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Arrays Pointers and String

Chapter Two and Three cover the concepts of arrays, pointers, and strings in programming. It explains the definition and declaration of arrays, how to access and manipulate array elements, and the importance of avoiding subscript overflow. Additionally, it introduces pointers, dynamic memory, and function pointers, emphasizing their role in efficient memory management and data manipulation.

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0% found this document useful (0 votes)
2 views

Arrays Pointers and String

Chapter Two and Three cover the concepts of arrays, pointers, and strings in programming. It explains the definition and declaration of arrays, how to access and manipulate array elements, and the importance of avoiding subscript overflow. Additionally, it introduces pointers, dynamic memory, and function pointers, emphasizing their role in efficient memory management and data manipulation.

Uploaded by

misgetamire978
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 25

Chapter Two and Three

Array, Pointers and Strings

2. Arrays and Strings....................................................................................................... 2


2.1. Introduction .......................................................................................................... 2
2.2. What is an arrays .................................................................................................. 3
2.3. One Dimensional Array ....................................................................................... 3
2.3.1. Declaration of Arrays .................................................................................... 3
2.3.2. Accessing Array Elements ............................................................................ 3
2.3.3. Initialization of arrays ................................................................................... 5
2.3.4. Copying Arrays ............................................................................................. 8
2.4. Multidimensional arrays ....................................................................................... 9
2.4.1. Initializing Multidimensional Arrays ............................................................ 9
2.4.2. Omitting the Array Size .............................................................................. 10
2.5. Strings representation and manipulation ............................................................ 10
2.5.1. String Output ............................................................................................... 11
2.5.2. String Input ................................................................................................. 11
2.5.3. Avoiding buffer over flow .......................................................................... 13
2.5.4. String constants ........................................................................................... 13
2.5.5. Copying string the easy way ....................................................................... 14
2.5.6. Concatenating strings .................................................................................. 15
2.5.7. Comparing strings ....................................................................................... 16
3. Pointers .................................................................................................................. 16
3.1.1. Dynamic Memory ....................................................................................... 17
3.1.2. Pointer Arithmetic ....................................................................................... 18
3.1.3. Function Pointers ........................................................................................ 20
3.1.4. References ................................................................................................... 22
Self-test Exercise .............................................................................................................. 24

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Chapter Two
2. Arrays and Strings
2.1. Introduction
Variables in a program have values associated with them. During program execution these values are accessed
by using the identifier associated with the variable in expressions etc. In none of the programs written so far
have very many variables been used to represent the values that were required. Thus even though programs
have been written that could handle large lists of numbers it has not been necessary to use a separate identifier
for each number in the list. This is because in all these programs it has never been necessary to keep a note of
each number individually for later processing. For example in summing the numbers in a list only one variable
was used to hold the current entered number which was added to the accumulated sum and was then overwritten
by the next number entered. If that value were required again later in the program there would be no way of
accessing it because the value has now been overwritten by the later input.

If only a few values were involved a different identifier could be declared for each variable, but now a loop
could not be used to enter the values. Using a loop and assuming that after a value has been entered and used no
further use will be made of it allows the following code to be written. This code enters six numbers and outputs
their sum:

sum = 0.0;
for (i = 0; i < 6; i++)
{
cin >> x;
sum += x;
}
This of course is easily extended to n values where n can be as large as required. However if it was required to
access the values later the above would not be suitable. It would be possible to do it as follows by setting up six
individual variables:

float a, b, c, d, e, f;

and then handling each value individually as follows:

sum = 0.0;
cin >> a; sum += a;
cin >> b; sum += b;
cin >> c; sum += c;
cin >> d; sum += d;
cin >> e; sum += e;
cin >> f; sum += f;

Which is obviously a very tedious way to program? To extend this solution so that it would work with more
than six values then more declarations would have to be added, extra assignment statements added and the

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program re-compiled. If there were 10000 values imagine the tedium of typing the program (and making up
variable names and remembering which is which)!

To get round this difficulty all high-level programming languages use the concept of a data structure called an
Array.

2.2. What is an arrays


An array is a data structure which allows a collective name to be given to a group of elements which all have
the same type. An individual element of an array is identified by its own unique index (or subscript).

An array can be thought of as a collection of numbered boxes each containing one data item. The number
associated with the box is the index of the item. To access a particular item the index of the box associated with
the item is used to access the appropriate box. The index must be an integer and indicates the position of the
element in the array. Thus the elements of an array are ordered by the index.

2.3. One Dimensional Array


2.3.1. Declaration of Arrays
An array declaration is very similar to a variable declaration. First a type is given for the elements of the array,
then an identifier for the array and, within square brackets, the number of elements in the array. The number of
elements must be an integer.

For example data on the average temperature over the year in Ethiopia for each of the last 100 years could be
stored in an array declared as follows:
float annual_temp[100];

This declaration will cause the compiler to allocate space for 100 consecutive float variables in memory. The
number of elements in an array must be fixed at compile time. It is best to make the array size a constant and
then, if required, the program can be changed to handle a different size of array by changing the value of the
constant,

const int NE = 100 ;


float annual_temp[NE] ;
then if more records come to light it is easy to amend the program to cope with more values by changing the
value of NE. This works because the compiler knows the value of the constant NE at compile time and can
allocate an appropriate amount of space for the array. It would not work if an ordinary variable was used for the
size in the array declaration since at compile time the compiler would not know a value for it.

