let (int_param, bool_param) = pair;
5
6 (bool_param, int_param)
7 }
8
9 // The following struct is for the activity.
10 #[derive(Debug)]
11 struct Matrix(f32, f32, f32, f32);
12
13 fn main() {
14 // A tuple with a bunch of different types.
15 let long_tuple = (1u8, 2u16, 3u32, 4u64,
16 -1i8, -2i16, -3i32, -4i64,
17 0.1f32, 0.2f64,
18 'a', true);
19
20 // Values can be extracted from the tuple using tuple indexing.
21 println!("Long tuple first value: {}", long_tuple.0);
22 println!("Long tuple second value: {}", long_tuple.1);
23
24 // Tuples can be tuple members.
25 let tuple_of_tuples = ((1u8, 2u16, 2u32), (4u64, -1i8), -2i16);
26
27 // Tuples are printable.
28 println!("tuple of tuples: {:?}", tuple_of_tuples);
29
30 // But long Tuples (more than 12 elements) cannot be printed.
31 //let too_long_tuple = (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13);
32 //println!("Too long tuple: {:?}", too_long_tuple);
33 // TODO ^ Uncomment the above 2 lines to see the compiler error
34
35 let pair = (1, true);
36 println!("Pair is {:?}", pair);
37
38 println!("The reversed pair is {:?}", reverse(pair));
39
40 // To create one element tuples, the comma is required to tell them apart
41 // from a literal surrounded by parentheses.
42 println!("One element tuple: {:?}", (5u32,));
43 println!("Just an integer: {:?}", (5u32));
44
45 // Tuples can be destructured to create bindings.
46 let tuple = (1, "hello", 4.5, true);
47
48 let (a, b, c, d) = tuple;
49 println!("{:?}, {:?}, {:?}, {:?}", a, b, c, d);
50
51 let matrix = Matrix(1.1, 1.2, 2.1, 2.2);
52 println!("{:?}", matrix);
53 }
Activity

1. Recap: Add the fmt::Display trait to the Matrix struct in the above example, so that
if you switch from printing the debug format {:?} to the display format {} , you see
the following output:

( 1.1 1.2 )
( 2.1 2.2 )

You may want to refer back to the example for print display.

2. Add a transpose function using the reverse function as a template, which accepts a
matrix as an argument, and returns a matrix in which two elements have been
swapped. For example:

println!("Matrix:\n{}", matrix);
println!("Transpose:\n{}", transpose(matrix));

Results in the output:

Matrix:
( 1.1 1.2 )
( 2.1 2.2 )
Transpose:
( 1.1 2.1 )
( 1.2 2.2 )
Arrays and Slices
An array is a collection of objects of the same type T , stored in contiguous memory. Arrays
are created using brackets [] , and their length, which is known at compile time, is part of
their type signature [T; length] .

Slices are similar to arrays, but their length is not known at compile time. Instead, a slice is
a two-word object; the first word is a pointer to the data, the second word is the length of
the slice. The word size is the same as usize, determined by the processor architecture, e.g.
64 bits on an x86-64. Slices can be used to borrow a section of an array and have the type
signature &[T] .
1 use std::mem;
2
3 // This function borrows a slice.
4 fn analyze_slice(slice: &[i32]) {
5 println!("First element of the slice: {}", slice[0]);
6 println!("The slice has {} elements", slice.len());
7 }
8
9 fn main() {
10 // Fixed-size array (type signature is superfluous).
11 let xs: [i32; 5] = [1, 2, 3, 4, 5];
12
13 // All elements can be initialized to the same value.
14 let ys: [i32; 500] = [0; 500];
15
16 // Indexing starts at 0.
17 println!("First element of the array: {}", xs[0]);
18 println!("Second element of the array: {}", xs[1]);
19
20 // `len` returns the count of elements in the array.
21 println!("Number of elements in array: {}", xs.len());
22
23 // Arrays are stack allocated.
24 println!("Array occupies {} bytes", mem::size_of_val(&xs));
25
26 // Arrays can be automatically borrowed as slices.
27 println!("Borrow the whole array as a slice.");
28 analyze_slice(&xs);
29
30 // Slices can point to a section of an array.
31 // They are of the form [starting_index..ending_index].
32 // `starting_index` is the first position in the slice.
33 // `ending_index` is one more than the last position in the slice.
34 println!("Borrow a section of the array as a slice.");
35 analyze_slice(&ys[1 .. 4]);
36
37 // Example of empty slice `&[]`:
38 let empty_array: [u32; 0] = [];
39 assert_eq!(&empty_array, &[]);
40 assert_eq!(&empty_array, &[][..]); // Same but more verbose
41
42 // Arrays can be safely accessed using `.get`, which returns an
43 // `Option`. This can be matched as shown below, or used with
44 // `.expect()` if you would like the program to exit with a nice
45 // message instead of happily continue.
46 for i in 0..xs.len() + 1 { // Oops, one element too far!
47 match xs.get(i) {
48 Some(xval) => println!("{}: {}", i, xval),
49 None => println!("Slow down! {} is too far!", i),
50 }
51 }
52
53 // Out of bound indexing on array causes compile time error.
54 //println!("{}", xs[5]);
55 // Out of bound indexing on slice causes runtime error.
56 //println!("{}", xs[..][5]);
57 }
Custom Types
Rust custom data types are formed mainly through the two keywords:

struct : define a structure


enum : define an enumeration

Constants can also be created via the const and static keywords.
Structures
There are three types of structures ("structs") that can be created using the struct
keyword:

Tuple structs, which are, basically, named tuples.


The classic C structs
Unit structs, which are field-less, are useful for generics.
1 // An attribute to hide warnings for unused code.
2 #![allow(dead_code)]
3
4 #[derive(Debug)]
5 struct Person {
6 name: String,
7 age: u8,
8 }
9
10 // A unit struct
11 struct Unit;
12
13 // A tuple struct
14 struct Pair(i32, f32);
15
16 // A struct with two fields
17 struct Point {
18 x: f32,
19 y: f32,
20 }
21
22 // Structs can be reused as fields of another struct
23 struct Rectangle {
24 // A rectangle can be specified by where the top left and bottom right
25 // corners are in space.
26 top_left: Point,
27 bottom_right: Point,
28 }
29
30 fn main() {
31 // Create struct with field init shorthand
32 let name = String::from("Peter");
33 let age = 27;
34 let peter = Person { name, age };
35
36 // Print debug struct
37 println!("{:?}", peter);
38
39 // Instantiate a `Point`
40 let point: Point = Point { x: 10.3, y: 0.4 };
41
42 // Access the fields of the point
43 println!("point coordinates: ({}, {})", point.x, point.y);
44
45 // Make a new point by using struct update syntax to use the fields of our
46 // other one
47 let bottom_right = Point { x: 5.2, ..point };
48
49 // `bottom_right.y` will be the same as `point.y` because we used that field
50 // from `point`
51 println!("second point: ({}, {})", bottom_right.x, bottom_right.y);
52
53 // Destructure the point using a `let` binding
54 let Point { x: left_edge, y: top_edge } = point;
55
56 let _rectangle = Rectangle {
57 // struct instantiation is an expression too
58 top_left: Point { x: left_edge, y: top_edge },
i i
59 bottom_right: bottom_right,
60 };
61
62 // Instantiate a unit struct
63 let _unit = Unit;
64
65 // Instantiate a tuple struct
66 let pair = Pair(1, 0.1);
67
68 // Access the fields of a tuple struct
69 println!("pair contains {:?} and {:?}", pair.0, pair.1);
70
71 // Destructure a tuple struct
72 let Pair(integer, decimal) = pair;
73
74 println!("pair contains {:?} and {:?}", integer, decimal);
75 }

Activity

1. Add a function rect_area which calculates the area of a Rectangle (try using nested
destructuring).
2. Add a function square which takes a Point and a f32 as arguments, and returns a
Rectangle with its top left corner on the point, and a width and height corresponding
to the f32 .

See also

attributes , and destructuring


Enums
The enum keyword allows the creation of a type which may be one of a few different
variants. Any variant which is valid as a struct is also valid in an enum .

1 // Create an `enum` to classify a web event. Note how both


2 // names and type information together specify the variant:
3 // `PageLoad != PageUnload` and `KeyPress(char) != Paste(String)`.
4 // Each is different and independent.
5 enum WebEvent {
6 // An `enum` variant may either be `unit-like`,
7 PageLoad,
8 PageUnload,
9 // like tuple structs,
10 KeyPress(char),
11 Paste(String),
12 // or c-like structures.
13 Click { x: i64, y: i64 },
14 }
15
16 // A function which takes a `WebEvent` enum as an argument and
17 // returns nothing.
18 fn inspect(event: WebEvent) {
19 match event {
20 WebEvent::PageLoad => println!("page loaded"),
21 WebEvent::PageUnload => println!("page unloaded"),
22 // Destructure `c` from inside the `enum` variant.
23 WebEvent::KeyPress(c) => println!("pressed '{}'.", c),
24 WebEvent::Paste(s) => println!("pasted \"{}\".", s),
25 // Destructure `Click` into `x` and `y`.
26 WebEvent::Click { x, y } => {
27 println!("clicked at x={}, y={}.", x, y);
28 },
29 }
30 }
31
32 fn main() {
33 let pressed = WebEvent::KeyPress('x');
34 // `to_owned()` creates an owned `String` from a string slice.
35 let pasted = WebEvent::Paste("my text".to_owned());
36 let click = WebEvent::Click { x: 20, y: 80 };
37 let load = WebEvent::PageLoad;
38 let unload = WebEvent::PageUnload;
39
40 inspect(pressed);
41 inspect(pasted);
42 inspect(click);
43 inspect(load);
44 inspect(unload);
45 }
46
Type aliases
If you use a type alias, you can refer to each enum variant via its alias. This might be useful
if the enum's name is too long or too generic, and you want to rename it.

1 enum VeryVerboseEnumOfThingsToDoWithNumbers {
2 Add,
3 Subtract,
4 }
5
6 // Creates a type alias
7 type Operations = VeryVerboseEnumOfThingsToDoWithNumbers;
8
9 fn main() {
10 // We can refer to each variant via its alias, not its long and inconvenient
11 // name.
12 let x = Operations::Add;
13 }

The most common place you'll see this is in impl blocks using the Self alias.

1 enum VeryVerboseEnumOfThingsToDoWithNumbers {
2 Add,
3 Subtract,
4 }
5
6 impl VeryVerboseEnumOfThingsToDoWithNumbers {
7 fn run(&self, x: i32, y: i32) -> i32 {
8 match self {
9 Self::Add => x + y,
10 Self::Subtract => x - y,
11 }
12 }
13 }

To learn more about enums and type aliases, you can read the stabilization report from
when this feature was stabilized into Rust.

See also:

match , fn , and String , "Type alias enum variants" RFC


use
The use declaration can be used so manual scoping isn't needed:

1 // An attribute to hide warnings for unused code.


2 #![allow(dead_code)]
3
4 enum Status {
5 Rich,
6 Poor,
7 }
8
9 enum Work {
10 Civilian,
11 Soldier,
12 }
13
14 fn main() {
15 // Explicitly `use` each name so they are available without
16 // manual scoping.
17 use crate::Status::{Poor, Rich};
18 // Automatically `use` each name inside `Work`.
19 use crate::Work::*;
20
21 // Equivalent to `Status::Poor`.
22 let status = Poor;
23 // Equivalent to `Work::Civilian`.
24 let work = Civilian;
25
26 match status {
27 // Note the lack of scoping because of the explicit `use` above.
28 Rich => println!("The rich have lots of money!"),
29 Poor => println!("The poor have no money..."),
30 }
31
32 match work {
33 // Note again the lack of scoping.
34 Civilian => println!("Civilians work!"),
35 Soldier => println!("Soldiers fight!"),
36 }
37 }

See also:

match and use


C-like
enum can also be used as C-like enums.

1 // An attribute to hide warnings for unused code.


2 #![allow(dead_code)]
3
4 // enum with implicit discriminator (starts at 0)
5 enum Number {
6 Zero,
7 One,
8 Two,
9 }
10
11 // enum with explicit discriminator
12 enum Color {
13 Red = 0xff0000,
14 Green = 0x00ff00,
15 Blue = 0x0000ff,
16 }
17
18 fn main() {
19 // `enums` can be cast as integers.
20 println!("zero is {}", Number::Zero as i32);
21 println!("one is {}", Number::One as i32);
22
23 println!("roses are #{:06x}", Color::Red as i32);
24 println!("violets are #{:06x}", Color::Blue as i32);
25 }

See also:

casting
Testcase: linked-list
A common way to implement a linked-list is via enums :
1 use crate::List::*;
2
3 enum List {
4 // Cons: Tuple struct that wraps an element and a pointer to the next node
5 Cons(u32, Box<List>),
6 // Nil: A node that signifies the end of the linked list
7 Nil,
8 }
9
10 // Methods can be attached to an enum
11 impl List {
12 // Create an empty list
13 fn new() -> List {
14 // `Nil` has type `List`
15 Nil
16 }
17
18 // Consume a list, and return the same list with a new element at its front
19 fn prepend(self, elem: u32) -> List {
20 // `Cons` also has type List
21 Cons(elem, Box::new(self))
22 }
23
24 // Return the length of the list
25 fn len(&self) -> u32 {
26 // `self` has to be matched, because the behavior of this method
27 // depends on the variant of `self`
28 // `self` has type `&List`, and `*self` has type `List`, matching on a
29 // concrete type `T` is preferred over a match on a reference `&T`
30 // after Rust 2018 you can use self here and tail (with no ref) below as
31 // rust will infer &s and ref tail.
32 // See https://doc.rust-lang.org/edition-guide/rust-2018/ownership-and-l
33 match *self {
34 // Can't take ownership of the tail, because `self` is borrowed;
35 // instead take a reference to the tail
36 Cons(_, ref tail) => 1 + tail.len(),
37 // Base Case: An empty list has zero length
38 Nil => 0
39 }
40 }
41
42 // Return representation of the list as a (heap allocated) string
43 fn stringify(&self) -> String {
44 match *self {
45 Cons(head, ref tail) => {
46 // `format!` is similar to `print!`, but returns a heap
47 // allocated string instead of printing to the console
48 format!("{}, {}", head, tail.stringify())
49 },
50 Nil => {
51 format!("Nil")
52 },
53 }
54 }
55 }
56
57 fn main() {
58 // Create an empty linked list
i i ()
59 let mut list = List::new();
60
61 // Prepend some elements
62 list = list.prepend(1);
63 list = list.prepend(2);
64 list = list.prepend(3);
65
66 // Show the final state of the list
67 println!("linked list has length: {}", list.len());
68 println!("{}", list.stringify());
69 }
 

See also:

Box and methods


constants
Rust has two different types of constants which can be declared in any scope including
global. Both require explicit type annotation:

const : An unchangeable value (the common case).


static : A possibly mutable variable with 'static lifetime. The static lifetime is
inferred and does not have to be specified. Accessing or modifying a mutable static
variable is unsafe .

1 // Globals are declared outside all other scopes.


2 static LANGUAGE: &str = "Rust";
3 const THRESHOLD: i32 = 10;
4
5 fn is_big(n: i32) -> bool {
6 // Access constant in some function
7 n > THRESHOLD
8 }
9
10 fn main() {
11 let n = 16;
12
13 // Access constant in the main thread
14 println!("This is {}", LANGUAGE);
15 println!("The threshold is {}", THRESHOLD);
16 println!("{} is {}", n, if is_big(n) { "big" } else { "small" });
17
18 // Error! Cannot modify a `const`.
19 THRESHOLD = 5;
20 // FIXME ^ Comment out this line
21 }

See also:

The const / static RFC, 'static lifetime


Variable Bindings
Rust provides type safety via static typing. Variable bindings can be type annotated when
declared. However, in most cases, the compiler will be able to infer the type of the variable
from the context, heavily reducing the annotation burden.

Values (like literals) can be bound to variables, using the let binding.

1 fn main() {
2 let an_integer = 1u32;
3 let a_boolean = true;
4 let unit = ();
5
6 // copy `an_integer` into `copied_integer`
7 let copied_integer = an_integer;
8
9 println!("An integer: {:?}", copied_integer);
10 println!("A boolean: {:?}", a_boolean);
11 println!("Meet the unit value: {:?}", unit);
12
13 // The compiler warns about unused variable bindings; these warnings can
14 // be silenced by prefixing the variable name with an underscore
15 let _unused_variable = 3u32;
16
17 let noisy_unused_variable = 2u32;
18 // FIXME ^ Prefix with an underscore to suppress the warning
19 // Please note that warnings may not be shown in a browser
20 }
Mutability
Variable bindings are immutable by default, but this can be overridden using the mut
modifier.

1 fn main() {
2 let _immutable_binding = 1;
3 let mut mutable_binding = 1;
4
5 println!("Before mutation: {}", mutable_binding);
6
7 // Ok
8 mutable_binding += 1;
9
10 println!("After mutation: {}", mutable_binding);
11
12 // Error! Cannot assign a new value to an immutable variable
13 _immutable_binding += 1;
14 }

The compiler will throw a detailed diagnostic about mutability errors.


Scope and Shadowing
Variable bindings have a scope, and are constrained to live in a block. A block is a collection
of statements enclosed by braces {} .

1 fn main() {
2 // This binding lives in the main function
3 let long_lived_binding = 1;
4
5 // This is a block, and has a smaller scope than the main function
6 {
7 // This binding only exists in this block
8 let short_lived_binding = 2;
9
10 println!("inner short: {}", short_lived_binding);
11 }
12 // End of the block
13
14 // Error! `short_lived_binding` doesn't exist in this scope
15 println!("outer short: {}", short_lived_binding);
16 // FIXME ^ Comment out this line
17
18 println!("outer long: {}", long_lived_binding);
19 }

Also, variable shadowing is allowed.

1 fn main() {
2 let shadowed_binding = 1;
3
4 {
5 println!("before being shadowed: {}", shadowed_binding);
6
7 // This binding *shadows* the outer one
8 let shadowed_binding = "abc";
9
10 println!("shadowed in inner block: {}", shadowed_binding);
11 }
12 println!("outside inner block: {}", shadowed_binding);
13
14 // This binding *shadows* the previous binding
15 let shadowed_binding = 2;
16 println!("shadowed in outer block: {}", shadowed_binding);
17 }
Declare first
It's possible to declare variable bindings first, and initialize them later. However, this form is
seldom used, as it may lead to the use of uninitialized variables.

1 fn main() {
2 // Declare a variable binding
3 let a_binding;
4
5 {
6 let x = 2;
7
8 // Initialize the binding
9 a_binding = x * x;
10 }
11
12 println!("a binding: {}", a_binding);
13
14 let another_binding;
15
16 // Error! Use of uninitialized binding
17 println!("another binding: {}", another_binding);
18 // FIXME ^ Comment out this line
19
20 another_binding = 1;
21
22 println!("another binding: {}", another_binding);
23 }

The compiler forbids use of uninitialized variables, as this would lead to undefined
behavior.
Freezing
When data is bound by the same name immutably, it also freezes. Frozen data can't be
modified until the immutable binding goes out of scope:

1 fn main() {
2 let mut _mutable_integer = 7i32;
3
4 {
5 // Shadowing by immutable `_mutable_integer`
6 let _mutable_integer = _mutable_integer;
7
8 // Error! `_mutable_integer` is frozen in this scope
9 _mutable_integer = 50;
10 // FIXME ^ Comment out this line
11
12 // `_mutable_integer` goes out of scope
13 }
14
15 // Ok! `_mutable_integer` is not frozen in this scope
16 _mutable_integer = 3;
17 }
Types
Rust provides several mechanisms to change or define the type of primitive and user
defined types. The following sections cover:

Casting between primitive types


Specifying the desired type of literals
Using type inference
Aliasing types
Casting
Rust provides no implicit type conversion (coercion) between primitive types. But, explicit
type conversion (casting) can be performed using the as keyword.

Rules for converting between integral types follow C conventions generally, except in cases
where C has undefined behavior. The behavior of all casts between integral types is well
defined in Rust.
1 // Suppress all warnings from casts which overflow.
2 #![allow(overflowing_literals)]
3
4 fn main() {
5 let decimal = 65.4321_f32;
6
7 // Error! No implicit conversion
8 let integer: u8 = decimal;
9 // FIXME ^ Comment out this line
10
11 // Explicit conversion
12 let integer = decimal as u8;
13 let character = integer as char;
14
15 // Error! There are limitations in conversion rules.
16 // A float cannot be directly converted to a char.
17 let character = decimal as char;
18 // FIXME ^ Comment out this line
19
20 println!("Casting: {} -> {} -> {}", decimal, integer, character);
21
22 // when casting any value to an unsigned type, T,
23 // T::MAX + 1 is added or subtracted until the value
24 // fits into the new type
25
26 // 1000 already fits in a u16
27 println!("1000 as a u16 is: {}", 1000 as u16);
28
29 // 1000 - 256 - 256 - 256 = 232
30 // Under the hood, the first 8 least significant bits (LSB) are kept,
31 // while the rest towards the most significant bit (MSB) get truncated.
32 println!("1000 as a u8 is : {}", 1000 as u8);
33 // -1 + 256 = 255
34 println!(" -1 as a u8 is : {}", (-1i8) as u8);
35
36 // For positive numbers, this is the same as the modulus
37 println!("1000 mod 256 is : {}", 1000 % 256);
38
39 // When casting to a signed type, the (bitwise) result is the same as
40 // first casting to the corresponding unsigned type. If the most significant
41 // bit of that value is 1, then the value is negative.
42
43 // Unless it already fits, of course.
44 println!(" 128 as a i16 is: {}", 128 as i16);
45
46 // In boundary case 128 value in 8-bit two's complement representation is -1
47 println!(" 128 as a i8 is : {}", 128 as i8);
48
49 // repeating the example above
50 // 1000 as u8 -> 232
51 println!("1000 as a u8 is : {}", 1000 as u8);
52 // and the value of 232 in 8-bit two's complement representation is -24
53 println!(" 232 as a i8 is : {}", 232 as i8);
54
55 // Since Rust 1.45, the `as` keyword performs a *saturating cast*
56 // when casting from float to int. If the floating point value exceeds
57 // the upper bound or is less than the lower bound, the returned value
58 // will be equal to the bound crossed.
59
60 // 300.0 as u8 is 255
61 println!(" 300.0 as u8 is : {}", 300.0_f32 as u8);
62 // -100.0 as u8 is 0
63 println!("-100.0 as u8 is : {}", -100.0_f32 as u8);
64 // nan as u8 is 0
65 println!(" nan as u8 is : {}", f32::NAN as u8);
66
67 // This behavior incurs a small runtime cost and can be avoided
68 // with unsafe methods, however the results might overflow and
69 // return **unsound values**. Use these methods wisely:
70 unsafe {
71 // 300.0 as u8 is 44
72 println!(" 300.0 as u8 is : {}", 300.0_f32.to_int_unchecked::<u8>());
73 // -100.0 as u8 is 156
74 println!("-100.0 as u8 is : {}", (-100.0_f32).to_int_unchecked::<u8>());
75 // nan as u8 is 0
76 println!(" nan as u8 is : {}", f32::NAN.to_int_unchecked::<u8>());
77 }
78 }
Literals
Numeric literals can be type annotated by adding the type as a suffix. As an example, to
specify that the literal 42 should have the type i32 , write 42i32 .

The type of unsuffixed numeric literals will depend on how they are used. If no constraint
exists, the compiler will use i32 for integers, and f64 for floating-point numbers.

1 fn main() {
2 // Suffixed literals, their types are known at initialization
3 let x = 1u8;
4 let y = 2u32;
5 let z = 3f32;
6
7 // Unsuffixed literals, their types depend on how they are used
8 let i = 1;
9 let f = 1.0;
10
11 // `size_of_val` returns the size of a variable in bytes
12 println!("size of `x` in bytes: {}", std::mem::size_of_val(&x));
13 println!("size of `y` in bytes: {}", std::mem::size_of_val(&y));
14 println!("size of `z` in bytes: {}", std::mem::size_of_val(&z));
15 println!("size of `i` in bytes: {}", std::mem::size_of_val(&i));
16 println!("size of `f` in bytes: {}", std::mem::size_of_val(&f));
17 }

There are some concepts used in the previous code that haven't been explained yet, here's
a brief explanation for the impatient readers:

std::mem::size_of_val is a function, but called with its full path. Code can be split in
logical units called modules. In this case, the size_of_val function is defined in the
mem module, and the mem module is defined in the std crate. For more details, see
modules and crates.
Inference
The type inference engine is pretty smart. It does more than looking at the type of the value
expression during an initialization. It also looks at how the variable is used afterwards to
infer its type. Here's an advanced example of type inference:

1 fn main() {
2 // Because of the annotation, the compiler knows that `elem` has type u8.
3 let elem = 5u8;
4
5 // Create an empty vector (a growable array).
6 let mut vec = Vec::new();
7 // At this point the compiler doesn't know the exact type of `vec`, it
8 // just knows that it's a vector of something (`Vec<_>`).
9
10 // Insert `elem` in the vector.
11 vec.push(elem);
12 // Aha! Now the compiler knows that `vec` is a vector of `u8`s (`Vec<u8>`)
13 // TODO ^ Try commenting out the `vec.push(elem)` line
14
15 println!("{:?}", vec);
16 }

No type annotation of variables was needed, the compiler is happy and so is the
programmer!
Aliasing
The type statement can be used to give a new name to an existing type. Types must have
UpperCamelCase names, or the compiler will raise a warning. The exception to this rule are
the primitive types: usize , f32 , etc.

1 // `NanoSecond`, `Inch`, and `U64` are new names for `u64`.


2 type NanoSecond = u64;
3 type Inch = u64;
4 type U64 = u64;
5
6 fn main() {
7 // `NanoSecond` = `Inch` = `U64` = `u64`.
8 let nanoseconds: NanoSecond = 5 as U64;
9 let inches: Inch = 2 as U64;
10
11 // Note that type aliases *don't* provide any extra type safety, because
12 // aliases are *not* new types
13 println!("{} nanoseconds + {} inches = {} unit?",
14 nanoseconds,
15 inches,
16 nanoseconds + inches);
17 }

The main use of aliases is to reduce boilerplate; for example the io::Result<T> type is an
alias for the Result<T, io::Error> type.

See also:

Attributes
Conversion
Primitive types can be converted to each other through casting.

Rust addresses conversion between custom types (i.e., struct and enum ) by the use of
traits. The generic conversions will use the From and Into traits. However there are more
specific ones for the more common cases, in particular when converting to and from
String s.
From and Into
The From and Into traits are inherently linked, and this is actually part of its
implementation. If you are able to convert type A from type B, then it should be easy to
believe that we should be able to convert type B to type A.

From
The From trait allows for a type to define how to create itself from another type, hence
providing a very simple mechanism for converting between several types. There are
numerous implementations of this trait within the standard library for conversion of
primitive and common types.

For example we can easily convert a str into a String

let my_str = "hello";


let my_string = String::from(my_str);

We can do similar for defining a conversion for our own type.

1 use std::convert::From;
2
3 #[derive(Debug)]
4 struct Number {
5 value: i32,
6 }
7
8 impl From<i32> for Number {
9 fn from(item: i32) -> Self {
10 Number { value: item }
11 }
12 }
13
14 fn main() {
15 let num = Number::from(30);
16 println!("My number is {:?}", num);
17 }

Into
The Into trait is simply the reciprocal of the From trait. That is, if you have implemented
the From trait for your type, Into will call it when necessary.
Using the Into trait will typically require specification of the type to convert into as the
compiler is unable to determine this most of the time. However this is a small trade-off
considering we get the functionality for free.

1 use std::convert::Into;
2
3 #[derive(Debug)]
4 struct Number {
5 value: i32,
6 }
7
8 impl Into<Number> for i32 {
9 fn into(self) -> Number {
10 Number { value: self }
11 }
12 }
13
14 fn main() {
15 let int = 5;
16 // Try removing the type annotation
17 let num: Number = int.into();
18 println!("My number is {:?}", num);
19 }
TryFrom and TryInto
Similar to From and Into , TryFrom and TryInto are generic traits for converting between
types. Unlike From / Into , the TryFrom / TryInto traits are used for fallible conversions, and
as such, return Result s.

1 use std::convert::TryFrom;
2 use std::convert::TryInto;
3
4 #[derive(Debug, PartialEq)]
5 struct EvenNumber(i32);
6
7 impl TryFrom<i32> for EvenNumber {
8 type Error = ();
9
10 fn try_from(value: i32) -> Result<Self, Self::Error> {
11 if value % 2 == 0 {
12 Ok(EvenNumber(value))
13 } else {
14 Err(())
15 }
16 }
17 }
18
19 fn main() {
20 // TryFrom
21
22 assert_eq!(EvenNumber::try_from(8), Ok(EvenNumber(8)));
23 assert_eq!(EvenNumber::try_from(5), Err(()));
24
25 // TryInto
26
27 let result: Result<EvenNumber, ()> = 8i32.try_into();
28 assert_eq!(result, Ok(EvenNumber(8)));
29 let result: Result<EvenNumber, ()> = 5i32.try_into();
30 assert_eq!(result, Err(()));
31 }
To and from Strings

Converting to String
To convert any type to a String is as simple as implementing the ToString trait for the
type. Rather than doing so directly, you should implement the fmt::Display trait which
automagically provides ToString and also allows printing the type as discussed in the
section on print! .

1 use std::fmt;
2
3 struct Circle {
4 radius: i32
5 }
6
7 impl fmt::Display for Circle {
8 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
9 write!(f, "Circle of radius {}", self.radius)
10 }
11 }
12
13 fn main() {
14 let circle = Circle { radius: 6 };
15 println!("{}", circle.to_string());
16 }

Parsing a String
One of the more common types to convert a string into is a number. The idiomatic
approach to this is to use the parse function and either to arrange for type inference or to
specify the type to parse using the 'turbofish' syntax. Both alternatives are shown in the
following example.

This will convert the string into the type specified as long as the FromStr trait is
implemented for that type. This is implemented for numerous types within the standard
library. To obtain this functionality on a user defined type simply implement the FromStr
trait for that type.

1 fn main() {
2 let parsed: i32 = "5".parse().unwrap();
3 let turbo_parsed = "10".parse::<i32>().unwrap();
4
5 let sum = parsed + turbo_parsed;
6 println!("Sum: {:?}", sum);
7 }
Expressions
A Rust program is (mostly) made up of a series of statements:

1 fn main() {
2 // statement
3 // statement
4 // statement
5 }

There are a few kinds of statements in Rust. The most common two are declaring a variable
binding, and using a ; with an expression:

1 fn main() {
2 // variable binding
3 let x = 5;
4
5 // expression;
6 x;
7 x + 1;
8 15;
9 }

Blocks are expressions too, so they can be used as values in assignments. The last
expression in the block will be assigned to the place expression such as a local variable.
However, if the last expression of the block ends with a semicolon, the return value will be
() .

1 fn main() {
2 let x = 5u32;
3
4 let y = {
5 let x_squared = x * x;
6 let x_cube = x_squared * x;
7
8 // This expression will be assigned to `y`
9 x_cube + x_squared + x
10 };
11
12 let z = {
13 // The semicolon suppresses this expression and `()` is assigned to `z`
14 2 * x;
15 };
16
17 println!("x is {:?}", x);
18 println!("y is {:?}", y);
19 println!("z is {:?}", z);
20 }
Flow of Control
An integral part of any programming language are ways to modify control flow: if / else ,
for , and others. Let's talk about them in Rust.
if/else
Branching with if - else is similar to other languages. Unlike many of them, the boolean
condition doesn't need to be surrounded by parentheses, and each condition is followed
by a block. if - else conditionals are expressions, and, all branches must return the same
type.

1 fn main() {
2 let n = 5;
3
4 if n < 0 {
5 print!("{} is negative", n);
6 } else if n > 0 {
7 print!("{} is positive", n);
8 } else {
9 print!("{} is zero", n);
10 }
11
12 let big_n =
13 if n < 10 && n > -10 {
14 println!(", and is a small number, increase ten-fold");
15
16 // This expression returns an `i32`.
17 10 * n
18 } else {
19 println!(", and is a big number, halve the number");
20
21 // This expression must return an `i32` as well.
22 n / 2
23 // TODO ^ Try suppressing this expression with a semicolon.
24 };
25 // ^ Don't forget to put a semicolon here! All `let` bindings need it.
26
27 println!("{} -> {}", n, big_n);
28 }
loop
Rust provides a loop keyword to indicate an infinite loop.

The break statement can be used to exit a loop at anytime, whereas the continue
statement can be used to skip the rest of the iteration and start a new one.

1 fn main() {
2 let mut count = 0u32;
3
4 println!("Let's count until infinity!");
5
6 // Infinite loop
7 loop {
8 count += 1;
9
10 if count == 3 {
11 println!("three");
12
13 // Skip the rest of this iteration
14 continue;
15 }
16
17 println!("{}", count);
18
19 if count == 5 {
20 println!("OK, that's enough");
21
22 // Exit this loop
23 break;
24 }
25 }
26 }
Nesting and labels
It's possible to break or continue outer loops when dealing with nested loops. In these
cases, the loops must be annotated with some 'label , and the label must be passed to
the break / continue statement.

1 #![allow(unreachable_code, unused_labels)]
2
3 fn main() {
4 'outer: loop {
5 println!("Entered the outer loop");
6
7 'inner: loop {
8 println!("Entered the inner loop");
9
10 // This would break only the inner loop
11 //break;
12
13 // This breaks the outer loop
14 break 'outer;
15 }
16
17 println!("This point will never be reached");
18 }
19
20 println!("Exited the outer loop");
21 }
Returning from loops
One of the uses of a loop is to retry an operation until it succeeds. If the operation returns
a value though, you might need to pass it to the rest of the code: put it after the break ,
and it will be returned by the loop expression.

1 fn main() {
2 let mut counter = 0;
3
4 let result = loop {
5 counter += 1;
6
7 if counter == 10 {
8 break counter * 2;
9 }
10 };
11
12 assert_eq!(result, 20);
13 }
while
The while keyword can be used to run a loop while a condition is true.

Let's write the infamous FizzBuzz using a while loop.

1 fn main() {
2 // A counter variable
3 let mut n = 1;
4
5 // Loop while `n` is less than 101
6 while n < 101 {
7 if n % 15 == 0 {
8 println!("fizzbuzz");
9 } else if n % 3 == 0 {
10 println!("fizz");
11 } else if n % 5 == 0 {
12 println!("buzz");
13 } else {
14 println!("{}", n);
15 }
16
17 // Increment counter
18 n += 1;
19 }
20 }
for loops

for and range


The for in construct can be used to iterate through an Iterator . One of the easiest ways
to create an iterator is to use the range notation a..b . This yields values from a (inclusive)
to b (exclusive) in steps of one.

Let's write FizzBuzz using for instead of while .

1 fn main() {
2 // `n` will take the values: 1, 2, ..., 100 in each iteration
3 for n in 1..101 {
4 if n % 15 == 0 {
5 println!("fizzbuzz");
6 } else if n % 3 == 0 {
7 println!("fizz");
8 } else if n % 5 == 0 {
9 println!("buzz");
10 } else {
11 println!("{}", n);
12 }
13 }
14 }

Alternatively, a..=b can be used for a range that is inclusive on both ends. The above can
be written as:

1 fn main() {
2 // `n` will take the values: 1, 2, ..., 100 in each iteration
3 for n in 1..=100 {
4 if n % 15 == 0 {
5 println!("fizzbuzz");
6 } else if n % 3 == 0 {
7 println!("fizz");
8 } else if n % 5 == 0 {
9 println!("buzz");
10 } else {
11 println!("{}", n);
12 }
13 }
14 }
for and iterators
The for in construct is able to interact with an Iterator in several ways. As discussed in
the section on the Iterator trait, by default the for loop will apply the into_iter function
to the collection. However, this is not the only means of converting collections into
iterators.

into_iter , iter and iter_mut all handle the conversion of a collection into an iterator in
different ways, by providing different views on the data within.

iter - This borrows each element of the collection through each iteration. Thus
leaving the collection untouched and available for reuse after the loop.

1 fn main() {
2 let names = vec!["Bob", "Frank", "Ferris"];
3
4 for name in names.iter() {
5 match name {
6 &"Ferris" => println!("There is a rustacean among us!"),
7 // TODO ^ Try deleting the & and matching just "Ferris"
8 _ => println!("Hello {}", name),
9 }
10 }
11
12 println!("names: {:?}", names);
13 }

into_iter - This consumes the collection so that on each iteration the exact data is
provided. Once the collection has been consumed it is no longer available for reuse as
it has been 'moved' within the loop.

1 fn main() {
2 let names = vec!["Bob", "Frank", "Ferris"];
3
4 for name in names.into_iter() {
5 match name {
6 "Ferris" => println!("There is a rustacean among us!"),
7 _ => println!("Hello {}", name),
8 }
9 }
10
11 println!("names: {:?}", names);
12 // FIXME ^ Comment out this line
13 }

iter_mut - This mutably borrows each element of the collection, allowing for the
collection to be modified in place.
1 fn main() {
2 let mut names = vec!["Bob", "Frank", "Ferris"];
3
4 for name in names.iter_mut() {
5 *name = match name {
6 &mut "Ferris" => "There is a rustacean among us!",
7 _ => "Hello",
8 }
9 }
10
11 println!("names: {:?}", names);
12 }

In the above snippets note the type of match branch, that is the key difference in the types
of iteration. The difference in type then of course implies differing actions that are able to
be performed.

