UC5-Apply Object-Oriented Programming Languages
UC5-Apply Object-Oriented Programming Languages
Byte is the smallest addressable memory unit. Bit, which comes from BInary digiT, is a memory unit that can store
either a 0 or a 1. A byte has 8 bits.
Operators in C++
An operator is a symbol that tells the compiler to perform specific mathematical or logical manipulations.
C++ is rich in built-in operators and provides following type of operators:
Arithmetic Operators Scope resolution operator
Relational Operators Logical Operators
Increment Operator Assignment Operators
Decrement Operator
Arithmetic Operators:
The following arithmetic operators are supported by C++ language:
Assume variable A holds 10 and variable B holds 20 then:
Name of trainer: Date: ____/____/04
Operator Description Example
+ Adds two operands A + B will give 30
- Subtracts second operand from the first A - B will give -10
* Multiply both operands A * B will give 200
/ Divide numerator by de-numerator B / A will give 2
Modulus Operator and remainder of after an integer
% B % A will give 0
division
++ Increment operator, increases integer value by one A++ will give 11
-- Decrement operator, decreases integer value by one A-- will give 9
Relational Operators:
The following relational operators are supported by C++ language:
Assume variable A holds 10 and variable B holds 20 then:
Operator Description Example
== Checks if the value of two operands is equal or not, (A == B) is not true.
!= Checks if the value of two operands is equal or not, (A != B) is true.
Checks if the value of left operand is greater than
> (A > B) is not true.
the value of right operand,
Checks if the value of left operand is less than the
< (A < B) is true.
value of right operand,
Checks if the value of left operand is greater than or
>= (A >= B) is not true.
equal to the value of right operand,
Checks if the value of left operand is less than or
<= (A <= B) is true.
equal to the value of right operand,
Logical/Boolean operator:
The following logical operators are supported by C++ language:
Assume variable A holds 1 and variable B holds 0 then:
Operator Description Example
If both the operands are non-zero then condition
&& (A && B) is false.
becomes true.
If any of the two operands is non-zero then
|| (A || B) is true.
condition becomes true.
Use to reverses the logical state of its operand. If a
! condition is true then Logical NOT operator will !(A && B) is true.
make false.
Assignment Operators:
Assignment operator is used for assign/initialize a value to the variable during the program execution.
The following assignment operators are supported by C++ language:
Operator Description Example
Simple assignment operator, Assigns values from
= C = A + B will assign value of A + B into C
right side operands to left side operand
Add AND assignment operator, It adds right
+= operand to the left operand and assign the result to C += A is equivalent to C = C + A
left operand
Example:
#include <iostream.h>
int main ()
{
int a = 10; // Local variable declaration:
do{ // do loop execution
cout << "value of a: " << a << endl;
a = a + 1;
if( a > 15)
{
break;
}
}while( a < 20 );
return 0;
}
When the above code is compiled and executed, it produces following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 15
The goto statement provides an unconditional jump from the goto to a labeled statement in the same function.
Syntax of a goto statement in C++:
goto label;
..
.
label: statement;
Where label is an identifier that identifies a labeled statement. A labeled statement is any statement that is preceded
by an identifier followed by a colon (:).
Example:
#include <iostream.h>
int main ()
{
int a = 10; // Local variable declaration:
return 0;
}
When the above code is compiled and executed, it produces following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 16
value of a: 17
value of a: 18
value of a: 19
The continue statement is similar to ‘break’ statement but instead of terminating the loop, the continue statement
returns the loop execution if the test condition is satisfied.
Example:
#include <iostream.h>
int main ()
{
int a = 10; // Local variable declaration:
return 0;
}
When the above code is compiled and executed, it produces following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 16
value of a: 17
value of a: 18
value of a: 19
Selection statements in C++
There are basically two types of control statements in c++ that allows the programmer to modify the regular
sequential execution of statements. They are selection and iteration statements.
The selection statements allow to choose a set of statements for execution depending on a condition.
If statement and switch statement are the two selection statements.
If ... else statement:
Syntax: if (expression or condition)
{
Statement 1;
Statement 2;
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}
Else
{
Statement 3;
Statement 4;
}
If the condition is true, statement1 and statement2 is executed; otherwise statement 3 and statement 4 is executed.
The expression or condition is any expression built using relational operators which either yields true or false
condition.
Flow Diagram:
If the condition evaluates to true, then the if block of code will be executed otherwise else block of code will be
executed. Following program implements the if statement.
