Java - Basics To Advanced
Java - Basics To Advanced
java roadmap to revise from basic concepts to advanced concepts ..include all topics
Here's a comprehensive Java roadmap that covers topics from basic to advanced concepts. This
roadmap is designed to help you revise your knowledge systematically.
1. Basics of Java
1.1. Introduction to Java
1.4. Operators
1.6. Arrays
Single-dimensional arrays
Multidimensional arrays
Array manipulation
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2. Object-Oriented Programming (OOP)
2.1. Classes and Objects
Defining a class
Creating objects
Constructors (default, parameterized, and copy constructors)
2.2. Encapsulation
2.3. Inheritance
2.4. Polymorphism
2.5. Abstraction
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Types of exceptions (checked and unchecked)
try-catch block
finally block
throw and throws keywords
Custom exceptions
4. Collections Framework
4.1. Introduction to Collections
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4.6. Utility Classes
Lambda expressions
Functional interfaces (Predicate, Consumer, Supplier, Function)
Method references
Constructor references
Stream creation
Intermediate operations (filter, map, distinct, sorted, etc.)
Terminal operations (forEach, collect, reduce, etc.)
`java.time` package
LocalDate, LocalTime, LocalDateTime, ZonedDateTime
Formatting and parsing dates
6. Advanced Topics
6.1. Java Reflection API
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Custom annotations
Annotations with reflection
Connecting to a database
Executing SQL queries
ResultSet, Statement, PreparedStatement
Transactions and batch processing
7. Design Patterns
Singleton
Factory Method
Abstract Factory
Observer
Strategy
Builder
Prototype
Adapter, etc.
8. Testing in Java
JUnit basics
Writing test cases
Mocking with Mockito
Integration testing
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Dependency injection and inversion of control
Bean lifecycle and scopes
10. Miscellaneous
Logging with Log4j or SLF4J
Memory management and garbage collection
Java Native Interface (JNI)
This roadmap should provide a structured approach to revising Java from basic to advanced topics.
Feel free to dive deeper into any specific area as needed!
1991: Java was originally developed by James Gosling, Mike Sheridan, and Patrick Naughton at
Sun Microsystems. It was initially called "Oak" after an oak tree outside Gosling's office.
1995: The name was changed to "Java," inspired by Java coffee. Sun Microsystems officially
launched Java 1.0, promoting it as "write once, run anywhere."
2009: Oracle Corporation acquired Sun Microsystems, and thus, Java became part of Oracle's
products.
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Present: Java has evolved over the years, with numerous versions released, adding significant
new features and improvements.
1. Simple: Java's syntax is similar to C++ but with simplified features. It removes complex features
like pointers and multiple inheritance.
2. Object-Oriented: Everything in Java is associated with objects and classes, which helps in
organizing the program into a clear structure.
3. Portable: Java code is platform-independent thanks to the bytecode generated by the compiler,
which can be run on any system with a JVM.
4. Platform Independent: Java programs are compiled into bytecode that can run on any platform
with a JVM, making it platform-independent.
5. Secure: Java has built-in security features like bytecode verification, exception handling, and
sandboxing to protect against malicious code.
6. Robust: Java emphasizes strong memory management, exception handling, and garbage
collection, reducing the chances of crashes and exceptions.
7. Multithreaded: Java supports multithreading, allowing the development of programs that can
perform multiple tasks simultaneously.
8. Architecture-neutral: The compiled bytecode is machine-independent, making Java applications
portable across different architectures.
9. Interpreted and High Performance: Java uses an intermediate bytecode format that is then
executed by the JVM, providing faster performance.
10. Dynamic: Java can dynamically load classes at runtime, which means it can support changes and
enhancements on the fly.
1.1.2 Java Development Kit (JDK), Java Runtime Environment (JRE), and Java Virtual Machine
(JVM)
JVM is an abstract machine that provides a runtime environment to execute Java bytecode.
It is platform-dependent, meaning each operating system has its own JVM implementation.
JVM performs tasks such as loading code, verifying code, executing code, and providing runtime
environment.
Components of JVM:
JRE provides the libraries, Java Virtual Machine, and other components to run Java applications.
It does not contain any development tools like a compiler or debugger; it's mainly for executing
Java applications.
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JDK is a superset of JRE, containing everything needed to compile, run, and debug Java
applications.
It includes the JRE along with tools like the Java compiler (`javac`), Java archiver (`jar`), and
others for development.
Components of JDK:
bash
export JAVA_HOME="/Library/Java/JavaVirtualMachines/jdk-17.jdk/Contents/Home"
export PATH="$JAVA_HOME/bin:$PATH"
4. Verify Installation:
Open a terminal or command prompt and type:
bash
java -version
javac -version
1. Choosing an IDE:
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Eclipse IDE: Powerful and extensible. Suitable for large projects.