2.3.2. Accessing Array Elements


Given the declaration above of a 100-element array the compiler reserves space for 100 consecutive floating
point values and accesses these values using an index/subscript that takes values from 0 to 99. The first element

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in an array in C++ always has the index 0, and if the array has n elements the last element will have the index
n-1.
An array element is accessed by writing the identifier of the array followed by the subscript in square brackets.
Thus to set the 15th element of the array above to 1.5 the following assignment is used:
annual_temp[14] = 1.5;

Note that since the first element is at index 0, then the ith element is at index i-1. Hence in the above the 15th
element has index 14.

An array element can be used anywhere an identifier may be used. Here are some examples assuming the
following declarations:

const int NE = 100,


N = 50;
int i, j, count[N];
float annual_temp[NE];
float sum, av1, av2;
A value can be read into an array element directly, using cin

cin >> count[i];


The element can be increased by 5,

count[i] = count[i] + 5;

or, using the shorthand form of the assignment

count[i] += 5;

Array elements can form part of the condition for an if statement, or indeed, for any other logical expression:

if (annual_temp[j] < 10.0)


cout << “It was cold this year “
<< endl;

for statements are the usual means of accessing every element in an array. Here, the first NE elements of the
array annual_temp are given values from the input stream cin.

For (i = 0; i < NE; i++)


cin >> annual_temp[i];
The following code finds the average temperature recorded in the first ten elements of the array.
Sum = 0.0;
for (i = 0; i <10; i++)
sum += annual_temp[i];
av1 = sum / 10;

Notice that it is good practice to use named constants, rather than literal numbers such as 10. If the program is
changed to take the average of the first 20 entries, then it all too easy to forget to change a 10 to 20. If a const is
used consistently, then changing its value will be all that is necessary.

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For example, the following example finds the average of the last k entries in the array. K could either be a
variable, or a declared constant. Observe that a change in the value of k will still calculate the correct average
(provided k<=NE).

sum = 0.0;
for (i = NE – k; i < NE; i++)
sum += annual_temp[i];
av2 = sum / k;

Important – C++ does not check that the subscript that is used to reference an array element actually lies in the
subscript range of the array. Thus C++ will allow the assignment of a value to annual_temp[200], however the
effect of this assignment is unpredictable. For example it could lead to the program attempting to assign a value
to a memory element that is outside the program’s allocated memory space. This would lead to the program
being terminated by the operating system. Alternatively it might actually access a memory location that is
within the allocated memory space of the program and assign a value to that location, changing the value of the
variable in your program which is actually associated with that memory location, or overwriting the machine
code of your program. Similarly reading a value from annual_temp[200] might access a value that has not
been set by the program or might be the value of another variable. It is the programmer’s responsibility to
ensure that if an array is declared with n elements then no attempt is made to reference any element with a
subscript outside the range 0 to n-1. Using an index, or subscript, that is out of range is called Subscript
Overflow. Subscript overflow is one of the commonest causes of erroneous results and can frequently cause
very strange and hard to spot errors in programs.

2.3.3. Initialization of arrays


The initialization of simple variables in their declaration has already been covered. An array can be initialized in
a similar manner. In this case the initial values are given as a list enclosed in curly brackets. For example
initializing an array to hold the first few prime numbers could be written as follows:

int primes[] = {1, 2, 3, 5, 7, 11, 13};

Note that the array has not been given a size, the compiler will make it large enough to hold the number of
elements in the list. In this case primes would be allocated space for seven elements. If the array is given a size
then this size must be greater than or equal to the number of elements in the initialization list. For example:

int primes[10] = {1, 2, 3, 5, 7};

would reserve space for a ten element array but would only initialize the first five elements.

Example Program: Printing Outliers in Data

The requirement specification for a program is:

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A set of positive data values (200) are available. It is required to find the average value of these values and to
count the number of values that are more than 10% above the average value.

Since the data values are all positive a negative value can be used as a sentinel to signal the end of data entry.
Obviously this is a problem in which an array must be used since the values must first be entered to find the
average and then each value must be compared with this average. Hence the use of an array to store the entered
values for later re-use.

An initial algorithmic description is:


initialize.
Enter elements into array and sum elements.
Evaluate average.
Scan array and count number greater than
10% above average.
Output results.
This can be expanded to the complete algorithmic description:
set sum to zero.
Set count to zero.
Set nogt10 to zero.
Enter first value.
While value is positive
{
put value in array element with index count.
Add value to sum.
Increment count.
Enter a value.
}
average = sum/count.
For index taking values 0 to count-1
if array[index] greater than 1.1*average
then increment nogt10.
Output average, count and nogt10.

In the above the variable nogt10 is the number greater than 10% above the average value. It is easy to argue that
after exiting the while loop, count is set to the number of positive numbers entered. Before entering the loop
count is set to zero and the first number is entered, that is count is one less than the number of numbers entered.
Each time round the loop another number is entered and count is incremented hence count remains one less than
the number of numbers entered. But the number of numbers entered is one greater than the number of positive
numbers so count is therefore equal to the number of positive numbers.

A main() program written from the above algorithmic description is given below:

void main()
{
const int NE = 200; // maximum no of elements in array
float sum = 0.0; // accumulates sum
int count = 0; // number of elements entered
int nogt10 = 0; // counts no greater than 10%
// above average
float x; // holds each no as input
float indata[NE]; // array to hold input

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float average; // average value of input values
int i; // control variable

// Data entry, accumulate sum and count


// number of +ve numbers entered
cout << “Enter numbers, -ve no to terminate: “ << endl;
cin >> x;
while (x >= 0.0)
{
sum = sum + x;
indata[count] = x;
count = count + 1;
cin >> x;
}

// calculate average
average = sum/count;

// Now compare input elements with average


for (i = 0; i < count; i++)
{
if (indata[i] > 1.1 * average)
nogt10++;
}

// Output results
cout << “Number of values input is “ << n;
cout << endl
<< “Number more than 10% above average is “
<< nogt10 << endl;
}

Since it was assumed in the specification that there would be less than 200 values the array size is set at 200. In
running the program less than 200 elements may be entered, if n elements where n < 200 elements are entered
then they will occupy the first n places in the array indata. It is common to set an array size to a value that is
the maximum we think will occur in practice, though often not all this space will be used.