# include <iostream.h>
void main()
{
int num;
cout<<"Please enter a number"<<endl;
cin>>num;
if ((num%2) == 0)
cout<<num <<" is a even number";
else
cout<<num <<" is a odd number";
}
The above program accepts a number from the user and divides it by 2 and if the remainder (remainder is obtained
by modulus operator) is zero, it displays the number is even, otherwise it is odd.
you must use the relational operator ‘ ==’ to compare whether remainder is equal to zero or not.
Switch statement
One alternative to nested if statement is the switch statement which allows a variable to be tested for equality against
a list of values. Each value is called a case, and the variable being switched on is checked for each case.
Syntax:
Switch (variablename)
{
case value1: statement1; break;
case value2: statement2; break;
case value3: statement3; break;
Example: #include<iostream.h>
void main() {
int choice;
cout<< “Enter a value for choice \n”;
cin >> choice;
switch (choice)
{
case 1: cout << "First item selected!" << endl;
break;
case 2: cout << "Second item selected!" << endl;
break;
case 3: cout << "Third item selected!" << endl;
break;
default: cout << "Invalid selection!" << endl;
}
}
Iteration statements in C++
Iteration or loops statements are important statements in c++, which helps to accomplish repeatitive execution of
programming statements.
There are three loop statements in C++. They are - while loop, do while loop and for loop.
While Loop
The while loop construct is a way of repeating loop body over and over again while a certain condition remains true.
Once the condition becomes false, the control comes out of the loop. Loop body will execute only if condition is true.
Syntax: While (condition or expression)
{
Statement1;
Statement 2;
}
Flow Diagram:
A for loop is a repetition control structure that allows you to efficiently write a loop that needs to execute a specific
number of times.
Example: #include<iostream.h>
void main()
{
int i, n, sum=0;
cout<< "Enter the value for n";
cin>>n;
for(i=1;i<=n; i++)
{
sum=sum+i;
}
cout<< "the sum is" <<sum;
}
1.4. Using modular programming approach
Many programs are too long or complex to write as a single unit. Programming becomes much simpler when the
code is divided into small functional units (modules).
Modular programming is a programming style that breaks down program functions into modules, each of which
accomplishes one function and contains all the source code and variables needed to accomplish that function.
Modular programs are usually easier to code, compile, debug, and change than large and complex programs.
The benefits of modular programming are:
Efficient Program Development
Programs can be developed more quickly with the modular approach since small subprograms are easier to
understand, design, and test than large and complex programs.
Multiple Use of Subprograms
Code written for one program is often useful in others.
Ease of Debugging and Modifying
Modular programs is generally easier to compile and debug than monolithic (large and complex) programs.
1.5. Using arrays and arrays of objects
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An Array is a collection of similar data items which shares a common name within the consecutive memory.
An Array can be any data type, but it should be the collection of similar items.
Each item in an array is termed as ‘element’, but each element in an array can be accessed individually.
The number of element in an array must be declared clearly in the definition.
The size or number of elements in the array can be varied according to the user needs.
Syntax for array declaration:
DataType ArrayName [number of element in the array]
Example: int a[5]; - ‘int’ is the data type.
- ‘a’ is the array name.
- 5 is number of elements or size.
int a[5] means a[0], a[1], a[2], a[3], a[4] or
int int int int int
a[0] a[1] a[2] a[3] a[4]
- 0, 1, 2, 3, 4 are called subscript which is used to define an array element position and is called Dimension.
- Array index in C++ starts from 0 to n-1 if the size of array is n.
An individual element of an array is identified by its own unique index (or subscript).
NOTE: The elements field within brackets [], which represents the number of elements the array is going to hold,
must be a constant value.
Arrays of variables of type “class” are known as "Array of objects". The "identifier" used to refer the array of
objects is a user defined data type.
1.6. Methods and Namespace
A method (member function) is a function that is a member of a class. Function is a portion of code within a larger
program which performs a specific task and it is relatively independent of the remaining code.
i.e.:- A function is a group of statements that can be executed when it is called from some point of the program.
Syntax: Type functionName (parameter1, parameter2, ...)
{
statements
}
Type is the data type specified for the data returned by the function.
FunctionName is the identifier by which it will be possible to call the function.
parameters (as many as needed): Each parameter consists of a data type specified for an identifier (for example:
int x) and which acts within the function as a regular local variable. They allow to pass arguments to the
function when it is called. The different parameters are separated by commas.
Statements are the function's body. It is a block of statements surrounded by braces { }.
