Object Oriented Programming & C++-Assignment-
Object Oriented Programming & C++-Assignment-
Program – MBA
Subject - Object Oriented Programming C++
1. Fundamental Concept
Procedural Programming
Object-Oriented Programming
OOP is based on the concept of objects, which are instances of classes that
encapsulate both data (attributes) and methods (functions).
The focus is on defining and manipulating objects, making the program
modular and reusable.
OOP emphasizes abstraction, encapsulation, inheritance, and polymorphism
to model real-world entities.
Object-Oriented Programming
Programs are divided into classes, which define the structure and behavior of
objects.
Functions (methods) are tied to objects and operate on the data contained
within those objects.
Example (OOP-style code in Python):
class Calculator:
def add(self, a, b):
return a + b
calc = Calculator()
result = calc.add(3, 5)
print("Result:", result)
3. Data Handling
Procedural Programming
Object-Oriented Programming
Object-Oriented Programming
Object-Oriented Programming
Object-Oriented Programming
7. Execution Flow
Procedural Programming
Object-Oriented Programming
Focuses on defining the objects and their interactions rather than the flow of
execution.
Execution often involves invoking methods on objects and managing
interactions between them.
8. Use Cases
Procedural Programming
Commonly used for applications where tasks can be broken into smaller,
independent functions.
Examples: System-level programming, embedded systems, and simple utility
programs.
Object-Oriented Programming
9. Examples of Languages
Procedural Programming
Object-Oriented Programming
Advantages: Simple, easy to learn, and works well for straightforward tasks.
Disadvantages: Poor scalability, lack of modularity, and harder maintenance
for large systems.
Object-Oriented Programming
Conclusion
The object model is the cornerstone of OMT. It describes the static, structural aspects of a
system, including:
Objects: Represent entities in the system. Each object has attributes and operations
(methods).
Classes: Define the blueprint for objects, specifying attributes and methods that all
objects of the class share.
Relationships: Show how objects interact with one another, including associations,
aggregations, and generalizations (inheritance).
Example: In a Library Management System:
o Objects: Book, Member, Librarian.
o Classes: Book class with attributes like Title, Author, and methods like
CheckAvailability().
o Relationships: A Member borrows a Book.
OMT uses diagrams similar to class diagrams in UML to represent the object model.
Dynamic Model
The dynamic model focuses on the time-dependent behavior of objects. It defines how
objects interact over time and react to events. The dynamic model includes:
State Diagrams: Show the states an object can be in and transitions triggered by
events.
Events: External or internal stimuli that cause state changes.
States: Conditions of an object at a particular time.
Example: In the Library Management System:
o States for a Book object: Available, Borrowed, Reserved.
o Events: Borrow, Return.
State diagrams provide a visual representation of an object’s lifecycle.
Functional Model
The functional model describes the flow of data and the transformation of inputs into
outputs within a system. It focuses on:
Processes: Operations that transform data.
Data Flow: How data moves through the system.
Data Stores: Where data is stored within the system.
This model often uses data flow diagrams (DFDs) to depict how information is processed
and transferred.
5. Applications of OMT
Software Development: Designing applications like e-commerce platforms,
inventory systems, and ERP solutions.
System Engineering: Modeling embedded systems and hardware/software
integration.
Database Design: Structuring data models for relational or object-oriented
databases.
Conclusion
1. Requirement Analysis
The first step is to thoroughly understand the problem domain and gather detailed
requirements.
Understand Objectives: Identify the purpose of the system and the problems it
seeks to solve.
Gather Requirements: Collaborate with stakeholders to document functional and
non-functional requirements.
Identify Constraints: Note any technical, business, or regulatory limitations that may
affect the design.
Example:
For a library management system, requirements may include tracking books, issuing books,
and managing member information.
2. System Conceptualization
Example:
A member borrowing a book would be a use case in the library system.
The core of object-oriented design is identifying the entities (objects) and their classifications
(classes).
Find Key Objects: Analyze the use cases to identify nouns (e.g., Book, Member,
Librarian) as potential objects.
Define Classes: Group similar objects into classes and identify their attributes and
methods.
Establish Relationships: Define how objects are related (e.g., associations,
aggregations, and inheritance).
Example:
Class: Book
o Attributes: Title, Author, ISBN.
o Methods: Borrow(), Return().
Example:
In the library system, the Member class may have a relationship with the Book class to
represent borrowing.
Focus on how the system behaves over time and in response to events.
State Diagrams: Model the lifecycle of objects, including their states and transitions
triggered by events.
Sequence Diagrams: Show the interactions between objects over time to
accomplish specific tasks.
Activity Diagrams: Represent workflows or processes within the system.
Example:
For the Book object, states might include Available, Issued, and Reserved.
6. Functional Modeling
Define how data flows through the system and how it is processed.
Data Flow Diagrams: Show how inputs are transformed into outputs through
processes.
Object Interactions: Highlight how objects collaborate to perform operations.
Example:
When a member searches for a book, the system processes the query and returns the
results.
7. System Design
8. Implementation Planning
Object-oriented design is an iterative process. After testing and validation, refine the models
and design based on feedback.
