java core
java core
Java programs are built around classes. Each class can hold variables (data storage) and methods
(functions that perform actions). The main method is where a Java program starts running. The
System.out.println statement lets you print messages to the console.
Example: Hello World program
public class HelloWorld {
public static void main(String[] args) {
System.out.println("Hello, World!");
}
}
Java Operators
Java provides different operators to perform various operations on data. These include:
Arithmetic: +, -, *, / (for addition, subtraction, multiplication, and division)
Relational: ==, !=, <, >, <=, >= (for comparing values)
Logical: && (AND), || (OR), ! (NOT)
int a = 10;
int b = 5;
int sum = a + b; // Addition
int product = a * b; // Multiplication
Java Variables
Variables act like containers that hold data. They have a data type and a name, and their values can
change during program execution.
int num1 = 10;
double pi = 3.14;
Scope of Variables
The scope of a variable determines its visibility and lifetime within your code. Here are two main
types:
Local Variables: Declared inside methods and are only accessible within that method.
Instance Variables: Declared within a class but outside of any method, accessible throughout the
object's lifetime.
public class MyClass {
// Instance variable
int num = 10;
Scanner Class:
The Scanner class (from java.util) is the most common and convenient way to get user input.
Create a Scanner object, typically named sc, using System.in as the input stream:
import java.util.Scanner;
public class Main {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
}
}
BufferedReader Class:
BufferedReader (from java.io) is an older approach, useful for low-level character-by-character
reading.
It requires more setup, including an InputStreamReader to convert bytes to characters:
import java.io.BufferedReader;
import java.io.InputStreamReader;
2. System.out.println():
Prints to the console with a newline character (\n) at the end.
System.out.println("Hello, " + name + "! You are " + age + " years old.");
Decision making in Java involves choosing between different paths of execution based on certain
conditions.
Java provides conditional statements like if, if-else, and if-else-if ladder for decision making.
If Statement in Java:
The if statement is used to execute a block of code only if a specified condition is true.
Syntax:
java
if (condition) {
// Code to be executed if condition is true
}
If-Else Statement in Java:
The if-else statement is used to execute one block of code if a specified condition is true and another
block of code if the condition is false.
Syntax:
java
if (condition) {
// Code to be executed if condition is true
} else {
// Code to be executed if condition is false
}
If-Else-If Ladder in Java:
The if-else-if ladder is used when there are multiple conditions to be checked sequentially.
Syntax:
java
if (condition1) {
// Code to be executed if condition1 is true
} else if (condition2) {
// Code to be executed if condition2 is true
} else {
// Code to be executed if all conditions are false
}
Loops in Java:
Loops in Java are used to execute a block of code repeatedly until a certain condition is met.
Java supports for, while, do-while, and for-each loops.
For Loop:
The for loop is used to iterate over a range of values or to execute a block of code a fixed number of
times.
Syntax:
java
The while loop is used to repeatedly execute a block of code as long as a specified condition is true.
Syntax:
java
while (condition) {
// Code to be executed
}
Do-While Loop:
The do-while loop is similar to the while loop, but it guarantees that the block of code is executed at
least once before checking the condition.
Syntax:
java
do {
// Code to be executed
} while (condition);
For Each Loop:
The for-each loop is used to iterate over elements in an array or collection sequentially.
Syntax:
The continue statement is used to skip the current iteration of a loop and proceed to the next
iteration.
It is often used within loops to skip certain iterations based on a condition.
Break Statement in Java:
The return statement is used to exit a method and optionally return a value to the caller.
It is often used to return a result or terminate the execution of a method prematurely.
Arithmetic Operator:
int a = 10;
int b = 5;
int sum = a + b; // Addition
int difference = a - b; // Subtraction
int product = a * b; // Multiplication
int quotient = a / b; // Division
int remainder = a % b; // Modulus
Unary Operator:
Unary operators operate on a single operand.
Examples include unary plus +, unary minus -, increment ++, and decrement --.
int x = 5;
int y = -x; // Unary minus
int z = ++x; // Pre-increment
int w = x--; // Post-decrement
Assignment Operator:
int a = 10;
a += 5; // Equivalent to a = a + 5
Relational Operator:
int a = 10;
int b = 5;
boolean result = a > b; // Greater than
Logical Operator:
Logical operators are used to perform logical operations on boolean values.
Examples include logical AND &&, logical OR ||, and logical NOT !.
boolean x = true;
boolean y = false;
boolean result = x && y; // Logical AND
Ternary Operator:
int a = 10;
int b = 5;
int max = (a > b) ? a : b; // Ternary operator to find the maximum of two numbers
Bitwise Operator:
Strings in Java are immutable, meaning their values cannot be changed once they are created. This
immutability ensures that once a string is created, its contents remain constant throughout its
lifetime. There are several reasons for this design choice:
Security: Immutable strings are safe to share across different parts of a program, including libraries
and frameworks, without the risk of unexpected modifications.
Thread Safety: Immutable strings are inherently thread-safe, as they cannot be modified
concurrently by multiple threads.
Caching: String literals are cached in the string pool, allowing multiple references to the same string
literal to point to the same memory location. This saves memory and improves performance by
reducing the number of string objects created.
StringBuffer and StringBuilder are classes provided by Java for string manipulation. They
both allow for mutable sequences of characters, meaning their contents can be modified after they
are created. However, they differ in terms of thread safety and performance:
StringBuffer: This class is thread-safe, meaning its methods are synchronized to prevent concurrent
access issues in multi-threaded environments. While this synchronization ensures thread safety, it
can lead to performance overhead in single-threaded scenarios.
StringBuilder: This class is not thread-safe, but it offers better performance than StringBuffer in
single-threaded scenarios. Since it does not perform synchronization, it is more efficient when only a
single thread is accessing the string.
Strings, StringBuffer, and StringBuilder are all used for handling strings in Java, but they
have different characteristics and usage scenarios:
Strings: Immutable and thread-safe, suitable for situations where the value should not change.
They are commonly used for representing constant values and for text manipulation where
immutability is desired.
