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Oop With Java Unit 1

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Oop With Java Unit 1

Uploaded by

aditi dutta
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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UNIT – 1 (INTRODUCTION)

WHY JAVA :
Java is a popular programming language for several reasons:

1. Platform Independence: Java programs can run on any device with a Java Virtual Machine
(JVM), making them highly portable.

2. Object-Oriented: Java's object-oriented programming (OOP) approach promotes modular


code, making it easier to develop and maintain large-scale applications.

3. Robustness: Java's strong memory management, exception handling, and type checking
contribute to its robustness, reducing bugs and enhancing reliability.

4. Security: Java's built-in security features, such as sandboxing and cryptography libraries,
make it a preferred choice for developing secure applications.

5. Rich Standard Library: Java's extensive standard library provides pre-built functionalities for
common tasks, speeding up development.

6. Community Support: Java has a large and active community of developers, offering
abundant resources, frameworks, and libraries.

History of Java:
The history of java starts from Green Team. Java team members (also known as Green Team),
initiated a revolutionary task to develop a language for digital devices such as set-top boxes,
televisions etc.

For the green team members, it was an advance concept at that time. But, it was suited for internet
programming. Later, Java technology as incorporated by Netscape.

Currently, Java is used in internet programming, mobile devices, games, e-business solutions etc.
There are given the major points that describes the history of java.

1) James Gosling, Mike Sheridan, and Patrick Naughton initiated the Java language project in June
1991 . The small team of sun engineers called Green Team.

2) Originally designed for small, embedded systems in electronic appliances like settop boxes.

3) Firstly, it was called "Greentalk" by James Gosling and file extension was .gt.

4) After that, it was called Oak and was developed as a part of the Green project.

Java Version History


There are many java versions that has been released. Current stable release of Java is Java SE 8.

1. JDK Alpha and Beta (1995)

2. JDK 1.0 (23rd Jan, 1996)

3. JDK 1.1 (19th Feb, 1997)


4. J2SE 1.2 (8th Dec, 1998)

5. J2SE 1.3 (8th May, 2000)

6. J2SE 1.4 (6th Feb, 2002)

7. J2SE 5.0 (30th Sep, 2004)

8. Java SE 6 (11th Dec, 2006)

9. Java SE 7 (28th July, 2011)

10.Java SE 8 (18th March, 2014)

Java Virtual Machine (JVM):


The Java Virtual Machine (JVM) is a key component of the Java Runtime Environment (JRE) and Java
Development Kit (JDK). It acts as an intermediary between Java bytecode and the underlying
hardware, enabling Java programs to be platform-independent.

Here's why the JVM is important:

1. Platform Independence: JVM abstracts away hardware and operating system differences,
allowing Java programs to run on any device or platform with a JVM installed.

2. Execution of Bytecode: JVM executes Java bytecode, which is generated by compiling Java
source code. This bytecode is portable and can be executed on any JVM.

3. Memory Management: JVM manages memory allocation and deallocation, including


garbage collection, which automatically frees memory occupied by objects that are no longer
in use.

4. Security: JVM provides a secure execution environment by enforcing various security


measures, such as bytecode verification to prevent malicious code execution.

5. Optimization: Modern JVM implementations include sophisticated optimization techniques,


such as Just-In-Time (JIT) compilation, which dynamically compiles bytecode into native
machine code for improved performance.

6. Debugging and Monitoring: JVM offers debugging and monitoring capabilities, allowing
developers to diagnose issues, profile performance, and optimize their Java applications.

Java Runtime Environment (JRE):


The Java Runtime Environment (JRE) is a set of software tools that provides the runtime environment
necessary for running Java applications. It includes the Java Virtual Machine (JVM), class libraries,
and other supporting files required to execute Java programs.

The term "Java Environment" typically refers to the overall ecosystem and infrastructure surrounding
the Java programming language. It encompasses various components and tools that enable
developers to create, compile, run, and manage Java applications
Java Source File Structure:
In Java, source files are structured in a specific way to facilitate compilation and organization of code.
Here's a breakdown of the typical structure of a Java source file:

1. Package Declaration (Optional):

 A Java source file can start with an optional package declaration. It specifies the
package to which the classes in the file belong.

Syntax;

package package_name;

2. Import Statements:
Following the package declaration (if present) or at the beginning of the file, there can be
import statements that specify other packages or specific classes to be used in the file.

 Syntax:

import package_name.ClassName;

3. Class Declaration:

A Java source file typically contains one primary class declaration. This is the class that the file
represents and should have the same name as the file (with a .java extension).

Syntax:

[access_modifier] class ClassName {

// Class members (fields, methods, constructors, etc.)

4. Class Members:

Within the class declaration, you can define various members such as fields, methods, constructors,
static initializer blocks, and nested classes/interfaces/enums.

Example:

public class MyClass {

private int myField;

public MyClass(int initialValue) {

this.myField = initialValue;

public void myMethod() {

// Method implementation

}
5. Comments:

 Comments are used to document the code and improve its readability. They can appear
anywhere within the file.

 Syntax:

// Single-line comment /* Multi-line comment */ /** Javadoc comment */

6. Main Method (Optional):

 In Java applications, the entry point is typically a method named main. This method is not
required in every class, but it's necessary for classes that serve as the entry points for
standalone Java applications.

