The Tower Between Worlds v1_3
The Tower Between Worlds v1_3
OVERVIEW BACKGROUND
This is a 2024 Weird Tales Game Jam entry. For decades the wizard Elmir dedicated his life to
It draws inspiration from Weird Tales covers for The study of the Feywild and means to reach it, so that
Man Who Was Two Men, Hideaway and The Bride his beloved wife Doris—a devoted acolyte of Gede—
of Osiris, fusing themes of mad science, cloning, could be closer to her god.
fey-like creatures, planets, and a damsel in distress.
Fifteen years ago Elmir was successful in entangling
Heroes have just one night to find a missing wife in his tower with the two worlds’ celestial ley lines.
a plane-shifting tower overrun with mischievous fey, Unfortunately, the entanglement was in a
hobgoblins, and a villain who refuses to die, thanks demiplane, preventing any control. He set about
to his endless supply of clones! creating a means to teleport to that place.
❖ Capture other magical creatures to syphon in Leprechaun. The king of mischief. Sneaks around
order to increase clone production. the tower planting false treasures. Appears and
cackles any time players discover one of his fakes.
❖ Conquer the local area and then the world!
He carries a large key and taunts players with it at
Goblins. Twisted fey contained within Retenrak who every opportunity. The key opens all locks in the
follow Siriso because they enjoy bullying others with tower. If attacked or pursued he turns invisible and
their cloned, remote-piloted hobgoblin bodies. escapes, only returning to continue harassment
when it’s safe to do so.
When fought outside of Retenrak, they are fearless.
Upon 2nd or 3rd encounter, it should become He speaks Sylvan. If caught, he will reveal the
apparent that these are the same “hobgoblins” location of his gold (Area 13) or the true golden idol
returning again and again. (Area 18) in exchange for his release. He will fail to
mention that his gold can only be reached by
When fought inside Retenrak they are lowly goblins, creatures his size.
and become cowardly and quick to parlay,
grovelling for mercy if defeat looks imminent. Player Clones. Should any of the players use the
cloning teleporter in Area 2, they will spawn evil
Doris. Acolyte of Gede and wife of Elmir. She’s being clones of themselves. The clones have identical
held captive in Retenrak. Doris sneakily accesses the stats and gear, except for magical items, which
vine network to guide and assist the players. appear the same but are mundane. Cloned treasure
is similarly counterfeit.
She shares the following:
The clones hunt their player counterparts and
❖ I am being held captive inside a machine at the attempt to kill or rob them of their magic items.
top of the tower, don’t destroy it! They know they are at a disadvantage and will use
traps and ambushes.
❖ If you need my help, speak to a vine flower. But
be careful! Every time you do there’s a risk If it becomes clear they have no hope against the
Siriso will hear instead and confine me. players, they venture to town to sew chaos.
❖ The elves are from the local forest and came to Just beyond the top of the slope, a golden idol sits
the tower after sensing a unicorn in distress. on a rock.
They tried to rescue the unicorn in Area 9, but
were thoroughly beaten back by the golem ❖ The bones are of goblins who fell victim to the
that protects it. trap many years ago.
❖ The curse imposed by the golem means they ❖ The relief has a plaque in Sylvan reading:
can no longer challenge it. Two elves are dead, “Let me know not darkness.”
four lie wounded, and two guard them. They
❖ Vines are pulverised at the top of the slope.
won’t leave their wounded or fallen unguarded.
❖ There is a trap door on the floor at the bottom
❖ The elves speak only Elvish and Sylvan, and
of the slope. It sits over a 20 foot wide, 20 foot
offer the following information to those they
deep pit. It is bare of vines.
trust who agree to help:
❖ Another trap door hides on the ceiling at the
➢ If the unicorn in the tower is freed, we will
top of the slope. Behind it rests an elephant-
grant one favour to the rescuers.
sized magical boulder.
➢ A powerful golem guards the unicorn. Its
❖ If anything halfling-sized or larger casts a
blows are cursed, preventing damage
shadow on the relief, both trap doors snap
inflicted from healing.
open and the boulder comes crashing down.
➢ Beware of casting a shadow on the dryad!
➢ Anyone under the falling boulder must pass
Doing so will release a boulder of death!
a DC 12 DEX check or be pulverised.
➢ The vines in the tower do not move
➢ Anyone standing on the bottom trap door
naturally; avoid getting too close.
must pass a DC 15 DEX check or fall in and
➢ Harpies nest on the top of the tower; take 2d6 damage.
climbing is ill-advised.
➢ The boulder then rolls down the slope a
➢ The evil wizard—master of the tower—is near distance per round. Any creature it
dead. We buried his body nearby to ensure contacts must pass a DC 12 DEX check or
it isn’t recovered by his hobgoblin lackeys, take 3d10 damage. If the creature survives,
who remain alive in the tower. they have squeezed into a gap around the
boulder as it passes them by.
❖ The pile of stones marks the shallow grave of a
body of Siriso. The elves confronted and ➢ When the boulder reaches the pit, it
defeated him prior to their battle with the plummets in. Once it reaches the bottom, it
golem. They protect the body from being teleports back to its starting position and all
exhumed. trap doors snap shut.
❖ If the unicorn in Area 9 is freed and brought to ❖ The golden idol is a fake left by the leprechaun.
the camp, it cures the wounded elves, heals the It reverts to a rock when picked up.
players and then vanishes into the forest.
