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Java Advanced

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0% found this document useful (0 votes)
6 views96 pages

Java Advanced

This is AJP

Uploaded by

ashu.joshi2006
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
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Advance Java Programming(22517)

Abstract Windowing
Toolkit AWT(12
Marks)

1
INTRODUCTION
 Java AWT (Abstract Windowing Toolkit) is an API to
develop GUI or window-based application in java.
 Java AWT components are platform-dependent i.e.
components are displayed according to the view of
operating system.
 AWT is heavyweight i.e. its components uses the
resources of system.
 The java.awt package provides classes for AWT API such
as TextField, Label, TextArea, RadioButton,
CheckBox, Choice, List etc.

2
GUI

3
AWT HIERARCHY

4
OBJECT

 The Object class is the top most class and parent of


all the classes in java by default.
 Every class in java is directly or indirectly derived
from the object class.

5
COMPONENT

 The Component is abstract class that encapsulates


all the attributes of visual component.
 All User interface (UI) elements that are displayed
on screen are subclasses of Component.

Component is responsible for remembering the current


foreground and background color and the currently
selected text font.

6
METHODS OF COMPONENT CLASS

Method Description

public void add(Component c) inserts a component on this


component.
public void setSize(int width, int sets the size (width and height) of the
height) component.
public void setLayout(LayoutManager defines the layout manager for the
m) component.
public void setVisible(boolean status) changes the visibility of the component,
by default false.
void remove(Component c) Remove a component
void setBounds(int x,int y, int width, Set the location and size of single
int height) component and useful only with null
layout. 7
CONTAINER

• The Container is a component in AWT that can


contain another components like buttons, textfields,
labels etc.
• The classes that extends Container class are known as
container such as Frame, Dialog and Panel.
• Container is responsible for laying out any
components that it contains through the use of
layout managers.
• Methods:
• void setFont(Font f)
• void setLayout(LayoutManager mgr)
8
PANEL

 Panel class is concrete class it doesn’t add new


methods.
 The Panel is the container that doesn't contain
title bar and menu bars and Borders.
 It can have other components like button, textfield
etc.

9
AN APPLET IS PANEL IS A CONTAINER

java.lang.Object
| +----java.awt.Component
| +----java.awt.Container
| +----java.awt.Panel
| +----java.applet.Applet

10
AN APPLET

 Applet is a public class which is predefined by


java.applet.Applet
 There is no main() method in Applet like
Application program. The main() method is
defined by browser or Appletviewer for Applet.
 Life cycle methods: init, start, paint, stop,
destroy
 Applet is one type of container and subclass of
Panel.
11
TO CREATE AN APPLET
• import java.applet.*;
• Import java.awt.*;
• Applet tag code in comment.
• Extends Applet class
• Life cycle method
• Class must be public

12
APPLET LIFE CYCLE

13
WINDOW
 The window is the container that have no
borders and menu bars.
 You must use frame, dialog or another window for
creating a window.

14
FRAME
• It is subclass of Window.
• The Frame is the container that contain title bar and
can have menu bars,borders, and resizing corners.
• It can have other components like button, textfield,
etc.
• Methods:
• void setTitle(String title)
• void setBackground(Color bgcolor)

15
WORKING WITH FRAME WINDOW
 Extends Frame class
 Constructor are:
 Frame()
 Frame(String title)

 Setting and Getting window size:


 void setSize(int width, int height)
 void setSize(Dimension newsize)

 Showing and Hiding Frame


 void setVisible(boolean visibleFlag)

16
FRAME CLASS
 We can create stand-alone AWT based
applications.
 A Frame provides main window for the GUI
application.
 There are two ways to create a Frame :
1. By instantiating Frame Class
2. By extending Frame class

