Eebies SoulboundSkeleton WithMini
Eebies SoulboundSkeleton WithMini
Soulbound Skeleton
Origins
Soulbound Skeletons can only be summoned on SoulboundSkeleton
the site of a great battle, the remains of elite Medium Undead, typically lawful evil
troops called to one final fight. Their movements
are jerky and unsettling and they are faster and Armor Class 16 (tattered Half-Plate) or 18
stronger than their frail-seeming bodies should (Half-Plate and Shield)
Hit Points 85 (10d8 + 40)
be. They can take a surprising amount of damage Speed 35 ft.
before falling and even decapitation is only a
STR DEX CON INT WIS CHA
minor nuisance, the severed head simply floating 18 (+4) 13 (+1) 19 (+4) 14 (+2) 15 (+2) 10 (+0)
freely in place as the creature continues to press Saving Throws CON +7, WIS +5
its attack. Skills Perception +5
Damage Resistances Slashing from
Nonmagical Attacks
Tactics Damage Immunities Necrotic, Poison,
Soulbound Skeletons are pure machines of Piercing from Nonmagical Attacks
warfare, unrelenting and efficient. If not given Damage Vulnerabilities Thunder,
Bludgeoning
direct orders, they default to slaughtering Condition Immunities Exhaustion,
anything living that they can find. The most Frightened, Poisoned
effective method of dealing with them appears to Senses Darkvision 60 ft., Passive
Perception 15
be interrupting the concentration of their Languages The languages it knew in life
summoner, as once concentration is broken they Challenge 5
rapidly turn on their master. Proficiency +3
Actions
Multiattack. The Soulbound Skeleton makes
two
weapon attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5
ft., one target. Hit 8 (1d8 + 4) slashing damage
and 3 (1d6) necrotic damage.
Reactions
Parry. The Soulbound Skeleton adds 3 to its
AC against one melee attack that would hit it.
To do so, the Soulbound Skeleton must see the
attacker
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