CRT color input output notes
CRT color input output notes
After a short time, the "excited phosphor electrons begin dropping back to their
stable ground state, giving up their extra energy as small quantums of Light
energy. What we see on the screen is the combined effect of all the electron
light emissions: a glowing spot that quickly fades after all the excited phosphor
electrons have returned to their ground energy level
12.Different kinds of phosphors are available for use in a CRT. Besides color, a
major difference between phosphors is their persistence: how long they
continue to emit light
13.A phosphor with low persistence is useful for animation; a high-persistence
phosphor is useful for displaying highly complex, static pictures.
14.The maximum number of points that can be displayed without overlap on a
CRT is referred to as the resolution. A more precise definition of resolution is
the number of points per centimeter that can be plotted horizontally and
vertically.
15.Resolution of a CRT is dependent on the type of phosphor, the intensity to be
displayed, and the focusing and deflection systems.
16.another property of video monitors are aspect ratio, the ratio of vertical points
to horizontal points necessary to produce equal-length lines in both directions
on the screen.
Basic design
Random-scan systems are designed for line drawing applications and cannot
display realistic shaded scenes
1) Beam penetration
2) Shadow mask
12.In low-cost systems, the electron beam can only be set to on or off, limiting
displays to eight colors.
13.More sophisticated systems can set intermediate intensity levels for the electron
beams, allowing several million different colors to be generated.
erasing and redrawing process can take several seconds for a complex picture.
For these reasons, storage displays have been largely replaced by raster
systems.
We can separate flat-panel displays into two categories: emissive displays and
non-emissive displays. The emissive displays (or emitters) are devices that
convert electrical energy into light. Plasma panels, thin-film electroluminescent
displays, and Light-emitting diodes are examples of emissive displays. Non-
emissive displays (or non-emitters) use optical effects to convert sunlight or light
from some other source into graphics patterns.
EMISSIVE DISPLAYS
1. Plasma panels
Plasma panels, also called gas-discharge displays, are constructed by filling the
region between two glass plates with a mixture of gases that usually includes neon.
A series of vertical conducting ribbons is placed on one glass panel, and a set of
horizontal ribbons is built into the other glass panel. Firing voltages applied to a
pair of horizontal and vertical conductors cause the gas at the intersection of the
two conductors to break down into glowing plasma of electrons and ions. Picture
definition is stored in a refresh buffer, and the firing voltages are applied to refresh
the pixel positions 60 times per second. Alternating current methods are used to
provide faster application of the firing voltages, and thus brighter displays.
One disadvantage of plasma panels has been that they were strictly
monochromatic devices
NON-EMISSIVE DISPLAYS
Liquid Crystal Display(LCD):
Liquid Crystal displays (LCDS) are commonly used in small systems, such as
calculators and portable laptop computers. These non-emissive devices produce a
picture by passing polarized light from the surroundings or from an internal light
source through a liquid-crystal material that can be aligned to either block or
transmit the light. The term liquid crystal refers to the fact that these compounds
have a crystalline arrangement of molecules, yet they flow like a liquid.
rate of 60 frames per second. Another method for constructing LCD is to place a
transistor at each pixel location, using thin-film transistor technology. The
transistors are used to control the voltage at pixel locations and to prevent charge
from gradually leaking out of the liquid-crystal cells. These devices are called
active-matrix displays.
When we simultaneous look at the left view with the left eye and the right view
with the right eye, the two views merge into a single image and we perceive a
scene with depth.One way to produce a stereoscopic effect is to display each of the
two views with a raster system on alternate refresh cycles. The screen is viewed
through glasses, with each lens designed to act as a rapidly alternating shutter that
is synchronized to block out one of the views.Stereoscopic glasses constructed
with liquid crystal shutters and an infrared emitter that synchronizes the glasses
with the views on the screen. Stereoscopic viewing is also a component in virtual-
reality systems, where users can step into a scene and interact with the
environment. A headset containing an optical system to generate the stereoscopic
views is commonly used in conjunction with interactive input devices to locate and
manipulate objects in the scene. A sensing system in the headset keeps track of
the viewer's position, so that the front and back of objects can be seen as the
viewer "walks through" and interacts with the display
Two registers are used to store the coordinates of the screen pixels. Initially, the x
register is set to 0 and the y register is set to y max . The value stored in the frame
buffer for this pixel position is then retrieved and used to set the intensity of the
CRT beam. Then the x register is incremented by 1, and the process repeated for
the next pixel on the top scan line. This procedure is repeated for each pixel along
the scan line. After the last pixel on the top scan line has been processed, the x
register is reset to 0 and the y register is decremented by 1.
Many graphics workstations are configured with two monitors. One monitor can be
used to show all features of an object or scene, while the second monitor displays
the detail in some part of the picture.