 Syntax:

public static void main(String[] args) { // Entry point of the program }

Compilation Process:
1. Compilation:

 Once you've written the Java source code in a .java file, you need to compile it into
bytecode using the Java compiler (‘javac’). The compiler reads the source code,
checks it for syntax errors, and generates corresponding bytecode files (‘.class files’).

2. Bytecode Generation:

 The compiler generates bytecode instructions that are platform-independent and


can be executed on any system with a compatible Java Virtual Machine (JVM).

3. Bytecode Verification (Optional):

 Before execution, some JVM implementations perform bytecode verification to


ensure that the bytecode does not violate security constraints and adheres to Java
language rules.

4. Execution:

 To execute the Java program, you run the bytecode files using the Java interpreter
(‘java’). The JVM loads the bytecode files, interprets the instructions, and executes
the program.

Fundamental of Java:

1. Object-Oriented Programming (OOP): Java is an object-oriented programming language,


which means it revolves around the concept of objects. Objects encapsulate data and
behavior, allowing for modular and reusable code. Key principles of OOP in Java include
classes, objects, inheritance, polymorphism, and encapsulation.
2. Syntax and Structure: Java syntax is similar to C and C++, making it relatively easy for
programmers from those backgrounds to transition to Java. Java programs are organized into
classes, which contain fields (variables) and methods (functions). The entry point for a Java
application is typically a main method within a class.

3. Platform Independence: Java programs are compiled into bytecode, which is platform-
independent. This bytecode can run on any device with a Java Virtual Machine (JVM),
providing "write once, run anywhere" capability. The JVM translates bytecode into machine
code specific to the underlying platform at runtime.

4. Strongly Typed: Java is a strongly typed language, meaning variables must be declared with a
specific data type. This helps catch errors at compile time and enhances code reliability. Java
supports primitive data types (int, double, boolean, etc.) as well as reference types (objects).

5. Memory Management: Java employs automatic memory management through garbage


collection. Objects created in Java are automatically deallocated when they are no longer in
use, reducing the risk of memory leaks and simplifying memory management for developers.

6. Exception Handling: Java provides robust exception handling mechanisms to deal with
runtime errors and exceptional situations. The “try-catch-finally” block is used to handle
exceptions, allowing programs to gracefully recover from errors and maintain stability.

7. Standard Library: Java comes with a comprehensive standard library (Java API) that provides
pre-built classes and packages for common tasks such as input/output operations,
networking, collections, concurrency, and more. This extensive library reduces the need for
developers to write code from scratch and accelerates development.

8. Concurrency: Java supports multithreading and concurrency through the”java.lang.Thread


“class and the” java.util.concurrent” package. Multithreading allows programs to perform
multiple tasks concurrently, improving performance and responsiveness.

9. Security: Java places a strong emphasis on security, with built-in features such as bytecode
verification, sandboxing, and cryptographic libraries. These features help protect against
security threats such as code injection and malicious attacks.

Defining Classes in Java:


In object-oriented programming, a class is a basic building block. It can be defined as template that
describes the data and behaviour associated with the class instantiation. Instantiating is a class is to
create an object (variable) of that class that can be used to access the member variables and
methods of the class.

[access modifier] class ClassName {

// Fields (variables)

[access modifier] [static] [final] dataType fieldName;

// Constructors

[access modifier] ClassName(parameters)


// Constructor body

} // Methods

[access modifier] [static] returnType methodName(parameters) {

// Method body

Parts of a Class Definition:

1. Access Modifier:

 Specifies the visibility of the class. It can be “public”,”protected”, or “private”. If no


access modifier is specified, it defaults to package-private.

2. class Keyword:

 Indicates the beginning of the class definition.

3. ClassName:

 The name of the class, following Java naming conventions (start with a capital letter,
use camel case).

4. Fields (Variables):

 Variables declared within the class to hold data. They define the state of the objects
created from the class. Fields can have various modifiers such as ‘public’,’ private’,
‘protected’,’ static’, or ‘final’.

5. Constructors:

 Special methods with the same name as the class used for initializing objects.
Constructors are called when an object is created using the ‘new’ keyword. They may
have parameters to accept initial values.

6. Methods:

 Functions defined within the class to perform operations on the object's data.
Methods can be ‘static’ (belong to the class itself, not to any specific instance) and
can have various access modifiers and return types.

Access Specifiers:
 Access specifiers control the visibility or accessibility of classes, methods, and variables in
Java.
 ‘Public’: Accessible from anywhere.
 ‘Protected’: Accessible within the same package or subclasses.
 ‘private’: Accessible only within the same class.
 Default (no specifier): Accessible within the same package.
Static Members:
Static members belong to the class itself rather than any specific instance of the class.

 Static variables: Shared among all instances of the class.

 Static methods: Can be called without creating an instance of the class.

Final Members:
 ‘Final’ members cannot be modified after initialization.
 ‘Final’ variables: Constants whose value cannot change.
 ‘Final’ methods: Cannot be overridden by subclasses.
 ‘Final’ classes: Cannot be extended.

