Visual Basic
Visual Basic
Unit-1
Q1. Introduction to VB: Visual & Non-Visual programming :-
Visual Basic (VB) is a programming language and development environment created by Microsoft that
enables the creation of applications using a graphical user interface (GUI). It is event-driven, which
means it responds to actions such as mouse clicks or key presses. VB is widely known for its simplicity,
making it a great starting point for beginners in programming.
2. Integrated Development Environment (IDE): VB comes with an easy-to-use IDE, where users can
drag and drop controls (buttons, text boxes, etc.) to design user interfaces.
4. Event-Driven: In VB, code execution is triggered by events like user interactions (clicks,
keystrokes), making it highly suitable for building interactive programs.
Visual programming refers to a programming approach where you create programs by manipulating
graphical elements rather than writing code alone. The "visual" part comes from the fact that you can
use visual tools like forms, buttons, labels, and more, to build applications. In visual programming, you
mostly work with visual interfaces to design and develop programs.
Graphical User Interface (GUI): VB allows you to design the interface of your application using
visual elements. For instance, when creating a calculator, you can drag and drop buttons and
textboxes onto the form, positioning them as needed.
Integrated Development Environment (IDE): VB provides an easy-to-use IDE where you can see
both the visual design and the underlying code. This is called the "Form Designer" in VB.
Event-Driven Programming: Visual programming is often event-driven. In VB, when a user clicks
a button, the program reacts (or "responds") to this event. You write code to handle these
events.
Faster Development: Visual programming allows for rapid development since you can directly
see the interface and layout of the program as you build it.
Ease of Use: You don’t need to remember or type lengthy code for creating the user interface.
It’s intuitive and user-friendly.
Real-Time Feedback: As you design the interface, you immediately see what the end product will
look like.
Imagine creating a simple form where the user can enter their name and click a button. In VB:
1. You would drag a "TextBox" and a "Button" control onto the form.
2. Double-clicking the button opens a code editor where you can write what should happen when
the button is clicked (e.g., display a welcome message).
Non-visual programming refers to the part of programming where you do not work with the graphical
elements, but rather focus on writing code that performs logical operations, calculations, and other
backend processes. Non-visual programming is responsible for handling the logic, data manipulation,
and decision-making in your program.
Code Behind the Scenes: While you might design a visual interface in VB, there is a lot of non-
visual programming happening behind the scenes. For example, if you click a button to calculate
the sum of two numbers, the visual elements (buttons, textboxes) are only the interface, but the
logic to perform the calculation is non-visual programming.
Procedures and Functions: These are the core building blocks of non-visual programming in VB.
A procedure is a block of code that performs a task, while a function returns a value.
Control Structures: You’ll use "If-Then-Else" statements, loops (like "For-Next" or "Do-While"),
and other structures to control the flow of your program, which falls under non-visual
programming.
Separation of Logic and Interface: This separation helps in organizing the code better. Visual
elements handle the interface, while non-visual programming handles the business logic.
Reusability: Code that is not dependent on the visual interface can be reused in multiple places.
For instance, a function that calculates a discount can be reused across different parts of the
application.
Let's say you are designing a billing system where you need to calculate the total amount. Non-visual
programming will handle tasks like:
In VB, you need both visual and non-visual programming to build a complete application. The visual part
(like buttons, forms, and labels) allows the user to interact with the program, while the non-visual part
(code, logic, functions) handles the underlying operations and makes the application functional.
Design the Interface: Use visual programming to create buttons, textboxes, etc.
Write the Logic: Use non-visual programming to write code that defines what happens when the
user interacts with those buttons (e.g., a button to calculate totals or process data).
Top-Down Approach: The program is designed from top to bottom. We start by designing the
larger problem, and then divide it into smaller, manageable procedures.
Local and Global Variables: Variables can be either local (used within one function) or global
(accessible across multiple functions).
Flow Control: The execution of the program follows a specific order, determined by control
statements like If-Else, Loops (For, While), and Goto.
Sub Main()
num = 10
Call ShowNumber(num)
End Sub
End Sub
In this simple example, Main is the main procedure, and ShowNumber is a separate procedure that
displays the number. The flow of the program is controlled step by step.
Simplicity: It’s easier to understand for beginners, especially for small tasks.
Disadvantages:
Not Suitable for Large Programs: As programs get larger, it becomes harder to manage.
Less Flexibility: Not as adaptable to changes compared to other paradigms like object-oriented
programming.
Classes and Objects: A class is a template, and an object is an instance of that class. For example,
if you have a class Car, then a BMW or Toyota can be objects of that class.
