Graphs
Graphs
Chapter 28
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Objectives
➢ To model real-world problems using graphs and explain the Seven Bridges of
Königsberg problem.
➢ To describe the graph terminologies: vertices, edges, simple graphs,
weighted/unweighted graphs, and directed/undirected graphs
➢ To represent vertices and edges using lists, edge arrays, edge objects,
adjacency matrices, and adjacency lists
➢ To model graphs using the Graph interface, the AbstractGraph class, and the
UnweightedGraph class.
➢ To represent the traversal of a graph using the AbstractGraph.Tree class .
➢ To design and implement depth-first search.
➢ To design and implement breadth-first search.
➢ To solve the nine-tail problem using breadth-first search .
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Seven Bridges of Königsberg
A
C
D
Island 1
Island 2
C D
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Modeling Using Graphs
Seattle (0)
Boston (6)
Chicago (5)
Denver (3)
Dallas (10)
Houston (11)
Miami (9)
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Basic Graph Terminologies
➢ What is a graph?
– A graph is a mathematical structure that represents relationships among entities in
the real world.
– For convenience, we define a graph as G=(V, E) where V represents a set of
vertices and E represents a set of edges.
Seattle (0) V = {"Seattle", "San Francisco", "Los
Boston (6)
Angeles","Denver", "Kansas City", "Chicago",
Chicago (5) "Boston", "New York","Atlanta", "Miami",
New York (7) "Dallas", "Houston"};
Denver (3)
};
Houston (11)
Miami (9)
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Basic Graph Terminologies
➢Directed vs. undirected graphs
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Basic Graph Terminologies
➢Adjacent vertices
– Two vertices in a graph are said to be adjacent if they
are connected by the same edge.
➢Incident
– An edge in a graph that joins two vertices is said to be
incident to both vertices.
➢Degree
– The degree of a vertex is the number of edges incident
to it
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Basic Graph Terminologies
➢ Neighbour
– Two vertices are called neighbours if they are adjacent.
Similarly, two edges are called neighbours if they are
adjacent.
➢ Loop
– A loop is an edge that links a vertex to itself.
➢ Parallel edge
– If two vertices are connected by two or more edges, these
edges are called parallel edges
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Basic Graph Terminologies
➢ Simple graph
– A simple graph is one that doesn’t have any
loops or parallel edges
➢ Complete graph A D
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Representing Graphs
➢ To implement graphs, we need a representation of Vertices and
edges.
1. Representing Vertices
– We can use an array list or an array to represent vertices
2. Representing Edges
– There are 4 main ways for representing edges:
Edge Array
Edge Objects
Adjacency Matrices
Adjacency Lists
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Representing Vertices
1. Representing vertices using arrays
String[] vertices = {“Seattle“, “San Francisco“, “Los Angles”,
“Denver”, “Kansas City”, “Chicago”, … };
OR
City[] vertices = {city0, city1, … };
public class City {
…..
}
2. Using a Array Lists
List<String> vertices = new ArrayList<>();
OR
List <City> verteces = new ArrayList<>();
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Representing Edges: Edge Array
➢ int[][] edges = {{0, 1}, {0, 3} {0, 5}, {1, 0}, {1,
2}, … };
➢ The size of the inner array is always 2.
➢ The size of the outer array is the number of the
edges in the graph
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Representing Edges: Edge Object
public class Edge {
int u, v;
public Edge(int u, int v) {
this.u = u;
this.v = v;
}
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Representing Edges: Adjacency
Matrix
int[][] adjacencyMatrix = {
{0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, // Seattle
{1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, // San Francisco
{0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, // Los Angeles
{1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0}, // Denver
{0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0}, // Kansas City
{1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0}, // Chicago
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, // Boston
{0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0}, // New York
{0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1}, // Atlanta
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1}, // Miami
{0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1}, // Dallas
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0} // Houston
};
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Representing Edges: Adjacency List
List<Integer>[] neighbors = new LinkedList<Integer>[12];
Seattle neighbors[0] 1 3 5
San Francisco neighbors[1] 0 2 3
Los Angeles neighbors[2] 1 3 4 10
Denver neighbors[3] 0 1 2 4 5
Kansas City neighbors[4] 2 3 5 7 8 10
Chicago neighbors[5] 0 3 4 7 11
Boston neighbors[6] 5 7
New York neighbors[7] 4 5 6 8
Atlanta neighbors[8] 4 7 9 10 11
Miami neighbors[9] 8 11
Dallas neighbors[10]
2 4 8 11
Houston neighbors[11]
10 8 9
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Example: Vertex Represenation
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Modeling Graphs
UnweightedGraph
Graph AbstractGraph
WeightedGraph
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The Graph Interface
«interface» The generic type V is the type for vertices.