Data Types:
In Java, data types specify the type of data that variables can hold. Java is a statically-typed language,
which means that variables must be declared with a specific data type before they can be used.

1. Primitive Data Types:  Java provides eight primitive data types, which represent basic
values such as integers, floating-point numbers, characters, and boolean values. They are:
 byte: 8-bit signed integer.
 short: 16-bit signed integer.
 int: 32-bit signed integer.
 long: 64-bit signed integer.
 float: 32-bit floating-point number.
 double: 64-bit floating-point number.
 char: 16-bit Unicode character.
 boolean: Represents true or false values.

2. Reference Data Types: Reference data types are used to store references (memory
addresses) to objects. Examples of reference data types include classes, arrays, interfaces,
enumerations, and user-defined data types.
3. Wrapper Classes:
 Java provides wrapper classes for each of the primitive data types, allowing them to be
treated as objects.
 Wrapper classes include Byte, Short, Integer, Long, Float, Double, Character, and Boolean.
 Wrapper classes provide utility methods for converting, parsing, and manipulating
primitive data types.
4. Arrays:
 Arrays are used to store collections of elements of the same data type.
 Arrays can be created for both primitive data types and reference data types.
 Arrays have a fixed size that is specified when they are created.
5. Strings:
 Strings are used to represent sequences of characters in Java.
 In Java, strings are not primitive data types but are implemented as objects of the String
class.
 Strings in Java are immutable, meaning their values cannot be changed after they are
created.
6. Enumerations (Enums):
 Enumerations (enums) are special data types used to define collections of constant values.
 Enums provide a way to represent a fixed set of values with meaningful names.
 Enums are declared using the enum keyword and can contain constructors, methods, and
properties.
7. User-defined Data Types:
 Java allows programmers to define their own data types using classes and interfaces.
 Classes encapsulate data and behavior into objects, providing a blueprint for creating
instances (objects) of the class.
 Interfaces define contracts for classes to implement, specifying methods that must be
provided by implementing classes.

Variables in java:
In Java, a variable is a named memory location that stores data of a specific type. Variables are used
to hold values that can be manipulated and referenced within a program. Here's an overview of
variables in core Java:

1. Declaration: Before a variable can be used, it must be declared with a specific data type. The
syntax for declaring a variable is: data_type variable_name;
 Example: int age; double salary; String name;
2. Initialization: Variables can optionally be initialized with an initial value at the time of
declaration. The syntax for initializing a variable is: data_type variable_name = initial_value;
 Example: int age = 25; double salary = 50000.50; String name = "John";
3. Assignment: After declaration, variables can be assigned new values using the assignment
operator (=).
 Example: age = 30; salary = 60000.75; name = "Alice";
4. Variable Naming Rules: Variable names must begin with a letter (A-Z or a-z), underscore
(_), or dollar sign ($). After the first character, variable names can also contain digits (0-9).
Variable names are case-sensitive.
 Example: int myVariable; double total_salary; String firstName;
5. Scope: The scope of a variable refers to the region of code where the variable is accessible.
Java supports block scope, meaning variables declared within a block of code (enclosed within
curly braces {}) are only accessible within that block.
 Example: public class Example { int x; // class-level variable public void method() { int y; //
method-level variable // x and y are accessible here } }
6. Final Variables (Constants): Final variables, also known as constants, are variables whose
values cannot be changed once initialized. Final variables are declared using the final
keyword.
 Example: final double PI = 3.14159; final int MAX_VALUE = 100;
7. Primitive vs. Reference Variables: Primitive variables store primitive data types (e.g., int,
double, boolean) directly in memory. Reference variables store references (memory
addresses) to objects in memory.
 Example: int num = 10; // primitive variable String text = "Hello"; // reference variable.
Operators in Java:
Operators are special symbols that perform specific operations on operands (variables, values, or
expressions). Here's an overview of the different types of operators in Java:

1. Arithmetic Operators:
 Addition (+): Adds two operands.
 Subtraction (-): Subtracts the right operand from the left operand.
 Multiplication (*): Multiplies two operands.
 Division (/): Divides the left operand by the right operand.
 Modulus (%): Returns the remainder of the division operation.

2. Assignment Operators:
 Assignment (=): Assigns the value of the right operand to the left operand.
 Addition Assignment (+=): Adds the value of the right operand to the left operand and
assigns the result to the left operand.
 Subtraction Assignment (-=): Subtracts the value of the right operand from the left operand
and assigns the result to the left operand.
 Multiplication Assignment (*=): Multiplies the value of the right operand with the left
operand and assigns the result to the left operand.
 Division Assignment (/=): Divides the left operand by the right operand and assigns the result
to the left operand.
 Modulus Assignment (%=): Computes the modulus of the left operand with the right operand
and assigns the result to the left operand.

3. Unary Operators:
 Unary Plus (+): Indicates a positive value.
 Unary Minus (-): Negates the value of the operand.
 Increment (++): Increases the value of the operand by 1.
 Decrement (--): Decreases the value of the operand by 1.
 Logical Complement (!): Inverts the logical value of the operand.