17
PROGRAM USING FRAMES
import java.awt.*;
class FirstFrame{ public static void main(String args[]){
FirstFrame(){ FirstFrame f=new FirstFrame();
Frame f=new Frame(); }
Button b=new Button("click }me");
b.setBounds(30,50,80,30);
f.add(b);
f.setSize(300,300);
f.setLayout(null);
f.setVisible(true); }
18
PROGRAM USING FRAMES

import java.awt.*; public static void main


class First extends Frame{ (String args[]){
First f=new First();
First(){ }
Button b=new Button("click me"); }
b.setBounds(30,100,80,30);
add(b);
setSize(300,300);
setLayout(null);
setVisible(true);
}

19
CONTROLS
 Labels
 Buttons

 Checkbox

 CheckboxGroup

 Textfield

 TextFieldArea

 ScollBar

20
LABEL
 The easiest control to use is a label.
 A label is an object of type Label, and it contains a
string, which it displays.
 Labels are passive controls that do not support
any interaction with the user.

21
LABELS
• Label defines the following constructors:
• Label( )
• Label(String str)
• Label(String str, int how)
• The first version creates a blank label.
• The second version creates a label that contains the string
specified by str. This string is left-justified.
• The third version creates a label that contains the string
specified by str using the alignment specified by how. The
value of how must be one of these three constants:
Label.LEFT, Label.RIGHT, or Label.CENTER.
22
LABEL

 Methods

 void setText(String str)


 String getText( )

 void setAlignment(int how)


 int getAlignment( )

23
CONTROLS
// Demonstrate Labels
public void init()
import java.awt.*; {
import java.applet.*; Label one = new Label("One");
/* Label two = new Label("Two");
<applet code="LabelDemo" Label three = new Label("Three");
width=300 height=200> // add labels to applet window
</applet> add(one);
add(two);
*/ add(three);
public class LabelDemo extends }
Applet }
{
24
BUTTONS
 The most widely used control is the push button.
 A push button is a component that contains a label and
that generates an event when it is pressed.
 Push buttons are objects of type Button.

 Button defines these two constructors:

 Button()
 Button(String str)

25
BUTTONS
• String getLabel()
• void setLabel(String str)
• void setEnabled(Boolean enable)
• Void addActionListener(ActionListener l)
• void removeActionListener(ActionListener l)
• String getActionCommand()
• void setActionCommand(String Cmd)

26
Button yes, no, maybe;
// Demonstrate Buttons public void init()
import java.awt.*; {
import java.applet.*; yes = new Button("Yes");
/* no = new Button("No");
<applet code="ButtonDemo" maybe = new Button(“Understand");
width=250 height=150> add(yes);
</applet> add(no);
*/ add(maybe);
public class ButtonDemo extends }
Applet public void paint(Graphics g)
{ {
String msg = ""; g.drawString(msg, 6, 100);
}
}
27
CHECK BOXES
A check box is a control that is used to turn an
option on or off.
 It consists of a small box that can either contain a
check mark or not.
 There is a label associated with each check box that
describes what option the box represents.
 We change the state of a check box by clicking on it.
Check boxes can be used individually or as part of a
group.

28
CHECKBOX CONSTRUCTORS:

 Checkbox( )
 Checkbox(String str)
 Checkbox(String str, boolean on)
 Checkbox(String str, boolean on, CheckboxGroup
cbGroup)
 Checkbox(String str, CheckboxGroup cbGroup, boolean
on)

29
METHODS

 boolean getState( )
 void setState(boolean on)

 String getLabel( )

 void setLabel(String str)

 void addItemListener(ItemListener l)

 void removeItemListener(ItemListener l)

30
public void init()
// Demonstrate check boxes. {
import java.awt.*; Win98 = new Checkbox("Windows 98/XP",
import java.applet.*; null, true);
winNT = new Checkbox("Windows
/*
NT/2000");
<applet code="CheckboxDemo" solaris = new Checkbox("Solaris");
width=250 height=200> mac = new Checkbox("MacOS");
</applet> add(Win98);
*/ add(winNT);
public class CheckboxDemo extends add(solaris);
add(mac);
Applet
}
{ public void paint(Graphics g)
String msg = ""; {}
Checkbox Win98, winNT, solaris, mac; }

31
32
CHECKBOX GROUP
 It is possible to create a set of mutually exclusive
check boxes in which one and only one check box
in the group can be checked at any one time.
 These check boxes are often called radio button.
 Check box groups are objects of type
CheckboxGroup.
 Only the default constructor is defined, which
creates an empty group.