See also:

Iterator
match
Rust provides pattern matching via the match keyword, which can be used like a C switch .
The first matching arm is evaluated and all possible values must be covered.

1 fn main() {
2 let number = 13;
3 // TODO ^ Try different values for `number`
4
5 println!("Tell me about {}", number);
6 match number {
7 // Match a single value
8 1 => println!("One!"),
9 // Match several values
10 2 | 3 | 5 | 7 | 11 => println!("This is a prime"),
11 // TODO ^ Try adding 13 to the list of prime values
12 // Match an inclusive range
13 13..=19 => println!("A teen"),
14 // Handle the rest of cases
15 _ => println!("Ain't special"),
16 // TODO ^ Try commenting out this catch-all arm
17 }
18
19 let boolean = true;
20 // Match is an expression too
21 let binary = match boolean {
22 // The arms of a match must cover all the possible values
23 false => 0,
24 true => 1,
25 // TODO ^ Try commenting out one of these arms
26 };
27
28 println!("{} -> {}", boolean, binary);
29 }
Destructuring
A match block can destructure items in a variety of ways.

Destructuring Tuples
Destructuring Arrays and Slices
Destructuring Enums
Destructuring Pointers
Destructuring Structures
tuples
Tuples can be destructured in a match as follows:

1 fn main() {
2 let triple = (0, -2, 3);
3 // TODO ^ Try different values for `triple`
4
5 println!("Tell me about {:?}", triple);
6 // Match can be used to destructure a tuple
7 match triple {
8 // Destructure the second and third elements
9 (0, y, z) => println!("First is `0`, `y` is {:?}, and `z` is {:?}", y, z
10 (1, ..) => println!("First is `1` and the rest doesn't matter"),
11 (.., 2) => println!("last is `2` and the rest doesn't matter"),
12 (3, .., 4) => println!("First is `3`, last is `4`, and the rest doesn't
13 // `..` can be used to ignore the rest of the tuple
14 _ => println!("It doesn't matter what they are"),
15 // `_` means don't bind the value to a variable
16 }
17 }
 

See also:

Tuples
arrays/slices
Like tuples, arrays and slices can be destructured this way:

1 fn main() {
2 // Try changing the values in the array, or make it a slice!
3 let array = [1, -2, 6];
4
5 match array {
6 // Binds the second and the third elements to the respective variables
7 [0, second, third] =>
8 println!("array[0] = 0, array[1] = {}, array[2] = {}", second, third
9
10 // Single values can be ignored with _
11 [1, _, third] => println!(
12 "array[0] = 1, array[2] = {} and array[1] was ignored",
13 third
14 ),
15
16 // You can also bind some and ignore the rest
17 [-1, second, ..] => println!(
18 "array[0] = -1, array[1] = {} and all the other ones were ignored",
19 second
20 ),
21 // The code below would not compile
22 // [-1, second] => ...
23
24 // Or store them in another array/slice (the type depends on
25 // that of the value that is being matched against)
26 [3, second, tail @ ..] => println!(
27 "array[0] = 3, array[1] = {} and the other elements were {:?}",
28 second, tail
29 ),
30
31 // Combining these patterns, we can, for example, bind the first and
32 // last values, and store the rest of them in a single array
33 [first, middle @ .., last] => println!(
34 "array[0] = {}, middle = {:?}, array[2] = {}",
35 first, middle, last
36 ),
37 }
38 }

See also:

Arrays and Slices and Binding for @ sigil


enums
An enum is destructured similarly:

1 // `allow` required to silence warnings because only


2 // one variant is used.
3 #[allow(dead_code)]
4 enum Color {
5 // These 3 are specified solely by their name.
6 Red,
7 Blue,
8 Green,
9 // These likewise tie `u32` tuples to different names: color models.
10 RGB(u32, u32, u32),
11 HSV(u32, u32, u32),
12 HSL(u32, u32, u32),
13 CMY(u32, u32, u32),
14 CMYK(u32, u32, u32, u32),
15 }
16
17 fn main() {
18 let color = Color::RGB(122, 17, 40);
19 // TODO ^ Try different variants for `color`
20
21 println!("What color is it?");
22 // An `enum` can be destructured using a `match`.
23 match color {
24 Color::Red => println!("The color is Red!"),
25 Color::Blue => println!("The color is Blue!"),
26 Color::Green => println!("The color is Green!"),
27 Color::RGB(r, g, b) =>
28 println!("Red: {}, green: {}, and blue: {}!", r, g, b),
29 Color::HSV(h, s, v) =>
30 println!("Hue: {}, saturation: {}, value: {}!", h, s, v),
31 Color::HSL(h, s, l) =>
32 println!("Hue: {}, saturation: {}, lightness: {}!", h, s, l),
33 Color::CMY(c, m, y) =>
34 println!("Cyan: {}, magenta: {}, yellow: {}!", c, m, y),
35 Color::CMYK(c, m, y, k) =>
36 println!("Cyan: {}, magenta: {}, yellow: {}, key (black): {}!",
37 c, m, y, k),
38 // Don't need another arm because all variants have been examined
39 }
40 }

See also:

#[allow(...)] , color models and enum


pointers/ref
For pointers, a distinction needs to be made between destructuring and dereferencing as
they are different concepts which are used differently from languages like C/C++.

Dereferencing uses *
Destructuring uses & , ref , and ref mut
1 fn main() {
2 // Assign a reference of type `i32`. The `&` signifies there
3 // is a reference being assigned.
4 let reference = &4;
5
6 match reference {
7 // If `reference` is pattern matched against `&val`, it results
8 // in a comparison like:
9 // `&i32`
10 // `&val`
11 // ^ We see that if the matching `&`s are dropped, then the `i32`
12 // should be assigned to `val`.
13 &val => println!("Got a value via destructuring: {:?}", val),
14 }
15
16 // To avoid the `&`, you dereference before matching.
17 match *reference {
18 val => println!("Got a value via dereferencing: {:?}", val),
19 }
20
21 // What if you don't start with a reference? `reference` was a `&`
22 // because the right side was already a reference. This is not
23 // a reference because the right side is not one.
24 let _not_a_reference = 3;
25
26 // Rust provides `ref` for exactly this purpose. It modifies the
27 // assignment so that a reference is created for the element; this
28 // reference is assigned.
29 let ref _is_a_reference = 3;
30
31 // Accordingly, by defining 2 values without references, references
32 // can be retrieved via `ref` and `ref mut`.
33 let value = 5;
34 let mut mut_value = 6;
35
36 // Use `ref` keyword to create a reference.
37 match value {
38 ref r => println!("Got a reference to a value: {:?}", r),
39 }
40
41 // Use `ref mut` similarly.
42 match mut_value {
43 ref mut m => {
44 // Got a reference. Gotta dereference it before we can
45 // add anything to it.
46 *m += 10;
47 println!("We added 10. `mut_value`: {:?}", m);
48 },
49 }
50 }

See also:

The ref pattern


structs
Similarly, a struct can be destructured as shown:

1 fn main() {
2 struct Foo {
3 x: (u32, u32),
4 y: u32,
5 }
6
7 // Try changing the values in the struct to see what happens
8 let foo = Foo { x: (1, 2), y: 3 };
9
10 match foo {
11 Foo { x: (1, b), y } => println!("First of x is 1, b = {}, y = {} ", b,
12
13 // you can destructure structs and rename the variables,
14 // the order is not important
15 Foo { y: 2, x: i } => println!("y is 2, i = {:?}", i),
16
17 // and you can also ignore some variables:
18 Foo { y, .. } => println!("y = {}, we don't care about x", y),
19 // this will give an error: pattern does not mention field `x`
20 //Foo { y } => println!("y = {}", y),
21 }
22
23 let faa = Foo { x: (1, 2), y: 3 };
24
25 // You do not need a match block to destructure structs:
26 let Foo { x : x0, y: y0 } = faa;
27 println!("Outside: x0 = {x0:?}, y0 = {y0}");
28
29 // Destructuring works with nested structs as well:
30 struct Bar {
31 foo: Foo,
32 }
33
34 let bar = Bar { foo: faa };
35 let Bar { foo: Foo { x: nested_x, y: nested_y } } = bar;
36 println!("Nested: nested_x = {nested_x:?}, nested_y = {nested_y:?}");
37 }

See also:

Structs
Guards
A match guard can be added to filter the arm.

1 #[allow(dead_code)]
2 enum Temperature {
3 Celsius(i32),
4 Fahrenheit(i32),
5 }
6
7 fn main() {
8 let temperature = Temperature::Celsius(35);
9 // ^ TODO try different values for `temperature`
10
11 match temperature {
12 Temperature::Celsius(t) if t > 30 => println!("{}C is above 30 Celsius",
13 // The `if condition` part ^ is a guard
14 Temperature::Celsius(t) => println!("{}C is equal to or below 30 Celsius
15
16 Temperature::Fahrenheit(t) if t > 86 => println!("{}F is above 86 Fahren
17 Temperature::Fahrenheit(t) => println!("{}F is equal to or below 86 Fahr
18 }
19 }
 

Note that the compiler won't take guard conditions into account when checking if all
patterns are covered by the match expression.

1 fn main() {
2 let number: u8 = 4;
3
4 match number {
5 i if i == 0 => println!("Zero"),
6 i if i > 0 => println!("Greater than zero"),
7 // _ => unreachable!("Should never happen."),
8 // TODO ^ uncomment to fix compilation
9 }
10 }

See also:

Tuples Enums
Binding
Indirectly accessing a variable makes it impossible to branch and use that variable without
re-binding. match provides the @ sigil for binding values to names:

1 // A function `age` which returns a `u32`.


2 fn age() -> u32 {
3 15
4 }
5
6 fn main() {
7 println!("Tell me what type of person you are");
8
9 match age() {
10 0 => println!("I haven't celebrated my first birthday yet"),
11 // Could `match` 1 ..= 12 directly but then what age
12 // would the child be? Instead, bind to `n` for the
13 // sequence of 1 ..= 12. Now the age can be reported.
14 n @ 1 ..= 12 => println!("I'm a child of age {:?}", n),
15 n @ 13 ..= 19 => println!("I'm a teen of age {:?}", n),
16 // Nothing bound. Return the result.
17 n => println!("I'm an old person of age {:?}", n),
18 }
19 }

You can also use binding to "destructure" enum variants, such as Option :

1 fn some_number() -> Option<u32> {


2 Some(42)
3 }
4
5 fn main() {
6 match some_number() {
7 // Got `Some` variant, match if its value, bound to `n`,
8 // is equal to 42.
9 Some(n @ 42) => println!("The Answer: {}!", n),
10 // Match any other number.
11 Some(n) => println!("Not interesting... {}", n),
12 // Match anything else (`None` variant).
13 _ => (),
14 }
15 }

See also:

functions , enums and Option


if let
For some use cases, when matching enums, match is awkward. For example:

// Make `optional` of type `Option<i32>`


let optional = Some(7);

match optional {
Some(i) => {
println!("This is a really long string and `{:?}`", i);
// ^ Needed 2 indentations just so we could destructure
// `i` from the option.
},
_ => {},
// ^ Required because `match` is exhaustive. Doesn't it seem
// like wasted space?
};

if let is cleaner for this use case and in addition allows various failure options to be
specified:
1 fn main() {
2 // All have type `Option<i32>`
3 let number = Some(7);
4 let letter: Option<i32> = None;
5 let emoticon: Option<i32> = None;
6
7 // The `if let` construct reads: "if `let` destructures `number` into
8 // `Some(i)`, evaluate the block (`{}`).
9 if let Some(i) = number {
10 println!("Matched {:?}!", i);
11 }
12
13 // If you need to specify a failure, use an else:
14 if let Some(i) = letter {
15 println!("Matched {:?}!", i);
16 } else {
17 // Destructure failed. Change to the failure case.
18 println!("Didn't match a number. Let's go with a letter!");
19 }
20
21 // Provide an altered failing condition.
22 let i_like_letters = false;
23
24 if let Some(i) = emoticon {
25 println!("Matched {:?}!", i);
26 // Destructure failed. Evaluate an `else if` condition to see if the
27 // alternate failure branch should be taken:
28 } else if i_like_letters {
29 println!("Didn't match a number. Let's go with a letter!");
30 } else {
31 // The condition evaluated false. This branch is the default:
32 println!("I don't like letters. Let's go with an emoticon :)!");
33 }
34 }

In the same way, if let can be used to match any enum value:
1 // Our example enum
2 enum Foo {
3 Bar,
4 Baz,
5 Qux(u32)
6 }
7
8 fn main() {
9 // Create example variables
10 let a = Foo::Bar;
11 let b = Foo::Baz;
12 let c = Foo::Qux(100);
13
14 // Variable a matches Foo::Bar
15 if let Foo::Bar = a {
16 println!("a is foobar");
17 }
18
19 // Variable b does not match Foo::Bar
20 // So this will print nothing
21 if let Foo::Bar = b {
22 println!("b is foobar");
23 }
24
25 // Variable c matches Foo::Qux which has a value
26 // Similar to Some() in the previous example
27 if let Foo::Qux(value) = c {
28 println!("c is {}", value);
29 }
30
31 // Binding also works with `if let`
32 if let Foo::Qux(value @ 100) = c {
33 println!("c is one hundred");
34 }
35 }

Another benefit is that if let allows us to match non-parameterized enum variants. This
is true even in cases where the enum doesn't implement or derive PartialEq . In such
cases if Foo::Bar == a would fail to compile, because instances of the enum cannot be
equated, however if let will continue to work.

Would you like a challenge? Fix the following example to use if let :

1 // This enum purposely neither implements nor derives PartialEq.


2 // That is why comparing Foo::Bar == a fails below.
3 enum Foo {Bar}
4
5 fn main() {
6 let a = Foo::Bar;
7
8 // Variable a matches Foo::Bar
9 if Foo::Bar == a {
10 // ^-- this causes a compile-time error. Use `if let` instead.
11 println!("a is foobar");
12 }
13 }
See also:

enum , Option , and the RFC


let-else

🛈 stable since: rust 1.65

🛈 you can target specific edition by compiling like this rustc --edition=2021 main.rs

With let - else , a refutable pattern can match and bind variables in the surrounding scope
like a normal let , or else diverge (e.g. break , return , panic! ) when the pattern doesn't
match.

use std::str::FromStr;

fn get_count_item(s: &str) -> (u64, &str) {


let mut it = s.split(' ');
let (Some(count_str), Some(item)) = (it.next(), it.next()) else {
panic!("Can't segment count item pair: '{s}'");
};
let Ok(count) = u64::from_str(count_str) else {
panic!("Can't parse integer: '{count_str}'");
};
(count, item)
}

fn main() {
assert_eq!(get_count_item("3 chairs"), (3, "chairs"));
}

The scope of name bindings is the main thing that makes this different from match or if
let - else expressions. You could previously approximate these patterns with an
unfortunate bit of repetition and an outer let :

let (count_str, item) = match (it.next(), it.next()) {


(Some(count_str), Some(item)) => (count_str, item),
_ => panic!("Can't segment count item pair: '{s}'"),
};
let count = if let Ok(count) = u64::from_str(count_str) {
count
} else {
panic!("Can't parse integer: '{count_str}'");
};

See also:

option, match, if let and the let-else RFC.


while let
Similar to if let , while let can make awkward match sequences more tolerable.
Consider the following sequence that increments i :

// Make `optional` of type `Option<i32>`


let mut optional = Some(0);

// Repeatedly try this test.


loop {
match optional {
// If `optional` destructures, evaluate the block.
Some(i) => {
if i > 9 {
println!("Greater than 9, quit!");
optional = None;
} else {
println!("`i` is `{:?}`. Try again.", i);
optional = Some(i + 1);
}
// ^ Requires 3 indentations!
},
// Quit the loop when the destructure fails:
_ => { break; }
// ^ Why should this be required? There must be a better way!
}
}

Using while let makes this sequence much nicer:

1 // Make `optional` of type `Option<i32>`


2 let mut optional = Some(0);
3
4 // This reads: "while `let` destructures `optional` into
5 // `Some(i)`, evaluate the block (`{}`). Else `break`.
6 while let Some(i) = optional {
7 if i > 9 {
8 println!("Greater than 9, quit!");
9 optional = None;
10 } else {
11 println!("`i` is `{:?}`. Try again.", i);
12 optional = Some(i + 1);
13 }
14 // ^ Less rightward drift and doesn't require
15 // explicitly handling the failing case.
16 }
17 // ^ `if let` had additional optional `else`/`else if`
18 // clauses. `while let` does not have these.
See also:

enum , Option , and the RFC


Functions
Functions are declared using the fn keyword. Its arguments are type annotated, just like
variables, and, if the function returns a value, the return type must be specified after an
arrow -> .

The final expression in the function will be used as return value. Alternatively, the return
statement can be used to return a value earlier from within the function, even from inside
loops or if statements.

Let's rewrite FizzBuzz using functions!

1 // Unlike C/C++, there's no restriction on the order of function definitions


2 fn main() {
3 // We can use this function here, and define it somewhere later
4 fizzbuzz_to(100);
5 }
6
7 // Function that returns a boolean value
8 fn is_divisible_by(lhs: u32, rhs: u32) -> bool {
9 // Corner case, early return
10 if rhs == 0 {
11 return false;
12 }
13
14 // This is an expression, the `return` keyword is not necessary here
15 lhs % rhs == 0
16 }
17
18 // Functions that "don't" return a value, actually return the unit type `()`
19 fn fizzbuzz(n: u32) -> () {
20 if is_divisible_by(n, 15) {
21 println!("fizzbuzz");
22 } else if is_divisible_by(n, 3) {
23 println!("fizz");
24 } else if is_divisible_by(n, 5) {
25 println!("buzz");
26 } else {
27 println!("{}", n);
28 }
29 }
30
31 // When a function returns `()`, the return type can be omitted from the
32 // signature
33 fn fizzbuzz_to(n: u32) {
34 for n in 1..=n {
35 fizzbuzz(n);
36 }
37 }
Associated functions & Methods
Some functions are connected to a particular type. These come in two forms: associated
functions, and methods. Associated functions are functions that are defined on a type
generally, while methods are associated functions that are called on a particular instance
of a type.
1 struct Point {
2 x: f64,
3 y: f64,
4 }
5
6 // Implementation block, all `Point` associated functions & methods go in here
7 impl Point {
8 // This is an "associated function" because this function is associated wit
9 // a particular type, that is, Point.
10 //
11 // Associated functions don't need to be called with an instance.
12 // These functions are generally used like constructors.
13 fn origin() -> Point {
14 Point { x: 0.0, y: 0.0 }
15 }
16
17 // Another associated function, taking two arguments:
18 fn new(x: f64, y: f64) -> Point {
19 Point { x: x, y: y }
20 }
21 }
22
23 struct Rectangle {
24 p1: Point,
25 p2: Point,
26 }
27
28 impl Rectangle {
29 // This is a method
30 // `&self` is sugar for `self: &Self`, where `Self` is the type of the
31 // caller object. In this case `Self` = `Rectangle`
32 fn area(&self) -> f64 {
33 // `self` gives access to the struct fields via the dot operator
34 let Point { x: x1, y: y1 } = self.p1;
35 let Point { x: x2, y: y2 } = self.p2;
36
37 // `abs` is a `f64` method that returns the absolute value of the
38 // caller
39 ((x1 - x2) * (y1 - y2)).abs()
40 }
41
42 fn perimeter(&self) -> f64 {
43 let Point { x: x1, y: y1 } = self.p1;
44 let Point { x: x2, y: y2 } = self.p2;
45
46 2.0 * ((x1 - x2).abs() + (y1 - y2).abs())
47 }
48
49 // This method requires the caller object to be mutable
50 // `&mut self` desugars to `self: &mut Self`
51 fn translate(&mut self, x: f64, y: f64) {
52 self.p1.x += x;
53 self.p2.x += x;
54
55 self.p1.y += y;
56 self.p2.y += y;
57 }
58 }
59
60 // `Pair` owns resources: two heap allocated integers
61 struct Pair(Box<i32>, Box<i32>);
62
63 impl Pair {
64 // This method "consumes" the resources of the caller object
65 // `self` desugars to `self: Self`
66 fn destroy(self) {
67 // Destructure `self`
68 let Pair(first, second) = self;
69
70 println!("Destroying Pair({}, {})", first, second);
71
72 // `first` and `second` go out of scope and get freed
73 }
74 }
75
76 fn main() {
77 let rectangle = Rectangle {
78 // Associated functions are called using double colons
79 p1: Point::origin(),
80 p2: Point::new(3.0, 4.0),
81 };
82
83 // Methods are called using the dot operator
84 // Note that the first argument `&self` is implicitly passed, i.e.
85 // `rectangle.perimeter()` === `Rectangle::perimeter(&rectangle)`
86 println!("Rectangle perimeter: {}", rectangle.perimeter());
87 println!("Rectangle area: {}", rectangle.area());
88
89 let mut square = Rectangle {
90 p1: Point::origin(),
91 p2: Point::new(1.0, 1.0),
92 };
93
94 // Error! `rectangle` is immutable, but this method requires a mutable
95 // object
96 //rectangle.translate(1.0, 0.0);
97 // TODO ^ Try uncommenting this line
98
99 // Okay! Mutable objects can call mutable methods
100 square.translate(1.0, 1.0);
101
102 let pair = Pair(Box::new(1), Box::new(2));
103
104 pair.destroy();
105
106 // Error! Previous `destroy` call "consumed" `pair`
107 //pair.destroy();
108 // TODO ^ Try uncommenting this line
109 }
Closures
Closures are functions that can capture the enclosing environment. For example, a closure
that captures the x variable:

|val| val + x

The syntax and capabilities of closures make them very convenient for on the fly usage.
Calling a closure is exactly like calling a function. However, both input and return types can
be inferred and input variable names must be specified.

Other characteristics of closures include:

using || instead of () around input variables.


optional body delimitation ( {} ) for a single line expression (mandatory otherwise).
the ability to capture the outer environment variables.

1 fn main() {
2 let outer_var = 42;
3
4 // A regular function can't refer to variables in the enclosing environment
5 //fn function(i: i32) -> i32 { i + outer_var }
6 // TODO: uncomment the line above and see the compiler error. The compiler
7 // suggests that we define a closure instead.
8
9 // Closures are anonymous, here we are binding them to references.
10 // Annotation is identical to function annotation but is optional
11 // as are the `{}` wrapping the body. These nameless functions
12 // are assigned to appropriately named variables.
13 let closure_annotated = |i: i32| -> i32 { i + outer_var };
14 let closure_inferred = |i | i + outer_var ;
15
16 // Call the closures.
17 println!("closure_annotated: {}", closure_annotated(1));
18 println!("closure_inferred: {}", closure_inferred(1));
19 // Once closure's type has been inferred, it cannot be inferred again with a
20 //println!("cannot reuse closure_inferred with another type: {}", closure_in
21 // TODO: uncomment the line above and see the compiler error.
22
23 // A closure taking no arguments which returns an `i32`.
24 // The return type is inferred.
25 let one = || 1;
26 println!("closure returning one: {}", one());
27
28 }
 
Capturing
Closures are inherently flexible and will do what the functionality requires to make the
closure work without annotation. This allows capturing to flexibly adapt to the use case,
sometimes moving and sometimes borrowing. Closures can capture variables:

by reference: &T
by mutable reference: &mut T
by value: T

They preferentially capture variables by reference and only go lower when required.
1 fn main() {
2 use std::mem;
3
4 let color = String::from("green");
5
6 // A closure to print `color` which immediately borrows (`&`) `color` and
7 // stores the borrow and closure in the `print` variable. It will remain
8 // borrowed until `print` is used the last time.
9 //
10 // `println!` only requires arguments by immutable reference so it doesn't
11 // impose anything more restrictive.
12 let print = || println!("`color`: {}", color);
13
14 // Call the closure using the borrow.
15 print();
16
17 // `color` can be borrowed immutably again, because the closure only holds
18 // an immutable reference to `color`.
19 let _reborrow = &color;
20 print();
21
22 // A move or reborrow is allowed after the final use of `print`
23 let _color_moved = color;
24
25
26 let mut count = 0;
27 // A closure to increment `count` could take either `&mut count` or `count`
28 // but `&mut count` is less restrictive so it takes that. Immediately
29 // borrows `count`.
30 //
31 // A `mut` is required on `inc` because a `&mut` is stored inside. Thus,
32 // calling the closure mutates `count` which requires a `mut`.
33 let mut inc = || {
34 count += 1;
35 println!("`count`: {}", count);
36 };
37
38 // Call the closure using a mutable borrow.
39 inc();
40
41 // The closure still mutably borrows `count` because it is called later.
42 // An attempt to reborrow will lead to an error.
43 // let _reborrow = &count;
44 // ^ TODO: try uncommenting this line.
45 inc();
46
47 // The closure no longer needs to borrow `&mut count`. Therefore, it is
48 // possible to reborrow without an error
49 let _count_reborrowed = &mut count;
50
51
52 // A non-copy type.
53 let movable = Box::new(3);
54
55 // `mem::drop` requires `T` so this must take by value. A copy type
56 // would copy into the closure leaving the original untouched.
57 // A non-copy must move and so `movable` immediately moves into
58 // the closure.
||
59 let consume = || {
60 println!("`movable`: {:?}", movable);
61 mem::drop(movable);
62 };
63
64 // `consume` consumes the variable so this can only be called once.
65 consume();
66 // consume();
67 // ^ TODO: Try uncommenting this line.
68 }

Using move before vertical pipes forces closure to take ownership of captured variables:

1 fn main() {
2 // `Vec` has non-copy semantics.
3 let haystack = vec![1, 2, 3];
4
5 let contains = move |needle| haystack.contains(needle);
6
7 println!("{}", contains(&1));
8 println!("{}", contains(&4));
9
10 // println!("There're {} elements in vec", haystack.len());
11 // ^ Uncommenting above line will result in compile-time error
12 // because borrow checker doesn't allow re-using variable after it
13 // has been moved.
14
15 // Removing `move` from closure's signature will cause closure
16 // to borrow _haystack_ variable immutably, hence _haystack_ is still
17 // available and uncommenting above line will not cause an error.
18 }

See also:

Box and std::mem::drop


As input parameters
While Rust chooses how to capture variables on the fly mostly without type annotation,
this ambiguity is not allowed when writing functions. When taking a closure as an input
parameter, the closure's complete type must be annotated using one of a few traits , and
they're determined by what the closure does with captured value. In order of decreasing
restriction, they are:

Fn : the closure uses the captured value by reference ( &T )


FnMut : the closure uses the captured value by mutable reference ( &mut T )
FnOnce : the closure uses the captured value by value ( T )

On a variable-by-variable basis, the compiler will capture variables in the least restrictive
manner possible.

For instance, consider a parameter annotated as FnOnce . This specifies that the closure
may capture by &T , &mut T , or T , but the compiler will ultimately choose based on how
the captured variables are used in the closure.

This is because if a move is possible, then any type of borrow should also be possible. Note
that the reverse is not true. If the parameter is annotated as Fn , then capturing variables
by &mut T or T are not allowed. However, &T is allowed.

In the following example, try swapping the usage of Fn , FnMut , and FnOnce to see what
happens:
1 // A function which takes a closure as an argument and calls it.
2 // <F> denotes that F is a "Generic type parameter"
3 fn apply<F>(f: F) where
4 // The closure takes no input and returns nothing.
5 F: FnOnce() {
6 // ^ TODO: Try changing this to `Fn` or `FnMut`.
7
8 f();
9 }
10
11 // A function which takes a closure and returns an `i32`.
12 fn apply_to_3<F>(f: F) -> i32 where
13 // The closure takes an `i32` and returns an `i32`.
14 F: Fn(i32) -> i32 {
15
16 f(3)
17 }
18
19 fn main() {
20 use std::mem;
21
22 let greeting = "hello";
23 // A non-copy type.
24 // `to_owned` creates owned data from borrowed one
25 let mut farewell = "goodbye".to_owned();
26
27 // Capture 2 variables: `greeting` by reference and
28 // `farewell` by value.
29 let diary = || {
30 // `greeting` is by reference: requires `Fn`.
31 println!("I said {}.", greeting);
32
33 // Mutation forces `farewell` to be captured by
34 // mutable reference. Now requires `FnMut`.
35 farewell.push_str("!!!");
36 println!("Then I screamed {}.", farewell);
37 println!("Now I can sleep. zzzzz");
38
39 // Manually calling drop forces `farewell` to
40 // be captured by value. Now requires `FnOnce`.
41 mem::drop(farewell);
42 };
43
44 // Call the function which applies the closure.
45 apply(diary);
46
47 // `double` satisfies `apply_to_3`'s trait bound
48 let double = |x| 2 * x;
49
50 println!("3 doubled: {}", apply_to_3(double));
51 }

See also:

std::mem::drop , Fn , FnMut , Generics, where and FnOnce


Type anonymity
Closures succinctly capture variables from enclosing scopes. Does this have any
consequences? It surely does. Observe how using a closure as a function parameter
requires generics, which is necessary because of how they are defined:

// `F` must be generic.


fn apply<F>(f: F) where
F: FnOnce() {
f();
}

When a closure is defined, the compiler implicitly creates a new anonymous structure to
store the captured variables inside, meanwhile implementing the functionality via one of
the traits : Fn , FnMut , or FnOnce for this unknown type. This type is assigned to the
variable which is stored until calling.

Since this new type is of unknown type, any usage in a function will require generics.
However, an unbounded type parameter <T> would still be ambiguous and not be
allowed. Thus, bounding by one of the traits : Fn , FnMut , or FnOnce (which it implements)
is sufficient to specify its type.

1 // `F` must implement `Fn` for a closure which takes no


2 // inputs and returns nothing - exactly what is required
3 // for `print`.
4 fn apply<F>(f: F) where
5 F: Fn() {
6 f();
7 }
8
9 fn main() {
10 let x = 7;
11
12 // Capture `x` into an anonymous type and implement
13 // `Fn` for it. Store it in `print`.
14 let print = || println!("{}", x);
15
16 apply(print);
17 }

See also:

A thorough analysis, Fn , FnMut , and FnOnce


Input functions
Since closures may be used as arguments, you might wonder if the same can be said about
functions. And indeed they can! If you declare a function that takes a closure as parameter,
then any function that satisfies the trait bound of that closure can be passed as a
parameter.

1 // Define a function which takes a generic `F` argument


2 // bounded by `Fn`, and calls it
3 fn call_me<F: Fn()>(f: F) {
4 f();
5 }
6
7 // Define a wrapper function satisfying the `Fn` bound
8 fn function() {
9 println!("I'm a function!");
10 }
11
12 fn main() {
13 // Define a closure satisfying the `Fn` bound
14 let closure = || println!("I'm a closure!");
15
16 call_me(closure);
17 call_me(function);
18 }

As an additional note, the Fn , FnMut , and FnOnce traits dictate how a closure captures
variables from the enclosing scope.

See also:

Fn , FnMut , and FnOnce


As output parameters
Closures as input parameters are possible, so returning closures as output parameters
should also be possible. However, anonymous closure types are, by definition, unknown,
so we have to use impl Trait to return them.

The valid traits for returning a closure are:

Fn
FnMut
FnOnce

Beyond this, the move keyword must be used, which signals that all captures occur by
value. This is required because any captures by reference would be dropped as soon as the
function exited, leaving invalid references in the closure.

1 fn create_fn() -> impl Fn() {


2 let text = "Fn".to_owned();
3
4 move || println!("This is a: {}", text)
5 }
6
7 fn create_fnmut() -> impl FnMut() {
8 let text = "FnMut".to_owned();
9
10 move || println!("This is a: {}", text)
11 }
12
13 fn create_fnonce() -> impl FnOnce() {
14 let text = "FnOnce".to_owned();
15
16 move || println!("This is a: {}", text)
17 }
18
19 fn main() {
20 let fn_plain = create_fn();
21 let mut fn_mut = create_fnmut();
22 let fn_once = create_fnonce();
23
24 fn_plain();
25 fn_mut();
26 fn_once();
27 }

See also:

Fn , FnMut , Generics and impl Trait.


Examples in std
This section contains a few examples of using closures from the std library.
Iterator::any
Iterator::any is a function which when passed an iterator, will return true if any element
satisfies the predicate. Otherwise false . Its signature:

pub trait Iterator {


// The type being iterated over.
type Item;

// `any` takes `&mut self` meaning the caller may be borrowed


// and modified, but not consumed.
fn any<F>(&mut self, f: F) -> bool where
// `FnMut` meaning any captured variable may at most be
// modified, not consumed. `Self::Item` states it takes
// arguments to the closure by value.
F: FnMut(Self::Item) -> bool;
}

1 fn main() {
2 let vec1 = vec![1, 2, 3];
3 let vec2 = vec![4, 5, 6];
4
5 // `iter()` for vecs yields `&i32`. Destructure to `i32`.
6 println!("2 in vec1: {}", vec1.iter() .any(|&x| x == 2));
7 // `into_iter()` for vecs yields `i32`. No destructuring required.
8 println!("2 in vec2: {}", vec2.into_iter().any(|x| x == 2));
9
10 // `iter()` only borrows `vec1` and its elements, so they can be used again
11 println!("vec1 len: {}", vec1.len());
12 println!("First element of vec1 is: {}", vec1[0]);
13 // `into_iter()` does move `vec2` and its elements, so they cannot be used a
14 // println!("First element of vec2 is: {}", vec2[0]);
15 // println!("vec2 len: {}", vec2.len());
16 // TODO: uncomment two lines above and see compiler errors.
17
18 let array1 = [1, 2, 3];
19 let array2 = [4, 5, 6];
20
21 // `iter()` for arrays yields `&i32`.
22 println!("2 in array1: {}", array1.iter() .any(|&x| x == 2));
23 // `into_iter()` for arrays yields `i32`.
24 println!("2 in array2: {}", array2.into_iter().any(|x| x == 2));
25 }

See also:

std::iter::Iterator::any
Searching through iterators
Iterator::find is a function which iterates over an iterator and searches for the first value
which satisfies some condition. If none of the values satisfy the condition, it returns None .
Its signature:

pub trait Iterator {


// The type being iterated over.
type Item;

// `find` takes `&mut self` meaning the caller may be borrowed


// and modified, but not consumed.
fn find<P>(&mut self, predicate: P) -> Option<Self::Item> where
// `FnMut` meaning any captured variable may at most be
// modified, not consumed. `&Self::Item` states it takes
// arguments to the closure by reference.
P: FnMut(&Self::Item) -> bool;
}

1 fn main() {
2 let vec1 = vec![1, 2, 3];
3 let vec2 = vec![4, 5, 6];
4
5 // `iter()` for vecs yields `&i32`.
6 let mut iter = vec1.iter();
7 // `into_iter()` for vecs yields `i32`.
8 let mut into_iter = vec2.into_iter();
9
10 // `iter()` for vecs yields `&i32`, and we want to reference one of its
11 // items, so we have to destructure `&&i32` to `i32`
12 println!("Find 2 in vec1: {:?}", iter .find(|&&x| x == 2));
13 // `into_iter()` for vecs yields `i32`, and we want to reference one of
14 // its items, so we have to destructure `&i32` to `i32`
15 println!("Find 2 in vec2: {:?}", into_iter.find(| &x| x == 2));
16
17 let array1 = [1, 2, 3];
18 let array2 = [4, 5, 6];
19
20 // `iter()` for arrays yields `&&i32`
21 println!("Find 2 in array1: {:?}", array1.iter() .find(|&&x| x == 2));
22 // `into_iter()` for arrays yields `&i32`
23 println!("Find 2 in array2: {:?}", array2.into_iter().find(|&x| x == 2));
24 }

Iterator::find gives you a reference to the item. But if you want the index of the item, use
Iterator::position .
1 fn main() {
2 let vec = vec![1, 9, 3, 3, 13, 2];
3
4 // `iter()` for vecs yields `&i32` and `position()` does not take a referenc
5 // we have to destructure `&i32` to `i32`
6 let index_of_first_even_number = vec.iter().position(|&x| x % 2 == 0);
7 assert_eq!(index_of_first_even_number, Some(5));
8
9 // `into_iter()` for vecs yields `i32` and `position()` does not take a refe
10 // we do not have to destructure
11 let index_of_first_negative_number = vec.into_iter().position(|x| x < 0);
12 assert_eq!(index_of_first_negative_number, None);
13 }
 

See also:

std::iter::Iterator::find

std::iter::Iterator::find_map

std::iter::Iterator::position

std::iter::Iterator::rposition
Higher Order Functions
Rust provides Higher Order Functions (HOF). These are functions that take one or more
functions and/or produce a more useful function. HOFs and lazy iterators give Rust its
functional flavor.

1 fn is_odd(n: u32) -> bool {


2 n % 2 == 1
3 }
4
5 fn main() {
6 println!("Find the sum of all the numbers with odd squares under 1000");
7 let upper = 1000;
8
9 // Imperative approach
10 // Declare accumulator variable
11 let mut acc = 0;
12 // Iterate: 0, 1, 2, ... to infinity
13 for n in 0.. {
14 // Square the number
15 let n_squared = n * n;
16
17 if n_squared >= upper {
18 // Break loop if exceeded the upper limit
19 break;
20 } else if is_odd(n_squared) {
21 // Accumulate value, if it's odd
22 acc += n_squared;
23 }
24 }
25 println!("imperative style: {}", acc);
26
27 // Functional approach
28 let sum_of_squared_odd_numbers: u32 =
29 (0..).map(|n| n * n) // All natural numbers
30 .take_while(|&n_squared| n_squared < upper) // Below upper limit
31 .filter(|&n_squared| is_odd(n_squared)) // That are odd
32 .sum(); // Sum them
33 println!("functional style: {}", sum_of_squared_odd_numbers);
34 }
 

Option and Iterator implement their fair share of HOFs.


