0% found this document useful (0 votes)
81 views4 pages

Lightning Elementals

Uploaded by

noah
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
0% found this document useful (0 votes)
81 views4 pages

Lightning Elementals

Uploaded by

noah
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
You are on page 1/ 4

Lightning Elementals

Lightning Elemental Lore The Quasi-Elemental Plane of


Arcana DC 10: The natural ability of lightning elementals to Lightning
exert control over conductive materials makes them well- Set on the border between the Plane of Air and the Plane of
suited to binding into construct shells, though acquiring and Radiance, the Plane of Lightning thrums with light and life,
binding such creatures is often a fraught endeavor; when one tiny flickers of it coming into being and dissipating faster than
lightning elemental is summoned there is always a small risk your typical dirt-plodder's mind can conceive.
of others being dragged along with it. The famed Lumenoth Skyseas are plied by djinn-crewed
Arcana DC 20: Tales abound of travelers hammered through lightning-trapper skiffs, with air thick enough to float a stone
the gaps between worlds by lightning strikes, sent tumbling in and sparkbolts slow enough for a quick hand to harpoon,
through elemental chaos with only their smoldering boots left hoping to fill their holds before they run afoul of a rogue
behind. Though some such reports seem to have a measure dragon eel or arrowhawk flock. Fulgurite Sky-Islands darken
of truth to them, such a dangerous and unreliable method of craggy patches of the everlit sky, their glassy tunnels
planar egress is best left to the realm of theory. concealing behir lairs and planar fugitives alike.
Nature DC 5: Those struck by lighting often recall a sharp In the Crater Wastes far below, great herds of storm
scent of ozone and the unsettling feeling of their hair gorgons drink nervously from placid pools of liquid thunder,
standing on end in the moments before the crash. While each ready to detonate and send a new island tumbling
some have argued that lying down may improve one's odds of skyward if the endless, roaring
survival, it seems likely that this will merely lead to you being choir subsides for but an
struck by lightning while prone. Likely, the wiser option is to instant.
simply sprint away at the first suspicion of building charge.
Nature DC 10: Creatures of elemental lightning are widely
reviled by those who trust their lives to steel, able as such
creatures are to turn the strength of any metal to weakness.
Crawlspark Hellion Lightning Elemental
Tiny elemental, neutral Large elemental, neutral

Armor Class 14 Armor Class 15


Hit Points 14 (4d4 + 4) Hit Points 97 (15d10 + 15)
Speed 40 ft., fly 40 ft. (hover) Speed 40 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-1) 18 (+4) 12 (+1) 8 (-1) 10 (+0) 6 (-2) 12 (+1) 21 (+5) 13 (+1) 8 (-1) 10 (+0) 6 (-2)

Damage Resistances Thunder; Bludgeoning, Damage Resistances Thunder; Bludgeoning,


Piercing, and Slashing from Nonmagical Attacks Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison Damage Immunities Lightning, Poison
Condition Immunities Exhaustion, Grappled, Condition Immunities Exhaustion, Grappled,
Paralyzed, Petrified, Poisoned, Prone, Restrained, Paralyzed, Petrified, Poisoned, Prone, Restrained,
Unconscious Unconscious
Senses Darkvision 60 ft., Passive Perception 10 Senses Darkvision 60 ft., Passive Perception 10
Languages Auran Languages Auran
Challenge 1 (200 XP) Challenge 5 (1,800 XP)

Amplify Charge. If the hellion would take any Amplify Charge. If the elemental would take any
lightning damage, it instead takes no damage and lightning damage, it instead takes no damage and
gains advantage on attack rolls until the end of its gains advantage on attack rolls until the end of its
next turn. next turn.
Spark Gap. When the elemental is hit with an attack,
Actions it teleports up to 10 feet directly toward the largest
Multiattack. The hellion makes two attacks with its metal object within 60 feet.
Furtive Zap.
Actions
Furtive Zap. Melee Weapon Attack: +6 to hit, reach
5 ft., one target. Hit: 5 (2d4) lightning damage. Multiattack. The elemental makes two attacks with
its Thrumming Sparkbolt.
Before or after making this attack, the hellion can
teleport up to 10 feet. Thrumming Sparkbolt. Melee Weapon Attack: +8 to
hit, reach 20 ft., one target. Hit: 14 (4d6) lightning
Haywire Charge (Recharge 5-6). One creature within damage.
5 feet of the hellion must succeed on a DC 14
Constitution saving throw or take 9 (2d8) lightning This attack has advantage if it targets the closest
damage and use its reaction, if available, to make a creature wearing metal armor or wielding a metal
melee attack against a random target in its reach. weapon.
A Construct that fails this saving throw is Static Field (Recharge 5-6). The elemental charges
additionally Possessed by the hellion until the end the air in a 20 foot radius centered on a point it can
of the construct's next turn. see within 60 feet, raising the hair of creatures in
the area on end.
The first time a creature in the area takes lightning
damage before the end of the elemental's next turn,
each other creature in the area must succeed on a
DC 16 Dexterity saving throw or take the same
damage.