33
METHODS

Checkbox getSelectedCheckbox( )
void setSelectedCheckbox(Checkbox wh)

34
public void init()
{
import java.awt.*; cbg = new CheckboxGroup();
import java.applet.*;
Win98 = new Checkbox("Windows 98/XP",
/*
<applet code="CBGroup" cbg, true);
width=250 height=200> winNT = new Checkbox("Windows NT/2000",
</applet> cbg, false);
*/ solaris = new Checkbox("Solaris", cbg,
public class CBGroup extends Applet
false);
{
String msg = ""; mac = new Checkbox("MacOS", cbg,
Checkbox Win98, winNT, false);
solaris, mac; add(Win98); add(winNT);
CheckboxGroup cbg; add(solaris); add(mac);}
public void paint(Graphics g)
{
msg = "Current selection: ";
msg +=
cbg.getSelectedCheckbox().getLabel();
g.drawString(msg, 6, 100); 35
}}
36
CHOICE CONTROLS
 The Choice class is used to create a pop-up list of
items from which the user may choose.
 Thus, a Choice control is a form of menu.

 Each item in the list is a string that appears as a


left justified label in the order it is added to the
Choice object.

37
METHODS
void add(String name)
String getSelectedItem( )
int getSelectedIndex( )
int getItemCount( )
void select(int index)
void select(String name)
String getItem(int index)

38
import java.awt.*;
import java.applet.*; os.add("Solaris");
/* os.add("MacOS");
<applet code="ChoiceDemo" browser.add("Netscape 3.x");
width=300 height=180> browser.add("Netscape 4.x");
</applet> browser.add("Netscape 5.x");
*/ browser.add("Netscape 6.x");
public class ChoiceDemo extends browser.add("Internet Explorer 4.0");
Applet browser.add("Internet Explorer 5.0");
{ browser.add("Internet Explorer 6.0");
Choice os, browser; browser.add("Lynx 2.4");
String msg = ""; browser.select("Netscape 4.x");
public void init() add(os);
{ add(browser);
os = new Choice(); }
browser = new Choice(); public void paint(Graphics g)
os.add("Windows 98/XP"); {}}
os.add("Windows NT/2000");
39
40
LISTS
 The List class provides a compact, multiple-choice,
scrolling selection list.
 Unlike the Choice object, which shows only the
single selected item in the menu, a List object can
be constructed to show any number of choices in
the visible Window.
 It can also be created to allow multiple selections.

41
LIST
• List( )
• List(int numRows)
• List(int numRows, boolean multipleSelect)

• The first version creates a List control that allows only one item to be
selected at any one time.
• In the second form, the value of numRows specifies the number of
entries in the list that will always be visible (others can be scrolled into
view as needed).
• In the third form, if multipleSelect is true, then the user may select two
or more items at a time.
42
METHODS

void add(String name)


void add(String name, int index)
String getSelectedItem( )
int getSelectedIndex( )
String[ ] getSelectedItems( )
int[ ] getSelectedIndexes( )
int getItemCount( )
void select(int index)
String getItem(int index)

43
44
SCROLLBARS
 Scroll bars are used to select continuous values between a
specified minimum and maximum.
 Scroll bars may be oriented horizontally or vertically.

 A scroll bar is actually a composite of several individual


parts.
 slider box (or thumb) for the scroll bar.
 The slider box can be dragged by the user to a new
position, this action translates into some form of page up
and page down.