Example Program: Test of Random Numbers

The following program simulates the throwing of a dice by using a random number generator to generate
integers in the range 0 to 5. The user is asked to enter the number of trials and the program outputs how many
times each possible number occurred.

An array has been used to hold the six counts. This allows the program to increment the correct count using one
statement inside the loop rather than using a switch statement with six cases to choose between variables if
separate variables had been used for each count. Also it is easy to change the number of sides on the dice by
changing a constant. Because C++ arrays start at subscript 0 the count for an i occurring on a throw is held in
the i-1th element of this count array. By changing the value of the constant die_sides the program could be used
to simulate a die_sides-sided die without any further change.

#include <iostream.h>

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#include <stdlib.h> // time.h and stdlib.h required for
#include <time.h> // random number generation

void main()
{
const int die_sides = 6; // maxr-sided die
int count[die_sides]; // holds count of each
// possible value
int no_trials, // number of trials
roll, // random integer
i; // control variable
float sample; // random fraction 0 .. 1

// initialize random number generation and count


// array and input no of trials
srand(time(0));
for (i=0; i < die_sides; i++)
count[i] = 0;
cout << “How many trials? “;
cin >> no_trials;

// carry out trials


for (i = 0; i < no_trials; i++)
{
sample = rand()/float(RAND_MAX);
roll = int ( die_sides * sample);
// returns a random integer in 0 to die_sides-1
count[roll]++; // increment count
}

// Now output results


for (i = 0; i < die_sides; i++)
{
cout << endl << “Number of occurrences of “
<< (i+1) << “ was “ << count[i];
}
cout << endl;
}

2.3.4. Copying Arrays


The assignment operator cannot be applied to array variables:
const int SIZE=10
int x [SIZE] ;
int y [SIZE] ;
x = y ; // Error – Illegal
Only individual elements can be assigned to using the index operator, e.g., x[1] = y[2];.
To make all elements in ‘x’ the same as those in ‘y’ (equivalent to assignment), a loop has to be used.
// Loop to do copying, one element at a time
for (int i = 0 ; i < SIZE; i++)
x[i] = y[i];

This code will copy the elements of array y into x, overwriting the original contents of x. A loop like this has to
be written whenever an array assignment is needed.

8
Notice the use of a constant to store the array size. This avoids the literal constant ‘10’ appearing a number
times in the code. If the code needs to be edited to use different sized arrays, only the constant needs to be
changed. If the constant is not used, all the ‘10’s would have to be changed individually – it is easy to miss one
out.

2.4. Multidimensional arrays


An array may have more than one dimension. Each dimension is represented as a subscript in the array.
Therefore a two dimensional array has two subscripts, a three dimensional array has three subscripts, and so on.

Arrays can have any number of dimensions, although most of the arrays that you create will likely be of one or
two dimensions.

A chess board is a good example of a two-dimensional array. One dimension represents the eight rows, the
other dimension represents the eight columns.

Suppose the program contains a class named square. The declaration of array named board that represents
would be

Square board[8][8];

The program could also represent the same data with a one dimensional, 64-square array. For example, it could
include the statement

Square board[64];

Such a representation does not correspond as closely to the real-world object as the two dimensional array,
however.

Suppose that when the game begins. The king id located in the fourth position in the first row. Counting from
zero that position corresponds to board[0][3] in the two dimensional array, assuming that the first subscript
corresponds to the row, and the second to the column.

2.4.1. Initializing Multidimensional Arrays


To initialize a multidimensional arrays , you must assign the list of values to array elements in order, with last
array subscript changing while the first subscript while the first subscript holds steady. Therefore, if the
program has an array int theArray[5][3], the first three elements go int theArray[0]; the next
three into theArray[1]; and so forth.

The program initializes this array by writing


int theArray[5][3] ={ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15};
for the sake of clarity, the program could group the initializations with braces, as shown below.

9
Int theArray[5][3] = { {1, 2, 3}, {4, 5, 6}, {7, 8, 9}, {10, 11, 12},
{13, 14,15} };
The compiler ignores the inner braces, which clarify how the numbers are distributed.
Each value should be separated by comma, regardless of whither inner braces are include. The entire
initialization must set must appear within braces, and it must end with a semicolon.

2.4.2. Omitting the Array Size


If a one-dimensional array is initialized, the size can be omitted as it can be found from the number of
initializing elements:

int x[] = { 1, 2, 3, 4} ;
This initialization creates an array of four elements.
Note however:
int x[][] = { {1,2}, {3,4} } ; // error is not allowed.
And must be written
int x[2][2] = { {1,2}, {3,4} } ;

Example of multidimensional array


#include<iostream.h>
void main(){
int SomeArray[5][2] = {{0,0},{1,2}, {2,4},{3,6}, {4,8}}
for ( int i=0; i<5; i++)
for (int j = 0; j<2;j++)
{
cout<<”SomeArray[“<<i<<”][“<<j<<’’]: ‘’;
cout<<endl<<SomeArray[i][ j];
}
}

2.5. Strings representation and manipulation


String in C++ is nothing but a sequence of character in which the last character is the null character ‘\0’. The
null character indicates the end of the string. Any array of character can be converted into string type in C++ by
appending this special character at the end of the array sequence.

