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Lecture1 Multimedia

This document provides an overview of a course on fundamentals of multimedia. It discusses the instructors, textbook, assessment methods, and objectives. It then covers various topics related to multimedia including definitions of multimedia, the history of multimedia, multimedia systems and components, classification of multimedia systems, and different media types including text, images, video, audio, graphics, and their inherent qualities. Examples of multimedia applications are also mentioned.

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0% found this document useful (0 votes)
24 views31 pages

Lecture1 Multimedia

This document provides an overview of a course on fundamentals of multimedia. It discusses the instructors, textbook, assessment methods, and objectives. It then covers various topics related to multimedia including definitions of multimedia, the history of multimedia, multimedia systems and components, classification of multimedia systems, and different media types including text, images, video, audio, graphics, and their inherent qualities. Examples of multimedia applications are also mentioned.

Uploaded by

abdelazemahmed1
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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1

About the course – Administrivia Instructor:

Prof. Roushdi M. Farouk


Ass. Prof. Osama Farouk
Dr. Sara Ibrahim

2
Text Book:

Fundamentals of Multimedia 3
Assessment Methods

• Midterm Exam(30).

• Class Work : (40).

• Final exam (30).

• Total (100).

4
Fundamentals of Multimedia

Lecture 1 - Introduction to Multimedia

Fundamentals of Multimedia 5
Objectives
To provide an overview to the subject.
To describe a number of fundamental concepts.

Fundamentals of Multimedia 6
Lecture Outlines

What is multimedia?
History of Multimedia
Multimedia information / System
Characteristics of Multimedia Systems
Key Issues for Multimedia Systems
Components of a Multimedia System
Classification of Multimedia Systems
Text , Hypermedia, Images, Video, Audio, Graphics
Inherent Qualities of Multimedia Data
Multimedia Applications
Multimedia Revolution

Fundamentals of Multimedia 7
What is multimedia?
Multi- means many; “much”; “multiple”
Medium means: “medium”
An intervening substance through which something is transmitted
or carried on.
A means of mass communication such as newspaper, magazine, or
television.
Multimedia is woven combinations of text, graphic art,
sound, animation, video and other kinds of elements.
Sample projects include: Newspapers, advertisements,
libraries, websites, e-learning, user-interface design…etc.

Fundamentals of Multimedia 8
What is multimedia?
Multimedia has “multiple means” by which
information is stored, transmitted, presented
and perceived.
A Multimedia Application is an
application which uses a collection of
multiple media sources e.g. text, graphics,
images, sound/audio, animation and/or
video.
Multimedia definition:
Consists of all applications that involve
a combined use of different kinds
of media such as text, graphics, photos
audio, video and animation.

Fundamentals of Multimedia 9
History of Multimedia

Fundamentals of Multimedia 10
History of Multimedia

Fundamentals of Multimedia 11
Multimedia information / System

Multimedia information can be defined as information


that consists of one or more different media types.
consists of text, audio, video, 2D graphics, and 3D
graphics, animation.

Multimedia System is a system capable of processing


multimedia data and applications.
Multimedia System is characterized by the processing,
storage, generation, manipulation and rendition of
Multimedia information.

Fundamentals of Multimedia 12
Characteristics of Multimedia Systems

In terms of computing, a multimedia system has four basic characteristics :


Digitized: All media including audio/video are represented in digital
format.
Distributed: The information conveyed is remote, either pre-
produced and stored or produced in real time, distributed over
networks.
Interactive: It is possible to affect the information received, and
send own information, in a non-trivial way beyond start, stop, fast
forward.
Integrated: The media are treated in a uniform way, presented in
an orchestrated way, but are possible to manipulate independently.

Fundamentals of Multimedia 13
Key Issues for Multimedia Systems

Three main processes inherent to multimedia systems:


Content creation or authoring:
Capturing, digitization, rendering, and filtering.
Storage and compression:
Available storage medium and the size of stored media.
Distribution:
How multimedia content is distributed.

Fundamentals of Multimedia 14
Components of a Multimedia System

Now let us consider the Components (Hardware and Software)


required for a multimedia system:
1) Capture devices:
Video Camera, Video Recorder, Audio Microphone, Keyboards, mic,
graphics tablets, 3D input devices, tactile sensors, VR devices.
Digitizing/Sampling Hardware
2) Storage Devices :
Hard disks, CD-ROMs, Zip drives, DVD, etc
3) Communication Networks:
Ethernet, ATM, Intranets, Internets
4) Computer Systems:
Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP
Hardware
5) Display Devices:
CD-quality speakers, HDTV, SVGA, Hi-Res monitors, Colour printers
etc.
Fundamentals of Multimedia 15
Components of a Multimedia System

Fundamentals of Multimedia 16
Classification of Multimedia Systems

Depending on the application, multimedia systems can be


classified in a variety of ways, such as
interaction style,
the number of users,
when the content is live, and so on.