4. Relational Operators:
 Equal to (==): Checks if two operands are equal.
 Not equal to (!=): Checks if two operands are not equal.
 Greater than (>): Checks if the left operand is greater than the right operand.
 Less than (<): Checks if the left operand is less than the right operand.
 Greater than or equal to (>=): Checks if the left operand is greater than or equal to the right
operand.
 Less than or equal to (<=): Checks if the left operand is less than or equal to the right
operand.

5. Logical Operators:
 Logical AND (&&): Returns true if both operands are true.
 Logical OR (||): Returns true if either of the operands is true.
 Logical NOT (!): Inverts the logical value of the operand.
6. Bitwise Operators:
 Bitwise AND (&): Performs a bitwise AND operation.
 Bitwise OR (|): Performs a bitwise OR operation.
 Bitwise XOR (^): Performs a bitwise XOR (exclusive OR) operation.
 Bitwise Complement (~): Inverts the bits of the operand.
 Left Shift (<<): Shifts the bits of the operand to the left.
 Right Shift (>>): Shifts the bits of the operand to the right.
 Unsigned Right Shift (>>>): Shifts the bits of the operand to the right, filling the leftmost bits
with zeros.

7. Conditional Operator (Ternary Operator):


 Conditional Operator (?:): Evaluates a boolean expression and returns one of two values
based on the result of the expression.

8. instanceof Operator:
 instanceof: Checks if an object is an instance of a particular class or interface.

Control Flow:
Control flow in Java refers to the order in which statements are executed in a program. Java provides
several control flow statements to control the flow of execution based on conditions, loops, and
branching.

1. Conditional Statements:
a. if Statement:
if (condition) {

// Code block to execute if the condition is true

} else if (anotherCondition) {

// Code block to execute if the condition is true

} else { // Code block to execute if none of the above conditions are true

b. switch Statement:
switch (expression) {

case value1: // Code block to execute if expression equals value1

break;

case value2: // Code block to execute if expression equals value2

break;

default: // Code block to execute if expression does not match any case

}
2. Looping Statements:
a. for Loop:
for (initialization; condition; update) { // Code block to execute repeatedly until condition is false

b. while Loop:
while (condition) { // Code block to execute repeatedly as long as condition is true

c. do-while Loop:
do { // Code block to execute at least once and repeatedly as long as condition is true

} while (condition);

3. Branching Statements:
a. break Statement:
 Terminates the loop or switch statement in which it appears.

for (int i = 0; i < 5; i++) {

if (i == 3) { break; // Terminates the loop when i equals 3

System.out.println(i);

b. continue Statement:
 Skips the current iteration of a loop and proceeds to the next iteration.

for (int i = 0; i < 5; i++) {

if (i == 2) {

continue; // Skips the iteration when i equals 2

System.out.println(i);

c. return Statement:
 Exits the current method and returns control to the caller.

public int add(int a, int b) {

return a + b; // Returns the sum of a and b to the caller }


Arrays:
1. Declaration and Initialization:

 Arrays are used to store multiple values of the same data type under a single variable name.

 Declaration: ‘dataType[] arrayName;’ or’ dataType arrayName[];’

 Initialization:

 ‘dataType[] arrayName = new dataType[size];’

 ‘dataType[] arrayName = {value1, value2, ...};’

2. Accessing Elements:
 Elements in an array are accessed using their index, starting from 0.

 Syntax: ‘arrayName[index]’

3. Array Length:

 The length of an array can be obtained using the ‘length’ property.

 Syntax: ‘arrayName.length’

4. Iterating Over Arrays:

 Arrays can be traversed using loops like ‘for’, ‘while’, or ‘foreach’.

5. Multidimensional Arrays:

 Java supports multidimensional arrays, allowing arrays to have multiple dimensions.

 Syntax: ‘dataType[][] arrayName = new dataType[rows][columns];’

Example:

// Declaration and Initialization

int[] numbers = new int[5];

int[] numbers = {1, 2, 3, 4, 5};

// Accessing Elements

int firstElement = numbers[0];

// Array Length

int length = numbers.length;

// Iterating Over Arrays

for (int i = 0; i < numbers.length; i++) {

System.out.println(numbers[i]);

}
// Multidimensional Arrays

int[][] matrix = new int[3][3];

Strings:
1. Declaration and Initialization:

 Strings represent sequences of characters.

 Declaration: ‘String str;’

 Initialization: ‘String str = "Hello";’

2. String Length:

 The length of a string can be obtained using the ‘length()’ method.

 Syntax: ‘str.length()’

3. Concatenation:

 Strings can be concatenated using the ‘+’ operator or the ‘concat()’ method.

 Example: ‘String fullName = firstName + " " + lastName;’

4. String Methods:

 Java provides many useful methods for working with strings, such as ‘charAt()’, ‘substring()’,
‘toUpperCase()’, ‘toLowerCase()’, ‘equals()’, ‘startsWith()’, ‘endsWith()’, etc.

5. Immutable:

 Strings in Java are immutable, meaning their values cannot be changed once they are
created.