IntelliJ IDEA: Offers smart code completion and a wide range of plugins.
NetBeans: A versatile IDE with excellent support for Java SE, Java EE, and more.
2. Download and Install:
Go to the official website of the chosen IDE and download the installer.
Run the installer and follow the instructions to complete the installation.
3. Setting Up the IDE:
Configure the JDK in the IDE. In most IDEs, this can be done in the settings under "Project
Structure" or "Java SDK."
4. Create a Sample Java Project:
Create a new Java project in your IDE to ensure everything is set up correctly.
Write a simple program like "Hello, World!" to test the setup.
java
Compile and run the program in your IDE to ensure everything is working.
This section should give you a solid foundation for starting with Java. Let me know if you want more
details on any particular subtopic!
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1.2.1 Structure of a Java Program
A typical Java program consists of a collection of classes and methods. Here is the basic structure of a
Java program:
java
// Class declaration
public class Main {
Components:
1. Package Declaration: Defines the package to which the class belongs. It's optional but
recommended for better organization.
2. Import Statements: Used to include external classes or entire packages to be used in the
program.
3. Class Declaration: Every Java program must have at least one class. The class name should
match the filename.
4. Main Method: The entry point of a Java application. It must have the signature `public static
void main(String[] args)`.
5. Statements: These are the instructions executed within methods. Each statement ends with a
semicolon (`;`).
Class Names: Start with an uppercase letter, and follow camel case. For example, `MyClass`,
`HelloWorld`.
Method Names: Start with a lowercase letter, and follow camel case. For example,
`calculateSum()`, `printMessage()`.
Variable Names: Start with a lowercase letter, and follow camel case. For example, `age`,
`employeeName`.
Constant Names: Use all uppercase letters with underscores separating words. For example,
`PI`, `MAX_VALUE`.
Package Names: Use all lowercase letters. For example, `com.example`,
`org.companyname.project`.
Java has 52 reserved keywords. These keywords have predefined meanings and cannot be used for
naming variables, methods, or classes. Some examples include:
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Data Types: `int`, `float`, `char`, `boolean`, `double`, etc.
Control Statements: `if`, `else`, `switch`, `case`, `for`, `while`, `do`, `break`, `continue`, etc.
Modifiers: `public`, `private`, `protected`, `static`, `final`, `abstract`, `synchronized`, etc.
Exception Handling: `try`, `catch`, `finally`, `throw`, `throws`.
Class Related: `class`, `interface`, `extends`, `implements`, `package`, `import`.
Others: `return`, `void`, `this`, `super`, `new`, `instanceof`, etc.
1. byte:
Size: 1 byte (8 bits)
Range: -128 to 127
Example: `byte age = 30;`
2. short:
Size: 2 bytes (16 bits)
Range: -32,768 to 32,767
Example: `short distance = 150;`
3. int:
Size: 4 bytes (32 bits)
Range: -2,147,483,648 to 2,147,483,647
Example: `int salary = 50000;`
4. long:
Size: 8 bytes (64 bits)
Range: -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807
Example: `long population = 7800000000L;`
5. float:
Size: 4 bytes (32 bits)
Precision: 7 decimal digits
Example: `float temperature = 36.6f;`
6. double:
Size: 8 bytes (64 bits)
Precision: 15 decimal digits
Example: `double price = 19.99;`
7. char:
Size: 2 bytes (16 bits, Unicode)
Range: `'\u0000'` (0) to `'\uffff'` (65,535)
Example: `char grade = 'A';`
8. boolean:
Size: 1 bit
Values: `true` or `false`
Example: `boolean isJavaFun = true;`
1. String:
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Represents a sequence of characters.
Example: `String name = "John Doe";`
2. Array:
A collection of elements of the same type.
Example: `int[] numbers = {1, 2, 3, 4, 5};`
3. Classes, Interfaces, and Enums:
Custom data types defined by the user.
Example: `Person person = new Person();`
java
int x = 10;
double y = x; // Implicit conversion
java
double a = 9.8;
int b = (int) a; // Explicit casting
Constants: Fixed values that do not change during the execution of a program.
`final` Keyword:
Used to declare constants, prevent method overriding, and inheritance.
