Chapter 2 (Operating System Structure)
Chapter 2 (Operating System Structure)
Structures
Operating System Concepts – 8th Edition 2.2 Silberschatz, Galvin and Gagne
Chapter 2: Operating-System Structures
Operating System Concepts – 8th Edition 2.3 Silberschatz, Galvin and Gagne
Objectives
To describe the services an operating system provides to
users, processes, and other systems
To discuss the various ways of structuring an operating
system
To explain how operating systems are installed and
customized and how they boot
Operating System Concepts – 8th Edition 2.4 Silberschatz, Galvin and Gagne
Operating System Services
One set of operating-system services provides
functions that are helpful to the user:
User interface - Almost all operating systems have a user
interface (UI)
Varies between Command-Line (CLI), Graphics User
Interface (GUI), Batch
Program execution - The system must be able to load a
program into memory and to run that program, end
execution, either normally or abnormally (indicating error)
I/O operations - A running program may require I/O, which
may involve a file or an I/O device
File-system manipulation - The file system is of particular
interest. Obviously, programs need to read and write files
and directories, create and delete them, search them, list
file Information, permission management.
Operating System Concepts – 8th Edition 2.5 Silberschatz, Galvin and Gagne
Operating System Services
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A View of Operating System Services
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Layered vs Module
Why OS is layered?
Typed from keyboard
User Input
Data copied 1kbyte Source Address (32bit)/
Data 8 (bit)/Destination
Frames/ 1byte = Address (32bit)
1000 frames
Error Correction
Code
Network Interface card
Circuitry (MC)
Operating System Concepts – 8th Edition 2.9 Silberschatz, Galvin and Gagne
Operating System Services (Cont)
Another set of OS functions exists for ensuring the efficient operation of
the system itself via resource sharing
Resource allocation - When multiple users or multiple jobs running
concurrently, resources must be allocated to each of them
Many types of resources - Some (such as CPU cycles, main memory,
and file storage) may have special allocation code, others (such as
I/O devices) may have general request and release code
Accounting - To keep track of which users use how much and what
kinds of computer resources
Protection and security - The owners of information stored in a
multiuser or networked computer system may want to control use of
that information, concurrent processes should not interfere with each
other
Protection involves ensuring that all access to system resources is
controlled
Security of the system from outsiders requires user authentication,
extends to defending external I/O devices from invalid access
attempts
If a system is to be protected and secure, precautions must be
instituted throughout it. A chain is only as strong as its weakest link.
Operating System Concepts – 8th Edition 2.10 Silberschatz, Galvin and Gagne
Operating System Services (Cont)
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User Operating System Interface - CLI
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User Operating System Interface - CLI
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User Operating System Interface - GUI
User-friendly desktop metaphor interface
Usually mouse, keyboard, and monitor
Icons represent files, programs, actions, etc
Various mouse buttons over objects in the interface
cause various actions (provide information, options,
execute function, open directory (known as a folder)
Invented at Xerox PARC
Many systems now include both CLI and GUI interfaces
Microsoft Windows is GUI with CLI “command” shell
Apple Mac OS X as “Aqua” GUI interface with UNIX kernel
underneath and shells available
Solaris is CLI with optional GUI interfaces (Java Desktop,
KDE)
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User Operating System Interface - GUI
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User Operating System Interface - GUI
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Bourne Shell Command Interpreter
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The Mac OS X GUI
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System Calls
Programming interface to the services provided by the OS
Typically written in a high-level language (C or C++)
Mostly accessed by programs via a high-level Application
Program Interface (API) rather than direct system call use
Three most common APIs are Win32 API for Windows, POSIX
API for POSIX-based systems (including virtually all versions
of UNIX, Linux, and Mac OS X), and Java API for the Java
virtual machine (JVM)
Why use APIs rather than system calls?