Example:

// Declaration and Initialization

String str1 = "Hello";

String str2 = new String("World");

// String Length

int length = str1.length();

// Concatenation

String greeting = str1 + " " + str2;

// String Methods

char firstChar = str1.charAt(0);

String subStr = str1.substring(1, 3);


boolean isEqual = str1.equals(str2);

// Immutable

// Changing a string value creates a new string

String newStr = str1.toUpperCase();

Object Oriented Programming:


Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects,"
which can contain data (attributes) and code (methods). Java is a popular object-oriented
programming language:

1. Classes and Objects:


 Class: A blueprint for creating objects. It defines attributes (fields) and behaviors (methods)
that objects of the class will have.

 Object: An instance of a class. It represents a real-world entity and has its own state
(attributes) and behavior (methods).

Example:

class Car { // Attributes

String brand;

int year; // Methods

void start() {

// Method body

Inheritance Super Class:


Inheritance is a fundamental concept in object-oriented programming (OOP) that allows a new class
(subclass) to inherit properties and behavior (methods) from an existing class (superclass).
Inheritance enables code reuse and the creation of hierarchical relationships between classes.

Superclass (Parent Class):


 Definition: The existing class from which properties and behaviors are inherited.

 Purpose: Superclasses provide a template for creating subclasses with shared characteristics
and functionalities.

 Features: Superclasses define attributes, methods, and behaviors that are common to
multiple subclasses.
Subclass (Child Class):
Definition: A new class that inherits properties and behaviors from a superclass.

Purpose: Subclasses extend or specialize the functionality of the superclass by adding new
attributes or methods.

Features: Subclasses inherit attributes and methods from the superclass and may also have their
own unique attributes and methods.

Overriding:
Overriding is a concept in object-oriented programming that allows a subclass to provide a
specific implementation for a method that is already defined in its superclass. When a method is
overridden in a subclass, the subclass version of the method is used instead of the superclass
version when called on objects of the subclass.

Overloading:
Method overloading is a feature in object-oriented programming that allows a class to have
multiple methods with the same name but different parameters. In other words, methods with
the same name but different parameter lists can coexist within the same class.

Encapsulation:
Encapsulation is one of the four fundamental concepts of object-oriented programming (OOP),
along with inheritance, polymorphism, and abstraction. It refers to the bundling of data
(attributes) and methods (functions) that operate on the data within a single unit (class). In
encapsulation, the internal state of an object is hidden from the outside world, and access to it is
restricted to methods of the class.

Example:

public class Car {

// Private attributes

private String brand;

private int year;

// Public getter method for brand attribute

public String getBrand() {

return brand;

}
// Public setter method for brand attribute

public void setBrand(String brand) {

this.brand = brand;

// Public getter method for year attribute

public int getYear() {

return year;

// Public setter method for year attribute

public void setYear(int year) {

this.year = year;

Polymorphism:
Polymorphism is a fundamental concept in object-oriented programming (OOP) that allows
objects of different types to be treated uniformly through a common interface. It enables a single
interface to represent multiple forms (types) and allows objects to exhibit different behaviors
based on their types or the context in which they are used.

Types of Polymorphism:

1. Compile-Time Polymorphism (Static Polymorphism):

 Occurs at compile time.

 Method overloading and operator overloading are examples of compile-time


polymorphism.

 Method resolution is determined by the compiler based on the method signature.

 Also known as early binding.

2. Run-Time Polymorphism (Dynamic Polymorphism):

 Occurs at run time.

 Method overriding and interface implementation are examples of run-time


polymorphism.

 Method resolution is determined by the JVM (Java Virtual Machine) at runtime


based on the actual type of the object.

 Also known as late binding or dynamic binding.


Example:
// Superclass

class Animal {

void makeSound() {

System.out.println("Generic animal sound");

// Subclass

class Dog extends Animal {

// Overriding the makeSound method

@Override

void makeSound() {

System.out.println("Woof woof");

// Another Subclass

class Cat extends Animal {

// Overriding the makeSound method

@Override

void makeSound() {

System.out.println("Meow meow"); }

public class Main {

public static void main(String[] args) {

// Polymorphic behavior

Animal dog = new Dog();

Animal cat = new Cat();

dog.makeSound(); // Output: Woof woof

cat.makeSound(); // Output: Meow meow

}
Abstraction:
Abstraction is a fundamental concept in object-oriented programming (OOP) that focuses on hiding
the implementation details of a class and exposing only the essential features or functionalities to
the outside world. It allows developers to create a simplified model of complex systems by
emphasizing what an object does rather than how it does it.

Example:

// Abstract Class

abstract class Shape {

// Abstract method (no implementation)

abstract double area();

// Concrete Subclass

class Rectangle extends Shape {

// Implementation of abstract method

double width;

double height;

Rectangle(double width, double height) {

this.width = width;

this.height = height;

@Override

double area() {

return width * height;

public class Main {

public static void main(String[] args) {

// Abstraction in action

Shape rectangle = new Rectangle(5, 3);

double area = rectangle.area();

System.out.println("Area of rectangle: " + area);

}}
Interfaces:
1. Definition: An interface in Java is a reference type similar to a class that can contain only
constants, method signatures, default methods, static methods, and nested types.

2. Usage: Interfaces define a contract for classes that implement them. They provide a way to
achieve multiple inheritance in Java by allowing a class to implement multiple interfaces.