45
CONSTRUCTORS
 Scrollbar( )
 Scrollbar(int style)
 Scrollbar(int style, int iValue, int tSize, int min,
int max)
• The first form creates a vertical scroll bar.
• The second and third forms allow us to specify style
Scrollbar.VERTICAL, Scrollbar.HORIZONTAL.
• In the third form, the initial value of the scroll bar is passed
in iValue. The number of units represented by the height of
the thumb is passed in tSize. The minimum and maximum
values for the scroll bar are specified by min and max.
46
METHODS

void setValues(int iValue, int tSize, int min, int max)


int getValue( )
void setValue(int newValue)
int getMinimum( )
int getMaximum( )
void setUnitIncrement(int newIncr)
void setBlockIncrement(int newIncr)

47
48
TEXTFIELD

 The TextField class implements a single-line


text-entry area, called an edit control.
 Text fields allow the user to enter strings and
to edit the text using the arrow keys, cut and
paste keys, and mouse selections.
 TextField is a subclass of TextComponent.

49
TEXTFIELD CONSTRUCTORS

 TextField( )
 TextField(int numChars)

 TextField(String str)
 TextField(String str, int numChars)

50
TEXTFIELD METHODS

 String getText( )
 void setText(String str)
 String getSelectedText( )
 void select(int startIndex, int endIndex)
 boolean isEditable( )
 void setEditable(boolean canEdit)
 void setEchoChar(char ch)
 boolean echoCharIsSet( )
 char getEchoChar( )
51
52
TEXTAREA
 Sometimes a single line of text input is not enough for a
given task. To handle these situations, the AWT includes
a simple multiline editor called TextArea.
 Following are the constructors for TextArea:
 TextArea( )
 TextArea(int numLines, int numChars)
 TextArea(String str)
 TextArea(String str, int numLines, int numChars)
 TextArea(String str, int numLines, int numChars, int sBars)

sBars must be one of these values:


SCROLLBARS_BOTH,
SCROLLBARS_NONE,SCROLLBARS_HORIZONTAL_ONLY, 53
SCROLLBARS_VERTICAL_ONLY
METHODS
 TextArea is a subclass of TextComponent.
 Therefore, it supports the getText( ), setText( ),
getSelectedText( ), select( ), isEditable( ), and
setEditable( ) methods as of TextField.
 TextArea adds the following methods:
 void append(String str)
 void insert(String str, int index)

 void replaceRange(String str, int startIndex, int


endIndex)

54
55
LAYOUT MANAGERS
 Layout means arranging the components within the
container.
 The task of lay outing can be done automatically by
the Layout manager.
 The layout manager is set by the setLayout( ) method.

 If no call to setLayout( ) is made, then the default


layout manager is used.
 Whenever a container is resized (or sized for the first
time), the layout manager is used to position each of
the components within it.

56
 The setLayout( ) method has the following
general form:
 void setLayout(LayoutManager layoutObj)

 Here, layoutObj is a reference to the desired


layout manager.
 If we wish to disable the layout manager and
position components manually, pass null for
layoutObj.

57
LAYOUTMANAGER
 LayoutManager is an interface that is implemented
by all the classes of layout managers. There are
following classes that represents the layout managers:
 FlowLayout

 BorderLayout

 GridLayout

 CardLayout

 GridBagLayout

58
FLOWLAYOUT
 FlowLayout is the default layout manager.
 FlowLayout implements a simple layout style,
which is similar to how words flow in a text
editor.
 Components are laid out from the upper-left
corner, left to right and top to bottom.
 When no more components fit on a line, the next
one appears on the next line.
 A small space is left between each component,
above and below, as well as left and right.
59
FLOWLAYOUT CONSTRUCTORS
 FlowLayout( )
 FlowLayout(int how)
 FlowLayout(int how, int horz, int vert)
 The first is default, which centers components and
leaves five pixels of space between each
component.
 The second form lets us specify how each line is
aligned. Valid values for how are as follows:
 FlowLayout.LEFT
 FlowLayout.CENTER
 FlowLayout.RIGHT
 The third form allows us to specify the horizontal
and vertical space left between components 60
FLOWLAYOUT METHODS
 int getAlignment()
 int getHgap()

 int getVgap()

 int setAlignment(int align)

 int setHgap(int hgap)

 int setVgap(int vgap)

