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Learn JavaScript - Objects Cheatsheet - Codecademy

The document provides an overview of objects in JavaScript including how to access properties, mutate objects, loop through keys and delete properties. It also discusses restrictions when naming properties and how objects are passed by reference.

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0% found this document useful (0 votes)
6K views9 pages

Learn JavaScript - Objects Cheatsheet - Codecademy

The document provides an overview of objects in JavaScript including how to access properties, mutate objects, loop through keys and delete properties. It also discusses restrictions when naming properties and how objects are passed by reference.

Uploaded by

ahmedahmedlaidi
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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15/11/2023 19:12 Learn JavaScript: Objects Cheatsheet | Codecademy

Cheatsheets / Learn JavaScript

Objects

Restrictions in Naming Properties

JavaScript object key names must adhere to some // Example of invalid key names
restrictions to be valid. Key names must either be
const trainSchedule = {
strings or valid identifier or variable names (i.e. special
characters such as - are not allowed in key names
platform num: 10, // Invalid because of
that are not strings). the space between words.
40 - 10 + 2: 30, // Expressions cannot
be keys.
+compartment: 'C' // The use of a +
sign is invalid unless it is enclosed in
quotations.
}

Dot Notation for Accessing Object Properties

Properties of a JavaScript object can be accessed using const apple = {


the dot notation in this manner: object.propertyName .
color: 'Green',
Nested properties of an object can be accessed by
chaining key names in the correct order. price: {
bulk: '$3/kg',
smallQty: '$4/kg'
}
};
console.log(apple.color); // 'Green'
console.log(apple.price.bulk); // '$3/kg'

Objects

An object is a built-in data type for storing key-value


pairs. Data inside objects are unordered, and the values
can be of any type.

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Accessing non-existent JavaScript properties

When trying to access a JavaScript object property that const classElection = {


has not been defined yet, the value of undefined will
date: 'January 12'
be returned by default.
};

console.log(classElection.place); //
undefined

JavaScript Objects are Mutable

JavaScript objects are mutable, meaning their contents const student = {


can be changed, even when they are declared as
name: 'Sheldon',
const . New properties can be added, and existing
property values can be changed or deleted. score: 100,
It is the reference to the object, bound to the variable, grade: 'A',
that cannot be changed. }

console.log(student)
// { name: 'Sheldon', score: 100, grade:
'A' }

delete student.score
student.grade = 'F'
console.log(student)
// { name: 'Sheldon', grade: 'F' }

student = {}
// TypeError: Assignment to constant
variable.

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JavaScript for...in loop

The JavaScript for...in loop can be used to iterate let mobile = {


over the keys of an object. In each iteration, one of the
brand: 'Samsung',
properties from the object is assigned to the variable of
that loop.
model: 'Galaxy Note 9'
};

for (let key in mobile) {


console.log(`${key}: ${mobile[key]}`);
}

Properties and values of a JavaScript object

A JavaScript object literal is enclosed with curly braces const classOf2018 = {


{} . Values are mapped to keys in the object with a
students: 38,
colon ( : ), and the key-value pairs are separated by
commas. All the keys are unique, but values are not.
year: 2018
Key-value pairs of an object are also referred to as }
properties.

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Delete operator

Once an object is created in JavaScript, it is possible to const person = {


remove properties from the object using the delete
firstName: "Matilda",
operator. The delete keyword deletes both the value
of the property and the property itself from the object. age: 27,
The delete operator only works on properties, not on hobby: "knitting",
variables or functions. goal: "learning JavaScript"
};

delete person.hobby; // or delete


person[hobby];

console.log(person);
/*
{
firstName: "Matilda"
age: 27
goal: "learning JavaScript"
}
*/

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javascript passing objects as arguments

When JavaScript objects are passed as arguments to const origNum = 8;


functions or methods, they are passed by reference,
const origObj = {color: 'blue'};
not by value. This means that the object itself (not a
copy) is accessible and mutable (can be changed) inside
that function. const changeItUp = (num, obj) => {
num = 7;
obj.color = 'red';
};

changeItUp(origNum, origObj);

// Will output 8 since integers are


passed by value.
console.log(origNum);

// Will output 'red' since objects are


passed
// by reference and are therefore
mutable.
console.log(origObj.color);