StringBuffer: Mutable and thread-safe, suitable for multi-threaded scenarios where string
manipulation is required. It is slower than StringBuilder due to the overhead of
synchronization.
StringBuilder: Mutable but not thread-safe, suitable for single-threaded scenarios where
performance is critical. It is faster than StringBuffer because it does not perform
synchronization.
Choose the appropriate class based on the specific requirements of your application.
StringJoiner in Java:
StringJoiner is a utility class introduced in Java 8 to simplify the task of joining multiple strings
with a delimiter. It allows you to construct sequences of characters separated by a specified
delimiter, with optional prefix and suffix. Here's an example:
joiner.add("Apple");
joiner.add("Banana");
joiner.add("Orange");
In this example, the StringJoiner joins the strings "Apple", "Banana", and "Orange" with a
comma and space as the delimiter, and encloses the result within square brackets.
Java strings offer a wide range of methods and functionalities for string manipulation. Here are some
common operations:
String Parsing: Splitting strings into substrings, tokenizing based on delimiters, formatting
strings, etc.
// String parsing
String[] tokens = str.split(", "); // Split string into tokens
// String formatting
String formattedStr = String.format("Length of '%s' is %d", str, str.length());
These operations showcase the versatility and power of Java strings for various programming tasks.
import java.lang.reflect.Array;
Binary Search
Bubble Sort
Matrix Operations
Finding Maximum or Minimum Element
Finding Duplicate Elements
String Operations (e.g., palindrome check)
class Car {
// Attributes
String brand;
String model;
// Method
void drive() {
System.out.println("Driving the " + brand + " " + model);
}
}
class MyClass {
int myVariable;
void myMethod() {
System.out.println("Hello from MyClass!");
}
}
class NamingConventionExample {
int myVariable;
void myMethod() {
final int MAX_VALUE = 100;
// ...
}
}
Methods in Java:
Methods in Java define behavior. They are blocks of code that perform specific tasks. Methods can
have parameters and can return values.
class MathOperations {
// Method with parameters and return value
int add(int a, int b) {
return a + b;
}
Constructors in Java:
Constructors are special methods used to initialize objects. They have the same name as the class
and are called when an object is created. Constructors can be parameterized or non-parameterized.
class Person {
String name;
// Parameterized constructor
public Person(String n) {
name = n;
}
}
These concepts form the foundation of Java programming. Understanding them is essential for
writing effective and maintainable Java code. Let me know if you need further clarification or more
examples for any specific topic!
Encapsulation: Encapsulation is the bundling of data (attributes) and methods (behaviors) that
operate on the data into a single unit (class). It helps in hiding the internal state of an object and only
exposing the necessary functionalities to the outside world.
class Person {
private String name;
private int age;
Inheritance: Inheritance is a mechanism in Java where a new class (subclass) can inherit properties
and behavior from an existing class (superclass). It promotes code reusability and establishes a
relationship between classes.
class Animal {
void eat() {
System.out.println("Animal is eating");
}
}
// Abstract class
abstract class Shape {
abstract void draw(); // Abstract method
}
// Concrete subclass
class Circle extends Shape {
void draw() {
System.out.println("Drawing a circle");
}
}
Polymorphism: Polymorphism means having many forms. In Java, polymorphism can be achieved
through method overloading and method overriding. It allows objects of different classes to be
treated as objects of a common superclass.
// Method overloading
class MathOperations {
int add(int a, int b) {
return a + b;
}
// Method overriding
class Animal {
void makeSound() {
System.out.println("Animal is making a sound");
}
}
Interfaces in Java:
Interfaces in Java define a contract that classes must adhere to. They contain only method signatures
(without implementation) and constants. Classes implement interfaces to provide specific behavior.
Interfaces are used to achieve abstraction and provide a way for unrelated classes to communicate
with each other.
// Interface
interface Animal {
void eat();
void sleep();
}
Association: Represents a relationship between two classes where objects of one class are related to
objects of another class.
Aggregation: Represents a "has-a" relationship where one class contains objects of another class, but
the contained objects can exist independently of the container class.
Composition: Represents a strong form of aggregation where the lifetime of the contained objects
depends on the lifetime of the container class. If the container class is destroyed, the contained
objects are also destroyed.
Difference between Inheritance in C++ and Java:
While both Java and C++ support inheritance, there are some differences between how they
implement it:
Multiple Inheritance: C++ supports multiple inheritance for classes, allowing a class to inherit from
multiple base classes. Java does not support multiple inheritance for classes to avoid the diamond
problem. However, Java supports multiple inheritance through interfaces.
Access Specifiers: In C++, the default access specifier for members of a class is private, whereas in
Java, it is package-private. Java has four access specifiers (public, protected, private, and default)
compared to C++'s three access specifiers (public, protected, and private).
Virtual Functions: In C++, member functions are virtual by default, meaning they can be overridden
in derived classes. In Java, methods are not virtual by default, and you need to explicitly declare a
method as final to prevent it from being overridden, or as abstract to force subclasses to override it.
In Java, encapsulation is typically implemented using access modifiers (private, protected, default,
public) to control the visibility and accessibility of class members. Private instance variables are used
to store the object's state, and public methods are provided to manipulate this state while hiding the
implementation details from the outside world. Encapsulation promotes data hiding, access control,
modularity, and security in Java programs.
Encapsulation:
Encapsulation involves bundling the data (variables) and methods (functions) that operate on the
data into a single unit called a class.
It focuses on hiding the internal state of an object and controlling access to it by using access
modifiers (private, protected, default, public).
Encapsulation promotes data hiding, access control, modularity, and security in Java programs.
Abstraction:
Abstraction is the process of hiding the implementation details of a class and showing only the
essential features or behavior of an object to the outside world.
It involves defining a clear and concise interface for interacting with objects, while hiding the internal
complexity and implementation details.
Abstraction allows you to work at a higher level of abstraction by focusing on what an object does
rather than how it does it.
In Java, abstraction is often achieved using abstract classes and interfaces, which define method
signatures without providing the implementation details. Subclasses then provide their own
implementations of these methods.