Example: #include <iostream.h>
int addition (int a, int b)
{
int sum;
sum=a+b;
return (sum);
}
int main ()
{
int z;
z = addition (5,3);
cout << "The result is " << z;
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return 0;
} //The result is 8
Namespace
Namespaces are used in the visual C++ programming language to create a separate region for a group of variables,
functions and classes etc. Namespaces are needed because there can be many functions, variables for classes in one
program and they can conflict with the existing names of variables, functions and classes.
Therefore, you may use namespace to avoid the conflicts.
A namespace definition begins with the keyword namespace followed by the namespace name as shown bellow.
namespace namespace_name
{
// code declarations
}
Let us see how namespace scope the entities including variable and functions:
#include <iostream>
using namespace std;
// first name space
namespace first_space{
void func(){
cout << "Inside first_space" << endl;
}
}
public:
int cube()
{
return (val*val*val);
}
};
int main ()
{
Cube cub;
cub.set_values (5);
cout << "The Cube of 5 is::" << cub.cube() << endl;
return 0;
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}
2. Multiple Inheritances: - If a class is derived from more than one base class, it is known as multiple inheritances.
Example: #include<iostream.h>
class student
{
protected:
int rno,m1,m2;
public:
void get()
{
cout<<"Enter the Roll no :";
cin>>rno;
cout<<"Enter the two marks:";
cin>>m1>>m2;
}
};
class sports
{
protected:
int sm; // sm = Sports mark
public:
void getsm()
{
cout<<"\nEnter the sports mark :";
cin>>sm;
}
};
class statement: public student,public sports
{
int tot,avg;
public:
void display()
{
tot=(m1+m2+sm);
avg=tot/3;
cout<<"\n\n\tRoll No :"<<rno<<"\n\tTotal : "<<tot;
cout<<"\n\tAverage : "<<avg;
}
};
void main()
{
statement obj;
obj.get();
obj.getsm();
obj.display();
}
3. Multilevel Inheritance:
When a derived class is created from another derived class, then that inheritance is called as multi level inheritance.
public:
void disp(void)
{
tot = sub1+sub2;
put_num();
put_marks();
cout << "Total:"<< tot;
}
};
int main()
{
C std1;
std1.get_num(5);
std1.get_marks(10,20);
std1.disp();
Name of trainer: Date: ____/____/04
return 0;
}
Result:
Roll Number Is:5
Subject 1: 10
Subject 2: 20
Total: 30
4. Hierarchical Inheritance:
If a number of classes are derived from a single base class, it is called as hierarchical inheritance.
This means a Base Class will have Many Sub Classes or a Base Class will be inherited by many Sub Classes.
Example:
Example: #include<iostream.h>
Class A
{
int a,b;
public :
void getdata()
{
cout<<"\n Enter the value of a and b";
cin>>a>>b;
}
void putdata()
{
cout<<"\n The value of a is :"<<a "and b is "<<b;
}
};
class B : public A
{
int c,d;
public :
void intdata()
{
cout<<"\n Enter the value of c and d ";
cin>>c>>d;
}
void outdata()
{
cout<<"\n The value of c"<<c"and d is"<<d;
}
return 0;
}
2.7. Encapsulation
Encapsulation is the method of combining the data and functions inside a class. This hides the data from being
accessed from outside a class directly, only through the functions inside the class is able to access the information.
Encapsulation is the term given to the process of hiding all the details of an object that do not necessary
to its user.
Encapsulation enables a group of properties, methods and other members to be considered a single unit or object.
Features and Advantages of the concept of Encapsulation:
- Makes Maintenance of Application Easier
- Improves the Understandability of the Application
- Enhanced Security
- Protection of data from accidental corruption
- Flexibility and extensibility of the code and reduction in complexity
Processor Minimum 1.6 GHz CPU, recommended 2.2 GHz or higher CPU
Hardisk Space Minimum 5400 RPM hard disk, recommended 7200 RPM or higher hard disk
Supporting Operating System Microsoft Windows XP , Microsoft Windows Server 2003 , Windows Vista, or Latest version
In the welcome setup wizard page you can enable the tick box to send your setup experience to Microsoft if you
want .in this case we just leave it unchecked. Just wait for the wizard to load the installation components.
Click the next button to go to the next step
The setup wizard will list down all the required components need to be installed. Notice that visual studio 2008
needs .Net Framework version 3.5. Then click the next button.