Example:
java
1.4. Operators
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Example:
java
int a = 10, b = 5;
System.out.println("a + b = " + (a + b)); // 15
System.out.println("a - b = " + (a - b)); // 5
System.out.println("a * b = " + (a * b)); // 50
System.out.println("a / b = " + (a / b)); // 2
System.out.println("a % b = " + (a % b)); // 0
Equal to (`==`)
Not equal to (`!=`)
Greater than (`>`)
Less than (`<`)
Greater than or equal to (`>=`)
Less than or equal to (`<=`)
Example:
java
Example:
java
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Operate on binary numbers:
Example:
java
Example:
java
int x = 10;
x += 5; // x = x + 5 = 15
x -= 2; // x = x - 2 = 13
x *= 3; // x = x * 3 = 39
x /= 3; // x = x / 3 = 13
Example:
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java
`if` Statement:
java
`if-else` Statement:
java
`else-if` Ladder:
java
`switch-case` Statement:
java
int day = 2;
switch (day) {
case 1:
System.out.println("Sunday");
break;
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case 2:
System.out.println("Monday");
break;
case 3:
System.out.println("Tuesday");
break;
default:
System.out.println("Invalid day");
}
`for` Loop:
java
`while` Loop:
java
int i = 1;
while (i <= 5) {
System.out.println("Hello, World!");
i++;
}
`do-while` Loop:
java
int i = 1;
do {
System.out.println("Hello, World!");
i++;
} while (i <= 5);
java
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`continue`: Skips the current iteration and continues with the next iteration of the loop.
java
`return`: Exits from the current method and optionally returns a value.
java
This covers the basics of Java syntax, data types, operators, and control statements.
1.6. Arrays
Single-dimensional arrays
Multidimensional arrays
Array manipulation
1.6. Arrays
Arrays in Java are used to store multiple values of the same data type in a single variable. They are
useful when you need to work with a collection of elements, such as numbers, strings, or objects.
Arrays in Java are objects that store elements in contiguous memory locations.
A single-dimensional array is a list of elements of the same type, accessible using an index.
Example:
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java
// Initialization
numbers[0] = 10;
numbers[1] = 20;
numbers[2] = 30;
numbers[3] = 40;
numbers[4] = 50;
// Accessing elements
System.out.println(numbers[2]); // Output: 30
java
Common Operations:
java
Accessing elements:
java
Modifying elements:
java
java
// Initialization
matrix[0][0] = 1;
matrix[0][1] = 2;
matrix[0][2] = 3;
matrix[1][0] = 4;
matrix[1][1] = 5;
matrix[1][2] = 6;
matrix[2][0] = 7;
matrix[2][1] = 8;
matrix[2][2] = 9;
// Accessing elements
System.out.println(matrix[1][1]); // Output: 5
java
Common Operations:
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java
java
Accessing elements:
java
Modifying elements:
java
Java provides several utility methods in the `java.util.Arrays` class to manipulate arrays efficiently.
Sorting Arrays
java
Searching Arrays
You can search for an element in a sorted array using the `Arrays.binarySearch()` method.
java
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Filling Arrays
You can fill arrays with a specific value using the `Arrays.fill()` method.
java
Copying Arrays
java
You can convert an array to a string representation using the `Arrays.toString()` method.
java
Comparing Arrays
You can compare two arrays for equality using the `Arrays.equals()` method.
java
For 2D arrays, you can use `Arrays.deepToString()` and `Arrays.deepEquals()` for more complex
structures.
Example:
java
// Printing a 2D array
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System.out.println(Arrays.deepToString(matrix1)); // Output: [[1, 2], [3, 4]]
// Comparing 2D arrays
System.out.println(Arrays.deepEquals(matrix1, matrix2)); // Output: true
This concludes the overview of arrays in Java, covering single-dimensional and multidimensional
arrays, as well as various operations and manipulations you can perform on them.
A class in Java is a blueprint for creating objects. It contains fields (variables) and methods to define
the properties and behaviors of an object.
Syntax:
java
class ClassName {
// Fields (Attributes)
int attribute1;
String attribute2;
// Methods (Behaviors)
void method1() {
// Method implementation
}
}
Example:
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java
class Car {
// Fields
String color;
String model;
int year;
// Method
void displayInfo() {
System.out.println("Model: " + model);
System.out.println("Color: " + color);
System.out.println("Year: " + year);
}
}
Objects are instances of a class. An object is created using the `new` keyword, which invokes the class
constructor.
Syntax:
java
Example:
java
2.1.3 Constructors
Constructors are special methods used to initialize objects. They have the same name as the class and
do not have a return type.
Types of Constructors:
java
class Car {
// Default constructor
Car() {
System.out.println("Car object created!");
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}
}
2. Parameterized Constructor: A constructor that takes arguments to initialize the object with
specific values.
java
class Car {
String model;
String color;
int year;
// Parameterized constructor
Car(String m, String c, int y) {
model = m;
color = c;
year = y;
}
}
3. Copy Constructor: A constructor that creates an object by copying the fields of another object.
java
class Car {
String model;
String color;
int year;
// Copy constructor
Car(Car c) {
model = c.model;
color = c.color;
year = c.year;
}
}
2.2. Encapsulation
Encapsulation is the process of wrapping data (fields) and methods into a single unit called a class. It
restricts direct access to certain components and can be used to hide the internal representation of an
object.
