Make A Local Network Multiplayer Game Godot Unreal
Make A Local Network Multiplayer Game Godot Unreal
We'll use vanilla JavaScript and WebSockets for communication. Here's a basic outline:
● Create a folder for your project and open it in your preferred code editor (Visual Studio Code
recommended).
● Create three HTML files: index.html for the main game interface, game.js for core game logic,
and server.js for the local server handling communication.
2. index.html Structure:
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,
initial-scale=1.0">
<title>Local Multiplayer Strategy</title>
</head>
<body>
<h1>Local Multiplayer Strategy</h1>
<div id="game-board"></div>
<script src="game.js"></script>
<script src="https://cdn.socket.io/4/socket.io.min.js"></script>
</body>
</html>
This sets up a basic webpage with a heading and a div element with the id game-board where
we'll display the game visuals. It also includes references to the game.js script and the
Socket.IO library for WebSockets.
JavaScript
// Event listener for receiving updated game state from the server
socket.on('gameStateUpdate', (newState) => {
gameState = newState;
updateBoard(gameState);
});
// Get player ID and initial game state from the server upon
connection
socket.on('connect', () => {
playerId = socket.id; // Get unique player ID from the server
socket.emit('getPlayerData'); // Request initial game state
});
// ... (Additional functions for game logic like turn management, win
conditions)
This script connects to the local server using Socket.IO, defines functions to update the game
board based on the game state, handle player actions, and receive updates from the server.
JavaScript
socket.on('getPlayerData', () => {
// Send the current game data to the player upon request
socket.emit('gameStateUpdate', gameData);
});
app.listen(3000, () => {
console.log('Server listening on port 3000');
});
Sources
1. https://medium.com/samsung-internet-dev/making-an-ar-game-with-aframe-529e03ae90cb