In C++ strings of characters are held as an array of characters, one character held in each array element. In
addition a special null character, represented by `\0’, is appended to the end of the string to indicate the end of
the string. Hence if a string has n characters then it requires an n+1 element array (at least) to store it. Thus the
character `a’ is stored in a single byte, whereas the single-character string “a” is stored in two consecutive bytes
holding the character `a’ and the null character.

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A string variable s1 could be declared as follows:
char s1[10];

The string variable s1 could hold strings of length up to nine characters since space is needed for the final null
character. Strings can be initialized at the time of declaration just as other variables are initialized. For example:

char s1[] = “example”;


char s2[20] = “another example”
would store the two strings as follows:
s1 |e|x|a|m|p|l|e|\0|
s2 |a|n|o|t|h|e|r| |e|x|a|m|p|l|e|\0|?|?|?|?|
In the first case the array would be allocated space for eight characters, that is space for the seven characters of
the string and the null character. In the second case the string is set by the declaration to be twenty characters
long but only sixteen of these characters are set, i.e. the fifteen characters of the string and the null character.
Note that the length of a string does not include the terminating null character.

2.5.1. String Output

A string is output by sending it to an output stream, for example:

cout << “The string s1 is “ << s1 << endl;


would print
The string s1 is example
The setw(width) I/O manipulator can be used before outputting a string, the string will then be output right-
justified in the field width. If the field width is less than the length of the string then the field width will be
expanded to fit the string exactly. If the string is to be left-justified in the field then the setiosflags
manipulator with the argument ios::left can be used.

2.5.2. String Input


When the input stream cin is used space characters, newline etc. are used as separators and terminators. Thus
when inputting numeric data cin skips over any leading spaces and terminates reading a value when it finds a
white-space character (space, tab, newline etc. ). This same system is used for the input of strings, hence a
string to be input cannot start with leading spaces, also if it has a space character in the middle then input will
be terminated on that space character. The null character will be appended to the end of the string in the
character array by the stream functions. If the string s1 was initialized as in the previous section, then the
statement

cin << s1;


would set the string s1 as follows when the string “first” is entered (without the double quotes)
|f|i|r|s|t|\0|e|\0|

11
Note that the last two elements are a relic of the initialization at declaration time. If the string that is entered is
longer than the space available for it in the character array then C++ will just write over whatever space comes
next in memory. This can cause some very strange errors when some of your other variables reside in that
space!

To read a string with several words in it using cin we have to call cin once for each word. For example to read
in a name in the form of a Christian name followed by a surname we might use code as follows:

char ntil ian[12], surname[12];


cout << “Enter name “;
cin >> ntil ian;
cin >> surname;
cout << “The name entered was “
<< ntil ian << “ “
<< surname;
The name would just be typed by the user as, for example, Ian Aitchison and the output would then be
The name entered was Ian Aitchison
Enter a string: Law is a bottomless pit.
You entered: Law
Where did the rest of the phrase go?
It turns the insertion operator >> consider a space to be a terminating character.

Thus it will read strings consisting of a single word, but anything typed after a space is thrown away.

To read text containing blanks we use another function, cin::get().


#include<iostream.h>
void main()
{
const int max=80;
char str[max];
cout<<”\n Enter a string;”;
cin.get(str,max); // max avoid buffer overflow
cout<<”\n You entered : “<<str;
}
Reading multiple lines

We have solved the problem of reading strings with embedded blanks, but what about strings with multiple
lines? It turns out that the cin::get() function can take a third argument to help out in this situation.

This argument specifies the character that tells the function to stop reading. The default value of this argument
is the newline(‘\n’)character, but if you call the function with some other character for this argument, the
default will be overridden by the specified character.

In the next example, we call the function with a dollar sign (‘$’) as the third argument
//reads multiple lines, terminates on ‘$’ character
#include<iostream.h>
void main(){

12
const int max=80;
char str[max];
cout<<”\n Enter a string:\n”;
cin.get(str, max, ‘$’); //terminates with $
cout<<\n You entered:\n”<<str; }

now you can type as many lines of input as you want. The function will continue to accept characters until you
enter the terminated character $ (or ntil you exceed the size of the array. Remember, you must still press Enter
key after typing the ‘$’ character .

2.5.3. Avoiding buffer over flow


The strings in the program invites the user to type in a string. What happens if the user enters a string that is
longer than the array used to hold it? There is no built-in mechanism in C++ to keep a program from inserting
array elements outside an array.

However, it is possible to tell the >> operator to limit the number of characters it places in an array.

//avoids buffer overflow with cin.width


#include<iostream.h>
#include<iomanip.h> //for setw
void main(){
const int MAX=20;
char str[MAX];
cout<<”\n Enter a string: “;
cin>>setw(MAX)>>str;
cout<<”\n You entered :”<<str;
}

2.5.4. String constants


You can initialize a string to a constant value when you define it. Here’s an example’

#include<iostream.h>
void main(){
char str[] = “Welcome to C++ programming language”;
cout<<str;
}

if you tried to the string program with strings that contain more than one word , you may have unpleasant
surprise. Copying string the hard way

The best way to understand the true nature of strings is to deal with them character by character

#include<iostream.h>
#include<string.h> //for strlen()
void main()
{
const int max=80;
char str1[]=’’ Oh, Captain, my Captain!”
our fearful trip is done”;
char str2[max];

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for(int i=0; i<strlen(str1);i++)
str2[i]=str1[1];
str2[i]=’\0’;
cout<<endl;
cout<<str2;
}

2.5.5. Copying string the easy way


Ofcourse you don’t need to use a for loop to copy a string. As you might have guesses, a library function will
do it for you. You can copy strings using strcpy or strncpy function. We assign strings by using the string
copy function strcpy. The prototype for this function is in string.h.

strcpy(destination, source);

strcpy copies characters from the location specified by source to the location specified by destination. It
stops copying characters after it copies the terminating null character.

o The return value is the value of the destination parameter.