61
public class FlowLayoutDemo extends Applet
{
Checkbox Win98, winNT, solaris, mac;
public void init()
{
Win98 = new Checkbox("Windows 98/XP", null, true);
winNT = new Checkbox("Windows NT/2000");
solaris = new Checkbox("Solaris");
mac = new Checkbox("MacOS");
setLayout(new
FlowLayout(FlowLayout.CENTER));
add(Win98); add(winNT);add(solaris);add(mac);
}} 62
63
BORDERLAYOUT
 The BorderLayout class implements a common
layout style for top-level windows.
 It has four narrow, fixed-width components at
the edges and one large area in the center.
 The four sides are referred to as
 north,
 south,
 east, and
 west.
 The middle area is called the center.

64
BORDERLAYOUT CONSTRUCTORS
 BorderLayout( )
 BorderLayout(int horz, int vert)

 The first form creates a default border layout.


 The second allows us to specify the horizontal
and vertical space left between components in
horz and vert, respectively.

65
BORDERLAYOUT
• BorderLayout defines the following constants that specify
the regions:
• BorderLayout.CENTER
• BorderLayout.SOUTH
• BorderLayout.EAST
• BorderLayout.WEST
• BorderLayout.NORTH
• To add components, we use these constants with the
following form of add( ), which is defined by Container:
• void add(Component compObj, Object region);
• Here, compObj is the component to be added, and region
specifies where the component will be added.
66
public class BorderLayoutDemo extends Applet {
public void init() {
setLayout(new BorderLayout());
add(new Button("This is across the top."),
BorderLayout.NORTH);
add(new Label("The footer message."),
BorderLayout.SOUTH);
add(new Button("Right"), BorderLayout.EAST);
add(new Button("Left"), BorderLayout.WEST);
String msg = "The reasonable man adapts himself to the world;\n" +
"the unreasonable one persists in trying to adapt the world to
himself.\n" +
"Therefore all progress depends on the unreasonable man.\n\n" + " -
George Bernard Shaw\n\n";
add(new TextArea(msg), BorderLayout.CENTER);
}
}
67
68
GRIDLAYOUT
 GridLayout lays out components in a two-
dimensional grid.
 When we instantiate a GridLayout, we define the
number of rows and columns.

69
GRIDLAYOUT CONSTRUCTORS
 GridLayout( )
 GridLayout(int numRows, int numColumns )

 GridLayout(int numRows, int numColumns, int horz,


int vert)
 The first form creates a single-column grid layout.

 The second creates a grid layout with specified number


of rows and columns.
 Either numRows or numColumns can be zero.

 Specifying numRows as zero allows for unlimited-length


columns.
 Specifying numColumns as zero allows for unlimited-
length rows. 70
public class GridLayoutDemo extends Applet {
static final int n = 4;
public void init(){
setLayout(new GridLayout(n, n));
setFont(new Font("SansSerif", Font.BOLD, 24));
for(int i = 0; i < n; i++){
for(int j = 0; j < n; j++){
int k = i * n + j;
if(k > 0)
add(new Button("" + k));
} }}} 71
72
CARDLAYOUT
 The CardLayout class is unique among the other layout
managers in that it stores several different layouts.
 Each layout can be thought of as being on a separate
index card in a deck that can be shuffled so that any
card is on top at a given time.
 This can be useful for user interfaces with optional
components that can be dynamically enabled and
disabled upon user input.
 We can prepare the other layouts and have them
hidden, ready to be activated when needed.