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Example:
java
class Car {
private String model; // Private variable
private int year;
Getters and setters are methods used to access and update the private fields of a class. They provide
controlled access to class properties.
Example:
java
class Car {
private String model;
private int year;
Usage:
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java
Data Hiding: Restricts direct access to fields, protecting the integrity of the data.
Control Over Data: Provides controlled access through getters and setters.
Flexibility and Maintenance: Internal changes to fields do not affect the external code, as long
as the getters and setters remain the same.
2.3. Inheritance
Inheritance allows a class (subclass/child class) to inherit properties and methods from another class
(superclass/parent class). It promotes code reusability and establishes a relationship between classes.
Superclass (Parent Class): The class whose properties and methods are inherited.
Subclass (Child Class): The class that inherits properties and methods from the superclass.
Syntax:
java
class Superclass {
// Superclass fields and methods
}
Example:
java
class Vehicle {
int speed;
void displaySpeed() {
System.out.println("Speed: " + speed);
}
}
void displayCarInfo() {
System.out.println("Doors: " + doors);
}
}
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Car myCar = new Car();
myCar.speed = 100; // Inherited from Vehicle
myCar.doors = 4; // Specific to Car
myCar.displaySpeed(); // Output: Speed: 100
myCar.displayCarInfo(); // Output: Doors: 4
Method overriding allows a subclass to provide a specific implementation for a method already
defined in its superclass.
Syntax:
java
@Override
void methodName() {
// New implementation
}
Example:
java
class Animal {
void sound() {
System.out.println("Animal makes a sound");
}
}
java
class Animal {
void sound() {
System.out.println("Animal makes a sound");
}
}
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super.sound(); // Call superclass method
System.out.println("Dog barks");
}
}
java
class Animal {
Animal() {
System.out.println("Animal constructor");
}
}
java
class A {
// Parent class
}
class B extends A {
// Child class
}
2. Multilevel Inheritance: A subclass inherits from a superclass, and another class inherits from
this subclass.
java
class A {
// Parent class
}
class B extends A {
// Child class
}
class C extends B {
// Grandchild class
}
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3. Hierarchical Inheritance: Multiple subclasses inherit from a single superclass.
java
class A {
// Parent class
}
class B extends A {
// Child class 1
}
class C extends A {
// Child class 2
}
Note: Java does not support multiple inheritance (a class cannot inherit from more than one
class) to avoid ambiguity and complexity.
This concludes the overview of classes, objects, encapsulation, and inheritance in Java, including
constructors and the `super` keyword.
2.4. Polymorphism
Compile-time polymorphism (method overloading)
Runtime polymorphism (method overriding)
Type casting with polymorphism
instanceof keyword
2.5. Abstraction
Abstract classes and methods
Interfaces
Difference between abstract class and interface
2.6. Inner Classes
Static inner class
Non-static inner class
Anonymous inner class
Local inner class
2.4. Polymorphism
Polymorphism is the ability of an object to take on multiple forms. It allows one interface to be used
for a general class of actions, making code more flexible and reusable.
Method overloading occurs when multiple methods in the same class have the same name but
different parameters (different type, number, or both). The compiler determines which method to
invoke based on the method signature.
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Example:
java
class Calculator {
// Method to add two integers
int add(int a, int b) {
return a + b;
}
Method overriding occurs when a subclass provides a specific implementation of a method that is
already defined in its superclass. The method in the subclass must have the same name, return type,
and parameters as the method in the superclass.
Example:
java
class Animal {
void sound() {
System.out.println("Animal makes a sound");
}
}
Here, the `sound()` method in the `Dog` class overrides the `sound()` method in the `Animal` class.
The method call is resolved at runtime based on the object type.
Type casting is used to change one object reference type to another. It is commonly used in
polymorphism to access subclass methods from a superclass reference.
Upcasting: Converting a subclass reference to a superclass reference.
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java
java
Note: Downcasting should be done with caution and often requires a type check using the
`instanceof` keyword.
The `instanceof` keyword is used to check whether an object is an instance of a specific class or
subclass.
Example:
java
2.5. Abstraction
Abstraction is the process of hiding the implementation details and showing only the essential
features of an object. It can be achieved using abstract classes and interfaces.
An abstract class is a class that cannot be instantiated. It can have both abstract methods (without
implementation) and concrete methods (with implementation).
Syntax:
java
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abstract void sound();
A subclass must provide implementations for all abstract methods of the abstract class.
