Cyan Toad Dungeon

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— CYAN TOAD DUNGEON — 5.

TOAD’S POND
Marble floor and walls. 20' ceiling.
6. LAST ROOM
Grey stone floor and walls. 20' ceiling.
[LEVEL 1-2] Humid atmosphere. Marble stairs. Crystal statues. Platform and stone
5-A: Stairs (west) leads to a tub with stairs.
therapeutical waters that once per day 6-A: 5 crystal gullygug statues (2
1. ENTRANCE 3. COLD ROOM restores 1d6+1 points of damage to northwards and 3 southwards). 2
Marble floor and walls. 20' ceiling. Dim Snow floor. Frozen walls. 10' ceiling. A anyone that bathes for 1 turn. Stairs platforms (15’ tall) with a locked door in
green light from small stones on the 10’ deep pit. Cold atmosphere. (south) leads to a platform (10’ tall). the west platform.
ceilings. Humid atmosphere and Near the door: Anyone stepping it has 5-B: Warm pond with 4 Chameleon Locked door: Gives access to a cache
waterdrops falling constantly. 3-in-6 chance to drown 5’ deep in fluffy Toads and 4 Poisonous Toads. The inside the platform with a book of
1-A: 2 opened and cracked clay jars. snow. It takes 3 turns to get free toads are aggressive, but if fed with the instructions about toad breeding and
Both are empty, but there is a key without help and 1 turn with help of toad’s dry food from Room 4 each toad 3d6 eggs (100gp value each). If sold to
beneath one of them to open the locked someone no drown. must make a morale roll to ignore the an animal trainer, can be raises and
door in area 4. Cold pit: If someone checks it, will find PCs. breed 3HD giant chameleon toads with
1-B: 2 closed clay jars. The first jar has a a key to the locked door in the room. Door to southwest cache: A bag with morale 8 that can be used as mounts by
necklace (75gp) inside. The second jar Any walking on the 10’ area on the right 300gp, a strange saddle with toad halflings and thief-based classes.
has 225gp and 2 pit vipers hidden side of the pit has a 2-in-6 chance to motifs and message to search on the 6-B: A V-shaped stair leads to a
inside. slide and fall into the pit (suffers 1d6 exact opposite direction of this cache. chamber with a 10’ tall crystal toad
1-C: A statue of a white frog with closes falling damage). statue with a human head-sized pure
Secret door: A clay jay with a key to the
eyes (west) and a statue of a purple frog Locked door: A white jar with 20 locked door in Room 6. emerald (5,000gp value) with a message
with opened eyes (east) gazing towards turquoises (50gp each) inside. carved at the floor: “GREED MAY BE
south. The walls are sticky and if YOUR DOOM”. If the emerald is looted,
someone touches it will get fingers 4. STORAGE ROOM the 5 Crystal Gullygug Statues from
stuck on the wall for 1 turn. Grey stone floor and walls. 20' ceiling. 6-A will gain life when someone pass
Platform and stone stairs. between the two platforms and will
2. ACID ROOM 4-A: A platform (10’ tall) at the attack anyone with intent to kill.
White porcelain walls and floor. 10' entrance of the room. Stairs lead to the
ceiling. A 10' deep pit, 20' long, filled at lower part of the room. ===========================================================================
the centre of the room. 4-B: A grey frog statue. An ivory globe
Porcelain jar: Filled with a sticky ooze can be found inside its opened mouth Chameleon Toad Crystal Gullygug Statue
that when applied to hands, grants a (200gp value). If the ivory globe is AC 7 [12], HD 2+2 (11hp), Att 1 × bite AC 4 [15], HD 2 (9hp), Att 1 × spear
+5% bonus to climbing for 1 turn. looted, the falling block trap of the (1d4+1), THAC0 17 [+2], MV 90’ (30’), SV (1d6), THAC0 18 [+1], MV 90’ (30’), SV
Pit: Filled with acid, the deals 1d8 room will be set. D12 W13 P14 B15 S16 (1), ML 6, AL D12 W13 P14 B15 S16 (2), ML 11, AL
damage to anyone that falls inside and Trap: At front of the statue. A falling Neutral, XP 25 Neutral, XP 20
ruins any non-magical armour. block crashes and inflicts 1d10 damage ================================== ==================================
Frog spitters: At the sides of the acid to anyone inside the area (save versus ▶ Surprise: On a 1–3, in forests or dark ▶ Surprise: On a 1–3, due to appearing
pit are four large porcelain frogs (two at petrification to avoid). dungeons, due to the ability to change like a normal statue.
each side) that spits acid to fill the pit. Locked door: Gives access to a small colour to match their surrounding. ▶ Immunity: Unaffected by sleep spells.
They can be climbed by a character in cache inside the platform with 2 closed ▶ Sticky tongue: Attack up to 15’ away.
order to reach the other side of the clay jars. The first jar has a silver On a hit, prey (up to dwarf size) is Periapt of Proof Against Poison
room. armband (250gp value) and a package dragged to the mouth and bitten. A small gem of apparently
Green frog statue: The eyes are pure with toad’s dry food. The second jar has ▶ Swallow whole: An attack roll of 20 inconsequential value which protects its
citrine gems (500gp each). If looted, the 210pp, a Periapt of Proof Against indicates a small victim is swallowed. possessor against poison.
statue will crumble to dust and a secret Poison A (40% / +4), and Periapt of Inside the toad’s belly: suffer 1d6 ==================================
door in 1-C will be opened. Proof Against Poison B (20% / +2. damage per round (until the toad dies); ▶ Effect: The periapt protects its owner
may attack with sharp weapons at –4 to against poisons. The effect depends on
hit; body digested in 6 turns after death. the type of saving throw allowed by the
poison:
Poisonous Toad a. No save: The character has a
AC 7 [12], HD 2* (9hp), Att 1 × bite percentage chance of resisting the
(1d4+1 + poison), THAC0 18 [+1], MV 60’ poison. (A: 40% ; B: 20%)
(20’), SV D12 W13 P14 B15 S16 (1), ML 6, b. Save with penalty: The character
AL Neutral, XP 20 rolls the save without the penalty.
================================== c. Normal save: The character gains a
▶ Poison: Causes death (save vs bonus to the saving throw. (A: 40% ; B:
poison). 20%)
Map: Referee Map: Party

1 square: 10’ 1 square: 10’

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