Encapsulation: This is about bundling the data (attributes) and methods (functions) that work on
the data into one unit (class). It helps in protecting the data by restricting access to it.
Inheritance: This allows a new class to inherit attributes and methods from an existing class. For
example, a SportsCar class can inherit from the Car class.
Polymorphism: This allows objects to be treated as instances of their parent class. It enables the
use of one method name to represent different types of functionalities.
Abstraction: Hiding complex implementation details and showing only the necessary parts of the
object.
Class Car
brand = b
End Sub
End Sub
End Class
Class SportsCar
Inherits Car
MyBase.New(b)
End Sub
End Class
Sub Main()
myCar.ShowBrand()
End Sub
In this example, Car is a class with a property brand and a method ShowBrand. The SportsCar class
inherits from the Car class and can use its methods.
Modularity: The program is divided into objects, making it easier to manage and maintain.
Disadvantages:
Complexity: OOP can be more complex to learn and understand, especially for small projects.
Overhead: It may require more memory and processing power compared to procedural
programming.
Object-Based Programming (OBP) languages are similar to Object-Oriented Programming languages but
with one key difference: they do not support inheritance. These languages allow you to create objects
but don’t allow for the relationship between classes through inheritance.
Objects and Encapsulation: Just like in OOP, objects and classes are used to encapsulate data
and methods.
No Inheritance: Unlike OOP, there is no inheritance in object-based languages. This means one
class cannot inherit the properties or methods of another.
Reusable Code: You can still use classes and objects to structure your code efficiently, and reuse
these objects.
Example in Visual Basic:
Class Employee
name = empName
age = empAge
End Sub
Console.WriteLine("Employee Name: " & name & ", Age: " & age)
End Sub
End Class
Sub Main()
emp.ShowEmployeeDetails()
End Sub
Here, Employee is a class, and we are creating an object emp to use it. Even though we use objects,
there's no inheritance.
Simple to Use: Easier to understand since there’s no need to deal with inheritance.
Encapsulation and Reusability: You can still encapsulate code and reuse it.
Disadvantages:
No Inheritance: Without inheritance, there is limited flexibility in code reuse and extension.
Less Powerful than OOP: Lacks some advanced features of OOP like polymorphism and
inheritance.
Events: Actions like button clicks, mouse movements, or key presses are considered events that
the program listens for and responds to.
Event Handlers: These are blocks of code (subroutines) that are executed when a specific event
occurs. For example, when you click a button, a specific procedure is called to handle that event.
Non-Linear Flow: Unlike procedural programming, event-driven programming does not follow a
linear sequence. The flow depends on the events triggered by the user or system.
GUI Focused: Event-driven programming is often used in graphical user interface (GUI)
applications where users interact through buttons, menus, and other elements.
MessageBox.Show("Button Clicked!")
End Sub
End Class
In this example, when the Button1 is clicked, the Button1_Click event handler is executed, showing a
message box.
Flexibility: The program responds dynamically to user inputs, giving it more flexibility.
Scalable: Easy to scale up for large applications with multiple user inputs and events.
Disadvantages:
Complex Debugging: Since events can occur at any time, it can be challenging to trace bugs.
Overhead: Can require more system resources compared to procedural programs due to the
constant monitoring of events.
Events: When a user interacts with the program, they trigger events. For example, clicking a
button triggers the Click event.
Event Handlers: These are blocks of code that "handle" or respond to events. In VB, you
associate a particular event with an event handler, which contains the code to be executed when
that event occurs.
User Interface (UI): VB programs typically have a graphical user interface (GUI), like forms,
buttons, text boxes, etc. The user interacts with these components, which generates events that
drive the program’s flow.
Example of Event-Driven Programming in VB: Let’s say you have a button on a form. You write code to
handle the event when a user clicks this button. This event might make something happen, like
displaying a message or calculating a result.
End Sub
In this example:
btnClickMe_Click is the event handler that responds to the button's Click event.
When the button is clicked, the event is triggered, and the code in the event handler (showing a
message box) is executed.
User Interaction: The event-driven nature of VB makes it perfect for creating programs that need
to respond to user actions.
Simplicity: Developers can easily design interactive applications because VB’s integrated
development environment (IDE) makes it simple to associate events with code.
Modular Code: Code is often broken down into small, manageable blocks, each associated with
a specific event. This makes the code easier to write, read, and maintain.
Objects: In VB, almost everything you work with is an object. A button, a form, or even the
program itself can be considered objects. Each of these objects has its own properties, methods,
and events.