3. Implementation: Interfaces cannot contain method implementations. Implementing classes


must provide concrete implementations for all methods declared in the interface.

4. Example:

interface Animal {

void makeSound();

class Dog implements Animal {

@Override

public void makeSound() {

System.out.println("Woof woof");

class Cat implements Animal {

@Override

public void makeSound() {

System.out.println("Meow meow");

Abstract Classes:
1. Definition: An abstract class in Java is a class that cannot be instantiated and may contain
abstract methods (methods without a body) in addition to concrete methods (methods with
a body).

2. Usage: Abstract classes provide a way to define common behavior and characteristics for
subclasses. They can serve as a template for creating concrete subclasses.

3. Implementation: Abstract classes can contain both abstract and concrete methods. Concrete
subclasses must provide implementations for all abstract methods declared in the abstract
class.
4. Example:

abstract class Shape {

abstract double area();

class Rectangle extends Shape {

double width;

double height;

@Override

double area() {

return width * height;

class Circle extends Shape {

double radius;

@Override

double area() {

return Math.PI * radius * radius;

Packages:
Package Definition:
In Java, a package is a mechanism to encapsulate a group of classes, interfaces,
enumerations, and sub-packages. It helps in organizing and managing the Java classes by
providing namespace management.

Syntax:
package mypackage;

CLASSPATH Setting for Packages:


The CLASSPATH is an environment variable used by the Java Virtual Machine (JVM) to locate
user-defined classes and packages. It tells the JVM where to look for classes, packages, and
resources.

Setting CLASSPATH:
 On Windows:

set CLASSPATH=C:\path\to\your\classes

 On Unix/Linux/Mac:

export CLASSPATH=/path/to/your/classes

You can set the CLASSPATH to multiple directories and JAR files by separating them with a
colon (:) on Unix/Linux/Mac or a semicolon (;) on Windows.

3. Making JAR Files for Library Packages:


A JAR (Java ARchive) file is a package file format used to aggregate many Java class files,
associated metadata, and resources (such as text, images, etc.) into a single file. It simplifies
the distribution and deployment of Java applications and libraries.

Creating JAR Files:


1. Compile your Java classes:

javac -d classes src/*.java

2. Create a JAR file:

jar cvf mylibrary.jar -C classes .

Here,’ -C classes .’ indicates to include all files from the ‘classes’ directory.
3. Optionally, you can specify the Main-Class attribute in the manifest file to make the JAR
executable:

echo "Main-Class: com.example.MainClass" > manifest.txt jar cvmf manifest.txt


myexecutable.jar -C classes .

Import and Static Import Naming Convention For Packages:


When working with packages in Java, you use the import statement to make classes and
interfaces from other packages accessible within your code. If you have multiple classes from
the same package to import, you can use a single import statement with a wildcard (*) to
import all classes from that package.

Example:

import java.util.*; // Importing all classes from the java.util package

Static imports, introduced in Java 5, allow you to import static members (fields and methods)
from classes without specifying the class name explicitly. This can lead to more concise and
readable code.

Example:

import static java.lang.Math.*; // Importing all static members of Math class

public class MyClass {


public static void main(String[] args) {

double result = sqrt(25); // No need to specify Math.sqrt()

System.out.println(result); } }

Processor Evolution and Types:


The evolution of processors refers to the progression of microprocessor designs and
technologies over time. This evolution has led to various types of processors with different
architectures, capabilities, and applications. Some key types of processors include:

1. Single-Core Processors: These processors have only one core and can execute one
instruction at a time.

2. Multi-Core Processors: These processors have multiple cores on a single chip, allowing them
to execute multiple instructions simultaneously. This leads to improved performance and
efficiency, especially for multitasking and parallel processing.

3. Embedded Processors: These processors are designed for specific tasks and are often
integrated into embedded systems, such as consumer electronics, automotive systems, and
industrial machines.

4. Digital Signal Processors (DSPs): These processors are optimized for processing digital
signals, such as audio and video signals. They are commonly used in multimedia applications,
telecommunications, and signal processing systems.

5. Graphics Processing Units (GPUs): These processors are specialized for rendering graphics
and performing parallel computations. They are widely used in gaming, scientific computing,
and artificial intelligence applications.

6. Application-Specific Integrated Circuits (ASICs): These processors are custom-designed for


specific applications or tasks, offering high performance and efficiency for specialized
functions.

The evolution of processors has been driven by advancements in semiconductor technology,


architectural innovations, and the demand for higher performance, lower power
consumption, and increased integration.

Operation of Microprocessor Components:


1. Central Processing Unit (CPU):

 Executes instructions fetched from memory.

 Contains Arithmetic Logic Unit (ALU) for arithmetic and logical operations.

 Control Unit manages the execution of instructions.

2. Memory Management Unit (MMU):

 Manages memory hierarchy, including caches and main memory.

 Translates virtual addresses to physical addresses.

3. Input/Output (I/O) Interfaces:


 Facilitate communication between the microprocessor and external devices.

 Include interfaces such as UART, SPI, I2C, USB, etc.

4. Supporting Units:

 Timer/Counter: Generates timing signals and delays.

 Interrupt Controller: Manages interrupts from external devices.

 DMA Controller: Facilitates direct memory access for high-speed data transfers.

