Lightning Elementals
Lightning Elementals
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-1) 18 (+4) 12 (+1) 8 (-1) 10 (+0) 6 (-2) 12 (+1) 21 (+5) 13 (+1) 8 (-1) 10 (+0) 6 (-2)
Amplify Charge. If the hellion would take any Amplify Charge. If the elemental would take any
lightning damage, it instead takes no damage and lightning damage, it instead takes no damage and
gains advantage on attack rolls until the end of its gains advantage on attack rolls until the end of its
next turn. next turn.
Spark Gap. When the elemental is hit with an attack,
Actions it teleports up to 10 feet directly toward the largest
Multiattack. The hellion makes two attacks with its metal object within 60 feet.
Furtive Zap.
Actions
Furtive Zap. Melee Weapon Attack: +6 to hit, reach
5 ft., one target. Hit: 5 (2d4) lightning damage. Multiattack. The elemental makes two attacks with
its Thrumming Sparkbolt.
Before or after making this attack, the hellion can
teleport up to 10 feet. Thrumming Sparkbolt. Melee Weapon Attack: +8 to
hit, reach 20 ft., one target. Hit: 14 (4d6) lightning
Haywire Charge (Recharge 5-6). One creature within damage.
5 feet of the hellion must succeed on a DC 14
Constitution saving throw or take 9 (2d8) lightning This attack has advantage if it targets the closest
damage and use its reaction, if available, to make a creature wearing metal armor or wielding a metal
melee attack against a random target in its reach. weapon.
A Construct that fails this saving throw is Static Field (Recharge 5-6). The elemental charges
additionally Possessed by the hellion until the end the air in a 20 foot radius centered on a point it can
of the construct's next turn. see within 60 feet, raising the hair of creatures in
the area on end.
The first time a creature in the area takes lightning
damage before the end of the elemental's next turn,
each other creature in the area must succeed on a
DC 16 Dexterity saving throw or take the same
damage.
Reactions
Arc Flash. When a creature wearing metal armor
leaves an area affected by the elemental's Static
Field, the elemental can force it to succeed on a DC
16 Strength saving throw or be pushed up to 15
feet toward the field's center and knocked prone.
Cracklestep Conduit Actions
Gargantuan elemental, neutral
Multiattack. The conduit makes four attacks with its
Fulgur Arc.
Armor Class 18 (Natural Armor)
Hit Points 273 (26d12 + 104) Fulgur Arc. Melee Weapon Attack: +11 to hit, reach 40
Speed 40 ft. ft., one target. Hit: 18 (2d8) lightning damage and the
target is dragged up to 10 feet toward the conduit.
STR DEX CON INT WIS CHA This attack has advantage if it targets the closest
creature wearing metal armor or wielding a metal
17 (+3) 23 (+6) 18 (+4) 9 (-1) 17 (+3) 16 (+3) weapon.
Saving Throws DEX +11, CON +9, WIS +8 Electroskewer Impalement (Concentration) A searing
Damage Resistances Bludgeoning, Piercing, and bolt spears toward a creature the conduit can see
Slashing from Nonmagical Attacks within 30 feet, drawing it into the air.
Damage Immunities Lightning, Thunder, Poison The target must succeed on a DC 19 Dexterity saving
Condition Immunities Blinded, Exhaustion, Paralyzed, throw or take 35 (10d6) lightning damage and begin
Petrified, Poisoned, Unconscious Levitating 10 feet into the air until the end of the
Senses Darkvision 60 ft., Passive Perception 13 conduit's next turn, or until the conduit moves more
Languages Auran than 30 feet away from it.
Challenge 16 (15,000 XP)
Whenever the Levitating creature takes any lightning
damage, it takes an additional 11 (2d10) force damage.
Amplify Charge. If the conduit would take any lightning
damage, it instead takes no damage and gains The Sky Alight (Recharge 5-6). The conduit makes 3
advantage on attack rolls until the end of its next turn. (1d4 + 1) attacks with its Fulgur Arc against each
creature within 15 feet of it.
Field-Bound Flight. While it is within 40 feet of a solid
surface, the conduit has a fly speed equal to its Reactions
movement speed.
Plasma Flash. When the conduit fails a saving throw to
Return Path. When the conduit misses with an attack, it maintain concentration on its Electroskewer
is dragged up to 10 feet directly toward the nearest Impalement, it can ionize the air around it.
solid surface.
Each other creature within 30 feet that can see the
If it ends this movement within 10 feet of the surface, conduit must succeed on a DC 19 Constitution saving
the conduit falls prone and is Stunned until the throw or be Blinded until the end of its next turn.
beginning of its next turn.
Art Credits You Found the Free Books!
Rite of the Raging Storm by Svetlin Velinov
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Skizzik byTomasz Jedruszek
Bisk, Goblin King by Rae Elderidge