OS_sem-5
OS_sem-5
2. **One-to-One Model:**
- **Description:** This model maps each user-level thread to a kernel thread. It
provides better concurrency as the kernel can schedule another thread if one
thread blocks. However, it can be resource-intensive as creating a kernel thread for
every user thread requires more overhead.
- **Diagram:**
2. **One-to-One Model**:
- **Description**: This model maps each user-level thread to a kernel thread. It
provides better concurrency as multiple threads can run in parallel on multiple
processors. However, it can be resource-intensive as creating a kernel thread for
every user thread requires more overhead.
- **Advantages**:
- Better concurrency and parallelism.
- One blocking thread does not block others.
- **Disadvantages**:
- Higher overhead due to managing multiple kernel threads.
- Limited by the number of kernel threads the operating system can support.
3. **Many-to-Many Model**:
- **Description**: This model maps many user-level threads to many kernel
threads. This approach combines the benefits of the many-to-one and one-to-one
models. It allows the operating system to create a sufficient number of kernel
threads and dynamically allocate them to user-level threads.
- **Advantages**:
- High concurrency and parallelism.
- Efficient resource utilization.
- **Disadvantages**:
- Complex implementation.
21) Explain first fit, best fit, worst fit, next fit algorithm.
#1. First Fit Algorithm: The First Fit algorithm allocates the first block of memory
that is large enough to accommodate the requested memory size. It scans the
memory from the beginning and chooses the first available block that fits.
**Process**:
1. Start from the beginning of the memory list.
2. Find the first block that is large enough to satisfy the request.
3. Allocate the memory and leave the rest of the block (if any) as a smaller free
block.
#2. Best Fit Algorithm: The Best Fit algorithm allocates the smallest block of
memory that is large enough to accommodate the requested memory size. It scans
the entire list of free blocks and chooses the smallest block that meets the
requirement.
**Process**:
1. Scan all available blocks to find the smallest block that is large enough.
2. Allocate the memory from the best-fitting block.
# 3. Worst Fit Algorithm: The Worst Fit algorithm allocates the largest block of
memory available. It scans the entire list of free blocks and selects the largest one.
**Process**:
1. Scan all available blocks to find the largest block.
2. Allocate the memory from the largest block.
# 4. Next Fit Algorithm: The Next Fit algorithm is similar to First Fit, but it starts
searching from the location of the last allocation rather than from the beginning of
the memory list.
**Process**:
1. Start from the point of the last allocation.
2. Find the next block that is large enough to satisfy the request.
3. If it reaches the end of the list, it wraps around to the beginning and continues
the search.
22) Describe segmentation in detail.
Segmentation is a memory management scheme that supports the user's view of
memory. A program is divided into different segments, which are logical units such
as functions, arrays, or data structures. Each segment has a varying length, and the
size of a segment is defined by the program's structure. This approach contrasts
with paging, where the memory is divided into fixed-size blocks.
# Key Concepts of Segmentation
1. **Logical Division**: - Programs are divided into segments based on the logical
divisions defined by the programmer.
- Segments could be a main function, subroutine, stack, global variables, etc.
2. **Segment Table**:
- Each process has a segment table that maps the logical segment to the physical
memory.
- The segment table contains the base address and the length of each segment.
- **Base Address**: Indicates where the segment starts in the physical memory.
- **Limit**: Defines the length of the segment.
3. **Address Translation**:
- Logical addresses in segmentation consist of a segment number and an offset.
- The segment number identifies the segment, and the offset specifies the
location within the segment.
- During execution, the CPU uses the segment number to index the segment table
and obtain the base address and limit.
- The offset is then added to the base address to get the physical address.
- If the offset exceeds the limit, it triggers an error (segmentation fault).
# Example of Segmentation
- Segment 0: Code (e.g., 4000 bytes)
- Segment 1: Data (e.g., 2000 bytes)
- Segment 2: Stack (e.g., 1500 bytes)
23) Describe the term distributed operating system. State its advt. and
disadvantages.
A **distributed operating system (DOS)** is a type of operating system that
manages a group of independent computers and presents them to the user as a
single coherent system. In a distributed OS, multiple nodes (computers) work
together to perform tasks as if they were a single entity. The system is designed to
allow resource sharing, including files, applications, and hardware resources,
across the networked nodes in a transparent manner.
# Advantages of Distributed Operating Systems
1. **Resource Sharing**: Distributed OS allows sharing of resources across
multiple systems, such as memory, CPU, and storage, improving resource
utilization.
2. **Reliability and Fault Tolerance**: If one node in a distributed system fails,
others can continue to work, which enhances the overall reliability and resilience
of the system.