Static versus dynamic

Static (Discrete Media) : text, image, graphics

Dynamic (Continuous Media) : audio, video, animation

Fundamentals of Multimedia 17
Classification of Multimedia Systems

Real time versus Orchestrated


Real-time multimedia: refers to
applications in which multimedia data
has to be delivered and rendered in
real time; it can he broadly classified
into interactive multimedia and
streaming media.
• For example: video conferencing

Orchestrated multimedia: Capture and/or generation of


information done be retrieving stored objects.
• For example: Lecture Presentations.

Fundamentals of Multimedia 18
Classification of Multimedia Systems

Linear versus nonlinear


Linear multimedia: information is read or viewed in a continuous sequence.
• For example: reading an eBook or watching a video.

Nonlinear multimedia: you would have to make use of links that map one
part of the data to another.
• For example: hypertext.

Fundamentals of Multimedia 19
Classification of Multimedia Systems

Person-to-machine versus person-to-person


Person-to-machine : In this case, the classification is based
on whether the end user is interacting with a machine.
• For example: playing a CD- ROM game

person-to-person: is based on whether the end user is


interacting with another person.
• For example: videoconferencing

Fundamentals of Multimedia 20
Classification of Multimedia Systems

Single user, peer-to-peer, peer-multi-peer, and broadcast.

Here, the manner of information distribution is used as a


means to classify a multimedia system. You might have a
single-user scenario such as browsing the Web, or it could
be a peer-to-peer scenario when the information is
exchanged from one person/computer to another, for
example two friends instant messaging over the Internet.
A peer-to-multi peer scenario extends the paradigm to
sending messages to a limited set of intended viewers such
as in a chat room. Broadcasting is the most general-purpose
scenario, where information is sent not to any specific
listener(s) but available to all those who want to listen, such
as television and radio broadcasts.

Fundamentals of Multimedia 21
Text

Text has been commonly used to express information not


just today but from the early days.
Hypertext is a text which contains links to other texts,
allowing nonlinear access to information.

Fundamentals of Multimedia 22
Hypermedia
Hypermedia is not constrained to be text-based. It can include
other media, e.g., graphics, images.
For Example : The World Wide Web (WWW)

Fundamentals of Multimedia 23
Images
Images : Consists of a set of units called pixels organized
in the form of a two dimensional array, Each pixel has a bit
depth. (a grid of pixels).
Bit depth: The number of bits assigned to each pixel.

Fundamentals of Multimedia 24
Video
Video : A sequence of images (frames)
having the same spatial parameters.
The frame rate (fps): Number of
frames displayed per second.
Aspect ratio : A common aspect
ratio for video is 4:3, which defines
the ratio of the width to height.
Scanning format: Scanning helps
convert the frames of video into a
one dimensional signal for
broadcast.

Fundamentals of Multimedia 25
Audio
Digital audio is characterized by a sampling rate in Hertz, A
sample can be defined as an individual unit of audio information.
Sampling rate: Sample size: How How often the samples are
taken (measured in kilohertz, or thousands of samples per
second.
many numbers are used to represent the value of each
sample, 8-bits to 16-bits depending on the application.
Dimensionality : The number of channels contained in the
signal.

Fundamentals of Multimedia 26
Graphics

2D/ 3D graphic elements are represented by


2D/3D vector coordinates.
Have properties such as a fill color, boundary
thickness, and so on.

Fundamentals of Multimedia 27
Inherent Qualities of Multimedia Data

Nature of media (analogue or digital).


Our concern is the digital form.
Voluminous.
Concerning with the size of data resulting from
combining different types of media.
Interactive.
Interacting with multimedia content.
Real time and synchronization
transmitting multimedia at a real time.

Fundamentals of Multimedia 28
Multimedia Applications
Examples of Multimedia Applications include:
World Wide Web www
Hypermedia Courseware
Video Conferencing
Video-on-demand
Interactive TV
Groupware
Home Shopping
Games
Virtual Reality
Digital video editing and production systems
Fundamentals of Multimedia 29
Multimedia Revolution
What is the main reasons of this revolution?
Digitization of virtually any and every device.
Digitization of libraries of information.
Evolution of communication and data networks.
New algorithms for compression.
Better hardware performance.
Smarter user interface paradigms to view/interact with
multimedia information.
Standardizations.

Fundamentals of Multimedia 30

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