In summary, encapsulation is about bundling data and methods into a single unit and controlling
access to the internal state of an object, while abstraction is about hiding the implementation details
of a class and providing a simplified interface for interacting with objects. Both encapsulation and
abstraction are important principles in Java programming and are often used together to create
modular, maintainable, and extensible code.
Polymorphism: Polymorphism, on the other hand, refers to the ability of an object to take on
multiple forms. It allows objects of different classes to be treated as objects of a common superclass.
Polymorphism enables dynamic method invocation, where the appropriate method implementation
is determined at runtime based on the actual type of the object.
Runtime Polymorphism in Java:
Runtime polymorphism, also known as dynamic polymorphism or late binding, occurs when a
method in a subclass overrides a method with the same signature in its superclass. The decision of
which method to call is made at runtime based on the actual type of the object. Runtime
polymorphism allows for more flexible and dynamic behavior, as the method implementation can
vary depending on the specific type of the object.
Runtime Polymorphism: Runtime polymorphism, as discussed earlier, occurs when the method to be
invoked is determined at runtime based on the actual type of the object. Method overriding is an
example of runtime polymorphism, where a subclass provides a specific implementation of a method
defined in its superclass.
Understanding polymorphism is essential for writing flexible and extensible Java code. It allows for
the creation of robust and maintainable systems by enabling dynamic method invocation and
facilitating code reuse. Polymorphism promotes loose coupling and high cohesion, making it a
fundamental principle in object-oriented design.
class MathOperations {
// Method overloading
int add(int a, int b) {
return a + b;
}
In this example:
We have a class MathOperations with two overloaded versions of the add method.
One version accepts two int parameters, and the other accepts two double parameters.
In the main method, we create an object of the MathOperations class and call the add method with
different parameter types. The appropriate method implementation is determined at compile time
based on the method signature. This is an example of static method dispatch or compile-time
polymorphism.
// Copy constructor
public Person(Person other) {
this.name = other.name;
}
Constructor Overriding:
In Java, constructors cannot be overridden like methods. However, a subclass can call the constructor
of its superclass using the super() keyword to perform initialization tasks defined in the superclass
constructor before initializing its own members.
Constructor Chaining:
Constructor chaining refers to the process of calling one constructor from another constructor within
the same class or from a superclass constructor. This allows for code reuse and helps in avoiding
duplicate initialization code.
These examples illustrate various aspects of constructors in Java, including their usage, overloading,
chaining, and the singleton pattern.
User-defined Method
Accessor- get
Mutator- set
// Static method
public static void main(String[] args) {
MethodsExample obj = new MethodsExample();
obj.greet(); // Call the instance method
}
}
// Static method
public static void staticMethod() {
System.out.println("Static method");
}
public static void main(String[] args) {
StaticVsInstanceMethods obj = new StaticVsInstanceMethods();
// Superclass
class Animal {
void sound() {
System.out.println("Animal makes a sound");
}
}
// Overloaded method
void display(int a, int b) {
System.out.println("Value of a: " + a + ", Value of b: " + b);
}
// Superclass
class Animal {
void sound() {
System.out.println("Animal makes a sound");
}
}
Java Interfaces:
Interfaces in Java are like blueprints of a class. They define a set of methods that a class
implementing the interface must provide. Interfaces allow for multiple inheritance in Java, as a class
can implement multiple interfaces.
// Interface declaration
interface Printable {
void print();
}
// Functional Interface
@FunctionalInterface
interface MyFunctionalInterface {
void myMethod(); // Abstract method
Nested Interface:
An interface declared inside another interface or a class is called a nested interface. It is used to
logically group related interfaces.
interface OuterInterface {
void outerMethod();
// Nested interface
interface InnerInterface {
void innerMethod();
}
}
Here, InnerInterface is a nested interface declared inside OuterInterface. It is accessible only through
an instance of OuterInterface.
Marker Interface:
A marker interface is an interface that has no methods or fields. It serves as a tag for classes that
implement it, providing metadata about the class.
// Marker Interface
interface Marker {
// No methods
}
Comparator Interface:
The Comparator interface in Java is used for sorting collections of objects. It contains two methods:
compare() and equals().
import java.util.Comparator;
class Student {
int rollno;
String name;
int age;
Character ch = 'A';
System.out.println(Character.isUpperCase(ch)); // Output: true
Super Keyword:
The super keyword in Java is used to refer to the superclass of the current object. It can be used to
access superclass methods, constructors, or variables.
class Parent {
void display() {
System.out.println("Parent class method");
}
}
Final Keyword:
The final keyword in Java is used to declare constants, make methods or classes immutable, or
prevent method overriding or class inheritance.
class SubClass extends FinalClass { // Compilation error: Cannot inherit from final class
// Class body
}
Abstract Keyword:
The abstract keyword in Java is used to declare abstract classes or methods, which are incomplete
and must be implemented by subclasses.
Static Keyword:
The static keyword in Java is used to create class-level variables or methods that can be accessed
without creating an instance of the class.
class MyClass {
static int count = 0; // Static variable
This Keyword:
The this keyword in Java is used to refer to the current object within an instance method or
constructor. It is often used to disambiguate between instance variables and method parameters.
class MyClass {
int value;
MyClass(int value) {
this.value = value; // Assign parameter value to instance variable
}
}
enum Day {
SUNDAY, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY
}
class SharedResource {
volatile int sharedVariable;
}
Members declared as public are accessible from anywhere within the program, including other
classes, packages, and even outside the package.
They have the widest scope of accessibility.
Example: Public methods for accessing and modifying class attributes.
Protected:
Members declared as protected are accessible within the same package and by subclasses
(regardless of the package).
They are not accessible to non-subclasses outside the package.
Example: Protected variables or methods in a superclass that should be accessible to its subclasses.
Package-Private (Default):
Also known as default access, members without any access modifier are accessible only within the
same package.
They are not visible to classes outside the package.
Example: Variables and methods that are only relevant within a specific package.
Private:
Members declared as private are accessible only within the same class.
They are not accessible outside the class, including subclasses and other classes in the same package.
Example: Private helper methods used internally within a class.
Access Modifiers Vs Non-Access Modifiers in Java:
Access Modifiers:
Control the visibility and accessibility of classes, methods, variables, and constructors.