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JavaScript Object Methods

JavaScript objects may have property values that are const engine = {
functions. These are referred to as object methods.
// method shorthand, with one argument
Methods may be defined using anonymous arrow
function expressions, or with shorthand method syntax.
start(adverb) {
Object methods are invoked with the syntax: console.log(`The engine starts up
objectName.methodName(arguments) . ${adverb}...`);
},
// anonymous arrow function expression
with no arguments
sputter: () => {
console.log('The engine
sputters...');
},
};

engine.start('noisily');
engine.sputter();

/* Console output:
The engine starts up noisily...
The engine sputters...
*/

JavaScript destructuring assignment shorthand syntax

The JavaScript destructuring assignment is a shorthand const rubiksCubeFacts = {


syntax that allows object properties to be extracted
possiblePermutations:
into specific variable values.
It uses a pair of curly braces ( {} ) with property names '43,252,003,274,489,856,000',
on the left-hand side of an assignment to extract values invented: '1974',
from objects. The number of variables can be less than largestCube: '17x17x17'
the total properties of an object.
};
const {possiblePermutations, invented,
largestCube} = rubiksCubeFacts;
console.log(possiblePermutations); //
'43,252,003,274,489,856,000'
console.log(invented); // '1974'
console.log(largestCube); // '17x17x17'

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15/11/2023 19:12 Learn JavaScript: Objects Cheatsheet | Codecademy

shorthand property name syntax for object creation

The shorthand property name syntax in JavaScript const activity = 'Surfing';


allows creating objects without explicitly specifying the
const beach = { activity };
property names (ie. explicitly declaring the value after
the key). In this process, an object is created where the console.log(beach); // { activity:
property names of that object match variables which 'Surfing' }
already exist in that context. Shorthand property names
populate an object with a key matching the identifier
and a value matching the identifier’s value.

this Keyword

The reserved keyword this refers to a method’s const cat = {


calling object, and it can be used to access properties
name: 'Pipey',
belonging to that object.
Here, using the this keyword inside the object age: 8,
function to refer to the cat object and access its whatName() {
name property. return this.name
}
};

console.log(cat.whatName());
// Output: Pipey

javascript function this

Every JavaScript function or method has a this const restaurant = {


context. For a function defined inside of an object,
numCustomers: 45,
this will refer to that object itself. For a function
defined outside of an object, this will refer to the seatCapacity: 100,
global object ( window in a browser, global in Node.js). availableSeats() {
// this refers to the restaurant
object
// and it's used to access its
properties
return this.seatCapacity -
this.numCustomers;
}
}

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JavaScript Arrow Function this Scope

JavaScript arrow functions do not have their own this const myObj = {
context, but use the this of the surrounding lexical
data: 'abc',
context. Thus, they are generally a poor choice for
writing object methods.
loggerA: () => {
Consider the example code: console.log(this.data); },
loggerA is a property that uses arrow notation to loggerB() { console.log(this.data);
define the function. Since data does not exist in the
},
global context, accessing this.data returns
undefined .
};
loggerB uses method syntax. Since this refers to the
enclosing object, the value of the data property is myObj.loggerA(); // undefined
accessed as expected, returning "abc" .
myObj.loggerB(); // 'abc'

getters and setters intercept property access

JavaScript getter and setter methods are helpful in part const myCat = {
because they offer a way to intercept property access
_name: 'Snickers',
and assignment, and allow for additional actions to be
performed before these changes go into effect.
get name(){
return this._name
},
set name(newName){
//Verify that newName is a non-empty
string before setting as name property
if (typeof newName === 'string' &&
newName.length > 0){
this._name = newName;
} else {
console.log("ERROR: name must be a
non-empty string");
}
}
}

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javascript factory functions

A JavaScript function that returns an object is known as // A factory function that accepts
a factory function. Factory functions often accept
'name',
parameters in order to customize the returned object.
// 'age', and 'breed' parameters to
return
// a customized dog object.
const dogFactory = (name, age, breed) =>
{
return {
name: name,
age: age,
breed: breed,
bark() {
console.log('Woof!');
}
};
};

javascript getters and setters restricted

JavaScript object properties are not private or const myCat = {


protected. Since JavaScript objects are passed by
_name: 'Dottie',
reference, there is no way to fully prevent incorrect
interactions with object properties.
get name() {
One way to implement more restricted interactions return this._name;
with object properties is to use getter and setter },
methods.
set name(newName) {
Typically, the internal value is stored as a property with
an identifier that matches the getter and setter method this._name = newName;
names, but begins with an underscore ( _ ). }
};

// Reference invokes the getter


console.log(myCat.name);

// Assignment invokes the setter


myCat.name = 'Yankee';

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