73
 CardLayout provides these two constructors:
 CardLayout( )
 CardLayout(int horz, int vert)
 The first form creates a default card layout.
 The second form allows us to specify the horizontal
and vertical space left between components.

74
METHODS
 void add(Component panelObj, Object name);
 Here name is a string that specifies the name of the
card whose panel is specified by panelObj. After we
have created a deck, our program activates a card by
calling one of the following methods:
 void first(Container deck)
 void last(Container deck)
 void next(Container deck)
 void previous(Container deck)
 void show(Container deck, String cardName)
 deck is a reference to the container (usually a panel)
that holds the cards, and cardName is the name of a
card. 75
76
• // Demonstrate CardLayout.
import java.awt.*;
import java.awt.event.*;
public class CardLayoutExample extends Frame impl
ements ActionListener{
CardLayout card;
Button b1,b2,b3;
CardLayoutExample(){
card=new CardLayout(40,30);
setLayout(card);

77
b1=new Button("Apple");
b2=new Button("Boy");
b3=new Button("Cat");
b1.addActionListener(this);
b2.addActionListener(this);
b3.addActionListener(this);
add(b1,”card1”); add(b2,”card2”); add(b3,”card3”); }
public void actionPerformed(ActionEvent e) {
card.next(this);
}
public static void main(String[] args) {
CardLayoutExample cl=new CardLayoutExample();
cl.setSize(400,400);
cl.setVisible(true);
} }
78
79
GRIDBAGLAYOUT
 Each GridBagLayout object maintains a dynamic
rectangular grid of cells, with each component
occupying one or more cells, called its display area.
 Each component managed by a grid bag layout is
associated with an instance of GridBagConstraints
that specifies how the component is laid out within
its display area.

80
 For customize a GridBagConstraints object by setting
one or more of its instance variables:
 gridx, gridy: Specifies the cell at the upper left of the
component's display area, where the upper-left-most
cell has address gridx = 0, gridy = 0.
 gridwidth, gridheight: Specifies the number of cells in
a row (for gridwidth) or column (for gridheight) in the
component's display area. The default value is 1.
 fill: Used when the component's display area is larger
than the component's requested size to determine
whether (and how) to resize the component.

81
import java.awt.*;
import java.util.*;
import java.applet.Applet;
public class GridBagEx1 extends Applet {
protected void makebutton(String name,
GridBagLayout gridbag,
GridBagConstraints c) {
Button button = new Button(name);
gridbag.setConstraints(button, c);
add(button);
}
public void init() {
GridBagLayout gridbag = new GridBagLayout();
GridBagConstraints c = new GridBagConstraints();
setLayout(gridbag);
82
c.fill = GridBagConstraints.BOTH;
c.weightx = 1.0;
makebutton("Button1", gridbag, c);
makebutton("Button2", gridbag, c);
makebutton("Button3", gridbag, c);
c.gridwidth = GridBagConstraints.REMAINDER; //end row
makebutton("Button4", gridbag, c);
c.weightx = 0.0; //reset to the default
makebutton("Button5", gridbag, c); //another row
}
public static void main(String args[]) {
Frame f = new Frame("GridBag Layout Example");
GridBagEx1 ex1 = new GridBagEx1();
ex1.init(); f.add("Center", ex1); f.pack();
f.resize(f.preferredSize());
f.show(); } }
83
MENU BARS AND MENUS
 A menu bar displays a list of top-level menu choices.
Each choice is associated with a dropdown menu.
 This concept is implemented in Java by the following
classes:
 MenuBar, Menu, and MenuItem.
 In general, a menu bar contains one or more Menu
objects. Each Menu object contains a list of MenuItem
objects. Each MenuItem object represents something
that can be selected by the user.