Include public, protected, default (package-private), and private.
Ensure proper encapsulation and data hiding.
Essential for defining the API of a class and managing access to its members.
Non-Access Modifiers:
Do not control access but provide additional functionalities or characteristics to classes, methods,
variables, or constructors.
Include final, static, abstract, synchronized, volatile, transient, and others.
Modify the behavior or properties of members without affecting their visibility.
Used for defining constants, enforcing thread-safety, managing memory, and more.
class MyClass {
private int value;
class MyClass {
private int value;
Understanding Java memory management is crucial for writing efficient and reliable Java
applications. Proper memory management practices help prevent memory leaks, optimize
performance, and ensure the stability of Java applications.
Here's an example of a class Car with fields (model and year) and a method (drive()):
class Car {
String model;
int year;
A class in Java is a blueprint for objects that contain fields and methods. An interface is a reference
type that can contain only constants, method signatures, default methods, static methods, and
nested types. Classes can implement interfaces, inheriting the abstract method definitions declared
in the interface.
Here's an example of an interface Animal and a class Dog implementing it:
interface Animal {
void eat();
void sleep();
}
@Override
public void sleep() {
System.out.println("Dog is sleeping");
}
}
We create an instance of Dog and call its methods:
Singleton is a design pattern that restricts the instantiation of a class to one object. To implement a
Singleton in Java, you typically make the constructor private and provide a static method that returns
the same instance every time it's called.
Here's an example of a Singleton class Singleton:
class Singleton {
private static Singleton instance;
private Singleton() {}
In Java, java.lang.Object is the root class of all classes. It provides methods like equals(), hashCode(),
and toString(), which can be overridden in subclasses. The toString() method returns a string
representation of the object.
@Override
public String toString() {
return "MyClass{" +
"number=" + number +
'}';
}
}
An inner class is a class defined within another class in Java. It can access the members of the
enclosing class, including private members.
Here's an example of an inner class Inner within the Outer class:
class Outer {
private int outerVar = 100;
class Inner {
void display() {
System.out.println("Outer variable: " + outerVar);
}
}
}
We create instances of both classes in the Main class:
Abstract classes in Java cannot be instantiated on their own and are meant to be subclassed. They
may contain abstract methods, which are meant to be implemented by subclasses.
Circle(double radius) {
this.radius = radius;
}
@Override
double area() {
return Math.PI * radius * radius;
}
}
We instantiate the Circle class in the Main class:
java.lang.Throwable is the superclass of all errors and exceptions in Java. It has two main subclasses:
Error and Exception. Errors represent serious problems not expected to be caught by a program,
while exceptions represent conditions that a program should catch and handle.
Choose a package name: A package name should be unique and should follow the Java naming
conventions (e.g., reverse domain name, all lowercase).
Create a directory structure: Create a directory structure matching the package name. Each
subdirectory in the path corresponds to a segment of the package name.
Place your classes in the appropriate directory: Place your Java source files (*.java) in the directory
matching the package name.
Add package declaration: At the top of each Java source file, add a package declaration specifying the
package name.
src
└── com
└── example
└── mypackage
└── MyClass.java
// MyClass.java
package com.example.mypackage;
javac -d . src/com/example/mypackage/MyClass.java
Commonly Used Java Packages:
java.util Package:
The java.util package contains utility classes and data structures for various purposes such as
collections, date and time manipulation, random number generation, etc.
java.lang Package:
The java.lang package is implicitly imported into every Java program and contains fundamental
classes and interfaces.
It includes classes like String, Object, Math, System, etc.
String: For manipulating strings.
Object: The root class of all Java classes.
Math: Provides mathematical functions like sqrt(), pow(), etc.
System: Provides access to system-related properties and methods.
java.io Package:
The java.io package provides classes for input and output operations.
It includes classes like File, InputStream, OutputStream, Reader, Writer, etc.
File: Represents files and directories on the file system.
InputStream and OutputStream: For reading from and writing to byte streams.
Reader and Writer: For reading from and writing to character streams.
These packages provide essential functionality for Java programming and are extensively used in
various Java applications.
import java.util.*;
import java.util.*;
import java.util.*;
import java.util.*;
import java.util.*;
import java.util.*;
import java.util.*;
8. Comparator in Java:
The Comparator interface provides a way to define custom ordering for objects. It is used to compare
objects for sorting purposes.
1. ArrayList in Java:
ArrayList is a part of the Java Collections Framework and provides dynamic arrays that can grow as
needed. It implements the List interface and allows for dynamic resizing of arrays.
import java.util.ArrayList;
import java.util.List;
// Adding elements
arrayList.add("Apple");
arrayList.add("Banana");
arrayList.add("Orange");
// Accessing elements
System.out.println("Elements in ArrayList: " + arrayList);
import java.util.Vector;
// Adding elements
vector.add("Apple");
vector.add("Banana");
vector.add("Orange");
// Accessing elements
System.out.println("Elements in Vector: " + vector);
import java.util.Stack;
// Pushing elements
stack.push("Apple");
stack.push("Banana");
stack.push("Orange");
// Accessing elements
System.out.println("Elements in Stack: " + stack);
// Popping elements
while (!stack.isEmpty()) {
System.out.println("Popped: " + stack.pop());
}
}
}
4. LinkedList in Java:
LinkedList is a doubly-linked list implementation of the List and Deque interfaces. It provides better
performance for insertions and deletions but slower access to elements compared to ArrayList.
import java.util.LinkedList;
// Adding elements
linkedList.add("Apple");
linkedList.add("Banana");
linkedList.add("Orange");
// Accessing elements
System.out.println("Elements in LinkedList: " + linkedList);
import java.util.concurrent.CopyOnWriteArrayList;
// Adding elements
list.add("Apple");
list.add("Banana");
list.add("Orange");
// Accessing elements
System.out.println("Elements in CopyOnWriteArrayList: " + list);
}
}
import java.util.AbstractList;
import java.util.Arrays;
public class CustomArrayList<E> extends AbstractList<E> {
private Object[] elements;
private int size;
@Override
public E get(int index) {
if (index < 0 || index >= size) {
throw new IndexOutOfBoundsException("Index: " + index + ", Size: " + size);
}
return (E) elements[index];
}
@Override
public int size() {
return size;
}
@Override
public boolean add(E element) {
if (size == elements.length) {
grow();
}
elements[size++] = element;
return true;
}
AbstractQueue is an abstract class that provides a skeletal implementation of the Queue interface. It
simplifies the implementation of custom queues by providing default implementations for some
methods.