Example:
java
2.5.2 Interfaces
An interface is a reference type in Java that can contain only constants, method signatures, default
methods, static methods, and nested types. It represents a contract that a class must follow by
implementing all abstract methods.
Syntax:
java
interface Animal {
void sound(); // Abstract method
}
java
interface Animal {
void sound();
}
interface Pet {
void play();
}
Inner classes are defined within another class and have access to its outer class members, including
private ones. They are used to logically group classes that will only be used in one place.
A static inner class is a nested class that does not have access to instance variables or methods of the
outer class. It can only access static members of the outer class.
Example:
java
class OuterClass {
static int staticVar = 10;
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A non-static inner class has access to all members (including private) of the outer class. It requires an
instance of the outer class to be created.
Example:
java
class OuterClass {
int outerVar = 10;
class InnerClass {
void display() {
System.out.println("Outer variable: " + outerVar);
}
}
}
An anonymous inner class is a class without a name that is used to instantiate an object with certain
"extras," such as overriding methods of a class or interface.
Example:
java
A local inner class is defined inside a method and can only be instantiated within that method. It has
access to final or effectively final variables of the method.
Example:
java
class OuterClass {
void display() {
final int localVar = 10;
class LocalInnerClass {
void displayLocal() {
System.out.println("Local variable: " + localVar);
}
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}
This covers the essential concepts of polymorphism, abstraction, and inner classes in Java, providing a
comprehensive understanding of each topic.
4. Collections Framework
4.1. Introduction to Collections
What is the Collections Framework?
Advantages over arrays
Commonly used interfaces (List, Set, Map)
4.2. List Interface
ArrayList, LinkedList, Vector, Stack
Operations (adding, removing, iterating)
4.3. Set Interface
HashSet, LinkedHashSet, TreeSet
Properties and operations
4.4. Map Interface
HashMap, LinkedHashMap, TreeMap, Hashtable
Key-value pairs, entry set
Iterating over a map
4.5. Queue Interface
PriorityQueue, LinkedList as Queue
Deque interface (ArrayDeque)
4.6. Utility Classes
Collections class (sorting, searching, etc.)
Arrays class (operations on arrays)
4. Collections Framework
The Java Collections Framework provides a set of classes and interfaces to manage a group of objects
as a single unit. It includes various data structures like lists, sets, maps, and queues.
1. List: An ordered collection (also known as a sequence). Allows duplicates and provides indexed
access.
2. Set: A collection that does not allow duplicates.
3. Map: A collection of key-value pairs.
4. Queue: A collection designed for holding elements prior to processing.
The `List` interface extends the `Collection` interface and represents an ordered collection.
Implementations:
ArrayList: A resizable array implementation. Allows random access, and it is good for retrieval
but not for insertion/deletion in the middle.
LinkedList: A doubly-linked list implementation. It is better for adding/removing elements in the
middle but slower for random access.
Vector: Synchronized version of `ArrayList`. It is legacy and not preferred in new applications.
Stack: A subclass of `Vector` that implements a last-in, first-out (LIFO) stack.
Operations:
Example:
java
list.remove("Orange");
System.out.println(list); // Output: [Apple, Banana]
The `Set` interface extends the `Collection` interface and represents a collection that does not allow
duplicate elements.
Implementations:
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HashSet: Backed by a hash table. It makes no guarantees about the iteration order.
LinkedHashSet: Maintains a linked list of entries, providing predictable iteration order.
TreeSet: Implements a `NavigableSet` backed by a `TreeMap`. It orders elements according to
their natural ordering or by a comparator.
Example:
java
The `Map` interface represents a collection of key-value pairs, where each key is mapped to a single
value.
Implementations:
Example:
java
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for (Map.Entry<Integer, String> entry : map.entrySet()) {
System.out.println(entry.getKey() + " = " + entry.getValue());
}
// Output:
// 1 = One
// 2 = Two
// 3 = Three
The `Queue` interface is used for holding elements prior to processing, following the FIFO (first-in-first-
out) principle.
Implementations:
PriorityQueue: An unbounded priority queue based on a priority heap. The elements are
ordered according to their natural ordering or by a comparator.
LinkedList as Queue: Implements both `List` and `Deque` interfaces. Can be used as a queue.
Deque Interface (Double-Ended Queue):
ArrayDeque: A resizable array implementation of the `Deque` interface. It can be used as a
stack or a queue.
Operations:
Example:
java
The `java.util.Collections` and `java.util.Arrays` classes provide various utility methods for
operating on collections and arrays.
Collections Class:
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Example:
java
Collections.reverse(numbers);
System.out.println(numbers); // Output: [5, 4, 3, 2, 1]
Arrays Class:
Example:
java
This covers the core concepts and operations related to the Collections Framework in Java, providing a
comprehensive understanding of each collection type and their respective implementations.