Diverging functions
Diverging functions never return. They are marked using ! , which is an empty type.

fn foo() -> ! {
panic!("This call never returns.");
}

As opposed to all the other types, this one cannot be instantiated, because the set of all
possible values this type can have is empty. Note that, it is different from the () type,
which has exactly one possible value.

For example, this function returns as usual, although there is no information in the return
value.

fn some_fn() {
()
}

fn main() {
let _a: () = some_fn();
println!("This function returns and you can see this line.");
}

As opposed to this function, which will never return the control back to the caller.

#![feature(never_type)]

fn main() {
let x: ! = panic!("This call never returns.");
println!("You will never see this line!");
}

Although this might seem like an abstract concept, it is in fact very useful and often handy.
The main advantage of this type is that it can be cast to any other one and therefore used
at places where an exact type is required, for instance in match branches. This allows us to
write code like this:
fn main() {
fn sum_odd_numbers(up_to: u32) -> u32 {
let mut acc = 0;
for i in 0..up_to {
// Notice that the return type of this match expression must be u32
// because of the type of the "addition" variable.
let addition: u32 = match i%2 == 1 {
// The "i" variable is of type u32, which is perfectly fine.
true => i,
// On the other hand, the "continue" expression does not return
// u32, but it is still fine, because it never returns and
therefore
// does not violate the type requirements of the match expression.
false => continue,
};
acc += addition;
}
acc
}
println!("Sum of odd numbers up to 9 (excluding): {}", sum_odd_numbers(9));
}

It is also the return type of functions that loop forever (e.g. loop {} ) like network servers
or functions that terminate the process (e.g. exit() ).
Modules
Rust provides a powerful module system that can be used to hierarchically split code in
logical units (modules), and manage visibility (public/private) between them.

A module is a collection of items: functions, structs, traits, impl blocks, and even other
modules.
Visibility
By default, the items in a module have private visibility, but this can be overridden with the
pub modifier. Only the public items of a module can be accessed from outside the module
scope.
1 // A module named `my_mod`
2 mod my_mod {
3 // Items in modules default to private visibility.
4 fn private_function() {
5 println!("called `my_mod::private_function()`");
6 }
7
8 // Use the `pub` modifier to override default visibility.
9 pub fn function() {
10 println!("called `my_mod::function()`");
11 }
12
13 // Items can access other items in the same module,
14 // even when private.
15 pub fn indirect_access() {
16 print!("called `my_mod::indirect_access()`, that\n> ");
17 private_function();
18 }
19
20 // Modules can also be nested
21 pub mod nested {
22 pub fn function() {
23 println!("called `my_mod::nested::function()`");
24 }
25
26 #[allow(dead_code)]
27 fn private_function() {
28 println!("called `my_mod::nested::private_function()`");
29 }
30
31 // Functions declared using `pub(in path)` syntax are only visible
32 // within the given path. `path` must be a parent or ancestor module
33 pub(in crate::my_mod) fn public_function_in_my_mod() {
34 print!("called `my_mod::nested::public_function_in_my_mod()`, that\
35 public_function_in_nested();
36 }
37
38 // Functions declared using `pub(self)` syntax are only visible within
39 // the current module, which is the same as leaving them private
40 pub(self) fn public_function_in_nested() {
41 println!("called `my_mod::nested::public_function_in_nested()`");
42 }
43
44 // Functions declared using `pub(super)` syntax are only visible within
45 // the parent module
46 pub(super) fn public_function_in_super_mod() {
47 println!("called `my_mod::nested::public_function_in_super_mod()`")
48 }
49 }
50
51 pub fn call_public_function_in_my_mod() {
52 print!("called `my_mod::call_public_function_in_my_mod()`, that\n> ");
53 nested::public_function_in_my_mod();
54 print!("> ");
55 nested::public_function_in_super_mod();
56 }
57
58 // pub(crate) makes functions visible only within the current crate
( ) f i f i i ()
59 pub(crate) fn public_function_in_crate() {
60 println!("called `my_mod::public_function_in_crate()`");
61 }
62
63 // Nested modules follow the same rules for visibility
64 mod private_nested {
65 #[allow(dead_code)]
66 pub fn function() {
67 println!("called `my_mod::private_nested::function()`");
68 }
69
70 // Private parent items will still restrict the visibility of a child i
71 // even if it is declared as visible within a bigger scope.
72 #[allow(dead_code)]
73 pub(crate) fn restricted_function() {
74 println!("called `my_mod::private_nested::restricted_function()`");
75 }
76 }
77 }
78
79 fn function() {
80 println!("called `function()`");
81 }
82
83 fn main() {
84 // Modules allow disambiguation between items that have the same name.
85 function();
86 my_mod::function();
87
88 // Public items, including those inside nested modules, can be
89 // accessed from outside the parent module.
90 my_mod::indirect_access();
91 my_mod::nested::function();
92 my_mod::call_public_function_in_my_mod();
93
94 // pub(crate) items can be called from anywhere in the same crate
95 my_mod::public_function_in_crate();
96
97 // pub(in path) items can only be called from within the module specified
98 // Error! function `public_function_in_my_mod` is private
99 //my_mod::nested::public_function_in_my_mod();
100 // TODO ^ Try uncommenting this line
101
102 // Private items of a module cannot be directly accessed, even if
103 // nested in a public module:
104
105 // Error! `private_function` is private
106 //my_mod::private_function();
107 // TODO ^ Try uncommenting this line
108
109 // Error! `private_function` is private
110 //my_mod::nested::private_function();
111 // TODO ^ Try uncommenting this line
112
113 // Error! `private_nested` is a private module
114 //my_mod::private_nested::function();
115 // TODO ^ Try uncommenting this line
116
117 // Error! `private nested` is a private module
117 // Error! private_nested is a private module
118 //my_mod::private_nested::restricted_function();
119 // TODO ^ Try uncommenting this line
120 }
Struct visibility
Structs have an extra level of visibility with their fields. The visibility defaults to private, and
can be overridden with the pub modifier. This visibility only matters when a struct is
accessed from outside the module where it is defined, and has the goal of hiding
information (encapsulation).

1 mod my {
2 // A public struct with a public field of generic type `T`
3 pub struct OpenBox<T> {
4 pub contents: T,
5 }
6
7 // A public struct with a private field of generic type `T`
8 pub struct ClosedBox<T> {
9 contents: T,
10 }
11
12 impl<T> ClosedBox<T> {
13 // A public constructor method
14 pub fn new(contents: T) -> ClosedBox<T> {
15 ClosedBox {
16 contents: contents,
17 }
18 }
19 }
20 }
21
22 fn main() {
23 // Public structs with public fields can be constructed as usual
24 let open_box = my::OpenBox { contents: "public information" };
25
26 // and their fields can be normally accessed.
27 println!("The open box contains: {}", open_box.contents);
28
29 // Public structs with private fields cannot be constructed using field name
30 // Error! `ClosedBox` has private fields
31 //let closed_box = my::ClosedBox { contents: "classified information" };
32 // TODO ^ Try uncommenting this line
33
34 // However, structs with private fields can be created using
35 // public constructors
36 let _closed_box = my::ClosedBox::new("classified information");
37
38 // and the private fields of a public struct cannot be accessed.
39 // Error! The `contents` field is private
40 //println!("The closed box contains: {}", _closed_box.contents);
41 // TODO ^ Try uncommenting this line
42 }
See also:

generics and methods


The use declaration
The use declaration can be used to bind a full path to a new name, for easier access. It is
often used like this:

1 use crate::deeply::nested::{
2 my_first_function,
3 my_second_function,
4 AndATraitType
5 };
6
7 fn main() {
8 my_first_function();
9 }

You can use the as keyword to bind imports to a different name:

1 // Bind the `deeply::nested::function` path to `other_function`.


2 use deeply::nested::function as other_function;
3
4 fn function() {
5 println!("called `function()`");
6 }
7
8 mod deeply {
9 pub mod nested {
10 pub fn function() {
11 println!("called `deeply::nested::function()`");
12 }
13 }
14 }
15
16 fn main() {
17 // Easier access to `deeply::nested::function`
18 other_function();
19
20 println!("Entering block");
21 {
22 // This is equivalent to `use deeply::nested::function as function`.
23 // This `function()` will shadow the outer one.
24 use crate::deeply::nested::function;
25
26 // `use` bindings have a local scope. In this case, the
27 // shadowing of `function()` is only in this block.
28 function();
29
30 println!("Leaving block");
31 }
32
33 function();
34 }
super and self
The super and self keywords can be used in the path to remove ambiguity when
accessing items and to prevent unnecessary hardcoding of paths.

1 fn function() {
2 println!("called `function()`");
3 }
4
5 mod cool {
6 pub fn function() {
7 println!("called `cool::function()`");
8 }
9 }
10
11 mod my {
12 fn function() {
13 println!("called `my::function()`");
14 }
15
16 mod cool {
17 pub fn function() {
18 println!("called `my::cool::function()`");
19 }
20 }
21
22 pub fn indirect_call() {
23 // Let's access all the functions named `function` from this scope!
24 print!("called `my::indirect_call()`, that\n> ");
25
26 // The `self` keyword refers to the current module scope - in this case
27 // Calling `self::function()` and calling `function()` directly both giv
28 // the same result, because they refer to the same function.
29 self::function();
30 function();
31
32 // We can also use `self` to access another module inside `my`:
33 self::cool::function();
34
35 // The `super` keyword refers to the parent scope (outside the `my` modu
36 super::function();
37
38 // This will bind to the `cool::function` in the *crate* scope.
39 // In this case the crate scope is the outermost scope.
40 {
41 use crate::cool::function as root_function;
42 root_function();
43 }
44 }
45 }
46
47 fn main() {
48 my::indirect_call();
49 }
File hierarchy
Modules can be mapped to a file/directory hierarchy. Let's break down the visibility
example in files:

$ tree .
.
├── my
│ ├── inaccessible.rs
│ └── nested.rs
├── my.rs
└── split.rs

In split.rs :

// This declaration will look for a file named `my.rs` and will
// insert its contents inside a module named `my` under this scope
mod my;

fn function() {
println!("called `function()`");
}

fn main() {
my::function();

function();

my::indirect_access();

my::nested::function();
}

In my.rs :
// Similarly `mod inaccessible` and `mod nested` will locate the `nested.rs`
// and `inaccessible.rs` files and insert them here under their respective
// modules
mod inaccessible;
pub mod nested;

pub fn function() {
println!("called `my::function()`");
}

fn private_function() {
println!("called `my::private_function()`");
}

pub fn indirect_access() {
print!("called `my::indirect_access()`, that\n> ");

private_function();
}

In my/nested.rs :

pub fn function() {
println!("called `my::nested::function()`");
}

#[allow(dead_code)]
fn private_function() {
println!("called `my::nested::private_function()`");
}

In my/inaccessible.rs :

#[allow(dead_code)]
pub fn public_function() {
println!("called `my::inaccessible::public_function()`");
}

Let's check that things still work as before:

$ rustc split.rs && ./split


called `my::function()`
called `function()`
called `my::indirect_access()`, that
> called `my::private_function()`
called `my::nested::function()`
Crates
A crate is a compilation unit in Rust. Whenever rustc some_file.rs is called, some_file.rs
is treated as the crate file. If some_file.rs has mod declarations in it, then the contents of
the module files would be inserted in places where mod declarations in the crate file are
found, before running the compiler over it. In other words, modules do not get compiled
individually, only crates get compiled.

A crate can be compiled into a binary or into a library. By default, rustc will produce a
binary from a crate. This behavior can be overridden by passing the --crate-type flag to
lib .
Creating a Library
Let's create a library, and then see how to link it to another crate.

In rary.rs :

pub fn public_function() {
println!("called rary's `public_function()`");
}

fn private_function() {
println!("called rary's `private_function()`");
}

pub fn indirect_access() {
print!("called rary's `indirect_access()`, that\n> ");

private_function();
}

$ rustc --crate-type=lib rary.rs


$ ls lib*
library.rlib

Libraries get prefixed with "lib", and by default they get named after their crate file, but this
default name can be overridden by passing the --crate-name option to rustc or by using
the crate_name attribute.
Using a Library
To link a crate to this new library you may use rustc 's --extern flag. All of its items will
then be imported under a module named the same as the library. This module generally
behaves the same way as any other module.

// extern crate rary; // May be required for Rust 2015 edition or earlier

fn main() {
rary::public_function();

// Error! `private_function` is private


//rary::private_function();

rary::indirect_access();
}

# Where library.rlib is the path to the compiled library, assumed that it's
# in the same directory here:
$ rustc executable.rs --extern rary=library.rlib && ./executable
called rary's `public_function()`
called rary's `indirect_access()`, that
> called rary's `private_function()`
Cargo
cargo is the official Rust package management tool. It has lots of really useful features to
improve code quality and developer velocity! These include

Dependency management and integration with crates.io (the official Rust package
registry)
Awareness of unit tests
Awareness of benchmarks

This chapter will go through some quick basics, but you can find the comprehensive docs
in The Cargo Book.
Dependencies
Most programs have dependencies on some libraries. If you have ever managed
dependencies by hand, you know how much of a pain this can be. Luckily, the Rust
ecosystem comes standard with cargo ! cargo can manage dependencies for a project.

To create a new Rust project,

# A binary
cargo new foo

# A library
cargo new --lib bar

For the rest of this chapter, let's assume we are making a binary, rather than a library, but
all of the concepts are the same.

After the above commands, you should see a file hierarchy like this:

.
├── bar
│ ├── Cargo.toml
│ └── src
│ └── lib.rs
└── foo
├── Cargo.toml
└── src
└── main.rs

The main.rs is the root source file for your new foo project -- nothing new there. The
Cargo.toml is the config file for cargo for this project. If you look inside it, you should see
something like this:

[package]
name = "foo"
version = "0.1.0"
authors = ["mark"]

[dependencies]

The name field under [package] determines the name of the project. This is used by
crates.io if you publish the crate (more later). It is also the name of the output binary
when you compile.

The version field is a crate version number using Semantic Versioning.

The authors field is a list of authors used when publishing the crate.
The [dependencies] section lets you add dependencies for your project.

For example, suppose that we want our program to have a great CLI. You can find lots of
great packages on crates.io (the official Rust package registry). One popular choice is clap.
As of this writing, the most recent published version of clap is 2.27.1 . To add a
dependency to our program, we can simply add the following to our Cargo.toml under
[dependencies] : clap = "2.27.1" . And that's it! You can start using clap in your program.

cargo also supports other types of dependencies. Here is just a small sampling:

[package]
name = "foo"
version = "0.1.0"
authors = ["mark"]

[dependencies]
clap = "2.27.1" # from crates.io
rand = { git = "https://github.com/rust-lang-nursery/rand" } # from online repo
bar = { path = "../bar" } # from a path in the local filesystem

cargo is more than a dependency manager. All of the available configuration options are
listed in the format specification of Cargo.toml .

To build our project we can execute cargo build anywhere in the project directory
(including subdirectories!). We can also do cargo run to build and run. Notice that these
commands will resolve all dependencies, download crates if needed, and build everything,
including your crate. (Note that it only rebuilds what it has not already built, similar to
make ).

Voila! That's all there is to it!


Conventions
In the previous chapter, we saw the following directory hierarchy:

foo
├── Cargo.toml
└── src
└── main.rs

Suppose that we wanted to have two binaries in the same project, though. What then?

It turns out that cargo supports this. The default binary name is main , as we saw before,
but you can add additional binaries by placing them in a bin/ directory:

foo
├── Cargo.toml
└── src
├── main.rs
└── bin
└── my_other_bin.rs

To tell cargo to only compile or run this binary, we just pass cargo the --bin
my_other_bin flag, where my_other_bin is the name of the binary we want to work with.

In addition to extra binaries, cargo supports more features such as benchmarks, tests,
and examples.

In the next chapter, we will look more closely at tests.


Testing
As we know testing is integral to any piece of software! Rust has first-class support for unit
and integration testing (see this chapter in TRPL).

From the testing chapters linked above, we see how to write unit tests and integration
tests. Organizationally, we can place unit tests in the modules they test and integration
tests in their own tests/ directory:

foo
├── Cargo.toml
├── src
│ └── main.rs
│ └── lib.rs
└── tests
├── my_test.rs
└── my_other_test.rs

Each file in tests is a separate integration test, i.e. a test that is meant to test your library
as if it were being called from a dependent crate.

The Testing chapter elaborates on the three different testing styles: Unit, Doc, and
Integration.

cargo naturally provides an easy way to run all of your tests!

$ cargo test

You should see output like this:

$ cargo test
Compiling blah v0.1.0 (file:///nobackup/blah)
Finished dev [unoptimized + debuginfo] target(s) in 0.89 secs
Running target/debug/deps/blah-d3b32b97275ec472

running 4 tests
test test_bar ... ok
test test_baz ... ok
test test_foo_bar ... ok
test test_foo ... ok

test result: ok. 4 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out

You can also run tests whose name matches a pattern:

$ cargo test test_foo


$ cargo test test_foo
Compiling blah v0.1.0 (file:///nobackup/blah)
Finished dev [unoptimized + debuginfo] target(s) in 0.35 secs
Running target/debug/deps/blah-d3b32b97275ec472

running 2 tests
test test_foo ... ok
test test_foo_bar ... ok

test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 2 filtered out

One word of caution: Cargo may run multiple tests concurrently, so make sure that they
don't race with each other.

One example of this concurrency causing issues is if two tests output to a file, such as
below:
#[cfg(test)]
mod tests {
// Import the necessary modules
use std::fs::OpenOptions;
use std::io::Write;

// This test writes to a file


#[test]
fn test_file() {
// Opens the file ferris.txt or creates one if it doesn't exist.
let mut file = OpenOptions::new()
.append(true)
.create(true)
.open("ferris.txt")
.expect("Failed to open ferris.txt");

// Print "Ferris" 5 times.


for _ in 0..5 {
file.write_all("Ferris\n".as_bytes())
.expect("Could not write to ferris.txt");
}
}

// This test tries to write to the same file


#[test]
fn test_file_also() {
// Opens the file ferris.txt or creates one if it doesn't exist.
let mut file = OpenOptions::new()
.append(true)
.create(true)
.open("ferris.txt")
.expect("Failed to open ferris.txt");

// Print "Corro" 5 times.


for _ in 0..5 {
file.write_all("Corro\n".as_bytes())
.expect("Could not write to ferris.txt");
}
}
}

Although the intent is to get the following:

$ cat ferris.txt
Ferris
Ferris
Ferris
Ferris
Ferris
Corro
Corro
Corro
Corro
Corro
What actually gets put into ferris.txt is this:

$ cargo test test_file && cat ferris.txt


Corro
Ferris
Corro
Ferris
Corro
Ferris
Corro
Ferris
Corro
Ferris
Build Scripts
Sometimes a normal build from cargo is not enough. Perhaps your crate needs some pre-
requisites before cargo will successfully compile, things like code generation, or some
native code that needs to be compiled. To solve this problem we have build scripts that
Cargo can run.

To add a build script to your package it can either be specified in the Cargo.toml as follows:

[package]
...
build = "build.rs"

Otherwise Cargo will look for a build.rs file in the project directory by default.

How to use a build script


The build script is simply another Rust file that will be compiled and invoked prior to
compiling anything else in the package. Hence it can be used to fulfill pre-requisites of your
crate.

Cargo provides the script with inputs via environment variables specified here that can be
used.

The script provides output via stdout. All lines printed are written to
target/debug/build/<pkg>/output . Further, lines prefixed with cargo: will be interpreted
by Cargo directly and hence can be used to define parameters for the package's
compilation.

For further specification and examples have a read of the Cargo specification.
Attributes
An attribute is metadata applied to some module, crate or item. This metadata can be used
to/for:

conditional compilation of code


set crate name, version and type (binary or library)
disable lints (warnings)
enable compiler features (macros, glob imports, etc.)
link to a foreign library
mark functions as unit tests
mark functions that will be part of a benchmark
attribute like macros

Attributes look like #[outer_attribute] or #![inner_attribute] , with the difference


between them being where they apply.

#[outer_attribute] applies to the item immediately following it. Some examples of


items are: a function, a module declaration, a constant, a structure, an enum. Here is
an example where attribute #[derive(Debug)] applies to the struct Rectangle :

#[derive(Debug)]
struct Rectangle {
width: u32,
height: u32,
}

#![inner_attribute] applies to the enclosing item (typically a module or a crate). In


other words, this attribute is interpreted as applying to the entire scope in which it's
place. Here is an example where #![allow(unusude_variables)] applies to the whole
crate (if placed in main.rs ):

#![allow(unused_variables)]

fn main() {
let x = 3; // This would normally warn about an unused variable.
}

Attributes can take arguments with different syntaxes:

#[attribute = "value"]
#[attribute(key = "value")]
#[attribute(value)]
Attributes can have multiple values and can be separated over multiple lines, too:

#[attribute(value, value2)]

#[attribute(value, value2, value3,


value4, value5)]
dead_code
The compiler provides a dead_code lint that will warn about unused functions. An attribute
can be used to disable the lint.

1 fn used_function() {}
2
3 // `#[allow(dead_code)]` is an attribute that disables the `dead_code` lint
4 #[allow(dead_code)]
5 fn unused_function() {}
6
7 fn noisy_unused_function() {}
8 // FIXME ^ Add an attribute to suppress the warning
9
10 fn main() {
11 used_function();
12 }

Note that in real programs, you should eliminate dead code. In these examples we'll allow
dead code in some places because of the interactive nature of the examples.
Crates
The crate_type attribute can be used to tell the compiler whether a crate is a binary or a
library (and even which type of library), and the crate_name attribute can be used to set
the name of the crate.

However, it is important to note that both the crate_type and crate_name attributes have
no effect whatsoever when using Cargo, the Rust package manager. Since Cargo is used for
the majority of Rust projects, this means real-world uses of crate_type and crate_name
are relatively limited.

1 // This crate is a library


2 #![crate_type = "lib"]
3 // The library is named "rary"
4 #![crate_name = "rary"]
5
6 pub fn public_function() {
7 println!("called rary's `public_function()`");
8 }
9
10 fn private_function() {
11 println!("called rary's `private_function()`");
12 }
13
14 pub fn indirect_access() {
15 print!("called rary's `indirect_access()`, that\n> ");
16
17 private_function();
18 }

When the crate_type attribute is used, we no longer need to pass the --crate-type flag to
rustc .

$ rustc lib.rs
$ ls lib*
library.rlib
cfg
Configuration conditional checks are possible through two different operators:

the cfg attribute: #[cfg(...)] in attribute position


the cfg! macro: cfg!(...) in boolean expressions

While the former enables conditional compilation, the latter conditionally evaluates to
true or false literals allowing for checks at run-time. Both utilize identical argument
syntax.

cfg! , unlike #[cfg] , does not remove any code and only evaluates to true or false. For
example, all blocks in an if/else expression need to be valid when cfg! is used for the
condition, regardless of what cfg! is evaluating.

1 // This function only gets compiled if the target OS is linux


2 #[cfg(target_os = "linux")]
3 fn are_you_on_linux() {
4 println!("You are running linux!");
5 }
6
7 // And this function only gets compiled if the target OS is *not* linux
8 #[cfg(not(target_os = "linux"))]
9 fn are_you_on_linux() {
10 println!("You are *not* running linux!");
11 }
12
13 fn main() {
14 are_you_on_linux();
15
16 println!("Are you sure?");
17 if cfg!(target_os = "linux") {
18 println!("Yes. It's definitely linux!");
19 } else {
20 println!("Yes. It's definitely *not* linux!");
21 }
22 }

See also:

the reference, cfg! , and macros.


Custom
Some conditionals like target_os are implicitly provided by rustc , but custom
conditionals must be passed to rustc using the --cfg flag.

1 #[cfg(some_condition)]
2 fn conditional_function() {
3 println!("condition met!");
4 }
5
6 fn main() {
7 conditional_function();
8 }

Try to run this to see what happens without the custom cfg flag.

With the custom cfg flag:

$ rustc --cfg some_condition custom.rs && ./custom


condition met!
Generics
Generics is the topic of generalizing types and functionalities to broader cases. This is
extremely useful for reducing code duplication in many ways, but can call for rather
involved syntax. Namely, being generic requires taking great care to specify over which
types a generic type is actually considered valid. The simplest and most common use of
generics is for type parameters.

A type parameter is specified as generic by the use of angle brackets and upper camel case:
<Aaa, Bbb, ...> . "Generic type parameters" are typically represented as <T> . In Rust,
"generic" also describes anything that accepts one or more generic type parameters <T> .
Any type specified as a generic type parameter is generic, and everything else is concrete
(non-generic).

For example, defining a generic function named foo that takes an argument T of any type:

fn foo<T>(arg: T) { ... }

Because T has been specified as a generic type parameter using <T> , it is considered
generic when used here as (arg: T) . This is the case even if T has previously been
defined as a struct .

This example shows some of the syntax in action:


1 // A concrete type `A`.
2 struct A;
3
4 // In defining the type `Single`, the first use of `A` is not preceded by `<A>`.
5 // Therefore, `Single` is a concrete type, and `A` is defined as above.
6 struct Single(A);
7 // ^ Here is `Single`s first use of the type `A`.
8
9 // Here, `<T>` precedes the first use of `T`, so `SingleGen` is a generic type.
10 // Because the type parameter `T` is generic, it could be anything, including
11 // the concrete type `A` defined at the top.
12 struct SingleGen<T>(T);
13
14 fn main() {
15 // `Single` is concrete and explicitly takes `A`.
16 let _s = Single(A);
17
18 // Create a variable `_char` of type `SingleGen<char>`
19 // and give it the value `SingleGen('a')`.
20 // Here, `SingleGen` has a type parameter explicitly specified.
21 let _char: SingleGen<char> = SingleGen('a');
22
23 // `SingleGen` can also have a type parameter implicitly specified:
24 let _t = SingleGen(A); // Uses `A` defined at the top.
25 let _i32 = SingleGen(6); // Uses `i32`.
26 let _char = SingleGen('a'); // Uses `char`.
27 }

See also:

structs
Functions
The same set of rules can be applied to functions: a type T becomes generic when
preceded by <T> .

Using generic functions sometimes requires explicitly specifying type parameters. This may
be the case if the function is called where the return type is generic, or if the compiler
doesn't have enough information to infer the necessary type parameters.

A function call with explicitly specified type parameters looks like: fun::<A, B, ...>() .

1 struct A; // Concrete type `A`.


2 struct S(A); // Concrete type `S`.
3 struct SGen<T>(T); // Generic type `SGen`.
4
5 // The following functions all take ownership of the variable passed into
6 // them and immediately go out of scope, freeing the variable.
7
8 // Define a function `reg_fn` that takes an argument `_s` of type `S`.
9 // This has no `<T>` so this is not a generic function.
10 fn reg_fn(_s: S) {}
11
12 // Define a function `gen_spec_t` that takes an argument `_s` of type `SGen<T>`.
13 // It has been explicitly given the type parameter `A`, but because `A` has not
14 // been specified as a generic type parameter for `gen_spec_t`, it is not generi
15 fn gen_spec_t(_s: SGen<A>) {}
16
17 // Define a function `gen_spec_i32` that takes an argument `_s` of type `SGen<i3
18 // It has been explicitly given the type parameter `i32`, which is a specific ty
19 // Because `i32` is not a generic type, this function is also not generic.
20 fn gen_spec_i32(_s: SGen<i32>) {}
21
22 // Define a function `generic` that takes an argument `_s` of type `SGen<T>`.
23 // Because `SGen<T>` is preceded by `<T>`, this function is generic over `T`.
24 fn generic<T>(_s: SGen<T>) {}
25
26 fn main() {
27 // Using the non-generic functions
28 reg_fn(S(A)); // Concrete type.
29 gen_spec_t(SGen(A)); // Implicitly specified type parameter `A`.
30 gen_spec_i32(SGen(6)); // Implicitly specified type parameter `i32`.
31
32 // Explicitly specified type parameter `char` to `generic()`.
33 generic::<char>(SGen('a'));
34
35 // Implicitly specified type parameter `char` to `generic()`.
36 generic(SGen('c'));
37 }
See also:

functions and struct s


Implementation
Similar to functions, implementations require care to remain generic.

struct S; // Concrete type `S`


struct GenericVal<T>(T); // Generic type `GenericVal`

// impl of GenericVal where we explicitly specify type parameters:


impl GenericVal<f32> {} // Specify `f32`
impl GenericVal<S> {} // Specify `S` as defined above

// `<T>` Must precede the type to remain generic


impl<T> GenericVal<T> {}

1 struct Val {
2 val: f64,
3 }
4
5 struct GenVal<T> {
6 gen_val: T,
7 }
8
9 // impl of Val
10 impl Val {
11 fn value(&self) -> &f64 {
12 &self.val
13 }
14 }
15
16 // impl of GenVal for a generic type `T`
17 impl<T> GenVal<T> {
18 fn value(&self) -> &T {
19 &self.gen_val
20 }
21 }
22
23 fn main() {
24 let x = Val { val: 3.0 };
25 let y = GenVal { gen_val: 3i32 };
26
27 println!("{}, {}", x.value(), y.value());
28 }

See also:

functions returning references, impl , and struct


Traits
Of course trait s can also be generic. Here we define one which reimplements the Drop
trait as a generic method to drop itself and an input.

1 // Non-copyable types.
2 struct Empty;
3 struct Null;
4
5 // A trait generic over `T`.
6 trait DoubleDrop<T> {
7 // Define a method on the caller type which takes an
8 // additional single parameter `T` and does nothing with it.
9 fn double_drop(self, _: T);
10 }
11
12 // Implement `DoubleDrop<T>` for any generic parameter `T` and
13 // caller `U`.
14 impl<T, U> DoubleDrop<T> for U {
15 // This method takes ownership of both passed arguments,
16 // deallocating both.
17 fn double_drop(self, _: T) {}
18 }
19
20 fn main() {
21 let empty = Empty;
22 let null = Null;
23
24 // Deallocate `empty` and `null`.
25 empty.double_drop(null);
26
27 //empty;
28 //null;
29 // ^ TODO: Try uncommenting these lines.
30 }

See also:

Drop , struct , and trait


Bounds
When working with generics, the type parameters often must use traits as bounds to
stipulate what functionality a type implements. For example, the following example uses
the trait Display to print and so it requires T to be bound by Display ; that is, T must
implement Display .

// Define a function `printer` that takes a generic type `T` which


// must implement trait `Display`.
fn printer<T: Display>(t: T) {
println!("{}", t);
}

Bounding restricts the generic to types that conform to the bounds. That is:

struct S<T: Display>(T);

// Error! `Vec<T>` does not implement `Display`. This


// specialization will fail.
let s = S(vec![1]);

Another effect of bounding is that generic instances are allowed to access the methods of
traits specified in the bounds. For example:
1 // A trait which implements the print marker: `{:?}`.
2 use std::fmt::Debug;
3
4 trait HasArea {
5 fn area(&self) -> f64;
6 }
7
8 impl HasArea for Rectangle {
9 fn area(&self) -> f64 { self.length * self.height }
10 }
11
12 #[derive(Debug)]
13 struct Rectangle { length: f64, height: f64 }
14 #[allow(dead_code)]
15 struct Triangle { length: f64, height: f64 }
16
17 // The generic `T` must implement `Debug`. Regardless
18 // of the type, this will work properly.
19 fn print_debug<T: Debug>(t: &T) {
20 println!("{:?}", t);
21 }
22
23 // `T` must implement `HasArea`. Any type which meets
24 // the bound can access `HasArea`'s function `area`.
25 fn area<T: HasArea>(t: &T) -> f64 { t.area() }
26
27 fn main() {
28 let rectangle = Rectangle { length: 3.0, height: 4.0 };
29 let _triangle = Triangle { length: 3.0, height: 4.0 };
30
31 print_debug(&rectangle);
32 println!("Area: {}", area(&rectangle));
33
34 //print_debug(&_triangle);
35 //println!("Area: {}", area(&_triangle));
36 // ^ TODO: Try uncommenting these.
37 // | Error: Does not implement either `Debug` or `HasArea`.
38 }

As an additional note, where clauses can also be used to apply bounds in some cases to be
more expressive.

See also:

std::fmt , struct s, and trait s


Testcase: empty bounds
A consequence of how bounds work is that even if a trait doesn't include any
functionality, you can still use it as a bound. Eq and Copy are examples of such trait s
from the std library.

1 struct Cardinal;
2 struct BlueJay;
3 struct Turkey;
4
5 trait Red {}
6 trait Blue {}
7
8 impl Red for Cardinal {}
9 impl Blue for BlueJay {}
10
11 // These functions are only valid for types which implement these
12 // traits. The fact that the traits are empty is irrelevant.
13 fn red<T: Red>(_: &T) -> &'static str { "red" }
14 fn blue<T: Blue>(_: &T) -> &'static str { "blue" }
15
16 fn main() {
17 let cardinal = Cardinal;
18 let blue_jay = BlueJay;
19 let _turkey = Turkey;
20
21 // `red()` won't work on a blue jay nor vice versa
22 // because of the bounds.
23 println!("A cardinal is {}", red(&cardinal));
24 println!("A blue jay is {}", blue(&blue_jay));
25 //println!("A turkey is {}", red(&_turkey));
26 // ^ TODO: Try uncommenting this line.
27 }

See also:

std::cmp::Eq , std::marker::Copy , and trait s


Multiple bounds
Multiple bounds for a single type can be applied with a + . Like normal, different types are
separated with , .

1 use std::fmt::{Debug, Display};


2
3 fn compare_prints<T: Debug + Display>(t: &T) {
4 println!("Debug: `{:?}`", t);
5 println!("Display: `{}`", t);
6 }
7
8 fn compare_types<T: Debug, U: Debug>(t: &T, u: &U) {
9 println!("t: `{:?}`", t);
10 println!("u: `{:?}`", u);
11 }
12
13 fn main() {
14 let string = "words";
15 let array = [1, 2, 3];
16 let vec = vec![1, 2, 3];
17
18 compare_prints(&string);
19 //compare_prints(&array);
20 // TODO ^ Try uncommenting this.
21
22 compare_types(&array, &vec);
23 }

See also:

std::fmt and trait s


Where clauses
A bound can also be expressed using a where clause immediately before the opening { ,
rather than at the type's first mention. Additionally, where clauses can apply bounds to
arbitrary types, rather than just to type parameters.

Some cases that a where clause is useful:

When specifying generic types and bounds separately is clearer:

impl <A: TraitB + TraitC, D: TraitE + TraitF> MyTrait<A, D> for YourType {}

// Expressing bounds with a `where` clause


impl <A, D> MyTrait<A, D> for YourType where
A: TraitB + TraitC,
D: TraitE + TraitF {}

When using a where clause is more expressive than using normal syntax. The impl in
this example cannot be directly expressed without a where clause:

1 use std::fmt::Debug;
2
3 trait PrintInOption {
4 fn print_in_option(self);
5 }
6
7 // Because we would otherwise have to express this as `T: Debug` or
8 // use another method of indirect approach, this requires a `where` clause:
9 impl<T> PrintInOption for T where
10 Option<T>: Debug {
11 // We want `Option<T>: Debug` as our bound because that is what's
12 // being printed. Doing otherwise would be using the wrong bound.
13 fn print_in_option(self) {
14 println!("{:?}", Some(self));
15 }
16 }
17
18 fn main() {
19 let vec = vec![1, 2, 3];
20
21 vec.print_in_option();
22 }

See also:

RFC, struct , and trait


New Type Idiom
The newtype idiom gives compile time guarantees that the right type of value is supplied to
a program.

For example, an age verification function that checks age in years, must be given a value of
type Years .

1 struct Years(i64);
2
3 struct Days(i64);
4
5 impl Years {
6 pub fn to_days(&self) -> Days {
7 Days(self.0 * 365)
8 }
9 }
10
11
12 impl Days {
13 /// truncates partial years
14 pub fn to_years(&self) -> Years {
15 Years(self.0 / 365)
16 }
17 }
18
19 fn old_enough(age: &Years) -> bool {
20 age.0 >= 18
21 }
22
23 fn main() {
24 let age = Years(5);
25 let age_days = age.to_days();
26 println!("Old enough {}", old_enough(&age));
27 println!("Old enough {}", old_enough(&age_days.to_years()));
28 // println!("Old enough {}", old_enough(&age_days));
29 }

Uncomment the last print statement to observe that the type supplied must be Years .

To obtain the newtype 's value as the base type, you may use the tuple or destructuring
syntax like so:

1 struct Years(i64);
2
3 fn main() {
4 let years = Years(42);
5 let years_as_primitive_1: i64 = years.0; // Tuple
6 let Years(years_as_primitive_2) = years; // Destructuring
7 }
See also:

structs
Associated items
"Associated Items" refers to a set of rules pertaining to item s of various types. It is an
extension to trait generics, and allows trait s to internally define new items.

One such item is called an associated type, providing simpler usage patterns when the
trait is generic over its container type.

See also:

RFC
The Problem
A trait that is generic over its container type has type specification requirements - users
of the trait must specify all of its generic types.

