This document provides additional spells that certain sorcerer origins can learn as they level up, to make the older origins comparable to newer ones. It specifies additional cantrips and 1st-9th level spells for the Draconic Bloodline, Divine Soul, Shadow, and Storm sorcerer origins. The Divine Soul spells vary depending on the affinity (good, evil, law, chaos, neutrality) and the Shadow and Storm spells include some homebrew options with replacements.
This document provides additional spells that certain sorcerer origins can learn as they level up, to make the older origins comparable to newer ones. It specifies additional cantrips and 1st-9th level spells for the Draconic Bloodline, Divine Soul, Shadow, and Storm sorcerer origins. The Divine Soul spells vary depending on the affinity (good, evil, law, chaos, neutrality) and the Shadow and Storm spells include some homebrew options with replacements.
One of my players loves the Sorcerer class. While we were In addition to the list below, a Draconic Bloodline Sorcerer setting up one of her characters, I noticed only the newer learns one cantrip of their choice that deals the same type Origins grant a bunch of extra spells as the Sorcerer gains of damage as their Bloodline makes them resist. levels, in contrast to the older ones. This document is Sorcerer Level Spells aimed at bringing the older Origins up to par with the 1st cause fear, feather fall newer ones, when it comes to free spells. Like with the newer Origins, you learn additional spells 3rd dragon's breath, gust of wind when you reach certain levels, as shown on the tables 5th fly, intellect fortress below. Each of these spells counts as a sorcerer spell for 7th elemental bane, guardian of nature you, but it doesn't count against the number of sorcerer spells you know. 9th circle of power, summon draconic spirit
Divine Soul: Divine Magic
A Divine Soul Sorcerer gains one 1st-level spell, based on Shadow: Shadow Magic the affinity of their divine power, according to Xanathar's Sorcerer Level Spells Guide to Everything, page 50: extra cantrip toll the dead Affinity Spell 1st arms of hadar, earth tremor Good cure wounds 3rd darkness1, grave bolt2 Evil inflict wounds summon shadowspawn, 5th Law bless eldritch transport2 Chaos bane 7th black tentacles, shadow of moil Neutrality protection from evil and good contact other plane, negative 9th energy flood For those with the Good or Law affinity, this list is 1 expanded as follows: A Shadow Sorcerer can see through the magical darkness Sorcerer Level Spells of their own darkness spell. 2 1st sacred flame, shield of faith If your DM does not allow my homebrew spells, replace 3rd lesser restoration, moonbeam grave bolt and eldritch transport with wither and bloom and bestow curse, respectively. 5th beacon of hope, revivify 7th aura of life, sickening radiance 9th mass cure wounds, summon celestial Storm: Tempest Magic Sorcerer Level Spells For those with the Evil or Chaos affinity, this list is extra cantrip wind slice3 expanded as follows: Sorcerer Level Spells 1st feather fall, zephyr strike 1st toll the dead, false life 3rd arc lightning3, gust of wind 3rd blindness/deafness, wither and bloom 5th lightning bolt, sleet storm 5th bestow curse, life transference 7th control water, storm sphere 7th blight, confusion 9th maelstrom, steel wind strike 9th enervation, summon celestial 3 If your DM does not allow my homebrew spells, replace Those with the Neutrality affinity may pick either of the wind slice and arc lightning with gust and dust devil, two expanded lists, but they may not mix and match. respectively.