import java.util.AbstractQueue;
import java.util.Iterator;
ConcurrentLinkedQueue:
LinkedBlockingQueue:
LinkedBlockingQueue is a blocking queue with linked nodes. It can optionally have a maximum
capacity. It provides blocking operations for adding and removing elements.
import java.util.concurrent.LinkedBlockingQueue;
public class Main {
public static void main(String[] args) {
LinkedBlockingQueue<Integer> queue = new LinkedBlockingQueue<>();
queue.add(1);
queue.add(2);
queue.add(3);
System.out.println(queue.poll());
}
}
LinkedTransferQueue:
LinkedTransferQueue is an unbounded transfer queue based on linked nodes. It's suitable for
scenarios where producers may be faster than consumers. It supports both blocking and non-
blocking transfer operations.
import java.util.concurrent.LinkedTransferQueue;
PriorityBlockingQueue is a thread-safe priority queue based on a priority heap. Elements are ordered
by their natural ordering or by a specified comparator.
import java.util.concurrent.PriorityBlockingQueue;
Deque is a double-ended queue that allows insertion and removal of elements from both ends.
import java.util.Deque;
import java.util.LinkedList;
import java.util.ArrayDeque;
ConcurrentLinkedDeque:
import java.util.concurrent.ConcurrentLinkedDeque;
LinkedBlockingDeque:
PriorityQueue in Java:
PriorityQueue is a queue where elements are ordered according to their natural ordering or by a
specified comparator.
import java.util.PriorityQueue;
EnumMap:
EnumMap is a specialized implementation of the Map interface designed for use with enum keys.
It's highly efficient and provides constant-time performance for the basic operations.
import java.util.EnumMap;
import java.util.HashMap;
import java.util.Map;
Working of HashMap:
HashMap internally uses an array of linked lists (buckets) to store key-value pairs.
The hash code of the key is used to compute the index where the key-value pair will be stored.
Collisions (when two keys have the same hash code) are resolved by chaining (using linked lists).
There are multiple ways to traverse through a HashMap. One common approach is to iterate over its
entry set.
import java.util.HashMap;
import java.util.Map;
WeakHashMap:
WeakHashMap is an implementation of the Map interface where keys are weakly referenced.
Entries with weakly referenced keys are automatically removed by the garbage collector.
import java.util.WeakHashMap;
LinkedHashMap is a subclass of HashMap that maintains the insertion order of its entries.
It provides predictable iteration order (the order in which keys were inserted).
import java.util.LinkedHashMap;
import java.util.Map;
IdentityHashMap:
IdentityHashMap is an implementation of the Map interface that uses reference equality for key
comparison instead of object equality.
It compares keys using the == operator rather than the equals() method.
import java.util.IdentityHashMap;
ConcurrentHashMap:
import java.util.concurrent.ConcurrentHashMap;
Dictionary:
Dictionary is an abstract class representing a mapping between keys and values. It's a legacy class
and has been replaced by the Map interface. Dictionary is part of older Java versions and is not
commonly used in modern Java programming.
import java.util.Dictionary;
import java.util.Hashtable;
HashTable is an implementation of the Map interface that provides synchronization for concurrent
access. It's thread-safe but has been largely replaced by ConcurrentHashMap due to its better
scalability.
import java.util.Hashtable;
import java.util.Map;
SortedMap:
SortedMap is an interface extending the Map interface that maintains its keys in sorted order.
Implementations include TreeMap and others.
import java.util.SortedMap;
import java.util.TreeMap;
import java.util.TreeMap;
import java.util.Stack;
Vector:
Vector is a synchronized implementation of the List interface that is similar to ArrayList but provides
synchronized access to its elements. It's thread-safe but has been largely replaced by more efficient
alternatives such as ArrayList and LinkedList.
import java.util.Vector;
AbstractSet:
Since AbstractSet is an abstract class, we'll demonstrate its usage by extending it to create a custom
set implementation.
import java.util.AbstractSet;
import java.util.Iterator;
public CustomSet() {
size = 0;
elements = new Object[10]; // Initial capacity
}
@Override
public Iterator<E> iterator() {
return new Iterator<E>() {
private int index = 0;
@Override
public boolean hasNext() {
return index < size;
}
@Override
public E next() {
return (E) elements[index++];
}
};
}
@Override
public int size() {
return size;
}
@Override
public boolean add(E e) {
elements[size++] = e;
return true;
}
}
EnumSet:
HashSet:
HashSet is a widely-used implementation of the Set interface that uses hashing to store elements.
It provides constant-time performance for basic operations on average.
import java.util.HashSet;
import java.util.Set;
// Print elements
for (String fruit : hashSet) {
System.out.println(fruit);
}
}
}
TreeSet:
TreeSet is an implementation of the SortedSet interface that uses a red-black tree to store elements
in sorted order.
It maintains elements in ascending order by default, or based on a specified comparator.
import java.util.TreeSet;
import java.util.Set;
// Add elements
treeSet.add(3);
treeSet.add(1);
treeSet.add(2);
// Print elements
for (int num : treeSet) {
System.out.println(num);
}
}
}
SortedSet:
SortedSet is an interface extending the Set interface that maintains its elements in sorted order.
It provides methods for accessing the first and last elements, and for retrieving elements within a
specified range.
import java.util.SortedSet;
import java.util.TreeSet;
// Add elements
sortedSet.add(3);
sortedSet.add(1);
sortedSet.add(2);
// Print elements
for (int num : sortedSet) {
System.out.println(num);
}
}
}
LinkedHashSet:
LinkedHashSet is a subclass of HashSet that maintains the insertion order of its elements.