Graph<V>
+getSize(): int Returns the number of vertices in the graph.
+getVertices(): List<V> Returns the vertices in the graph.
+getVertex(index: int): V Returns the vertex object for the specified vertex index.
+getIndex(v: V): int Returns the index for the specified vertex.
+getNeighbors(index: int): List<Integer> Returns the neighbors of vertex with the specified index.
+getDegree(index: int): int Returns the degree for a specified vertex index.
+getAdjacencyMatrix(): int[][] Returns the adjacency matrix.
+printAdjacencyMatrix(): void Prints the adjacency matrix.
+printEdges(): void Prints the edges.
+dfs(index: int): AbstractGraph<V>.Tree Obtains a depth-first search tree.
+bfs(index: int): AbstractGraph<V>.Tree Obtains a breadth-first search tree.
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«interface» The generic type V is the type for vertices.
Graph<V>
+getSize(): int Returns the number of vertices in the graph.
+getVertices(): List<V> Returns the vertices in the graph.
+getVertex(index: int): V Returns the vertex object for the specified vertex index.
+getIndex(v: V): int Returns the index for the specified vertex.
+getNeighbors(index: int): List<Integer> Returns the neighbors of vertex with the specified index.
+getDegree(index: int): int
+printEdges(): void
Returns the degree for a specified vertex index.
Prints the edges. Graph
+clear(): void Clears the graph.
+addVertex(v: V): void Adds a vertex to the graph.
+addEdge(u: int, v: int): void Adds an edge to the graph.
+dfs(v: int): AbstractGraph<V>.Tree Obtains a depth-first search tree starting from v.
AbstractGraph
+bfs(v: int): AbstractGraph<V>.Tree Obtains a breadth-first search tree starting from v.
.
AbstractGraph<V>
#vertices: List<V> Vertices in the graph.
#neighbors: List<List<Integer>> Neighbors for each vertex in the graph.
Liang, Introduction to Java Programming, Tenth Edition, (c) 2013 Pearson Education, Inc. All
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Depth-First Search
➢ The depth-first search of a graph is like the depth-first search of a
tree.
➢ In the case of a tree, the search starts from the root. In a graph, the
search can start from any vertex.
dfs(vertex v)
{
visit v;
for each neighbor w of v
if (w has not been visited) {
dfs(w);
}
}
Liang, Introduction to Java Programming, Tenth Edition, (c) 2013 Pearson Education, Inc. All
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21
Depth-First Search Example
0 1 0 1 0 1
2 2 2
3 4 3 4 3 4
0 1 0 1
2 2
3 4 3 4
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Depth-First Search Example
TestDFS
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Breadth-First Search
➢ The breadth-first traversal of a graph is like the
breadth-first traversal of a tree.
➢ With breadth-first traversal of a tree, the nodes are
visited level by level.
➢ First the root is visited, then all the children of the root,
then the grandchildren of the root from left to right, and
so on.
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Breadth-First Search Example
0 1 0 1 0 1
2 2 2
3 4 3 4 3 4
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Breadth-First Search Algorithm
bfs(vertex v) {
create an empty queue for storing vertices to be visited;
add v into the queue;
mark v visited;
while the queue is not empty {
dequeue a vertex, say u, from the queue
process u;
for each neighbor w of u
if w has not been visited {
add w into the queue;
mark w visited;
}
}
}
Liang, Introduction to Java Programming, Tenth Edition, (c) 2013 Pearson Education, Inc. All
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Breadth-First Search Example
Seattle
2097 Boston
983
Chicago
1331 214
807
1003 New York
787
Denver
533
1267 1260
599
888
San Francisco 1015 Kansas City
381 1663
864
496
Los Angeles 1435 Atlanta
781
810
Dallas
661
239
Houston 1187
Miami
TestBFS
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Applications of the DFS
➢ Detecting whether a graph is connected.