In the example below, the Contains trait allows the use of the generic types A and B .
The trait is then implemented for the Container type, specifying i32 for A and B so that
it can be used with fn difference() .

Because Contains is generic, we are forced to explicitly state all of the generic types for fn
difference() . In practice, we want a way to express that A and B are determined by the
input C . As you will see in the next section, associated types provide exactly that capability.
1 struct Container(i32, i32);
2
3 // A trait which checks if 2 items are stored inside of container.
4 // Also retrieves first or last value.
5 trait Contains<A, B> {
6 fn contains(&self, _: &A, _: &B) -> bool; // Explicitly requires `A` and `B`
7 fn first(&self) -> i32; // Doesn't explicitly require `A` or `B`.
8 fn last(&self) -> i32; // Doesn't explicitly require `A` or `B`.
9 }
10
11 impl Contains<i32, i32> for Container {
12 // True if the numbers stored are equal.
13 fn contains(&self, number_1: &i32, number_2: &i32) -> bool {
14 (&self.0 == number_1) && (&self.1 == number_2)
15 }
16
17 // Grab the first number.
18 fn first(&self) -> i32 { self.0 }
19
20 // Grab the last number.
21 fn last(&self) -> i32 { self.1 }
22 }
23
24 // `C` contains `A` and `B`. In light of that, having to express `A` and
25 // `B` again is a nuisance.
26 fn difference<A, B, C>(container: &C) -> i32 where
27 C: Contains<A, B> {
28 container.last() - container.first()
29 }
30
31 fn main() {
32 let number_1 = 3;
33 let number_2 = 10;
34
35 let container = Container(number_1, number_2);
36
37 println!("Does container contain {} and {}: {}",
38 &number_1, &number_2,
39 container.contains(&number_1, &number_2));
40 println!("First number: {}", container.first());
41 println!("Last number: {}", container.last());
42
43 println!("The difference is: {}", difference(&container));
44 }

See also:

struct s, and trait s


Associated types
The use of "Associated types" improves the overall readability of code by moving inner
types locally into a trait as output types. Syntax for the trait definition is as follows:

// `A` and `B` are defined in the trait via the `type` keyword.
// (Note: `type` in this context is different from `type` when used for
// aliases).
trait Contains {
type A;
type B;

// Updated syntax to refer to these new types generically.


fn contains(&self, _: &Self::A, _: &Self::B) -> bool;
}

Note that functions that use the trait Contains are no longer required to express A or
B at all:

// Without using associated types


fn difference<A, B, C>(container: &C) -> i32 where
C: Contains<A, B> { ... }

// Using associated types


fn difference<C: Contains>(container: &C) -> i32 { ... }

Let's rewrite the example from the previous section using associated types:
1 struct Container(i32, i32);
2
3 // A trait which checks if 2 items are stored inside of container.
4 // Also retrieves first or last value.
5 trait Contains {
6 // Define generic types here which methods will be able to utilize.
7 type A;
8 type B;
9
10 fn contains(&self, _: &Self::A, _: &Self::B) -> bool;
11 fn first(&self) -> i32;
12 fn last(&self) -> i32;
13 }
14
15 impl Contains for Container {
16 // Specify what types `A` and `B` are. If the `input` type
17 // is `Container(i32, i32)`, the `output` types are determined
18 // as `i32` and `i32`.
19 type A = i32;
20 type B = i32;
21
22 // `&Self::A` and `&Self::B` are also valid here.
23 fn contains(&self, number_1: &i32, number_2: &i32) -> bool {
24 (&self.0 == number_1) && (&self.1 == number_2)
25 }
26 // Grab the first number.
27 fn first(&self) -> i32 { self.0 }
28
29 // Grab the last number.
30 fn last(&self) -> i32 { self.1 }
31 }
32
33 fn difference<C: Contains>(container: &C) -> i32 {
34 container.last() - container.first()
35 }
36
37 fn main() {
38 let number_1 = 3;
39 let number_2 = 10;
40
41 let container = Container(number_1, number_2);
42
43 println!("Does container contain {} and {}: {}",
44 &number_1, &number_2,
45 container.contains(&number_1, &number_2));
46 println!("First number: {}", container.first());
47 println!("Last number: {}", container.last());
48
49 println!("The difference is: {}", difference(&container));
50 }
Phantom type parameters
A phantom type parameter is one that doesn't show up at runtime, but is checked statically
(and only) at compile time.

Data types can use extra generic type parameters to act as markers or to perform type
checking at compile time. These extra parameters hold no storage values, and have no
runtime behavior.

In the following example, we combine std::marker::PhantomData with the phantom type


parameter concept to create tuples containing different data types.

1 use std::marker::PhantomData;
2
3 // A phantom tuple struct which is generic over `A` with hidden parameter `B`.
4 #[derive(PartialEq)] // Allow equality test for this type.
5 struct PhantomTuple<A, B>(A, PhantomData<B>);
6
7 // A phantom type struct which is generic over `A` with hidden parameter `B`.
8 #[derive(PartialEq)] // Allow equality test for this type.
9 struct PhantomStruct<A, B> { first: A, phantom: PhantomData<B> }
10
11 // Note: Storage is allocated for generic type `A`, but not for `B`.
12 // Therefore, `B` cannot be used in computations.
13
14 fn main() {
15 // Here, `f32` and `f64` are the hidden parameters.
16 // PhantomTuple type specified as `<char, f32>`.
17 let _tuple1: PhantomTuple<char, f32> = PhantomTuple('Q', PhantomData);
18 // PhantomTuple type specified as `<char, f64>`.
19 let _tuple2: PhantomTuple<char, f64> = PhantomTuple('Q', PhantomData);
20
21 // Type specified as `<char, f32>`.
22 let _struct1: PhantomStruct<char, f32> = PhantomStruct {
23 first: 'Q',
24 phantom: PhantomData,
25 };
26 // Type specified as `<char, f64>`.
27 let _struct2: PhantomStruct<char, f64> = PhantomStruct {
28 first: 'Q',
29 phantom: PhantomData,
30 };
31
32 // Compile-time Error! Type mismatch so these cannot be compared:
33 // println!("_tuple1 == _tuple2 yields: {}",
34 // _tuple1 == _tuple2);
35
36 // Compile-time Error! Type mismatch so these cannot be compared:
37 // println!("_struct1 == _struct2 yields: {}",
38 // _struct1 == _struct2);
39 }
See also:

Derive, struct, and TupleStructs


Testcase: unit clarification
A useful method of unit conversions can be examined by implementing Add with a
phantom type parameter. The Add trait is examined below:

// This construction would impose: `Self + RHS = Output`


// where RHS defaults to Self if not specified in the implementation.
pub trait Add<RHS = Self> {
type Output;

fn add(self, rhs: RHS) -> Self::Output;


}

// `Output` must be `T<U>` so that `T<U> + T<U> = T<U>`.


impl<U> Add for T<U> {
type Output = T<U>;
...
}

The whole implementation:


1 use std::ops::Add;
2 use std::marker::PhantomData;
3
4 /// Create void enumerations to define unit types.
5 #[derive(Debug, Clone, Copy)]
6 enum Inch {}
7 #[derive(Debug, Clone, Copy)]
8 enum Mm {}
9
10 /// `Length` is a type with phantom type parameter `Unit`,
11 /// and is not generic over the length type (that is `f64`).
12 ///
13 /// `f64` already implements the `Clone` and `Copy` traits.
14 #[derive(Debug, Clone, Copy)]
15 struct Length<Unit>(f64, PhantomData<Unit>);
16
17 /// The `Add` trait defines the behavior of the `+` operator.
18 impl<Unit> Add for Length<Unit> {
19 type Output = Length<Unit>;
20
21 // add() returns a new `Length` struct containing the sum.
22 fn add(self, rhs: Length<Unit>) -> Length<Unit> {
23 // `+` calls the `Add` implementation for `f64`.
24 Length(self.0 + rhs.0, PhantomData)
25 }
26 }
27
28 fn main() {
29 // Specifies `one_foot` to have phantom type parameter `Inch`.
30 let one_foot: Length<Inch> = Length(12.0, PhantomData);
31 // `one_meter` has phantom type parameter `Mm`.
32 let one_meter: Length<Mm> = Length(1000.0, PhantomData);
33
34 // `+` calls the `add()` method we implemented for `Length<Unit>`.
35 //
36 // Since `Length` implements `Copy`, `add()` does not consume
37 // `one_foot` and `one_meter` but copies them into `self` and `rhs`.
38 let two_feet = one_foot + one_foot;
39 let two_meters = one_meter + one_meter;
40
41 // Addition works.
42 println!("one foot + one_foot = {:?} in", two_feet.0);
43 println!("one meter + one_meter = {:?} mm", two_meters.0);
44
45 // Nonsensical operations fail as they should:
46 // Compile-time Error: type mismatch.
47 //let one_feter = one_foot + one_meter;
48 }

See also:

Borrowing ( & ), Bounds ( X: Y ), enum, impl & self, Overloading, ref, Traits ( X for Y ), and
TupleStructs.
Scoping rules
Scopes play an important part in ownership, borrowing, and lifetimes. That is, they indicate
to the compiler when borrows are valid, when resources can be freed, and when variables
are created or destroyed.
RAII
Variables in Rust do more than just hold data in the stack: they also own resources, e.g.
Box<T> owns memory in the heap. Rust enforces RAII (Resource Acquisition Is
Initialization), so whenever an object goes out of scope, its destructor is called and its
owned resources are freed.

This behavior shields against resource leak bugs, so you'll never have to manually free
memory or worry about memory leaks again! Here's a quick showcase:

1 // raii.rs
2 fn create_box() {
3 // Allocate an integer on the heap
4 let _box1 = Box::new(3i32);
5
6 // `_box1` is destroyed here, and memory gets freed
7 }
8
9 fn main() {
10 // Allocate an integer on the heap
11 let _box2 = Box::new(5i32);
12
13 // A nested scope:
14 {
15 // Allocate an integer on the heap
16 let _box3 = Box::new(4i32);
17
18 // `_box3` is destroyed here, and memory gets freed
19 }
20
21 // Creating lots of boxes just for fun
22 // There's no need to manually free memory!
23 for _ in 0u32..1_000 {
24 create_box();
25 }
26
27 // `_box2` is destroyed here, and memory gets freed
28 }

Of course, we can double check for memory errors using valgrind :


$ rustc raii.rs && valgrind ./raii
==26873== Memcheck, a memory error detector
==26873== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==26873== Using Valgrind-3.9.0 and LibVEX; rerun with -h for copyright info
==26873== Command: ./raii
==26873==
==26873==
==26873== HEAP SUMMARY:
==26873== in use at exit: 0 bytes in 0 blocks
==26873== total heap usage: 1,013 allocs, 1,013 frees, 8,696 bytes allocated
==26873==
==26873== All heap blocks were freed -- no leaks are possible
==26873==
==26873== For counts of detected and suppressed errors, rerun with: -v
==26873== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 2 from 2)

No leaks here!

Destructor
The notion of a destructor in Rust is provided through the Drop trait. The destructor is
called when the resource goes out of scope. This trait is not required to be implemented
for every type, only implement it for your type if you require its own destructor logic.

Run the below example to see how the Drop trait works. When the variable in the main
function goes out of scope the custom destructor will be invoked.

1 struct ToDrop;
2
3 impl Drop for ToDrop {
4 fn drop(&mut self) {
5 println!("ToDrop is being dropped");
6 }
7 }
8
9 fn main() {
10 let x = ToDrop;
11 println!("Made a ToDrop!");
12 }

See also:

Box
Ownership and moves
Because variables are in charge of freeing their own resources, resources can only have
one owner. This prevents resources from being freed more than once. Note that not all
variables own resources (e.g. references).

When doing assignments ( let x = y ) or passing function arguments by value ( foo(x) ),


the ownership of the resources is transferred. In Rust-speak, this is known as a move.

After moving resources, the previous owner can no longer be used. This avoids creating
dangling pointers.
1 // This function takes ownership of the heap allocated memory
2 fn destroy_box(c: Box<i32>) {
3 println!("Destroying a box that contains {}", c);
4
5 // `c` is destroyed and the memory freed
6 }
7
8 fn main() {
9 // _Stack_ allocated integer
10 let x = 5u32;
11
12 // *Copy* `x` into `y` - no resources are moved
13 let y = x;
14
15 // Both values can be independently used
16 println!("x is {}, and y is {}", x, y);
17
18 // `a` is a pointer to a _heap_ allocated integer
19 let a = Box::new(5i32);
20
21 println!("a contains: {}", a);
22
23 // *Move* `a` into `b`
24 let b = a;
25 // The pointer address of `a` is copied (not the data) into `b`.
26 // Both are now pointers to the same heap allocated data, but
27 // `b` now owns it.
28
29 // Error! `a` can no longer access the data, because it no longer owns the
30 // heap memory
31 //println!("a contains: {}", a);
32 // TODO ^ Try uncommenting this line
33
34 // This function takes ownership of the heap allocated memory from `b`
35 destroy_box(b);
36
37 // Since the heap memory has been freed at this point, this action would
38 // result in dereferencing freed memory, but it's forbidden by the compiler
39 // Error! Same reason as the previous Error
40 //println!("b contains: {}", b);
41 // TODO ^ Try uncommenting this line
42 }
Mutability
Mutability of data can be changed when ownership is transferred.

1 fn main() {
2 let immutable_box = Box::new(5u32);
3
4 println!("immutable_box contains {}", immutable_box);
5
6 // Mutability error
7 //*immutable_box = 4;
8
9 // *Move* the box, changing the ownership (and mutability)
10 let mut mutable_box = immutable_box;
11
12 println!("mutable_box contains {}", mutable_box);
13
14 // Modify the contents of the box
15 *mutable_box = 4;
16
17 println!("mutable_box now contains {}", mutable_box);
18 }
Partial moves
Within the destructuring of a single variable, both by-move and by-reference pattern
bindings can be used at the same time. Doing this will result in a partial move of the
variable, which means that parts of the variable will be moved while other parts stay. In
such a case, the parent variable cannot be used afterwards as a whole, however the parts
that are only referenced (and not moved) can still be used.

1 fn main() {
2 #[derive(Debug)]
3 struct Person {
4 name: String,
5 age: Box<u8>,
6 }
7
8 let person = Person {
9 name: String::from("Alice"),
10 age: Box::new(20),
11 };
12
13 // `name` is moved out of person, but `age` is referenced
14 let Person { name, ref age } = person;
15
16 println!("The person's age is {}", age);
17
18 println!("The person's name is {}", name);
19
20 // Error! borrow of partially moved value: `person` partial move occurs
21 //println!("The person struct is {:?}", person);
22
23 // `person` cannot be used but `person.age` can be used as it is not moved
24 println!("The person's age from person struct is {}", person.age);
25 }

(In this example, we store the age variable on the heap to illustrate the partial move:
deleting ref in the above code would give an error as the ownership of person.age would
be moved to the variable age . If Person.age were stored on the stack, ref would not be
required as the definition of age would copy the data from person.age without moving it.)

See also:

destructuring
Borrowing
Most of the time, we'd like to access data without taking ownership over it. To accomplish
this, Rust uses a borrowing mechanism. Instead of passing objects by value ( T ), objects can
be passed by reference ( &T ).

The compiler statically guarantees (via its borrow checker) that references always point to
valid objects. That is, while references to an object exist, the object cannot be destroyed.

1 // This function takes ownership of a box and destroys it


2 fn eat_box_i32(boxed_i32: Box<i32>) {
3 println!("Destroying box that contains {}", boxed_i32);
4 }
5
6 // This function borrows an i32
7 fn borrow_i32(borrowed_i32: &i32) {
8 println!("This int is: {}", borrowed_i32);
9 }
10
11 fn main() {
12 // Create a boxed i32 in the heap, and a i32 on the stack
13 // Remember: numbers can have arbitrary underscores added for readability
14 // 5_i32 is the same as 5i32
15 let boxed_i32 = Box::new(5_i32);
16 let stacked_i32 = 6_i32;
17
18 // Borrow the contents of the box. Ownership is not taken,
19 // so the contents can be borrowed again.
20 borrow_i32(&boxed_i32);
21 borrow_i32(&stacked_i32);
22
23 {
24 // Take a reference to the data contained inside the box
25 let _ref_to_i32: &i32 = &boxed_i32;
26
27 // Error!
28 // Can't destroy `boxed_i32` while the inner value is borrowed later in
29 eat_box_i32(boxed_i32);
30 // FIXME ^ Comment out this line
31
32 // Attempt to borrow `_ref_to_i32` after inner value is destroyed
33 borrow_i32(_ref_to_i32);
34 // `_ref_to_i32` goes out of scope and is no longer borrowed.
35 }
36
37 // `boxed_i32` can now give up ownership to `eat_box` and be destroyed
38 eat_box_i32(boxed_i32);
39 }
Mutability
Mutable data can be mutably borrowed using &mut T . This is called a mutable reference and
gives read/write access to the borrower. In contrast, &T borrows the data via an
immutable reference, and the borrower can read the data but not modify it:

1 #[allow(dead_code)]
2 #[derive(Clone, Copy)]
3 struct Book {
4 // `&'static str` is a reference to a string allocated in read only memory
5 author: &'static str,
6 title: &'static str,
7 year: u32,
8 }
9
10 // This function takes a reference to a book
11 fn borrow_book(book: &Book) {
12 println!("I immutably borrowed {} - {} edition", book.title, book.year);
13 }
14
15 // This function takes a reference to a mutable book and changes `year` to 2014
16 fn new_edition(book: &mut Book) {
17 book.year = 2014;
18 println!("I mutably borrowed {} - {} edition", book.title, book.year);
19 }
20
21 fn main() {
22 // Create an immutable Book named `immutabook`
23 let immutabook = Book {
24 // string literals have type `&'static str`
25 author: "Douglas Hofstadter",
26 title: "Gödel, Escher, Bach",
27 year: 1979,
28 };
29
30 // Create a mutable copy of `immutabook` and call it `mutabook`
31 let mut mutabook = immutabook;
32
33 // Immutably borrow an immutable object
34 borrow_book(&immutabook);
35
36 // Immutably borrow a mutable object
37 borrow_book(&mutabook);
38
39 // Borrow a mutable object as mutable
40 new_edition(&mut mutabook);
41
42 // Error! Cannot borrow an immutable object as mutable
43 new_edition(&mut immutabook);
44 // FIXME ^ Comment out this line
45 }
See also:

static
Aliasing
Data can be immutably borrowed any number of times, but while immutably borrowed, the
original data can't be mutably borrowed. On the other hand, only one mutable borrow is
allowed at a time. The original data can be borrowed again only after the mutable reference
has been used for the last time.
1 struct Point { x: i32, y: i32, z: i32 }
2
3 fn main() {
4 let mut point = Point { x: 0, y: 0, z: 0 };
5
6 let borrowed_point = &point;
7 let another_borrow = &point;
8
9 // Data can be accessed via the references and the original owner
10 println!("Point has coordinates: ({}, {}, {})",
11 borrowed_point.x, another_borrow.y, point.z);
12
13 // Error! Can't borrow `point` as mutable because it's currently
14 // borrowed as immutable.
15 // let mutable_borrow = &mut point;
16 // TODO ^ Try uncommenting this line
17
18 // The borrowed values are used again here
19 println!("Point has coordinates: ({}, {}, {})",
20 borrowed_point.x, another_borrow.y, point.z);
21
22 // The immutable references are no longer used for the rest of the code so
23 // it is possible to reborrow with a mutable reference.
24 let mutable_borrow = &mut point;
25
26 // Change data via mutable reference
27 mutable_borrow.x = 5;
28 mutable_borrow.y = 2;
29 mutable_borrow.z = 1;
30
31 // Error! Can't borrow `point` as immutable because it's currently
32 // borrowed as mutable.
33 // let y = &point.y;
34 // TODO ^ Try uncommenting this line
35
36 // Error! Can't print because `println!` takes an immutable reference.
37 // println!("Point Z coordinate is {}", point.z);
38 // TODO ^ Try uncommenting this line
39
40 // Ok! Mutable references can be passed as immutable to `println!`
41 println!("Point has coordinates: ({}, {}, {})",
42 mutable_borrow.x, mutable_borrow.y, mutable_borrow.z);
43
44 // The mutable reference is no longer used for the rest of the code so it
45 // is possible to reborrow
46 let new_borrowed_point = &point;
47 println!("Point now has coordinates: ({}, {}, {})",
48 new_borrowed_point.x, new_borrowed_point.y, new_borrowed_point.z);
49 }
The ref pattern
When doing pattern matching or destructuring via the let binding, the ref keyword can
be used to take references to the fields of a struct/tuple. The example below shows a few
instances where this can be useful:
1 #[derive(Clone, Copy)]
2 struct Point { x: i32, y: i32 }
3
4 fn main() {
5 let c = 'Q';
6
7 // A `ref` borrow on the left side of an assignment is equivalent to
8 // an `&` borrow on the right side.
9 let ref ref_c1 = c;
10 let ref_c2 = &c;
11
12 println!("ref_c1 equals ref_c2: {}", *ref_c1 == *ref_c2);
13
14 let point = Point { x: 0, y: 0 };
15
16 // `ref` is also valid when destructuring a struct.
17 let _copy_of_x = {
18 // `ref_to_x` is a reference to the `x` field of `point`.
19 let Point { x: ref ref_to_x, y: _ } = point;
20
21 // Return a copy of the `x` field of `point`.
22 *ref_to_x
23 };
24
25 // A mutable copy of `point`
26 let mut mutable_point = point;
27
28 {
29 // `ref` can be paired with `mut` to take mutable references.
30 let Point { x: _, y: ref mut mut_ref_to_y } = mutable_point;
31
32 // Mutate the `y` field of `mutable_point` via a mutable reference.
33 *mut_ref_to_y = 1;
34 }
35
36 println!("point is ({}, {})", point.x, point.y);
37 println!("mutable_point is ({}, {})", mutable_point.x, mutable_point.y);
38
39 // A mutable tuple that includes a pointer
40 let mut mutable_tuple = (Box::new(5u32), 3u32);
41
42 {
43 // Destructure `mutable_tuple` to change the value of `last`.
44 let (_, ref mut last) = mutable_tuple;
45 *last = 2u32;
46 }
47
48 println!("tuple is {:?}", mutable_tuple);
49 }
Lifetimes
A lifetime is a construct the compiler (or more specifically, its borrow checker) uses to ensure
all borrows are valid. Specifically, a variable's lifetime begins when it is created and ends
when it is destroyed. While lifetimes and scopes are often referred to together, they are
not the same.

Take, for example, the case where we borrow a variable via & . The borrow has a lifetime
that is determined by where it is declared. As a result, the borrow is valid as long as it ends
before the lender is destroyed. However, the scope of the borrow is determined by where
the reference is used.

In the following example and in the rest of this section, we will see how lifetimes relate to
scopes, as well as how the two differ.

1 // Lifetimes are annotated below with lines denoting the creation


2 // and destruction of each variable.
3 // `i` has the longest lifetime because its scope entirely encloses
4 // both `borrow1` and `borrow2`. The duration of `borrow1` compared
5 // to `borrow2` is irrelevant since they are disjoint.
6 fn main() {
7 let i = 3; // Lifetime for `i` starts. ────────────────┐
8 // │
9 { // │
10 let borrow1 = &i; // `borrow1` lifetime starts. ──┐│
11 // ││
12 println!("borrow1: {}", borrow1); // ││
13 } // `borrow1` ends. ─────────────────────────────────┘│
14 // │
15 // │
16 { // │
17 let borrow2 = &i; // `borrow2` lifetime starts. ──┐│
18 // ││
19 println!("borrow2: {}", borrow2); // ││
20 } // `borrow2` ends. ─────────────────────────────────┘│
21 // │
22 } // Lifetime ends. ─────────────────────────────────────┘

Note that no names or types are assigned to label lifetimes. This restricts how lifetimes will
be able to be used as we will see.
Explicit annotation
The borrow checker uses explicit lifetime annotations to determine how long references
should be valid. In cases where lifetimes are not elided1, Rust requires explicit annotations
to determine what the lifetime of a reference should be. The syntax for explicitly annotating
a lifetime uses an apostrophe character as follows:

foo<'a>
// `foo` has a lifetime parameter `'a`

Similar to closures, using lifetimes requires generics. Additionally, this lifetime syntax
indicates that the lifetime of foo may not exceed that of 'a . Explicit annotation of a type
has the form &'a T where 'a has already been introduced.

In cases with multiple lifetimes, the syntax is similar:

foo<'a, 'b>
// `foo` has lifetime parameters `'a` and `'b`

In this case, the lifetime of foo cannot exceed that of either 'a or 'b .

See the following example for explicit lifetime annotation in use:


1 // `print_refs` takes two references to `i32` which have different
2 // lifetimes `'a` and `'b`. These two lifetimes must both be at
3 // least as long as the function `print_refs`.
4 fn print_refs<'a, 'b>(x: &'a i32, y: &'b i32) {
5 println!("x is {} and y is {}", x, y);
6 }
7
8 // A function which takes no arguments, but has a lifetime parameter `'a`.
9 fn failed_borrow<'a>() {
10 let _x = 12;
11
12 // ERROR: `_x` does not live long enough
13 let _y: &'a i32 = &_x;
14 // Attempting to use the lifetime `'a` as an explicit type annotation
15 // inside the function will fail because the lifetime of `&_x` is shorter
16 // than that of `_y`. A short lifetime cannot be coerced into a longer one.
17 }
18
19 fn main() {
20 // Create variables to be borrowed below.
21 let (four, nine) = (4, 9);
22
23 // Borrows (`&`) of both variables are passed into the function.
24 print_refs(&four, &nine);
25 // Any input which is borrowed must outlive the borrower.
26 // In other words, the lifetime of `four` and `nine` must
27 // be longer than that of `print_refs`.
28
29 failed_borrow();
30 // `failed_borrow` contains no references to force `'a` to be
31 // longer than the lifetime of the function, but `'a` is longer.
32 // Because the lifetime is never constrained, it defaults to `'static`.
33 }

1 elision implicitly annotates lifetimes and so is different.

See also:

generics and closures


Functions
Ignoring elision, function signatures with lifetimes have a few constraints:

any reference must have an annotated lifetime.


any reference being returned must have the same lifetime as an input or be static .

Additionally, note that returning references without input is banned if it would result in
returning references to invalid data. The following example shows off some valid forms of
functions with lifetimes:

1 // One input reference with lifetime `'a` which must live


2 // at least as long as the function.
3 fn print_one<'a>(x: &'a i32) {
4 println!("`print_one`: x is {}", x);
5 }
6
7 // Mutable references are possible with lifetimes as well.
8 fn add_one<'a>(x: &'a mut i32) {
9 *x += 1;
10 }
11
12 // Multiple elements with different lifetimes. In this case, it
13 // would be fine for both to have the same lifetime `'a`, but
14 // in more complex cases, different lifetimes may be required.
15 fn print_multi<'a, 'b>(x: &'a i32, y: &'b i32) {
16 println!("`print_multi`: x is {}, y is {}", x, y);
17 }
18
19 // Returning references that have been passed in is acceptable.
20 // However, the correct lifetime must be returned.
21 fn pass_x<'a, 'b>(x: &'a i32, _: &'b i32) -> &'a i32 { x }
22
23 //fn invalid_output<'a>() -> &'a String { &String::from("foo") }
24 // The above is invalid: `'a` must live longer than the function.
25 // Here, `&String::from("foo")` would create a `String`, followed by a
26 // reference. Then the data is dropped upon exiting the scope, leaving
27 // a reference to invalid data to be returned.
28
29 fn main() {
30 let x = 7;
31 let y = 9;
32
33 print_one(&x);
34 print_multi(&x, &y);
35
36 let z = pass_x(&x, &y);
37 print_one(z);
38
39 let mut t = 3;
40 add_one(&mut t);
41 print_one(&t);
42 }
See also:

Functions
Methods
Methods are annotated similarly to functions:

1 struct Owner(i32);
2
3 impl Owner {
4 // Annotate lifetimes as in a standalone function.
5 fn add_one<'a>(&'a mut self) { self.0 += 1; }
6 fn print<'a>(&'a self) {
7 println!("`print`: {}", self.0);
8 }
9 }
10
11 fn main() {
12 let mut owner = Owner(18);
13
14 owner.add_one();
15 owner.print();
16 }

See also:

methods
Structs
Annotation of lifetimes in structures are also similar to functions:

1 // A type `Borrowed` which houses a reference to an


2 // `i32`. The reference to `i32` must outlive `Borrowed`.
3 #[derive(Debug)]
4 struct Borrowed<'a>(&'a i32);
5
6 // Similarly, both references here must outlive this structure.
7 #[derive(Debug)]
8 struct NamedBorrowed<'a> {
9 x: &'a i32,
10 y: &'a i32,
11 }
12
13 // An enum which is either an `i32` or a reference to one.
14 #[derive(Debug)]
15 enum Either<'a> {
16 Num(i32),
17 Ref(&'a i32),
18 }
19
20 fn main() {
21 let x = 18;
22 let y = 15;
23
24 let single = Borrowed(&x);
25 let double = NamedBorrowed { x: &x, y: &y };
26 let reference = Either::Ref(&x);
27 let number = Either::Num(y);
28
29 println!("x is borrowed in {:?}", single);
30 println!("x and y are borrowed in {:?}", double);
31 println!("x is borrowed in {:?}", reference);
32 println!("y is *not* borrowed in {:?}", number);
33 }

See also:

struct s
Traits
Annotation of lifetimes in trait methods basically are similar to functions. Note that impl
may have annotation of lifetimes too.

1 // A struct with annotation of lifetimes.


2 #[derive(Debug)]
3 struct Borrowed<'a> {
4 x: &'a i32,
5 }
6
7 // Annotate lifetimes to impl.
8 impl<'a> Default for Borrowed<'a> {
9 fn default() -> Self {
10 Self {
11 x: &10,
12 }
13 }
14 }
15
16 fn main() {
17 let b: Borrowed = Default::default();
18 println!("b is {:?}", b);
19 }

See also:

trait s
Bounds
Just like generic types can be bounded, lifetimes (themselves generic) use bounds as well.
The : character has a slightly different meaning here, but + is the same. Note how the
following read:

1. T: 'a : All references in T must outlive lifetime 'a .


2. T: Trait + 'a : Type T must implement trait Trait and all references in T must
outlive 'a .

The example below shows the above syntax in action used after keyword where :

1 use std::fmt::Debug; // Trait to bound with.


2
3 #[derive(Debug)]
4 struct Ref<'a, T: 'a>(&'a T);
5 // `Ref` contains a reference to a generic type `T` that has
6 // an unknown lifetime `'a`. `T` is bounded such that any
7 // *references* in `T` must outlive `'a`. Additionally, the lifetime
8 // of `Ref` may not exceed `'a`.
9
10 // A generic function which prints using the `Debug` trait.
11 fn print<T>(t: T) where
12 T: Debug {
13 println!("`print`: t is {:?}", t);
14 }
15
16 // Here a reference to `T` is taken where `T` implements
17 // `Debug` and all *references* in `T` outlive `'a`. In
18 // addition, `'a` must outlive the function.
19 fn print_ref<'a, T>(t: &'a T) where
20 T: Debug + 'a {
21 println!("`print_ref`: t is {:?}", t);
22 }
23
24 fn main() {
25 let x = 7;
26 let ref_x = Ref(&x);
27
28 print_ref(&ref_x);
29 print(ref_x);
30 }

See also:

generics, bounds in generics, and multiple bounds in generics


Coercion
A longer lifetime can be coerced into a shorter one so that it works inside a scope it
normally wouldn't work in. This comes in the form of inferred coercion by the Rust
compiler, and also in the form of declaring a lifetime difference:

1 // Here, Rust infers a lifetime that is as short as possible.


2 // The two references are then coerced to that lifetime.
3 fn multiply<'a>(first: &'a i32, second: &'a i32) -> i32 {
4 first * second
5 }
6
7 // `<'a: 'b, 'b>` reads as lifetime `'a` is at least as long as `'b`.
8 // Here, we take in an `&'a i32` and return a `&'b i32` as a result of coercion.
9 fn choose_first<'a: 'b, 'b>(first: &'a i32, _: &'b i32) -> &'b i32 {
10 first
11 }
12
13 fn main() {
14 let first = 2; // Longer lifetime
15
16 {
17 let second = 3; // Shorter lifetime
18
19 println!("The product is {}", multiply(&first, &second));
20 println!("{} is the first", choose_first(&first, &second));
21 };
22 }
Static
Rust has a few reserved lifetime names. One of those is 'static . You might encounter it in
two situations:

1 // A reference with 'static lifetime:


2 let s: &'static str = "hello world";
3
4 // 'static as part of a trait bound:
5 fn generic<T>(x: T) where T: 'static {}

Both are related but subtly different and this is a common source for confusion when
learning Rust. Here are some examples for each situation:

Reference lifetime
As a reference lifetime 'static indicates that the data pointed to by the reference lives for
the remaining lifetime of the running program. It can still be coerced to a shorter lifetime.

There are two common ways to make a variable with 'static lifetime, and both are stored
in the read-only memory of the binary:

Make a constant with the static declaration.


Make a string literal which has type: &'static str .

See the following example for a display of each method:


1 // Make a constant with `'static` lifetime.
2 static NUM: i32 = 18;
3
4 // Returns a reference to `NUM` where its `'static`
5 // lifetime is coerced to that of the input argument.
6 fn coerce_static<'a>(_: &'a i32) -> &'a i32 {
7 &NUM
8 }
9
10 fn main() {
11 {
12 // Make a `string` literal and print it:
13 let static_string = "I'm in read-only memory";
14 println!("static_string: {}", static_string);
15
16 // When `static_string` goes out of scope, the reference
17 // can no longer be used, but the data remains in the binary.
18 }
19
20 {
21 // Make an integer to use for `coerce_static`:
22 let lifetime_num = 9;
23
24 // Coerce `NUM` to lifetime of `lifetime_num`:
25 let coerced_static = coerce_static(&lifetime_num);
26
27 println!("coerced_static: {}", coerced_static);
28 }
29
30 println!("NUM: {} stays accessible!", NUM);
31 }

Since 'static references only need to be valid for the remainder of a program's life, they
can be created while the program is executed. Just to demonstrate, the below example
uses Box::leak to dynamically create 'static references. In that case it definitely doesn't
live for the entire duration, but only for the leaking point onward.

1 extern crate rand;


2 use rand::Fill;
3
4 fn random_vec() -> &'static [usize; 100] {
5 let mut rng = rand::thread_rng();
6 let mut boxed = Box::new([0; 100]);
7 boxed.try_fill(&mut rng).unwrap();
8 Box::leak(boxed)
9 }
10
11 fn main() {
12 let first: &'static [usize; 100] = random_vec();
13 let second: &'static [usize; 100] = random_vec();
14 assert_ne!(first, second)
15 }
Trait bound
As a trait bound, it means the type does not contain any non-static references. Eg. the
receiver can hold on to the type for as long as they want and it will never become invalid
until they drop it.

It's important to understand this means that any owned data always passes a 'static
lifetime bound, but a reference to that owned data generally does not:

1 use std::fmt::Debug;
2
3 fn print_it( input: impl Debug + 'static ) {
4 println!( "'static value passed in is: {:?}", input );
5 }
6
7 fn main() {
8 // i is owned and contains no references, thus it's 'static:
9 let i = 5;
10 print_it(i);
11
12 // oops, &i only has the lifetime defined by the scope of
13 // main(), so it's not 'static:
14 print_it(&i);
15 }

The compiler will tell you:

error[E0597]: `i` does not live long enough


--> src/lib.rs:15:15
|
15 | print_it(&i);
| ---------^^--
| | |
| | borrowed value does not live long enough
| argument requires that `i` is borrowed for `'static`
16 | }
| - `i` dropped here while still borrowed

See also:

'static constants
Elision
Some lifetime patterns are overwhelmingly common and so the borrow checker will allow
you to omit them to save typing and to improve readability. This is known as elision. Elision
exists in Rust solely because these patterns are common.

The following code shows a few examples of elision. For a more comprehensive description
of elision, see lifetime elision in the book.

1 // `elided_input` and `annotated_input` essentially have identical signatures


2 // because the lifetime of `elided_input` is inferred by the compiler:
3 fn elided_input(x: &i32) {
4 println!("`elided_input`: {}", x);
5 }
6
7 fn annotated_input<'a>(x: &'a i32) {
8 println!("`annotated_input`: {}", x);
9 }
10
11 // Similarly, `elided_pass` and `annotated_pass` have identical signatures
12 // because the lifetime is added implicitly to `elided_pass`:
13 fn elided_pass(x: &i32) -> &i32 { x }
14
15 fn annotated_pass<'a>(x: &'a i32) -> &'a i32 { x }
16
17 fn main() {
18 let x = 3;
19
20 elided_input(&x);
21 annotated_input(&x);
22
23 println!("`elided_pass`: {}", elided_pass(&x));
24 println!("`annotated_pass`: {}", annotated_pass(&x));
25 }

See also:

elision
Traits
A trait is a collection of methods defined for an unknown type: Self . They can access
other methods declared in the same trait.