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System Call Implementation
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System Call Implementation
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Example of System Calls
System call sequence to copy the contents of one file to
another file
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Example of Standard API
Consider the ReadFile() function in the
Win32 API—a function for reading from a file
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System Call Implementation
Typically, a number associated with each system call
System-call interface maintains a table indexed
according to these numbers
The system call interface invokes intended system call in OS
kernel and returns status of the system call and any return
values
The caller need know nothing about how the system call is
implemented
Just needs to obey API and understand what OS will do
as a result call
Most details of OS interface hidden from programmer by
API
Managed by run-time support library (set of functions
built into libraries included with compiler)
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API – System Call – OS Relationship
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Standard C Library Example
C program invoking printf() library call, which calls
write() system call
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System Call Parameter Passing
Often, more information is required than simply identity of
desired system call
Exact type and amount of information vary according to OS
and call
Three general methods used to pass parameters to the OS
1. Simplest: pass the parameters in registers
In some cases, may be more parameters than registers
2. Parameters stored in a block, or table, in memory, and
address of block passed as a parameter in a register
This approach taken by Linux and Solaris
3. Parameters placed, or pushed, onto the stack by the
program and popped off the stack by the operating system
Block and stack methods do not limit the number or length
of parameters being passed
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System Call Parameter Passing
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Parameter Passing via Table
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Types of System Calls
Process control
File management
Device management
Information maintenance
Communications
Protection
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System Calls- Process Control
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System Calls- Process Control
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Examples of Windows and Unix System Calls
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MS-DOS execution
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FreeBSD Running Multiple Programs
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System Programs
System programs provide a convenient environment
for program development and execution. The can be
divided into:
File manipulation
Status information
File modification
Programming language support
Program loading and execution
Communications
Application programs
Most users’ view of the operation system is defined
by system programs, not the actual system calls
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System Programs
Provide a convenient environment for program development and
execution
Some of them are simply user interfaces to system calls; others
are considerably more complex
File management - Create, delete, copy, rename, print, dump, list,
and generally manipulate files and directories
Status information
Some ask the system for info - date, time, amount of available
memory, disk space, number of users
Others provide detailed performance, logging, and debugging
information
Typically, these programs format and print the output to the
terminal or other output devices
Some systems implement a registry - used to store and retrieve
configuration information
Operating System Concepts – 8th Edition 2.37 Silberschatz, Galvin and Gagne
System Programs (cont’d)
File modification
Text editors to create and modify files
Special commands to search contents of files or perform
transformations of the text
Programming-language support - Compilers, assemblers,
debuggers and interpreters sometimes provided
Communications - Provide the mechanism for creating virtual
connections among processes, users, and computer systems
Allow users to send messages to one another’s screens,
browse web pages, send electronic-mail messages, log in
remotely, transfer files from one machine to another
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Operating System Design and Implementation
Operating System Concepts – 8th Edition 2.39 Silberschatz, Galvin and Gagne
Operating System Design and Implementation (Cont)
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Simple Structure
MS-DOS – written to provide the most functionality in the
least space
Not divided into modules
Although MS-DOS has some structure, its interfaces and
levels of functionality are not well separated
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MS-DOS Layer Structure
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MS-DOS
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Layered Approach
The operating system is divided into a number of layers
(levels), each built on top of lower layers. The bottom layer
(layer 0), is the hardware; the highest (layer N) is the user
interface.
With modularity, layers are selected such that each uses
functions (operations) and services of only lower-level layers
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Traditional UNIX System Structure
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UNIX
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Layered Approach
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Layered Operating System
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Microkernel System Structure
Moves as much from the kernel into “user” space
Communication takes place between user modules using
message passing
Benefits:
Easier to extend a microkernel
Easier to port the operating system to new architectures
More reliable (less code is running in kernel mode)
More secure
Detriments:
Performance overhead of user space to kernel space
communication
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Microkernel System Structure
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Modules
Most modern operating systems implement kernel modules
Uses object-oriented approach
Each core component is separate
Each talks to the others over known interfaces
Each is loadable as needed within the kernel
Overall, similar to layers but with more flexible
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Modules
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Solaris Modular Approach
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Operating System Generation
Operating systems are designed to run on any of a class of
machines; the system must be configured for each specific
computer site
SYSGEN program obtains information concerning the
specific configuration of the hardware system
Booting – starting a computer by loading the kernel
Bootstrap program – code stored in ROM that is able to
locate the kernel, load it into memory, and start its
execution
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Operating System Generation
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System Boot
Operating system must be made available to hardware so
hardware can start it
Small piece of code – bootstrap loader, locates the
kernel, loads it into memory, and starts it
Sometimes two-step process where boot block at fixed
location loads bootstrap loader
When power initialized on system, execution starts at a
fixed memory location
Firmware used to hold initial boot code
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System Boot
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End of Chapter 2