Computer Graphics
Computer Graphics
4. What is the common color model used for 8. What is the function of a frame buffer?
computer displays?
a) To store audio data
a) CMYK
b) To store pixel data for the current display
b) RGB frame
c) HSL c) To store software drivers
d) HSV d) To connect to the CPU
Answer: b Answer: b
9. What does VDU stand for in computer 13. The flood-fill algorithm is used to:
graphics hardware?
a) Draw a straight line
a) Visual Data Unit
b) Fill a bounded region with color
b) Video Display Unit
c) Draw curves
c) Virtual Data Unit
d) Generate 3D models
d) Visual Display Unit
Answer: b
Answer: d
26. What does Phong shading achieve in 30. Flat shading assigns:
computer graphics?
a) Uniform color to a polygon
a) Smooth color transitions across surfaces
b) Gradient colors based on normals
b) Fast rendering at low resolution
c) Multiple colors to a pixel
c) Perfect specular reflection
d) Textured maps to a polygon
d) Monochrome image processing
Answer: a
Answer: a
34. Latency in interactive systems can cause: 38. Which method is common for simulating
fluid dynamics in graphics?
a) Smoother animations
a) Navier-Stokes equations
b) Delayed user responses
b) Dijkstra's algorithm
c) Higher image quality
c) Marching Cubes
d) Faster rendering
d) Binary search
Answer: b
Answer: a
36. The term "metaverse" refers to: 40. Particle systems in graphics are used to
simulate:
a) A software rendering algorithm
a) Polygon models
b) A fully virtual interconnected digital
universe b) Real-time shadows
c) A 2D graphics editing tool c) Dynamic, complex phenomena such as
smoke or fire
d) Image compression technique
d) Texture mapping
Answer: b
Answer: c
42. Which shading technique uses interpolated 46. Which color model is primarily used in
colors across polygons? printing applications?
a) Gouraud shading\ a) RGB
b) Phong shading\ b) CMYK
c) Flat shading c) HSV
d) Lambert shading d) HSL
Answer: a Answer: b
43. The term "bitmap" is associated with: 47. The aspect ratio in computer graphics
defines:
a) Vector graphics
a) The number of bits per pixel
b) Raster graphics
b) The resolution of the display
c) 3D transformations
c) The ratio between width and height of an
d) Rendering algorithms
image
Answer: b
d) The speed of the graphics processor
Answer: c
44. Which term describes the smooth transition
between colors?
48. In the graphics pipeline, the "fragment
a) Blending
shader" is responsible for:
b) Aliasing
a) Vertex processing
c) Rasterization
b) Texture mapping
d) Buffering
c) Final color computation of pixels
Answer: a
d) Model transformations
Answer: c
45. Graphics APIs such as OpenGL and DirectX
are used for:
49. Which type of projection preserves the
relative dimensions of an object in computer
53. Which graphics technique simulates the way
graphics?
light interacts with surfaces?
a) Orthographic projection
a) Shading
b) Perspective projection
b) Ray Tracing
c) Isometric projection
c) Clipping
d) Affine projection
d) Dithering
Answer: a
Answer: b
65. Aliasing in computer graphics results in: 69. In 3D modeling, a mesh is defined as:
a) Smooth images a) A set of pixels
b) Jagged edges on curved or diagonal lines b) A collection of polygons representing a 3D
object
c) High-resolution rendering
c) A color gradient
d) Improved animation quality
d) A shading technique
Answer: b
Answer: b