84
85
 MenuBar Class Defines only default constructor.
 Menu Class Constructors
 Menu( )
 Menu(String optionName)
 Menu(String optionName, boolean removable)

 Here, optionName specifies the name of the menu


selection.
 Individual menu items constructors:
 MenuItem( )
 MenuItem(String itemName)
 MenuItem(String itemName, MenuShortcut keyAccel)

86
METHODS
 Disable or enable a menu item by using:
 void setEnabled(boolean enabledFlag)
 boolean isEnabled( )

 Label set and get using:


 void setLabel(String newName)
 String getLabel( )

 Checkable menu item by using a subclass of MenuItem


called CheckboxMenuItem. :
 CheckboxMenuItem( )
 CheckboxMenuItem(String itemName)
 CheckboxMenuItem(String itemName, boolean on)

87
METHODS
 Status about checkable MenuItem:
 boolean getState( )
 void setState(boolean checked)

 For add MenuItem:


 MenuItem add(MenuItem item)
 For add MenuBar
 Menu add(Menu menu)
 To get Item from Menu:
 Object getItem( )

88
import java.awt.*; menu.add(i1);
class MenuExample menu.add(i2); menu.add(i3);
{ submenu.add(i4);
MenuExample(){ submenu.add(i5);
Frame f= new Frame("Menu Example"); menu.add(submenu);
mb.add(menu);
MenuBar mb=new MenuBar(); f.setMenuBar(mb);
Menu menu=new Menu("Menu"); f.setSize(400,400);
Menu submenu=new Menu("Sub Menu"); f.setLayout(null);
f.setVisible(true);
MenuItem i1=new MenuItem("Item 1");
}
MenuItem i2=new MenuItem("Item 2");
public static void main
MenuItem i3=new MenuItem("Item 3");
(String args[]) {
MenuItem i4=new MenuItem("Item 4");
new MenuExample();
MenuItem i5=new MenuItem("Item 5");
} }
89
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DIALOGBOX
 Dialog boxes are primarily used to obtain user input.
 They are similar to frame windows, except that dialog
boxes are always child windows of a top-level window.
 Dialog boxes don’t have menu bars.

 In other respects, dialog boxes function like frame


windows.
 Dialog boxes may be modal or modeless.

 When a modal dialog box is active, all input is directed


to it until it is closed.
 When a modeless dialog box is active, input focus can be
directed to another window in your program.
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 Constructors:.
 Dialog(Frame parentWindow, boolean mode)
 Dialog(Frame parentWindow, String title, boolean mode)

 To create Dialog Box:


 Create Frame or Applet
 Create another class which extends Dialog class.
 Call this new class from Frame/Applet class.
 In constructor of Extended Dialog class, use super method
and pass vales to constructor of Dialog

92
import java.awt.*;
import java.awt.event.*;
public class DialogExample {
private static Dialog d;
DialogExample() {
Frame f= new Frame();
d = new Dialog(f , "Dialog Example", true);
d.setLayout( new FlowLayout() );
Button b = new Button ("OK");
b.addActionListener ( new ActionListener()
{ public void actionPerformed( ActionEvent e )
{ DialogExample.d.setVisible(false); }
});
d.add( new Label ("Click button to continue."));
d.add(b); d.setSize(300,300);
d.setVisible(true); }
93
FILEDIALOG
 Java provides a built-in dialog box that lets the user
specify a file.
 To create a file dialog box, instantiate an object of type
FileDialog.
 Constructor:

 FileDialog(Frame parent, String boxName)


 FileDialog(Frame parent, String boxName, int how)
 FileDialog(Frame parent)
 Int how: FileDialog.LOAD, FileDialog.SAVE

 Methods:

 String getDirectory( )
94
 String getFile( )
import java.awt.*;
class SampleFrame extends Frame
{
SampleFrame(String title){
super(title); }}
class FileDialogDemo
{public static void main(String args[]){
Frame f = new SampleFrame("File Dialog Demo");
f.setVisible(true);
f.setSize(100, 100);
FileDialog fd = new FileDialog(f, "File Dialog");
fd.setVisible(true);
}} 95
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