Traits can be implemented for any data type. In the example below, we define Animal , a
group of methods. The Animal trait is then implemented for the Sheep data type,
allowing the use of methods from Animal with a Sheep .
1 struct Sheep { naked: bool, name: &'static str }
2
3 trait Animal {
4 // Associated function signature; `Self` refers to the implementor type.
5 fn new(name: &'static str) -> Self;
6
7 // Method signatures; these will return a string.
8 fn name(&self) -> &'static str;
9 fn noise(&self) -> &'static str;
10
11 // Traits can provide default method definitions.
12 fn talk(&self) {
13 println!("{} says {}", self.name(), self.noise());
14 }
15 }
16
17 impl Sheep {
18 fn is_naked(&self) -> bool {
19 self.naked
20 }
21
22 fn shear(&mut self) {
23 if self.is_naked() {
24 // Implementor methods can use the implementor's trait methods.
25 println!("{} is already naked...", self.name());
26 } else {
27 println!("{} gets a haircut!", self.name);
28
29 self.naked = true;
30 }
31 }
32 }
33
34 // Implement the `Animal` trait for `Sheep`.
35 impl Animal for Sheep {
36 // `Self` is the implementor type: `Sheep`.
37 fn new(name: &'static str) -> Sheep {
38 Sheep { name: name, naked: false }
39 }
40
41 fn name(&self) -> &'static str {
42 self.name
43 }
44
45 fn noise(&self) -> &'static str {
46 if self.is_naked() {
47 "baaaaah?"
48 } else {
49 "baaaaah!"
50 }
51 }
52
53 // Default trait methods can be overridden.
54 fn talk(&self) {
55 // For example, we can add some quiet contemplation.
56 println!("{} pauses briefly... {}", self.name, self.noise());
57 }
58 }
59
60 fn main() {
61 // Type annotation is necessary in this case.
62 let mut dolly: Sheep = Animal::new("Dolly");
63 // TODO ^ Try removing the type annotations.
64
65 dolly.talk();
66 dolly.shear();
67 dolly.talk();
68 }
Derive
The compiler is capable of providing basic implementations for some traits via the #
[derive] attribute. These traits can still be manually implemented if a more complex
behavior is required.

The following is a list of derivable traits:

Comparison traits: Eq , PartialEq , Ord , PartialOrd .


Clone , to create T from &T via a copy.
Copy , to give a type 'copy semantics' instead of 'move semantics'.
Hash , to compute a hash from &T .
Default , to create an empty instance of a data type.
Debug , to format a value using the {:?} formatter.
1 // `Centimeters`, a tuple struct that can be compared
2 #[derive(PartialEq, PartialOrd)]
3 struct Centimeters(f64);
4
5 // `Inches`, a tuple struct that can be printed
6 #[derive(Debug)]
7 struct Inches(i32);
8
9 impl Inches {
10 fn to_centimeters(&self) -> Centimeters {
11 let &Inches(inches) = self;
12
13 Centimeters(inches as f64 * 2.54)
14 }
15 }
16
17 // `Seconds`, a tuple struct with no additional attributes
18 struct Seconds(i32);
19
20 fn main() {
21 let _one_second = Seconds(1);
22
23 // Error: `Seconds` can't be printed; it doesn't implement the `Debug` trait
24 //println!("One second looks like: {:?}", _one_second);
25 // TODO ^ Try uncommenting this line
26
27 // Error: `Seconds` can't be compared; it doesn't implement the `PartialEq`
28 //let _this_is_true = (_one_second == _one_second);
29 // TODO ^ Try uncommenting this line
30
31 let foot = Inches(12);
32
33 println!("One foot equals {:?}", foot);
34
35 let meter = Centimeters(100.0);
36
37 let cmp =
38 if foot.to_centimeters() < meter {
39 "smaller"
40 } else {
41 "bigger"
42 };
43
44 println!("One foot is {} than one meter.", cmp);
45 }

See also:

derive
Returning Traits with dyn
The Rust compiler needs to know how much space every function's return type requires.
This means all your functions have to return a concrete type. Unlike other languages, if you
have a trait like Animal , you can't write a function that returns Animal , because its
different implementations will need different amounts of memory.

However, there's an easy workaround. Instead of returning a trait object directly, our
functions return a Box which contains some Animal . A box is just a reference to some
memory in the heap. Because a reference has a statically-known size, and the compiler can
guarantee it points to a heap-allocated Animal , we can return a trait from our function!

Rust tries to be as explicit as possible whenever it allocates memory on the heap. So if your
function returns a pointer-to-trait-on-heap in this way, you need to write the return type
with the dyn keyword, e.g. Box<dyn Animal> .
1 struct Sheep {}
2 struct Cow {}
3
4 trait Animal {
5 // Instance method signature
6 fn noise(&self) -> &'static str;
7 }
8
9 // Implement the `Animal` trait for `Sheep`.
10 impl Animal for Sheep {
11 fn noise(&self) -> &'static str {
12 "baaaaah!"
13 }
14 }
15
16 // Implement the `Animal` trait for `Cow`.
17 impl Animal for Cow {
18 fn noise(&self) -> &'static str {
19 "moooooo!"
20 }
21 }
22
23 // Returns some struct that implements Animal, but we don't know which one at co
24 fn random_animal(random_number: f64) -> Box<dyn Animal> {
25 if random_number < 0.5 {
26 Box::new(Sheep {})
27 } else {
28 Box::new(Cow {})
29 }
30 }
31
32 fn main() {
33 let random_number = 0.234;
34 let animal = random_animal(random_number);
35 println!("You've randomly chosen an animal, and it says {}", animal.noise())
36 }
37
 
Operator Overloading
In Rust, many of the operators can be overloaded via traits. That is, some operators can be
used to accomplish different tasks based on their input arguments. This is possible
because operators are syntactic sugar for method calls. For example, the + operator in a
+ b calls the add method (as in a.add(b) ). This add method is part of the Add trait.
Hence, the + operator can be used by any implementor of the Add trait.

A list of the traits, such as Add , that overload operators can be found in core::ops .

1 use std::ops;
2
3 struct Foo;
4 struct Bar;
5
6 #[derive(Debug)]
7 struct FooBar;
8
9 #[derive(Debug)]
10 struct BarFoo;
11
12 // The `std::ops::Add` trait is used to specify the functionality of `+`.
13 // Here, we make `Add<Bar>` - the trait for addition with a RHS of type `Bar`.
14 // The following block implements the operation: Foo + Bar = FooBar
15 impl ops::Add<Bar> for Foo {
16 type Output = FooBar;
17
18 fn add(self, _rhs: Bar) -> FooBar {
19 println!("> Foo.add(Bar) was called");
20
21 FooBar
22 }
23 }
24
25 // By reversing the types, we end up implementing non-commutative addition.
26 // Here, we make `Add<Foo>` - the trait for addition with a RHS of type `Foo`.
27 // This block implements the operation: Bar + Foo = BarFoo
28 impl ops::Add<Foo> for Bar {
29 type Output = BarFoo;
30
31 fn add(self, _rhs: Foo) -> BarFoo {
32 println!("> Bar.add(Foo) was called");
33
34 BarFoo
35 }
36 }
37
38 fn main() {
39 println!("Foo + Bar = {:?}", Foo + Bar);
40 println!("Bar + Foo = {:?}", Bar + Foo);
41 }
See Also

Add, Syntax Index


Drop
The Drop trait only has one method: drop , which is called automatically when an object
goes out of scope. The main use of the Drop trait is to free the resources that the
implementor instance owns.

Box , Vec , String , File , and Process are some examples of types that implement the
Drop trait to free resources. The Drop trait can also be manually implemented for any
custom data type.

The following example adds a print to console to the drop function to announce when it is
called.

1 struct Droppable {
2 name: &'static str,
3 }
4
5 // This trivial implementation of `drop` adds a print to console.
6 impl Drop for Droppable {
7 fn drop(&mut self) {
8 println!("> Dropping {}", self.name);
9 }
10 }
11
12 fn main() {
13 let _a = Droppable { name: "a" };
14
15 // block A
16 {
17 let _b = Droppable { name: "b" };
18
19 // block B
20 {
21 let _c = Droppable { name: "c" };
22 let _d = Droppable { name: "d" };
23
24 println!("Exiting block B");
25 }
26 println!("Just exited block B");
27
28 println!("Exiting block A");
29 }
30 println!("Just exited block A");
31
32 // Variable can be manually dropped using the `drop` function
33 drop(_a);
34 // TODO ^ Try commenting this line
35
36 println!("end of the main function");
37
38 // `_a` *won't* be `drop`ed again here, because it already has been
39 // (manually) `drop`ed
40 }
Iterators
The Iterator trait is used to implement iterators over collections such as arrays.

The trait requires only a method to be defined for the next element, which may be
manually defined in an impl block or automatically defined (as in arrays and ranges).

As a point of convenience for common situations, the for construct turns some
collections into iterators using the .into_iter() method.
1 struct Fibonacci {
2 curr: u32,
3 next: u32,
4 }
5
6 // Implement `Iterator` for `Fibonacci`.
7 // The `Iterator` trait only requires a method to be defined for the `next` elem
8 impl Iterator for Fibonacci {
9 // We can refer to this type using Self::Item
10 type Item = u32;
11
12 // Here, we define the sequence using `.curr` and `.next`.
13 // The return type is `Option<T>`:
14 // * When the `Iterator` is finished, `None` is returned.
15 // * Otherwise, the next value is wrapped in `Some` and returned.
16 // We use Self::Item in the return type, so we can change
17 // the type without having to update the function signatures.
18 fn next(&mut self) -> Option<Self::Item> {
19 let current = self.curr;
20
21 self.curr = self.next;
22 self.next = current + self.next;
23
24 // Since there's no endpoint to a Fibonacci sequence, the `Iterator`
25 // will never return `None`, and `Some` is always returned.
26 Some(current)
27 }
28 }
29
30 // Returns a Fibonacci sequence generator
31 fn fibonacci() -> Fibonacci {
32 Fibonacci { curr: 0, next: 1 }
33 }
34
35 fn main() {
36 // `0..3` is an `Iterator` that generates: 0, 1, and 2.
37 let mut sequence = 0..3;
38
39 println!("Four consecutive `next` calls on 0..3");
40 println!("> {:?}", sequence.next());
41 println!("> {:?}", sequence.next());
42 println!("> {:?}", sequence.next());
43 println!("> {:?}", sequence.next());
44
45 // `for` works through an `Iterator` until it returns `None`.
46 // Each `Some` value is unwrapped and bound to a variable (here, `i`).
47 println!("Iterate through 0..3 using `for`");
48 for i in 0..3 {
49 println!("> {}", i);
50 }
51
52 // The `take(n)` method reduces an `Iterator` to its first `n` terms.
53 println!("The first four terms of the Fibonacci sequence are: ");
54 for i in fibonacci().take(4) {
55 println!("> {}", i);
56 }
57
58 // The `skip(n)` method shortens an `Iterator` by dropping its first `n` ter
i ( f f i i )
59 println!("The next four terms of the Fibonacci sequence are: ");
60 for i in fibonacci().skip(4).take(4) {
61 println!("> {}", i);
62 }
63
64 let array = [1u32, 3, 3, 7];
65
66 // The `iter` method produces an `Iterator` over an array/slice.
67 println!("Iterate the following array {:?}", &array);
68 for i in array.iter() {
69 println!("> {}", i);
70 }
71 }
impl Trait
impl Trait can be used in two locations:

1. as an argument type
2. as a return type

As an argument type
If your function is generic over a trait but you don't mind the specific type, you can simplify
the function declaration using impl Trait as the type of the argument.

For example, consider the following code:

1 fn parse_csv_document<R: std::io::BufRead>(src: R) -> std::io::Result<Vec<Vec<St


2 src.lines()
3 .map(|line| {
4 // For each line in the source
5 line.map(|line| {
6 // If the line was read successfully, process it, if not, return
7 line.split(',') // Split the line separated by commas
8 .map(|entry| String::from(entry.trim())) // Remove leading a
9 .collect() // Collect all strings in a row into a Vec<String
10 })
11 })
12 .collect() // Collect all lines into a Vec<Vec<String>>
13 }
 

parse_csv_document is generic, allowing it to take any type which implements BufRead,


such as BufReader<File> or [u8] , but it's not important what type R is, and R is only
used to declare the type of src , so the function can also be written as:

1 fn parse_csv_document(src: impl std::io::BufRead) -> std::io::Result<Vec<Vec<Str


2 src.lines()
3 .map(|line| {
4 // For each line in the source
5 line.map(|line| {
6 // If the line was read successfully, process it, if not, return
7 line.split(',') // Split the line separated by commas
8 .map(|entry| String::from(entry.trim())) // Remove leading a
9 .collect() // Collect all strings in a row into a Vec<String
10 })
11 })
12 .collect() // Collect all lines into a Vec<Vec<String>>
13 }
 
Note that using impl Trait as an argument type means that you cannot explicitly state
what form of the function you use, i.e. parse_csv_document::<std::io::Empty>
(std::io::empty()) will not work with the second example.

As a return type
If your function returns a type that implements MyTrait , you can write its return type as -
> impl MyTrait . This can help simplify your type signatures quite a lot!

1 use std::iter;
2 use std::vec::IntoIter;
3
4 // This function combines two `Vec<i32>` and returns an iterator over it.
5 // Look how complicated its return type is!
6 fn combine_vecs_explicit_return_type(
7 v: Vec<i32>,
8 u: Vec<i32>,
9 ) -> iter::Cycle<iter::Chain<IntoIter<i32>, IntoIter<i32>>> {
10 v.into_iter().chain(u.into_iter()).cycle()
11 }
12
13 // This is the exact same function, but its return type uses `impl Trait`.
14 // Look how much simpler it is!
15 fn combine_vecs(
16 v: Vec<i32>,
17 u: Vec<i32>,
18 ) -> impl Iterator<Item=i32> {
19 v.into_iter().chain(u.into_iter()).cycle()
20 }
21
22 fn main() {
23 let v1 = vec![1, 2, 3];
24 let v2 = vec![4, 5];
25 let mut v3 = combine_vecs(v1, v2);
26 assert_eq!(Some(1), v3.next());
27 assert_eq!(Some(2), v3.next());
28 assert_eq!(Some(3), v3.next());
29 assert_eq!(Some(4), v3.next());
30 assert_eq!(Some(5), v3.next());
31 println!("all done");
32 }

More importantly, some Rust types can't be written out. For example, every closure has its
own unnamed concrete type. Before impl Trait syntax, you had to allocate on the heap in
order to return a closure. But now you can do it all statically, like this:
1 // Returns a function that adds `y` to its input
2 fn make_adder_function(y: i32) -> impl Fn(i32) -> i32 {
3 let closure = move |x: i32| { x + y };
4 closure
5 }
6
7 fn main() {
8 let plus_one = make_adder_function(1);
9 assert_eq!(plus_one(2), 3);
10 }

You can also use impl Trait to return an iterator that uses map or filter closures! This
makes using map and filter easier. Because closure types don't have names, you can't
write out an explicit return type if your function returns iterators with closures. But with
impl Trait you can do this easily:

1 fn double_positives<'a>(numbers: &'a Vec<i32>) -> impl Iterator<Item = i32> + 'a


2 numbers
3 .iter()
4 .filter(|x| x > &&0)
5 .map(|x| x * 2)
6 }
7
8 fn main() {
9 let singles = vec![-3, -2, 2, 3];
10 let doubles = double_positives(&singles);
11 assert_eq!(doubles.collect::<Vec<i32>>(), vec![4, 6]);
12 }
Clone
When dealing with resources, the default behavior is to transfer them during assignments
or function calls. However, sometimes we need to make a copy of the resource as well.

The Clone trait helps us do exactly this. Most commonly, we can use the .clone() method
defined by the Clone trait.

1 // A unit struct without resources


2 #[derive(Debug, Clone, Copy)]
3 struct Unit;
4
5 // A tuple struct with resources that implements the `Clone` trait
6 #[derive(Clone, Debug)]
7 struct Pair(Box<i32>, Box<i32>);
8
9 fn main() {
10 // Instantiate `Unit`
11 let unit = Unit;
12 // Copy `Unit`, there are no resources to move
13 let copied_unit = unit;
14
15 // Both `Unit`s can be used independently
16 println!("original: {:?}", unit);
17 println!("copy: {:?}", copied_unit);
18
19 // Instantiate `Pair`
20 let pair = Pair(Box::new(1), Box::new(2));
21 println!("original: {:?}", pair);
22
23 // Move `pair` into `moved_pair`, moves resources
24 let moved_pair = pair;
25 println!("moved: {:?}", moved_pair);
26
27 // Error! `pair` has lost its resources
28 //println!("original: {:?}", pair);
29 // TODO ^ Try uncommenting this line
30
31 // Clone `moved_pair` into `cloned_pair` (resources are included)
32 let cloned_pair = moved_pair.clone();
33 // Drop the moved original pair using std::mem::drop
34 drop(moved_pair);
35
36 // Error! `moved_pair` has been dropped
37 //println!("moved and dropped: {:?}", moved_pair);
38 // TODO ^ Try uncommenting this line
39
40 // The result from .clone() can still be used!
41 println!("clone: {:?}", cloned_pair);
42 }
Supertraits
Rust doesn't have "inheritance", but you can define a trait as being a superset of another
trait. For example:

1 trait Person {
2 fn name(&self) -> String;
3 }
4
5 // Person is a supertrait of Student.
6 // Implementing Student requires you to also impl Person.
7 trait Student: Person {
8 fn university(&self) -> String;
9 }
10
11 trait Programmer {
12 fn fav_language(&self) -> String;
13 }
14
15 // CompSciStudent (computer science student) is a subtrait of both Programmer
16 // and Student. Implementing CompSciStudent requires you to impl both supertrait
17 trait CompSciStudent: Programmer + Student {
18 fn git_username(&self) -> String;
19 }
20
21 fn comp_sci_student_greeting(student: &dyn CompSciStudent) -> String {
22 format!(
23 "My name is {} and I attend {}. My favorite language is {}. My Git usern
24 student.name(),
25 student.university(),
26 student.fav_language(),
27 student.git_username()
28 )
29 }
30
31 fn main() {}
 

See also:

The Rust Programming Language chapter on supertraits


Disambiguating overlapping traits
A type can implement many different traits. What if two traits both require the same name
for a function? For example, many traits might have a method named get() . They might
even have different return types!

Good news: because each trait implementation gets its own impl block, it's clear which
trait's get method you're implementing.

What about when it comes time to call those methods? To disambiguate between them, we
have to use Fully Qualified Syntax.
1 trait UsernameWidget {
2 // Get the selected username out of this widget
3 fn get(&self) -> String;
4 }
5
6 trait AgeWidget {
7 // Get the selected age out of this widget
8 fn get(&self) -> u8;
9 }
10
11 // A form with both a UsernameWidget and an AgeWidget
12 struct Form {
13 username: String,
14 age: u8,
15 }
16
17 impl UsernameWidget for Form {
18 fn get(&self) -> String {
19 self.username.clone()
20 }
21 }
22
23 impl AgeWidget for Form {
24 fn get(&self) -> u8 {
25 self.age
26 }
27 }
28
29 fn main() {
30 let form = Form {
31 username: "rustacean".to_owned(),
32 age: 28,
33 };
34
35 // If you uncomment this line, you'll get an error saying
36 // "multiple `get` found". Because, after all, there are multiple methods
37 // named `get`.
38 // println!("{}", form.get());
39
40 let username = <Form as UsernameWidget>::get(&form);
41 assert_eq!("rustacean".to_owned(), username);
42 let age = <Form as AgeWidget>::get(&form);
43 assert_eq!(28, age);
44 }

See also:

The Rust Programming Language chapter on Fully Qualified syntax


macro_rules!
Rust provides a powerful macro system that allows metaprogramming. As you've seen in
previous chapters, macros look like functions, except that their name ends with a bang ! ,
but instead of generating a function call, macros are expanded into source code that gets
compiled with the rest of the program. However, unlike macros in C and other languages,
Rust macros are expanded into abstract syntax trees, rather than string preprocessing, so
you don't get unexpected precedence bugs.

Macros are created using the macro_rules! macro.

1 // This is a simple macro named `say_hello`.


2 macro_rules! say_hello {
3 // `()` indicates that the macro takes no argument.
4 () => {
5 // The macro will expand into the contents of this block.
6 println!("Hello!")
7 };
8 }
9
10 fn main() {
11 // This call will expand into `println!("Hello")`
12 say_hello!()
13 }

So why are macros useful?

1. Don't repeat yourself. There are many cases where you may need similar functionality
in multiple places but with different types. Often, writing a macro is a useful way to
avoid repeating code. (More on this later)

2. Domain-specific languages. Macros allow you to define special syntax for a specific
purpose. (More on this later)

3. Variadic interfaces. Sometimes you want to define an interface that takes a variable
number of arguments. An example is println! which could take any number of
arguments, depending on the format string. (More on this later)
Syntax
In following subsections, we will show how to define macros in Rust. There are three basic
ideas:

Patterns and Designators


Overloading
Repetition
Designators
The arguments of a macro are prefixed by a dollar sign $ and type annotated with a
designator:

1 macro_rules! create_function {
2 // This macro takes an argument of designator `ident` and
3 // creates a function named `$func_name`.
4 // The `ident` designator is used for variable/function names.
5 ($func_name:ident) => {
6 fn $func_name() {
7 // The `stringify!` macro converts an `ident` into a string.
8 println!("You called {:?}()",
9 stringify!($func_name));
10 }
11 };
12 }
13
14 // Create functions named `foo` and `bar` with the above macro.
15 create_function!(foo);
16 create_function!(bar);
17
18 macro_rules! print_result {
19 // This macro takes an expression of type `expr` and prints
20 // it as a string along with its result.
21 // The `expr` designator is used for expressions.
22 ($expression:expr) => {
23 // `stringify!` will convert the expression *as it is* into a string.
24 println!("{:?} = {:?}",
25 stringify!($expression),
26 $expression);
27 };
28 }
29
30 fn main() {
31 foo();
32 bar();
33
34 print_result!(1u32 + 1);
35
36 // Recall that blocks are expressions too!
37 print_result!({
38 let x = 1u32;
39
40 x * x + 2 * x - 1
41 });
42 }

These are some of the available designators:

block
expr is used for expressions
ident is used for variable/function names
item
literal is used for literal constants
pat (pattern)
path
stmt (statement)
tt (token tree)
ty (type)
vis (visibility qualifier)

For a complete list, see the Rust Reference.


Overload
Macros can be overloaded to accept different combinations of arguments. In that regard,
macro_rules! can work similarly to a match block:

1 // `test!` will compare `$left` and `$right`


2 // in different ways depending on how you invoke it:
3 macro_rules! test {
4 // Arguments don't need to be separated by a comma.
5 // Any template can be used!
6 ($left:expr; and $right:expr) => {
7 println!("{:?} and {:?} is {:?}",
8 stringify!($left),
9 stringify!($right),
10 $left && $right)
11 };
12 // ^ each arm must end with a semicolon.
13 ($left:expr; or $right:expr) => {
14 println!("{:?} or {:?} is {:?}",
15 stringify!($left),
16 stringify!($right),
17 $left || $right)
18 };
19 }
20
21 fn main() {
22 test!(1i32 + 1 == 2i32; and 2i32 * 2 == 4i32);
23 test!(true; or false);
24 }
Repeat
Macros can use + in the argument list to indicate that an argument may repeat at least
once, or * , to indicate that the argument may repeat zero or more times.

In the following example, surrounding the matcher with $(...),+ will match one or more
expression, separated by commas. Also note that the semicolon is optional on the last
case.

1 // `find_min!` will calculate the minimum of any number of arguments.


2 macro_rules! find_min {
3 // Base case:
4 ($x:expr) => ($x);
5 // `$x` followed by at least one `$y,`
6 ($x:expr, $($y:expr),+) => (
7 // Call `find_min!` on the tail `$y`
8 std::cmp::min($x, find_min!($($y),+))
9 )
10 }
11
12 fn main() {
13 println!("{}", find_min!(1));
14 println!("{}", find_min!(1 + 2, 2));
15 println!("{}", find_min!(5, 2 * 3, 4));
16 }
DRY (Don't Repeat Yourself)
Macros allow writing DRY code by factoring out the common parts of functions and/or test
suites. Here is an example that implements and tests the += , *= and -= operators on
Vec<T> :
1 use std::ops::{Add, Mul, Sub};
2
3 macro_rules! assert_equal_len {
4 // The `tt` (token tree) designator is used for
5 // operators and tokens.
6 ($a:expr, $b:expr, $func:ident, $op:tt) => {
7 assert!($a.len() == $b.len(),
8 "{:?}: dimension mismatch: {:?} {:?} {:?}",
9 stringify!($func),
10 ($a.len(),),
11 stringify!($op),
12 ($b.len(),));
13 };
14 }
15
16 macro_rules! op {
17 ($func:ident, $bound:ident, $op:tt, $method:ident) => {
18 fn $func<T: $bound<T, Output=T> + Copy>(xs: &mut Vec<T>, ys: &Vec<T>) {
19 assert_equal_len!(xs, ys, $func, $op);
20
21 for (x, y) in xs.iter_mut().zip(ys.iter()) {
22 *x = $bound::$method(*x, *y);
23 // *x = x.$method(*y);
24 }
25 }
26 };
27 }
28
29 // Implement `add_assign`, `mul_assign`, and `sub_assign` functions.
30 op!(add_assign, Add, +=, add);
31 op!(mul_assign, Mul, *=, mul);
32 op!(sub_assign, Sub, -=, sub);
33
34 mod test {
35 use std::iter;
36 macro_rules! test {
37 ($func:ident, $x:expr, $y:expr, $z:expr) => {
38 #[test]
39 fn $func() {
40 for size in 0usize..10 {
41 let mut x: Vec<_> = iter::repeat($x).take(size).collect();
42 let y: Vec<_> = iter::repeat($y).take(size).collect();
43 let z: Vec<_> = iter::repeat($z).take(size).collect();
44
45 super::$func(&mut x, &y);
46
47 assert_eq!(x, z);
48 }
49 }
50 };
51 }
52
53 // Test `add_assign`, `mul_assign`, and `sub_assign`.
54 test!(add_assign, 1u32, 2u32, 3u32);
55 test!(mul_assign, 2u32, 3u32, 6u32);
56 test!(sub_assign, 3u32, 2u32, 1u32);
57 }
$ rustc --test dry.rs && ./dry
running 3 tests
test test::mul_assign ... ok
test test::add_assign ... ok
test test::sub_assign ... ok

test result: ok. 3 passed; 0 failed; 0 ignored; 0 measured


Domain Specific Languages (DSLs)
A DSL is a mini "language" embedded in a Rust macro. It is completely valid Rust because
the macro system expands into normal Rust constructs, but it looks like a small language.
This allows you to define concise or intuitive syntax for some special functionality (within
bounds).

Suppose that I want to define a little calculator API. I would like to supply an expression and
have the output printed to console.

1 macro_rules! calculate {
2 (eval $e:expr) => {
3 {
4 let val: usize = $e; // Force types to be unsigned integers
5 println!("{} = {}", stringify!{$e}, val);
6 }
7 };
8 }
9
10 fn main() {
11 calculate! {
12 eval 1 + 2 // hehehe `eval` is _not_ a Rust keyword!
13 }
14
15 calculate! {
16 eval (1 + 2) * (3 / 4)
17 }
18 }

Output:

1 + 2 = 3
(1 + 2) * (3 / 4) = 0

This was a very simple example, but much more complex interfaces have been developed,
such as lazy_static or clap .

Also, note the two pairs of braces in the macro. The outer ones are part of the syntax of
macro_rules! , in addition to () or [] .
Variadic Interfaces
A variadic interface takes an arbitrary number of arguments. For example, println! can
take an arbitrary number of arguments, as determined by the format string.

We can extend our calculate! macro from the previous section to be variadic:

1 macro_rules! calculate {
2 // The pattern for a single `eval`
3 (eval $e:expr) => {
4 {
5 let val: usize = $e; // Force types to be integers
6 println!("{} = {}", stringify!{$e}, val);
7 }
8 };
9
10 // Decompose multiple `eval`s recursively
11 (eval $e:expr, $(eval $es:expr),+) => {{
12 calculate! { eval $e }
13 calculate! { $(eval $es),+ }
14 }};
15 }
16
17 fn main() {
18 calculate! { // Look ma! Variadic `calculate!`!
19 eval 1 + 2,
20 eval 3 + 4,
21 eval (2 * 3) + 1
22 }
23 }

Output:

1 + 2 = 3
3 + 4 = 7
(2 * 3) + 1 = 7
Error handling
Error handling is the process of handling the possibility of failure. For example, failing to
read a file and then continuing to use that bad input would clearly be problematic. Noticing
and explicitly managing those errors saves the rest of the program from various pitfalls.

There are various ways to deal with errors in Rust, which are described in the following
subchapters. They all have more or less subtle differences and different use cases. As a
rule of thumb:

An explicit panic is mainly useful for tests and dealing with unrecoverable errors. For
prototyping it can be useful, for example when dealing with functions that haven't been
implemented yet, but in those cases the more descriptive unimplemented is better. In tests
panic is a reasonable way to explicitly fail.

The Option type is for when a value is optional or when the lack of a value is not an error
condition. For example the parent of a directory - / and C: don't have one. When dealing
with Option s, unwrap is fine for prototyping and cases where it's absolutely certain that
there is guaranteed to be a value. However expect is more useful since it lets you specify
an error message in case something goes wrong anyway.

When there is a chance that things do go wrong and the caller has to deal with the
problem, use Result . You can unwrap and expect them as well (please don't do that
unless it's a test or quick prototype).

For a more rigorous discussion of error handling, refer to the error handling section in the
official book.
panic
The simplest error handling mechanism we will see is panic . It prints an error message,
starts unwinding the stack, and usually exits the program. Here, we explicitly call panic on
our error condition:

1 fn drink(beverage: &str) {
2 // You shouldn't drink too much sugary beverages.
3 if beverage == "lemonade" { panic!("AAAaaaaa!!!!"); }
4
5 println!("Some refreshing {} is all I need.", beverage);
6 }
7
8 fn main() {
9 drink("water");
10 drink("lemonade");
11 drink("still water");
12 }

The first call to drink works. The second panics and thus the third is never called.
abort and unwind
The previous section illustrates the error handling mechanism panic . Different code paths
can be conditionally compiled based on the panic setting. The current values available are
unwind and abort .

Building on the prior lemonade example, we explicitly use the panic strategy to exercise
different lines of code.

1 fn drink(beverage: &str) {
2 // You shouldn't drink too much sugary beverages.
3 if beverage == "lemonade" {
4 if cfg!(panic = "abort") {
5 println!("This is not your party. Run!!!!");
6 } else {
7 println!("Spit it out!!!!");
8 }
9 } else {
10 println!("Some refreshing {} is all I need.", beverage);
11 }
12 }
13
14 fn main() {
15 drink("water");
16 drink("lemonade");
17 }

Here is another example focusing on rewriting drink() and explicitly use the unwind
keyword.

1 #[cfg(panic = "unwind")]
2 fn ah() {
3 println!("Spit it out!!!!");
4 }
5
6 #[cfg(not(panic = "unwind"))]
7 fn ah() {
8 println!("This is not your party. Run!!!!");
9 }
10
11 fn drink(beverage: &str) {
12 if beverage == "lemonade" {
13 ah();
14 } else {
15 println!("Some refreshing {} is all I need.", beverage);
16 }
17 }
18
19 fn main() {
20 drink("water");
21 drink("lemonade");
22 }
The panic strategy can be set from the command line by using abort or unwind .

rustc lemonade.rs -C panic=abort


Option & unwrap
In the last example, we showed that we can induce program failure at will. We told our
program to panic if we drink a sugary lemonade. But what if we expect some drink but
don't receive one? That case would be just as bad, so it needs to be handled!

We could test this against the null string ( "" ) as we do with a lemonade. Since we're using
Rust, let's instead have the compiler point out cases where there's no drink.

An enum called Option<T> in the std library is used when absence is a possibility. It
manifests itself as one of two "options":

Some(T) : An element of type T was found


None : No element was found

These cases can either be explicitly handled via match or implicitly with unwrap . Implicit
handling will either return the inner element or panic .

Note that it's possible to manually customize panic with expect, but unwrap otherwise
leaves us with a less meaningful output than explicit handling. In the following example,
explicit handling yields a more controlled result while retaining the option to panic if
desired.
1 // The adult has seen it all, and can handle any drink well.
2 // All drinks are handled explicitly using `match`.
3 fn give_adult(drink: Option<&str>) {
4 // Specify a course of action for each case.
5 match drink {
6 Some("lemonade") => println!("Yuck! Too sugary."),
7 Some(inner) => println!("{}? How nice.", inner),
8 None => println!("No drink? Oh well."),
9 }
10 }
11
12 // Others will `panic` before drinking sugary drinks.
13 // All drinks are handled implicitly using `unwrap`.
14 fn drink(drink: Option<&str>) {
15 // `unwrap` returns a `panic` when it receives a `None`.
16 let inside = drink.unwrap();
17 if inside == "lemonade" { panic!("AAAaaaaa!!!!"); }
18
19 println!("I love {}s!!!!!", inside);
20 }
21
22 fn main() {
23 let water = Some("water");
24 let lemonade = Some("lemonade");
25 let void = None;
26
27 give_adult(water);
28 give_adult(lemonade);
29 give_adult(void);
30
31 let coffee = Some("coffee");
32 let nothing = None;
33
34 drink(coffee);
35 drink(nothing);
36 }
Unpacking options with ?
You can unpack Option s by using match statements, but it's often easier to use the ?
operator. If x is an Option , then evaluating x? will return the underlying value if x is
Some , otherwise it will terminate whatever function is being executed and return None .

1 fn next_birthday(current_age: Option<u8>) -> Option<String> {


2 // If `current_age` is `None`, this returns `None`.
3 // If `current_age` is `Some`, the inner `u8` value + 1
4 // gets assigned to `next_age`
5 let next_age: u8 = current_age? + 1;
6 Some(format!("Next year I will be {}", next_age))
7 }

You can chain many ? s together to make your code much more readable.

1 struct Person {
2 job: Option<Job>,
3 }
4
5 #[derive(Clone, Copy)]
6 struct Job {
7 phone_number: Option<PhoneNumber>,
8 }
9
10 #[derive(Clone, Copy)]
11 struct PhoneNumber {
12 area_code: Option<u8>,
13 number: u32,
14 }
15
16 impl Person {
17
18 // Gets the area code of the phone number of the person's job, if it exists.
19 fn work_phone_area_code(&self) -> Option<u8> {
20 // This would need many nested `match` statements without the `?` operat
21 // It would take a lot more code - try writing it yourself and see which
22 // is easier.
23 self.job?.phone_number?.area_code
24 }
25 }
26
27 fn main() {
28 let p = Person {
29 job: Some(Job {
30 phone_number: Some(PhoneNumber {
31 area_code: Some(61),
32 number: 439222222,
33 }),
34 }),
35 };
36
37 assert_eq!(p.work_phone_area_code(), Some(61));
38 }
Combinators: map
match is a valid method for handling Option s. However, you may eventually find heavy
usage tedious, especially with operations only valid with an input. In these cases,
combinators can be used to manage control flow in a modular fashion.

Option has a built in method called map() , a combinator for the simple mapping of Some -
> Some and None -> None . Multiple map() calls can be chained together for even more
flexibility.

In the following example, process() replaces all functions previous to it while staying
compact.
1 #![allow(dead_code)]
2
3 #[derive(Debug)] enum Food { Apple, Carrot, Potato }
4
5 #[derive(Debug)] struct Peeled(Food);
6 #[derive(Debug)] struct Chopped(Food);
7 #[derive(Debug)] struct Cooked(Food);
8
9 // Peeling food. If there isn't any, then return `None`.
10 // Otherwise, return the peeled food.
11 fn peel(food: Option<Food>) -> Option<Peeled> {
12 match food {
13 Some(food) => Some(Peeled(food)),
14 None => None,
15 }
16 }
17
18 // Chopping food. If there isn't any, then return `None`.
19 // Otherwise, return the chopped food.
20 fn chop(peeled: Option<Peeled>) -> Option<Chopped> {
21 match peeled {
22 Some(Peeled(food)) => Some(Chopped(food)),
23 None => None,
24 }
25 }
26
27 // Cooking food. Here, we showcase `map()` instead of `match` for case handling.
28 fn cook(chopped: Option<Chopped>) -> Option<Cooked> {
29 chopped.map(|Chopped(food)| Cooked(food))
30 }
31
32 // A function to peel, chop, and cook food all in sequence.
33 // We chain multiple uses of `map()` to simplify the code.
34 fn process(food: Option<Food>) -> Option<Cooked> {
35 food.map(|f| Peeled(f))
36 .map(|Peeled(f)| Chopped(f))
37 .map(|Chopped(f)| Cooked(f))
38 }
39
40 // Check whether there's food or not before trying to eat it!
41 fn eat(food: Option<Cooked>) {
42 match food {
43 Some(food) => println!("Mmm. I love {:?}", food),
44 None => println!("Oh no! It wasn't edible."),
45 }
46 }
47
48 fn main() {
49 let apple = Some(Food::Apple);
50 let carrot = Some(Food::Carrot);
51 let potato = None;
52
53 let cooked_apple = cook(chop(peel(apple)));
54 let cooked_carrot = cook(chop(peel(carrot)));
55 // Let's try the simpler looking `process()` now.
56 let cooked_potato = process(potato);
57
58 eat(cooked_apple);
( )
59 eat(cooked_carrot);
60 eat(cooked_potato);
61 }

See also:

closures, Option , Option::map()


Combinators: and_then
map() was described as a chainable way to simplify match statements. However, using
map() on a function that returns an Option<T> results in the nested Option<Option<T>> .
Chaining multiple calls together can then become confusing. That's where another
combinator called and_then() , known in some languages as flatmap, comes in.

and_then() calls its function input with the wrapped value and returns the result. If the
Option is None , then it returns None instead.