It provides predictable iteration order (the order in which elements were inserted).
import java.util.LinkedHashSet;
import java.util.Set;
// Add elements
linkedHashSet.add("Apple");
linkedHashSet.add("Banana");
linkedHashSet.add("Orange");
// Print elements
for (String fruit : linkedHashSet) {
System.out.println(fruit);
}
}
}
NavigableSet:
NavigableSet is an interface extending the SortedSet interface that provides navigation methods for
retrieving elements based on their position in the set.
Implementations include TreeSet and others.
import java.util.NavigableSet;
import java.util.TreeSet;
// Add elements
navigableSet.add(3);
navigableSet.add(1);
navigableSet.add(2);
import java.util.NavigableSet;
import java.util.concurrent.ConcurrentSkipListSet;
// Add elements
concurrentSkipListSet.add("Apple");
concurrentSkipListSet.add("Banana");
concurrentSkipListSet.add("Orange");
// Print elements
for (String fruit : concurrentSkipListSet) {
System.out.println(fruit);
}
}
}
CopyOnWriteArraySet:
import java.util.Set;
import java.util.concurrent.CopyOnWriteArraySet;
// Add elements
copyOnWriteArraySet.add("Apple");
copyOnWriteArraySet.add("Banana");
copyOnWriteArraySet.add("Orange");
// Print elements
for (String fruit : copyOnWriteArraySet) {
System.out.println(fruit);
}
}
}
Exceptions in Java:
Exceptions in Java represent abnormal conditions that occur during the execution of a program.
They disrupt the normal flow of the program and can be handled using exception handling
mechanisms.
Types of Exceptions:
Exceptions in Java are broadly classified into two types: Checked Exceptions and Unchecked
Exceptions.
Checked exceptions are checked at compile time, and the programmer is forced to handle them
using try-catch blocks or declaring them in the method signature using the throws keyword.
Unchecked exceptions, also known as runtime exceptions, are not checked at compile time. They
typically result from programming errors and are subclasses of RuntimeException.
Difference between Checked and Unchecked Exceptions:
Checked exceptions must be either caught by the code using a try-catch block or declared in the
method signature using the throws keyword. Examples include IOException, SQLException.
Unchecked exceptions do not need to be declared or caught explicitly. They are typically
programming errors that occur at runtime. Examples include NullPointerException,
ArrayIndexOutOfBoundsException.
Try, Catch, Finally, Throw, and Throws:
When an exception occurs in the try block, the control is transferred to the corresponding catch
block.
If an exception is not caught in the try block, it propagates up the call stack until it's caught by a catch
block or the program terminates.
The finally block is executed after the try block, regardless of whether an exception occurred or not.
I'll continue with the remaining topics in the next message to avoid exceeding the message limit.
Let's continue with explanations and code examples for the remaining topics:
Throw vs Throws:
final is a keyword used to declare constants, immutable objects, or to prevent method overriding and
class inheritance.
finally is a block of code that is always executed after the try block, whether an exception is thrown
or not.
finalize is a method called by the garbage collector on an object before it is reclaimed. It's not
recommended to rely on it for resource cleanup.
You can create custom exceptions by extending the Exception class or one of its subclasses.
// Custom exception class
class CustomException extends Exception {
public CustomException(String message) {
super(message);
}
}
Chained Exceptions:
Chained exceptions allow you to associate one exception with another. They provide more
information about the cause of an exception.
try {
// Some code that may throw an exception
} catch (IOException e) {
throw new MyException("Error occurred while processing data", e);
}
Null Pointer Exceptions:
A null pointer exception occurs when you try to access a member or method of an object that is null.
String str = null;
System.out.println(str.length()); // This will throw a NullPointerException
When overriding a method that declares checked exceptions in its parent class, subclasses can only
declare the same exceptions or subclasses of them. However, they are not forced to declare
unchecked exceptions.
class Parent {
void method() throws IOException {}
}
// Valid override
void method() throws EOFException {}
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
thread1.start();
thread2.start();
}
}
Main Thread in Java:
In Java, every program has a main thread that executes the main method. This main thread is the
entry point of the program.
Runnable interface:
The Runnable interface in Java provides a way to create a thread without extending the Thread class.
Instead, you implement the Runnable interface and pass it to a Thread object.
thread1.start();
thread2.start();
}
}
In this example, thread1 is named using the setName() method, and thread2 is named by passing the
name directly to the Thread constructor. Naming threads can make it easier to identify them when
debugging or analyzing thread behavior. Let me know if you have any questions about this topic or if
you'd like to move on to the next one!
start(): The start() method is used to begin the execution of a new thread. When you call the start()
method, it schedules the thread for execution and eventually invokes the run() method in a separate
thread.
sleep() method:
The sleep() method in Java is used to pause the execution of a thread for a specified amount of time.
It temporarily suspends the thread's execution, allowing other threads to run in the meantime.
try {
Thread.sleep(2000); // Pause execution for 2 seconds
} catch (InterruptedException e) {
e.printStackTrace();
}
Daemon thread:
In Java, a daemon thread is a special type of thread that runs in the background, providing services
to other threads or performing tasks that are not critical to the application's operation. Daemon
threads are typically used for tasks like garbage collection or monitoring.
daemonThread.start();
@Override
public void run() {
System.out.println("Task " + taskId + " is executing by thread: " +
Thread.currentThread().getName());
}
}
In this example, a thread pool with 5 threads is created using Executors.newFixedThreadPool(5).
Then, 10 tasks are submitted to the thread pool using the execute() method. The thread pool
manages the execution of these tasks among its available threads. Finally, the shutdown() method is
called to gracefully shut down the thread pool after all tasks have been completed. Let me know if
you need more information or examples!
thread1.start();
thread2.start();
try {
thread1.join();
thread2.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
ShutdownHook:
In Java, a shutdown hook is a thread that is executed when the JVM is shutting down, either
normally or due to an external event such as a user interrupt or a system shutdown. Shutdown hooks
are useful for performing cleanup tasks or saving state before the program exits.
Multithreading Tutorial:
A multithreading tutorial in Java typically covers various aspects of concurrent programming,
including creating and managing threads, synchronization, thread safety, and advanced topics like
thread pools and deadlock prevention. It provides hands-on examples and explanations to help
developers understand how to write multithreaded applications effectively.