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Creating threads using Thread class and Runnable interface
Thread lifecycle
Synchronization
Inter-thread communication (wait, notify, notifyAll)
Deadlock and how to avoid it
Executor framework
Concurrency utilities (java.util.concurrent package)
This section focuses on advanced object-oriented programming concepts in Java, including packages,
exception handling, file handling, and multithreading.
3.1. Packages
Packages are used in Java to group related classes, interfaces, and sub-packages. They help in
avoiding name conflicts and provide controlled access and organization to code.
Built-in Packages:
1. `java.lang`: Contains fundamental classes like `String`, `Math`, `System`, `Object`, etc.
2. `java.util`: Contains utility classes like `ArrayList`, `HashMap`, `Collections`, `Date`, etc.
3. `java.io`: Provides classes for system input and output through data streams, serialization, and
file operations.
4. `java.nio`: Offers the non-blocking I/O facilities.
5. `java.net`: Contains classes for networking operations.
6. `java.sql`: Provides APIs for accessing and processing data stored in a relational database.
User-defined Packages:
User-defined packages can be created to organize your classes into related groups.
Creating a Package:
java
Importing Packages:
java
import java.util.ArrayList;
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import java.io.File;
java
import java.util.*;
Java's exception handling mechanism provides a robust way to handle runtime errors, ensuring the
flow of the program is not disrupted.
Types of Exceptions:
try-catch Block:
The `try` block contains code that might throw an exception, while the `catch` block handles the
exception.
java
try {
int result = 10 / 0; // This will throw ArithmeticException
} catch (ArithmeticException e) {
System.out.println("Cannot divide by zero.");
}
finally Block:
The `finally` block always executes, regardless of whether an exception was thrown or not.
java
try {
// Code that may throw an exception
} catch (Exception e) {
// Exception handling
} finally {
// Cleanup code, always executed
}
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`throws`:Used in the method signature to indicate that this method might throw the listed
exceptions.
java
Custom Exceptions:
java
File handling in Java allows reading from and writing to files using various classes in the `java.io`
package.
File I/O with `java.io` Package:
java
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java
Serialization: Process of converting an object into a byte stream for storage or transmission.
Deserialization: Process of converting a byte stream back into an object.
Implementing Serialization:
java
import java.io.Serializable;
Serializing an Object:
java
Deserializing an Object:
java
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3.4. Multithreading and Concurrency
Multithreading in Java allows multiple threads to run concurrently, improving the performance of a
program.
Creating Threads Using `Thread` Class and `Runnable` Interface:
1. Extending the `Thread` Class:
java
java
Thread Lifecycle:
Synchronization:
Used to control the access of multiple threads to shared resources to prevent data inconsistency.
Synchronized Method:
java
Inter-thread Communication:
wait(): Causes the current thread to release the lock and wait.
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notify(): Wakes up a single thread that is waiting on this object's monitor.
notifyAll(): Wakes up all threads that are waiting on this object's monitor.
Example:
java
synchronized (lockObject) {
lockObject.wait(); // Waits until notify is called
lockObject.notify(); // Wakes up one thread
}
Deadlock: Occurs when two or more threads are blocked forever, waiting for each other.
Avoidance: By ordering locks and avoiding nested locks.
Executor Framework:
java
CountDownLatch: Used to make one or more threads wait until a set of operations being
performed by other threads completes.
CyclicBarrier: A synchronization aid that allows a set of threads to all wait for each other to
reach a common barrier point.
Semaphore: Controls access to a resource with a given number of permits.
Concurrent Collections: Thread-safe variants of collections like `ConcurrentHashMap`,
`CopyOnWriteArrayList`.
This covers the core advanced OOP concepts in Java, including how to handle exceptions, files, and
multithreading efficiently.
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Method references
Constructor references
5.2. Stream API
Stream creation
Intermediate operations (filter, map, distinct, sorted, etc.)
Terminal operations (forEach, collect, reduce, etc.)
5.3. Optional Class
Handling null values
Creating and using Optional
Methods (isPresent, ifPresent, orElse, orElseGet, orElseThrow)
5.4. Date and Time API
java.time package
LocalDate, LocalTime, LocalDateTime, ZonedDateTime
Formatting and parsing dates
5.5. Default and Static Methods in Interfaces
Usage and purpose
Multiple inheritance problem with default methods
5.6. Nashorn JavaScript Engine
Introduction and use
This section covers the modern features introduced in Java 8 and later, focusing on functional
programming, the Stream API, the Optional class, the Date and Time API, default and static methods
in interfaces, and the Nashorn JavaScript engine.