You must make sure that the destination string is large enough to hold all of the characters in the source string
(including the terminating null character).

Example:
#include <iostream.h>
#include <string.h>
void main(){
char me[20] = “David”;
cout << me << endl;
strcpy(me, “YouAreNotMe”);
cout << me << endl ;
return;
}
There is also another function strncpy, is like strcpy, except that it copies only a specified number of
characters.
Strncpy(destination, source, int n) ;

It may not copy the terminating null character.


Example
#include <iostream.h>
#include <string.h>
void main() {
char str1[] = “String test”;
char str2[] = “Hello”;
char one[10];
strncpy(one, str1, 9);
one[9] = ‘\0’;
cout << one << endl;
strncpy(one, str2, 2);
cout << one << endl;
strcpy(one, str2);
cout << one << endl;

14
}

2.5.6. Concatenating strings


In C++ the + operator cannot normally be used to concatenate string, as it can in some languages such as
BASIC; that is you can’t say

Str3 = str1 + str2;


You can use strcat() or strncat

The function strcat concatenates (appends) one string to the end of another string.

Strcat(destination, source);
o The first character of the source string is copied to the location of the terminating null character of the
destination string.
o The destination string must have enough space to hold both strings and a terminating null character.
Example:
#include <iostream.h>
#include <string.h>

void main() {
char str1[30];
strcpy(str1, “abc”);
cout << str1 << endl;
strcat(str1, “def”);
cout << str1 << endl;

char str2[] = “xyz”;


strcat(str1, str2);
cout << str1 << endl;
str1[4] = ‘\0’;
cout << str1 << endl;
}

The function strncat is like strcat except that it copies only a specified number of characters.
Strncat(destination, source, int n) ;
It may not copy the terminating null character.
Example:
#include <iostream.h>
#include <string.h>
void main() {
char str1[30];
strcpy(str1, “abc”);
cout << str1 << endl;
strncat(str1, “def”, 2);
str1[5] = ‘\0’;
cout << str1 << endl;
char str2[] = “xyz”;
strcat(str1, str2);
cout << str1 << endl;
str1[4] = ‘\0’;
cout << str1 << endl;
}

15
2.5.7. Comparing strings
Strings can be compared using strcmp or strncmp functions
The function strcmp compares two strings.
Strcmp(str1, str2);
strcmp returns: < 0 if str1 is less than str2
=0 if str1 is equal to str2
>0 if str1 is greater than str2
Example:
#include <iostream.h>
#include <string.h>
void main() {
cout << strcmp(“abc”, “def”) << endl;
cout << strcmp(“def”, “abc”) << endl;
cout << strcmp(“abc”, “abc”) << endl;
cout << strcmp(“abc”, “abcdef”) << endl;
cout << strcmp(“abc”, “ABC”) << endl;
}
The function strncmp is like strcmp except that it compares only a specified number of characters.
Strncmp(str1, str2, int n);

strncmp does not compare characters after a terminating null character has been found in one of the strings.
Example:
#include <iostream.h>
#include <string.h>
void main()
{
cout << strncmp(“abc”, “def”, 2) << endl;
cout << strncmp(“abc”, “abcdef”, 3) << endl;
cout << strncmp(“abc”, “abcdef”, 2) << endl;
cout << strncmp(“abc”, “abcdef”, 5) << endl;
cout << strncmp(“abc”, “abcdef”, 20) << endl;
}

3. Pointers
A pointer is simply the address of a memory location and provides an indirect way of accessing data in
memory. A pointer variable is defined to ‘point to’ data of a specific type. For example:

int *ptr1; // pointer to an int


char *ptr2; // pointer to a char
The value of a pointer variable is the address to which it points. For example, given the definitions

int num;
we can write:

ptr1 = &num;

The symbol & is the address operator; it takes a variable as argument and returns the memory address of that
variable. The effect of the above assignment is that the address of num is assigned to ptr1. Therefore, we say
that ptr1 points to num. Figure 5.Error! Bookmark not defined. illustrates this diagrammatically.
16
ptr1 num
Figure: A simple integer pointer.
Given that ptr1 points to num, the expression

*ptr1

dereferences ptr1 to get to what it points to, and is therefore equivalent to num. The symbol * is the dereference
operator; it takes a pointer as argument and returns the contents of the location to which it points.

In general, the type of a pointer must match the type of the data it is set to point to. A pointer of type void*,
however, will match any type. This is useful for defining pointers which may point to data of different types, or
whose type is originally unknown. A pointer may be cast (type converted) to another type. For example,

ptr2 = (char*) ptr1;

converts ptr1 to char pointer before assigning it to ptr2.


Regardless of its type, a pointer may be assigned the value 0 (called the null pointer). The null pointer is used
for initializing pointers, and for marking the end of pointer-based data structures (e.g., linked lists).

3.1.1. Dynamic Memory


In addition to the program stack (which is used for storing global variables and stack frames for function calls),
another memory area, called the heap, is provided. The heap is used for dynamically allocating memory blocks
during program execution. As a result, it is also called dynamic memory. Similarly, the program stack is also
called static memory.

Two operators are used for allocating and deallocating memory blocks on the heap. The new operator takes a
type as argument and allocated a memory block for an object of that type. It returns a pointer to the allocated
block. For example,

int *ptr = new int;


char *str = new char[10];
allocate, respectively, a block for storing a single integer and a block large enough for storing an array of 10
characters.