INPUT DEVICES
1. Keyboards
An alphanumeric keyboard on a graphics system is used primarily as a device for
entering text strings. The keyboard is an efficient device for inputting such
nongraphic data as picture labels associated with a graphics display. Keyboards
can also be provided with features to facilitate entry of screen coordinates, menu
selections, or graphics functions. Cursor-control keys and function keys are
common features on general purpose keyboards. Function keys allow users to enter
frequently used operations in a single keystroke, and cursor-control keys can be
used to select displayed objects or coordinate positions by positioning the screen
cursor. Other types of cursor-positioning devices, such as a trackball or joystick,
are included on some keyboards. Additionally, a numeric keypad is, often included
on the keyboard for fast entry of numeric data. For specialized applications, input
to a graphics application may come from a set of buttons, dials, or switches that
select data values or customized graphics operations.
2. Mouse
A mouse is small hand-held box used to position the screen cursor. Wheels or
rollers on the bottom of the mouse can be used to record the amount and direction
of movement. Another method for detecting mouse motion is with an optical
sensor. For these systems, the mouse is moved over a special mouse pad that has a
grid of horizontal and vertical lines. The optical sensor detects movement across
the lines in the grid. Since a mouse can be picked up and put down at another
position without change in cursor movement, it is used for making relative changes
in the position of the screen cursor. One, two, or three buttons usually included on
the top of the mouse for signaling the execution of some operation, such as
recording cursor position or invoking a function.
Z mouse has three buttons, a thumbwheel on the side, a trackball on the top,
and a standard mouse ball underneath. This design provides six degrees of freedom
to select spatial positions, rotations, and other parameters. With the Z mouse, we
can pick up an object, rotate it, and move it in any direction, or we can navigate
our viewing position and orientation through a three dimensional scene.
Applications of the Z mouse include virtual reality, CAD, and animation.
Wheels or rollers – ball mouse
Optical sensor – optical mouse
Z mouse – six degree freedom
4. Joysticks
A joystick consists of a small, vertical lever (called the stick) mounted on a base
that is used to steer the screen cursor around. Most joysticks select screen positions
with actual stick movement; others respond to pressure on the stick. Some
joysticks are mounted on a keyboard; others function as stand-alone units. The
distance that the stick is moved in any direction from its center position
corresponds to screen-cursor movement in that direction. Potentiometers mounted
at the base of the joystick measure the amount of movement, and springs return the
stick to the center position when it is released.
In another type of movable joystick, the stick is used to activate switches that cause
the screen cursor to move at a constant rate in the direction selected. Eight
switches, arranged in a circle, are sometimes provided, so that the stick can select
any one of eight directions for cursor movement.
5. Data Glove
A data glove that can be used to grasp a "virtual" object. The glove is constructed
with a series of sensors that detect hand and finger motions. Electromagnetic
coupling between transmitting antennas and receiving antennas is used to provide
information about the position and orientation of the hand. The transmitting and
6. Digitizers
A common device for drawing, painting, or interactively selecting coordinate
positions on an object is a digitizer. These devices can be used to input coordinate
values in either a two-dimensional or a three-dimensional space. Typically, a
digitizer is used to scan over a drawing or object and to input a set of discrete
coordinate positions, which can be joined with straight-line segments to
approximate the curve or surface shapes. One type of digitizer is the graphics
tablet (also referred to as a data tablet), which is used to input two-dimensional
coordinates by activating a hand cursor or stylus at selected positions on a flat
surface.
7. Image Scanners
Drawings, graphs, color and black-and-whte photos, or text can be stored for
computer processing with an image scanner by passing an optical scanning
mechanism over the information to be stored. The gradations of gray scale or color
are then recorded and stored in an array Once we have the internal representation
of a picture, we can apply transformations to rotate, scale, or crop the picture to a
particular screen area. We can also apply various image-processing methods to
modify the array representation of the picture. For scanned text input, various
editing operations can be performed on the stored documents.
8. Touch Panels
Touch panels allow displayed objects or screen positions to be selected with the
touch of a finger. A typical application of touch panels is for the selection of
processing options that are represented with graphical icons. Some systems, such
as the plasma panels are designed with touch screens. Other systems can be
adapted for touch input by fitting a transparent device with a touch sensing
mechanism over the video monitor screen. Touch input can be recorded using
optical, electrical, or acoustical methods. Optical touch panels employ a line of
infrared light-emitting diodes (LEDs) along one vertical edge and along one
horizontal edge of the frame. The opposite vertical and horizontal edges contain
light detectors. These detectors are used to record which beams are interrupted
when the panel is touched. The two crossing beams that are interrupted identify the
horizontal and vertical coordinates of the screen position selected.
9. Light Pens
Such pencil-shaped devices are used to select screen positions by detecting the
light coming from points on the CRT screen. They are sensitive to the short burst
of light emitted from the phosphor coating at the instant the electron beam strikes a
particular point. Other Light sources, such as the background light in the room, are
usually not detected by a light pen. An activated light pen, pointed at a spot on the
screen as the electron beam lights up that spot, generates an electrical pulse that
causes the coordinate position of the electron beam to be recorded.
10.Voice Systems
Speech recognizers are used in some graphics workstations as input devices to
accept voice commands. The voice-system input can be used to initiate graphics
operations or to enter data. These systems operate by matching an input against a