Statblocks - Allstein II
Statblocks - Allstein II
Adventure Modules
S
forgotten sciences, Allstein stands as
Bestiarum’s monthly adventure modules are
an eroding monuments to a fallen
easy-to-run and convenient for preparing fun
era. Its crumbling spires and
and darkly atmospheric game nights with your
decaying grandeur are a testament to
friends. The modules are flexible, allowing you
ambition turned to avarice, progress to
to run them as is, plug them into your own
downfall. The thin air is choked with toxic
homebrew campaigns, or you can draw
fumes and the metal alleyways are marred by
inspiration from the lore and encounter
a constant rain of toxic effluvia. Awakened
designs for your very own stories. The dark
men of metal roam these corridors with deadly
horrors of Doaden are myriad and strange,
intent, guarding the sins of a civilization that
and so too are the many adventures that may
flew too close to the sun, while venture crews
be told in these forsaken realms!
delve deep into forbidden halls in attempts to
recover powerful relics of another time when
the arcane magics were far more advanced.
CREDITS
Writer/Designer: Alexander H. Dovermann Produced by: Bestiarum Games
Ironbond Soldier
Ironbond soldiers are a chilling sight, adorned
Ironbond Soldier
in heavy, utilitarian armor that echoes the Medium humanoid, true neutral
industrial might of Allstein. Their faces,
Armor Class 15 (studded leather armor)
obscured by masks that shield them from the Hit Points 44 (8d8 + 8)
toxic fumes of their environment, add an Speed 30 ft.
impersonal, menacing aspect to their STR DEX CON INT WIS CHA
presence. Many have sacrificed parts of their 14 16 12 10 10 10
(+2) (+3) (+1) (+0) (+0) (+0)
bodies to war, replaced now by mechanical
augmentations. These enhancements range Skills Athletics +4, Intimidation +2
Senses darkvision 60 ft., passive Perception 10
from whirring, grinding limbs outfitted with a Languages Common
variety of integrated weapons, to modified Challenge 2 (450 XP)
firearms that blend the arcane with the
Actions
mechanical, a testament to their city's
Multiattack. The soldier makes three attacks: two
technological prowess. with its saw blade and one with its revolver.
Actions
Multiattack. The bane gunner makes two attacks.
Actions
Balefire Machine Gun. Ranged Weapon Attack: +0 to
hit, range 80/240 ft., one target or point. Hit: 28
(8d6) piercing damage in a 5-foot radius area. This
weapon requires reloading by spending an action
each time it is fired before it may be fired again. A
creature making an attack with this weapon may add
its own ability modifier for dexterity-based weapons to
the attack roll.
Actions
Multiattack. The strider makes two balefire machine
gun attacks.
Actions
Multiattack. The technomancer makes two laser rifle
attacks or may replace one attack by casting a level 3
spell or lower.