In the installation type, there are three choices: default, full or custom. In our case, select the full and click the install
button. Full installation required around 4.3GB of space
Any component that failed to be installed will be marked with the Red Cross mark instead of the green tick for the
successful. In this case we just exit the setup wizard by clicking the Finish button.
The Windows Start menu for Visual Studio 2008 is shown below.
Depending on your programming needs, you will select one of the visual studio component Settings.
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The Visual Studio 2008 is configuring the development environments to the chosen one for the first time use.
3. Select the type of Project as per the requirement from following choices Windows Application, Class Library,
Console Application, Windows Control Library, Web Control Library, Windows Service, Empty Project, and
Crystal Reports.
To develop a Windows Based Application, Choose Windows Application, and fill in a Name for the application
By default, a project named My Project and a form Form1 will be created. Project name and form name can be
renamed later.
Menu Bar
Menu bar in Visual Basic.net 2008 consist of the commands that are used for constructing a software code. These
commands are listed as menus and sub menus.
Solution Explorer
Solution Explorer in Visual Basic.net 2008 lists of all the files associated with a project. It is docked on the right
under the Toolbar in the VB IDE. In VB 6 this was known as 'Project Explorer'
Solution Explorer has options to view the code, form design, and refresh listed files. Projects files are displayed in a
drop down tree like structure, widely used in Windows based GUI applications.
Properties Window
Windows form properties in Visual Basic.net 2008 lists the properties of a selected object. Every object in VB
has it own properties that can be used to change the look and even the functionality of the object.
Properties Window lists the properties of the forms and controls in an alphabetical order by default.
A form is created by default when a Project is created with a default name Form1. Every form has its own
Properties, Methods and Events. Usually the form properties name, caption are changed as required, since multiple
forms will be used in a Project.
Form Properties
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The developers may need to alter the properties of the forms in VB.net.
Following table lists some important Properties of Forms in Visual Basic.net 2008.
Properties Description
BackColor Set's the background color for the form
BackgroundImage Set's the background image for the form
Specifies whether to accept the data dragged and dropped
AllowDrop
onto the form.
Font Get or sets the font used in the form
Locked Specifies whether the form is locked.
Text Provide the title for a Form Window
Determines whether the ControlBox is available by
Control Box
clicking the icon on the upper left corner of the window.
Specifies whether to display the maximize option in the
MaximizaBox
caption bar of the form.
Specifies whether to display the minimize option in the
MinimizeBox
caption bar of the form.
Boolean Integer
Char Long
Date String
Double Single
Constants in VB.NET
Constants in VB.NET 2008 are declared using the keyword Const. Once declared, the value of these constants
cannot be altered at run time.
Syntax:
[Private | Public | Protected ]
Const constName As datatype = value
In the above syntax, the Public or Private can be used according to the scope of usage. The Value specifies the
unchangable value for the constant specifed using the name constName.
Example:
Public Class Form1
Public Const PI As Double = 3.14
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Dim r As Single
r = Val(TextBox1.Text)
TextBox2.Text = PI * r * r
End Sub
End Class
Do … while code
Do
statement-block
Loop While condition
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Do
statement-block
Loop Until condition
Example: find the factorial of a number n inputted from the keyboard using do…while or do …until loop.
Dim fact, i As Integer
fact = 1
i = 1
Do
fact = fact * i
i = i + 1
Loop While (i <= Val(TextBox1.Text))
TextBox2.Text = fact
Or
Dim fact, i As Integer
fact = 1
i = 1
Do
fact = fact * i
i = i + 1
Loop until(i > Val(TextBox1.Text))
TextBox2.Text = fact
Steps to create a connection to SQL Database VB.Net
1. Using wizard:
Once you have your VB software open, do the following:
Click File > New Project from the menu bar
Select Windows Application, and then give it the Name. Click OK
Locate the Solution Explorer on the right hand side.
We need to select Show Data Source from data on the menu bar. Then, click on Add New Data Source.
When you click on the link Add a New Data Source, you will see a screen shown bellow. Then select Database and
click next.
Write the server name and your Database name. Then click on Test Connection to check the connection.
Click on Next.
Here, you can select which tables and fields you want. Tick the Tables box to include them all. You can give your
DataSet a name, if you prefer. Click Finish and you're done.
The Data Sources area of the Solution Explorer (or Data Sources tab on the left) now displays information about
your database. Click the plus symbol next to tblContacts:
All the Fields in the Address Book database are now showing.
To add a Field to your Form, click on one in the list. Hold down your left mouse button, and drag it over to your
form:
Click the Navigation icons to move backwards and forwards through your database.