Reactions
Arc Flash. When a creature wearing metal armor
leaves an area affected by the elemental's Static
Field, the elemental can force it to succeed on a DC
16 Strength saving throw or be pushed up to 15
feet toward the field's center and knocked prone.
Cracklestep Conduit Actions
Gargantuan elemental, neutral
Multiattack. The conduit makes four attacks with its
Fulgur Arc.
Armor Class 18 (Natural Armor)
Hit Points 273 (26d12 + 104) Fulgur Arc. Melee Weapon Attack: +11 to hit, reach 40
Speed 40 ft. ft., one target. Hit: 18 (2d8) lightning damage and the
target is dragged up to 10 feet toward the conduit.
STR DEX CON INT WIS CHA This attack has advantage if it targets the closest
creature wearing metal armor or wielding a metal
17 (+3) 23 (+6) 18 (+4) 9 (-1) 17 (+3) 16 (+3) weapon.
Saving Throws DEX +11, CON +9, WIS +8 Electroskewer Impalement (Concentration) A searing
Damage Resistances Bludgeoning, Piercing, and bolt spears toward a creature the conduit can see
Slashing from Nonmagical Attacks within 30 feet, drawing it into the air.
Damage Immunities Lightning, Thunder, Poison The target must succeed on a DC 19 Dexterity saving
Condition Immunities Blinded, Exhaustion, Paralyzed, throw or take 35 (10d6) lightning damage and begin
Petrified, Poisoned, Unconscious Levitating 10 feet into the air until the end of the
Senses Darkvision 60 ft., Passive Perception 13 conduit's next turn, or until the conduit moves more
Languages Auran than 30 feet away from it.
Challenge 16 (15,000 XP)
Whenever the Levitating creature takes any lightning
damage, it takes an additional 11 (2d10) force damage.
Amplify Charge. If the conduit would take any lightning
damage, it instead takes no damage and gains The Sky Alight (Recharge 5-6). The conduit makes 3
advantage on attack rolls until the end of its next turn. (1d4 + 1) attacks with its Fulgur Arc against each
creature within 15 feet of it.
Field-Bound Flight. While it is within 40 feet of a solid
surface, the conduit has a fly speed equal to its Reactions
movement speed.
Plasma Flash. When the conduit fails a saving throw to
Return Path. When the conduit misses with an attack, it maintain concentration on its Electroskewer
is dragged up to 10 feet directly toward the nearest Impalement, it can ionize the air around it.
solid surface.
Each other creature within 30 feet that can see the
If it ends this movement within 10 feet of the surface, conduit must succeed on a DC 19 Constitution saving
the conduit falls prone and is Stunned until the throw or be Blinded until the end of its next turn.
beginning of its next turn.
Art Credits You Found the Free Books!
Rite of the Raging Storm by Svetlin Velinov
Elemental Token by Cyril Van Der Haegen
Skizzik byTomasz Jedruszek
Bisk, Goblin King by Rae Elderidge

I've Got a Subreddit! The Part Where I Shill My Patreon


Want more monsters like this? Come check Want to support the creation of content like this? I post new
out r/bettermonsters, where I post all my monsters with lore and tactics to my patreon five times a
work. Don't see something there? Drop a week, joining the more than 1300 already there, indexed in a
request and I'll usually get it to you big PDF along with formats for Foundry and
within a day if I've got something on 5eTools.
hand, and I'll shoot you a
message when it's
ready if not.

You might also like