Module_1
Module_1
Module-1
Raster
1. Beam Penetration
2. Shadow Mask
Beam Penetration Method
Two layers of phosphor (red and
green) are coated onto the inside of the
CRT screen.
In-line
Method:
Shadow Mask Method
The delta-delta method:
Shadow Mask Method
The in-line method:
Shadow Mask Method
We obtain color variations by
varying the intensity levels
of the three electron beam.
Shadow Mask Method
Shadow mask methods are:
Non-emissive or Non-emitters
Displays
Emissive (or Emitters) Displays
On
State
Off
State
RASTER SCAN SYSTEM
Operation performed:
1. Refreshing operation
y max
y Line Scan
x max x
Raster Scan Generator
x Register y Register
Memory Address
Scan Conversion.
Scan Conversion: is digitizing a picture definition given in
an application program into a set of pixel intensity values
for storage in the frame buffer.
Random SCAN SYSTEM
Graphic commands are translated by the graphics
package into a display file stored in the system
memory.
This file is then accessed by the display processor
unit (DPU)(graphic controller) to refresh the screen.
Random SCAN SYSTEM
GRAPHICS WORKSTATIONS AND VIEWING SYSTEMS
• Most graphics monitors today operate as raster-scan displays, and both
CRT and flat-panel systems are in common use.
• Workstations range from small general-purpose computer systems to
multi-monitor facilities, often with ultra-large viewing screens.
• For a personal computer, screen resolutions vary from about 640 by 480 to
1280 by 1024, and diagonal lengths measure from 12 inches to over 21
inches.
High-definition Graphics
systems, with resolutions
up to 2560 by 2048, are
commonly used in
medical imaging, air-
traffic control,
simulation, and CAD. A
2048 by 2048 flat-panel
display
• Mouse
• Keyboard
• Trackball
• Space ball
• Joystick
• Digitizer
• Dials
• Button boxes
APPLICATION BASE D I NPUT DEVICES:
• Data gloves
• Touch panels
• Image scanners
• Voice systems
KEYBOARD
Applications:
•Animation
•Auto CAD
TRACKBALL AND SPACEBALL
• In Gaming consoles.
• In 3D animation.
• Used to drive machines like cranes,
mining trucks, hydraulics, etc.
• Used as assistive technology pointing
device such as in Electronic
wheelchairs.
DATA GLOVE
DATA GLOVE
• In 3D animation movies.
• Visual effects.
• Gestures can be categorized into
useful information, s uch as to
recognize Sign Language or other
symbolic functions.
• 3D Virtual environment Games.
D IGITIZERS