Java 8 introduced functional programming features, enabling a more concise and readable approach
to coding.
Lambda Expressions:
Lambda expressions are a way to implement functional interfaces (interfaces with a single
abstract method) using a more concise syntax.
Syntax:
java
Example:
java
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names.forEach(name -> System.out.println(name)); // Prints each name
Functional Interfaces:
Interfaces that contain exactly one abstract method are known as functional interfaces. Common
examples include:
`Predicate<T>`: Represents a boolean-valued function of one argument.
`Consumer<T>`: Represents an operation that accepts a single input argument and returns
no result.
`Supplier<T>`: Represents a supplier of results.
`Function<T, R>`: Represents a function that accepts one argument and produces a result.
java
Method References:
Method references provide a way to refer to methods without invoking them. They can be used
to replace a lambda expression.
Syntax: `ClassName::methodName`
Example:
java
Constructor References:
Constructor references are similar to method references, but they reference a constructor.
Syntax: `ClassName::new`
Example:
java
The Stream API allows for functional-style operations on sequences of elements, making it easier to
process collections of data.
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Stream Creation:
java
Intermediate Operations:
Operations that return a new stream and are lazy (not executed until a terminal operation is
invoked).
Common intermediate operations include:
`filter`: Selects elements based on a condition.
`map`: Transforms each element.
`distinct`: Removes duplicates.
`sorted`: Sorts the stream.
java
Terminal Operations:
java
names.stream()
.filter(name -> name.startsWith("J"))
.forEach(System.out::println); // Prints names starting with "J"
The `Optional` class is a container for optional values, designed to avoid `NullPointerException`.
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Handling Null Values:
Creating an Optional:
java
Methods:
Example:
java
optional
6. Advanced Topics
6.1. Java Reflection API
Inspecting classes, interfaces, constructors, and methods at runtime
Creating objects and invoking methods dynamically
6.2. Java Annotations
Built-in annotations (@Override, @Deprecated, @SuppressWarnings)
Custom annotations
Annotations with reflection
6.3. Java Generics
Type parameters in classes, methods, and interfaces
Wildcards and bounds (? extends, ? super)
Generic methods and constructors
6.4. Java Networking
Sockets and ServerSockets
URL and HttpURLConnection classes
Datagram and UDP communication
6.5. Java Database Connectivity (JDBC)
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Connecting to a database
Executing SQL queries
ResultSet, Statement, PreparedStatement
Transactions and batch processing
6.6. JavaFX (Optional)
Building GUI applications
Scene graph, Stage, and Scene
Event handling and animations
7. Design Patterns
Singleton
Factory Method
Abstract Factory
Observer
Strategy
Builder
Prototype
Adapter, etc.
8. Testing in Java
JUnit basics
Writing test cases
Mocking with Mockito
Integration testing
9. Microservices and Spring Framework (Advanced)
9.1. Spring Core
Dependency injection and inversion of control
Bean lifecycle and scopes
9.2. Spring Boot
Building RESTful web services
Spring Data JPA
Spring Security
Microservices with Spring Cloud
9.3. Spring MVC
Building web applications
Controllers, views, and models
9.4. Spring Security
Authentication and authorization
OAuth2, JWT
10. Miscellaneous
Logging with Log4j or SLF4J
Memory management and garbage collection
Java Native Interface (JNI)
Here's a detailed overview of the advanced topics in Java, covering Reflection API, Annotations,
Generics, Networking, JDBC, JavaFX, Design Patterns, Testing, Microservices with Spring Framework,
and some miscellaneous topics.
6. Advanced Topics
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6.1. Java Reflection API
The Reflection API allows Java code to inspect and manipulate classes, methods, and fields at runtime.
java
java
Annotations provide metadata about the code, which can be used by the compiler or at runtime.
Built-in Annotations:
`@Override`: Indicates that a method overrides a method from a superclass.
`@Deprecated`: Marks a method as deprecated and should not be used.
`@SuppressWarnings`: Instructs the compiler to suppress specified warnings.
Custom Annotations:
Define using `@interface`.
Example:
java
@interface MyAnnotation {
String value();
}
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java
Generics provide a way to specify type parameters in classes, interfaces, and methods.
Type Parameters:
Define generic classes or methods.
Example:
java
java
java
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URL and HttpURLConnection Classes:
Use for HTTP connections.
Example:
java
java
JDBC provides a standard API for connecting and executing queries with databases.
Connecting to a Database:
Load the JDBC driver and establish a connection.
Example:
java
Connection connection =
DriverManager.getConnection("jdbc:mysql://localhost:3306/db_name", "user",
"password");
java
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java
connection.setAutoCommit(false);
statement.addBatch("INSERT INTO users VALUES (1, 'John')");
statement.addBatch("INSERT INTO users VALUES (2, 'Jane')");
statement.executeBatch();
connection.commit();
java
java
7. Design Patterns
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8. Testing in Java
JUnit Basics:
Framework for writing and running tests.