In the following example, cookable_v3() results in an Option<Food> . Using map() instead


of and_then() would have given an Option<Option<Food>> , which is an invalid type for
eat() .
1 #![allow(dead_code)]
2
3 #[derive(Debug)] enum Food { CordonBleu, Steak, Sushi }
4 #[derive(Debug)] enum Day { Monday, Tuesday, Wednesday }
5
6 // We don't have the ingredients to make Sushi.
7 fn have_ingredients(food: Food) -> Option<Food> {
8 match food {
9 Food::Sushi => None,
10 _ => Some(food),
11 }
12 }
13
14 // We have the recipe for everything except Cordon Bleu.
15 fn have_recipe(food: Food) -> Option<Food> {
16 match food {
17 Food::CordonBleu => None,
18 _ => Some(food),
19 }
20 }
21
22 // To make a dish, we need both the recipe and the ingredients.
23 // We can represent the logic with a chain of `match`es:
24 fn cookable_v1(food: Food) -> Option<Food> {
25 match have_recipe(food) {
26 None => None,
27 Some(food) => have_ingredients(food),
28 }
29 }
30
31 // This can conveniently be rewritten more compactly with `and_then()`:
32 fn cookable_v3(food: Food) -> Option<Food> {
33 have_recipe(food).and_then(have_ingredients)
34 }
35
36 // Otherwise we'd need to `flatten()` an `Option<Option<Food>>`
37 // to get an `Option<Food>`:
38 fn cookable_v2(food: Food) -> Option<Food> {
39 have_recipe(food).map(have_ingredients).flatten()
40 }
41
42 fn eat(food: Food, day: Day) {
43 match cookable_v3(food) {
44 Some(food) => println!("Yay! On {:?} we get to eat {:?}.", day, food),
45 None => println!("Oh no. We don't get to eat on {:?}?", day),
46 }
47 }
48
49 fn main() {
50 let (cordon_bleu, steak, sushi) = (Food::CordonBleu, Food::Steak, Food::Sush
51
52 eat(cordon_bleu, Day::Monday);
53 eat(steak, Day::Tuesday);
54 eat(sushi, Day::Wednesday);
55 }
See also:

closures, Option , Option::and_then() , and Option::flatten()


Unpacking options and defaults
There is more than one way to unpack an Option and fall back on a default if it is None . To
choose the one that meets our needs, we need to consider the following:

do we need eager or lazy evaluation?


do we need to keep the original empty value intact, or modify it in place?

or() is chainable, evaluates eagerly, keeps empty value


intact
or() is chainable and eagerly evaluates its argument, as is shown in the following example.
Note that because or 's arguments are evaluated eagerly, the variable passed to or is
moved.

1 #[derive(Debug)]
2 enum Fruit { Apple, Orange, Banana, Kiwi, Lemon }
3
4 fn main() {
5 let apple = Some(Fruit::Apple);
6 let orange = Some(Fruit::Orange);
7 let no_fruit: Option<Fruit> = None;
8
9 let first_available_fruit = no_fruit.or(orange).or(apple);
10 println!("first_available_fruit: {:?}", first_available_fruit);
11 // first_available_fruit: Some(Orange)
12
13 // `or` moves its argument.
14 // In the example above, `or(orange)` returned a `Some`, so `or(apple)` was
15 // But the variable named `apple` has been moved regardless, and cannot be u
16 // println!("Variable apple was moved, so this line won't compile: {:?}", ap
17 // TODO: uncomment the line above to see the compiler error
18 }
 

or_else() is chainable, evaluates lazily, keeps empty


value intact
Another alternative is to use or_else , which is also chainable, and evaluates lazily, as is
shown in the following example:
1 #[derive(Debug)]
2 enum Fruit { Apple, Orange, Banana, Kiwi, Lemon }
3
4 fn main() {
5 let no_fruit: Option<Fruit> = None;
6 let get_kiwi_as_fallback = || {
7 println!("Providing kiwi as fallback");
8 Some(Fruit::Kiwi)
9 };
10 let get_lemon_as_fallback = || {
11 println!("Providing lemon as fallback");
12 Some(Fruit::Lemon)
13 };
14
15 let first_available_fruit = no_fruit
16 .or_else(get_kiwi_as_fallback)
17 .or_else(get_lemon_as_fallback);
18 println!("first_available_fruit: {:?}", first_available_fruit);
19 // Providing kiwi as fallback
20 // first_available_fruit: Some(Kiwi)
21 }

get_or_insert() evaluates eagerly, modifies empty


value in place
To make sure that an Option contains a value, we can use get_or_insert to modify it in
place with a fallback value, as is shown in the following example. Note that get_or_insert
eagerly evaluates its parameter, so variable apple is moved:

1 #[derive(Debug)]
2 enum Fruit { Apple, Orange, Banana, Kiwi, Lemon }
3
4 fn main() {
5 let mut my_fruit: Option<Fruit> = None;
6 let apple = Fruit::Apple;
7 let first_available_fruit = my_fruit.get_or_insert(apple);
8 println!("first_available_fruit is: {:?}", first_available_fruit);
9 println!("my_fruit is: {:?}", my_fruit);
10 // first_available_fruit is: Apple
11 // my_fruit is: Some(Apple)
12 //println!("Variable named `apple` is moved: {:?}", apple);
13 // TODO: uncomment the line above to see the compiler error
14 }
get_or_insert_with() evaluates lazily, modifies empty
value in place
Instead of explicitly providing a value to fall back on, we can pass a closure to
get_or_insert_with , as follows:

1 #[derive(Debug)]
2 enum Fruit { Apple, Orange, Banana, Kiwi, Lemon }
3
4 fn main() {
5 let mut my_fruit: Option<Fruit> = None;
6 let get_lemon_as_fallback = || {
7 println!("Providing lemon as fallback");
8 Fruit::Lemon
9 };
10 let first_available_fruit = my_fruit
11 .get_or_insert_with(get_lemon_as_fallback);
12 println!("first_available_fruit is: {:?}", first_available_fruit);
13 println!("my_fruit is: {:?}", my_fruit);
14 // Providing lemon as fallback
15 // first_available_fruit is: Lemon
16 // my_fruit is: Some(Lemon)
17
18 // If the Option has a value, it is left unchanged, and the closure is not i
19 let mut my_apple = Some(Fruit::Apple);
20 let should_be_apple = my_apple.get_or_insert_with(get_lemon_as_fallback);
21 println!("should_be_apple is: {:?}", should_be_apple);
22 println!("my_apple is unchanged: {:?}", my_apple);
23 // The output is a follows. Note that the closure `get_lemon_as_fallback` is
24 // should_be_apple is: Apple
25 // my_apple is unchanged: Some(Apple)
26 }
 

See also:

closures , get_or_insert , get_or_insert_with , moved variables , or , or_else


Result
Result is a richer version of the Option type that describes possible error instead of
possible absence.

That is, Result<T, E> could have one of two outcomes:

Ok(T) : An element T was found


Err(E) : An error was found with element E

By convention, the expected outcome is Ok while the unexpected outcome is Err .

Like Option , Result has many methods associated with it. unwrap() , for example, either
yields the element T or panic s. For case handling, there are many combinators between
Result and Option that overlap.

In working with Rust, you will likely encounter methods that return the Result type, such
as the parse() method. It might not always be possible to parse a string into the other
type, so parse() returns a Result indicating possible failure.

Let's see what happens when we successfully and unsuccessfully parse() a string:

1 fn multiply(first_number_str: &str, second_number_str: &str) -> i32 {


2 // Let's try using `unwrap()` to get the number out. Will it bite us?
3 let first_number = first_number_str.parse::<i32>().unwrap();
4 let second_number = second_number_str.parse::<i32>().unwrap();
5 first_number * second_number
6 }
7
8 fn main() {
9 let twenty = multiply("10", "2");
10 println!("double is {}", twenty);
11
12 let tt = multiply("t", "2");
13 println!("double is {}", tt);
14 }

In the unsuccessful case, parse() leaves us with an error for unwrap() to panic on.
Additionally, the panic exits our program and provides an unpleasant error message.

To improve the quality of our error message, we should be more specific about the return
type and consider explicitly handling the error.
Using Result in main
The Result type can also be the return type of the main function if specified explicitly.
Typically the main function will be of the form:

fn main() {
println!("Hello World!");
}

However main is also able to have a return type of Result . If an error occurs within the
main function it will return an error code and print a debug representation of the error
(using the Debug trait). The following example shows such a scenario and touches on
aspects covered in the following section.

1 use std::num::ParseIntError;
2
3 fn main() -> Result<(), ParseIntError> {
4 let number_str = "10";
5 let number = match number_str.parse::<i32>() {
6 Ok(number) => number,
7 Err(e) => return Err(e),
8 };
9 println!("{}", number);
10 Ok(())
11 }
map for Result
Panicking in the previous example's multiply does not make for robust code. Generally,
we want to return the error to the caller so it can decide what is the right way to respond
to errors.

We first need to know what kind of error type we are dealing with. To determine the Err
type, we look to parse() , which is implemented with the FromStr trait for i32 . As a result,
the Err type is specified as ParseIntError .

In the example below, the straightforward match statement leads to code that is overall
more cumbersome.

1 use std::num::ParseIntError;
2
3 // With the return type rewritten, we use pattern matching without `unwrap()`.
4 fn multiply(first_number_str: &str, second_number_str: &str) -> Result<i32, Pars
5 match first_number_str.parse::<i32>() {
6 Ok(first_number) => {
7 match second_number_str.parse::<i32>() {
8 Ok(second_number) => {
9 Ok(first_number * second_number)
10 },
11 Err(e) => Err(e),
12 }
13 },
14 Err(e) => Err(e),
15 }
16 }
17
18 fn print(result: Result<i32, ParseIntError>) {
19 match result {
20 Ok(n) => println!("n is {}", n),
21 Err(e) => println!("Error: {}", e),
22 }
23 }
24
25 fn main() {
26 // This still presents a reasonable answer.
27 let twenty = multiply("10", "2");
28 print(twenty);
29
30 // The following now provides a much more helpful error message.
31 let tt = multiply("t", "2");
32 print(tt);
33 }
 

Luckily, Option 's map , and_then , and many other combinators are also implemented for
Result . Result contains a complete listing.
1 use std::num::ParseIntError;
2
3 // As with `Option`, we can use combinators such as `map()`.
4 // This function is otherwise identical to the one above and reads:
5 // Multiply if both values can be parsed from str, otherwise pass on the error.
6 fn multiply(first_number_str: &str, second_number_str: &str) -> Result<i32, Pars
7 first_number_str.parse::<i32>().and_then(|first_number| {
8 second_number_str.parse::<i32>().map(|second_number| first_number * seco
9 })
10 }
11
12 fn print(result: Result<i32, ParseIntError>) {
13 match result {
14 Ok(n) => println!("n is {}", n),
15 Err(e) => println!("Error: {}", e),
16 }
17 }
18
19 fn main() {
20 // This still presents a reasonable answer.
21 let twenty = multiply("10", "2");
22 print(twenty);
23
24 // The following now provides a much more helpful error message.
25 let tt = multiply("t", "2");
26 print(tt);
27 }
 
aliases for Result
How about when we want to reuse a specific Result type many times? Recall that Rust
allows us to create aliases. Conveniently, we can define one for the specific Result in
question.

At a module level, creating aliases can be particularly helpful. Errors found in a specific
module often have the same Err type, so a single alias can succinctly define all associated
Results . This is so useful that the std library even supplies one: io::Result !

Here's a quick example to show off the syntax:

1 use std::num::ParseIntError;
2
3 // Define a generic alias for a `Result` with the error type `ParseIntError`.
4 type AliasedResult<T> = Result<T, ParseIntError>;
5
6 // Use the above alias to refer to our specific `Result` type.
7 fn multiply(first_number_str: &str, second_number_str: &str) -> AliasedResult<i3
8 first_number_str.parse::<i32>().and_then(|first_number| {
9 second_number_str.parse::<i32>().map(|second_number| first_number * seco
10 })
11 }
12
13 // Here, the alias again allows us to save some space.
14 fn print(result: AliasedResult<i32>) {
15 match result {
16 Ok(n) => println!("n is {}", n),
17 Err(e) => println!("Error: {}", e),
18 }
19 }
20
21 fn main() {
22 print(multiply("10", "2"));
23 print(multiply("t", "2"));
24 }
 

See also:

io::Result
Early returns
In the previous example, we explicitly handled the errors using combinators. Another way
to deal with this case analysis is to use a combination of match statements and early
returns.

That is, we can simply stop executing the function and return the error if one occurs. For
some, this form of code can be easier to both read and write. Consider this version of the
previous example, rewritten using early returns:

1 use std::num::ParseIntError;
2
3 fn multiply(first_number_str: &str, second_number_str: &str) -> Result<i32, Pars
4 let first_number = match first_number_str.parse::<i32>() {
5 Ok(first_number) => first_number,
6 Err(e) => return Err(e),
7 };
8
9 let second_number = match second_number_str.parse::<i32>() {
10 Ok(second_number) => second_number,
11 Err(e) => return Err(e),
12 };
13
14 Ok(first_number * second_number)
15 }
16
17 fn print(result: Result<i32, ParseIntError>) {
18 match result {
19 Ok(n) => println!("n is {}", n),
20 Err(e) => println!("Error: {}", e),
21 }
22 }
23
24 fn main() {
25 print(multiply("10", "2"));
26 print(multiply("t", "2"));
27 }
 

At this point, we've learned to explicitly handle errors using combinators and early returns.
While we generally want to avoid panicking, explicitly handling all of our errors is
cumbersome.

In the next section, we'll introduce ? for the cases where we simply need to unwrap
without possibly inducing panic .
Introducing ?
Sometimes we just want the simplicity of unwrap without the possibility of a panic . Until
now, unwrap has forced us to nest deeper and deeper when what we really wanted was to
get the variable out. This is exactly the purpose of ? .

Upon finding an Err , there are two valid actions to take:

1. panic! which we already decided to try to avoid if possible


2. return because an Err means it cannot be handled

? is almost1 exactly equivalent to an unwrap which return s instead of panic king on Err s.
Let's see how we can simplify the earlier example that used combinators:

1 use std::num::ParseIntError;
2
3 fn multiply(first_number_str: &str, second_number_str: &str) -> Result<i32, Pars
4 let first_number = first_number_str.parse::<i32>()?;
5 let second_number = second_number_str.parse::<i32>()?;
6
7 Ok(first_number * second_number)
8 }
9
10 fn print(result: Result<i32, ParseIntError>) {
11 match result {
12 Ok(n) => println!("n is {}", n),
13 Err(e) => println!("Error: {}", e),
14 }
15 }
16
17 fn main() {
18 print(multiply("10", "2"));
19 print(multiply("t", "2"));
20 }
 

The try! macro


Before there was ? , the same functionality was achieved with the try! macro. The ?
operator is now recommended, but you may still find try! when looking at older code.
The same multiply function from the previous example would look like this using try! :
1 // To compile and run this example without errors, while using Cargo, change the
2 // of the `edition` field, in the `[package]` section of the `Cargo.toml` file,
3
4 use std::num::ParseIntError;
5
6 fn multiply(first_number_str: &str, second_number_str: &str) -> Result<i32, Pars
7 let first_number = try!(first_number_str.parse::<i32>());
8 let second_number = try!(second_number_str.parse::<i32>());
9
10 Ok(first_number * second_number)
11 }
12
13 fn print(result: Result<i32, ParseIntError>) {
14 match result {
15 Ok(n) => println!("n is {}", n),
16 Err(e) => println!("Error: {}", e),
17 }
18 }
19
20 fn main() {
21 print(multiply("10", "2"));
22 print(multiply("t", "2"));
23 }
 

1
See re-enter ? for more details.
Multiple error types
The previous examples have always been very convenient; Result s interact with other
Result s and Option s interact with other Option s.

Sometimes an Option needs to interact with a Result , or a Result<T, Error1> needs to


interact with a Result<T, Error2> . In those cases, we want to manage our different error
types in a way that makes them composable and easy to interact with.

In the following code, two instances of unwrap generate different error types. Vec::first
returns an Option , while parse::<i32> returns a Result<i32, ParseIntError> :

1 fn double_first(vec: Vec<&str>) -> i32 {


2 let first = vec.first().unwrap(); // Generate error 1
3 2 * first.parse::<i32>().unwrap() // Generate error 2
4 }
5
6 fn main() {
7 let numbers = vec!["42", "93", "18"];
8 let empty = vec![];
9 let strings = vec!["tofu", "93", "18"];
10
11 println!("The first doubled is {}", double_first(numbers));
12
13 println!("The first doubled is {}", double_first(empty));
14 // Error 1: the input vector is empty
15
16 println!("The first doubled is {}", double_first(strings));
17 // Error 2: the element doesn't parse to a number
18 }

Over the next sections, we'll see several strategies for handling these kind of problems.
Pulling Results out of Options
The most basic way of handling mixed error types is to just embed them in each other.

1 use std::num::ParseIntError;
2
3 fn double_first(vec: Vec<&str>) -> Option<Result<i32, ParseIntError>> {
4 vec.first().map(|first| {
5 first.parse::<i32>().map(|n| 2 * n)
6 })
7 }
8
9 fn main() {
10 let numbers = vec!["42", "93", "18"];
11 let empty = vec![];
12 let strings = vec!["tofu", "93", "18"];
13
14 println!("The first doubled is {:?}", double_first(numbers));
15
16 println!("The first doubled is {:?}", double_first(empty));
17 // Error 1: the input vector is empty
18
19 println!("The first doubled is {:?}", double_first(strings));
20 // Error 2: the element doesn't parse to a number
21 }

There are times when we'll want to stop processing on errors (like with ? ) but keep going
when the Option is None . A couple of combinators come in handy to swap the Result and
Option .

1 use std::num::ParseIntError;
2
3 fn double_first(vec: Vec<&str>) -> Result<Option<i32>, ParseIntError> {
4 let opt = vec.first().map(|first| {
5 first.parse::<i32>().map(|n| 2 * n)
6 });
7
8 opt.map_or(Ok(None), |r| r.map(Some))
9 }
10
11 fn main() {
12 let numbers = vec!["42", "93", "18"];
13 let empty = vec![];
14 let strings = vec!["tofu", "93", "18"];
15
16 println!("The first doubled is {:?}", double_first(numbers));
17 println!("The first doubled is {:?}", double_first(empty));
18 println!("The first doubled is {:?}", double_first(strings));
19 }
Defining an error type
Sometimes it simplifies the code to mask all of the different errors with a single type of
error. We'll show this with a custom error.

Rust allows us to define our own error types. In general, a "good" error type:

Represents different errors with the same type


Presents nice error messages to the user
Is easy to compare with other types
Good: Err(EmptyVec)
Bad: Err("Please use a vector with at least one element".to_owned())
Can hold information about the error
Good: Err(BadChar(c, position))
Bad: Err("+ cannot be used here".to_owned())
Composes well with other errors
1 use std::fmt;
2
3 type Result<T> = std::result::Result<T, DoubleError>;
4
5 // Define our error types. These may be customized for our error handling cases.
6 // Now we will be able to write our own errors, defer to an underlying error
7 // implementation, or do something in between.
8 #[derive(Debug, Clone)]
9 struct DoubleError;
10
11 // Generation of an error is completely separate from how it is displayed.
12 // There's no need to be concerned about cluttering complex logic with the displ
13 //
14 // Note that we don't store any extra info about the errors. This means we can't
15 // which string failed to parse without modifying our types to carry that inform
16 impl fmt::Display for DoubleError {
17 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
18 write!(f, "invalid first item to double")
19 }
20 }
21
22 fn double_first(vec: Vec<&str>) -> Result<i32> {
23 vec.first()
24 // Change the error to our new type.
25 .ok_or(DoubleError)
26 .and_then(|s| {
27 s.parse::<i32>()
28 // Update to the new error type here also.
29 .map_err(|_| DoubleError)
30 .map(|i| 2 * i)
31 })
32 }
33
34 fn print(result: Result<i32>) {
35 match result {
36 Ok(n) => println!("The first doubled is {}", n),
37 Err(e) => println!("Error: {}", e),
38 }
39 }
40
41 fn main() {
42 let numbers = vec!["42", "93", "18"];
43 let empty = vec![];
44 let strings = vec!["tofu", "93", "18"];
45
46 print(double_first(numbers));
47 print(double_first(empty));
48 print(double_first(strings));
49 }
 
Boxing errors
A way to write simple code while preserving the original errors is to Box them. The
drawback is that the underlying error type is only known at runtime and not statically
determined.

The stdlib helps in boxing our errors by having Box implement conversion from any type
that implements the Error trait into the trait object Box<Error> , via From .

1 use std::error;
2 use std::fmt;
3
4 // Change the alias to use `Box<dyn error::Error>`.
5 type Result<T> = std::result::Result<T, Box<dyn error::Error>>;
6
7 #[derive(Debug, Clone)]
8 struct EmptyVec;
9
10 impl fmt::Display for EmptyVec {
11 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
12 write!(f, "invalid first item to double")
13 }
14 }
15
16 impl error::Error for EmptyVec {}
17
18 fn double_first(vec: Vec<&str>) -> Result<i32> {
19 vec.first()
20 .ok_or_else(|| EmptyVec.into()) // Converts to Box
21 .and_then(|s| {
22 s.parse::<i32>()
23 .map_err(|e| e.into()) // Converts to Box
24 .map(|i| 2 * i)
25 })
26 }
27
28 fn print(result: Result<i32>) {
29 match result {
30 Ok(n) => println!("The first doubled is {}", n),
31 Err(e) => println!("Error: {}", e),
32 }
33 }
34
35 fn main() {
36 let numbers = vec!["42", "93", "18"];
37 let empty = vec![];
38 let strings = vec!["tofu", "93", "18"];
39
40 print(double_first(numbers));
41 print(double_first(empty));
42 print(double_first(strings));
43 }
See also:

Dynamic dispatch and Error trait


Other uses of ?
Notice in the previous example that our immediate reaction to calling parse is to map the
error from a library error into a boxed error:

.and_then(|s| s.parse::<i32>())
.map_err(|e| e.into())

Since this is a simple and common operation, it would be convenient if it could be elided.
Alas, because and_then is not sufficiently flexible, it cannot. However, we can instead use
?.

? was previously explained as either unwrap or return Err(err) . This is only mostly true.
It actually means unwrap or return Err(From::from(err)) . Since From::from is a
conversion utility between different types, this means that if you ? where the error is
convertible to the return type, it will convert automatically.

Here, we rewrite the previous example using ? . As a result, the map_err will go away when
From::from is implemented for our error type:
1 use std::error;
2 use std::fmt;
3
4 // Change the alias to use `Box<dyn error::Error>`.
5 type Result<T> = std::result::Result<T, Box<dyn error::Error>>;
6
7 #[derive(Debug)]
8 struct EmptyVec;
9
10 impl fmt::Display for EmptyVec {
11 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
12 write!(f, "invalid first item to double")
13 }
14 }
15
16 impl error::Error for EmptyVec {}
17
18 // The same structure as before but rather than chain all `Results`
19 // and `Options` along, we `?` to get the inner value out immediately.
20 fn double_first(vec: Vec<&str>) -> Result<i32> {
21 let first = vec.first().ok_or(EmptyVec)?;
22 let parsed = first.parse::<i32>()?;
23 Ok(2 * parsed)
24 }
25
26 fn print(result: Result<i32>) {
27 match result {
28 Ok(n) => println!("The first doubled is {}", n),
29 Err(e) => println!("Error: {}", e),
30 }
31 }
32
33 fn main() {
34 let numbers = vec!["42", "93", "18"];
35 let empty = vec![];
36 let strings = vec!["tofu", "93", "18"];
37
38 print(double_first(numbers));
39 print(double_first(empty));
40 print(double_first(strings));
41 }

This is actually fairly clean now. Compared with the original panic , it is very similar to
replacing the unwrap calls with ? except that the return types are Result . As a result, they
must be destructured at the top level.

See also:

From::from and ?
Wrapping errors
An alternative to boxing errors is to wrap them in your own error type.
1 use std::error;
2 use std::error::Error;
3 use std::num::ParseIntError;
4 use std::fmt;
5
6 type Result<T> = std::result::Result<T, DoubleError>;
7
8 #[derive(Debug)]
9 enum DoubleError {
10 EmptyVec,
11 // We will defer to the parse error implementation for their error.
12 // Supplying extra info requires adding more data to the type.
13 Parse(ParseIntError),
14 }
15
16 impl fmt::Display for DoubleError {
17 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
18 match *self {
19 DoubleError::EmptyVec =>
20 write!(f, "please use a vector with at least one element"),
21 // The wrapped error contains additional information and is availabl
22 // via the source() method.
23 DoubleError::Parse(..) =>
24 write!(f, "the provided string could not be parsed as int"),
25 }
26 }
27 }
28
29 impl error::Error for DoubleError {
30 fn source(&self) -> Option<&(dyn error::Error + 'static)> {
31 match *self {
32 DoubleError::EmptyVec => None,
33 // The cause is the underlying implementation error type. Is implici
34 // cast to the trait object `&error::Error`. This works because the
35 // underlying type already implements the `Error` trait.
36 DoubleError::Parse(ref e) => Some(e),
37 }
38 }
39 }
40
41 // Implement the conversion from `ParseIntError` to `DoubleError`.
42 // This will be automatically called by `?` if a `ParseIntError`
43 // needs to be converted into a `DoubleError`.
44 impl From<ParseIntError> for DoubleError {
45 fn from(err: ParseIntError) -> DoubleError {
46 DoubleError::Parse(err)
47 }
48 }
49
50 fn double_first(vec: Vec<&str>) -> Result<i32> {
51 let first = vec.first().ok_or(DoubleError::EmptyVec)?;
52 // Here we implicitly use the `ParseIntError` implementation of `From` (whic
53 // we defined above) in order to create a `DoubleError`.
54 let parsed = first.parse::<i32>()?;
55
56 Ok(2 * parsed)
57 }
58
f i ( i )
59 fn print(result: Result<i32>) {
60 match result {
61 Ok(n) => println!("The first doubled is {}", n),
62 Err(e) => {
63 println!("Error: {}", e);
64 if let Some(source) = e.source() {
65 println!(" Caused by: {}", source);
66 }
67 },
68 }
69 }
70
71 fn main() {
72 let numbers = vec!["42", "93", "18"];
73 let empty = vec![];
74 let strings = vec!["tofu", "93", "18"];
75
76 print(double_first(numbers));
77 print(double_first(empty));
78 print(double_first(strings));
79 }

This adds a bit more boilerplate for handling errors and might not be needed in all
applications. There are some libraries that can take care of the boilerplate for you.

See also:

From::from and Enums


Iterating over Results
An Iter::map operation might fail, for example:

1 fn main() {
2 let strings = vec!["tofu", "93", "18"];
3 let numbers: Vec<_> = strings
4 .into_iter()
5 .map(|s| s.parse::<i32>())
6 .collect();
7 println!("Results: {:?}", numbers);
8 }

Let's step through strategies for handling this.

Ignore the failed items with filter_map()


filter_map calls a function and filters out the results that are None .

1 fn main() {
2 let strings = vec!["tofu", "93", "18"];
3 let numbers: Vec<_> = strings
4 .into_iter()
5 .filter_map(|s| s.parse::<i32>().ok())
6 .collect();
7 println!("Results: {:?}", numbers);
8 }

Collect the failed items with map_err() and filter_map()


map_err calls a function with the error, so by adding that to the previous filter_map
solution we can save them off to the side while iterating.

1 fn main() {
2 let strings = vec!["42", "tofu", "93", "999", "18"];
3 let mut errors = vec![];
4 let numbers: Vec<_> = strings
5 .into_iter()
6 .map(|s| s.parse::<u8>())
7 .filter_map(|r| r.map_err(|e| errors.push(e)).ok())
8 .collect();
9 println!("Numbers: {:?}", numbers);
10 println!("Errors: {:?}", errors);
11 }
Fail the entire operation with collect()
Result implements FromIterator so that a vector of results ( Vec<Result<T, E>> ) can be
turned into a result with a vector ( Result<Vec<T>, E> ). Once an Result::Err is found, the
iteration will terminate.

1 fn main() {
2 let strings = vec!["tofu", "93", "18"];
3 let numbers: Result<Vec<_>, _> = strings
4 .into_iter()
5 .map(|s| s.parse::<i32>())
6 .collect();
7 println!("Results: {:?}", numbers);
8 }

This same technique can be used with Option .

Collect all valid values and failures with partition()


1 fn main() {
2 let strings = vec!["tofu", "93", "18"];
3 let (numbers, errors): (Vec<_>, Vec<_>) = strings
4 .into_iter()
5 .map(|s| s.parse::<i32>())
6 .partition(Result::is_ok);
7 println!("Numbers: {:?}", numbers);
8 println!("Errors: {:?}", errors);
9 }

When you look at the results, you'll note that everything is still wrapped in Result . A little
more boilerplate is needed for this.

1 fn main() {
2 let strings = vec!["tofu", "93", "18"];
3 let (numbers, errors): (Vec<_>, Vec<_>) = strings
4 .into_iter()
5 .map(|s| s.parse::<i32>())
6 .partition(Result::is_ok);
7 let numbers: Vec<_> = numbers.into_iter().map(Result::unwrap).collect();
8 let errors: Vec<_> = errors.into_iter().map(Result::unwrap_err).collect();
9 println!("Numbers: {:?}", numbers);
10 println!("Errors: {:?}", errors);
11 }
Std library types
The std library provides many custom types which expands drastically on the primitives .
Some of these include:

growable String s like: "hello world"


growable vectors: [1, 2, 3]
optional types: Option<i32>
error handling types: Result<i32, i32>
heap allocated pointers: Box<i32>

See also:

primitives and the std library


Box, stack and heap
All values in Rust are stack allocated by default. Values can be boxed (allocated on the heap)
by creating a Box<T> . A box is a smart pointer to a heap allocated value of type T . When a
box goes out of scope, its destructor is called, the inner object is destroyed, and the
memory on the heap is freed.

Boxed values can be dereferenced using the * operator; this removes one layer of
indirection.
1 use std::mem;
2
3 #[allow(dead_code)]
4 #[derive(Debug, Clone, Copy)]
5 struct Point {
6 x: f64,
7 y: f64,
8 }
9
10 // A Rectangle can be specified by where its top left and bottom right
11 // corners are in space
12 #[allow(dead_code)]
13 struct Rectangle {
14 top_left: Point,
15 bottom_right: Point,
16 }
17
18 fn origin() -> Point {
19 Point { x: 0.0, y: 0.0 }
20 }
21
22 fn boxed_origin() -> Box<Point> {
23 // Allocate this point on the heap, and return a pointer to it
24 Box::new(Point { x: 0.0, y: 0.0 })
25 }
26
27 fn main() {
28 // (all the type annotations are superfluous)
29 // Stack allocated variables
30 let point: Point = origin();
31 let rectangle: Rectangle = Rectangle {
32 top_left: origin(),
33 bottom_right: Point { x: 3.0, y: -4.0 }
34 };
35
36 // Heap allocated rectangle
37 let boxed_rectangle: Box<Rectangle> = Box::new(Rectangle {
38 top_left: origin(),
39 bottom_right: Point { x: 3.0, y: -4.0 },
40 });
41
42 // The output of functions can be boxed
43 let boxed_point: Box<Point> = Box::new(origin());
44
45 // Double indirection
46 let box_in_a_box: Box<Box<Point>> = Box::new(boxed_origin());
47
48 println!("Point occupies {} bytes on the stack",
49 mem::size_of_val(&point));
50 println!("Rectangle occupies {} bytes on the stack",
51 mem::size_of_val(&rectangle));
52
53 // box size == pointer size
54 println!("Boxed point occupies {} bytes on the stack",
55 mem::size_of_val(&boxed_point));
56 println!("Boxed rectangle occupies {} bytes on the stack",
57 mem::size_of_val(&boxed_rectangle));
58 println!("Boxed box occupies {} bytes on the stack",
i f ( i ))
59 mem::size_of_val(&box_in_a_box));
60
61 // Copy the data contained in `boxed_point` into `unboxed_point`
62 let unboxed_point: Point = *boxed_point;
63 println!("Unboxed point occupies {} bytes on the stack",
64 mem::size_of_val(&unboxed_point));
65 }
Vectors
Vectors are re-sizable arrays. Like slices, their size is not known at compile time, but they
can grow or shrink at any time. A vector is represented using 3 parameters:

pointer to the data


length
capacity

The capacity indicates how much memory is reserved for the vector. The vector can grow
as long as the length is smaller than the capacity. When this threshold needs to be
surpassed, the vector is reallocated with a larger capacity.
1 fn main() {
2 // Iterators can be collected into vectors
3 let collected_iterator: Vec<i32> = (0..10).collect();
4 println!("Collected (0..10) into: {:?}", collected_iterator);
5
6 // The `vec!` macro can be used to initialize a vector
7 let mut xs = vec![1i32, 2, 3];
8 println!("Initial vector: {:?}", xs);
9
10 // Insert new element at the end of the vector
11 println!("Push 4 into the vector");
12 xs.push(4);
13 println!("Vector: {:?}", xs);
14
15 // Error! Immutable vectors can't grow
16 collected_iterator.push(0);
17 // FIXME ^ Comment out this line
18
19 // The `len` method yields the number of elements currently stored in a vect
20 println!("Vector length: {}", xs.len());
21
22 // Indexing is done using the square brackets (indexing starts at 0)
23 println!("Second element: {}", xs[1]);
24
25 // `pop` removes the last element from the vector and returns it
26 println!("Pop last element: {:?}", xs.pop());
27
28 // Out of bounds indexing yields a panic
29 println!("Fourth element: {}", xs[3]);
30 // FIXME ^ Comment out this line
31
32 // `Vector`s can be easily iterated over
33 println!("Contents of xs:");
34 for x in xs.iter() {
35 println!("> {}", x);
36 }
37
38 // A `Vector` can also be iterated over while the iteration
39 // count is enumerated in a separate variable (`i`)
40 for (i, x) in xs.iter().enumerate() {
41 println!("In position {} we have value {}", i, x);
42 }
43
44 // Thanks to `iter_mut`, mutable `Vector`s can also be iterated
45 // over in a way that allows modifying each value
46 for x in xs.iter_mut() {
47 *x *= 3;
48 }
49 println!("Updated vector: {:?}", xs);
50 }

More Vec methods can be found under the std::vec module


Strings
There are two types of strings in Rust: String and &str .

A String is stored as a vector of bytes ( Vec<u8> ), but guaranteed to always be a valid UTF-
8 sequence. String is heap allocated, growable and not null terminated.

&str is a slice ( &[u8] ) that always points to a valid UTF-8 sequence, and can be used to
view into a String , just like &[T] is a view into Vec<T> .

1 fn main() {
2 // (all the type annotations are superfluous)
3 // A reference to a string allocated in read only memory
4 let pangram: &'static str = "the quick brown fox jumps over the lazy dog";
5 println!("Pangram: {}", pangram);
6
7 // Iterate over words in reverse, no new string is allocated
8 println!("Words in reverse");
9 for word in pangram.split_whitespace().rev() {
10 println!("> {}", word);
11 }
12
13 // Copy chars into a vector, sort and remove duplicates
14 let mut chars: Vec<char> = pangram.chars().collect();
15 chars.sort();
16 chars.dedup();
17
18 // Create an empty and growable `String`
19 let mut string = String::new();
20 for c in chars {
21 // Insert a char at the end of string
22 string.push(c);
23 // Insert a string at the end of string
24 string.push_str(", ");
25 }
26
27 // The trimmed string is a slice to the original string, hence no new
28 // allocation is performed
29 let chars_to_trim: &[char] = &[' ', ','];
30 let trimmed_str: &str = string.trim_matches(chars_to_trim);
31 println!("Used characters: {}", trimmed_str);
32
33 // Heap allocate a string
34 let alice = String::from("I like dogs");
35 // Allocate new memory and store the modified string there
36 let bob: String = alice.replace("dog", "cat");
37
38 println!("Alice says: {}", alice);
39 println!("Bob says: {}", bob);
40 }

More str / String methods can be found under the std::str and std::string modules
Literals and escapes
There are multiple ways to write string literals with special characters in them. All result in a
similar &str so it's best to use the form that is the most convenient to write. Similarly
there are multiple ways to write byte string literals, which all result in &[u8; N] .

Generally special characters are escaped with a backslash character: \ . This way you can
add any character to your string, even unprintable ones and ones that you don't know how
to type. If you want a literal backslash, escape it with another one: \\

String or character literal delimiters occurring within a literal must be escaped: "\"" ,
'\'' .

1 fn main() {
2 // You can use escapes to write bytes by their hexadecimal values...
3 let byte_escape = "I'm writing \x52\x75\x73\x74!";
4 println!("What are you doing\x3F (\\x3F means ?) {}", byte_escape);
5
6 // ...or Unicode code points.
7 let unicode_codepoint = "\u{211D}";
8 let character_name = "\"DOUBLE-STRUCK CAPITAL R\"";
9
10 println!("Unicode character {} (U+211D) is called {}",
11 unicode_codepoint, character_name );
12
13
14 let long_string = "String literals
15 can span multiple lines.
16 The linebreak and indentation here ->\
17 <- can be escaped too!";
18 println!("{}", long_string);
19 }

Sometimes there are just too many characters that need to be escaped or it's just much
more convenient to write a string out as-is. This is where raw string literals come into play.