A comprehensive multithreading tutorial would be quite extensive, covering topics such as:
Creating threads using the Thread class and the Runnable interface
Managing thread lifecycle and states
Thread synchronization mechanisms like synchronized blocks, locks, and volatile keyword
Understanding thread safety and techniques to achieve it
Handling exceptions and errors in multithreaded environments
Using thread pools for efficient resource management
Dealing with common multithreading issues like deadlock and livelock
Best practices and patterns for writing multithreaded code
Such a tutorial would typically include code examples, explanations, and possibly exercises for
practice. Let me know if you'd like more specific information or examples on any of these topics!
Synchronization in Java:
Synchronization in Java is the process of controlling access to shared resources by multiple threads
to avoid data corruption and ensure consistency. In Java, synchronization can be achieved using the
synchronized keyword, which can be applied to methods or code blocks.
thread1.start();
thread2.start();
try {
thread1.join();
thread2.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
Java Synchronization:
Java synchronization ensures that only one thread can access a shared resource at a time, preventing
concurrent access and potential data corruption. This is achieved using the synchronized keyword,
which can be applied to methods or code blocks.
public class SynchronizationExample {
private int count = 0;
try {
thread1.join();
thread2.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
thread1.start();
thread2.start();
try {
thread1.join();
thread2.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
// Other methods...
}
In method synchronization, the synchronized keyword is applied to the entire method signature,
ensuring that only one thread can execute the method at a time. In block synchronization, the
synchronized block is used to synchronize specific blocks of code within a method, allowing for finer-
grained control over synchronization. Both approaches help prevent race conditions and ensure
thread safety in multithreaded programs. Let me know if you need further clarification!
Java provides built-in concurrency utilities such as the java.util.concurrent package, which includes
classes like ExecutorService, ThreadPoolExecutor, ConcurrentHashMap, etc.
These frameworks offer higher-level abstractions and thread-safe data structures, making it easier to
write concurrent programs with less risk of errors.
They handle many low-level details of concurrency management, such as thread creation, pooling,
scheduling, and synchronization, allowing developers to focus on application logic.
Thread Synchronization:
Atomic Variables:
Atomic variables are classes in the java.util.concurrent.atomic package that provide atomic
operations on single variables without requiring synchronization.
They ensure that read-modify-write operations are performed atomically, preventing race conditions.
Examples include AtomicInteger, AtomicLong, AtomicBoolean, etc.
Atomic variables are suitable for scenarios where fine-grained synchronization is needed on
individual variables.
Volatile Keyword:
The volatile keyword in Java is used to mark a variable as volatile, meaning its value may be modified
by different threads.
When a variable is declared as volatile, the Java memory model ensures that changes to the
variable's value are visible to all threads immediately.
However, volatile only guarantees visibility and does not provide atomicity or synchronization for
compound actions.
It is commonly used for flags or status variables that are accessed by multiple threads.
Synchronized Keyword:
The synchronized keyword in Java is used to create synchronized blocks or methods, ensuring that
only one thread can execute a synchronized block or method at a time.
It provides both atomicity and visibility guarantees, ensuring that changes made by one thread are
visible to other threads and preventing race conditions.
synchronized blocks or methods acquire and release locks, allowing only one thread to enter a
synchronized block or execute a synchronized method at a time.
It is suitable for protecting critical sections of code or shared resources.
In summary, atomic variables provide atomic operations on single variables, volatile ensures visibility
of variable changes across threads, and synchronized provides both atomicity and visibility
guarantees along with mutual exclusion. Each mechanism serves different purposes and should be
chosen based on the specific requirements of the application. Let me know if you need further
clarification!
Deadlock in Multithreading:
Deadlock in multithreading occurs when two or more threads are blocked forever, waiting for each
other to release resources that they need. This situation arises when threads acquire locks on
resources in a non-deterministic order and then wait indefinitely for other threads to release the
locks they need.
Example of Deadlock:
thread1.start();
thread2.start();
}
}
In this example, thread1 locks resource1 and waits for resource2, while thread2 locks resource2 and
waits for resource1. Since neither thread can proceed without releasing the resource it holds, both
threads remain blocked indefinitely, resulting in a deadlock. Deadlocks are a common issue in
multithreaded programming and must be carefully avoided or resolved. Let me know if you need
further explanation!
Deadlock prevention involves ensuring that the conditions necessary for deadlock cannot occur.
One approach is to impose a total ordering on resources and require that threads always request
resources in the same order.
Another approach is to use timeouts or
cancellation mechanisms to detect potential deadlock situations and take corrective action.
Additionally, limiting the maximum number of resources a thread can hold or releasing resources
after a certain period of time can help prevent deadlock.
Deadlock Avoidance:
Deadlock avoidance involves dynamically analyzing the resource allocation graph to determine if
granting a resource request will lead to deadlock.
Algorithms like Banker's algorithm use a combination of resource allocation and resource request
information to determine if granting a request will result in a safe state (i.e., avoiding deadlock).
By carefully managing resource allocation and tracking the state of resources and threads, deadlock
avoidance techniques aim to ensure that resources are allocated in a way that avoids the possibility
of deadlock.
Both deadlock prevention and avoidance strategies aim to ensure that threads can make progress
without getting stuck in a deadlock situation. However, they may incur additional overhead and
complexity in the program logic. It's important to carefully design and implement these strategies
based on the specific requirements and characteristics of the multithreaded application. Let me
know if you need further explanation or examples!
Locks:
Locks are explicit objects that threads can acquire and release to control access to shared resources.
They offer more flexibility and features, such as reentrant locking and timed locking.
Examples include ReentrantLock and ReadWriteLock.
Monitors:
Reentrant Lock:
A ReentrantLock in Java is a type of lock that allows threads to enter into a lock multiple times
without causing a deadlock. It provides the same functionality as synchronized blocks but with
additional features such as fairness, timeouts, and the ability to interrupt threads waiting for the
lock.
