The document outlines a quarterly plan that includes topics such as the evolution of programming languages, the Visual Basic 6.0 environment, starting a project, working with forms, and variables and functions. Specifically, it will cover first through fourth generation languages, different programming paradigms like imperative, functional, logic and object-oriented programming, and concepts in the Visual Basic environment.
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Evolution of Programming Languages
The document outlines a quarterly plan that includes topics such as the evolution of programming languages, the Visual Basic 6.0 environment, starting a project, working with forms, and variables and functions. Specifically, it will cover first through fourth generation languages, different programming paradigms like imperative, functional, logic and object-oriented programming, and concepts in the Visual Basic environment.
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Outline for the Quarter
A. Evolution of Programming Languages
B. Visual Basic 6.0 Environment C. Starting a Project D. Working with Forms E. Variables and Constants F. Operators and Functions Evolution of Programming Languages Lecture First Generation Languages (1GL) Machine Language Uses 1’s and 0’s (binary) Advantages Fast and Efficient Directly understood by the computer Disadvantages Cumbersome – very difficult to learn and use Machine dependent Second Generation Language (2GL) Assembly or Symbolic language Uses mnemonics or very short commands Advantages Less difficult to learn and use (compared to 1GL) Fast and Efficient Disadvantages Still difficult to learn and use Needs to be assembled into machine language Machine dependent (non-portable) Third Generation Languages (3GL) High Level Language Advantages Easier for programmers to learn and use Supports data structures, control structures and structured decomposition Machine-independent (portable) Disadvantages Needs to be compiled to produce object code Program size becomes larger due to overhead code Fourth Generation Languages (4GL) Declarative Language Advantages English-like and non-procedural Easier to learn and use (compared to 3GL) Faster to program due to less coding required Machine-independent (portable) Disadvantages Not suitable/effective for all programming requirements Inelegant code and difficult to maintain Programming Paradigms
A model or way of thinking about computing
A fundamental style of programming regarding how solutions to problems are formulated in a programming language Provides and determines the view that the programmer has of the execution of the program Imperative Programming
Also called procedural programming
Oldest and most traditional Declarative description of the problem as a set of rules is provided “How to do” Like a recipe Examples: FORTRAN, Algol, COBOL, Pascal, C Functional Programming
An expression-oriented paradigm that is close
to mathematical specification Emphasis on evaluation of expressions Used in academia rather than in commercial software development Examples: Lisp (John McCarthy), Haskell (Simon Peyton-Jones), Logic Programming
Based on logical deduction
Declarative description of the problem as a set of rules provided, from which the solutions are then inferred Example: Prolog (Alain Colmerauer) Object-Oriented Programming (OOP) Uses objects and their interactions to design applications and computer programs Strongly emphasizes modularity
Class – defines the abstract characteristics of a
thing (object) Object – an instance in a class Method – ability of an object Example: Java (Sun Microsystems), C++ (Bjourne Stroustroup), Visual Basic
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Lynda - PHP With MySQL Essential Training 2013 - Tutorial - Video Learning - Lynda - Total Training - Video2Brain - Tutsplus - Kelby - LiveLesson - Wiley