Java and Microprocessor Architecture:


Although Java abstracts away low-level hardware details, understanding microprocessor architecture
can still be beneficial for Java developers in several ways:

 Performance Optimization: Understanding how CPU caches and memory hierarchy work can
help optimize Java code for better performance.

 Concurrency and Multithreading: Knowledge of CPU cores and instruction pipelines can aid
in writing efficient multithreaded Java applications.

 I/O Operations: Understanding I/O interfaces can help in developing Java applications that
interact with external devices.

 Embedded Systems: In embedded Java applications, knowledge of microprocessor


architecture is essential for system-level optimizations and hardware integration.

Addressing Modes:
In Java, addressing modes, as traditionally understood in the context of microprocessor architecture,
are not directly applicable. This is because Java code runs on the Java Virtual Machine (JVM), which
abstracts away low-level details such as memory management and direct memory access.

1. Direct Addressing:
In Java, direct addressing is analogous to accessing elements of an array or collection using their
indices. For example:

int[] array = {1, 2, 3, 4};

int element = array[2]; // Directly accessing the element at index 2

2. Indirect Addressing:
Indirect addressing in Java can be compared to accessing objects through references. Instead of
directly accessing the data, you access it indirectly through a reference to the object containing the
data. For example:

String str = "Hello";

char ch = str.charAt(0); // Indirectly accessing the first character of the string through the charAt()
method
3. Indexed Addressing:
Indexed addressing in Java is similar to direct addressing but involves using an index variable to
access elements dynamically. This is commonly used in loops to iterate over arrays or collections. For
example:

int[] array = {1, 2, 3, 4};

for (int i = 0; i < array.length; i++) {

System.out.println(array[i]); // Indexed addressing to access elements of the array

4. Register Addressing:
In traditional microprocessor architecture, register addressing involves performing operations
directly on registers within the CPU. In Java, there are no direct equivalents to CPU registers that
programmers can manipulate directly. However, the JVM may perform optimizations at runtime,
including using CPU registers for efficient execution of bytecode instructions.

Interrupts;
In Java, interrupts are not directly exposed to developers in the same way they are in lower-level
programming languages or in microcontroller programming. However, Java does provide mechanisms
to handle asynchronous events and exceptions, which serve similar purposes to interrupts in other
contexts.

1. Thread Interruption:

Java provides a built-in interruption mechanism through the Thread class. Threads can be
interrupted using the ‘interrupt()’ method, and interrupted threads can handle the interruption by
checking the thread's interrupted status using ‘Thread.interrupted()’ or’ Thread.isInterrupted()’.

Example:

Thread t = new Thread(() -> {

try { // Perform some task

Thread.sleep(1000);

} catch (InterruptedException e) { // Handle interruption

System.out.println("Thread interrupted");

});

t.start(); // Interrupt the thread after some time

Thread.sleep(500);

t.interrupt();
2. Exception Handling:

Java exceptions serve a similar purpose to interrupts in handling unexpected or exceptional events.
By throwing and catching exceptions, you can handle errors and exceptional conditions in your Java
programs.

Example:

try {

// Perform some potentially risky operation

// If an exception occurs, control is transferred to the catch block

} catch (SomeException e) { // Handle the exception

3. Asynchronous Event Handling:

Java provides several mechanisms for handling asynchronous events, such as callbacks, listeners, and
event-driven programming paradigms. These mechanisms allow you to respond to events
asynchronously without blocking the main execution flow of your program.

Example (using ActionListener in Swing):

button.addActionListener(e -> {

// Handle button click event asynchronously

});

Data Transfer Schemes:


In Java, data transfer schemes primarily revolve around input/output (I/O) operations and
communication between different components within a program or across networked systems.

1. File I/O:

Java provides classes like ‘FileInputStream’, ‘FileOutputStream’,’ FileReader’, and ‘FileWriter’ for
reading from and writing to files. These classes allow data to be transferred between the program
and external files on disk.

2. Network I/O:

Java supports various network protocols for transferring data over networks, such as TCP/IP, UDP,
HTTP, and more. Classes like Socket and ‘ServerSocket’ facilitate communication between clients and
servers over network connections.

3. Stream I/O:

Java's ‘InputStream’ and ‘OutputStream’ classes, along with their respective subclasses, facilitate
streaming data transfer between input and output sources. This can include data from files, network
sockets, or other input/output devices.
4. Serialization:

Java provides built-in serialization mechanisms through the ‘java.io.Serializable’ interface and
related classes (‘ObjectInputStream’ and ‘ObjectOutputStream’). Serialization allows objects to be
converted into byte streams for storage or transmission and then reconstructed back into objects

Instruction Flow:
1. Sequential Execution: Java programs are executed sequentially, meaning that statements are
executed one after the other in the order they appear in the code.

2. Conditional Statements: Conditional statements such as if, else, and switch alter the flow of
execution based on certain conditions.

Example:

int x = 10;

if (x > 5) {

System.out.println("x is greater than 5");

} else {

System.out.println("x is less than or equal to 5");

3. Looping Constructs: Looping constructs like for, while, and do-while allow for repetitive
execution of a block of code.