Example:
import java.util.concurrent.locks.ReentrantLock;
thread1.start();
thread2.start();
}
}
In this example, ReentrantLock is used to protect a critical section of code. Both threads can acquire
the lock multiple times without causing a deadlock because ReentrantLock allows reentrant locking.
After acquiring the lock, it's essential to release it using the unlock() method to ensure proper
synchronization and avoid deadlock. Let me know if you need further clarification!
The File class in Java represents a file or directory path on the filesystem.
It provides methods for querying information about the file or directory, such as its name, path, size,
existence, and permissions.
The File class does not provide methods for reading or writing file contents; it's primarily used for file
manipulation and querying metadata.
You can read the contents of a file in Java using various classes such as FileInputStream,
BufferedReader, or Scanner.
Here's an example using BufferedReader:
You can write data to a file in Java using classes such as FileOutputStream, BufferedWriter, or
PrintWriter.
Here's an example using BufferedWriter:
try (BufferedWriter writer = new BufferedWriter(new FileWriter("example.txt"))) {
writer.write("Hello, world!");
} catch (IOException e) {
e.printStackTrace();
}
You can delete a file in Java using the delete() method of the File class.
Here's an example:
package proj1;
import java.io.File;
import java.io.FileWriter;
import java.util.Scanner;
File permissions control who can read, write, and execute a file. In Java, you can set file permissions
using the setReadable, setWritable, and setExecutable methods of the File class.
Example:
FileReader:
FileReader is used to read character streams from files. It reads data character by character.
Example:
FileWriter:
FileWriter is used to write character streams to files. It writes data character by character.
Example:
FileDescriptor class:
RandomAccessFile class:
RandomAccessFile provides random access to files. It allows reading or writing at any position within
the file.
Example:
2. Matcher class:
String text = "The quick brown fox jumps over the lazy dog.";
String regex = "fox"; // Pattern to search for
3. Pattern class:
4. Quantifiers:
5. Character class:
import java.util.regex.*;
2. Reader Class:
The Reader class is an abstract class in Java's IO library that serves as the superclass for all classes
that read character-based input streams. It provides methods for reading characters, arrays of
characters, and lines of text from character input streams. Reader is primarily used for reading text-
based data from sources like files, network connections, and standard input streams.
import java.io.*;
3. Writer Class:
Similar to Reader, the Writer class is an abstract class in Java's IO library that serves as the superclass
for all classes that write character-based output streams. It provides methods for writing characters,
arrays of characters, and strings to character output streams. Writer is primarily used for writing text-
based data to destinations like files and network connections.
import java.io.*;
4. FileInputStream:
FileInputStream is a class in Java used for reading raw bytes of data from a file. It's part of the byte-
oriented IO classes and is primarily used for reading binary data from files. FileInputStream reads
bytes of data from a file in a stream-like manner, making it suitable for reading binary files, such as
images, videos, and executable files.
Here's a basic example using FileInputStream to read bytes from a binary file:
import java.io.*;
public class FileInputStreamExample {
public static void main(String[] args) {
try (FileInputStream fis = new FileInputStream("example.bin")) {
int data;
while ((data = fis.read()) != -1) {
System.out.print(data + " ");
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
In this example, we use FileInputStream to read bytes from a binary file named "example.bin".
5. FileOutputStream:
FileOutputStream is used for writing raw bytes of data to a file. It's part of the byte-oriented IO
classes and is primarily used for writing binary data to files. FileOutputStream writes bytes of data to
a file in a stream-like manner, making it suitable for writing binary files, such as images, videos, and
executable files.
import java.io.*;
Here's a basic example using BufferedReader and BufferedWriter to read from an input file and write
to an output file:
import java.io.*;
BufferedReader Example:
import java.io.*;
Scanner Example:
import java.util.Scanner;
import java.io.*;
Java IO provides a versatile and robust framework for performing input/output operations in Java
programs, catering to various needs and scenarios. Whether you're reading from files, network
connections, or standard input streams, Java IO has you covered with its comprehensive set of
classes and interfaces.
1.Lambda Expressions:
Lambda expressions provide a concise syntax for representing anonymous functions or closures.
They consist of parameters, an arrow (->), and a body. Lambda expressions can be used wherever a
functional interface is expected, enabling a more functional style of programming in Java.
2. Streams API:
The Streams API provides a powerful way to process collections of data in Java. It introduces a fluent
programming style where operations can be chained together to perform complex data processing
tasks. Streams operate lazily and can be parallelized, offering improved performance for large
datasets.
4. Default Methods:
Default methods allow interfaces to provide method implementations without affecting
implementing classes. This feature enables interface evolution by allowing new methods to be added
to interfaces without breaking existing implementations.
5. Functional Interfaces:
Functional interfaces are interfaces that declare exactly one abstract method. They can have multiple
default methods or static methods, but only one abstract method. Functional interfaces are essential
for lambda expressions and method references.
6. Method References:
Method references provide a shorthand syntax for lambda expressions representing method
invocation. They enable you to reuse existing method implementations or constructors as lambda
expressions.
7. Optional class:
The Optional class is a container object that may or may not contain a non-null value. It's designed to
reduce the occurrence of NullPointerExceptions by forcing developers to handle the presence or
absence of a value explicitly.
8. Stream Filter:
Stream filter is an intermediate operation in the Streams API that filters elements of a stream based
on a given predicate. It allows you to select only those elements from the stream that match the
specified criteria.
9. Type Annotations:
Type annotations allow you to apply annotations to any type use, including variable declarations,
casts, new expressions, and more. They provide additional information to the compiler or runtime,
enabling better type checking and code analysis.
getTime(): Returns the number of milliseconds since January 1, 1970, 00:00:00 GMT.
toString(): Returns a string representation of the date.
after(Date when): Checks if the date is after the specified date.
before(Date when): Checks if the date is before the specified date.
equals(Object obj): Checks if the date is equal to the specified object.
compareTo(Date anotherDate): Compares two dates for ordering.
setTime(long time): Sets the time represented by this date.
Many more...
Java Current Date and Time:
To get the current date and time in Java, you can use the java.util.Date class along with
java.util.Calendar or java.time.LocalDateTime from the java.time package.
import java.util.Date;