Memory allocated from the heap does not obey the same scope rules as normal variables. For example,
in

void Foo (void)


{
char *str = new char[10];
//...
}

17
when Foo returns, the local variable str is destroyed, but the memory block pointed to by str is
not. The latter remains allocated until explicitly released by the programmer.
The delete operator is used for releasing memory blocks allocated by new. It takes a pointer as
argument and releases the memory block to which it points. For example:

delete ptr; // delete an object


delete [] str; // delete an array of objects

Note that when the block to be deleted is an array, an additional [] should be included to indicate
this.
Should delete be applied to a pointer which points to anything but a dynamically-allocated
object (e.g., a variable on the stack), a serious runtime error may occur. It is harmless to apply
delete to the 0 pointer.
Dynamic objects are useful for creating data which last beyond the function call which creates
them. Listing 5.1 illustrates this using a function which takes a string parameter and returns a copy
of the string.

Listing 5.1
1 #include <string.h>

2 char* CopyOf (const char *str)


3 {
4 char *copy = new char[strlen(str) + 1];

5 strcpy(copy, str);
6 return copy;
7 }

Annotation (analysis)
1 This is the standard string header file which declares a variety of functions for manipulating
strings.
4 The strlen function (declared in string.h) counts the characters in its string argument up to
(but excluding) the final null character. Because the null character is not included in the count,
we add 1 to the total and allocate an array of characters of that size.
5 The strcpy function (declared in string.h) copies its second argument to its first, character by
character, including the final null character.

Because of the limited memory resources, there is always the possibility that dynamic memory
may be exhausted during program execution, especially when many large blocks are allocated and
none released. Should new be unable to allocate a block of the requested size, it will return 0 instead.
It is the responsibility of the programmer to deal with such possibilities.

3.1.2. Pointer Arithmetic


In C++ one can add an integer quantity to or subtract an integer quantity from a pointer. This is
frequently used by programmers and is called pointer arithmetic. Pointer arithmetic is not the same

18
as integer arithmetic, because the outcome depends on the size of the object pointed to. For
example, suppose that an int is represented by 4 bytes. Now, given
char *str = "HELLO";
int nums[] = {10, 20, 30, 40};
int *ptr = &nums[0]; // pointer to first element

str++ advances str by one char (i.e., one byte) so that it points to the second character of "HELLO",
whereas ptr++ advances ptr by one int (i.e., four bytes) so that it points to the second element of
nums. Figure 5.1 illustrates this diagrammatically.

Figure 5.1 Pointer arithmetic.


H E L L O \0 10 20 30 40

str ptr

str++ ptr++

It follows, therefore, that the elements of "HELLO" can be referred to as *str, *(str + 1),
*(str + 2), etc. Similarly, the elements of nums can be referred to as *ptr, *(ptr + 1), *(ptr +
2), and *(ptr + 3).
Another form of pointer arithmetic allowed in C++ involves subtracting two pointers of the
same type. For example:
int *ptr1 = &nums[1];
int *ptr2 = &nums[3];
int n = ptr2 - ptr1; // n becomes 2

Pointer arithmetic is very handy when processing the elements of an array. Listing 5.2 shows as
an example a string copying function similar to strcpy.

Listing 5.2
1 void CopyString (char *dest, char *src)
2 {
3 while (*dest++ = *src++)
4 ;
5 }

Annotation
3 The condition of this loop assigns the contents of src to the contents of dest and then
increments both pointers. This condition becomes 0 when the final null character of src is
copied to dest.
In turns out that an array variable (such as nums) is itself the address of the first element of the
array it represents. Hence the elements of nums can also be referred to using pointer arithmetic on
nums, that is, nums[i] is equivalent to *(nums + i). The difference between nums and ptr is that
nums is a constant, so it cannot be made to point to anything else, whereas ptr is a variable and can
be made to point to any other integer.
Listing 5.3 shows how the HighestTemp function (shown earlier in Listing 5.Error! Bookmark
not defined.) can be improved using pointer arithmetic.
Listing 5.3

19
1 int HighestTemp (const int *temp, const int rows, const int columns)
2 {
3 int highest = 0;

4 for (register i = 0; i < rows; ++i)


5 for (register j = 0; j < columns; ++j)
6 if (*(temp + i * columns + j) > highest)
7 highest = *(temp + i * columns + j);
8 return highest;
9 }

Annotation
1 Instead of passing an array to the function, we pass an int pointer and two additional
parameters which specify the dimensions of the array. In this way, the function is not restricted
to a specific array size.
6 The expression *(temp + i * columns + j) is equivalent to temp[i][j] in the previous
version of this function.

HighestTemp can be simplified even further by treating temp as a one-dimensional array of row
* column integers. This is shown in Listing 5.4.