Properties: These are attributes or characteristics of an object. For instance, a button object has
properties like Text (the label on the button), Enabled (whether it’s clickable), and Visible
(whether it’s visible on the form).
Methods: These are actions or behaviors that an object can perform. For example, a form object
might have methods like Show() to display the form or Close() to close it.
Events: As discussed earlier, these are actions that an object can respond to, such as a button
being clicked or a form being loaded.
Example of Object Usage in VB: Let’s say you have a form with a button on it. The button is an object,
and you can change its properties, call its methods, and handle its events.
btnClickMe.Enabled = True
btnClickMe.Visible = True
End Sub
In this example:
Text, Enabled, and Visible are properties of the button object (btnClickMe).
These properties are being set in the form’s Load event handler, so when the form loads, the
button will display the text "Click Me", will be clickable (Enabled = True), and will be visible
(Visible = True).
Reusability: Objects can be reused across different parts of a program or even across different
programs.
Modularity: By breaking down a program into objects, it becomes easier to manage and
organize.
Abstraction: Developers can interact with objects through their properties and methods without
needing to know how they work internally.
Visual Basic being both event-driven and object-based makes it a powerful language for developing
Windows applications with graphical user interfaces. Its event-driven model allows programs to respond
to user input interactively, while its object-based structure helps in managing complex programs in a
modular way.
Q4. Environment: Menu bar, Toolbar, Project explorer, Toolbox, Properties Window, Form Designer,
Ans. In Visual Basic (VB), the development environment contains several components that help
developers create applications.
1. Menu Bar
The Menu Bar in Visual Basic contains a series of drop-down menus that give you access to various
commands and options for managing your project and working with the environment.
File: This menu includes options for opening, saving, and managing your project files.
Edit: Here, you’ll find options for undoing changes, cutting, copying, pasting, and other editing
tasks.
View: This allows you to control what parts of the environment are visible, such as the Toolbox,
Properties window, or Project Explorer.
Debug: Provides tools to run, pause, and stop your program, along with debugging controls to
locate and fix errors.
Format: Used for aligning and resizing the controls on the form.
Help: Contains links to Visual Basic documentation and other resources for troubleshooting.
The Menu Bar serves as a hub for accessing every feature within the VB environment, making it an
essential component for development.
2. Toolbar
The Toolbar provides quick access to frequently used commands and features, displayed as buttons just
below the Menu Bar.
Toolbars are customizable. You can add, remove, or rearrange the buttons depending on your
preferences or needs.
Different toolbars may become active depending on the task you are doing. For example, a
debugging toolbar might appear while you are running your program.
By offering one-click access to important commands, the Toolbar helps speed up development and
reduce the time spent navigating through menus.
3. Project Explorer
The Project Explorer is a window that displays all the components of your project, such as forms,
modules, and class files.
It shows the hierarchical structure of your project in a tree format, making it easy to navigate
between various parts of your application.
You can expand or collapse each section to show or hide the items it contains, such as the forms,
modules, or user controls.
Clicking on any item in the Project Explorer will open that component in the corresponding
editor (e.g., a form will open in the Form Designer, a module in the Code Editor).
The Project Explorer also helps you manage the scope of your project, allowing you to add new
components or remove unneeded ones.
It is an essential tool for organizing and quickly accessing different parts of your application.
4. Toolbox
The Toolbox contains a set of controls that you can add to your form during design time.
Common controls include buttons, labels, text boxes, and list boxes, which allow you to build the
user interface of your application.
These controls can be added to the form by simply dragging and dropping them from the
Toolbox to the Form Designer.
The Toolbox can be customized based on the types of applications you are building. For example,
you can add more specialized controls or remove ones that you don’t use.
Each control in the Toolbox has properties and events associated with it, which you can configure
to define how the control behaves.
The Toolbox makes it easy to visually design your application's interface by providing quick access to
commonly used controls.
5. Properties Window
The Properties Window allows you to view and modify the properties of the controls and objects in your
project.
When you select a control (like a button or text box), its properties appear in this window,
enabling you to set attributes like its name, size, color, text, and alignment.
Properties are divided into categories, such as Appearance, Behavior, and Data, to help you find
the property you need more easily.
The Properties Window also includes events that allow you to define how the control will
behave when certain actions are performed (e.g., when a button is clicked or when text is
entered in a text box).
The Properties Window is a crucial tool for fine-tuning the appearance and behavior of controls in your
application.
