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The document provides an overview of multimedia, including its objectives, fundamental concepts, and applications across various domains such as education, business, and entertainment. It discusses the structure of multimedia systems, software tools, and the challenges involved in multimedia computing. Additionally, it differentiates between linear and non-linear multimedia projects and highlights the importance of multimedia in modern society.

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0% found this document useful (0 votes)
5 views

lesson-intro

The document provides an overview of multimedia, including its objectives, fundamental concepts, and applications across various domains such as education, business, and entertainment. It discusses the structure of multimedia systems, software tools, and the challenges involved in multimedia computing. Additionally, it differentiates between linear and non-linear multimedia projects and highlights the importance of multimedia in modern society.

Uploaded by

theemuga
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Multimedia Course Overview

Sistem Multimedia

Universitas Negeri Jakarta

MM Objectives
1. To provide an overview to the subject
2. To describe a number of fundamental concepts
3. To discuss the elements of multimedia systems
4. To explain the application of multimedia
5. To give a global structure of multimedia
• Multimedia data representation
• Multimedia data processing
• Multimedia data compression
• Multimedia data security
• Multimedia data transmission
• Multimedia mobile games
• Multimedia human computer interaction

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What is Multimedia?

„ Multi- means many; much; multiple


„ Medium means:
„ An intervening substance through which something is transmitted or carried on
„ A means of mass communication such as newspaper, magazine, or television

„ Multimedia is the combinations of text, graphic art, sound, animation, video and other kinds
of elements.
„ When a viewer of a multimedia presentation is allowed to control what elements are
delivered
„ and when, it is interactive multimedia.
„ Multimedia is an inter-disciplinary subject because it involves a variety of different theories
„ and skills:
„ these include computer technology, hardware and software;
„ arts and design, literature, presentation skills;
„ application domain knowledge.

Overview of Multimedia Software Tools

• The categories of software tools briefly examined here are:

1. Music Sequencing and Notation

2. Digital Audio

3. Graphics and Image Editing

4. Video Editing

5. Animation

6. Multimedia Authoring

4
Multimedia Global Structure

Application domain — provides functions to


the user to develop and present multimedia
projects. This includes Software tools, and
multimedia projects development methodology.

System domain — including all supports for


using the functions of the device domain, e.g.,
operating systems, communication systems
(networking) and database systems.

Device domain — basic concepts and skill for


processing various multimedia elements and
for handling physical device.

Multimedia Global Structure

Multimedia and Computer Science:


– Graphics, HCI, visualization, computer vision, data compression, graph
theory, networking, database systems. Multimedia and Hypermedia
‰ Multimedia involves multiple modalities of text, audio, images, drawings,
animation, and video.

‰ Examples of how these modalities are put to use:


• Video teleconferencing.
• Distributed lectures for higher education.
• Tele-medicine.
• Co-operative work environments.
GRAPHIC
TEXT

VIDEO
AUDIO 6
ANIMATION
What is a Multimedia System?

„ A system that involves:


„ generation
¾ production/authoring tools
„ representation ¾ compression and formats
„ storage ¾ file system design
„ transmission ¾ networking issues
„ search and retrieval
¾ database management
¾ server design, streaming
„ delivery

of multimedia
information
7

Multimedia Computing

„ Multimedia systems involve some basic enabling techniques:


„ Multimedia data representation and compression.

„ Multimedia data processing and analysis.

„ Transmitting multimedia data through communication


networks.

„ Multimedia database, indexing and retrieval.

8
Challenges of Multimedia
Computing
„ Developing a successful multimedia system is non-trivial.

„ Continuous media types such as video need a lot of space to


store and very high bandwidth to transmit.
„ They also have tight timing constraints.
„ Automatically analyzing, indexing and organizing information
in audio, image and video is much harder than from text.
„ Multimedia involves many different research areas and needs
more complex and more efficient algorithms and hardware
platforms.

Linear VS Non-Linear

LINEAR
„ A Multimedia Project is identified as Linear when:
„ It is not interactive

„ User have no control over the content that is

being showed to them.


„ Example:
„ A movie

„ A non-interactive lecture / demo show

10
Linear VS Non-Linear

NON-LINEAR
„ A Multimedia Project is identified as Non-Linear when:
„ It is interactive

„ Users have control over the content that is being


showed to them.
„ Users are given navigational control

„ Example:
„ Games

„ Courseware

„ Interactive CD

11

Hypermedia and Multimedia


• A hypertext system: meant to be read nonlinearly, by following
links that point to other parts of the document, or to other
documents (Fig. 1.1)

• HyperMedia: not constrained to be text-based, can include other


media, e.g., graphics, images, and especially the continuous
media – sound and video.

- The World Wide Web (WWW) — the best example of a


hypermedia application.

• Multimedia means that computer information can be represented


through audio, graphics, images, video, and animation in
addition to traditional media.

12
13

Multimedia Application
„ Digital video editing and production systems.
„ Electronic newspapers/magazines.
„ World Wide Web.
„ On-line reference works: e.g. encyclopaedia, games,
etc.
„ Home shopping.
„ Interactive TV.
„ Multimedia courseware.
„ Video conferencing.
„ Video-on-demand.
„ Interactive movies.
„ ………
14
Importance of Multimedia

„ There are a number of fields where multimedia could


be of use. Examples are:-
„ Business

„ Education

„ Entertainment

„ Home

„ Public Places

15

Importance of Multimedia

„ Business
„ Use and Applications

„ Sales / Marketing Presentation

„ Trade show production

„ Staff Training Application

„ Company Kiosk

16
Importance of Multimedia

„ Education
„ Use and Applications

„ Courseware / Simulations

„ E-Learning / Distance Learning

„ Information Searching

17

Importance of Multimedia

„ Entertainment
„ Use and Applications

„ Games (Leisure / Educational)

„ Movies

„ Video on Demand

„ Online

18
Importance of Multimedia

„ Home
„ Use and Applications

„ Television

„ Satellite TV

„ SMS services (chats, voting, reality TV)

19

Importance of Multimedia

„ Public Places
„ Use and Applications

„ Information Kiosk

„ Smart Cards, Security

20
Group Discussion

21

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