Listing 5.4
1 int HighestTemp (const int *temp, const int rows, const int columns)
2 {
3 int highest = 0;

4 for (register i = 0; i < rows * columns; ++i)


5 if (*(temp + i) > highest)
6 highest = *(temp + i);
7 return highest;
8 }

3.1.3. Function Pointers


It is possible to take the address of a function and store it in a function pointer. The pointer can then
be used to indirectly call the function. For example,
int (*Compare)(const char*, const char*);

defines a function pointer named Compare which can hold the address of any function that takes two
constant character pointers as arguments and returns an integer. The string comparison library
function strcmp, for example, is such. Therefore:
Compare = &strcmp; // Compare points to strcmp function

The & operator is not necessary and can be omitted:


Compare = strcmp; // Compare points to strcmp function

Alternatively, the pointer can be defined and initialized at once:


int (*Compare)(const char*, const char*) = strcmp;

20
When a function address is assigned to a function pointer, the two types must match. The above
definition is valid because strcmp has a matching function prototype:
int strcmp(const char*, const char*);

Given the above definition of Compare, strcmp can be either called directly, or indirectly via
Compare. The following three calls are equivalent:

strcmp("Tom", "Tim"); // direct call


(*Compare)("Tom", "Tim"); // indirect call
Compare("Tom", "Tim"); // indirect call (abbreviated)

A common use of a function pointer is to pass it as an argument to another function; typically


because the latter requires different versions of the former in different circumstances. A good
example is a binary search function for searching through a sorted array of strings. This function
may use a comparison function (such as strcmp) for comparing the search string against the array
strings. This might not be appropriate for all cases. For example, strcmp is case-sensitive. If we
wanted to do the search in a non-case-sensitive manner then a different comparison function would
be needed.
As shown in Listing 5.5, by making the comparison function a parameter of the search function,
we can make the latter independent of the former.

Listing 5.5
1 int BinSearch (char *item, char *table[], int n,
2 int (*Compare)(const char*, const char*))
3 {
4 int bot = 0;
5 int top = n - 1;
6 int mid, cmp;

7 while (bot <= top) {


8 mid = (bot + top) / 2;
9 if ((cmp = Compare(item,table[mid])) == 0)
10 return mid; // return item index
11 else if (cmp < 0)
12 top = mid - 1; // restrict search to lower half
13 else
14 bot = mid + 1; // restrict search to upper half
15 }
16 return -1; // not found
17 }

Annotation
1 Binary search is a well-known algorithm for searching through a sorted list of items. The search
list is denoted by table which is an array of strings of dimension n. The search item is denoted
by item.
2 Compare is the function pointer to be used for comparing item against the array elements.
7 Each time round this loop, the search span is reduced by half. This is repeated until the two
ends of the search span (denoted by bot and top) collide, or until a match is found.
9 The item is compared against the middle item of the array.
10 If item matches the middle item, the latter’s index is returned.
11 If item is less than the middle item, then the search is restricted to the lower half of the array.

21
14 If item is greater than the middle item, then the search is restricted to the upper half of the
array.
16 Returns -1 to indicate that there was no matching item.
The following example shows how BinSearch may be called with strcmp passed as the
comparison function:
char *cities[] = {"Boston", "London", "Sydney", "Tokyo"};
cout << BinSearch("Sydney", cities, 4, strcmp) << '\n';

This will output 2 as expected. 

3.1.4. References
A reference introduces an alias for an object. The notation for defining references is similar to that
of pointers, except that & is used instead of *. For example,
double num1 = 3.14;
double &num2 = num1; // num is a reference to num1

defines num2 as a reference to num1. After this definition num1 and num2 both refer to the same
object, as if they were the same variable. It should be emphasized that a reference does not create a
copy of an object, but merely a symbolic alias for it. Hence, after
num1 = 0.16;

both num1 and num2 will denote the value 0.16.


A reference must always be initialized when it is defined: it should be an alias for something. It
would be illegal to define a reference and initialize it later.
double &num3; // illegal: reference without an initializer
num3 = num1;

You can also initialize a reference to a constant. In this case a copy of the constant is made
(after any necessary type conversion) and the reference is set to refer to the copy.
int &n = 1; // n refers to a copy of 1

The reason that n becomes a reference to a copy of 1 rather than 1 itself is safety. Consider what
could happen if this were not the case.
int &x = 1;
++x;
int y = x + 1;

The 1 in the first and the 1 in the third line are likely to be the same object (most compilers do
constant optimization and allocate both 1’s in the same memory location). So although we expect y
to be 3, it could turn out to be 4. However, by forcing x to be a copy of 1, the compiler guarantees
that the object denoted by x will be different from both 1’s.
The most common use of references is for function parameters. Reference parameters facilitates
the pass-by-reference style of arguments, as opposed to the pass-by-value style which we have
used so far. To observe the differences, consider the three swap functions in Listing 5.6.

Listing 5.6

22
1 void Swap1 (int x, int y) // pass-by-value (objects)
2 {
3 int temp = x;
4 x = y;
5 y = temp;
6 }

7 void Swap2 (int *x, int *y) // pass-by-value (pointers)


8 {
9 int temp = *x;
10 *x = *y;
11 *y = temp;
12 }

13 void Swap3 (int &x, int &y) // pass-by-reference


14 {
15 int temp = x;
16 x = y;
17 y = temp;
18 }
Annotation
1 Although Swap1 swaps x and y, this has no effect on the arguments passed to the function,
because Swap1 receives a copy of the arguments. What happens to the copy does not affect the
original.
7 Swap2 overcomes the problem of Swap1 by using pointer parameters instead. By dereferencing
the pointers, Swap2 gets to the original values and swaps them.
13 Swap3 overcomes the problem of Swap1 by using reference parameters instead. The parameters
become aliases for the arguments passed to the function and therefore swap them as intended.
Swap3 has the added advantage that its call syntax is the same as Swap1 and involves no
addressing or dereferencing. The following main function illustrates the differences:

int main (void)


{
int i = 10, j = 20;
Swap1(i, j); cout << i << ", " << j << '\n';
Swap2(&i, &j); cout << i << ", " << j << '\n';
Swap3(i, j); cout << i << ", " << j << '\n';
}

When run, it will produce the following output:


10, 20
20, 10
10, 20 

23
Self-test Exercise
1. Single-Dimensional Array: You are developing a student grading system for a class of 30
students. Write a C++ program to input the grades of each student for a particular subject and calculate
the average grade.
2. Two-Dimensional Array: You are managing a small library with multiple shelves and books on
each shelf. Write a C++ program to represent the library inventory using a two-dimensional array. Allow
users to add, remove, and search for books by title or author.
3. Three-Dimensional Array: You are working on a weather monitoring system that collects data
from multiple sensors placed in different locations. Write a C++ program to store temperature readings
from these sensors in a three-dimensional array. Implement functions to display the average temperature
for each sensor and the maximum temperature recorded overall.
4. Single-Dimensional Array: You are developing an ATM system for a bank. Write a C++
program to simulate the process of withdrawing money from an account. Use a single-dimensional array
to store account balances for multiple users and implement functions to deposit and withdraw funds.
5. Two-Dimensional Array: You are designing a seating arrangement system for a theater. Write a
C++ program to represent the seating layout using a two-dimensional array. Allow users to book seats,
view available seats, and cancel bookings.
6. Three-Dimensional Array: You are working on a 3D graphics application that simulates a city
skyline. Write a C++ program to store building heights for different city blocks using a three-
dimensional array. Implement functions to calculate the average building height and determine the
tallest building in each block.
7. Single-Dimensional Array: You are developing a stock management system for a grocery store.
Write a C++ program to track the inventory of different products using a single-dimensional array.
Implement functions to add new products, update quantities, and generate reports.
8. Two-Dimensional Array: You are creating a chess game application. Write a C++ program to
represent the chessboard using a two-dimensional array. Implement functions to move pieces, check for
checkmate, and display the board after each move.
9. Three-Dimensional Array: You are working on a medical imaging system that captures MRI
scans of patients' brains. Write a C++ program to store pixel intensity values for MRI images using a
three-dimensional array. Implement functions to apply image processing filters and display the
processed images.
10. Single-Dimensional Array: You are developing a music playlist application. Write a C++
program to store the names of songs in a playlist using a single-dimensional array. Implement functions
to add new songs, shuffle the playlist, and play songs in a loop.
11. Pointer to Array: You are developing a program to store the scores of students in an exam.
Write a C++ program that uses a pointer to dynamically allocate an array to store the scores of 10
students. Initialize the array with random scores and display them.
12. Pointer Arithmetic: You are working on a data processing application that deals with arrays of
integers. Write a C++ program that uses pointer arithmetic to find the sum of elements in an integer
array. Display the sum as output.
13. Pointer to Function: You are designing a calculator application that performs arithmetic
operations. Write a C++ program that defines functions for addition, subtraction, multiplication, and
division. Use function pointers to switch between different arithmetic operations based on user input.
14. Pointer to Pointer: You are working on a text processing application that manipulates strings.
Write a C++ program that uses a pointer to pointer to dynamically allocate memory for a 2D array of
characters to store a list of words. Allow users to input words and display them.

24
15. Dynamic Memory Allocation: You are developing a memory management system for a gaming
application. Write a C++ program that dynamically allocates memory for an array of integers based on
user input for the array size. Populate the array with random numbers and display them.
16. Pointer to Constant: You are designing a program to perform mathematical calculations using
constants. Write a C++ program that defines constant variables for the values of pi and gravity. Use
pointers to constants to perform calculations such as area and force.
17. Pointer to Function as Parameter: You are working on a sorting algorithm for arrays of integers.
Write a C++ program that defines a function to sort an array using the bubble sort algorithm. Use a
pointer to function as a parameter to generalize the sorting process for different types of arrays.
18. Pointer to Array of Pointers: You are implementing a command-line interface for a text-based
adventure game. Write a C++ program that uses an array of pointers to strings to represent different
game commands. Allow users to input commands and display appropriate responses.
19. String Length: You are developing a text processing application that requires calculating the
length of a string. Write a C++ program that prompts the user to enter a string and then calculates and
displays the length of the string.
20. String Concatenation: You are working on a messaging application that requires concatenating
two strings. Write a C++ program that prompts the user to enter two strings and then concatenates them.
Display the concatenated string as output.
21. String Comparison: You are designing a program that checks if two strings are equal. Write a
C++ program that prompts the user to enter two strings and then compares them. Display a message
indicating whether the strings are equal or not.
22. Substring Search: You are developing a search engine that searches for a keyword within a text
document. Write a C++ program that prompts the user to enter a string and a keyword, then searches for
the keyword within the string. Display the position of the keyword if found.
23. String Reversal: You are implementing a feature in your application that requires reversing a
string. Write a C++ program that prompts the user to enter a string and then reverses it. Display the
reversed string as output.
24. String Tokenization: You are working on a text parsing application that requires breaking a
string into tokens. Write a C++ program that prompts the user to enter a sentence and then tokenizes it
based on whitespace. Display each token separately.
25. String Trimming: You are developing a text processing tool that removes leading and trailing
whitespace from a string. Write a C++ program that prompts the user to enter a string and then trims the
whitespace. Display the trimmed string as output.
26. String Conversion: You are designing a program that converts a string to uppercase or
lowercase. Write a C++ program that prompts the user to enter a string and then converts it to uppercase
or lowercase based on user input. Display the converted string as output.
27. String Replacement: You are implementing a feature in your application that requires replacing
occurrences of a substring with another string. Write a C++ program that prompts the user to enter a
string, a substring to replace, and the replacement string. Perform the replacement and display the
modified string.
28. Palindrome Check: You are developing a utility to check if a given string is a palindrome.
Write a C++ program that prompts the user to enter a string and then checks if it is a palindrome.
Display a message indicating whether the string is a palindrome or not.

25

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