Incorporate stakeholder feedback.
Optimize classes, methods, or workflows for better performance and usability.
Conclusion
Analyzing and designing an object-oriented system is a structured process that starts with
understanding requirements and ends with creating a blueprint for implementation. By
following these steps, developers ensure the system is modular, maintainable, and aligned
with user needs. This process supports scalability and allows for effective handling of
complex systems.
1. Python
In Python, file operations are performed using the built-in open() function, and the file is
closed using the close() method.
Syntax:
file = open("filename.txt", "r") # Open the file in read mode
# Perform file operations here
file.close() # Close the file
Explanation:
The open() function opens a file and returns a file object.
After file operations, the close() method is called to release the resources.
2. C
In C, the fopen() function is used to open a file, and the fclose() function is used to close it.
Syntax:
FILE *file = fopen("filename.txt", "r"); // Open the file
if (file != NULL) {
// Perform file operations
fclose(file); // Close the file
}
Explanation:
fopen() opens the file and returns a file pointer (FILE *).
fclose() is used to close the file and free associated resources.
It's good practice to check if fopen() returned NULL, indicating an error opening the
file, before attempting to close it.
3. Java
In Java, file operations are performed using classes from the java.io package, such as
FileReader or BufferedReader, and the close() method is used to close the file stream.
Syntax:
import java.io.FileReader;
import java.io.IOException;
4. C++
In C++, file operations are typically handled through the fstream library, and the close()
method of the fstream object is used to close the file.
Syntax:
#include <fstream>
Explanation:
ifstream is used to open a file for reading, and ofstream for writing.
The close() method is called to close the file stream.
The is_open() method is used to check if the file was successfully opened before
performing operations.
In modern C++, the file stream object is automatically closed when it goes out of scope (i.e.,
when the object is destroyed).
5. JavaScript (Node.js)
In JavaScript, using Node.js, file operations are typically done through the fs (filesystem)
module. The fs.close() function is used to close a file.
Syntax:
const fs = require('fs');
Explanation:
fs.open() opens the file and returns a file descriptor (fd).
fs.close() is used to close the file, taking the file descriptor as an argument.
6. PHP
In PHP, files are opened using the fopen() function, and they are closed using the fclose()
function.
Syntax:
$file = fopen("filename.txt", "r"); // Open the file
if ($file) {
// Perform file operations
fclose($file); // Close the file
}
Explanation:
fopen() returns a file pointer, which is used to perform operations on the file.
fclose() closes the file and releases resources.
Conclusion
Closing a file is essential to ensure system resources are freed, data is saved properly, and
potential file locks are released. The specific syntax for closing a file varies between
programming languages, but the general idea is consistent: use a specific method (such as
close()) on the file object or file descriptor to close the file. It is good practice to ensure files
are closed in a timely manner, either manually or automatically using language-specific
constructs like with in Python or try-with-resources in Java.
A virtual function is a function in a base class that can be overridden in a derived class. The
keyword virtual is used to indicate that a function is intended to be overridden.
Example:
#include <iostream>
using namespace std;
class Base {
public:
virtual void display() {
cout << "Display from Base Class" << endl;
}
};
int main() {
Base* basePtr;
Derived derivedObj;
basePtr = &derivedObj;
Explanation:
Here, display() is a virtual function in the base class.
When basePtr (a pointer of type Base*) points to an object of Derived, calling
basePtr->display() invokes the overridden function in the Derived class. This
behavior is the result of dynamic dispatch.
Key Points:
Virtual functions enable polymorphism: The function call is resolved at runtime.
The virtual function mechanism allows derived classes to provide their own specific
implementation.
Example:
class Base {
public:
virtual void show() {
cout << "Base class show()" << endl;
}
};
In the example above, when a Derived object is used, the show() method of the
Derived class will be invoked, even if it is referenced through a base class pointer or
reference.
3. Abstract Functions
Example in C++:
#include <iostream>
using namespace std;
class Base {
public:
virtual void display() = 0; // Pure virtual function (abstract)
};
int main() {
// Base baseObj; // Error: Cannot instantiate an abstract class
Derived derivedObj;
derivedObj.display(); // Calls Derived class implementation
return 0;
}
Explanation:
The display() function in the base class is pure virtual, which means the base class is
abstract.
The derived class Derived overrides the display() function and provides an
implementation.
If you try to instantiate an object of the base class Base, it will lead to a compilation
error, as you cannot instantiate an abstract class.
Key Points:
Abstract functions enforce implementation in derived classes: A class with an
abstract function is incomplete and cannot be instantiated until all abstract
functions are implemented by a derived class.
Abstract classes enable a general interface: They allow the definition of common
behaviors (like virtual functions) but leave the specific
implementation details to be provided by subclasses.
Conclusion:
Virtual functions allow dynamic method dispatch, enabling polymorphism and the
ability to provide default behavior or allow derived classes to override behavior.
Abstract functions force derived classes to provide specific implementations,
making abstract classes useful for defining interfaces or incomplete functionality
that must be implemented in subclasses.