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Familiars - Objects

This document introduces several new familiar options that take non-beast forms, including constructs and fey. It provides stat blocks for a flying book, mock, rag doll, tin soldier, and yarn golem familiar. Each has abilities related to its appearance and theme, such as the book's antimagic susceptibility, the mock's shapechanging and adhesive traits, and the soldier's rifle attack. The familiars have hit points ranging from 2-9 and challenge ratings of 0-1/2, making them suitable as non-beast familiar options.

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Marika Lenaris
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0% found this document useful (0 votes)
40 views2 pages

Familiars - Objects

This document introduces several new familiar options that take non-beast forms, including constructs and fey. It provides stat blocks for a flying book, mock, rag doll, tin soldier, and yarn golem familiar. Each has abilities related to its appearance and theme, such as the book's antimagic susceptibility, the mock's shapechanging and adhesive traits, and the soldier's rifle attack. The familiars have hit points ranging from 2-9 and challenge ratings of 0-1/2, making them suitable as non-beast familiar options.

Uploaded by

Marika Lenaris
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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Familiars

By tradition, familiars take the forms of beasts, but we


have decided to break away from that to offer some stat
blocks based on non-beast creature types. At the end of
the day, a familiar is an extraplanar spirit in the shape of a
beast, so why not let them take the shapes of constructs,
undead or fey?
Animated Objects. First up, we're going to look at
constructs - and things that look like constructs - because Skills Stealth +4
many of these creatures are in some sense man-made, Senses darkvision 60 ft.,
passive Perception 11
meaning they feel right at home in the company of people.
Languages –
We've worked hard to make sure these creatures are unique Challenge 1/2 (100 XP)
and exciting, so that your witch, wizard, or warlock can
Shapechanger. The mock can use its action to polymorph into a
have a tin soldier or a little mimic (a mock) as a pet /
tiny object or back into its true, amorphous form. Its statistics are
obedient minion. the same in each form. Any equipment it is wearing or carrying
isn't transformed. It reverts to its true form if it dies.

Flying Book Adhesive (Object Form Only). The mock adheres to anything that
touches it. A medium or smaller creature adhered to the mock is
Tiny construct, unaligned also grappled by it (escape DC 9). Ability checks made to escape
Armor Class 13 (natural armor) this grapple have disadvantage.
Hit Points 2 (1d4)
Speed 0 ft., fly 30 ft. (hover) False Appearance (Object Form Only). While the mock remains
motionless, it is indistinguishable from an ordinary object.
STR DEX CON INT WIS CHA Grappler. The mock has advantage on attack rolls against any
3 (-4) 15 (+2) 11 (+0) 1 (-5) 4 (-3) 1 (-5) creature grappled by it.

Damage Immunities poison, psychic ACTIONS


Damage Vulnerabilities fire Pseudopod. Melee Weapon Attack: +1 to hit, reach 5 ft., one
Condition Immunities blinded, charmed, deafened, frightened, target. Hit: 1 bludgeoning damage. If the mock is in object form,
paralyzed, petrified, poisoned the target is subjected to its Adhesive trait.
Senses blindsight 60 ft. (blind beyond this radius), passive
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit:
Perception 7
Languages – 2 (1d6-1) piercing damage plus 3 (1d6) acid damage.
Challenge 0 (10 XP)
Rag Doll
Antimagic Susceptibility. The flying book is incapacitated while in Tiny construct, neutral good
the area of an antimagic field. If targeted by dispel magic, the
Armor Class 11
flying books must succeed on a Constitution saving throw against
Hit Points 2 (1d4)
the caster's spell save DC or fall unconscious for 1 minute.
Speed 20 ft.
False Appearance. While the flying book remains motionless, it is
indistinguishable from a normal book. STR DEX CON INT WIS CHA
4 (-3) 12 (+1) 10 (+0) 3 (-4) 5 (-3) 16 (+3)
ACTIONS
Slam. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Skills Persuasion +5, Stealth +5
Hit: 1 piercing damage. Damage Immunities poison, bludgeoning from nonmagical
weapons
Damage Vulnerabilities fire
Mock Senses darkvision 60 ft., passive Perception 7
Tiny monstrosity (shapechanger), neutral Languages –
Armor Class 11 (natural armor) Challenge 0 (10 XP)
Hit Points 9 (2d4 + 4)
Speed 5 ft., fly 60 ft. False Appearance. While the miniature rag doll remains
motionless, it is indistinguishable from a normal stuffed toy.
STR DEX CON INT WIS CHA Mimicry. The rag doll can mimic simple sounds it has heard, such
9 (-1) 11 (+1) 14 (+2) 4 (-3) 13 (+1) 6 (-2) as a person whispering, a baby crying, or an animal chittering. A
creature that hears the sounds can tell they are imitations with a
Damage Resistance acid successful DC 10 Wisdom (Insight) check.
Condition Immunity prone
ACTIONS
Headbutt. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: 1 bludgeoning damage.

Tin Soldier
Tiny construct, lawful neutral
Armor Class 14 (natural armor)
Hit Points 3 (1d4 + 1)
Speed 30 ft.

STR DEX CON INT WIS CHA


7 (-2) 12 (+1) 12 (+1) 5 (-3) 10 (+0) 10 (+0)

Skills Perception +2
Damage Immunities poison
Senses darkvision 60 ft., passive Perception 12
Languages –
Challenge 0 (10 XP)

False Appearance. While the tin soldier remains motionless, it is


indistinguishable from a normal toy.
Formation. The tin soldier has advantage on attack rolls when it is
within 5 feet of another tin soldier.

ACTIONS
Bayonet. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: 1 piercing damage.
Rifle (Recharge 6). Ranged Weapon Attack: +3 to hit, range 20/60
ft., one target. Hit: 1 piercing damage.

Yarn Golem
Tiny construct, chaotic neutral
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.

STR DEX CON INT WIS CHA


8 (-1) 15 (+2) 10 (+0) 1 (-5) 10 (+0) 8 (-1)

Damage Resistance piercing


Senses passive Perception 10
Languages –
Challenge 0 (10 XP)

False Appearance. While the golem remains motionless, it is


indistinguishable from a normal ball of yarn.
Mutable Form. Whenever a spell or effect would alter the golem's
form, the effect works as normal, except that the new form is
always made out of a tangle of yarn.

ACTIONS
Tangle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: The target is restrained (escape DC 12).

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