6. Form Designer
The Form Designer is the visual interface where you design the layout of your application by placing
controls like buttons, labels, and text boxes.
It represents the user interface that your end users will interact with when they run your
program.
You can drag controls from the Toolbox and place them on the form, resizing and positioning
them as needed.
The Form Designer also allows you to switch between design view and code view, so you can
easily move between designing the UI and writing the code behind it.
Controls added to the Form Designer are automatically represented in the code as objects,
making it easier to manipulate them programmatically.
The Form Designer provides a WYSIWYG (What You See Is What You Get) interface, making it simple for
developers to build forms visually without having to manually write code for the layout.
7. Form Layout
The Form Layout window helps you visualize how your form will appear when it runs on the user's
screen.
It shows a scaled-down representation of the user's display, indicating the size and position of
the form relative to the screen.
You can use the Form Layout window to adjust the default position of the form when the
program starts (e.g., center of the screen, top-left corner).
This tool is especially useful when working with multiple forms, ensuring that all forms are
properly arranged when the application is run.
The Form Layout window gives you a preview of how the form will be displayed, which helps in fine-
tuning its layout for different screen resolutions.
8. Immediate Window
The Immediate Window is a powerful tool used primarily for debugging and testing code snippets.
It allows you to execute code directly without running the entire program. You can enter a line
of code and see the result instantly.
For example, if you want to check the value of a variable during debugging, you can type ?
variableName in the Immediate Window and press Enter to see its current value.
It also lets you interact with objects in real time. You can manipulate controls or variables and
see how changes affect the application.
The Immediate Window is particularly useful when trying to quickly diagnose issues or when
testing small pieces of code.
This tool significantly enhances productivity by allowing real-time code execution and providing
immediate feedback.
Q5. Default Controls in Tool Box Visual Development and Event Driven programming :-
In Visual Basic (VB), a toolbox provides a set of controls that you can drag and drop onto a form to
design the graphical user interface (GUI) of your application. These controls are interactive elements
such as buttons, text boxes, labels, and more, which allow users to interact with the program.
Here’s an explanation of some common default controls you find in the toolbox:
1. Button
Purpose: A button is a clickable control that allows users to trigger an action or event when
pressed. For example, when you click a "Submit" button, it processes and submits data.
Usage: You can change the button’s Text property to label it, and write code in the button’s Click
event to define what should happen when it is pressed.
2. Label
Purpose: A label is used to display static text on the form, such as instructions or descriptions. It
is not interactive.
Usage: You can set the label’s Text property to define what it displays. It is commonly used to
describe what certain parts of the form are for (e.g., "Enter your name").
3. TextBox
Purpose: A textbox is used to allow users to input text or data. It’s an interactive control.
Usage: When a user types into the textbox, the entered text can be accessed through the Text
property of the textbox control. For instance, you can collect the user’s name or password.
4. CheckBox
Purpose: A checkbox is used to provide options that can be either selected or deselected. A user
can check or uncheck the box to indicate a choice.
Usage: Checkboxes are often used in forms where multiple selections are possible. You can
access whether a checkbox is checked through its Checked property (True or False).
5. RadioButton
Purpose: Radio buttons are used to allow users to select one option from a group of choices.
Usage: If multiple radio buttons are placed inside a GroupBox, only one can be selected at a
time. This is used when the user must choose one option from many, like selecting a gender
(Male/Female).
6. ComboBox
Purpose: A combo box is a drop-down list that lets users choose one option from a set of items.
It also allows users to type in a new option if needed.
Usage: You can fill the combo box with items using the Items property, and the selected item is
accessible through the SelectedItem property.
7. ListBox
Purpose: A list box displays a list of items, allowing the user to select one or more from the list.
Usage: Similar to the combo box, the items are added to the Items property, and you can
retrieve the selected item via SelectedItem.
8. PictureBox
Purpose: A picture box is used to display an image on a form. This is especially useful when your
application involves showing logos, icons, or pictures.
Usage: You can set the Image property to the path of an image file, and the image will be
displayed within the picture box.
9. ProgressBar
Purpose: A progress bar visually indicates the progress of a lengthy operation, such as loading or
downloading.
Usage: You can adjust the progress bar’s Value property as the task progresses, giving users a
sense of how much time is left.
10. Timer
Purpose: A timer generates recurring events at a set interval, allowing you to create time-
dependent features, such as animations or periodic updates.
Usage: Set the Interval property to the number of milliseconds between ticks, and handle the
Tick event to perform actions on every tick.