3. **Scalability**: The system can easily scale by adding more nodes, which
increases processing power, memory, and storage as needed.
4. **Load Balancing**: Distributed OS can balance the load among various nodes,
improving system performance and efficiency.
# Disadvantages of Distributed Operating Systems
1. **Complexity**: Distributed OS is complex to design, implement, and maintain,
as it requires advanced coordination across multiple nodes.
2. **Security Risks**: With increased networked nodes, there is a higher risk of
security vulnerabilities and data breaches.
3. **Communication Overhead**: Communication between nodes can lead to
delays, especially when network latency or bandwidth issues arise.
4. **Software Compatibility**: Not all applications and software are compatible
with a distributed OS, which can limit the range of usable applications.
24) With the help of diagram describe swapping.
Swapping is a memory management technique used by operating systems to
manage the available physical memory more efficiently. It involves moving
processes between the main memory (RAM) and a secondary storage (typically a
hard disk or SSD). This ensures that the system can execute multiple processes
even if there isn't enough physical memory to hold all of them simultaneously.
# Steps Involved in Swapping:
1. **Initiation**: - The operating system determines that a process needs to be
swapped out to free up memory space.
2. **Process Selection**: - A process is selected for swapping out, usually based
on criteria such as priority, idle time, or resource usage.
3. **Swapping Out**: - The selected process's state and memory contents are
saved to the secondary storage, freeing up its memory space.
4. **Swapping In**: - When the swapped-out process is needed again, it is loaded
back into the main memory. This may involve swapping out another process to
make room.
Q.3) Write short note on following.
1) Race condition: A race condition occurs when the behavior of a system, such as
a software program or electronic circuit, depends on the sequence or timing of
uncontrollable events. This can lead to unexpected or inconsistent results, often
resulting in bugs12.
In software, race conditions are common in multithreaded applications where
multiple threads or processes access shared resources simultaneously. For
example, if two threads try to update the same variable at the same time without
proper synchronization, the final value of the variable may be incorrect2.
2) Dining Philosophers Problem :The Dining Philosophers Problem is a classic
synchronization problem in computer science, introduced by Edsger Dijkstra in 1965. It
illustrates the challenges of resource allocation and avoiding deadlock in concurrent
systems.
Problem Statement: Five philosophers sit at a round table, each with a plate of
spaghetti. Between each pair of philosophers is a single fork. To eat, a philosopher
needs both the fork on their left and the fork on their right. Philosophers alternate
between thinking and eating. The challenge is to design a protocol that ensures no
philosopher will starve (i.e., each can eventually eat) while avoiding deadlock,
where no progress is possible because each philosopher is holding one fork and
waiting for another1.
3) Multilevel Queue Scheduling : It is a CPU scheduling technique where the
processes are divided into multiple queues based on specific characteristics like
process priority, type, or memory size. Each queue follows its own scheduling
algorithm (e.g., Round Robin for one queue, First-Come, First-Served for another),
and the queues themselves are prioritized.
This method is efficient for handling diverse types of processes, but it may lead to
issues like starvation in lower-priority queues if higher-priority queues are
constantly occupied.
4) Logical address: A logical address, also known as a *virtual address*, is the
address generated by the CPU during a program's execution. It is part of the
address space that a process can access but does not directly correspond to a
physical location in memory. Instead, logical addresses are translated to *physical
addresses* (actual memory locations) by the Memory Management Unit (MMU)
when the program is loaded into RAM.
The logical address provides a layer of abstraction, allowing processes to use
memory without directly accessing the physical memory locations. This
abstraction enables features like memory protection, process isolation, and the
ability to implement virtual memory, enhancing system security and efficiency.
5) Physical address: A physical address refers to the actual location in the
computer’s memory hardware (RAM) where data or instructions are stored. Unlike
a logical (or virtual) address, which is generated by the CPU, the physical address is
the one accessed by the memory unit in the hardware.
When a program is executed, logical addresses generated by the CPU are mapped
to corresponding physical addresses by the Memory Management Unit (MMU). This
translation allows the CPU to access physical memory, where the program's data
and instructions are actually stored. Physical addresses are essential for directly
locating and retrieving data from the system’s main memory.
Q.4)Write the difference between.
1) pre emptive and non pre emptive scheduling?
It has overheads of
Overhead It does not have overheads
scheduling the processes
Client-Server Network are more stable While Peer-to-Peer Network are less
than Peer-to-Peer Network. stable if number of peer is increase.
Paging Segmentation
It is faster in comparison to
Segmentation is slow.
segmentation.
In paging, the logical address is split Here, the logical address is split into
into a page number and page offset. segment number and segment offset.