Example:

for (int i = 0; i < 5; i++) {

System.out.println(i);

4. Method Calls: Invoking methods allows for modularizing code and executing a sequence of
instructions encapsulated within a method.

Example:

public void greet() {

System.out.println("Hello, world!");

} // Method invocation greet();

Data Flow:
1. Variable Assignment: Data flow in Java involves the assignment of values to variables, either
primitive types or reference types.

Example:
int x = 10;

String name = "John";

2. Method Invocation and Return: When a method is invoked, data can be passed as
arguments, and the method may return a value, influencing the flow of data within the
program.

Example:

public int add(int a, int b) {

return a + b; } // Method invocation with data flow

int result = add(5, 3);

3. Object Creation and Method Invocation: In object-oriented programming, data flow often
involves creating objects and invoking methods on those objects.

Example:

public class MyClass {

public void greet() {

System.out.println("Hello, world!");

} // Object creation and method invocation

MyClass obj = new MyClass();

obj.greet();

4. Data Transformation and Manipulation: Data flow can involve operations such as arithmetic,
logical, and relational operations, as well as transformations on data structures like arrays
and collections.

Example:

int a = 5;

int b = 3;

int sum = a + b; // Data transformation (arithmetic operation)

Timer Functionality in Java:


Java's ‘ScheduledExecutorService’ provides a flexible way to schedule tasks to run after a certain
delay or periodically. Here's an example demonstrating how to use ‘ScheduledExecutorService’ to
create a timer in Java:

import java.util.concurrent.*;

public class Main {


public static void main(String[] args) {

ScheduledExecutorService scheduler = Executors.newScheduledThreadPool(1);

// Define a task to be executed

Runnable task = () -> System.out.println("Task executed!");

// Schedule the task to run after a delay of 1 second

ScheduledFuture<?> future = scheduler.schedule(task, 1, TimeUnit.SECONDS);

// Shutdown the scheduler after all tasks are executed

scheduler.shutdown();

Timing Diagram:
To create timing diagrams in Java, you typically collect timing data from your application using
profiling tools, performance monitoring libraries, or custom instrumentation code. Once you have
collected the timing data, you can use external tools or libraries to visualize this data as timing
diagrams.

Some popular tools and libraries for creating timing diagrams include:

1. JProfiler: A Java profiler tool that provides timing analysis and visualization features for Java
applications.

2. VisualVM: A visual tool for monitoring and profiling Java applications, which can be used to
collect timing data and analyze application performance.

3. JFreeChart: A Java library for creating charts and graphs, including timing diagrams, from
data collected in Java applications.

4. PlantUML: A text-based diagramming tool that can generate various types of diagrams,
including timing diagrams, based on textual descriptions.

Interfacing Devices in Java:


In Java, interfacing with external devices involves using appropriate libraries and APIs to
communicate with hardware peripherals, sensors, actuators, and other devices. Here are
some common ways to interface devices in Java:

1. Serial Communication:
Serial communication involves sending and receiving data over serial ports (RS232, UART) to
communicate with devices such as microcontrollers, sensors, and industrial equipment.

Libraries:
 RXTX: A Java library for serial communication, providing cross-platform support for accessing
serial ports.

 jSerialComm: A simple and platform-independent Java library for serial communication.

Example (using jSerialComm):

import com.fazecast.jSerialComm.*;

// Get available serial ports

SerialPort[] ports = SerialPort.getCommPorts();

// Open a serial port

SerialPort port = ports[0];

port.openPort();

// Write data to the serial port

port.writeBytes("Hello".getBytes(), "Hello".length());

// Read data from the serial port

byte[] buffer = new byte[1024];

int numRead = port.readBytes(buffer, buffer.length);

2. USB Communication:
Interfacing with USB devices involves using platform-specific APIs or libraries to
communicate with USB peripherals such as printers, scanners, and USB-to-serial converters.

Libraries:

 javax.usb: The Java USB API provides a platform-independent way to interact with USB
devices. It requires an underlying USB implementation for your platform.
 usb4java: A Java library that provides a simple API for USB device communication using the
libusb library.

3. Network Communication:
Java's networking APIs (‘java.net’) allow communication with devices over TCP/IP, UDP, and
other network protocols. This is useful for interfacing with devices connected to a local
network or the internet.

Examples:

 Socket Programming: Use ‘Socket’ and ‘ServerSocket’ for TCP/IP communication.

 DatagramSocket: Use ‘DatagramSocket’ and ‘DatagramPacket’ for UDP communication.

4. Bluetooth Communication:
Bluetooth communication allows interaction with Bluetooth-enabled devices such as
smartphones, wearables, and IoT devices.
Libraries:

 BlueCove: A Java library that provides Bluetooth support for various platforms.

 BlueZ: A set of tools and libraries for Bluetooth communication in Linux systems.

5. GPIO (General Purpose Input/Output):


Interfacing with GPIO pins on microcontrollers or single-board computers (e.g., Raspberry Pi)
allows interaction with sensors, LEDs, and other digital devices.

Libraries:

 Pi4J: A Java library for accessing GPIO pins on the Raspberry Pi.

 WiringPi-Java: Java bindings for the WiringPi library, providing GPIO access on various
platforms.

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