1 fn main() {
2 let raw_str = r"Escapes don't work here: \x3F \u{211D}";
3 println!("{}", raw_str);
4
5 // If you need quotes in a raw string, add a pair of #s
6 let quotes = r#"And then I said: "There is no escape!""#;
7 println!("{}", quotes);
8
9 // If you need "# in your string, just use more #s in the delimiter.
10 // You can use up to 65535 #s.
11 let longer_delimiter = r###"A string with "# in it. And even "##!"###;
12 println!("{}", longer_delimiter);
13 }

Want a string that's not UTF-8? (Remember, str and String must be valid UTF-8). Or
maybe you want an array of bytes that's mostly text? Byte strings to the rescue!
1 use std::str;
2
3 fn main() {
4 // Note that this is not actually a `&str`
5 let bytestring: &[u8; 21] = b"this is a byte string";
6
7 // Byte arrays don't have the `Display` trait, so printing them is a bit lim
8 println!("A byte string: {:?}", bytestring);
9
10 // Byte strings can have byte escapes...
11 let escaped = b"\x52\x75\x73\x74 as bytes";
12 // ...but no unicode escapes
13 // let escaped = b"\u{211D} is not allowed";
14 println!("Some escaped bytes: {:?}", escaped);
15
16
17 // Raw byte strings work just like raw strings
18 let raw_bytestring = br"\u{211D} is not escaped here";
19 println!("{:?}", raw_bytestring);
20
21 // Converting a byte array to `str` can fail
22 if let Ok(my_str) = str::from_utf8(raw_bytestring) {
23 println!("And the same as text: '{}'", my_str);
24 }
25
26 let _quotes = br#"You can also use "fancier" formatting, \
27 like with normal raw strings"#;
28
29 // Byte strings don't have to be UTF-8
30 let shift_jis = b"\x82\xe6\x82\xa8\x82\xb1\x82\xbb"; // "よ う こ そ" in SHIFT-
31
32 // But then they can't always be converted to `str`
33 match str::from_utf8(shift_jis) {
34 Ok(my_str) => println!("Conversion successful: '{}'", my_str),
35 Err(e) => println!("Conversion failed: {:?}", e),
36 };
37 }

For conversions between character encodings check out the encoding crate.

A more detailed listing of the ways to write string literals and escape characters is given in
the 'Tokens' chapter of the Rust Reference.
Option
Sometimes it's desirable to catch the failure of some parts of a program instead of calling
panic! ; this can be accomplished using the Option enum.

The Option<T> enum has two variants:

None , to indicate failure or lack of value, and


Some(value) , a tuple struct that wraps a value with type T .

1 // An integer division that doesn't `panic!`


2 fn checked_division(dividend: i32, divisor: i32) -> Option<i32> {
3 if divisor == 0 {
4 // Failure is represented as the `None` variant
5 None
6 } else {
7 // Result is wrapped in a `Some` variant
8 Some(dividend / divisor)
9 }
10 }
11
12 // This function handles a division that may not succeed
13 fn try_division(dividend: i32, divisor: i32) {
14 // `Option` values can be pattern matched, just like other enums
15 match checked_division(dividend, divisor) {
16 None => println!("{} / {} failed!", dividend, divisor),
17 Some(quotient) => {
18 println!("{} / {} = {}", dividend, divisor, quotient)
19 },
20 }
21 }
22
23 fn main() {
24 try_division(4, 2);
25 try_division(1, 0);
26
27 // Binding `None` to a variable needs to be type annotated
28 let none: Option<i32> = None;
29 let _equivalent_none = None::<i32>;
30
31 let optional_float = Some(0f32);
32
33 // Unwrapping a `Some` variant will extract the value wrapped.
34 println!("{:?} unwraps to {:?}", optional_float, optional_float.unwrap());
35
36 // Unwrapping a `None` variant will `panic!`
37 println!("{:?} unwraps to {:?}", none, none.unwrap());
38 }
Result
We've seen that the Option enum can be used as a return value from functions that may
fail, where None can be returned to indicate failure. However, sometimes it is important to
express why an operation failed. To do this we have the Result enum.

The Result<T, E> enum has two variants:

Ok(value) which indicates that the operation succeeded, and wraps the value
returned by the operation. ( value has type T )
Err(why) , which indicates that the operation failed, and wraps why , which (hopefully)
explains the cause of the failure. ( why has type E )
1 mod checked {
2 // Mathematical "errors" we want to catch
3 #[derive(Debug)]
4 pub enum MathError {
5 DivisionByZero,
6 NonPositiveLogarithm,
7 NegativeSquareRoot,
8 }
9
10 pub type MathResult = Result<f64, MathError>;
11
12 pub fn div(x: f64, y: f64) -> MathResult {
13 if y == 0.0 {
14 // This operation would `fail`, instead let's return the reason of
15 // the failure wrapped in `Err`
16 Err(MathError::DivisionByZero)
17 } else {
18 // This operation is valid, return the result wrapped in `Ok`
19 Ok(x / y)
20 }
21 }
22
23 pub fn sqrt(x: f64) -> MathResult {
24 if x < 0.0 {
25 Err(MathError::NegativeSquareRoot)
26 } else {
27 Ok(x.sqrt())
28 }
29 }
30
31 pub fn ln(x: f64) -> MathResult {
32 if x <= 0.0 {
33 Err(MathError::NonPositiveLogarithm)
34 } else {
35 Ok(x.ln())
36 }
37 }
38 }
39
40 // `op(x, y)` === `sqrt(ln(x / y))`
41 fn op(x: f64, y: f64) -> f64 {
42 // This is a three level match pyramid!
43 match checked::div(x, y) {
44 Err(why) => panic!("{:?}", why),
45 Ok(ratio) => match checked::ln(ratio) {
46 Err(why) => panic!("{:?}", why),
47 Ok(ln) => match checked::sqrt(ln) {
48 Err(why) => panic!("{:?}", why),
49 Ok(sqrt) => sqrt,
50 },
51 },
52 }
53 }
54
55 fn main() {
56 // Will this fail?
57 println!("{}", op(1.0, 10.0));
58 }
?
Chaining results using match can get pretty untidy; luckily, the ? operator can be used to
make things pretty again. ? is used at the end of an expression returning a Result , and is
equivalent to a match expression, where the Err(err) branch expands to an early return
Err(From::from(err)) , and the Ok(ok) branch expands to an ok expression.
1 mod checked {
2 #[derive(Debug)]
3 enum MathError {
4 DivisionByZero,
5 NonPositiveLogarithm,
6 NegativeSquareRoot,
7 }
8
9 type MathResult = Result<f64, MathError>;
10
11 fn div(x: f64, y: f64) -> MathResult {
12 if y == 0.0 {
13 Err(MathError::DivisionByZero)
14 } else {
15 Ok(x / y)
16 }
17 }
18
19 fn sqrt(x: f64) -> MathResult {
20 if x < 0.0 {
21 Err(MathError::NegativeSquareRoot)
22 } else {
23 Ok(x.sqrt())
24 }
25 }
26
27 fn ln(x: f64) -> MathResult {
28 if x <= 0.0 {
29 Err(MathError::NonPositiveLogarithm)
30 } else {
31 Ok(x.ln())
32 }
33 }
34
35 // Intermediate function
36 fn op_(x: f64, y: f64) -> MathResult {
37 // if `div` "fails", then `DivisionByZero` will be `return`ed
38 let ratio = div(x, y)?;
39
40 // if `ln` "fails", then `NonPositiveLogarithm` will be `return`ed
41 let ln = ln(ratio)?;
42
43 sqrt(ln)
44 }
45
46 pub fn op(x: f64, y: f64) {
47 match op_(x, y) {
48 Err(why) => panic!("{}", match why {
49 MathError::NonPositiveLogarithm
50 => "logarithm of non-positive number",
51 MathError::DivisionByZero
52 => "division by zero",
53 MathError::NegativeSquareRoot
54 => "square root of negative number",
55 }),
56 Ok(value) => println!("{}", value),
57 }
58 }
59 }
60
61 fn main() {
62 checked::op(1.0, 10.0);
63 }

Be sure to check the documentation, as there are many methods to map/compose


Result .
panic!
The panic! macro can be used to generate a panic and start unwinding its stack. While
unwinding, the runtime will take care of freeing all the resources owned by the thread by
calling the destructor of all its objects.

Since we are dealing with programs with only one thread, panic! will cause the program to
report the panic message and exit.

1 // Re-implementation of integer division (/)


2 fn division(dividend: i32, divisor: i32) -> i32 {
3 if divisor == 0 {
4 // Division by zero triggers a panic
5 panic!("division by zero");
6 } else {
7 dividend / divisor
8 }
9 }
10
11 // The `main` task
12 fn main() {
13 // Heap allocated integer
14 let _x = Box::new(0i32);
15
16 // This operation will trigger a task failure
17 division(3, 0);
18
19 println!("This point won't be reached!");
20
21 // `_x` should get destroyed at this point
22 }

Let's check that panic! doesn't leak memory.

$ rustc panic.rs && valgrind ./panic


==4401== Memcheck, a memory error detector
==4401== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==4401== Using Valgrind-3.10.0.SVN and LibVEX; rerun with -h for copyright info
==4401== Command: ./panic
==4401==
thread '<main>' panicked at 'division by zero', panic.rs:5
==4401==
==4401== HEAP SUMMARY:
==4401== in use at exit: 0 bytes in 0 blocks
==4401== total heap usage: 18 allocs, 18 frees, 1,648 bytes allocated
==4401==
==4401== All heap blocks were freed -- no leaks are possible
==4401==
==4401== For counts of detected and suppressed errors, rerun with: -v
==4401== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
HashMap
Where vectors store values by an integer index, HashMap s store values by key. HashMap
keys can be booleans, integers, strings, or any other type that implements the Eq and
Hash traits. More on this in the next section.

Like vectors, HashMap s are growable, but HashMaps can also shrink themselves when they
have excess space. You can create a HashMap with a certain starting capacity using
HashMap::with_capacity(uint) , or use HashMap::new() to get a HashMap with a default
initial capacity (recommended).
1 use std::collections::HashMap;
2
3 fn call(number: &str) -> &str {
4 match number {
5 "798-1364" => "We're sorry, the call cannot be completed as dialed.
6 Please hang up and try again.",
7 "645-7689" => "Hello, this is Mr. Awesome's Pizza. My name is Fred.
8 What can I get for you today?",
9 _ => "Hi! Who is this again?"
10 }
11 }
12
13 fn main() {
14 let mut contacts = HashMap::new();
15
16 contacts.insert("Daniel", "798-1364");
17 contacts.insert("Ashley", "645-7689");
18 contacts.insert("Katie", "435-8291");
19 contacts.insert("Robert", "956-1745");
20
21 // Takes a reference and returns Option<&V>
22 match contacts.get(&"Daniel") {
23 Some(&number) => println!("Calling Daniel: {}", call(number)),
24 _ => println!("Don't have Daniel's number."),
25 }
26
27 // `HashMap::insert()` returns `None`
28 // if the inserted value is new, `Some(value)` otherwise
29 contacts.insert("Daniel", "164-6743");
30
31 match contacts.get(&"Ashley") {
32 Some(&number) => println!("Calling Ashley: {}", call(number)),
33 _ => println!("Don't have Ashley's number."),
34 }
35
36 contacts.remove(&"Ashley");
37
38 // `HashMap::iter()` returns an iterator that yields
39 // (&'a key, &'a value) pairs in arbitrary order.
40 for (contact, &number) in contacts.iter() {
41 println!("Calling {}: {}", contact, call(number));
42 }
43 }

For more information on how hashing and hash maps (sometimes called hash tables)
work, have a look at Hash Table Wikipedia
Alternate/custom key types
Any type that implements the Eq and Hash traits can be a key in HashMap . This includes:

bool (though not very useful since there are only two possible keys)
int , uint , and all variations thereof
String and &str (protip: you can have a HashMap keyed by String and call .get()
with an &str )

Note that f32 and f64 do not implement Hash , likely because floating-point precision
errors would make using them as hashmap keys horribly error-prone.

All collection classes implement Eq and Hash if their contained type also respectively
implements Eq and Hash . For example, Vec<T> will implement Hash if T implements
Hash .

You can easily implement Eq and Hash for a custom type with just one line: #
[derive(PartialEq, Eq, Hash)]

The compiler will do the rest. If you want more control over the details, you can implement
Eq and/or Hash yourself. This guide will not cover the specifics of implementing Hash .

To play around with using a struct in HashMap , let's try making a very simple user logon
system:
1 use std::collections::HashMap;
2
3 // Eq requires that you derive PartialEq on the type.
4 #[derive(PartialEq, Eq, Hash)]
5 struct Account<'a>{
6 username: &'a str,
7 password: &'a str,
8 }
9
10 struct AccountInfo<'a>{
11 name: &'a str,
12 email: &'a str,
13 }
14
15 type Accounts<'a> = HashMap<Account<'a>, AccountInfo<'a>>;
16
17 fn try_logon<'a>(accounts: &Accounts<'a>,
18 username: &'a str, password: &'a str){
19 println!("Username: {}", username);
20 println!("Password: {}", password);
21 println!("Attempting logon...");
22
23 let logon = Account {
24 username,
25 password,
26 };
27
28 match accounts.get(&logon) {
29 Some(account_info) => {
30 println!("Successful logon!");
31 println!("Name: {}", account_info.name);
32 println!("Email: {}", account_info.email);
33 },
34 _ => println!("Login failed!"),
35 }
36 }
37
38 fn main(){
39 let mut accounts: Accounts = HashMap::new();
40
41 let account = Account {
42 username: "j.everyman",
43 password: "password123",
44 };
45
46 let account_info = AccountInfo {
47 name: "John Everyman",
48 email: "j.everyman@email.com",
49 };
50
51 accounts.insert(account, account_info);
52
53 try_logon(&accounts, "j.everyman", "psasword123");
54
55 try_logon(&accounts, "j.everyman", "password123");
56 }
HashSet
Consider a HashSet as a HashMap where we just care about the keys ( HashSet<T> is, in
actuality, just a wrapper around HashMap<T, ()> ).

"What's the point of that?" you ask. "I could just store the keys in a Vec ."

A HashSet 's unique feature is that it is guaranteed to not have duplicate elements. That's
the contract that any set collection fulfills. HashSet is just one implementation. (see also:
BTreeSet )

If you insert a value that is already present in the HashSet , (i.e. the new value is equal to the
existing and they both have the same hash), then the new value will replace the old.

This is great for when you never want more than one of something, or when you want to
know if you've already got something.

But sets can do more than that.

Sets have 4 primary operations (all of the following calls return an iterator):

union : get all the unique elements in both sets.

difference : get all the elements that are in the first set but not the second.

intersection : get all the elements that are only in both sets.

symmetric_difference : get all the elements that are in one set or the other, but not
both.

Try all of these in the following example:


1 use std::collections::HashSet;
2
3 fn main() {
4 let mut a: HashSet<i32> = vec![1i32, 2, 3].into_iter().collect();
5 let mut b: HashSet<i32> = vec![2i32, 3, 4].into_iter().collect();
6
7 assert!(a.insert(4));
8 assert!(a.contains(&4));
9
10 // `HashSet::insert()` returns false if
11 // there was a value already present.
12 assert!(b.insert(4), "Value 4 is already in set B!");
13 // FIXME ^ Comment out this line
14
15 b.insert(5);
16
17 // If a collection's element type implements `Debug`,
18 // then the collection implements `Debug`.
19 // It usually prints its elements in the format `[elem1, elem2, ...]`
20 println!("A: {:?}", a);
21 println!("B: {:?}", b);
22
23 // Print [1, 2, 3, 4, 5] in arbitrary order
24 println!("Union: {:?}", a.union(&b).collect::<Vec<&i32>>());
25
26 // This should print [1]
27 println!("Difference: {:?}", a.difference(&b).collect::<Vec<&i32>>());
28
29 // Print [2, 3, 4] in arbitrary order.
30 println!("Intersection: {:?}", a.intersection(&b).collect::<Vec<&i32>>());
31
32 // Print [1, 5]
33 println!("Symmetric Difference: {:?}",
34 a.symmetric_difference(&b).collect::<Vec<&i32>>());
35 }

(Examples are adapted from the documentation.)


Rc
When multiple ownership is needed, Rc (Reference Counting) can be used. Rc keeps track
of the number of the references which means the number of owners of the value wrapped
inside an Rc .

Reference count of an Rc increases by 1 whenever an Rc is cloned, and decreases by 1


whenever one cloned Rc is dropped out of the scope. When an Rc 's reference count
becomes zero (which means there are no remaining owners), both the Rc and the value
are all dropped.

Cloning an Rc never performs a deep copy. Cloning creates just another pointer to the
wrapped value, and increments the count.

1 use std::rc::Rc;
2
3 fn main() {
4 let rc_examples = "Rc examples".to_string();
5 {
6 println!("--- rc_a is created ---");
7
8 let rc_a: Rc<String> = Rc::new(rc_examples);
9 println!("Reference Count of rc_a: {}", Rc::strong_count(&rc_a));
10
11 {
12 println!("--- rc_a is cloned to rc_b ---");
13
14 let rc_b: Rc<String> = Rc::clone(&rc_a);
15 println!("Reference Count of rc_b: {}", Rc::strong_count(&rc_b));
16 println!("Reference Count of rc_a: {}", Rc::strong_count(&rc_a));
17
18 // Two `Rc`s are equal if their inner values are equal
19 println!("rc_a and rc_b are equal: {}", rc_a.eq(&rc_b));
20
21 // We can use methods of a value directly
22 println!("Length of the value inside rc_a: {}", rc_a.len());
23 println!("Value of rc_b: {}", rc_b);
24
25 println!("--- rc_b is dropped out of scope ---");
26 }
27
28 println!("Reference Count of rc_a: {}", Rc::strong_count(&rc_a));
29
30 println!("--- rc_a is dropped out of scope ---");
31 }
32
33 // Error! `rc_examples` already moved into `rc_a`
34 // And when `rc_a` is dropped, `rc_examples` is dropped together
35 // println!("rc_examples: {}", rc_examples);
36 // TODO ^ Try uncommenting this line
37 }
See also:

std::rc and std::sync::arc.


Arc
When shared ownership between threads is needed, Arc (Atomically Reference Counted)
can be used. This struct, via the Clone implementation can create a reference pointer for
the location of a value in the memory heap while increasing the reference counter. As it
shares ownership between threads, when the last reference pointer to a value is out of
scope, the variable is dropped.

1 use std::time::Duration;
2 use std::sync::Arc;
3 use std::thread;
4
5 fn main() {
6 // This variable declaration is where its value is specified.
7 let apple = Arc::new("the same apple");
8
9 for _ in 0..10 {
10 // Here there is no value specification as it is a pointer to a
11 // reference in the memory heap.
12 let apple = Arc::clone(&apple);
13
14 thread::spawn(move || {
15 // As Arc was used, threads can be spawned using the value allocated
16 // in the Arc variable pointer's location.
17 println!("{:?}", apple);
18 });
19 }
20
21 // Make sure all Arc instances are printed from spawned threads.
22 thread::sleep(Duration::from_secs(1));
23 }
Std misc
Many other types are provided by the std library to support things such as:

Threads
Channels
File I/O

These expand beyond what the primitives provide.

See also:

primitives and the std library


Threads
Rust provides a mechanism for spawning native OS threads via the spawn function, the
argument of this function is a moving closure.

1 use std::thread;
2
3 const NTHREADS: u32 = 10;
4
5 // This is the `main` thread
6 fn main() {
7 // Make a vector to hold the children which are spawned.
8 let mut children = vec![];
9
10 for i in 0..NTHREADS {
11 // Spin up another thread
12 children.push(thread::spawn(move || {
13 println!("this is thread number {}", i);
14 }));
15 }
16
17 for child in children {
18 // Wait for the thread to finish. Returns a result.
19 let _ = child.join();
20 }
21 }

These threads will be scheduled by the OS.


Testcase: map-reduce
Rust makes it very easy to parallelise data processing, without many of the headaches
traditionally associated with such an attempt.

The standard library provides great threading primitives out of the box. These, combined
with Rust's concept of Ownership and aliasing rules, automatically prevent data races.

The aliasing rules (one writable reference XOR many readable references) automatically
prevent you from manipulating state that is visible to other threads. (Where
synchronisation is needed, there are synchronisation primitives like Mutex es or Channel s.)

In this example, we will calculate the sum of all digits in a block of numbers. We will do this
by parcelling out chunks of the block into different threads. Each thread will sum its tiny
block of digits, and subsequently we will sum the intermediate sums produced by each
thread.

Note that, although we're passing references across thread boundaries, Rust understands
that we're only passing read-only references, and that thus no unsafety or data races can
occur. Also because the references we're passing have 'static lifetimes, Rust
understands that our data won't be destroyed while these threads are still running. (When
you need to share non- static data between threads, you can use a smart pointer like Arc
to keep the data alive and avoid non- static lifetimes.)
1 use std::thread;
2
3 // This is the `main` thread
4 fn main() {
5
6 // This is our data to process.
7 // We will calculate the sum of all digits via a threaded map-reduce algorit
8 // Each whitespace separated chunk will be handled in a different thread.
9 //
10 // TODO: see what happens to the output if you insert spaces!
11 let data = "86967897737416471853297327050364959
12 11861322575564723963297542624962850
13 70856234701860851907960690014725639
14 38397966707106094172783238747669219
15 52380795257888236525459303330302837
16 58495327135744041048897885734297812
17 69920216438980873548808413720956532
18 16278424637452589860345374828574668";
19
20 // Make a vector to hold the child-threads which we will spawn.
21 let mut children = vec![];
22
23 /*************************************************************************
24 * "Map" phase
25 *
26 * Divide our data into segments, and apply initial processing
27 ************************************************************************/
28
29 // split our data into segments for individual calculation
30 // each chunk will be a reference (&str) into the actual data
31 let chunked_data = data.split_whitespace();
32
33 // Iterate over the data segments.
34 // .enumerate() adds the current loop index to whatever is iterated
35 // the resulting tuple "(index, element)" is then immediately
36 // "destructured" into two variables, "i" and "data_segment" with a
37 // "destructuring assignment"
38 for (i, data_segment) in chunked_data.enumerate() {
39 println!("data segment {} is \"{}\"", i, data_segment);
40
41 // Process each data segment in a separate thread
42 //
43 // spawn() returns a handle to the new thread,
44 // which we MUST keep to access the returned value
45 //
46 // 'move || -> u32' is syntax for a closure that:
47 // * takes no arguments ('||')
48 // * takes ownership of its captured variables ('move') and
49 // * returns an unsigned 32-bit integer ('-> u32')
50 //
51 // Rust is smart enough to infer the '-> u32' from
52 // the closure itself so we could have left that out.
53 //
54 // TODO: try removing the 'move' and see what happens
55 children.push(thread::spawn(move || -> u32 {
56 // Calculate the intermediate sum of this segment:
57 let result = data_segment
58 // iterate over the characters of our segment..
()
59 .chars()
60 // .. convert text-characters to their number value..
61 .map(|c| c.to_digit(10).expect("should be a digit"))
62 // .. and sum the resulting iterator of numbers
63 .sum();
64
65 // println! locks stdout, so no text-interleaving occurs
66 println!("processed segment {}, result={}", i, result);
67
68 // "return" not needed, because Rust is an "expression language", th
69 // last evaluated expression in each block is automatically its valu
70 result
71
72 }));
73 }
74
75
76 /*************************************************************************
77 * "Reduce" phase
78 *
79 * Collect our intermediate results, and combine them into a final result
80 ************************************************************************/
81
82 // combine each thread's intermediate results into a single final sum.
83 //
84 // we use the "turbofish" ::<> to provide sum() with a type hint.
85 //
86 // TODO: try without the turbofish, by instead explicitly
87 // specifying the type of final_result
88 let final_result = children.into_iter().map(|c| c.join().unwrap()).sum::<u32
89
90 println!("Final sum result: {}", final_result);
91 }
92
93

Assignments

It is not wise to let our number of threads depend on user inputted data. What if the user
decides to insert a lot of spaces? Do we really want to spawn 2,000 threads? Modify the
program so that the data is always chunked into a limited number of chunks, defined by a
static constant at the beginning of the program.

See also:

Threads
vectors and iterators
closures, move semantics and move closures
destructuring assignments
turbofish notation to help type inference
unwrap vs. expect
enumerate
Channels
Rust provides asynchronous channels for communication between threads. Channels
allow a unidirectional flow of information between two end-points: the Sender and the
Receiver .

1 use std::sync::mpsc::{Sender, Receiver};


2 use std::sync::mpsc;
3 use std::thread;
4
5 static NTHREADS: i32 = 3;
6
7 fn main() {
8 // Channels have two endpoints: the `Sender<T>` and the `Receiver<T>`,
9 // where `T` is the type of the message to be transferred
10 // (type annotation is superfluous)
11 let (tx, rx): (Sender<i32>, Receiver<i32>) = mpsc::channel();
12 let mut children = Vec::new();
13
14 for id in 0..NTHREADS {
15 // The sender endpoint can be copied
16 let thread_tx = tx.clone();
17
18 // Each thread will send its id via the channel
19 let child = thread::spawn(move || {
20 // The thread takes ownership over `thread_tx`
21 // Each thread queues a message in the channel
22 thread_tx.send(id).unwrap();
23
24 // Sending is a non-blocking operation, the thread will continue
25 // immediately after sending its message
26 println!("thread {} finished", id);
27 });
28
29 children.push(child);
30 }
31
32 // Here, all the messages are collected
33 let mut ids = Vec::with_capacity(NTHREADS as usize);
34 for _ in 0..NTHREADS {
35 // The `recv` method picks a message from the channel
36 // `recv` will block the current thread if there are no messages availab
37 ids.push(rx.recv());
38 }
39
40 // Wait for the threads to complete any remaining work
41 for child in children {
42 child.join().expect("oops! the child thread panicked");
43 }
44
45 // Show the order in which the messages were sent
46 println!("{:?}", ids);
47 }
Path
The Path struct represents file paths in the underlying filesystem. There are two flavors of
Path : posix::Path , for UNIX-like systems, and windows::Path , for Windows. The prelude
exports the appropriate platform-specific Path variant.

A Path can be created from an OsStr , and provides several methods to get information
from the file/directory the path points to.

A Path is immutable. The owned version of Path is PathBuf . The relation between Path
and PathBuf is similar to that of str and String : a PathBuf can be mutated in-place, and
can be dereferenced to a Path .

Note that a Path is not internally represented as an UTF-8 string, but instead is stored as
an OsString . Therefore, converting a Path to a &str is not free and may fail (an Option is
returned). However, a Path can be freely converted to an OsString or &OsStr using
into_os_string and as_os_str , respectively.

1 use std::path::Path;
2
3 fn main() {
4 // Create a `Path` from an `&'static str`
5 let path = Path::new(".");
6
7 // The `display` method returns a `Display`able structure
8 let _display = path.display();
9
10 // `join` merges a path with a byte container using the OS specific
11 // separator, and returns a `PathBuf`
12 let mut new_path = path.join("a").join("b");
13
14 // `push` extends the `PathBuf` with a `&Path`
15 new_path.push("c");
16 new_path.push("myfile.tar.gz");
17
18 // `set_file_name` updates the file name of the `PathBuf`
19 new_path.set_file_name("package.tgz");
20
21 // Convert the `PathBuf` into a string slice
22 match new_path.to_str() {
23 None => panic!("new path is not a valid UTF-8 sequence"),
24 Some(s) => println!("new path is {}", s),
25 }
26 }
27

Be sure to check at other Path methods ( posix::Path or windows::Path ) and the


Metadata struct.
See also:

OsStr and Metadata.


File I/O
The File struct represents a file that has been opened (it wraps a file descriptor), and
gives read and/or write access to the underlying file.

Since many things can go wrong when doing file I/O, all the File methods return the
io::Result<T> type, which is an alias for Result<T, io::Error> .

This makes the failure of all I/O operations explicit. Thanks to this, the programmer can see
all the failure paths, and is encouraged to handle them in a proactive manner.
open
The open function can be used to open a file in read-only mode.

A File owns a resource, the file descriptor and takes care of closing the file when it is
drop ed.

1 use std::fs::File;
2 use std::io::prelude::*;
3 use std::path::Path;
4
5 fn main() {
6 // Create a path to the desired file
7 let path = Path::new("hello.txt");
8 let display = path.display();
9
10 // Open the path in read-only mode, returns `io::Result<File>`
11 let mut file = match File::open(&path) {
12 Err(why) => panic!("couldn't open {}: {}", display, why),
13 Ok(file) => file,
14 };
15
16 // Read the file contents into a string, returns `io::Result<usize>`
17 let mut s = String::new();
18 match file.read_to_string(&mut s) {
19 Err(why) => panic!("couldn't read {}: {}", display, why),
20 Ok(_) => print!("{} contains:\n{}", display, s),
21 }
22
23 // `file` goes out of scope, and the "hello.txt" file gets closed
24 }

Here's the expected successful output:

$ echo "Hello World!" > hello.txt


$ rustc open.rs && ./open
hello.txt contains:
Hello World!

(You are encouraged to test the previous example under different failure conditions:
hello.txt doesn't exist, or hello.txt is not readable, etc.)
create
The create function opens a file in write-only mode. If the file already existed, the old
content is destroyed. Otherwise, a new file is created.

static LOREM_IPSUM: &str =


"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod
tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam,
quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo
consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse
cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non
proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
";

use std::fs::File;
use std::io::prelude::*;
use std::path::Path;

fn main() {
let path = Path::new("lorem_ipsum.txt");
let display = path.display();

// Open a file in write-only mode, returns `io::Result<File>`


let mut file = match File::create(&path) {
Err(why) => panic!("couldn't create {}: {}", display, why),
Ok(file) => file,
};

// Write the `LOREM_IPSUM` string to `file`, returns `io::Result<()>`


match file.write_all(LOREM_IPSUM.as_bytes()) {
Err(why) => panic!("couldn't write to {}: {}", display, why),
Ok(_) => println!("successfully wrote to {}", display),
}
}

Here's the expected successful output:

$ rustc create.rs && ./create


successfully wrote to lorem_ipsum.txt
$ cat lorem_ipsum.txt
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod
tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam,
quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo
consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse
cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non
proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

(As in the previous example, you are encouraged to test this example under failure
conditions.)

The OpenOptions struct can be used to configure how a file is opened.


read_lines

A naive approach
This might be a reasonable first attempt for a beginner's first implementation for reading
lines from a file.

use std::fs::read_to_string;

fn read_lines(filename: &str) -> Vec<String> {


let mut result = Vec::new();

for line in read_to_string(filename).unwrap().lines() {


result.push(line.to_string())
}

result
}

Since the method lines() returns an iterator over the lines in the file, we can also perform
a map inline and collect the results, yielding a more concise and fluent expression.

use std::fs::read_to_string;

fn read_lines(filename: &str) -> Vec<String> {


read_to_string(filename)
.unwrap() // panic on possible file-reading errors
.lines() // split the string into an iterator of string slices
.map(String::from) // make each slice into a string
.collect() // gather them together into a vector
}

Note that in both examples above, we must convert the &str reference returned from
lines() to the owned type String , using .to_string() and String::from respectively.

A more efficient approach


Here we pass ownership of the open File to a BufReader struct. BufReader uses an
internal buffer to reduce intermediate allocations.

We also update read_lines to return an iterator instead of allocating new String objects
in memory for each line.
use std::fs::File;
use std::io::{self, BufRead};
use std::path::Path;

fn main() {
// File hosts.txt must exist in the current path
if let Ok(lines) = read_lines("./hosts.txt") {
// Consumes the iterator, returns an (Optional) String
for line in lines.flatten() {
println!("{}", line);
}
}
}

// The output is wrapped in a Result to allow matching on errors.


// Returns an Iterator to the Reader of the lines of the file.
fn read_lines<P>(filename: P) -> io::Result<io::Lines<io::BufReader<File>>>
where P: AsRef<Path>, {
let file = File::open(filename)?;
Ok(io::BufReader::new(file).lines())
}

Running this program simply prints the lines individually.

$ echo -e "127.0.0.1\n192.168.0.1\n" > hosts.txt


$ rustc read_lines.rs && ./read_lines
127.0.0.1
192.168.0.1

(Note that since File::open expects a generic AsRef<Path> as argument, we define our
generic read_lines() method with the same generic constraint, using the where keyword.)

This process is more efficient than creating a String in memory with all of the file's
contents. This can especially cause performance issues when working with larger files.
Child processes
The process::Output struct represents the output of a finished child process, and the
process::Command struct is a process builder.

1 use std::process::Command;
2
3 fn main() {
4 let output = Command::new("rustc")
5 .arg("--version")
6 .output().unwrap_or_else(|e| {
7 panic!("failed to execute process: {}", e)
8 });
9
10 if output.status.success() {
11 let s = String::from_utf8_lossy(&output.stdout);
12
13 print!("rustc succeeded and stdout was:\n{}", s);
14 } else {
15 let s = String::from_utf8_lossy(&output.stderr);
16
17 print!("rustc failed and stderr was:\n{}", s);
18 }
19 }

(You are encouraged to try the previous example with an incorrect flag passed to rustc )
Pipes
The std::Child struct represents a running child process, and exposes the stdin , stdout
and stderr handles for interaction with the underlying process via pipes.

use std::io::prelude::*;
use std::process::Stdio;

static PANGRAM: &'static str =


"the quick brown fox jumped over the lazy dog\n";

fn main() {
// Spawn the `wc` command
let mut cmd = if cfg!(target_family = "windows") {
let mut cmd = Command::new("powershell");
cmd.arg("-Command").arg("$input | Measure-Object -Line -Word -Character");
cmd
} else {
Command::new("wc")
};
let process = match cmd
.stdin(Stdio::piped())
.stdout(Stdio::piped())
.spawn() {
Err(why) => panic!("couldn't spawn wc: {}", why),
Ok(process) => process,
};

// Write a string to the `stdin` of `wc`.


//
// `stdin` has type `Option<ChildStdin>`, but since we know this instance
// must have one, we can directly `unwrap` it.
match process.stdin.unwrap().write_all(PANGRAM.as_bytes()) {
Err(why) => panic!("couldn't write to wc stdin: {}", why),
Ok(_) => println!("sent pangram to wc"),
}

// Because `stdin` does not live after the above calls, it is `drop`ed,
// and the pipe is closed.
//
// This is very important, otherwise `wc` wouldn't start processing the
// input we just sent.