8. COLLAPSED CEILING 11. FOOL’S HOARD
Vines grow throughout a blanket of rubble. Ten A huge pile of gold lies sparkling in the centre of a
feet above is a gaping hole in the ceiling. Beyond is chamber overrun with wildly colourful fungi. Sickly
the faint sound of hammering. odours of mildew choke the air.
❖ The hammering comes from the leprechaun ❖ When the fungi's mycelia are stepped on by a
busy cobbling in his workshop in Area 13. non-tiny creature, toxic spores are released
(DC 12 CON or 1d8 damage). The spores remain
in the air for 3 rounds.
9. UNICORN SYPHON
In the north wall is a caved-in doorway. In the ❖ The gold is an illusion. When it’s touched, it
centre a moat of water surrounds a broad pillar, vanishes to reveal a pair of Boots of Dancing.
upon which an emaciated unicorn is held prisoner The leprechaun appears and cackles in delight.
in a cage of vines. A clay golem stands guard.
❖ The doorway is choked with heavy rubble. Tiny ❖ The ivy leaves conceal a little green door that
creatures can pass through gaps. leads to Area 13. It’s sized for the leprechaun.
❖ Lying on the bottom (30 ft down) is a Curse. You must drink a flagon of ale each day or
Ring of Invisibility. uncontrollably fight the next creature you meet.
14. BROKEN TELEPORTER 18. STORAGE ROOM
A circle of tall stones surrounds a metal slot in the Two tables are strewn with weapons and armour.
ground. Dangling from the ceiling by a vine is a In a corner is a crate marked with a trader’s crest
golden idol. and a streak of blood. Sitting on top is a golden idol.
Eight glassy-eyed hobgoblin clones are shackled ❖ Harpies stubbornly defend their eggs from
to the wall. They groan with agitation. invaders, attempting to lure creatures off the
side of the tower with their songs.
❖ Clones (zombies) attack any creature they see.
❖ Among worthless junk, the trinkets include:
❖ Clones are shackled at the neck, leaving their
hands and legs free. Adjoining chains are short. ➢ A copper and gold mead tankard (20 gp)
❖ Shackles have a trivial locking mechanism that ➢ A silver and gold circlet (40 gp)
any intelligent creature can unlatch. The clones
are unable to release themselves unless piloted. ➢ A Spyglass of Truesight
21. LIBRARY 24. CONTROL MACHINE
Greenery blankets a library of leather-paged books. The vines of the tower converge to tree roots that
In the centre is a desk fashioned out of a gnarled grow through the ceiling. A machine stands like a
tree stump, which emanates jovial music. Five great organ against one wall and reaches with
fairies are busy removing books from shelves and metal arms towards the roots. The arms and roots
replacing them upside down. clutch a dozen moonstones, and bolts of blue light
dart between them. In front of the device is a small
❖ When first encountered the fairies are holding platform and a lever.
a book titled Golems: Making and Unmaking.
Silhouetted against the flaring light is Siriso and
➢ The book contains the command phrase to four hobgoblins, malice in their eyes and weapons
destroy the golem in Area 9. Instructions for raised.
creating golems are incomprehensible.
It’s worth 125 gp to scholars. ❖ The Siriso clone (mage) and hobgoblins
defend the machine to the death.
➢ The fairies enjoy keeping the book away
from readers if they realise it’s coveted. ❖ Pulling the lever teleports any creatures
standing on the platform to Area 25. Creatures
❖ Music comes from holes in the stump. A travelling from Area 25 arrive on the platform.
person’s arm can fit inside.
❖ The roots hold 6 moonstones, and the arms
❖ Inside the stump is a fairy hall, which is another 6. Removing at least 3 moonstones will
furnished with stolen trinkets and acorns. disable remote piloting of clones.
➢ 8 fairies dance around a Wand of Warding, ❖ Doris, if still able, assists with vines and speaks
which is erected like a totem pole. They through flowers in the room. 3 rounds into
attack if the wand is disturbed. battle, she screams as goblins take her to the
altar in Area 25.
22. OBSERVATORY
A telescope peers through a small window to the 25. RETENRAK
heavens. Tools of astronomy and frantic notes lie A circle of tall stones and a lever stand in the
scattered about. centre of an obsidian temple. Icy wind howls
through its columns, and a lightning strike
❖ Experts can discern from the notes that by
illuminates a twisted forest outside.
using the observations, adjustments to ley lines
within Retenrak could prevent the tower from Wide stairs ascend to an altar of bone. Shackled to it
returning to the Feywild. is Doris, who is surrounded by six uncertain goblins.
Standing in front of the screaming woman is the
23. CLONING DEVICE true Siriso, his eyes wild with desperation.
Five iron cages line one wall. Opposite is a bench ❖ Siriso will bargain Doris’ life for the players to
with shackles and a scorched human silhouette. leave the tower and never return.
Pointing at it is a device clutching a moonstone.
❖ If the bargain fails, Siriso orders 2 goblins to
❖ Captured players are confined to the cages sacrifice Doris as a ploy to draw the players
(DC 12 lockpick, DC 15 bend bars). away from the stone circle.
❖ Victims are shackled to the bench and zapped ❖ Siriso will hurl spells and wait for an
with the device. Their body is disintegrated and opportunity to escape through the teleporter
stored. If run in reverse a mindless clone of a to Area 24, where he will try to destroy the
stored creature materialises on the bench. machine and imprison the players forever.
The Tower Between Worlds is an independent product published under the Shadowdark RPG Third-Party
License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.