In summary, default controls in the toolbox make it easy to design an application’s interface by dragging
and dropping the necessary controls. The properties of these controls can be modified to change their
appearance and behavior, while the events can be used to make the application respond to user actions.
Visual Development refers to the process of creating the graphical user interface (GUI) and application
logic visually using tools like forms, controls, and properties in the Integrated Development Environment
(IDE) of Visual Basic. This development approach makes creating applications more intuitive and faster
by allowing developers to design the user interface visually and write less code to manage how users
interact with the application.
1. Drag-and-Drop Interface
o Visual Basic provides a design interface where developers can simply drag and drop
controls (like buttons, labels, etc.) from the toolbox onto the form. This allows for rapid
application design without having to manually write code for each element.
o Example: If you want to add a "Submit" button to a form, you just drag a button control
from the toolbox and drop it onto the form. You don’t have to code the layout manually.
2. Properties Window
o Every control you add to the form has a set of properties (like size, color, and text). These
properties can be adjusted using the Properties Window in Visual Basic, making it easy
to customize how controls look and behave.
o Example: You can change the BackColor of a button from the properties window to make
it stand out or modify the Text property of a label to display specific instructions.
3. Event-Driven Programming
o In visual development, most controls are associated with events. Events like a button
click or a form load trigger certain actions. Visual Basic provides a user-friendly
environment to handle these events by automatically generating event-handler methods
when you double-click on a control.
o Example: When you double-click on a button in the form designer, Visual Basic generates
a Button_Click event where you can write the code to specify what should happen when
the button is clicked.
4. Form Designer
o The form is the main interface of an application where users interact. In Visual Basic, the
Form Designer allows you to visually arrange controls, align them, and configure the
form's layout without writing code.
o Example: You can place multiple textboxes, labels, and buttons on a form to create a
login page. The designer makes it easy to align and resize these elements as needed.
5. Code Behind
o Although much of the application can be built visually, Visual Basic also allows you to
write custom code to handle complex logic or manipulate the GUI programmatically. This
is done in the code-behind file, which is automatically linked to the visual elements.
o Example: After visually designing a form, you might write code to validate user input or
connect to a database when the user clicks "Submit."
Faster development: The drag-and-drop interface and built-in tools make it quicker to develop
applications.
Reduced coding errors: Because you are not writing layout code by hand, there’s less chance of
errors related to placing controls.
Visual feedback: You can see the layout and structure of your application as you build it, helping
you understand how users will interact with it.
In conclusion, visual development in Visual Basic allows for a more intuitive approach to application
design, reducing the complexity of creating user interfaces and making it easier for developers to focus
on the logic of their programs.
3. Event-Driven Programming in Visual Basic
Event-Driven Programming is a programming paradigm in which the flow of the program is determined
by events. Events are actions or occurrences recognized by the program, such as user inputs (clicks,
keystrokes), sensor outputs, or messages from other programs. In Visual Basic, event-driven
programming is a fundamental concept because applications are often designed to react to user actions.
What is an Event?
Clicking a button
Closing a form
Typing in a textbox
In Visual Basic, when an event occurs, the program responds by executing a block of code known as an
event handler.
1. Events in Controls
o Almost all controls in Visual Basic can generate events. For instance, a Button control has
a Click event, a TextBox has a TextChanged event, and a Form has a Load event.
o Example: When a user clicks a button, the Click event is triggered, and the program
executes the associated event-handler code.
2. Event Handlers
o Example: When you double-click on a button, an event handler for the Button_Click
event is generated, where you can define the actions that should happen when the
button is clicked.
3. Delegates
o Example: When a button’s Click event occurs, the delegate calls the associated Click
event handler to execute the corresponding code.
4. Examples of Events in Controls:
o Button.Click: This event occurs when the button is clicked by the user. The event
handler for this event would contain the code to be executed when the button is
clicked.
o TextBox.TextChanged: This event occurs whenever the text in a TextBox changes. For
example, if the user types or deletes characters, this event will be triggered.
o Form.Load: This event occurs when a form is first loaded. This is often used to initialize
controls or set up resources before the user interacts with the form.
o A control can trigger multiple events, and each event can have its own handler.
Similarly, a single event can trigger multiple actions.
o Example: A form can have event handlers for both the Load event (to initialize the
form) and the Closing event (to perform clean-up before closing the form).
o Interactive applications: Users can interact with the application, and it responds
dynamically to their actions.
o Better user experience: Event-driven programming allows for responsive and user-
friendly applications because the application reacts in real-time to user inputs.
o Modular and organized: Each event is handled independently, which makes the code
more modular and easier to manage.