// The `stdout` field also has type `Option<ChildStdout>` so must be unwrapped.


let mut s = String::new();
match process.stdout.unwrap().read_to_string(&mut s) {
Err(why) => panic!("couldn't read wc stdout: {}", why),
Ok(_) => print!("wc responded with:\n{}", s),
}
}
Wait
If you'd like to wait for a process::Child to finish, you must call Child::wait , which will
return a process::ExitStatus .

use std::process::Command;

fn main() {
let mut child = Command::new("sleep").arg("5").spawn().unwrap();
let _result = child.wait().unwrap();

println!("reached end of main");


}

$ rustc wait.rs && ./wait


# `wait` keeps running for 5 seconds until the `sleep 5` command finishes
reached end of main
Filesystem Operations
The std::fs module contains several functions that deal with the filesystem.
use std::fs;
use std::fs::{File, OpenOptions};
use std::io;
use std::io::prelude::*;
#[cfg(target_family = "unix")]
use std::os::unix;
#[cfg(target_family = "windows")]
use std::os::windows;
use std::path::Path;

// A simple implementation of `% cat path`


fn cat(path: &Path) -> io::Result<String> {
let mut f = File::open(path)?;
let mut s = String::new();
match f.read_to_string(&mut s) {
Ok(_) => Ok(s),
Err(e) => Err(e),
}
}

// A simple implementation of `% echo s > path`


fn echo(s: &str, path: &Path) -> io::Result<()> {
let mut f = File::create(path)?;

f.write_all(s.as_bytes())
}

// A simple implementation of `% touch path` (ignores existing files)


fn touch(path: &Path) -> io::Result<()> {
match OpenOptions::new().create(true).write(true).open(path) {
Ok(_) => Ok(()),
Err(e) => Err(e),
}
}

fn main() {
println!("`mkdir a`");
// Create a directory, returns `io::Result<()>`
match fs::create_dir("a") {
Err(why) => println!("! {:?}", why.kind()),
Ok(_) => {},
}

println!("`echo hello > a/b.txt`");


// The previous match can be simplified using the `unwrap_or_else` method
echo("hello", &Path::new("a/b.txt")).unwrap_or_else(|why| {
println!("! {:?}", why.kind());
});

println!("`mkdir -p a/c/d`");
// Recursively create a directory, returns `io::Result<()>`
fs::create_dir_all("a/c/d").unwrap_or_else(|why| {
println!("! {:?}", why.kind());
});

println!("`touch a/c/e.txt`");
touch(&Path::new("a/c/e.txt")).unwrap_or_else(|why| {
println!("! {:?}", why.kind());
});

println!("`ln -s ../b.txt a/c/b.txt`");


// Create a symbolic link, returns `io::Result<()>`
#[cfg(target_family = "unix")] {
unix::fs::symlink("../b.txt", "a/c/b.txt").unwrap_or_else(|why| {
println!("! {:?}", why.kind());
});
}
#[cfg(target_family = "windows")] {
windows::fs::symlink_file("../b.txt", "a/c/b.txt").unwrap_or_else(|why| {
println!("! {:?}", why.to_string());
});
}

println!("`cat a/c/b.txt`");
match cat(&Path::new("a/c/b.txt")) {
Err(why) => println!("! {:?}", why.kind()),
Ok(s) => println!("> {}", s),
}

println!("`ls a`");
// Read the contents of a directory, returns `io::Result<Vec<Path>>`
match fs::read_dir("a") {
Err(why) => println!("! {:?}", why.kind()),
Ok(paths) => for path in paths {
println!("> {:?}", path.unwrap().path());
},
}

println!("`rm a/c/e.txt`");
// Remove a file, returns `io::Result<()>`
fs::remove_file("a/c/e.txt").unwrap_or_else(|why| {
println!("! {:?}", why.kind());
});

println!("`rmdir a/c/d`");
// Remove an empty directory, returns `io::Result<()>`
fs::remove_dir("a/c/d").unwrap_or_else(|why| {
println!("! {:?}", why.kind());
});
}

Here's the expected successful output:


$ rustc fs.rs && ./fs
`mkdir a`
`echo hello > a/b.txt`
`mkdir -p a/c/d`
`touch a/c/e.txt`
`ln -s ../b.txt a/c/b.txt`
`cat a/c/b.txt`
> hello
`ls a`
> "a/b.txt"
> "a/c"
`rm a/c/e.txt`
`rmdir a/c/d`

And the final state of the a directory is:

$ tree a
a
|-- b.txt
`-- c
`-- b.txt -> ../b.txt

1 directory, 2 files

An alternative way to define the function cat is with ? notation:

fn cat(path: &Path) -> io::Result<String> {


let mut f = File::open(path)?;
let mut s = String::new();
f.read_to_string(&mut s)?;
Ok(s)
}

See also:

cfg!
Program arguments

Standard Library
The command line arguments can be accessed using std::env::args , which returns an
iterator that yields a String for each argument:

1 use std::env;
2
3 fn main() {
4 let args: Vec<String> = env::args().collect();
5
6 // The first argument is the path that was used to call the program.
7 println!("My path is {}.", args[0]);
8
9 // The rest of the arguments are the passed command line parameters.
10 // Call the program like this:
11 // $ ./args arg1 arg2
12 println!("I got {:?} arguments: {:?}.", args.len() - 1, &args[1..]);
13 }

$ ./args 1 2 3
My path is ./args.
I got 3 arguments: ["1", "2", "3"].

Crates
Alternatively, there are numerous crates that can provide extra functionality when creating
command-line applications. One of the more popular command line argument crates being
clap .
Argument parsing
Matching can be used to parse simple arguments:
1 use std::env;
2
3 fn increase(number: i32) {
4 println!("{}", number + 1);
5 }
6
7 fn decrease(number: i32) {
8 println!("{}", number - 1);
9 }
10
11 fn help() {
12 println!("usage:
13 match_args <string>
14 Check whether given string is the answer.
15 match_args {{increase|decrease}} <integer>
16 Increase or decrease given integer by one.");
17 }
18
19 fn main() {
20 let args: Vec<String> = env::args().collect();
21
22 match args.len() {
23 // no arguments passed
24 1 => {
25 println!("My name is 'match_args'. Try passing some arguments!");
26 },
27 // one argument passed
28 2 => {
29 match args[1].parse() {
30 Ok(42) => println!("This is the answer!"),
31 _ => println!("This is not the answer."),
32 }
33 },
34 // one command and one argument passed
35 3 => {
36 let cmd = &args[1];
37 let num = &args[2];
38 // parse the number
39 let number: i32 = match num.parse() {
40 Ok(n) => {
41 n
42 },
43 Err(_) => {
44 eprintln!("error: second argument not an integer");
45 help();
46 return;
47 },
48 };
49 // parse the command
50 match &cmd[..] {
51 "increase" => increase(number),
52 "decrease" => decrease(number),
53 _ => {
54 eprintln!("error: invalid command");
55 help();
56 },
57 }
58 },
59 // all the other cases
60 _ => {
61 // show a help message
62 help();
63 }
64 }
65 }

If you named your program match_args.rs and compile it like this rustc match_args.rs ,
you can execute it as follows:

$ ./match_args Rust
This is not the answer.
$ ./match_args 42
This is the answer!
$ ./match_args do something
error: second argument not an integer
usage:
match_args <string>
Check whether given string is the answer.
match_args {increase|decrease} <integer>
Increase or decrease given integer by one.
$ ./match_args do 42
error: invalid command
usage:
match_args <string>
Check whether given string is the answer.
match_args {increase|decrease} <integer>
Increase or decrease given integer by one.
$ ./match_args increase 42
43
Foreign Function Interface
Rust provides a Foreign Function Interface (FFI) to C libraries. Foreign functions must be
declared inside an extern block annotated with a #[link] attribute containing the name
of the foreign library.
use std::fmt;

// this extern block links to the libm library


#[cfg(target_family = "windows")]
#[link(name = "msvcrt")]
extern {
// this is a foreign function
// that computes the square root of a single precision complex number
fn csqrtf(z: Complex) -> Complex;

fn ccosf(z: Complex) -> Complex;


}
#[cfg(target_family = "unix")]
#[link(name = "m")]
extern {
// this is a foreign function
// that computes the square root of a single precision complex number
fn csqrtf(z: Complex) -> Complex;

fn ccosf(z: Complex) -> Complex;


}

// Since calling foreign functions is considered unsafe,


// it's common to write safe wrappers around them.
fn cos(z: Complex) -> Complex {
unsafe { ccosf(z) }
}

fn main() {
// z = -1 + 0i
let z = Complex { re: -1., im: 0. };

// calling a foreign function is an unsafe operation


let z_sqrt = unsafe { csqrtf(z) };

println!("the square root of {:?} is {:?}", z, z_sqrt);

// calling safe API wrapped around unsafe operation


println!("cos({:?}) = {:?}", z, cos(z));
}

// Minimal implementation of single precision complex numbers


#[repr(C)]
#[derive(Clone, Copy)]
struct Complex {
re: f32,
im: f32,
}

impl fmt::Debug for Complex {


fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
if self.im < 0. {
write!(f, "{}-{}i", self.re, -self.im)
} else {
write!(f, "{}+{}i", self.re, self.im)
}
}
}
Testing
Rust is a programming language that cares a lot about correctness and it includes support
for writing software tests within the language itself.

Testing comes in three styles:

Unit testing.
Doc testing.
Integration testing.

Also Rust has support for specifying additional dependencies for tests:

Dev-dependencies

See Also
The Book chapter on testing
API Guidelines on doc-testing
Unit testing
Tests are Rust functions that verify that the non-test code is functioning in the expected
manner. The bodies of test functions typically perform some setup, run the code we want
to test, then assert whether the results are what we expect.

Most unit tests go into a tests mod with the #[cfg(test)] attribute. Test functions are
marked with the #[test] attribute.

Tests fail when something in the test function panics. There are some helper macros:

assert!(expression) - panics if expression evaluates to false .


assert_eq!(left, right) and assert_ne!(left, right) - testing left and right
expressions for equality and inequality respectively.

pub fn add(a: i32, b: i32) -> i32 {


a + b
}

// This is a really bad adding function, its purpose is to fail in this


// example.
#[allow(dead_code)]
fn bad_add(a: i32, b: i32) -> i32 {
a - b
}

#[cfg(test)]
mod tests {
// Note this useful idiom: importing names from outer (for mod tests) scope.
use super::*;

#[test]
fn test_add() {
assert_eq!(add(1, 2), 3);
}

#[test]
fn test_bad_add() {
// This assert would fire and test will fail.
// Please note, that private functions can be tested too!
assert_eq!(bad_add(1, 2), 3);
}
}

Tests can be run with cargo test .


$ cargo test

running 2 tests
test tests::test_bad_add ... FAILED
test tests::test_add ... ok

failures:

---- tests::test_bad_add stdout ----


thread 'tests::test_bad_add' panicked at 'assertion failed: `(left ==
right)`
left: `-1`,
right: `3`', src/lib.rs:21:8
note: Run with `RUST_BACKTRACE=1` for a backtrace.

failures:
tests::test_bad_add

test result: FAILED. 1 passed; 1 failed; 0 ignored; 0 measured; 0 filtered out

Tests and ?
None of the previous unit test examples had a return type. But in Rust 2018, your unit tests
can return Result<()> , which lets you use ? in them! This can make them much more
concise.

1 fn sqrt(number: f64) -> Result<f64, String> {


2 if number >= 0.0 {
3 Ok(number.powf(0.5))
4 } else {
5 Err("negative floats don't have square roots".to_owned())
6 }
7 }
8
9 #[cfg(test)]
10 mod tests {
11 use super::*;
12
13 #[test]
14 fn test_sqrt() -> Result<(), String> {
15 let x = 4.0;
16 assert_eq!(sqrt(x)?.powf(2.0), x);
17 Ok(())
18 }
19 }

See "The Edition Guide" for more details.


Testing panics
To check functions that should panic under certain circumstances, use attribute #
[should_panic] . This attribute accepts optional parameter expected = with the text of the
panic message. If your function can panic in multiple ways, it helps make sure your test is
testing the correct panic.

pub fn divide_non_zero_result(a: u32, b: u32) -> u32 {


if b == 0 {
panic!("Divide-by-zero error");
} else if a < b {
panic!("Divide result is zero");
}
a / b
}

#[cfg(test)]
mod tests {
use super::*;

#[test]
fn test_divide() {
assert_eq!(divide_non_zero_result(10, 2), 5);
}

#[test]
#[should_panic]
fn test_any_panic() {
divide_non_zero_result(1, 0);
}

#[test]
#[should_panic(expected = "Divide result is zero")]
fn test_specific_panic() {
divide_non_zero_result(1, 10);
}
}

Running these tests gives us:


$ cargo test

running 3 tests
test tests::test_any_panic ... ok
test tests::test_divide ... ok
test tests::test_specific_panic ... ok

test result: ok. 3 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out

Doc-tests tmp-test-should-panic

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out

Running specific tests


To run specific tests one may specify the test name to cargo test command.

$ cargo test test_any_panic


running 1 test
test tests::test_any_panic ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 2 filtered out

Doc-tests tmp-test-should-panic

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out

To run multiple tests one may specify part of a test name that matches all the tests that
should be run.

$ cargo test panic


running 2 tests
test tests::test_any_panic ... ok
test tests::test_specific_panic ... ok

test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 1 filtered out

Doc-tests tmp-test-should-panic

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out


Ignoring tests
Tests can be marked with the #[ignore] attribute to exclude some tests. Or to run them
with command cargo test -- --ignored

pub fn add(a: i32, b: i32) -> i32 {


a + b
}

#[cfg(test)]
mod tests {
use super::*;

#[test]
fn test_add() {
assert_eq!(add(2, 2), 4);
}

#[test]
fn test_add_hundred() {
assert_eq!(add(100, 2), 102);
assert_eq!(add(2, 100), 102);
}

#[test]
#[ignore]
fn ignored_test() {
assert_eq!(add(0, 0), 0);
}
}
$ cargo test
running 3 tests
test tests::ignored_test ... ignored
test tests::test_add ... ok
test tests::test_add_hundred ... ok

test result: ok. 2 passed; 0 failed; 1 ignored; 0 measured; 0 filtered out

Doc-tests tmp-ignore

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out

$ cargo test -- --ignored


running 1 test
test tests::ignored_test ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out

Doc-tests tmp-ignore

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out


Documentation testing
The primary way of documenting a Rust project is through annotating the source code.
Documentation comments are written in CommonMark Markdown specification and
support code blocks in them. Rust takes care about correctness, so these code blocks are
compiled and used as documentation tests.

/// First line is a short summary describing function.


///
/// The next lines present detailed documentation. Code blocks start with
/// triple backquotes and have implicit `fn main()` inside
/// and `extern crate <cratename>`. Assume we're testing `doccomments` crate:
///
/// ```
/// let result = doccomments::add(2, 3);
/// assert_eq!(result, 5);
/// ```
pub fn add(a: i32, b: i32) -> i32 {
a + b
}

/// Usually doc comments may include sections "Examples", "Panics" and "Failures".
///
/// The next function divides two numbers.
///
/// # Examples
///
/// ```
/// let result = doccomments::div(10, 2);
/// assert_eq!(result, 5);
/// ```
///
/// # Panics
///
/// The function panics if the second argument is zero.
///
/// ```rust,should_panic
/// // panics on division by zero
/// doccomments::div(10, 0);
/// ```
pub fn div(a: i32, b: i32) -> i32 {
if b == 0 {
panic!("Divide-by-zero error");
}

a / b
}

Code blocks in documentation are automatically tested when running the regular cargo
test command:
$ cargo test
running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out

Doc-tests doccomments

running 3 tests
test src/lib.rs - add (line 7) ... ok
test src/lib.rs - div (line 21) ... ok
test src/lib.rs - div (line 31) ... ok

test result: ok. 3 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out

Motivation behind documentation tests


The main purpose of documentation tests is to serve as examples that exercise the
functionality, which is one of the most important guidelines. It allows using examples from
docs as complete code snippets. But using ? makes compilation fail since main returns
unit . The ability to hide some source lines from documentation comes to the rescue: one
may write fn try_main() -> Result<(), ErrorType> , hide it and unwrap it in hidden main .
Sounds complicated? Here's an example:

/// Using hidden `try_main` in doc tests.


///
/// ```
/// # // hidden lines start with `#` symbol, but they're still compilable!
/// # fn try_main() -> Result<(), String> { // line that wraps the body shown in
doc
/// let res = doccomments::try_div(10, 2)?;
/// # Ok(()) // returning from try_main
/// # }
/// # fn main() { // starting main that'll unwrap()
/// # try_main().unwrap(); // calling try_main and unwrapping
/// # // so that test will panic in case of error
/// # }
/// ```
pub fn try_div(a: i32, b: i32) -> Result<i32, String> {
if b == 0 {
Err(String::from("Divide-by-zero"))
} else {
Ok(a / b)
}
}
See Also
RFC505 on documentation style
API Guidelines on documentation guidelines
Integration testing
Unit tests are testing one module in isolation at a time: they're small and can test private
code. Integration tests are external to your crate and use only its public interface in the
same way any other code would. Their purpose is to test that many parts of your library
work correctly together.

Cargo looks for integration tests in tests directory next to src .

File src/lib.rs :

// Define this in a crate called `adder`.


pub fn add(a: i32, b: i32) -> i32 {
a + b
}

File with test: tests/integration_test.rs :

#[test]
fn test_add() {
assert_eq!(adder::add(3, 2), 5);
}

Running tests with cargo test command:

$ cargo test
running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out

Running target/debug/deps/integration_test-bcd60824f5fbfe19

running 1 test
test test_add ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out

Doc-tests adder

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out

Each Rust source file in the tests directory is compiled as a separate crate. In order to
share some code between integration tests we can make a module with public functions,
importing and using it within tests.

File tests/common/mod.rs :
pub fn setup() {
// some setup code, like creating required files/directories, starting
// servers, etc.
}

File with test: tests/integration_test.rs

// importing common module.


mod common;

#[test]
fn test_add() {
// using common code.
common::setup();
assert_eq!(adder::add(3, 2), 5);
}

Creating the module as tests/common.rs also works, but is not recommended because the
test runner will treat the file as a test crate and try to run tests inside it.
Development dependencies
Sometimes there is a need to have dependencies for tests (or examples, or benchmarks)
only. Such dependencies are added to Cargo.toml in the [dev-dependencies] section.
These dependencies are not propagated to other packages which depend on this package.

One such example is pretty_assertions , which extends standard assert_eq! and


assert_ne! macros, to provide colorful diff.
File Cargo.toml :

# standard crate data is left out


[dev-dependencies]
pretty_assertions = "1"

File src/lib.rs :

pub fn add(a: i32, b: i32) -> i32 {


a + b
}

#[cfg(test)]
mod tests {
use super::*;
use pretty_assertions::assert_eq; // crate for test-only use. Cannot be used in
non-test code.

#[test]
fn test_add() {
assert_eq!(add(2, 3), 5);
}
}

See Also
Cargo docs on specifying dependencies.
Unsafe Operations
As an introduction to this section, to borrow from the official docs, "one should try to
minimize the amount of unsafe code in a code base." With that in mind, let's get started!
Unsafe annotations in Rust are used to bypass protections put in place by the compiler;
specifically, there are four primary things that unsafe is used for:

dereferencing raw pointers


calling functions or methods which are unsafe (including calling a function over FFI,
see a previous chapter of the book)
accessing or modifying static mutable variables
implementing unsafe traits

Raw Pointers

Raw pointers * and references &T function similarly, but references are always safe
because they are guaranteed to point to valid data due to the borrow checker.
Dereferencing a raw pointer can only be done through an unsafe block.

1 fn main() {
2 let raw_p: *const u32 = &10;
3
4 unsafe {
5 assert!(*raw_p == 10);
6 }
7 }

Calling Unsafe Functions

Some functions can be declared as unsafe , meaning it is the programmer's responsibility


to ensure correctness instead of the compiler's. One example of this is
std::slice::from_raw_parts which will create a slice given a pointer to the first element
and a length.
1 use std::slice;
2
3 fn main() {
4 let some_vector = vec![1, 2, 3, 4];
5
6 let pointer = some_vector.as_ptr();
7 let length = some_vector.len();
8
9 unsafe {
10 let my_slice: &[u32] = slice::from_raw_parts(pointer, length);
11
12 assert_eq!(some_vector.as_slice(), my_slice);
13 }
14 }

For slice::from_raw_parts , one of the assumptions which must be upheld is that the
pointer passed in points to valid memory and that the memory pointed to is of the correct
type. If these invariants aren't upheld then the program's behaviour is undefined and there
is no knowing what will happen.
Inline assembly
Rust provides support for inline assembly via the asm! macro. It can be used to embed
handwritten assembly in the assembly output generated by the compiler. Generally this
should not be necessary, but might be where the required performance or timing cannot
be otherwise achieved. Accessing low level hardware primitives, e.g. in kernel code, may
also demand this functionality.

Note: the examples here are given in x86/x86-64 assembly, but other architectures
are also supported.

Inline assembly is currently supported on the following architectures:

x86 and x86-64


ARM
AArch64
RISC-V

Basic usage
Let us start with the simplest possible example:

use std::arch::asm;

unsafe {
asm!("nop");
}

This will insert a NOP (no operation) instruction into the assembly generated by the
compiler. Note that all asm! invocations have to be inside an unsafe block, as they could
insert arbitrary instructions and break various invariants. The instructions to be inserted
are listed in the first argument of the asm! macro as a string literal.

Inputs and outputs


Now inserting an instruction that does nothing is rather boring. Let us do something that
actually acts on data:
use std::arch::asm;

let x: u64;
unsafe {
asm!("mov {}, 5", out(reg) x);
}
assert_eq!(x, 5);

This will write the value 5 into the u64 variable x . You can see that the string literal we
use to specify instructions is actually a template string. It is governed by the same rules as
Rust format strings. The arguments that are inserted into the template however look a bit
different than you may be familiar with. First we need to specify if the variable is an input or
an output of the inline assembly. In this case it is an output. We declared this by writing
out . We also need to specify in what kind of register the assembly expects the variable. In
this case we put it in an arbitrary general purpose register by specifying reg . The compiler
will choose an appropriate register to insert into the template and will read the variable
from there after the inline assembly finishes executing.

Let us see another example that also uses an input:

use std::arch::asm;

let i: u64 = 3;
let o: u64;
unsafe {
asm!(
"mov {0}, {1}",
"add {0}, 5",
out(reg) o,
in(reg) i,
);
}
assert_eq!(o, 8);

This will add 5 to the input in variable i and write the result to variable o . The particular
way this assembly does this is first copying the value from i to the output, and then
adding 5 to it.

The example shows a few things:

First, we can see that asm! allows multiple template string arguments; each one is treated
as a separate line of assembly code, as if they were all joined together with newlines
between them. This makes it easy to format assembly code.

Second, we can see that inputs are declared by writing in instead of out .

Third, we can see that we can specify an argument number, or name as in any format
string. For inline assembly templates this is particularly useful as arguments are often used
more than once. For more complex inline assembly using this facility is generally
recommended, as it improves readability, and allows reordering instructions without
changing the argument order.

We can further refine the above example to avoid the mov instruction:

use std::arch::asm;

let mut x: u64 = 3;


unsafe {
asm!("add {0}, 5", inout(reg) x);
}
assert_eq!(x, 8);

We can see that inout is used to specify an argument that is both input and output. This is
different from specifying an input and output separately in that it is guaranteed to assign
both to the same register.

It is also possible to specify different variables for the input and output parts of an inout
operand:

use std::arch::asm;

let x: u64 = 3;
let y: u64;
unsafe {
asm!("add {0}, 5", inout(reg) x => y);
}
assert_eq!(y, 8);

Late output operands


The Rust compiler is conservative with its allocation of operands. It is assumed that an out
can be written at any time, and can therefore not share its location with any other
argument. However, to guarantee optimal performance it is important to use as few
registers as possible, so they won't have to be saved and reloaded around the inline
assembly block. To achieve this Rust provides a lateout specifier. This can be used on any
output that is written only after all inputs have been consumed. There is also an inlateout
variant of this specifier.

Here is an example where inlateout cannot be used in release mode or other optimized
cases:
use std::arch::asm;

let mut a: u64 = 4;


let b: u64 = 4;
let c: u64 = 4;
unsafe {
asm!(
"add {0}, {1}",
"add {0}, {2}",
inout(reg) a,
in(reg) b,
in(reg) c,
);
}
assert_eq!(a, 12);

In unoptimized cases (e.g. Debug mode), replacing inout(reg) a with inlateout(reg) a in


the above example can continue to give the expected result. However, with release mode
or other optimized cases, using inlateout(reg) a can instead lead to the final value a =
16 , causing the assertion to fail.

This is because in optimized cases, the compiler is free to allocate the same register for
inputs b and c since it knows that they have the same value. Furthermore, when
inlateout is used, a and c could be allocated to the same register, in which case the first
add instruction would overwrite the initial load from variable c . This is in contrast to how
using inout(reg) a ensures a separate register is allocated for a .

However, the following example can use inlateout since the output is only modified after
all input registers have been read:

use std::arch::asm;

let mut a: u64 = 4;


let b: u64 = 4;
unsafe {
asm!("add {0}, {1}", inlateout(reg) a, in(reg) b);
}
assert_eq!(a, 8);

As you can see, this assembly fragment will still work correctly if a and b are assigned to
the same register.

Explicit register operands


Some instructions require that the operands be in a specific register. Therefore, Rust inline
assembly provides some more specific constraint specifiers. While reg is generally
available on any architecture, explicit registers are highly architecture specific. E.g. for x86
the general purpose registers eax , ebx , ecx , edx , ebp , esi , and edi among others can
be addressed by their name.

use std::arch::asm;

let cmd = 0xd1;


unsafe {
asm!("out 0x64, eax", in("eax") cmd);
}

In this example we call the out instruction to output the content of the cmd variable to
port 0x64 . Since the out instruction only accepts eax (and its sub registers) as operand
we had to use the eax constraint specifier.

Note: unlike other operand types, explicit register operands cannot be used in the
template string: you can't use {} and should write the register name directly instead.
Also, they must appear at the end of the operand list after all other operand types.

Consider this example which uses the x86 mul instruction:

use std::arch::asm;

fn mul(a: u64, b: u64) -> u128 {


let lo: u64;
let hi: u64;

unsafe {
asm!(
// The x86 mul instruction takes rax as an implicit input and writes
// the 128-bit result of the multiplication to rax:rdx.
"mul {}",
in(reg) a,
inlateout("rax") b => lo,
lateout("rdx") hi
);
}

((hi as u128) << 64) + lo as u128


}

This uses the mul instruction to multiply two 64-bit inputs with a 128-bit result. The only
explicit operand is a register, that we fill from the variable a . The second operand is
implicit, and must be the rax register, which we fill from the variable b . The lower 64 bits
of the result are stored in rax from which we fill the variable lo . The higher 64 bits are
stored in rdx from which we fill the variable hi .
Clobbered registers
In many cases inline assembly will modify state that is not needed as an output. Usually this
is either because we have to use a scratch register in the assembly or because instructions
modify state that we don't need to further examine. This state is generally referred to as
being "clobbered". We need to tell the compiler about this since it may need to save and
restore this state around the inline assembly block.

use std::arch::asm;

fn main() {
// three entries of four bytes each
let mut name_buf = [0_u8; 12];
// String is stored as ascii in ebx, edx, ecx in order
// Because ebx is reserved, the asm needs to preserve the value of it.
// So we push and pop it around the main asm.
// 64 bit mode on 64 bit processors does not allow pushing/popping of
// 32 bit registers (like ebx), so we have to use the extended rbx register
instead.

unsafe {
asm!(
"push rbx",
"cpuid",
"mov [rdi], ebx",
"mov [rdi + 4], edx",
"mov [rdi + 8], ecx",
"pop rbx",
// We use a pointer to an array for storing the values to simplify
// the Rust code at the cost of a couple more asm instructions
// This is more explicit with how the asm works however, as opposed
// to explicit register outputs such as `out("ecx") val`
// The *pointer itself* is only an input even though it's written
behind
in("rdi") name_buf.as_mut_ptr(),
// select cpuid 0, also specify eax as clobbered
inout("eax") 0 => _,
// cpuid clobbers these registers too
out("ecx") _,
out("edx") _,
);
}

let name = core::str::from_utf8(&name_buf).unwrap();


println!("CPU Manufacturer ID: {}", name);
}

In the example above we use the cpuid instruction to read the CPU manufacturer ID. This
instruction writes to eax with the maximum supported cpuid argument and ebx , edx ,
and ecx with the CPU manufacturer ID as ASCII bytes in that order.
Even though eax is never read we still need to tell the compiler that the register has been
modified so that the compiler can save any values that were in these registers before the
asm. This is done by declaring it as an output but with _ instead of a variable name, which
indicates that the output value is to be discarded.

This code also works around the limitation that ebx is a reserved register by LLVM. That
means that LLVM assumes that it has full control over the register and it must be restored
to its original state before exiting the asm block, so it cannot be used as an input or output
except if the compiler uses it to fulfill a general register class (e.g. in(reg) ). This makes
reg operands dangerous when using reserved registers as we could unknowingly corrupt
our input or output because they share the same register.

To work around this we use rdi to store the pointer to the output array, save ebx via
push , read from ebx inside the asm block into the array and then restore ebx to its
original state via pop . The push and pop use the full 64-bit rbx version of the register to
ensure that the entire register is saved. On 32 bit targets the code would instead use ebx
in the push / pop .

This can also be used with a general register class to obtain a scratch register for use
inside the asm code:

use std::arch::asm;

// Multiply x by 6 using shifts and adds


let mut x: u64 = 4;
unsafe {
asm!(
"mov {tmp}, {x}",
"shl {tmp}, 1",
"shl {x}, 2",
"add {x}, {tmp}",
x = inout(reg) x,
tmp = out(reg) _,
);
}
assert_eq!(x, 4 * 6);

Symbol operands and ABI clobbers


By default, asm! assumes that any register not specified as an output will have its contents
preserved by the assembly code. The clobber_abi argument to asm! tells the compiler to
automatically insert the necessary clobber operands according to the given calling
convention ABI: any register which is not fully preserved in that ABI will be treated as
clobbered. Multiple clobber_abi arguments may be provided and all clobbers from all
specified ABIs will be inserted.
use std::arch::asm;

extern "C" fn foo(arg: i32) -> i32 {


println!("arg = {}", arg);
arg * 2
}

fn call_foo(arg: i32) -> i32 {


unsafe {
let result;
asm!(
"call {}",
// Function pointer to call
in(reg) foo,
// 1st argument in rdi
in("rdi") arg,
// Return value in rax
out("rax") result,
// Mark all registers which are not preserved by the "C" calling
// convention as clobbered.
clobber_abi("C"),
);
result
}
}

Register template modifiers


In some cases, fine control is needed over the way a register name is formatted when
inserted into the template string. This is needed when an architecture's assembly language
has several names for the same register, each typically being a "view" over a subset of the
register (e.g. the low 32 bits of a 64-bit register).

By default the compiler will always choose the name that refers to the full register size (e.g.
rax on x86-64, eax on x86, etc).

This default can be overridden by using modifiers on the template string operands, just like
you would with format strings:

use std::arch::asm;

let mut x: u16 = 0xab;

unsafe {
asm!("mov {0:h}, {0:l}", inout(reg_abcd) x);
}

assert_eq!(x, 0xabab);
In this example, we use the reg_abcd register class to restrict the register allocator to the 4
legacy x86 registers ( ax , bx , cx , dx ) of which the first two bytes can be addressed
independently.

Let us assume that the register allocator has chosen to allocate x in the ax register. The
h modifier will emit the register name for the high byte of that register and the l modifier
will emit the register name for the low byte. The asm code will therefore be expanded as
mov ah, al which copies the low byte of the value into the high byte.

If you use a smaller data type (e.g. u16 ) with an operand and forget to use template
modifiers, the compiler will emit a warning and suggest the correct modifier to use.

Memory address operands


Sometimes assembly instructions require operands passed via memory
addresses/memory locations. You have to manually use the memory address syntax
specified by the target architecture. For example, on x86/x86_64 using Intel assembly
syntax, you should wrap inputs/outputs in [] to indicate they are memory operands:

use std::arch::asm;

fn load_fpu_control_word(control: u16) {
unsafe {
asm!("fldcw [{}]", in(reg) &control, options(nostack));
}
}

Labels
Any reuse of a named label, local or otherwise, can result in an assembler or linker error or
may cause other strange behavior. Reuse of a named label can happen in a variety of ways
including:

explicitly: using a label more than once in one asm! block, or multiple times across
blocks.
implicitly via inlining: the compiler is allowed to instantiate multiple copies of an asm!
block, for example when the function containing it is inlined in multiple places.
implicitly via LTO: LTO can cause code from other crates to be placed in the same
codegen unit, and so could bring in arbitrary labels.

As a consequence, you should only use GNU assembler numeric local labels inside inline
assembly code. Defining symbols in assembly code may lead to assembler and/or linker
errors due to duplicate symbol definitions.
Moreover, on x86 when using the default Intel syntax, due to an LLVM bug, you shouldn't
use labels exclusively made of 0 and 1 digits, e.g. 0 , 11 or 101010 , as they may end up
being interpreted as binary values. Using options(att_syntax) will avoid any ambiguity,
but that affects the syntax of the entire asm! block. (See Options, below, for more on
options .)

use std::arch::asm;

let mut a = 0;
unsafe {
asm!(
"mov {0}, 10",
"2:",
"sub {0}, 1",
"cmp {0}, 3",
"jle 2f",
"jmp 2b",
"2:",
"add {0}, 2",
out(reg) a
);
}
assert_eq!(a, 5);

This will decrement the {0} register value from 10 to 3, then add 2 and store it in a .

This example shows a few things:

First, that the same number can be used as a label multiple times in the same inline
block.
Second, that when a numeric label is used as a reference (as an instruction operand,
for example), the suffixes “b” (“backward”) or ”f” (“forward”) should be added to the
numeric label. It will then refer to the nearest label defined by this number in this
direction.

Options
By default, an inline assembly block is treated the same way as an external FFI function call
with a custom calling convention: it may read/write memory, have observable side effects,
etc. However, in many cases it is desirable to give the compiler more information about
what the assembly code is actually doing so that it can optimize better.

Let's take our previous example of an add instruction:


use std::arch::asm;

let mut a: u64 = 4;


let b: u64 = 4;
unsafe {
asm!(
"add {0}, {1}",
inlateout(reg) a, in(reg) b,
options(pure, nomem, nostack),
);
}
assert_eq!(a, 8);

Options can be provided as an optional final argument to the asm! macro. We specified
three options here:

pure means that the asm code has no observable side effects and that its output
depends only on its inputs. This allows the compiler optimizer to call the inline asm
fewer times or even eliminate it entirely.
nomem means that the asm code does not read or write to memory. By default the
compiler will assume that inline assembly can read or write any memory address that
is accessible to it (e.g. through a pointer passed as an operand, or a global).
nostack means that the asm code does not push any data onto the stack. This allows
the compiler to use optimizations such as the stack red zone on x86-64 to avoid stack
pointer adjustments.

These allow the compiler to better optimize code using asm! , for example by eliminating
pure asm! blocks whose outputs are not needed.

See the reference for the full list of available options and their effects.
Compatibility
The Rust language is fastly evolving, and because of this certain compatibility issues can
arise, despite efforts to ensure forwards-compatibility wherever possible.

Raw identifiers
Raw identifiers
Rust, like many programming languages, has the concept of "keywords". These identifiers
mean something to the language, and so you cannot use them in places like variable
names, function names, and other places. Raw identifiers let you use keywords where they
would not normally be allowed. This is particularly useful when Rust introduces new
keywords, and a library using an older edition of Rust has a variable or function with the
same name as a keyword introduced in a newer edition.

For example, consider a crate foo compiled with the 2015 edition of Rust that exports a
function named try . This keyword is reserved for a new feature in the 2018 edition, so
without raw identifiers, we would have no way to name the function.

extern crate foo;

fn main() {
foo::try();
}

You'll get this error:

error: expected identifier, found keyword `try`


--> src/main.rs:4:4
|
4 | foo::try();
| ^^^ expected identifier, found keyword

You can write this with a raw identifier:

extern crate foo;

fn main() {
foo::r#try();
}
Meta
Some topics aren't exactly relevant to how you program but provide you tooling or
infrastructure support which just makes things better for everyone. These topics include:

Documentation: Generate library documentation for users via the included rustdoc .
Playground: Integrate the Rust Playground in your documentation.
Documentation
Use cargo doc to build documentation in target/doc .

Use cargo test to run all tests (including documentation tests), and cargo test --doc to
only run documentation tests.

These commands will appropriately invoke rustdoc (and rustc ) as required.

Doc comments
Doc comments are very useful for big projects that require documentation. When running
rustdoc , these are the comments that get compiled into documentation. They are
denoted by a /// , and support Markdown.
1 #![crate_name = "doc"]
2
3 /// A human being is represented here
4 pub struct Person {
5 /// A person must have a name, no matter how much Juliet may hate it
6 name: String,
7 }
8
9 impl Person {
10 /// Returns a person with the name given them
11 ///
12 /// # Arguments
13 ///
14 /// * `name` - A string slice that holds the name of the person
15 ///
16 /// # Examples
17 ///
18 /// ```
19 /// // You can have rust code between fences inside the comments
20 /// // If you pass --test to `rustdoc`, it will even test it for you!
21 /// use doc::Person;
22 /// let person = Person::new("name");
23 /// ```
24 pub fn new(name: &str) -> Person {
25 Person {
26 name: name.to_string(),
27 }
28 }
29
30 /// Gives a friendly hello!
31 ///
32 /// Says "Hello, [name](Person::name)" to the `Person` it is called on.
33 pub fn hello(&self) {
34 println!("Hello, {}!", self.name);
35 }
36 }
37
38 fn main() {
39 let john = Person::new("John");
40
41 john.hello();
42 }

To run the tests, first build the code as a library, then tell rustdoc where to find the library
so it can link it into each doctest program:

$ rustc doc.rs --crate-type lib


$ rustdoc --test --extern doc="libdoc.rlib" doc.rs

Doc attributes
Below are a few examples of the most common #[doc] attributes used with rustdoc .
inline

Used to inline docs, instead of linking out to separate page.

#[doc(inline)]
pub use bar::Bar;

/// bar docs


pub mod bar {
/// the docs for Bar
pub struct Bar;
}

no_inline

Used to prevent linking out to separate page or anywhere.

// Example from libcore/prelude


#[doc(no_inline)]
pub use crate::mem::drop;

hidden

Using this tells rustdoc not to include this in documentation:

1 // Example from the futures-rs library


2 #[doc(hidden)]
3 pub use self::async_await::*;

For documentation, rustdoc is widely used by the community. It's what is used to generate
the std library docs.

See also:

The Rust Book: Making Useful Documentation Comments


The rustdoc Book
The Reference: Doc comments
RFC 1574: API Documentation Conventions
RFC 1946: Relative links to other items from doc comments (intra-rustdoc links)
Is there any documentation style guide for comments? (reddit)
Playground
The Rust Playground is a way to experiment with Rust code through a web interface.

Using it with mdbook


In mdbook , you can make code examples playable and editable.

1 fn main() {
2 println!("Hello World!");
3 }

This allows the reader to both run your code sample, but also modify and tweak it. The key
here is the adding of the word editable to your codefence block separated by a comma.

```rust,editable
//...place your code here
```

Additionally, you can add ignore if you want mdbook to skip your code when it builds and
tests.

```rust,editable,ignore
//...place your code here
```

Using it with docs


You may have noticed in some of the official Rust docs a button that says "Run", which
opens the code sample up in a new tab in Rust Playground. This feature is enabled if you
use the #[doc] attribute called html_playground_url .

#![doc(html_playground_url = "https://play.rust-lang.org/")]
//! ```
//! println!("Hello Wolrd");
//! ```

See also:

The Rust Playground


The Rust Playground On Github
The rustdoc Book

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