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Memory Allocation in Operating Systems

This is a presentation about how Operating systems work, how they allocate the memory space for different processes. Some of the topics included are swapping, memory allocation (fixed and dynamic) and paging.

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mazhar
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Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
192 views

Memory Allocation in Operating Systems

This is a presentation about how Operating systems work, how they allocate the memory space for different processes. Some of the topics included are swapping, memory allocation (fixed and dynamic) and paging.

Uploaded by

mazhar
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 37

Operating System Support

COMPUTER ORGANIZATION AND ARCHITECTURE

BESE 22 A&C
Objectives and Functions
• OS is a program that controls execution of application programs and
acts as an interface between the user of a computer and the computer
hardware.

Objectives
• Convenience
◦ Making the computer easier to use
• Efficiency
◦ Allowing better use of computer resources

2
Layers and Views
of a Computer
System

3
Operating System Services
• Program creation - Editors, debuggers.
• Program execution - Tasks such as, Instructions and data load in main memory, I/O device and
file initialization
• Access to I/O devices - OS hides details of specific set of instructions and control signals for
every device. Programmer thinks in terms of simple read and write.
• Controlled access to files - Protection mechanism to control access to files in case of multi-
users.
• System access - Protection of resources and data from unauthorized users
• Error detection and response - Operating system deals with errors in a way to minimize
impact on running application. Response may be ending program that caused the error, or retrying
the operation etc.
• Accounting - Usage statistics for various resources and monitor performance.

4
OS as a
Resource
Manager

5
Types of Operating System
• Interactive
• Programmer/user directly interact with user.
• Batch
◦ User programs are batched together with other programs and submitted by a
computer operator.
◦ Results are printed out after program is completed.
◦ Rare today

• Single program (Uni-programming)


• Multi-programming (Multi-tasking)
◦ To keep processor busy.
◦ Several programs loaded in memory.

6
Early Systems
• Late 1940s to mid 1950s
• No Operating System
• Programs interact directly with hardware
• Two main problems:
◦ Scheduling
◦ Setup time

7
Simple Batch Systems
• Resident Monitor program
• Users submit jobs to operator
• Operator batches jobs
• Monitor controls sequence of events to process batch
• When one job is finished, control returns to Monitor which reads next job
• Monitor handles scheduling

8
Multi-programmed Batch Systems
• I/O devices very slow
• When one program is waiting for I/O, another can use the CPU

9
Single Program

10
Multi-Programming with Two Programs

11
Multi-Programming with Three Programs

12
Time Sharing Systems
• Allow users to interact directly with the computer
◦ i.e. Interactive
• Multi-programming allows a number of users to interact with the
computer
• Requires memory management.
• If many jobs are ready to run, processor has to decide which one to
run.
• Example usage: Multiprogramming with I/O interrupt support.

13
Batch Multiprogramming vs Time Sharing

14
Process
Process: A program in execution

Process Control Block (PCB)


• Identifier
• State
• Priority
• Program counter
• Memory pointers
• Context data
• I/O status
• Accounting information

15
Five State Process Model

16
Scheduling

17
Long Term Scheduling
• Determines which programs are submitted for processing
i.e. controls the degree of multi-programming

• Once submitted, a job becomes a process for the short term scheduler
(or it becomes a swapped out job for the medium term scheduler)

18
Short Term Scheduler
• Dispatcher
• Fine grained decisions of which job to execute next
• i.e. which job actually gets to use the processor in the next time slot

19
Medium Term Scheduling
• Part of the swapping function (later…)
• Usually based on the need to manage multi-programming
• If no virtual memory, memory management is also an issue

20
Scheduling
Example

21
Process
Scheduling

23
Memory Management
• Uni-program
◦ Memory split into two
◦ One for Operating System (monitor)
◦ One for currently executing program

• Multi-program
◦ “User” part is sub-divided and shared among active processes
◦ Dynamic sub-division of memory by OS is Memory Management.

24
Swapping
• Problem: I/O is so slow compared with CPU that even in multi-
programming system, CPU can be idle most of the time

Solutions
• Increase main memory
• Expensive
• Leads to larger programs
• Swapping

25
What is Swapping?
• Long term queue of processes stored on disk
• Processes “swapped” in as space becomes available
• As a process completes it is moved out of main memory
• If none of the processes in memory are ready (i.e. all I/O blocked)
◦ Swap out a blocked process to intermediate queue
◦ Swap in a ready process or a new process
◦ But swapping is an I/O process…

26
Use of Swapping

27
Partitioning
• Splitting memory into sections to allocate to processes (including
Operating System)

• Fixed-sized partitions
◦ May not be equal size
◦ Process is fitted into smallest hole that will take it (best fit)
◦ Some wasted memory
◦ Leads to variable sized partitions

28
Fixed
Partitioning

29
Dynamic Partitioning
• Allocate exactly the required memory to a process
• This leads to a hole at the end of memory, too small to use

• When all processes are blocked, swap out a process and bring in
another
• New process may be smaller than swapped out process
• Another hole

30
Dynamic Partitioning
• Eventually have lots of holes (fragmentation)

• Solutions
◦ Coalesce - Join adjacent holes into one large hole
◦ Compaction - From time to time go through memory and move all hole
into one free block

31
Effect of
Dynamic
Partitioning

32
Relocation
• No guarantee that process will load into the same place in memory
• Instructions contain addresses
◦ Locations of data
◦ Addresses for instructions (branching)

• Logical address - relative to beginning of program


• Physical address - actual location in memory (this time)

• Automatic conversion using base address

33
Paging
• Split memory into equal sized, small chunks -page frames
• Split programs (processes) into equal sized small chunks - pages

• Allocate the required number page frames to a process


• Operating System maintains list of free frames
• A process does not require contiguous page frames
• Use page table to keep track

34
Allocation of
Free Frames

35
Logical and Physical
Addresses - Paging

36
Virtual Memory
• Demand paging
◦ Do not require all pages of a process in memory
◦ Bring in pages as required

• Page fault
◦ Required page is not in memory
◦ Operating System must swap in required page
◦ May need to swap out a page to make space
◦ Select page to throw out based on recent history

37
References
“Computer Organization and Architecture” by William Stallings

• Chapter 8: Operating System Support

38

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