– Search the graph starting from any vertex. If the number of vertices searched is
the same as the number of vertices in the graph, the graph is connected.
Otherwise, the graph is not connected.
➢ Detecting whether there is a path between two vertices.
➢ Finding a path between two vertices.
➢ Finding all connected components. A connected component is a maximal
connected subgraph in which every pair of vertices are connected by a
path.
➢ Detecting whether there is a cycle in the graph.
➢ Finding a cycle in the graph.
➢ Testing whether a graph is bipartite. A graph is bipartite if the
vertices of the graph can be divided into two disjoint sets such that
no edges exist between vertices in the same set.
Liang, Introduction to Java Programming, Tenth Edition, (c) 2013 Pearson Education, Inc. All
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Applications of the BFS
➢ Detecting whether a graph is connected.
– A graph is connected if there is a path between any two vertices in the graph.
➢ Testing whether a graph is bipartite. A graph is bipartite if the vertices of the graph can
be divided into two disjoint sets such that no edges exist between vertices in the same
set.
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«interface» The generic type V is the type for vertices.
Graph<V>
+getSize(): int Returns the number of vertices in the graph.
+getVertices(): List<V> Returns the vertices in the graph.
+getVertex(index: int): V Returns the vertex object for the specified vertex index.
+getIndex(v: V): int Returns the index for the specified vertex.
+getNeighbors(index: int): List<Integer> Returns the neighbors of vertex with the specified index.
+getDegree(index: int): int
+printEdges(): void
Returns the degree for a specified vertex index.
Prints the edges. Graph
+clear(): void Clears the graph.
+addVertex(v: V): void Adds a vertex to the graph.
+addEdge(u: int, v: int): void Adds an edge to the graph.
+dfs(v: int): AbstractGraph<V>.Tree Obtains a depth-first search tree starting from v.
AbstractGraph
+bfs(v: int): AbstractGraph<V>.Tree Obtains a breadth-first search tree starting from v.
.
AbstractGraph<V>
#vertices: List<V> Vertices in the graph.
#neighbors: List<List<Integer>> Neighbors for each vertex in the graph.
ConnectedCircles
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BFS: The Nine Tail Problem
➢ The problem is stated as follows.
– Nine coins are placed in a three by three matrix with some face up and some
face down.
– A legal move is to take any coin that is face up and reverse it, together with
the coins adjacent to it (this does not include coins that are diagonally
adjacent).
– Your task is to find the minimum number of the moves that lead to all coins
face down.
H H H H H H T T T
T T T T H T T T T
H H H T T T T T T
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Model the Nine Tail Problem
0 1 2 3 511
0 0 0 0 0 0 0 0 0 0 0 0 1 1 1
0 0 0 0 0 0 0 0 0 0 0 0 ….. 1 1 1
0 0 0 0 0 1 0 1 0 0 1 1 1 1 1
0 0 0
1 1 1
0 0 0
56
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NineTailModel
NineTailModel
#tree: AbstractGraph<Integer>.Tree A tree rooted at node 511.
+NineTailModel() Constructs a model for the nine tail problem and obtains the
tree.
+getShortestPath(nodeIndex: int): Returns a path from the specified node to the root. The path
List<Integer> returned consists of the node labels in a list.
#getEdges(): Returns a list of Edge objects for the graph.
List<AbstractGraph.Edge>
+getNode(index: int): char[] Returns a node consisting of nine characters of H’s and T’s.
+getIndex(node: char[]): int Returns the index of the specified node.
+getFlippedNode(node: char[], Flips the node at the specified position and returns the index
position: int): int of the flipped node.
+flipACell(node: char[], row: int, Flips the node at the specified row and column.
column: int): void
+printNode(node: char[]): void Displays the node to the console.
NineTailModel NineTail
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Companion
Website
The Nine Tail Problem
NineTailModel NineTailApp
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