Lecture1 Multimedia
Lecture1 Multimedia
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Text Book:
Fundamentals of Multimedia 3
Assessment Methods
• Midterm Exam(30).
• Total (100).
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Fundamentals of Multimedia
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Objectives
To provide an overview to the subject.
To describe a number of fundamental concepts.
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Lecture Outlines
What is multimedia?
History of Multimedia
Multimedia information / System
Characteristics of Multimedia Systems
Key Issues for Multimedia Systems
Components of a Multimedia System
Classification of Multimedia Systems
Text , Hypermedia, Images, Video, Audio, Graphics
Inherent Qualities of Multimedia Data
Multimedia Applications
Multimedia Revolution
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What is multimedia?
Multi- means many; “much”; “multiple”
Medium means: “medium”
An intervening substance through which something is transmitted
or carried on.
A means of mass communication such as newspaper, magazine, or
television.
Multimedia is woven combinations of text, graphic art,
sound, animation, video and other kinds of elements.
Sample projects include: Newspapers, advertisements,
libraries, websites, e-learning, user-interface design…etc.
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What is multimedia?
Multimedia has “multiple means” by which
information is stored, transmitted, presented
and perceived.
A Multimedia Application is an
application which uses a collection of
multiple media sources e.g. text, graphics,
images, sound/audio, animation and/or
video.
Multimedia definition:
Consists of all applications that involve
a combined use of different kinds
of media such as text, graphics, photos
audio, video and animation.
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History of Multimedia
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History of Multimedia
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Multimedia information / System
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Characteristics of Multimedia Systems
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Key Issues for Multimedia Systems
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Components of a Multimedia System
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Classification of Multimedia Systems
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Classification of Multimedia Systems
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Classification of Multimedia Systems
Nonlinear multimedia: you would have to make use of links that map one
part of the data to another.
• For example: hypertext.
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Classification of Multimedia Systems
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Classification of Multimedia Systems
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Text
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Hypermedia
Hypermedia is not constrained to be text-based. It can include
other media, e.g., graphics, images.
For Example : The World Wide Web (WWW)
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Images
Images : Consists of a set of units called pixels organized
in the form of a two dimensional array, Each pixel has a bit
depth. (a grid of pixels).
Bit depth: The number of bits assigned to each pixel.
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Video
Video : A sequence of images (frames)
having the same spatial parameters.
The frame rate (fps): Number of
frames displayed per second.
Aspect ratio : A common aspect
ratio for video is 4:3, which defines
the ratio of the width to height.
Scanning format: Scanning helps
convert the frames of video into a
one dimensional signal for
broadcast.
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Audio
Digital audio is characterized by a sampling rate in Hertz, A
sample can be defined as an individual unit of audio information.
Sampling rate: Sample size: How How often the samples are
taken (measured in kilohertz, or thousands of samples per
second.
many numbers are used to represent the value of each
sample, 8-bits to 16-bits depending on the application.
Dimensionality : The number of channels contained in the
signal.
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Graphics
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Inherent Qualities of Multimedia Data
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Multimedia Applications
Examples of Multimedia Applications include:
World Wide Web www
Hypermedia Courseware
Video Conferencing
Video-on-demand
Interactive TV
Groupware
Home Shopping
Games
Virtual Reality
Digital video editing and production systems
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Multimedia Revolution
What is the main reasons of this revolution?
Digitization of virtually any and every device.
Digitization of libraries of information.
Evolution of communication and data networks.
New algorithms for compression.
Better hardware performance.
Smarter user interface paradigms to view/interact with
multimedia information.
Standardizations.
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