EEM424 Design of Experiments: An Introduction To
EEM424 Design of Experiments: An Introduction To
• Course Outcomes
• Programme Outcomes
• Assessments
• Reference book
• Course contents
Course Outcomes
CO1:
To be able to describe the procedure for planning experiments
based on modern experimental designs and to be able to
contrast the procedure with the traditional one-factor-at-a-time
design
CO2:
To be able to analyse data and draw conclusions from modern
experimental designs for comparative experiments
CO3:
To be able to analyse data and draw conclusions from modern
experimental designs involving two or more factors
Programme Outcomes
PO3:
Design/Development of Solutions
Ability to design solution for complex engineering problems and
design systems, components or processes that meet specified
needs with appropriate consideration for public health and
safety, cultural, societal and environmental considerations.
PO4:
Investigation
Ability to conduct investigations of complex problems using
research-based knowledge and research methods including
design of experiments, analysis and interpretation of data,
synthesis of information to provide valid conclusions.
Assessment
1. Assignment
– 4 assignments
– 20%
2. Test
– 2 tests
– 10%
3. Quiz
– 4 quizzes
– 10%
4. Final exam
– 4 questions
– 60%
Reference Book
• Reduce time to
design/develop new products
& processes
• Improve performance of
existing processes
• Improve reliability and
performance of products
• Achieve product & process
robustness
• Evaluation of materials,
design alternatives, setting
component & system
tolerances, etc.
Airplane problem
Experimental Strategies
• There are at least three strategies of experimentation:
– “Best-guess” experiments
– One-factor-at-a-time (OFAT) experiments
– Statistically designed experiments a.k.a factorial experiment
Experimental Strategies
• “Best-guess” experiments
– select an arbitrary combination of assumed influential
factors, test them, and see what happens.
– frequently used in practice by engineers and scientists
– often works reasonably well, too, because the experimenters
often have a great deal of technical or theoretical knowledge
of the system they are studying, as well as considerable
practical experience.
– Indefinite guessing of factor combinations without guarantee
of the ‘best’
– Premature stop
Experimental Strategies
• One-factor-at-a-time (OFAT) experiments
– selecting a starting point, or baseline set of levels, for each factor,
and then successively varying each factor over its range with the
other factors held constant at the baseline level.
– After all tests are performed, a series of graphs are usually
constructed showing how the response variable is affected by
varying each factor with all other factors held constant.
– select the optimal combination
– Used extensively
– fails to consider any possible interaction between the factors
– An interaction is the failure of one factor to produce the same
effect on the response at different levels of another factor.
– Interactions between factors are very common, and if they occur,
the one-factor-at-a-time strategy will usually produce poor results.
Experimental Strategies
• Statistically designed experiments a.k.a factorial
experiment
– Factors are varied together, instead of one at a time.
– for studying the joint effects of two or more factors
Basic principles of experimental
design
• Randomization
• Replication
Basic principles of experimental
design
• Randomization
– Running the trials in an experiment in random order
– both the allocation of the experimental material and the order in
which the individual runs of the experiment are to be performed
are randomly determined
– Statistical methods require that the observations (or errors) be (or
assumed to be) independently distributed random variables.
– Randomization usually makes this assumption valid
– also assist in “averaging out” the effects of extraneous factors that
may be present.
– Computer software programs are widely used to present the runs
in the experimental design in random order using a random
number generator.
Basic principles of experimental
design
• Replication
– an independent repeat run of each factor combination.
– Replication has two important properties
• allows the experimenter to obtain an estimate of the experimental
error.
• permits the experimenter to obtain a more precise estimate of the
sample mean
– There is an important distinction between replication and
repeated measurements
Basic concepts and
terminologies
Run – one observation of an experiment
Noise – fluctuations in the observation of the individual runs
Sampling – taking a sample from a population for a study to draw conclusions
about that population
Random samples – any of the member of the population has an equal probability
of being chosen as a sample
y
n 2
i y
i 1
s
2
n 1
Sample standard deviation – a measure of the dispersion of the sample
s2
Planning, Conducting &
Analyzing an Experiment
DOX 6E Montgomery 33
Problem-based Learning