Example of a test case:
java
@Test
public void testAdd() {
assertEquals(5, add(2, 3));
}
java
Integration Testing:
Test components together to ensure they work as expected.
The core framework provides features like Dependency Injection (DI) and Inversion of Control (IoC).
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Spring Security:
Provides authentication and authorization features.
Microservices with Spring Cloud:
Use Spring Cloud for building microservices architecture.
10. Miscellaneous
Understand how Java manages memory and the role of the garbage collector in cleaning up
unused objects.
Allows Java code to call or be called by native applications and libraries written in other
languages (like C/C++).
This roadmap provides a structured approach to mastering Java from basic to advanced concepts,
helping you to systematically enhance your knowledge and skills in Java programming. Feel free to
delve into each topic for detailed study and practice!
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Here are 15 to 20 commonly asked interview questions on Java that cover a range of topics, from basic
to intermediate:
1. What is Java?
Explain what Java is, its features, and its platform independence.
2. What are the main features of Java?
Discuss key features such as object-oriented, platform-independent, secure, robust, etc.
3. What is the difference between JDK, JRE, and JVM?
Explain the roles of Java Development Kit, Java Runtime Environment, and Java Virtual
Machine.
4. What is an object in Java?
Describe the concept of an object in object-oriented programming.
5. What is a class in Java?
Explain the definition of a class and its purpose in Java.
6. What are constructors in Java?
Discuss the types of constructors (default, parameterized, and copy constructors).
7. What is method overloading?
Explain how method overloading works in Java and provide an example.
8. What is method overriding?
Discuss the concept of method overriding and how it differs from overloading.
9. What are access modifiers in Java?
Explain the different access modifiers (public, private, protected, and default).
10. What is the difference between `==` and `equals()` in Java?
Discuss how these two operators are used to compare objects.
11. What is an Array in Java?
Explain the definition and types of arrays (single-dimensional and multi-dimensional).
12. What are collections in Java?
Discuss the Java Collections Framework and its main interfaces.
13. What is the difference between ArrayList and LinkedList?
Compare the two data structures in terms of performance and usage.
14. What is the use of the `final` keyword?
Explain how the `final` keyword is used with variables, methods, and classes.
15. What is exception handling in Java?
Describe how exceptions are handled using try-catch blocks.
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Bonus Questions
These questions should help you prepare for your Java interviews by covering fundamental concepts,
as well as some intermediate topics that may come up in discussions. Good luck!
Here are 15 to 20 intermediate and advanced Java interview questions that are commonly asked in
interviews:
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Discuss different garbage collection algorithms and how the JVM handles memory
management.
12. What are the various types of design patterns, and can you give examples?
Briefly explain design patterns like Singleton, Factory, Observer, etc., and their use cases.
13. How does Java handle memory management?
Explain the memory areas in the JVM (Heap, Stack, Metaspace) and how they are managed.
14. What is the difference between a shallow copy and a deep copy in Java?
Discuss how each type of copy works and when to use them.
15. Explain the significance of the `synchronized` keyword.
Discuss how it is used for thread safety and its impact on performance.
16. What is the Java Stream API, and how is it used?
Explain how streams allow functional-style operations on collections and provide examples.
17. What is a functional interface?
Define functional interfaces and their significance in Java 8 and beyond.
18. Explain the concept of lambda expressions in Java.
Discuss the syntax, benefits, and use cases of lambda expressions.
19. What is the difference between `==` and `.equals()` when comparing objects?
Explain the distinction between reference equality and value equality.
20. What are `CompletableFuture` and its advantages over traditional threading?
Discuss how `CompletableFuture` allows for asynchronous programming and its features.
These questions will help you prepare for interviews by covering various intermediate and advanced
topics in Java, demonstrating your knowledge and understanding of the language. Good luck with
your preparation!
Here’s a list of commonly asked Java interview questions along with some frequently forgettable
questions that candidates might overlook.
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Discuss reference vs. value comparison in objects.
7. What are collections in Java?
Describe the Java Collections Framework and its main interfaces (List, Set, Map).
8. What is exception handling in Java?
Explain try-catch blocks, types of exceptions, and the `finally` block.
9. What is multithreading in Java?
Discuss how to create threads using the Thread class and Runnable interface.
10. What is the Java Stream API?
Explain the purpose and functionalities of the Stream API introduced in Java 8.
By preparing both the commonly asked questions and the frequently forgettable ones, you’ll be better
equipped for your Java interviews. Good luck!
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